config: misc
This commit is contained in:
parent
0edb6c3910
commit
9758deaa16
61
config/TonsOfEnchants-GlobalConfig.toml
Normal file
61
config/TonsOfEnchants-GlobalConfig.toml
Normal file
@ -0,0 +1,61 @@
|
||||
|
||||
["Commands - /cleargrounditems"]
|
||||
"Enabled?" = false
|
||||
"Available in creative?" = false
|
||||
"Available in survival?" = false
|
||||
|
||||
["Enable or Disable Enchantments"]
|
||||
enhanced_protection = true
|
||||
enhanced_unbreaking = true
|
||||
Excavator = true
|
||||
Heavy = true
|
||||
Disengage = true
|
||||
Frostbite = true
|
||||
enhanced_handling = true
|
||||
lava_walker = true
|
||||
Smelting = true
|
||||
Feasting = true
|
||||
enhanced_sharpness = true
|
||||
Magnetize = true
|
||||
decay = true
|
||||
night_vision_ench = true
|
||||
lifestealing_arrows = true
|
||||
Delicate = true
|
||||
final_stand = true
|
||||
Vitality = true
|
||||
ground_pound = true
|
||||
blessed_weapon = true
|
||||
dull_edge = true
|
||||
swimmers_boots = true
|
||||
fiery_thorns = true
|
||||
midas_touch = true
|
||||
Springy = true
|
||||
enhanced_fire_aspect = true
|
||||
Spilling = true
|
||||
enhanced_locomotion = true
|
||||
enhanced_thorns = true
|
||||
tnt_miner = true
|
||||
Webbing = true
|
||||
xp_mining_master = true
|
||||
Wither = true
|
||||
"XP++ for Weapon" = true
|
||||
Lumberjack = true
|
||||
water_breathing = true
|
||||
jugger_nog = true
|
||||
enhanced_efficiency = true
|
||||
praise_the_sun = true
|
||||
exploding_arrows = true
|
||||
horse_shoe = true
|
||||
Savior = true
|
||||
Slowness = true
|
||||
insta_kill = true
|
||||
Lightning = true
|
||||
reverse_knockback = true
|
||||
"Enhanced Eff Arm Speed" = true
|
||||
|
||||
["Enable or disable explosions for enchantments"]
