config: misc

This commit is contained in:
Snogard 2025-02-10 08:38:37 +01:00
parent 0edb6c3910
commit 9758deaa16
40 changed files with 1221 additions and 223 deletions

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["Commands - /cleargrounditems"]
"Enabled?" = false
"Available in creative?" = false
"Available in survival?" = false
["Enable or Disable Enchantments"]
enhanced_protection = true
enhanced_unbreaking = true
Excavator = true
Heavy = true
Disengage = true
Frostbite = true
enhanced_handling = true
lava_walker = true
Smelting = true
Feasting = true
enhanced_sharpness = true
Magnetize = true
decay = true
night_vision_ench = true
lifestealing_arrows = true
Delicate = true
final_stand = true
Vitality = true
ground_pound = true
blessed_weapon = true
dull_edge = true
swimmers_boots = true
fiery_thorns = true
midas_touch = true
Springy = true
enhanced_fire_aspect = true
Spilling = true
enhanced_locomotion = true
enhanced_thorns = true
tnt_miner = true
Webbing = true
xp_mining_master = true
Wither = true
"XP++ for Weapon" = true
Lumberjack = true
water_breathing = true
jugger_nog = true
enhanced_efficiency = true
praise_the_sun = true
exploding_arrows = true
horse_shoe = true
Savior = true
Slowness = true
insta_kill = true
Lightning = true
reverse_knockback = true
"Enhanced Eff Arm Speed" = true
["Enable or disable explosions for enchantments"]
Disengage = true
tnt_miner = true
ground_pound = true
exploding_arrows = true

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}
"superiorshields:capacity" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"superiorshields:raging" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"superiorshields:amplify" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"superiorshields:curing" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"superiorshields:quickened" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"superiorshields:fire_nova" {
# The max level of this enchantment - originally 3.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"superiorshields:frost_nova" {
# The max level of this enchantment - originally 3.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"superiorshields:shulking_nova" {
# The max level of this enchantment - originally 3.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"superiorshields:poison_spikes" {
# The max level of this enchantment - originally 2.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"superiorshields:wither_spikes" {
# The max level of this enchantment - originally 2.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"superiorshields:flame_of_the_firehawk" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"superiorshields:the_bee" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}

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[Client]
# What should be the style of the tooltip? 'numbers' means 'Durability: 30 / 100', 'text' means 'Durability: pristine/slight damaged/nearly broken', 'bar' means 'Durability: [███▒▒▒▒▒▒▒]'
# Allowed values: BAR, NUMBERS, TEXT - Default: NUMBERS
tooltipStyle = "NUMBERS"
# Should the tooltip include the 'Durability:' hint?
# Allowed values: true, false - Default: true
showTooltipHint = true
# What colors should be used for the reactive part (numbers/text/bar characters) of the tooltip? 'base' means use the base color, 'gold' means always gold, 'varying' means green/orange/red depending on remaining durability.
# Allowed values: BASE, GOLD, VARYING - Default: VARYING
tooltipColorStyle = "VARYING"
# What should be the base text color of the tooltip?
# Allowed values: BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE, OBFUSCATED, BOLD, STRIKETHROUGH, UNDERLINE, ITALIC, RESET - Default: GRAY
baseTooltipColor = "GRAY"
# Should the durability tooltip only be shown on vanilla tools?
# Allowed values: true, false - Default: false
onlyVanillaTools = false
# Should the durability tooltip be shown when a tool is not damaged?
# Allowed values: true, false - Default: true
showWhenFull = true
# Which mods should be blacklisted? Items from blacklisted mods won't show the durability tooltip.
# Allowed length: 0 ~ 100 - Default: 'tconstruct,supplementaries'
blackListedMods = "tconstruct,supplementaries"

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@ -362,8 +362,6 @@ railcraft:crusher
railcraft:fluid_boiler
railcraft:rolling_machine
railcraft:solid_boiler
reliquary:alkahestry_charging
reliquary:alkahestry_crafting
reliquary:cauldron
reliquary:infernal_tear
reliquary:mortar

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@ -1,7 +1,7 @@
#Packet Fixer config file.
#Default values (minecraft default): nbtMaxSize 2097152, packetSize 1048576, decoderSize 2097152 and varInt21Size 3.
#Max values are 2147483647 for packetSize/decoderSize/varInt21 and 9223372036854775807 for nbtMaxSize.
#Mon Feb 10 06:28:13 CET 2025
#Mon Feb 10 08:08:17 CET 2025
nbtMaxSize=209715200
utfSize=32767
decoderSize=838860800

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@ -197,8 +197,8 @@
[building.leaf_carpet]
#This feature disables itself if any of the following mods are loaded:
# - woodworks
# - immersive_weathering
# - woodworks
#This is done to prevent content overlap.
#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
"Ignore Anti Overlap" = false
@ -237,8 +237,8 @@
#Allowed values: [0,1]
"Fall Damage Multiplier" = 0.5
#This feature disables itself if any of the following mods are loaded:
# - goated
# - environmental
# - goated
#This is done to prevent content overlap.
#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
"Ignore Anti Overlap" = false
@ -246,8 +246,8 @@
[building.variant_bookshelves]
"Change Names" = true
#This feature disables itself if any of the following mods are loaded:
# - woodworks
# - woodster
# - woodworks
#This is done to prevent content overlap.
#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
"Ignore Anti Overlap" = false
@ -266,8 +266,8 @@
[building.variant_ladders]
"Change Names" = true
#This feature disables itself if any of the following mods are loaded:
# - woodworks
# - woodster
# - woodworks
#This is done to prevent content overlap.
#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
"Ignore Anti Overlap" = false