|
||||
Disengage = true
|
||||
tnt_miner = true
|
||||
ground_pound = true
|
||||
exploding_arrows = true
|
||||
|
@ -35301,3 +35301,471 @@
|
||||
}
|
||||
|
||||
|
||||
"superiorshields:capacity" {
|
||||
# The max level of this enchantment - originally 3.
|
||||
# Default: 8; Range: [1 ~ 127]
|
||||
I:"Max Level"=8
|
||||
|
||||
# The max level of this enchantment available from loot sources.
|
||||
# Default: 3; Range: [1 ~ 127]
|
||||
I:"Max Loot Level"=3
|
||||
|
||||
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
|
||||
# Default:
|
||||
S:"Max Power Function"=
|
||||
|
||||
# A function to determine the min enchanting power.
|
||||
# Default:
|
||||
S:"Min Power Function"=
|
||||
|
||||
# If this enchantment is only available by loot sources.
|
||||
# Default: false
|
||||
B:Treasure=false
|
||||
|
||||
# If this enchantment is obtainable via enchanting and enchanted loot items.
|
||||
# Default: true
|
||||
B:Discoverable=true
|
||||
|
||||
# If enchanted books of this enchantment are available via loot sources.
|
||||
# Default: true
|
||||
B:Lootable=true
|
||||
|
||||
# If enchanted books of this enchantment are available via villager trades.
|
||||
# Default: true
|
||||
B:Tradeable=true
|
||||
|
||||
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
|
||||
# Default: COMMON
|
||||
S:Rarity=COMMON
|
||||
}
|
||||
|
||||
|
||||
"superiorshields:raging" {
|
||||
# The max level of this enchantment - originally 1.
|
||||
# Default: 1; Range: [1 ~ 127]
|
||||
I:"Max Level"=1
|
||||
|
||||
# The max level of this enchantment available from loot sources.
|
||||
# Default: 1; Range: [1 ~ 127]
|
||||
I:"Max Loot Level"=1
|
||||
|
||||
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
|
||||
# Default:
|
||||
S:"Max Power Function"=
|
||||
|
||||
# A function to determine the min enchanting power.
|
||||
# Default:
|
||||
S:"Min Power Function"=
|
||||
|
||||
# If this enchantment is only available by loot sources.
|
||||
# Default: false
|
||||
B:Treasure=false
|
||||
|
||||
# If this enchantment is obtainable via enchanting and enchanted loot items.
|
||||
# Default: true
|
||||
B:Discoverable=true
|
||||
|
||||
# If enchanted books of this enchantment are available via loot sources.
|
||||
# Default: true
|
||||
B:Lootable=true
|
||||
|
||||
# If enchanted books of this enchantment are available via villager trades.
|
||||
# Default: true
|
||||
B:Tradeable=true
|
||||
|
||||
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
|
||||
# Default: RARE
|
||||
S:Rarity=RARE
|
||||
}
|
||||
|
||||
|
||||
"superiorshields:amplify" {
|
||||
# The max level of this enchantment - originally 1.
|
||||
# Default: 1; Range: [1 ~ 127]
|
||||
I:"Max Level"=1
|
||||
|
||||
# The max level of this enchantment available from loot sources.
|
||||
# Default: 1; Range: [1 ~ 127]
|
||||
I:"Max Loot Level"=1
|
||||
|
||||
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
|
||||
# Default:
|
||||
S:"Max Power Function"=
|
||||
|
||||
# A function to determine the min enchanting power.
|
||||
# Default:
|
||||
S:"Min Power Function"=
|
||||
|
||||
# If this enchantment is only available by loot sources.
|
||||
# Default: false
|
||||
B:Treasure=false
|
||||
|
||||
# If this enchantment is obtainable via enchanting and enchanted loot items.
|
||||
# Default: true
|
||||
B:Discoverable=true
|
||||
|
||||
# If enchanted books of this enchantment are available via loot sources.
|
||||
# Default: true
|
||||
B:Lootable=true
|
||||
|
||||
# If enchanted books of this enchantment are available via villager trades.
|
||||
# Default: true
|
||||
B:Tradeable=true
|
||||
|
||||
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
|
||||
# Default: RARE
|
||||
S:Rarity=RARE
|
||||
}
|
||||
|
||||
|
||||
"superiorshields:curing" {
|
||||
# The max level of this enchantment - originally 1.
|
||||
# Default: 1; Range: [1 ~ 127]
|
||||
I:"Max Level"=1
|
||||
|
||||
# The max level of this enchantment available from loot sources.
|
||||
# Default: 1; Range: [1 ~ 127]
|
||||
I:"Max Loot Level"=1
|
||||
|
||||
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
|
||||
# Default:
|
||||
S:"Max Power Function"=
|
||||
|
||||
# A function to determine the min enchanting power.
|
||||
# Default:
|
||||
S:"Min Power Function"=
|
||||
|
||||
# If this enchantment is only available by loot sources.
|
||||
# Default: false
|
||||
B:Treasure=false
|
||||
|
||||
# If this enchantment is obtainable via enchanting and enchanted loot items.
|
||||
# Default: true
|
||||
B:Discoverable=true
|
||||
|
||||
# If enchanted books of this enchantment are available via loot sources.
|
||||
# Default: true
|
||||
B:Lootable=true
|
||||
|
||||
# If enchanted books of this enchantment are available via villager trades.
|
||||
# Default: true
|
||||
B:Tradeable=true
|
||||
|
||||
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
|
||||
# Default: RARE
|
||||
S:Rarity=RARE
|
||||
}
|
||||
|
||||
|
||||
"superiorshields:quickened" {
|
||||
# The max level of this enchantment - originally 3.
|
||||
# Default: 7; Range: [1 ~ 127]
|
||||
I:"Max Level"=7
|
||||
|
||||
# The max level of this enchantment available from loot sources.
|
||||
# Default: 3; Range: [1 ~ 127]
|
||||
I:"Max Loot Level"=3
|
||||
|
||||
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
|
||||
# Default:
|
||||
S:"Max Power Function"=
|
||||
|
||||
# A function to determine the min enchanting power.
|
||||
# Default:
|
||||
S:"Min Power Function"=
|
||||
|
||||
# If this enchantment is only available by loot sources.
|
||||
# Default: false
|
||||
B:Treasure=false
|
||||
|
||||
# If this enchantment is obtainable via enchanting and enchanted loot items.
|
||||
# Default: true
|
||||
B:Discoverable=true
|
||||
|
||||
# If enchanted books of this enchantment are available via loot sources.
|
||||
# Default: true
|
||||
B:Lootable=true
|
||||
|
||||
# If enchanted books of this enchantment are available via villager trades.
|
||||
# Default: true
|
||||
B:Tradeable=true
|
||||
|
||||
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
|
||||
# Default: RARE
|
||||
S:Rarity=RARE
|
||||
}
|
||||
|
||||
|
||||
"superiorshields:fire_nova" {
|
||||
# The max level of this enchantment - originally 3.
|
||||
# Default: 5; Range: [1 ~ 127]
|
||||
I:"Max Level"=5
|
||||
|
||||
# The max level of this enchantment available from loot sources.
|
||||
# Default: 3; Range: [1 ~ 127]
|
||||
I:"Max Loot Level"=3
|
||||
|
||||
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
|
||||
# Default:
|
||||
S:"Max Power Function"=
|
||||
|
||||
# A function to determine the min enchanting power.
|
||||
# Default:
|
||||
S:"Min Power Function"=
|
||||
|
||||
# If this enchantment is only available by loot sources.
|
||||
# Default: false
|
||||
B:Treasure=false
|
||||
|
||||
# If this enchantment is obtainable via enchanting and enchanted loot items.
|
||||
# Default: true
|
||||
B:Discoverable=true
|
||||
|
||||
# If enchanted books of this enchantment are available via loot sources.
|
||||
# Default: true
|
||||
B:Lootable=true
|
||||
|
||||
# If enchanted books of this enchantment are available via villager trades.
|
||||
# Default: true
|
||||
B:Tradeable=true
|
||||
|
||||
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
|
||||
# Default: UNCOMMON
|
||||
S:Rarity=UNCOMMON
|
||||
}
|
||||
|
||||
|
||||
"superiorshields:frost_nova" {
|
||||
# The max level of this enchantment - originally 3.
|
||||
# Default: 5; Range: [1 ~ 127]
|
||||
I:"Max Level"=5
|
||||
|
||||
# The max level of this enchantment available from loot sources.
|
||||
# Default: 3; Range: [1 ~ 127]
|
||||
I:"Max Loot Level"=3
|
||||
|
||||
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
|
||||
# Default:
|
||||
S:"Max Power Function"=
|
||||
|
||||
# A function to determine the min enchanting power.
|
||||
# Default:
|
||||
S:"Min Power Function"=
|
||||
|
||||
# If this enchantment is only available by loot sources.
|
||||
# Default: false
|
||||
B:Treasure=false
|
||||
|
||||
# If this enchantment is obtainable via enchanting and enchanted loot items.
|
||||
# Default: true
|
||||
B:Discoverable=true
|
||||
|
||||
# If enchanted books of this enchantment are available via loot sources.
|
||||
# Default: true
|
||||
B:Lootable=true
|
||||
|
||||
# If enchanted books of this enchantment are available via villager trades.
|
||||
# Default: true
|
||||
B:Tradeable=true
|
||||
|
||||
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
|
||||
# Default: UNCOMMON
|
||||
S:Rarity=UNCOMMON
|
||||
}
|
||||
|
||||
|
||||
"superiorshields:shulking_nova" {
|
||||
# The max level of this enchantment - originally 3.
|
||||
# Default: 5; Range: [1 ~ 127]
|
||||
I:"Max Level"=5
|
||||
|
||||
# The max level of this enchantment available from loot sources.
|
||||
# Default: 3; Range: [1 ~ 127]
|
||||
I:"Max Loot Level"=3
|
||||
|
||||
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
|
||||
# Default:
|
||||
S:"Max Power Function"=
|
||||
|
||||
# A function to determine the min enchanting power.
|
||||
# Default:
|
||||
S:"Min Power Function"=
|
||||
|
||||
# If this enchantment is only available by loot sources.
|
||||
# Default: false
|
||||
B:Treasure=false
|
||||
|
||||
# If this enchantment is obtainable via enchanting and enchanted loot items.
|
||||
# Default: true
|
||||
B:Discoverable=true
|
||||
|
||||
# If enchanted books of this enchantment are available via loot sources.
|
||||
# Default: true
|
||||
B:Lootable=true
|
||||
|
||||
# If enchanted books of this enchantment are available via villager trades.
|
||||
# Default: true
|
||||
B:Tradeable=true
|
||||
|
||||
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
|
||||
# Default: UNCOMMON
|
||||
S:Rarity=UNCOMMON
|
||||
}
|
||||
|
||||
|
||||
"superiorshields:poison_spikes" {
|
||||
# The max level of this enchantment - originally 2.
|
||||
# Default: 7; Range: [1 ~ 127]
|
||||
I:"Max Level"=7
|
||||
|
||||
# The max level of this enchantment available from loot sources.
|
||||
# Default: 2; Range: [1 ~ 127]
|
||||
I:"Max Loot Level"=2
|
||||
|
||||
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
|
||||
# Default:
|
||||
S:"Max Power Function"=
|
||||
|
||||
# A function to determine the min enchanting power.
|
||||
# Default:
|
||||
S:"Min Power Function"=
|
||||
|
||||
# If this enchantment is only available by loot sources.
|
||||
# Default: false
|
||||
B:Treasure=false
|
||||
|
||||
# If this enchantment is obtainable via enchanting and enchanted loot items.
|
||||
# Default: true
|
||||
B:Discoverable=true
|
||||
|
||||
# If enchanted books of this enchantment are available via loot sources.
|
||||
# Default: true
|
||||
B:Lootable=true
|
||||
|
||||
# If enchanted books of this enchantment are available via villager trades.
|
||||
# Default: true
|
||||
B:Tradeable=true
|
||||
|
||||
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
|
||||
# Default: UNCOMMON
|
||||
S:Rarity=UNCOMMON
|
||||
}
|
||||
|
||||
|
||||
"superiorshields:wither_spikes" {
|
||||
# The max level of this enchantment - originally 2.
|
||||
# Default: 7; Range: [1 ~ 127]
|
||||
I:"Max Level"=7
|
||||
|
||||
# The max level of this enchantment available from loot sources.
|
||||
# Default: 2; Range: [1 ~ 127]
|
||||
I:"Max Loot Level"=2
|
||||
|
||||
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
|
||||
# Default:
|
||||
S:"Max Power Function"=
|
||||
|
||||
# A function to determine the min enchanting power.
|
||||
# Default:
|
||||
S:"Min Power Function"=
|
||||
|
||||
# If this enchantment is only available by loot sources.
|
||||
# Default: false
|
||||
B:Treasure=false
|
||||
|
||||
# If this enchantment is obtainable via enchanting and enchanted loot items.
|
||||
# Default: true
|
||||
B:Discoverable=true
|
||||
|
||||
# If enchanted books of this enchantment are available via loot sources.
|
||||
# Default: true
|
||||
B:Lootable=true
|
||||
|
||||
# If enchanted books of this enchantment are available via villager trades.
|
||||
# Default: true
|
||||
B:Tradeable=true
|
||||
|
||||
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
|
||||
# Default: UNCOMMON
|
||||
S:Rarity=UNCOMMON
|
||||
}
|
||||
|
||||
|
||||
"superiorshields:flame_of_the_firehawk" {
|
||||
# The max level of this enchantment - originally 1.
|
||||
# Default: 1; Range: [1 ~ 127]
|
||||
I:"Max Level"=1
|
||||
|
||||
# The max level of this enchantment available from loot sources.
|
||||
# Default: 1; Range: [1 ~ 127]
|
||||
I:"Max Loot Level"=1
|
||||
|
||||
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
|
||||
# Default:
|
||||
S:"Max Power Function"=
|
||||
|
||||
# A function to determine the min enchanting power.
|
||||
# Default:
|
||||
S:"Min Power Function"=
|
||||
|
||||
# If this enchantment is only available by loot sources.
|
||||
# Default: true
|
||||
B:Treasure=true
|
||||
|
||||
# If this enchantment is obtainable via enchanting and enchanted loot items.
|
||||
# Default: true
|
||||
B:Discoverable=true
|
||||
|
||||
# If enchanted books of this enchantment are available via loot sources.
|
||||
# Default: true
|
||||
B:Lootable=true
|
||||
|
||||
# If enchanted books of this enchantment are available via villager trades.
|
||||
# Default: true
|
||||
B:Tradeable=true
|
||||
|
||||
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
|
||||
# Default: RARE
|
||||
S:Rarity=RARE
|
||||
}
|
||||
|
||||
|
||||
"superiorshields:the_bee" {
|
||||
# The max level of this enchantment - originally 1.
|
||||
# Default: 1; Range: [1 ~ 127]
|
||||
I:"Max Level"=1
|
||||
|
||||
# The max level of this enchantment available from loot sources.
|
||||
# Default: 1; Range: [1 ~ 127]
|
||||
I:"Max Loot Level"=1
|
||||
|
||||
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
|
||||
# Default:
|
||||
S:"Max Power Function"=
|
||||
|
||||
# A function to determine the min enchanting power.
|
||||
# Default:
|
||||
S:"Min Power Function"=
|
||||
|
||||
# If this enchantment is only available by loot sources.
|
||||
# Default: true
|
||||
B:Treasure=true
|
||||
|
||||
# If this enchantment is obtainable via enchanting and enchanted loot items.
|
||||
# Default: true
|
||||
B:Discoverable=true
|
||||
|
||||
# If enchanted books of this enchantment are available via loot sources.
|
||||
# Default: true
|
||||
B:Lootable=true
|
||||
|
||||
# If enchanted books of this enchantment are available via villager trades.
|
||||
# Default: true
|
||||
B:Tradeable=true
|
||||
|
||||
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
|
||||
# Default: RARE
|
||||
S:Rarity=RARE
|
||||
}
|
||||
|
||||
|
||||
|
29
config/durabilitytooltip-common.toml
Normal file
29
config/durabilitytooltip-common.toml
Normal file
@ -0,0 +1,29 @@
|
||||
[Client]
|
||||
# What should be the style of the tooltip? 'numbers' means 'Durability: 30 / 100', 'text' means 'Durability: pristine/slight damaged/nearly broken', 'bar' means 'Durability: [███▒▒▒▒▒▒▒]'
|
||||
# Allowed values: BAR, NUMBERS, TEXT - Default: NUMBERS
|
||||
tooltipStyle = "NUMBERS"
|
||||
|
||||
# Should the tooltip include the 'Durability:' hint?
|
||||
# Allowed values: true, false - Default: true
|
||||
showTooltipHint = true
|
||||
|
||||
# What colors should be used for the reactive part (numbers/text/bar characters) of the tooltip? 'base' means use the base color, 'gold' means always gold, 'varying' means green/orange/red depending on remaining durability.
|
||||
# Allowed values: BASE, GOLD, VARYING - Default: VARYING
|
||||
tooltipColorStyle = "VARYING"
|
||||
|
||||
# What should be the base text color of the tooltip?
|
||||
# Allowed values: BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE, OBFUSCATED, BOLD, STRIKETHROUGH, UNDERLINE, ITALIC, RESET - Default: GRAY
|
||||
baseTooltipColor = "GRAY"
|
||||
|
||||
# Should the durability tooltip only be shown on vanilla tools?
|
||||
# Allowed values: true, false - Default: false
|
||||
onlyVanillaTools = false
|
||||
|
||||
# Should the durability tooltip be shown when a tool is not damaged?
|
||||
# Allowed values: true, false - Default: true
|
||||
showWhenFull = true
|
||||
|
||||
# Which mods should be blacklisted? Items from blacklisted mods won't show the durability tooltip.
|
||||
# Allowed length: 0 ~ 100 - Default: 'tconstruct,supplementaries'
|
||||
blackListedMods = "tconstruct,supplementaries"
|
||||
|
@ -362,8 +362,6 @@ railcraft:crusher
|
||||
railcraft:fluid_boiler
|
||||
railcraft:rolling_machine
|
||||
railcraft:solid_boiler
|
||||
reliquary:alkahestry_charging
|
||||
reliquary:alkahestry_crafting
|
||||
reliquary:cauldron
|
||||
reliquary:infernal_tear
|
||||
reliquary:mortar
|
||||
|
@ -1,7 +1,7 @@
|
||||
#Packet Fixer config file.
|
||||
#Default values (minecraft default): nbtMaxSize 2097152, packetSize 1048576, decoderSize 2097152 and varInt21Size 3.
|
||||
#Max values are 2147483647 for packetSize/decoderSize/varInt21 and 9223372036854775807 for nbtMaxSize.
|
||||
#Mon Feb 10 06:28:13 CET 2025
|
||||
#Mon Feb 10 08:08:17 CET 2025
|
||||
nbtMaxSize=209715200
|
||||
utfSize=32767
|
||||
decoderSize=838860800
|
||||
|
@ -197,8 +197,8 @@
|
||||
|
||||
[building.leaf_carpet]
|
||||
#This feature disables itself if any of the following mods are loaded:
|
||||
# - woodworks
|
||||
# - immersive_weathering
|
||||
# - woodworks
|
||||
#This is done to prevent content overlap.
|
||||
#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
|
||||
"Ignore Anti Overlap" = false
|
||||
@ -237,8 +237,8 @@
|
||||
#Allowed values: [0,1]
|
||||
"Fall Damage Multiplier" = 0.5
|
||||
#This feature disables itself if any of the following mods are loaded:
|
||||
# - goated
|
||||
# - environmental
|
||||
# - goated
|
||||
#This is done to prevent content overlap.
|
||||
#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
|
||||
"Ignore Anti Overlap" = false
|
||||
@ -246,8 +246,8 @@
|
||||
[building.variant_bookshelves]
|
||||
"Change Names" = true
|
||||
#This feature disables itself if any of the following mods are loaded:
|
||||
# - woodworks
|
||||
# - woodster
|
||||
# - woodworks
|
||||
#This is done to prevent content overlap.
|
||||
#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
|
||||
"Ignore Anti Overlap" = false
|
||||
@ -266,8 +266,8 @@
|
||||
[building.variant_ladders]
|
||||
"Change Names" = true
|
||||
#This feature disables itself if any of the following mods are loaded:
|
||||
# - woodworks
|
||||
# - woodster
|
||||
# - woodworks
|
||||
#This is done to prevent content overlap.
|
||||
#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
|
||||
"Ignore Anti Overlap" = false
|
||||
|
@ -382,7 +382,7 @@ mobDropsEnabled = true
|
||||
#The flat failure rate in case failure rate isn't influenced by player's level
|
||||
#Range: 0 ~ 100
|
||||
flatStealFailurePercentRate = 100
|
||||
#If set to false it goes through additi0onal 4 accessible slots and looks for items in case the one selected randomly was empty
|
||||
#If set to false it goes through additional 4 accessible slots and looks for items in case the one selected randomly was empty
|
||||
stealFromVacantSlots = true
|
||||
#Whether stealing from an empty slot triggers failure even if otherwise it would be successful
|
||||
failStealFromVacantSlots = false
|
||||
|
@ -2,9 +2,6 @@
|
||||
"ftbteams": {
|
||||
"my_team": true
|
||||
},
|
||||
"ftbquests": {
|
||||
"quests": true
|
||||
},
|
||||
"ftblibrary": {
|
||||
"toggle.gamemode": true,
|
||||
"toggle.rain": true,
|
||||
|
11
config/slots.jsonc
Normal file
11
config/slots.jsonc
Normal file
@ -0,0 +1,11 @@
|
||||
{
|
||||
/*
|
||||
* Amount of xp level needed to obtain 1 slot
|
||||
* Type: Integer
|
||||
*/
|
||||
"level_per_slot": 5,
|
||||
// Determine if slot reward items are generated in chests
|
||||
"generate_item_reward": false,
|
||||
// Determine if slot reward items are preserved when you die
|
||||
"preserve_rewards_on_death": true
|
||||
}
|
File diff suppressed because one or more lines are too long
10
config/sosorgans-common.toml
Normal file
10
config/sosorgans-common.toml
Normal file
@ -0,0 +1,10 @@
|
||||
#Whether to log the dirt block on common setup
|
||||
logDirtBlock = true
|
||||
#A magic number
|
||||
#Range: > 0
|
||||
magicNumber = 42
|
||||
#What you want the introduction message to be for the magic number
|
||||
magicNumberIntroduction = "The magic number is... "
|
||||
#A list of items to log on common setup.
|
||||
items = ["minecraft:iron_ingot"]
|
||||
|
49
config/spells_gone_wrong-common.toml
Normal file
49
config/spells_gone_wrong-common.toml
Normal file
@ -0,0 +1,49 @@
|
||||
|
||||
["Spells Gone Wrong Config"]
|
||||
|
||||
#Enable some bonus features for spells!
|
||||
["Spells Gone Wrong Config"."Spell Additions Settings"]
|
||||
#When enabled the Black Hole Spell will become unstable just before the spell expires and cause random explosions around the black hole. When enabled the Black Hole Spell will also display explosion particles (Don't cause damage) in the middle of the black hole when the spell expires
|
||||
"Black Hole Spell Can Cause Explosions Just Before The Spell Expires" = true
|
||||
#When enabled the Ice Block Spell can cause Ice Patches when hitting the ground or when hitting water. Ice Patches will place Ice on blocks with the #spells_gone_wrong:ice_patch_replaceable tag and will turn Ice into Packed Ice.
|
||||
"Ice Block Spell Can Cause Ice Patches" = true
|
||||
#When enabled the Firefly Swarm Spell will give the glowing effect to nearby enemies
|
||||
"Firefly Swarm Spell Can Give Glowing Effect" = true
|
||||
#When enabled Holy Spells that deal damage do extra damage to undead mobs. When enabled with Consecration installed, Holy Spells will cause smite weakness
|
||||
"Holy Spells Do Extra Damage To Undead Mobs" = true
|
||||
|
||||
#Settings for letting a spell hurt the player who casted it
|
||||
["Spells Gone Wrong Config"."Spell Can Hurt Caster Settings"]
|
||||
#Should the Black Hole Spell hurt the player who casted it?
|
||||
"Black Hole Spell Can Hurt Owner" = true
|
||||
#Should the Ice Block Spell hurt the player who casted it?
|
||||
"Ice Block Spell Can Hurt Owner" = true
|
||||
#Should the Comets spawned by the Starfall Spell hurt the player who casted it?
|
||||
"Starfall Spell Can Hurt Owner" = true
|
||||
#Should the Acid Orbs spawned by the Acid Spit Spell hurt the player who casted it?
|
||||
"Acid Spit Spell Can Hurt Owner" = true
|
||||
#Should the Poison Arrow and the Poison Clouds spawned by the Poison Arrow Spell hurt the player who casted it?
|
||||
"Poison Arrow Spell Can Hurt Owner" = true
|
||||
#Should the Fireflies spawned by the Firefly Swarm Spell hurt the player who casted it?
|
||||
"Firefly Swarm Spell Can Hurt Owner" = true
|
||||
#Should the Earthquake Spell hurt the player who casted it?
|
||||
"Earthquake Spell Can Hurt Owner" = true
|
||||
#Should the Magma Bomb and the Fire Field spawned by the Magma Bomb Spell hurt the player who casted it?
|
||||
"Magma Bomb Spell Can Hurt Owner" = true
|
||||
#Should the Wall Of Fire Spell hurt the player who casted it?
|
||||
"Wall Of Fire Spell Can Hurt Owner" = true
|
||||
#Should the Void Tentacles spawned by the Sculk Tentacles Spell hurt the player who casted it?
|
||||
"Sculk Tentacles Spell Can Hurt Owner" = true
|
||||
#Should the Chain Lightning Spell hurt the player who casted it?
|
||||
"Chain Lightning Spell Can Hurt Owner" = true
|
||||
#Should the Slow Spell slow down the player who casted it?
|
||||
"Slow Spell Can Hurt Owner" = true
|
||||
#Should the Lightning Bolt Spell hurt the player who casted it?
|
||||
"Lightning Bolt Spell Can Hurt Owner" = true
|
||||
#Should the Lightning Lance Spell hurt the player who casted it?
|
||||
"Lightning Lance Spell Can Hurt Owner" = true
|
||||
#Should the Blood Needles Spell and Acupuncture Spell hurt the player who casted it?
|
||||
"Blood Needles Spell And Acupuncture Spell Can Hurt Owner" = true
|
||||
#Should the Fang Strike Spell and Fang Ward Spell hurt the player who casted it?
|
||||
"Fang Strike Spell And Fang Ward Spell Can Hurt Owner" = true
|
||||
|
32
config/starbunclemania-server.toml
Normal file
32
config/starbunclemania-server.toml
Normal file
@ -0,0 +1,32 @@
|
||||
|
||||
["General Configs"]
|
||||
#Value of milli-bucket of fluid converted in source by the sourcelink
|
||||
#Example entry: "minecraft:lava=1.6"
|
||||
fluid_to_source = []
|
||||
#Source cost to make a bucket of liquid source.
|
||||
#Range: > 1
|
||||
source_condense_cost = 1000
|
||||
#Transfer rate of the fluid starbuncles
|
||||
#Range: > 1
|
||||
starbucket_ratio = 1000
|
||||
#Transfer rate of the energy starbuncles
|
||||
#Range: > 1
|
||||
starbattery_ratio = 100000
|
||||
#Transfer rate of the gas starbuncles
|
||||
#Range: > 1
|
||||
starballoon_ratio = 1000
|
||||
#Threshold of the fluid starbuncles, lower this if you need them to check and fill more often.
|
||||
#Range: > 1
|
||||
starbucket_threshold = 250
|
||||
#Threshold rate of the energy starbuncles, lower this if you need them to check and fill more often.
|
||||
#Range: > 1
|
||||
starbattery_threshold = 1000
|
||||
#Threshold rate of the gas starbuncles, lower this if you need them to check and fill more often.
|
||||
#Range: > 1
|
||||
starballoon_threshold = 250
|
||||
|
||||
["Mekanism Compat"]
|
||||
#How much energy is produced per mB of Gaseous Source
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
source_gas_energy_density = 200
|
||||
|
94
config/steampowered-common.toml
Normal file
94
config/steampowered-common.toml
Normal file
@ -0,0 +1,94 @@
|
||||
|
||||
[steam]
|
||||
#HU generation for each fuel burning tick. 10HU=1mb of steam. THIS AFFECT ALL BURNERS AND BOILERS!
|
||||
#Range: 0 ~ 655360
|
||||
HuPerFuelTick = 24
|
||||
#This defines how many mbs of steam does a mb of water can turn into.
|
||||
#Range: 0.0 ~ 100000.0
|
||||
steamPerWater = 12.0
|
||||
|
||||
[boiler]
|
||||
#Maximum HU the boiler intakes. 10HU=1mb of steam.
|
||||
#Range: 0 ~ 1000000
|
||||
bronzeBoilerHu = 120
|
||||
#Range: 0 ~ 1000000
|
||||
castIronBoilerHu = 240
|
||||
#Range: 0 ~ 1000000
|
||||
steelBoilerHu = 480
|
||||
|
||||
[burner]
|
||||
#Maximum HU the boiler emits. Note that this does not affect steam per fuel tick. 10HU=1mb of steam.
|
||||
#Range: 0 ~ 1000000
|
||||
bronzeBurnerHu = 120
|
||||
#Range: 0 ~ 1000000
|
||||
castIronBurnerHu = 240
|
||||
#Range: 0 ~ 1000000
|
||||
steelBurnerHu = 480
|
||||
|
||||
[burnerEfficiency]
|
||||
#Fuel Tick to HU Convertion Percentage. 10HU=1mb of steam.