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@ -382,7 +382,7 @@ mobDropsEnabled = true
#The flat failure rate in case failure rate isn't influenced by player's level
#Range: 0 ~ 100
flatStealFailurePercentRate = 100
#If set to false it goes through additi0onal 4 accessible slots and looks for items in case the one selected randomly was empty
#If set to false it goes through additional 4 accessible slots and looks for items in case the one selected randomly was empty
stealFromVacantSlots = true
#Whether stealing from an empty slot triggers failure even if otherwise it would be successful
failStealFromVacantSlots = false

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@ -2,9 +2,6 @@
"ftbteams": {
"my_team": true
},
"ftbquests": {
"quests": true
},
"ftblibrary": {
"toggle.gamemode": true,
"toggle.rain": true,

11
config/slots.jsonc Normal file
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{
/*
* Amount of xp level needed to obtain 1 slot
* Type: Integer
*/
"level_per_slot": 5,
// Determine if slot reward items are generated in chests
"generate_item_reward": false,
// Determine if slot reward items are preserved when you die
"preserve_rewards_on_death": true
}

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#Whether to log the dirt block on common setup
logDirtBlock = true
#A magic number
#Range: > 0
magicNumber = 42
#What you want the introduction message to be for the magic number
magicNumberIntroduction = "The magic number is... "
#A list of items to log on common setup.
items = ["minecraft:iron_ingot"]

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["Spells Gone Wrong Config"]
#Enable some bonus features for spells!
["Spells Gone Wrong Config"."Spell Additions Settings"]
#When enabled the Black Hole Spell will become unstable just before the spell expires and cause random explosions around the black hole. When enabled the Black Hole Spell will also display explosion particles (Don't cause damage) in the middle of the black hole when the spell expires
"Black Hole Spell Can Cause Explosions Just Before The Spell Expires" = true
#When enabled the Ice Block Spell can cause Ice Patches when hitting the ground or when hitting water. Ice Patches will place Ice on blocks with the #spells_gone_wrong:ice_patch_replaceable tag and will turn Ice into Packed Ice.
"Ice Block Spell Can Cause Ice Patches" = true
#When enabled the Firefly Swarm Spell will give the glowing effect to nearby enemies
"Firefly Swarm Spell Can Give Glowing Effect" = true
#When enabled Holy Spells that deal damage do extra damage to undead mobs. When enabled with Consecration installed, Holy Spells will cause smite weakness
"Holy Spells Do Extra Damage To Undead Mobs" = true
#Settings for letting a spell hurt the player who casted it
["Spells Gone Wrong Config"."Spell Can Hurt Caster Settings"]
#Should the Black Hole Spell hurt the player who casted it?
"Black Hole Spell Can Hurt Owner" = true
#Should the Ice Block Spell hurt the player who casted it?
"Ice Block Spell Can Hurt Owner" = true
#Should the Comets spawned by the Starfall Spell hurt the player who casted it?
"Starfall Spell Can Hurt Owner" = true
#Should the Acid Orbs spawned by the Acid Spit Spell hurt the player who casted it?
"Acid Spit Spell Can Hurt Owner" = true
#Should the Poison Arrow and the Poison Clouds spawned by the Poison Arrow Spell hurt the player who casted it?
"Poison Arrow Spell Can Hurt Owner" = true
#Should the Fireflies spawned by the Firefly Swarm Spell hurt the player who casted it?
"Firefly Swarm Spell Can Hurt Owner" = true
#Should the Earthquake Spell hurt the player who casted it?
"Earthquake Spell Can Hurt Owner" = true
#Should the Magma Bomb and the Fire Field spawned by the Magma Bomb Spell hurt the player who casted it?
"Magma Bomb Spell Can Hurt Owner" = true
#Should the Wall Of Fire Spell hurt the player who casted it?
"Wall Of Fire Spell Can Hurt Owner" = true
#Should the Void Tentacles spawned by the Sculk Tentacles Spell hurt the player who casted it?
"Sculk Tentacles Spell Can Hurt Owner" = true
#Should the Chain Lightning Spell hurt the player who casted it?
"Chain Lightning Spell Can Hurt Owner" = true
#Should the Slow Spell slow down the player who casted it?
"Slow Spell Can Hurt Owner" = true
#Should the Lightning Bolt Spell hurt the player who casted it?
"Lightning Bolt Spell Can Hurt Owner" = true
#Should the Lightning Lance Spell hurt the player who casted it?
"Lightning Lance Spell Can Hurt Owner" = true
#Should the Blood Needles Spell and Acupuncture Spell hurt the player who casted it?
"Blood Needles Spell And Acupuncture Spell Can Hurt Owner" = true
#Should the Fang Strike Spell and Fang Ward Spell hurt the player who casted it?
"Fang Strike Spell And Fang Ward Spell Can Hurt Owner" = true

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["General Configs"]
#Value of milli-bucket of fluid converted in source by the sourcelink
#Example entry: "minecraft:lava=1.6"
fluid_to_source = []
#Source cost to make a bucket of liquid source.
#Range: > 1
source_condense_cost = 1000
#Transfer rate of the fluid starbuncles
#Range: > 1
starbucket_ratio = 1000
#Transfer rate of the energy starbuncles
#Range: > 1
starbattery_ratio = 100000
#Transfer rate of the gas starbuncles
#Range: > 1
starballoon_ratio = 1000
#Threshold of the fluid starbuncles, lower this if you need them to check and fill more often.
#Range: > 1
starbucket_threshold = 250
#Threshold rate of the energy starbuncles, lower this if you need them to check and fill more often.
#Range: > 1
starbattery_threshold = 1000
#Threshold rate of the gas starbuncles, lower this if you need them to check and fill more often.
#Range: > 1
starballoon_threshold = 250
["Mekanism Compat"]
#How much energy is produced per mB of Gaseous Source
#Range: 0 ~ 9223372036854775807
source_gas_energy_density = 200