|
||||
#Range: 0.0 ~ 1.0
|
||||
bronzeBurnerEfficiency = 0.8
|
||||
#Range: 0.0 ~ 1.0
|
||||
castIronBurnerEfficiency = 0.9
|
||||
#Range: 0.0 ~ 1.0
|
||||
steelBurnerEfficiency = 1.0
|
||||
|
||||
[flywheel]
|
||||
|
||||
[flywheel.bronze_flywheel]
|
||||
#Range: 0 ~ 8192
|
||||
bronzeFlywheelCapacity = 512
|
||||
#Range: 0 ~ 8192
|
||||
bronzeFlywheelSpeed = 32
|
||||
#Range: 0 ~ 8192
|
||||
bronzeFlywheelSteamConsumptionPerTick = 12
|
||||
#Range: 0 ~ 1048576
|
||||
bronzeFlywheelSteamStorage = 32000
|
||||
#Range: 0.0 ~ 1.0
|
||||
bronzeFlywheelSuckEfficiency = 0.7
|
||||
|
||||
[flywheel.cast_iron_flywheel]
|
||||
#Range: 0 ~ 8192
|
||||
castIronFlywheelCapacity = 1024
|
||||
#Range: 0 ~ 8192
|
||||
castIronFlywheelSpeed = 32
|
||||
#Range: 0 ~ 8192
|
||||
castIronFlywheelSteamConsumptionPerTick = 24
|
||||
#Range: 0 ~ 1048576
|
||||
castIronFlywheelSteamStorage = 64000
|
||||
#Range: 0.0 ~ 1.0
|
||||
castIronFlywheelSuckEfficiency = 0.7
|
||||
|
||||
[flywheel.steel_flywheel]
|
||||
#Range: 0 ~ 8192
|
||||
steelFlywheelCapacity = 2048
|
||||
#Range: 0 ~ 8192
|
||||
steelFlywheelSpeed = 32
|
||||
#Range: 0 ~ 1048576
|
||||
steelFlywheelSteamConsumptionPerTick = 48
|
||||
#Range: 0 ~ 1048576
|
||||
steelFlywheelSteamStorage = 96000
|
||||
#Range: 0.0 ~ 1.0
|
||||
steelFlywheelSuckEfficiency = 0.7
|
||||
|
||||
[dynamo]
|
||||
#If dynamo is disabled in the server config, the following will be ignored!
|
||||
#Range: 0 ~ 8192
|
||||
dynamoFeMaxOut = 256
|
||||
#Range: 0 ~ 8192
|
||||
dynamoFeCapacity = 2048
|
||||
#Range: 0 ~ 8192
|
||||
dynamoImpact = 16
|
||||
#Range: 0.0 ~ 1.0
|
||||
dynamoEfficiency = 0.75
|
||||
|
||||
[cogwheel]
|
||||
#For those who want to make the game more challenging, you can add stress impact to cogwheels!
|
||||
#Range: 0.0 ~ 1.0
|
||||
bronzeCogwheelImpact = 0.0
|
||||
#Range: 0.0 ~ 1.0
|
||||
castIronCogwheelImpact = 0.0
|
||||
#Range: 0.0 ~ 1.0
|
||||
steelCogwheelImpact = 0.0
|
||||
|
@ -95,13 +95,13 @@
|
||||
[blocks.hat_stand]
|
||||
|
||||
[blocks.hat_stand.swing_physics]
|
||||
min_angle = 0.0
|
||||
collision_force = 15.0
|
||||
damping = 1.625
|
||||
collision_inertia = 1.5
|
||||
collision_considers_entity_hitbox = true
|
||||
frequency = 1.5
|
||||
collision_considers_entity_hitbox = true
|
||||
collision_inertia = 1.5
|
||||
collision_force = 15.0
|
||||
min_angle = 0.0
|
||||
max_angle = 54.999996
|
||||
damping = 1.625
|
||||
|
||||
[blocks.turn_table]
|
||||
#Display visual particles when a block is rotated
|
||||
|
@ -134,6 +134,10 @@
|
||||
#Range: 0.0 ~ 1.0
|
||||
chance_per_slime_size = 0.15
|
||||
|
||||
[tweaks.dragon_banner_pattern]
|
||||
#Adds dragon banner pattern made from dragon head
|
||||
enabled = true
|
||||
|
||||
#General settings
|
||||
[general]
|
||||
#Disable startup messages and sanity check that the mod performs to inform of possible detected crashes that might occur due to issues
|
||||
@ -392,8 +396,6 @@
|
||||
sconce = true
|
||||
sconce_lever = true
|
||||
pancake = true
|
||||
netherite_door = true
|
||||
netherite_trapdoor = true
|
||||
checker_block = true
|
||||
raked_gravel = true
|
||||
feather_block = true
|
||||
@ -468,7 +470,7 @@
|
||||
[building.pedestal]
|
||||
enabled = true
|
||||
#If enabled end crystals placed on a pedestals will provide an enchantment power bonus equivalent to 3 bookshelves
|
||||
#Range: 0 ~ 100
|
||||
#Range: 0.0 ~ 100.0
|
||||
crystal_enchanting = 3
|
||||
|
||||
[building.ash]
|
||||
@ -536,6 +538,10 @@
|
||||
#Makes so flower boxes can only contain one tall flower item per block
|
||||
simple_mode = true
|
||||
|
||||
[building.netherite_doors]
|
||||
door = true
|
||||
trapdoor = true
|
||||
|
||||
[tools]
|
||||
candy = true
|
||||
stasis = true
|
||||
|
21
config/ta_theotherside.toml
Normal file
21
config/ta_theotherside.toml
Normal file
@ -0,0 +1,21 @@
|
||||
|
||||
[SomniumBar]
|
||||
#Modify the Somnium Bar's position by adjusting the Y and X coordinates.
|
||||
PositionX = 0.0
|
||||
#Modify the Somnium Bar's position by adjusting the Y and X coordinates.
|
||||
PositionY = 0.0
|
||||
|
||||
[DimensionSettings]
|
||||
#Adjust the difficulty level in the Abyss by entering a numerical value between 0 and 5. Choose 0 for very easy and 5 for ultra hardcore. This modification will impact the strength of entities, influence mob spawn rates, and determine the speed at which a player succumbs to infection.
|
||||
Difficulty = 3.0
|
||||
#Enable the Guide Book to be automatically provided to each player upon their first join. When enabled, every new player will receive a guide book specifically designed for the Abyss.
|
||||
GuideBook = false
|
||||
#If set to true, particle generation will be reduced, leading to an overall improvement in performance.
|
||||
PotatoParticles = false
|
||||
#If set to true, internal post shaders will be reduced, resulting in improved performance.
|
||||
PotatoShaders = false
|
||||
#Adjust this value between 0 and 30 to modify the frequency of ore vein generation. A setting of 0 corresponds to very rare, while 30 indicates a very common occurrence.
|
||||
OreRarity = 10.0
|
||||
#Modify this value within the range of 0 to 30 to alter the frequency of structure generation, including dungeons, houses, or giant trees. A setting of 0 makes them rare, while 30 makes them more common.
|
||||
StructureGen = 15.0
|
||||
|
4
config/taxfreelevels.json
Normal file
4
config/taxfreelevels.json
Normal file
@ -0,0 +1,4 @@
|
||||
{
|
||||
"levelBase": 0,
|
||||
"removeAnvilLimit": true
|
||||
}
|
@ -3,15 +3,15 @@ general = {}
|
||||
|
||||
#Generation settings
|
||||
[generation_settings]
|
||||
#The size of nether biome regions from each mod that uses TerraBlender.
|
||||
#Range: 2-6
|
||||
nether_region_size = 2
|
||||
#The size of overworld biome regions from each mod that uses TerraBlender.
|
||||
#Range: 2-6
|
||||
overworld_region_size = 3
|
||||
#The weighting of vanilla biome regions in the nether.
|
||||
#Range: 0-2147483647
|
||||
vanilla_nether_region_weight = 10
|
||||
#The size of nether biome regions from each mod that uses TerraBlender.
|
||||
#Range: 2-6
|
||||
nether_region_size = 2
|
||||
#The weighting of vanilla biome regions in the overworld.
|
||||
#Range: 0-2147483647
|
||||
vanilla_overworld_region_weight = 10
|
||||
|
78
config/tetra.toml
Normal file
78
config/tetra.toml
Normal file
@ -0,0 +1,78 @@
|
||||
|
||||
[misc]
|
||||
#Enable modular bows
|
||||
bow = true
|
||||
#Enable modular single headed implements
|
||||
single_headed = true
|
||||
#Enable modular shields
|
||||
shield = true
|
||||
#Enables the enchantment glint rendering on modular items
|
||||
glint = true
|
||||
#Enables commands & data reloading functionality useful for development, has a negative impact on performance
|
||||
development = false
|
||||
#If enabled and Curios is installed, Toolbelts will only work in the Curio belt slot
|
||||
toolbelt_curio_only = false
|
||||
#Features that are considered experimental can be listed here to enable them
|
||||
experimental_features = []
|
||||
#Features can be listed here to disable them
|
||||
disabled_features = []
|
||||
#Multiplier for magic capacity gains, increasing this may be useful when having a large set enchantments added by other mods
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
magic_cap_multiplier = 1.0
|
||||
|
||||
#Allows tetra items to "level up" after being used a certain amount of times, allowing the player to choose from different ways to "hone" 1 module on the item. Major modules also settle after some time, increasing its integrity
|
||||
[module_progression]
|
||||
enabled = true
|
||||
#The base value for number of uses required for a module to settle
|
||||
#Range: > -2147483648
|
||||
settle_base = 270
|
||||
#Level multiplier for settling limit, a value of 3 would cause a module that has settled once to require 3x as many uses before it settles again
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
settle_level_multiplier = 3.0
|
||||
#Durability multiplier for settling limit, a value of 1 would cause a module with 75 durability to require an additional 75 uses before it settles
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
settle_durability_multiplier = 0.5
|
||||
#The base value for number of uses required before a sword can be honed
|
||||
#Range: > -2147483648
|
||||
hone_sword_base = 110
|
||||
#Integrity multiplier for sword honing, a value of 2 would cause a sword which uses 3 integrity to require 2*3 times as many uses before it can be honed
|
||||
#Range: > -2147483648
|
||||
hone_sword_integrity_multiplier = 65
|
||||
#The base value for number of uses required before a tool can be honed
|
||||
#Range: > -2147483648
|
||||
hone_double_base = 140
|
||||
#Integrity multiplier for tool honing, a value of 2 would cause a sword which uses 3 integrity to require 2*3 times as many uses before it can be honed
|
||||
#Range: > -2147483648
|
||||
hone_double_integrity_multiplier = 75
|
||||
#The base value for number of uses required before a bow can be honed
|
||||
#Range: > -2147483648
|
||||
hone_bow_base = 48
|
||||
#Integrity multiplier for bow honing, a value of 2 would cause a bow which uses 3 integrity to require 2*3 times as many uses before it can be honed
|
||||
#Range: > -2147483648
|
||||
hone_bow_integrity_multiplier = 32
|
||||
#The base value for number of uses required before a shield can be honed
|
||||
#Range: > -2147483648
|
||||
hone_shield_base = 48
|
||||
#Integrity multiplier for shield honing, a value of 2 would cause a shield which uses 3 integrity to require 2*3 times as many uses before it can be honed
|
||||
#Range: > -2147483648
|
||||
hone_shield_integrity_multiplier = 32
|
||||
#The base value for number of uses required before a crossbow can be honed
|
||||
#Range: > -2147483648
|
||||
hone_crossbow_base = 48
|
||||
#Integrity multiplier for crossbow honing, a value of 2 would cause a crossbow which uses 3 integrity to require 2*3 times as many uses before it can be honed
|
||||
#Range: > -2147483648
|
||||
hone_crossbow_integrity_multiplier = 32
|
||||
#The base value for number of uses required before a single headed implement can be honed
|
||||
#Range: > -2147483648
|
||||
hone_single_headed_base = 120
|
||||
#Integrity multiplier for single headed implement honing, a value of 2 would cause an implement which uses 3 integrity to require 2*3 times as many uses before it can be honed
|
||||
#Range: > -2147483648
|
||||
hone_single_headed_integrity_multiplier = 60
|
||||
|
||||
#Toggles & config for experimental features
|
||||
[experimental]
|
||||
#Enable the extractor bedrock functionality
|
||||
extractor = false
|
||||
#Enable modular crossbows
|
||||
crossbow = false
|
||||
|
26
config/tfbr-common.toml
Normal file
26
config/tfbr-common.toml
Normal file
@ -0,0 +1,26 @@
|
||||
|
||||
["Naga resurrection"]
|
||||
naga_trophy_block = "twilightforest:naga_trophy"
|
||||
naga_ring_block = "twilightforest:ironwood_block"
|
||||
naga_entity = "twilightforest:naga"
|
||||
|
||||
["Lich resurrection"]
|
||||
lich_trophy_block = "twilightforest:lich_trophy"
|
||||
lich_ring_block = "minecraft:gold_block"
|
||||
lich_entity = "twilightforest:lich"
|
||||
|
||||
["Hydra resurrection"]
|
||||
hydra_trophy_block = "twilightforest:hydra_trophy"
|
||||
hydra_ring_block = "minecraft:ancient_debris"
|
||||
hydra_entity = "twilightforest:hydra"
|
||||
|
||||
["Ur-Ghast resurrection"]
|
||||
urghast_trophy_block = "twilightforest:ur_ghast_trophy"
|
||||
urghast_ring_block = "minecraft:crying_obsidian"
|
||||
urghast_entity = "twilightforest:ur_ghast"
|
||||
|
||||
["Snow Queen resurrection"]
|
||||
sq_trophy_block = "twilightforest:snow_queen_trophy"
|
||||
sq_ring_block = "minecraft:lapis_block"
|
||||
sq_entity = "twilightforest:snow_queen"
|
||||
|
12
config/thermal-client.toml
Executable file → Normal file
12
config/thermal-client.toml
Executable file → Normal file
@ -1,13 +1,13 @@
|
||||
|
||||
[Holidays]
|
||||
#If TRUE, some Mobs will have festive hats on certain days. Disabling this will disable it for ALL mobs, including vanilla. May require client restart.
|
||||
"Festive Mobs" = false
|
||||
#If TRUE, some vanilla Mobs will also have festive hats on certain days. May require client restart.
|
||||
"Festive Vanilla Mobs" = false
|
||||
|
||||
[Sounds]
|
||||
#If TRUE, some 'Thermal Series' Blocks will have ambient sounds.
|
||||
"Ambient Block Sounds" = true
|
||||
#If TRUE, some 'Thermal Series' Mobs will have ambient sounds.
|
||||
"Ambient Mob Sounds" = true
|
||||
|
||||
[Holidays]
|
||||
#If TRUE, some Mobs will have festive hats on certain days. Disabling this will disable it for ALL mobs, including vanilla. May require client restart.
|
||||
"Festive Mobs" = false
|
||||
#If TRUE, some vanilla Mobs will also have festive hats on certain days. May require client restart.
|
||||
"Festive Vanilla Mobs" = false
|
||||
|
||||
|
38
config/thermal-common.toml
Executable file → Normal file
38
config/thermal-common.toml
Executable file → Normal file
@ -9,33 +9,17 @@
|
||||
|
||||
[World.Features.Apatite]
|
||||
#Whether this feature should naturally spawn in the world.
|
||||
Enable = false
|
||||
Enable = true
|
||||
|
||||
[World.Features.Silver]
|
||||
#Whether this feature should naturally spawn in the world.
|
||||
Enable = false
|
||||
Enable = true
|
||||
|
||||
[World.Features.Lead]
|
||||
#Whether this feature should naturally spawn in the world.
|
||||
Enable = false
|
||||
Enable = true
|
||||
|
||||
[World.Features.Nickel]
|
||||
#Whether this feature should naturally spawn in the world.
|
||||
Enable = false
|
||||
|
||||
[World.Features.Cinnabar]
|
||||
#Whether this feature should naturally spawn in the world.
|
||||
Enable = false
|
||||
|
||||
[World.Features.Sulfur]
|
||||
#Whether this feature should naturally spawn in the world.
|
||||
Enable = false
|
||||
|
||||
[World.Features.Tin]
|
||||
#Whether this feature should naturally spawn in the world.
|
||||
Enable = false
|
||||
|
||||
[World.Features.Niter]
|
||||
#Whether this feature should naturally spawn in the world.
|
||||
Enable = true
|
||||
|
||||
@ -43,3 +27,19 @@
|
||||
#Whether this feature should naturally spawn in the world.
|
||||
Enable = true
|
||||
|
||||
[World.Features.Cinnabar]
|
||||
#Whether this feature should naturally spawn in the world.
|
||||
Enable = true
|
||||
|
||||
[World.Features.Sulfur]
|
||||
#Whether this feature should naturally spawn in the world.
|
||||
Enable = true
|
||||
|
||||
[World.Features.Tin]
|
||||
#Whether this feature should naturally spawn in the world.
|
||||
Enable = true
|
||||
|
||||
[World.Features.Niter]
|
||||
#Whether this feature should naturally spawn in the world.
|
||||
Enable = true
|
||||
|
||||
|
12
config/thermal_integration-common.toml
Executable file → Normal file
12
config/thermal_integration-common.toml
Executable file → Normal file
@ -16,16 +16,16 @@
|
||||
"Farmer's Delight" = true
|
||||
#If TRUE, mod integration support for Immersive Engineering is enabled, if the mod is loaded.
|
||||
"Immersive Engineering" = true
|
||||
#If TRUE, mod integration support for Mekanism is enabled, if the mod is loaded.
|
||||
Mekanism = true
|
||||
#If TRUE, mod integration support for Mystical Agriculture is enabled, if the mod is loaded.
|
||||
"Mystical Agriculture" = true
|
||||
#If TRUE, mod integration support for Quark is enabled, if the mod is loaded.
|
||||
Quark = true
|
||||
#If TRUE, mod integration support for Redstone Arsenal is enabled, if the mod is loaded.
|
||||
"Redstone Arsenal" = true
|
||||
#If TRUE, mod integration support for Refined Storage is enabled, if the mod is loaded.
|
||||
"Refined Storage" = true
|
||||
#If TRUE, mod integration support for Tinker's Construct is enabled, if the mod is loaded.
|
||||
"Tinker's Construct" = true
|
||||
#If TRUE, mod integration support for Mekanism is enabled, if the mod is loaded.
|
||||
Mekanism = true
|
||||
#If TRUE, mod integration support for Mystical Agriculture is enabled, if the mod is loaded.
|
||||
"Mystical Agriculture" = false
|
||||
#If TRUE, mod integration support for Redstone Arsenal is enabled, if the mod is loaded.