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[steam]
#HU generation for each fuel burning tick. 10HU=1mb of steam. THIS AFFECT ALL BURNERS AND BOILERS!
#Range: 0 ~ 655360
HuPerFuelTick = 24
#This defines how many mbs of steam does a mb of water can turn into.
#Range: 0.0 ~ 100000.0
steamPerWater = 12.0
[boiler]
#Maximum HU the boiler intakes. 10HU=1mb of steam.
#Range: 0 ~ 1000000
bronzeBoilerHu = 120
#Range: 0 ~ 1000000
castIronBoilerHu = 240
#Range: 0 ~ 1000000
steelBoilerHu = 480
[burner]
#Maximum HU the boiler emits. Note that this does not affect steam per fuel tick. 10HU=1mb of steam.
#Range: 0 ~ 1000000
bronzeBurnerHu = 120
#Range: 0 ~ 1000000
castIronBurnerHu = 240
#Range: 0 ~ 1000000
steelBurnerHu = 480
[burnerEfficiency]
#Fuel Tick to HU Convertion Percentage. 10HU=1mb of steam.
#Range: 0.0 ~ 1.0
bronzeBurnerEfficiency = 0.8
#Range: 0.0 ~ 1.0
castIronBurnerEfficiency = 0.9
#Range: 0.0 ~ 1.0
steelBurnerEfficiency = 1.0
[flywheel]
[flywheel.bronze_flywheel]
#Range: 0 ~ 8192
bronzeFlywheelCapacity = 512
#Range: 0 ~ 8192
bronzeFlywheelSpeed = 32
#Range: 0 ~ 8192
bronzeFlywheelSteamConsumptionPerTick = 12
#Range: 0 ~ 1048576
bronzeFlywheelSteamStorage = 32000
#Range: 0.0 ~ 1.0
bronzeFlywheelSuckEfficiency = 0.7
[flywheel.cast_iron_flywheel]
#Range: 0 ~ 8192
castIronFlywheelCapacity = 1024
#Range: 0 ~ 8192
castIronFlywheelSpeed = 32
#Range: 0 ~ 8192
castIronFlywheelSteamConsumptionPerTick = 24
#Range: 0 ~ 1048576
castIronFlywheelSteamStorage = 64000
#Range: 0.0 ~ 1.0
castIronFlywheelSuckEfficiency = 0.7
[flywheel.steel_flywheel]
#Range: 0 ~ 8192
steelFlywheelCapacity = 2048
#Range: 0 ~ 8192
steelFlywheelSpeed = 32
#Range: 0 ~ 1048576
steelFlywheelSteamConsumptionPerTick = 48
#Range: 0 ~ 1048576
steelFlywheelSteamStorage = 96000
#Range: 0.0 ~ 1.0
steelFlywheelSuckEfficiency = 0.7
[dynamo]
#If dynamo is disabled in the server config, the following will be ignored!
#Range: 0 ~ 8192
dynamoFeMaxOut = 256
#Range: 0 ~ 8192
dynamoFeCapacity = 2048
#Range: 0 ~ 8192
dynamoImpact = 16
#Range: 0.0 ~ 1.0
dynamoEfficiency = 0.75
[cogwheel]
#For those who want to make the game more challenging, you can add stress impact to cogwheels!
#Range: 0.0 ~ 1.0
bronzeCogwheelImpact = 0.0
#Range: 0.0 ~ 1.0
castIronCogwheelImpact = 0.0
#Range: 0.0 ~ 1.0
steelCogwheelImpact = 0.0

View File

@ -95,13 +95,13 @@
[blocks.hat_stand]
[blocks.hat_stand.swing_physics]
min_angle = 0.0
collision_force = 15.0
damping = 1.625
collision_inertia = 1.5
collision_considers_entity_hitbox = true
frequency = 1.5
collision_considers_entity_hitbox = true
collision_inertia = 1.5
collision_force = 15.0
min_angle = 0.0
max_angle = 54.999996
damping = 1.625
[blocks.turn_table]
#Display visual particles when a block is rotated

View File

@ -134,6 +134,10 @@
#Range: 0.0 ~ 1.0
chance_per_slime_size = 0.15
[tweaks.dragon_banner_pattern]
#Adds dragon banner pattern made from dragon head
enabled = true
#General settings
[general]
#Disable startup messages and sanity check that the mod performs to inform of possible detected crashes that might occur due to issues
@ -392,8 +396,6 @@
sconce = true
sconce_lever = true
pancake = true
netherite_door = true
netherite_trapdoor = true
checker_block = true
raked_gravel = true
feather_block = true
@ -468,7 +470,7 @@
[building.pedestal]
enabled = true
#If enabled end crystals placed on a pedestals will provide an enchantment power bonus equivalent to 3 bookshelves
#Range: 0 ~ 100
#Range: 0.0 ~ 100.0
crystal_enchanting = 3
[building.ash]
@ -536,6 +538,10 @@
#Makes so flower boxes can only contain one tall flower item per block
simple_mode = true
[building.netherite_doors]
door = true
trapdoor = true
[tools]
candy = true
stasis = true