|
||||
"Redstone Arsenal" = true
|
||||
|
||||
|
5
config/tickrate-api.toml
Normal file
5
config/tickrate-api.toml
Normal file
@ -0,0 +1,5 @@
|
||||
|
||||
["Timer Settings"]
|
||||
#define whether remove tickrate limit of entities
|
||||
disableTickrateLimit = false
|
||||
|
4
config/tombstone-client.toml
Executable file → Normal file
4
config/tombstone-client.toml
Executable file → Normal file
@ -1,8 +1,6 @@
|
||||
|
||||
#Personal Options that can be edited even on server
|
||||
[client]
|
||||
#Allows the ghost to appear around you during Halloween [false/true|default:true]
|
||||
allow_halloween_ghost = false
|
||||
#Shows the magic circles when using some items [false/true|default:true]
|
||||
show_magic_circle = true
|
||||
#Shows all the infos in the tooltip of items [false/true|default:true]
|
||||
@ -13,6 +11,8 @@
|
||||
skip_respawn_screen = false
|
||||
#Shows shield particles on villager [false/true|default:true]
|
||||
show_shield_particle = true
|
||||
#Allows the ghost to appear around you during Halloween [false/true|default:true]
|
||||
allow_halloween_ghost = false
|
||||
#Shows only the elapsed minecraft days since the death on graves [false/true|default:false]
|
||||
date_in_mc_time = false
|
||||
#Display or not the messages of gain of points in knowledge of death [false/true|default:true]
|
||||
|
@ -17,24 +17,15 @@
|
||||
allow_to_fill_existing_grave = true
|
||||
#Caps the duration of Ghostly Shape effect to 10 seconds when teleporting with a Grave's Key [false/true|default:true]
|
||||
nerf_ghostly_shape_teleport_with_key = true
|
||||
#Cancel the Ghostly Shape effect when colliding an enemy [false/true|default:true]
|
||||
nerf_ghostly_shape_enemy_collision = true
|
||||
#Cancel the Ghostly Shape effect when opening a chest [false/true|default:true]
|
||||
nerf_ghostly_shape_open_chest = true
|
||||
#Cancel the Ghostly Shape effect when breaking a block [false/true|default:true]
|
||||
nerf_ghostly_shape_break_block = true
|
||||
#The radius in which items should be collected when a grave is spawned [1..10|default:5]
|
||||
#Range: 1 ~ 10
|
||||
sniffer_range = 5
|
||||
sniffer_range = 6
|
||||
#The chance that creatures appear after the contents of a grave are retrieved [0..100|default:0]
|
||||
#Range: 0 ~ 100
|
||||
chance_mob_on_grave_recovery = 0
|
||||
#Percent of stolen experience by killing a player when PvP mode is enabled [0..100|default:30]
|
||||
#Range: 0 ~ 100
|
||||
pvp_stolen_xp = 30
|
||||
#Knowledge of Death loss on death [0..500|default:0]
|
||||
#Range: 0 ~ 500
|
||||
knowledge_loss = 0
|
||||
#The chance that some items are lost on death [0..100|default:0]
|
||||
#Range: 0 ~ 100
|
||||
chance_loss_on_death = 0
|
||||
@ -171,46 +162,6 @@
|
||||
#Range: 0 ~ 100
|
||||
chance_pray_reward = 30
|
||||
|
||||
#Allows to customize or disable the enchantments
|
||||
[enchantments]
|
||||
#The wearer is also affected by the effect if his alignment is not bad [false/true|default:true]
|
||||
nerf_plague_bringer = true
|
||||
#Maximum duration of stolen effects in minutes [1..MAX|default:10]
|
||||
#Range: > 1
|
||||
max_duration_magic_siphon = 10
|
||||
#Duration of applied effects in seconds [1..MAX|default:10]
|
||||
#Range: > 1
|
||||
duration_plague_bringer = 10
|
||||
#Defines if players can steal effects to others players. If nerfed, the stolen effect duration is limited to 10% of the initial effect [ALLOW/NERFED/DISALLOW|default:ALLOW]
|
||||
#Allowed Values: ALLOW, NERFED, DISALLOW
|
||||
magic_siphon_on_player_rule = "ALLOW"
|
||||
#Halves the reflected damages of Bone Shield [false/true|default:false]
|
||||
nerf_curse_of_bones = false
|
||||
#Cooldown in seconds to have a chance to obtain a new effect [0..60|default:10]
|
||||
#Range: 0 ~ 60
|
||||
cooldown_blessing = 10
|
||||
#Minimum cooldown in seconds to have a chance to obtain Bone Shield [10..40|default:20]
|
||||
#Range: 10 ~ 40
|
||||
min_cooldown_curse_of_bones = 20
|
||||
#Maximum cooldown in seconds to have a chance to obtain Bone Shield [60..120|default:60]
|
||||
#Range: 60 ~ 120
|
||||
max_cooldown_curse_of_bones = 60
|
||||
#Minimum cooldown in seconds to have a chance to obtain Spectral Bite [3..20|default:3]
|
||||
#Range: 3 ~ 20
|
||||
min_cooldown_spectral_bite = 3
|
||||
#Maximum cooldown in seconds to have a chance to obtain Spectral Bite [30..60|default:30]
|
||||
#Range: 30 ~ 60
|
||||
max_cooldown_spectral_bite = 30
|
||||
#Minimum cooldown in seconds to have a chance to spawn a Spectral Wolf [3..20|default:3]
|
||||
#Range: 20 ~ 90
|
||||
min_cooldown_spectral_conjurer = 60
|
||||
#Maximum cooldown in seconds to have a chance to spawn a Spectral Wolf [30..60|default:30]
|
||||
#Range: 120 ~ 600
|
||||
max_cooldown_spectral_conjurer = 240
|
||||
#Maximum duration of conjured Spectral Wolf [10..300|default:120]
|
||||
#Range: 10 ~ 300
|
||||
max_duration_spectral_conjurer = 60
|
||||
|
||||
#Options related to the command recovery and auto-save of players
|
||||
[recovery]
|
||||
#Enables to backup automatically players [false/true|default:true]
|
||||
@ -228,8 +179,8 @@
|
||||
|
||||
#Options related to looted items
|
||||
[loot]
|
||||
#Maximum xp rewarded with a Lost Page of Erdös [1..200000|default:2000]
|
||||
#Range: 1 ~ 200000
|
||||
#Maximum xp rewarded with a Lost Page of Erdös [100..200000|default:2000]
|
||||
#Range: 100 ~ 200000
|
||||
max_xp_lost_page = 2000
|
||||
|
||||
#Allows to enable some features related to others mods
|
||||
|
100
config/tombstone-server.toml
Executable file → Normal file
100
config/tombstone-server.toml
Executable file → Normal file
@ -27,26 +27,55 @@
|
||||
enable_enchantment_blessing = true
|
||||
#Enables the enchantment Frostbite [false/true|default:true]
|
||||
enable_enchantment_frostbite = true
|
||||
#Allows Spectral Bite at enchanting table [false/true|default:false]
|
||||
spectral_bite_enchanting_table = false
|
||||
#Allows Magic Siphon at enchanting table [false/true|default:false]
|
||||
magic_siphon_enchanting_table = false
|
||||
#Allows Plague Bringer at enchanting table [false/true|default:false]
|
||||
plague_bringer_enchanting_table = false
|
||||
#Allows Curse of Bones at enchanting table [false/true|default:false]
|
||||
curse_of_bones_enchanting_table = false
|
||||
#Allows Blessing at enchanting table [false/true|default:false]
|
||||
blessing_enchanting_table = false
|
||||
#Allows Frostbite at enchanting table [false/true|default:false]
|
||||
frostbite_enchanting_table = false
|
||||
#Allows Plague Bringer to combine with Magic Siphon [false/true|default:false]
|
||||
plague_bringer_combining_magic_siphon = false
|
||||
#Allows Frostbite to combine with Fire Aspect [false/true|default:false]
|
||||
frostbite_combining_fire_aspect = true
|
||||
#Enables the enchantment Spectral Conjurer [false/true|default:true]
|
||||
enable_enchantment_spectral_conjurer = true
|
||||
#Enables the enchantment Incurable Wounds [false/true|default:true]
|
||||
enable_enchantment_incurable_wounds = true
|
||||
#Enables the enchantment Decrepitude [false/true|default:true]
|
||||
enable_enchantment_decrepitude = true
|
||||
#Enables the enchantment Sanctified [false/true|default:true]
|
||||
enable_enchantment_sanctified = true
|
||||
#Enables the enchantment Ruthless Strike [false/true|default:true]
|
||||
enable_enchantment_ruthless_strike = true
|
||||
#Allows Soulbound at enchanting table [false/true|default:false]
|
||||
soulbound_enchanting_table = true
|
||||
#Allows Spectral Bite at enchanting table [false/true|default:false]
|
||||
spectral_bite_enchanting_table = true
|
||||
#Allows Magic Siphon at enchanting table [false/true|default:false]
|
||||
magic_siphon_enchanting_table = true
|
||||
#Allows Plague Bringer at enchanting table [false/true|default:false]
|
||||
plague_bringer_enchanting_table = true
|
||||
#Allows Curse of Bones at enchanting table [false/true|default:false]
|
||||
curse_of_bones_enchanting_table = true
|
||||
#Allows Blessing at enchanting table [false/true|default:false]
|
||||
blessing_enchanting_table = true
|
||||
#Allows Frostbite at enchanting table [false/true|default:false]
|
||||
frostbite_enchanting_table = true
|
||||
#Allows Spectral Conjurer at enchanting table [false/true|default:false]
|
||||
spectral_conjurer_enchanting_table = false
|
||||
spectral_conjurer_enchanting_table = true
|
||||
#Allows Incurable Wounds at enchanting table [false/true|default:false]
|
||||
incurable_wounds_enchanting_table = true
|
||||
#Allows Decrepitude at enchanting table [false/true|default:false]
|
||||
decrepitude_enchanting_table = true
|
||||
#Allows Sanctified at enchanting table [false/true|default:false]
|
||||
sanctified_enchanting_table = true
|
||||
#Allows Ruthless Strike at enchanting table [false/true|default:false]
|
||||
ruthless_strike_enchanting_table = true
|
||||
|
||||
#Allows to customize or disable the potions
|
||||
[potions]
|
||||
#Allows Earthly Garden [false/true|default:true]
|
||||
allow_earthly_garden = true
|
||||
#Allows Bait [false/true|default:true]
|
||||
allow_bait = true
|
||||
#Allows Frostbite [false/true|default:true]
|
||||
allow_frostbite = true
|
||||
#Allows Darkness [false/true|default:true]
|
||||
allow_darkness = true
|
||||
#Allows Discretion [false/true|default:true]
|
||||
allow_discretion = true
|
||||
#Allows Restoration [false/true|default:true]
|
||||
allow_restoration = true
|
||||
|
||||
#Allows to customize or disable the perks
|
||||
[allowed_perks]
|
||||
@ -113,6 +142,8 @@
|
||||
[magic_item]
|
||||
#Always enchant Grave's Key [false/true|default:false]
|
||||
always_enchant_grave_key = false
|
||||
#Prevents to craft Enchanted Grave Key [false/true|default:false]
|
||||
disable_enchanted_grave_key_recipe = false
|
||||
#Scroll duration [1200..120000|default:12000]
|
||||
#Range: 1200 ~ 120000
|
||||
scroll_duration = 12000
|
||||
@ -125,8 +156,6 @@
|
||||
#Cooldown in second after using a tablet [60..1200|default:300]
|
||||
#Range: 60 ~ 1200
|
||||
tablet_cooldown = 300
|
||||
#Prevents to craft Enchanted Grave Key [false/true|default:false]
|
||||
disable_enchanted_grave_key_recipe = false
|
||||
|
||||
#For settings related to decorative tombs and magic items
|
||||
[decorative_grave]
|
||||
@ -138,6 +167,8 @@
|
||||
[allowedMagicItems]
|
||||
#Voodoo Poppet [false/true|default:true]
|
||||
allow_voodoo_poppet = true
|
||||
#Receptacle of Familiar [false/true|default:true]
|
||||
allow_receptacle_of_familiar = true
|
||||
#Book of Disenchantment [false/true|default:true]
|
||||
allow_book_of_disenchantment = true
|
||||
#Scroll of Preservation [false/true|default:true]
|
||||
@ -152,6 +183,8 @@
|
||||
allow_tablet_of_home = true
|
||||
#Tablet of Assistance [false/true|default:true]
|
||||
allow_tablet_of_assistance = true
|
||||
#Tablet of Guard [false/true|default:true]
|
||||
allow_tablet_of_guard = true
|
||||
#Tablet of Cupidity [false/true|default:true]
|
||||
allow_tablet_of_cupidity = true
|
||||
#Scroll of Unstable Intangibility [false/true|default:true]
|
||||
@ -181,13 +214,17 @@
|
||||
#Enchanted Bundle [false/true|default:true]
|
||||
allow_enchanted_bundle = true
|
||||
#Book of Recycling [false/true|default:true]
|
||||
allow_book_of_recycling = false
|
||||
allow_book_of_recycling = true
|
||||
#Book of Repairing [false/true|default:true]
|
||||
allow_book_of_repairing = true
|
||||
#Book of Magic Impregnation [false/true|default:true]
|
||||
allow_book_of_magic_impregnation = true
|
||||
#Book of Scribe [false/true|default:true]
|
||||
allow_book_of_scribe = true
|
||||
#Book of Soulbound [false/true|default:true]
|
||||
allow_book_of_soulbound = true
|
||||
#Book of Oblivion [false/true|default:true]
|
||||
allow_book_of_oblivion = true
|
||||
#Smoke Ball [false/true|default:true]
|
||||
allow_smoke_ball = true
|
||||
#Seeker Rod [false/true|default:true]
|
||||
@ -198,14 +235,6 @@
|
||||
allow_bag_of_seeds = true
|
||||
#Magic Scroll [false/true|default:true]
|
||||
allow_magic_scroll = true
|
||||
#Receptacle of Familiar [false/true|default:true]
|
||||
allow_receptacle_of_familiar = true
|
||||
#Tablet of Guard [false/true|default:true]
|
||||
allow_tablet_of_guard = true
|
||||
#Book of Soulbound [false/true|default:true]
|
||||
allow_book_of_soulbound = true
|
||||
#Book of Oblivion [false/true|default:true]
|
||||
allow_book_of_oblivion = true
|
||||
#Gemstone of Familiar [false/true|default:true]
|
||||
allow_gemstone_of_familiar = true
|
||||
#Gemstone of Merchant [false/true|default:true]
|
||||
@ -220,18 +249,3 @@
|
||||
#fix the RepairCost:0 added by the anvil & grindstone in nbt preventing theses items to stack [false/true|default:true]
|
||||
fix_repair_cost_zero = true
|
||||
|
||||
#Allows to customize or disable the potions
|
||||
[potions]
|
||||
#Allows Earthly Garden [false/true|default:true]
|
||||
allow_earthly_garden = true
|
||||
#Allows Bait [false/true|default:true]
|
||||
allow_bait = true
|
||||
#Allows Frostbite [false/true|default:true]
|
||||
allow_frostbite = true
|
||||
#Allows Darkness [false/true|default:true]
|
||||
allow_darkness = true
|
||||
#Allows Discretion [false/true|default:true]
|
||||
allow_discretion = true
|
||||
#Allows Restoration [false/true|default:true]
|
||||
allow_restoration = true
|
||||
|
||||
|
@ -1,50 +0,0 @@
|
||||
|
||||
[General]
|
||||
#Show additional information in the tooltip of certain items and blocks
|
||||
beginnerTooltips = true
|
||||
#By default, mega torches only block natural spawns (i.e. from low light levels). Setting this to false will also block spawns from spawners
|
||||
blockOnlyNaturalSpawns = true
|
||||
#If this setting is enabled, the mega torch will block all natural spawn attempts from Lycanites Mobs in its radius
|
||||
lycanitesMobsBlockAll = true
|
||||
#If this setting is enabled, the mega torch will block village sieges from zombies
|
||||
blockVillageSieges = true
|
||||
#The radius of the mega torch in each direction (cube) with the torch at its center
|
||||
#Range: > 0
|
||||
megaTorchRadius = 64
|
||||
#The radius of the dread lamp in each direction (cube) with the torch at its center
|
||||
#Range: > 0
|
||||
dreadLampRadius = 64
|
||||
#Use this setting to override the internal lists for entity blocking
|
||||
#You can use this to block more entities or even allow certain entities to still spawn
|
||||
#The + prefix will add the entity to the list, effectivly denying its spawns
|
||||
#The - prefix will remove the entity from the list (if necessary), effectivly allowing its spawns
|
||||
#Note: Each entry needs to be put in quotes! Multiple Entries should be separated by comma.
|
||||
#Block zombies: "+minecraft:zombie"
|
||||
#Allow creepers: "-minecraft:creeper"
|
||||
megaTorchEntityBlockListOverrides = []
|
||||
#Same as the mega torch block list override, just for the dread lamp
|
||||
#Block squid: +minecraft:squid
|
||||
#Allow pigs: -minecraft:pig
|
||||
dreadLampEntityBlockListOverrides = []
|
||||
#The radius in which the feral flare should try to place lights
|
||||
#Range: 1 ~ 127
|
||||
feralFlareRadius = 16
|
||||
#Controls how often the flare should try to place lights. 1 means every tick, 10 every 10th tick, etc
|
||||
#Range: > 1
|
||||
feralFlareTickRate = 5
|
||||
#The target minimum light level to place lights for
|
||||
#Range: 0 ~ 15
|
||||
feralFlareMinLightLevel = 10
|
||||
#The maximum amount of invisble lights a feral flare lantern can place. Set to 0 to disable light placement.
|
||||
#Warning: Setting this value too high in conjunction with the feralFlareMinLightLevel and Radius can lead to world corruption!
|
||||
#(Badly compressed packet error)
|
||||
#Range: 0 ~ 32767
|
||||
feralFlareLanternLightCountHardcap = 255
|
||||
#Durability of the frozen pearl. Each removed light will remove one charge from the pearl. Set to 0 to disable durability
|
||||
#Range: 0 ~ 32767
|
||||
frozenPearlDurability = 1024
|
||||
#Print entity spawn checks to the debug log
|
||||
logSpawnChecks = false
|
||||
#Configures the spawn check to be more aggressive, effectivly overriding the CheckSpawn results of other mods
|
||||
aggressiveSpawnChecks = false
|
||||
|
8
config/totemic-client.toml
Normal file
8
config/totemic-client.toml
Normal file
@ -0,0 +1,8 @@
|
||||
|
||||
#Totemic client-only configuration settings
|
||||
[client]
|
||||
#Horizontal position of the ceremony HUD (offset from center of the screen)
|
||||
ceremonyHudPositionX = 0
|
||||
#Vertical position of the ceremony HUD (offset from center of the screen)
|
||||
ceremonyHudPositionY = -70
|
||||
|
26
config/totemic-common.toml
Normal file
26
config/totemic-common.toml
Normal file
@ -0,0 +1,26 @@
|
||||
|
||||
#This config option allows you to add custom wood types for Totem Bases and Totem Poles.
|
||||
#Must be a list of tables with the following keys:
|
||||
# id: Required: The wood type's ID. Must be a valid resource location (Example: "my_mod:my_wood_type").
|
||||
# logs: Required: Specifies which log blocks are recognized as belonging to this wood type by the Totem Whittling Knife.
|
||||
# Currently, only block tags are supported. Must be a string starting with '#' specifying a valid block tag
|
||||
# (Example: "#minecraft:crimson_stems").
|
||||
# woodColor: Optional: An integer between 0 and 61 specifying the map color of the wood's inside.
|
||||
# See https://minecraft.wiki/w/Map_item_format#Color_table for a list of possible colors. Defaults to 13
|
||||
# (Oak Log's wood color).
|
||||
# barkColor: Optional: An integer between 0 and 61 specifying the map color of the wood's bark, see above. Defaults
|
||||
# to 34 (Oak Log's bark color).
|
||||
#
|
||||
#Textures and language keys for the corresponding Totem Pole/Base blocks need to be added via a resource pack.
|
||||
#See here for an example resource pack: https://github.com/TeamTotemic/Totemic/tree/1.20.1/CustomWoodTypeTestResources
|
||||
#
|
||||
#Please note that issues will arise if the wood types are not the same on the server and client.
|
||||
#
|
||||
#Example entry:
|
||||
#[[customTotemWoodTypes]]
|
||||
# id = "my_mod:crimson"
|
||||
# logs = "#minecraft:crimson_stems"
|
||||
# woodColor = 53 #optional
|
||||
# barkColor = 54 #optional
|
||||
[[customTotemWoodTypes]]
|
||||
|
17
config/tradingpost-server.toml
Normal file
17
config/tradingpost-server.toml
Normal file
@ -0,0 +1,17 @@
|
||||
#Range on xz plane trading post should search for merchants.
|
||||
#Range: 1 ~ 96
|
||||
horizontal_range = 24
|
||||
#Disable traders on the trading screen when they wander out of range.
|
||||
enforce_range = false
|
||||
#Teleport xp from trading from villagers on top of the trading post.
|
||||
teleport_xp = true
|
||||
#Range on y axis trading post should search for merchants.
|
||||
#Range: 1 ~ 96
|
||||
vertical_range = 16
|
||||
#Trader entities disabled from being found by the trading post.
|
||||
#Modders may add their own incompatible trader entities via the "tradingpost:blacklisted_traders" entity tag.
|
||||
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
|
||||
trader_blacklist = []
|
||||
#Close trading post interface when all traders have become unavailable.
|
||||
close_empty_screen = true
|
||||
|
@ -1,11 +0,0 @@
|
||||
#This causes the deletion slot to delete items instantly, similar to Creative Mode.
|
||||
instantDeletion = false
|
||||
#Set to true if you want the delete keybindings to work in creative as well. Note: Items will be deleted permanently in creative, regardless of instantDeletion setting!
|
||||
enableDeleteKeysInCreative = true
|
||||
#TrashSlot will show a hint the first time the trash slot is toggled off or can be enabled on a supported screen. Set to false to disable.
|
||||
enableHints = true
|
||||
#Not recommended, but this will allow you to use the keybinds for deleting items even if the trash slot itself is hidden.
|
||||
allowDeletionWhileTrashSlotIsInvisible = false
|
||||
#List of items that cannot be deleted, in comma-separated format of "modid:name".