View File

@ -0,0 +1,21 @@
[SomniumBar]
#Modify the Somnium Bar's position by adjusting the Y and X coordinates.
PositionX = 0.0
#Modify the Somnium Bar's position by adjusting the Y and X coordinates.
PositionY = 0.0
[DimensionSettings]
#Adjust the difficulty level in the Abyss by entering a numerical value between 0 and 5. Choose 0 for very easy and 5 for ultra hardcore. This modification will impact the strength of entities, influence mob spawn rates, and determine the speed at which a player succumbs to infection.
Difficulty = 3.0
#Enable the Guide Book to be automatically provided to each player upon their first join. When enabled, every new player will receive a guide book specifically designed for the Abyss.
GuideBook = false
#If set to true, particle generation will be reduced, leading to an overall improvement in performance.
PotatoParticles = false
#If set to true, internal post shaders will be reduced, resulting in improved performance.
PotatoShaders = false
#Adjust this value between 0 and 30 to modify the frequency of ore vein generation. A setting of 0 corresponds to very rare, while 30 indicates a very common occurrence.
OreRarity = 10.0
#Modify this value within the range of 0 to 30 to alter the frequency of structure generation, including dungeons, houses, or giant trees. A setting of 0 makes them rare, while 30 makes them more common.
StructureGen = 15.0

View File

@ -0,0 +1,4 @@
{
"levelBase": 0,
"removeAnvilLimit": true
}

View File

@ -3,15 +3,15 @@ general = {}
#Generation settings
[generation_settings]
#The size of nether biome regions from each mod that uses TerraBlender.
#Range: 2-6
nether_region_size = 2
#The size of overworld biome regions from each mod that uses TerraBlender.
#Range: 2-6
overworld_region_size = 3
#The weighting of vanilla biome regions in the nether.
#Range: 0-2147483647
vanilla_nether_region_weight = 10
#The size of nether biome regions from each mod that uses TerraBlender.
#Range: 2-6
nether_region_size = 2
#The weighting of vanilla biome regions in the overworld.
#Range: 0-2147483647
vanilla_overworld_region_weight = 10

78
config/tetra.toml Normal file
View File

@ -0,0 +1,78 @@
[misc]
#Enable modular bows
bow = true
#Enable modular single headed implements
single_headed = true
#Enable modular shields
shield = true
#Enables the enchantment glint rendering on modular items
glint = true
#Enables commands & data reloading functionality useful for development, has a negative impact on performance
development = false
#If enabled and Curios is installed, Toolbelts will only work in the Curio belt slot
toolbelt_curio_only = false
#Features that are considered experimental can be listed here to enable them
experimental_features = []
#Features can be listed here to disable them
disabled_features = []
#Multiplier for magic capacity gains, increasing this may be useful when having a large set enchantments added by other mods
#Range: 0.0 ~ 1.7976931348623157E308
magic_cap_multiplier = 1.0
#Allows tetra items to "level up" after being used a certain amount of times, allowing the player to choose from different ways to "hone" 1 module on the item. Major modules also settle after some time, increasing its integrity
[module_progression]
enabled = true
#The base value for number of uses required for a module to settle
#Range: > -2147483648
settle_base = 270
#Level multiplier for settling limit, a value of 3 would cause a module that has settled once to require 3x as many uses before it settles again
#Range: 4.9E-324 ~ 1.7976931348623157E308
settle_level_multiplier = 3.0
#Durability multiplier for settling limit, a value of 1 would cause a module with 75 durability to require an additional 75 uses before it settles
#Range: 4.9E-324 ~ 1.7976931348623157E308
settle_durability_multiplier = 0.5
#The base value for number of uses required before a sword can be honed
#Range: > -2147483648
hone_sword_base = 110
#Integrity multiplier for sword honing, a value of 2 would cause a sword which uses 3 integrity to require 2*3 times as many uses before it can be honed
#Range: > -2147483648
hone_sword_integrity_multiplier = 65
#The base value for number of uses required before a tool can be honed
#Range: > -2147483648
hone_double_base = 140
#Integrity multiplier for tool honing, a value of 2 would cause a sword which uses 3 integrity to require 2*3 times as many uses before it can be honed
#Range: > -2147483648
hone_double_integrity_multiplier = 75
#The base value for number of uses required before a bow can be honed
#Range: > -2147483648
hone_bow_base = 48
#Integrity multiplier for bow honing, a value of 2 would cause a bow which uses 3 integrity to require 2*3 times as many uses before it can be honed
#Range: > -2147483648
hone_bow_integrity_multiplier = 32
#The base value for number of uses required before a shield can be honed
#Range: > -2147483648
hone_shield_base = 48
#Integrity multiplier for shield honing, a value of 2 would cause a shield which uses 3 integrity to require 2*3 times as many uses before it can be honed
#Range: > -2147483648
hone_shield_integrity_multiplier = 32
#The base value for number of uses required before a crossbow can be honed
#Range: > -2147483648
hone_crossbow_base = 48
#Integrity multiplier for crossbow honing, a value of 2 would cause a crossbow which uses 3 integrity to require 2*3 times as many uses before it can be honed
#Range: > -2147483648
hone_crossbow_integrity_multiplier = 32
#The base value for number of uses required before a single headed implement can be honed
#Range: > -2147483648
hone_single_headed_base = 120
#Integrity multiplier for single headed implement honing, a value of 2 would cause an implement which uses 3 integrity to require 2*3 times as many uses before it can be honed
#Range: > -2147483648
hone_single_headed_integrity_multiplier = 60
#Toggles & config for experimental features
[experimental]
#Enable the extractor bedrock functionality
extractor = false
#Enable modular crossbows
crossbow = false