|
||||
deletionDenyList = []
|
||||
|
20
config/travelersbackpack-common.toml
Executable file → Normal file
20
config/travelersbackpack-common.toml
Executable file → Normal file
@ -4,15 +4,24 @@
|
||||
|
||||
[common.backpackSettings]
|
||||
enableTierUpgrades = true
|
||||
enableCraftingUpgrade = true
|
||||
#Newly crafted backpacks will have crafting upgrade included by default
|
||||
craftingUpgradeByDefault = false
|
||||
#Whether crafting grid should save items
|
||||
craftingSavesItems = true
|
||||
#Enables equipping the backpack on right-click from the ground
|
||||
enableBackpackBlockWearable = true
|
||||
#Enables unequipping the backpack on right-click on the ground with empty hand
|
||||
enableBackpackRightClickUnequip = false
|
||||
#Allows to use only equipped backpack
|
||||
allowOnlyEquippedBackpack = false
|
||||
#Backpack immune to any damage source (lava, fire), can't be destroyed, never disappears as floating item
|
||||
invulnerableBackpack = true
|
||||
toolSlotsAcceptSwords = true
|
||||
#List of items that can be put in tool slots (Use registry names, for example: "minecraft:apple", "minecraft:flint")
|
||||
toolSlotsAcceptableItems = []
|
||||
#Tool slots accept any item
|
||||
toolSlotsAcceptEverything = false
|
||||
#List of items that can't be put in backpack inventory (Use registry names, for example: "minecraft:apple", "minecraft:flint")
|
||||
blacklistedItems = []
|
||||
#Allows putting shulker boxes and other items with inventory in backpack
|
||||
@ -20,16 +29,7 @@
|
||||
#Prevents backpack disappearing in void, spawns floating backpack above minimum Y when player dies in void
|
||||
voidProtection = true
|
||||
#Places backpack at place where player died
|
||||
backpackDeathPlace = false
|
||||
enableCraftingUpgrade = true
|
||||
#Newly crafted backpacks will have crafting upgrade included by default
|
||||
craftingUpgradeByDefault = false
|
||||
#Whether crafting grid should save items
|
||||
craftingSavesItems = true
|
||||
#Allows to use only equipped backpack
|
||||
allowOnlyEquippedBackpack = false
|
||||
#Tool slots accept any item
|
||||
toolSlotsAcceptEverything = false
|
||||
backpackDeathPlace = true
|
||||
#Places backpack at place where player died, replacing all blocks that are breakable and do not have inventory (backpackDeathPlace must be true in order to work)
|
||||
backpackForceDeathPlace = false
|
||||
enableSleepingBagSpawnPoint = false
|
||||
|
2
config/twilightforest-common.toml
Executable file → Normal file
2
config/twilightforest-common.toml
Executable file → Normal file
@ -75,7 +75,7 @@ cloudBlockPrecipitationDistance = 32
|
||||
#Please note that table has more uses than just uncrafting, you can read about them here! http://benimatic.com/tfwiki/index.php?title=Uncrafting_Table
|
||||
#It is highly recommended to keep the table enabled as the mod has special uncrafting exclusive recipes, but the option remains for people that dont want the table to be functional at all.
|
||||
#If you are looking to just prevent normal crafting recipes from being reversed, consider using the 'disableUncrafting' option instead.
|
||||
disableUncraftingTable = true
|
||||
disableUncraftingTable = false
|
||||
|
||||
#Settings for all things related to the magic trees.
|
||||
["Magic Trees"]
|
||||
|
10
config/twilightforestartifacts-common.toml
Normal file
10
config/twilightforestartifacts-common.toml
Normal file
@ -0,0 +1,10 @@
|
||||
#Whether to log the dirt block on common setup
|
||||
logDirtBlock = true
|
||||
#A magic number
|
||||
#Range: > 0
|
||||
magicNumber = 42
|
||||
#What you want the introduction message to be for the magic number
|
||||
magicNumberIntroduction = "The magic number is... "
|
||||
#A list of items to log on common setup.
|
||||
items = ["minecraft:iron_ingot"]
|
||||
|
81
config/unusualend-common.toml
Normal file
81
config/unusualend-common.toml
Normal file
@ -0,0 +1,81 @@
|
||||
|
||||
["Main Config"]
|
||||
#Probability in % for Chorus to summon an Endermite when broken. Includes all blocks in the 'unusualend:endermites_infested' tag
|
||||
"Endermite Infestation Probability" = 8.0
|
||||
#Probability in % for Gloopy Urns to summon an Endermite when broken. Includes all blocks in the 'unusualend:more_endermites_infested' tag
|
||||
"Frequent Endermite Infestation Probability" = 20.0
|
||||
#Probability in % for the Chorus Helmet ability to trigger
|
||||
"Chorus Helmet Trigger Probability" = 20.0
|
||||
#Maximal amount of damages the Chorus Helmet will negate when dodging an attack. Attacks superior to this value won't be affected or reduced
|
||||
"Chorus Helmet Dodged Damages" = 8.0
|
||||
#Probability in % for an Endermite or Enderblob to infect you when hurt
|
||||
"Blob Infection Probability" = 10.0
|
||||
#Maximal amount of Warped Infusions a player can drink in a row with the Warped Tenacity effect stacking
|
||||
"Max Warped Infusions" = 5.0
|
||||
#Number of attempts the Citrine Totem will do to try and find a plant to fertilize (every 2 seconds)
|
||||
"Citrine Totem Accuracy" = 3.0
|
||||
#Probability in % for Draglings to inflict Disruption
|
||||
"Dragling Disruption" = 20.0
|
||||
#Whether 'Le Fishe au Chocolat' should play each time a Chocolate Bluk is eaten
|
||||
"Fishe Music" = false
|
||||
#Whether players will be affected by the Endblob Shield knockback (Multiplayer PvP)
|
||||
"Blob Shields PvP" = true
|
||||
#Whether Endblob bouncing properties should apply to all mobs. Standing on an Endblob block will make entities bounce infinitely, which could be abused
|
||||
"Universal Bounce" = true
|
||||
#Whether players can bonemeal End Stone
|
||||
"Endstone Bonemeal" = true
|
||||
#Whether players can bonemeal Raw Purpur
|
||||
"Purpur Bonemeal" = true
|
||||
#Whether players can bonemeal Gloopstone and Gloopslate
|
||||
"Gloopy Bonemeal" = true
|
||||
#Whether a Warped Balloon that missed or is unable to capture its target will drop the Warped Ballon back at the target's localisation.
|
||||
"Get Warped Ballons Back" = true
|
||||
#Probability in % for an Undead Enderling to spawn with an Enderling Mask
|
||||
"Enderling Mask Probability" = 22.0
|
||||
#Whether the Crystal Flower should inflict Nausea to entities interacting with it
|
||||
"Crystal Flower Nausea" = true
|
||||
#The Y altitude under which the Void Totem will be triggered
|
||||
"Void Totem Altitude" = -1.0
|
||||
#The scale the Ancient Podium will display items as
|
||||
"Podium Item Size" = 0.55
|
||||
#The scale the Ancient Podium will display blocks at
|
||||
"Podium Block Size" = 0.4
|
||||
#Whether the player will be able to obtain Everlasting (makes items never despawn)
|
||||
"Can Everlasting be obtained" = true
|
||||
|
||||
["Cooldowns (in tick)"]
|
||||
"Prismatic Mirror" = 6000.0
|
||||
"Totem of the Void" = 120.0
|
||||
"Floating Pouch" = 100.0
|
||||
"Shiny Charge" = 100.0
|
||||
"Warped Balloon" = 100.0
|
||||
|
||||
["Teleportation Anchor"]
|
||||
#Can players link the Teleportation Anchor to a Prismatic Mirror
|
||||
"Mirror Link" = true
|
||||
#Can players link the Teleportation Anchor to a Totem of the Void
|
||||
"Void Totem Link" = true
|
||||
#Can players link the Teleportation Anchor to a Totem of Undying
|
||||
"Undying Totem Link" = true
|
||||
#Whether a Teleportation Anchor is needed to teleport with a Linked Prismatic Mirror to it. If false, teleporting to a broken Anchor will instead randomly teleport the player in a 1000 block radius around the dimension's center
|
||||
"Mirror requiere Anchor" = true
|
||||
#Whether a Teleportation Anchor is needed to teleport with a Totem of the Void or Totem of Undying. If false, teleporting to a broken Anchor will instead randomly teleport the player in a 1000 block radius around the dimension's center
|
||||
"Totems requiere Anchor" = false
|
||||
|
||||
[Biomes]
|
||||
"Fog inside of the Gloopstone Biomes" = false
|
||||
"Fog inside of the Warped Reef" = false
|
||||
"Biomes size factor" = 1.0
|
||||
|
||||
[Generation]
|
||||
"End Highlands Vegetation" = true
|
||||
"End Highlands Raw Purpur" = true
|
||||
"Infested Endstone" = true
|
||||
"Overgrown Small End Islands" = true
|
||||
|
||||
["Potion Effect Durations (in seconds)"]
|
||||
"Wandering Stew" = 600.0
|
||||
"Bolok Fin" = 600.0
|
||||
"Cooked Bolok Fin" = 1200.0
|
||||
"Warped Infusion" = 60.0
|
||||
|
54
config/vintageimprovements-client.toml
Normal file
54
config/vintageimprovements-client.toml
Normal file
@ -0,0 +1,54 @@
|
||||
|
||||
#.
|
||||
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
|
||||
[client]
|
||||
#.
|
||||
#If enabled, compat items with not loaded mod still appears in the creative tab
|
||||
forceCompatItemsIntoCreativeTab = false
|
||||
#.
|
||||
#If enabled, Shadow Steel & Refined Radiance items appears in the creative tab
|
||||
legacyMaterialsIntoCreativeTab = false
|
||||
|
||||
#.
|
||||
#Choose items to hide from creative tab & JEI
|
||||
[client.hideItems]
|
||||
#.
|
||||
#Hides all Springs from creative tab & JEI (you still can craft it)
|
||||
hideSprings = false
|
||||
#.
|
||||
#Hides all Small Springs from creative tab & JEI (you still can craft it)
|
||||
hideSmallSprings = false
|
||||
#.
|
||||
#Hides all Rods from creative tab & JEI (you still can craft it)
|
||||
hideRods = false
|
||||
#.
|
||||
#Hides all Sheets from creative tab & JEI (you still can craft it)
|
||||
hideSheets = false
|
||||
#.
|
||||
#Hides all Wires from creative tab & JEI (you still can craft it)
|
||||
hideWires = false
|
||||
|
||||
#.
|
||||
#Position of Create: Vintage Improvements config button in the main menu & pause menu
|
||||
[client.configButton]
|
||||
#.
|
||||
#Choose the menu row that the Vintage Improvements config button appears on in the main menu
|
||||
#Set to 0 to disable the button altogether
|
||||
#Range: 0 ~ 4
|
||||
mainMenuConfigButtonRow = 0
|
||||
#.
|
||||
#Offset the Vintage Improvements config button in the main menu by this many pixels on the X axis
|
||||
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
|
||||
#Range: > -2147483648
|
||||
mainMenuConfigButtonOffsetX = -4
|
||||
#.
|
||||
#Choose the menu row that the Vintage Improvements config button appears on in the in-game menu
|
||||
#Set to 0 to disable the button altogether
|
||||
#Range: 0 ~ 5
|
||||
ingameMenuConfigButtonRow = 2
|
||||
#.
|
||||
#Offset the Vintage Improvements config button in the in-game menu by this many pixels on the X axis
|
||||
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
|
||||
#Range: > -2147483648
|
||||
ingameMenuConfigButtonOffsetX = -4
|
||||
|
9
config/vintageimprovements-common.toml
Normal file
9
config/vintageimprovements-common.toml
Normal file
@ -0,0 +1,9 @@
|
||||
|
||||
#.
|
||||
#Client/server settings
|
||||
[common]
|
||||
#.
|
||||
#Defines default Belt Grinder appearance
|
||||
#Range: 0 ~ 4
|
||||
defaultBeltGrinderSkin = 0
|
||||
|
Loading…
x
Reference in New Issue
Block a user