26
config/tfbr-common.toml Normal file
View File

@ -0,0 +1,26 @@
["Naga resurrection"]
naga_trophy_block = "twilightforest:naga_trophy"
naga_ring_block = "twilightforest:ironwood_block"
naga_entity = "twilightforest:naga"
["Lich resurrection"]
lich_trophy_block = "twilightforest:lich_trophy"
lich_ring_block = "minecraft:gold_block"
lich_entity = "twilightforest:lich"
["Hydra resurrection"]
hydra_trophy_block = "twilightforest:hydra_trophy"
hydra_ring_block = "minecraft:ancient_debris"
hydra_entity = "twilightforest:hydra"
["Ur-Ghast resurrection"]
urghast_trophy_block = "twilightforest:ur_ghast_trophy"
urghast_ring_block = "minecraft:crying_obsidian"
urghast_entity = "twilightforest:ur_ghast"
["Snow Queen resurrection"]
sq_trophy_block = "twilightforest:snow_queen_trophy"
sq_ring_block = "minecraft:lapis_block"
sq_entity = "twilightforest:snow_queen"

12
config/thermal-client.toml Executable file → Normal file
View File

@ -1,13 +1,13 @@
[Holidays]
#If TRUE, some Mobs will have festive hats on certain days. Disabling this will disable it for ALL mobs, including vanilla. May require client restart.
"Festive Mobs" = false
#If TRUE, some vanilla Mobs will also have festive hats on certain days. May require client restart.
"Festive Vanilla Mobs" = false
[Sounds]
#If TRUE, some 'Thermal Series' Blocks will have ambient sounds.
"Ambient Block Sounds" = true
#If TRUE, some 'Thermal Series' Mobs will have ambient sounds.
"Ambient Mob Sounds" = true
[Holidays]
#If TRUE, some Mobs will have festive hats on certain days. Disabling this will disable it for ALL mobs, including vanilla. May require client restart.
"Festive Mobs" = false
#If TRUE, some vanilla Mobs will also have festive hats on certain days. May require client restart.
"Festive Vanilla Mobs" = false

38
config/thermal-common.toml Executable file → Normal file
View File

@ -9,33 +9,17 @@
[World.Features.Apatite]
#Whether this feature should naturally spawn in the world.
Enable = false
Enable = true
[World.Features.Silver]
#Whether this feature should naturally spawn in the world.
Enable = false
Enable = true
[World.Features.Lead]
#Whether this feature should naturally spawn in the world.
Enable = false
Enable = true
[World.Features.Nickel]
#Whether this feature should naturally spawn in the world.
Enable = false
[World.Features.Cinnabar]
#Whether this feature should naturally spawn in the world.
Enable = false
[World.Features.Sulfur]
#Whether this feature should naturally spawn in the world.
Enable = false
[World.Features.Tin]
#Whether this feature should naturally spawn in the world.
Enable = false
[World.Features.Niter]
#Whether this feature should naturally spawn in the world.
Enable = true
@ -43,3 +27,19 @@
#Whether this feature should naturally spawn in the world.
Enable = true
[World.Features.Cinnabar]
#Whether this feature should naturally spawn in the world.
Enable = true
[World.Features.Sulfur]
#Whether this feature should naturally spawn in the world.
Enable = true
[World.Features.Tin]
#Whether this feature should naturally spawn in the world.
Enable = true
[World.Features.Niter]
#Whether this feature should naturally spawn in the world.
Enable = true

12
config/thermal_integration-common.toml Executable file → Normal file
View File

@ -16,16 +16,16 @@
"Farmer's Delight" = true
#If TRUE, mod integration support for Immersive Engineering is enabled, if the mod is loaded.
"Immersive Engineering" = true
#If TRUE, mod integration support for Mekanism is enabled, if the mod is loaded.
Mekanism = true
#If TRUE, mod integration support for Mystical Agriculture is enabled, if the mod is loaded.
"Mystical Agriculture" = true
#If TRUE, mod integration support for Quark is enabled, if the mod is loaded.
Quark = true
#If TRUE, mod integration support for Redstone Arsenal is enabled, if the mod is loaded.
"Redstone Arsenal" = true
#If TRUE, mod integration support for Refined Storage is enabled, if the mod is loaded.
"Refined Storage" = true
#If TRUE, mod integration support for Tinker's Construct is enabled, if the mod is loaded.
"Tinker's Construct" = true
#If TRUE, mod integration support for Mekanism is enabled, if the mod is loaded.
Mekanism = true
#If TRUE, mod integration support for Mystical Agriculture is enabled, if the mod is loaded.
"Mystical Agriculture" = false
#If TRUE, mod integration support for Redstone Arsenal is enabled, if the mod is loaded.
"Redstone Arsenal" = true

5
config/tickrate-api.toml Normal file
View File

@ -0,0 +1,5 @@
["Timer Settings"]
#define whether remove tickrate limit of entities
disableTickrateLimit = false

4
config/tombstone-client.toml Executable file → Normal file
View File

@ -1,8 +1,6 @@
#Personal Options that can be edited even on server
[client]
#Allows the ghost to appear around you during Halloween [false/true|default:true]
allow_halloween_ghost = false
#Shows the magic circles when using some items [false/true|default:true]
show_magic_circle = true
#Shows all the infos in the tooltip of items [false/true|default:true]
@ -13,6 +11,8 @@
skip_respawn_screen = false
#Shows shield particles on villager [false/true|default:true]
show_shield_particle = true
#Allows the ghost to appear around you during Halloween [false/true|default:true]
allow_halloween_ghost = false
#Shows only the elapsed minecraft days since the death on graves [false/true|default:false]
date_in_mc_time = false
#Display or not the messages of gain of points in knowledge of death [false/true|default:true]

View File

@ -17,24 +17,15 @@
allow_to_fill_existing_grave = true
#Caps the duration of Ghostly Shape effect to 10 seconds when teleporting with a Grave's Key [false/true|default:true]
nerf_ghostly_shape_teleport_with_key = true
#Cancel the Ghostly Shape effect when colliding an enemy [false/true|default:true]
nerf_ghostly_shape_enemy_collision = true
#Cancel the Ghostly Shape effect when opening a chest [false/true|default:true]
nerf_ghostly_shape_open_chest = true
#Cancel the Ghostly Shape effect when breaking a block [false/true|default:true]
nerf_ghostly_shape_break_block = true
#The radius in which items should be collected when a grave is spawned [1..10|default:5]
#Range: 1 ~ 10
sniffer_range = 5
sniffer_range = 6
#The chance that creatures appear after the contents of a grave are retrieved [0..100|default:0]
#Range: 0 ~ 100
chance_mob_on_grave_recovery = 0
#Percent of stolen experience by killing a player when PvP mode is enabled [0..100|default:30]
#Range: 0 ~ 100
pvp_stolen_xp = 30
#Knowledge of Death loss on death [0..500|default:0]
#Range: 0 ~ 500
knowledge_loss = 0
#The chance that some items are lost on death [0..100|default:0]
#Range: 0 ~ 100
chance_loss_on_death = 0
@ -171,46 +162,6 @@
#Range: 0 ~ 100
chance_pray_reward = 30
#Allows to customize or disable the enchantments
[enchantments]
#The wearer is also affected by the effect if his alignment is not bad [false/true|default:true]
nerf_plague_bringer = true
#Maximum duration of stolen effects in minutes [1..MAX|default:10]
#Range: > 1
max_duration_magic_siphon = 10
#Duration of applied effects in seconds [1..MAX|default:10]
#Range: > 1
duration_plague_bringer = 10
#Defines if players can steal effects to others players. If nerfed, the stolen effect duration is limited to 10% of the initial effect [ALLOW/NERFED/DISALLOW|default:ALLOW]
#Allowed Values: ALLOW, NERFED, DISALLOW
magic_siphon_on_player_rule = "ALLOW"
#Halves the reflected damages of Bone Shield [false/true|default:false]
nerf_curse_of_bones = false
#Cooldown in seconds to have a chance to obtain a new effect [0..60|default:10]
#Range: 0 ~ 60
cooldown_blessing = 10
#Minimum cooldown in seconds to have a chance to obtain Bone Shield [10..40|default:20]
#Range: 10 ~ 40
min_cooldown_curse_of_bones = 20
#Maximum cooldown in seconds to have a chance to obtain Bone Shield [60..120|default:60]
#Range: 60 ~ 120
max_cooldown_curse_of_bones = 60
#Minimum cooldown in seconds to have a chance to obtain Spectral Bite [3..20|default:3]
#Range: 3 ~ 20
min_cooldown_spectral_bite = 3
#Maximum cooldown in seconds to have a chance to obtain Spectral Bite [30..60|default:30]
#Range: 30 ~ 60
max_cooldown_spectral_bite = 30
#Minimum cooldown in seconds to have a chance to spawn a Spectral Wolf [3..20|default:3]
#Range: 20 ~ 90
min_cooldown_spectral_conjurer = 60
#Maximum cooldown in seconds to have a chance to spawn a Spectral Wolf [30..60|default:30]
#Range: 120 ~ 600
max_cooldown_spectral_conjurer = 240
#Maximum duration of conjured Spectral Wolf [10..300|default:120]
#Range: 10 ~ 300
max_duration_spectral_conjurer = 60
#Options related to the command recovery and auto-save of players
[recovery]
#Enables to backup automatically players [false/true|default:true]
@ -228,8 +179,8 @@
#Options related to looted items
[loot]
#Maximum xp rewarded with a Lost Page of Erdös [1..200000|default:2000]
#Range: 1 ~ 200000
#Maximum xp rewarded with a Lost Page of Erdös [100..200000|default:2000]
#Range: 100 ~ 200000
max_xp_lost_page = 2000
#Allows to enable some features related to others mods

100
config/tombstone-server.toml Executable file → Normal file
View File

@ -27,26 +27,55 @@
enable_enchantment_blessing = true
#Enables the enchantment Frostbite [false/true|default:true]
enable_enchantment_frostbite = true
#Allows Spectral Bite at enchanting table [false/true|default:false]
spectral_bite_enchanting_table = false
#Allows Magic Siphon at enchanting table [false/true|default:false]
magic_siphon_enchanting_table = false
#Allows Plague Bringer at enchanting table [false/true|default:false]
plague_bringer_enchanting_table = false
#Allows Curse of Bones at enchanting table [false/true|default:false]
curse_of_bones_enchanting_table = false
#Allows Blessing at enchanting table [false/true|default:false]
blessing_enchanting_table = false
#Allows Frostbite at enchanting table [false/true|default:false]
frostbite_enchanting_table = false
#Allows Plague Bringer to combine with Magic Siphon [false/true|default:false]
plague_bringer_combining_magic_siphon = false
#Allows Frostbite to combine with Fire Aspect [false/true|default:false]
frostbite_combining_fire_aspect = true
#Enables the enchantment Spectral Conjurer [false/true|default:true]
enable_enchantment_spectral_conjurer = true
#Enables the enchantment Incurable Wounds [false/true|default:true]
enable_enchantment_incurable_wounds = true
#Enables the enchantment Decrepitude [false/true|default:true]
enable_enchantment_decrepitude = true
#Enables the enchantment Sanctified [false/true|default:true]
enable_enchantment_sanctified = true
#Enables the enchantment Ruthless Strike [false/true|default:true]
enable_enchantment_ruthless_strike = true
#Allows Soulbound at enchanting table [false/true|default:false]
soulbound_enchanting_table = true
#Allows Spectral Bite at enchanting table [false/true|default:false]
spectral_bite_enchanting_table = true
#Allows Magic Siphon at enchanting table [false/true|default:false]
magic_siphon_enchanting_table = true
#Allows Plague Bringer at enchanting table [false/true|default:false]
plague_bringer_enchanting_table = true
#Allows Curse of Bones at enchanting table [false/true|default:false]
curse_of_bones_enchanting_table = true
#Allows Blessing at enchanting table [false/true|default:false]
blessing_enchanting_table = true
#Allows Frostbite at enchanting table [false/true|default:false]
frostbite_enchanting_table = true
#Allows Spectral Conjurer at enchanting table [false/true|default:false]
spectral_conjurer_enchanting_table = false
spectral_conjurer_enchanting_table = true
#Allows Incurable Wounds at enchanting table [false/true|default:false]
incurable_wounds_enchanting_table = true
#Allows Decrepitude at enchanting table [false/true|default:false]
decrepitude_enchanting_table = true
#Allows Sanctified at enchanting table [false/true|default:false]
sanctified_enchanting_table = true
#Allows Ruthless Strike at enchanting table [false/true|default:false]
ruthless_strike_enchanting_table = true
#Allows to customize or disable the potions
[potions]
#Allows Earthly Garden [false/true|default:true]
allow_earthly_garden = true
#Allows Bait [false/true|default:true]
allow_bait = true
#Allows Frostbite [false/true|default:true]
allow_frostbite = true
#Allows Darkness [false/true|default:true]
allow_darkness = true
#Allows Discretion [false/true|default:true]
allow_discretion = true
#Allows Restoration [false/true|default:true]
allow_restoration = true
#Allows to customize or disable the perks
[allowed_perks]
@ -113,6 +142,8 @@
[magic_item]
#Always enchant Grave's Key [false/true|default:false]
always_enchant_grave_key = false
#Prevents to craft Enchanted Grave Key [false/true|default:false]
disable_enchanted_grave_key_recipe = false
#Scroll duration [1200..120000|default:12000]
#Range: 1200 ~ 120000
scroll_duration = 12000
@ -125,8 +156,6 @@
#Cooldown in second after using a tablet [60..1200|default:300]
#Range: 60 ~ 1200
tablet_cooldown = 300
#Prevents to craft Enchanted Grave Key [false/true|default:false]
disable_enchanted_grave_key_recipe = false
#For settings related to decorative tombs and magic items
[decorative_grave]
@ -138,6 +167,8 @@
[allowedMagicItems]
#Voodoo Poppet [false/true|default:true]
allow_voodoo_poppet = true
#Receptacle of Familiar [false/true|default:true]
allow_receptacle_of_familiar = true
#Book of Disenchantment [false/true|default:true]
allow_book_of_disenchantment = true
#Scroll of Preservation [false/true|default:true]
@ -152,6 +183,8 @@
allow_tablet_of_home = true
#Tablet of Assistance [false/true|default:true]
allow_tablet_of_assistance = true
#Tablet of Guard [false/true|default:true]
allow_tablet_of_guard = true
#Tablet of Cupidity [false/true|default:true]
allow_tablet_of_cupidity = true
#Scroll of Unstable Intangibility [false/true|default:true]
@ -181,13 +214,17 @@
#Enchanted Bundle [false/true|default:true]
allow_enchanted_bundle = true
#Book of Recycling [false/true|default:true]
allow_book_of_recycling = false
allow_book_of_recycling = true
#Book of Repairing [false/true|default:true]
allow_book_of_repairing = true
#Book of Magic Impregnation [false/true|default:true]
allow_book_of_magic_impregnation = true
#Book of Scribe [false/true|default:true]
allow_book_of_scribe = true
#Book of Soulbound [false/true|default:true]
allow_book_of_soulbound = true
#Book of Oblivion [false/true|default:true]
allow_book_of_oblivion = true
#Smoke Ball [false/true|default:true]
allow_smoke_ball = true
#Seeker Rod [false/true|default:true]
@ -198,14 +235,6 @@
allow_bag_of_seeds = true
#Magic Scroll [false/true|default:true]
allow_magic_scroll = true
#Receptacle of Familiar [false/true|default:true]
allow_receptacle_of_familiar = true
#Tablet of Guard [false/true|default:true]
allow_tablet_of_guard = true
#Book of Soulbound [false/true|default:true]
allow_book_of_soulbound = true
#Book of Oblivion [false/true|default:true]
allow_book_of_oblivion = true
#Gemstone of Familiar [false/true|default:true]
allow_gemstone_of_familiar = true
#Gemstone of Merchant [false/true|default:true]
@ -220,18 +249,3 @@
#fix the RepairCost:0 added by the anvil & grindstone in nbt preventing theses items to stack [false/true|default:true]
fix_repair_cost_zero = true
#Allows to customize or disable the potions
[potions]
#Allows Earthly Garden [false/true|default:true]
allow_earthly_garden = true
#Allows Bait [false/true|default:true]
allow_bait = true
#Allows Frostbite [false/true|default:true]
allow_frostbite = true
#Allows Darkness [false/true|default:true]
allow_darkness = true
#Allows Discretion [false/true|default:true]
allow_discretion = true
#Allows Restoration [false/true|default:true]
allow_restoration = true

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@ -1,50 +0,0 @@
[General]
#Show additional information in the tooltip of certain items and blocks
beginnerTooltips = true
#By default, mega torches only block natural spawns (i.e. from low light levels). Setting this to false will also block spawns from spawners
blockOnlyNaturalSpawns = true
#If this setting is enabled, the mega torch will block all natural spawn attempts from Lycanites Mobs in its radius
lycanitesMobsBlockAll = true
#If this setting is enabled, the mega torch will block village sieges from zombies
blockVillageSieges = true
#The radius of the mega torch in each direction (cube) with the torch at its center
#Range: > 0
megaTorchRadius = 64
#The radius of the dread lamp in each direction (cube) with the torch at its center
#Range: > 0
dreadLampRadius = 64
#Use this setting to override the internal lists for entity blocking
#You can use this to block more entities or even allow certain entities to still spawn
#The + prefix will add the entity to the list, effectivly denying its spawns
#The - prefix will remove the entity from the list (if necessary), effectivly allowing its spawns
#Note: Each entry needs to be put in quotes! Multiple Entries should be separated by comma.
#Block zombies: "+minecraft:zombie"
#Allow creepers: "-minecraft:creeper"
megaTorchEntityBlockListOverrides = []
#Same as the mega torch block list override, just for the dread lamp
#Block squid: +minecraft:squid
#Allow pigs: -minecraft:pig
dreadLampEntityBlockListOverrides = []
#The radius in which the feral flare should try to place lights
#Range: 1 ~ 127
feralFlareRadius = 16
#Controls how often the flare should try to place lights. 1 means every tick, 10 every 10th tick, etc
#Range: > 1
feralFlareTickRate = 5
#The target minimum light level to place lights for
#Range: 0 ~ 15
feralFlareMinLightLevel = 10
#The maximum amount of invisble lights a feral flare lantern can place. Set to 0 to disable light placement.
#Warning: Setting this value too high in conjunction with the feralFlareMinLightLevel and Radius can lead to world corruption!
#(Badly compressed packet error)
#Range: 0 ~ 32767
feralFlareLanternLightCountHardcap = 255
#Durability of the frozen pearl. Each removed light will remove one charge from the pearl. Set to 0 to disable durability
#Range: 0 ~ 32767
frozenPearlDurability = 1024
#Print entity spawn checks to the debug log
logSpawnChecks = false
#Configures the spawn check to be more aggressive, effectivly overriding the CheckSpawn results of other mods
aggressiveSpawnChecks = false

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@ -0,0 +1,8 @@
#Totemic client-only configuration settings
[client]
#Horizontal position of the ceremony HUD (offset from center of the screen)
ceremonyHudPositionX = 0
#Vertical position of the ceremony HUD (offset from center of the screen)
ceremonyHudPositionY = -70

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@ -0,0 +1,26 @@
#This config option allows you to add custom wood types for Totem Bases and Totem Poles.
#Must be a list of tables with the following keys:
# id: Required: The wood type's ID. Must be a valid resource location (Example: "my_mod:my_wood_type").
# logs: Required: Specifies which log blocks are recognized as belonging to this wood type by the Totem Whittling Knife.
# Currently, only block tags are supported. Must be a string starting with '#' specifying a valid block tag
# (Example: "#minecraft:crimson_stems").
# woodColor: Optional: An integer between 0 and 61 specifying the map color of the wood's inside.
# See https://minecraft.wiki/w/Map_item_format#Color_table for a list of possible colors. Defaults to 13
# (Oak Log's wood color).
# barkColor: Optional: An integer between 0 and 61 specifying the map color of the wood's bark, see above. Defaults
# to 34 (Oak Log's bark color).
#
#Textures and language keys for the corresponding Totem Pole/Base blocks need to be added via a resource pack.
#See here for an example resource pack: https://github.com/TeamTotemic/Totemic/tree/1.20.1/CustomWoodTypeTestResources
#
#Please note that issues will arise if the wood types are not the same on the server and client.
#
#Example entry:
#[[customTotemWoodTypes]]
# id = "my_mod:crimson"
# logs = "#minecraft:crimson_stems"
# woodColor = 53 #optional
# barkColor = 54 #optional
[[customTotemWoodTypes]]

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@ -0,0 +1,17 @@
#Range on xz plane trading post should search for merchants.
#Range: 1 ~ 96
horizontal_range = 24
#Disable traders on the trading screen when they wander out of range.
enforce_range = false
#Teleport xp from trading from villagers on top of the trading post.
teleport_xp = true
#Range on y axis trading post should search for merchants.
#Range: 1 ~ 96
vertical_range = 16
#Trader entities disabled from being found by the trading post.
#Modders may add their own incompatible trader entities via the "tradingpost:blacklisted_traders" entity tag.
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
trader_blacklist = []
#Close trading post interface when all traders have become unavailable.
close_empty_screen = true

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@ -1,11 +0,0 @@
#This causes the deletion slot to delete items instantly, similar to Creative Mode.
instantDeletion = false
#Set to true if you want the delete keybindings to work in creative as well. Note: Items will be deleted permanently in creative, regardless of instantDeletion setting!
enableDeleteKeysInCreative = true
#TrashSlot will show a hint the first time the trash slot is toggled off or can be enabled on a supported screen. Set to false to disable.
enableHints = true
#Not recommended, but this will allow you to use the keybinds for deleting items even if the trash slot itself is hidden.
allowDeletionWhileTrashSlotIsInvisible = false
#List of items that cannot be deleted, in comma-separated format of "modid:name".
deletionDenyList = []

20
config/travelersbackpack-common.toml Executable file → Normal file
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@ -4,15 +4,24 @@
[common.backpackSettings]
enableTierUpgrades = true
enableCraftingUpgrade = true
#Newly crafted backpacks will have crafting upgrade included by default
craftingUpgradeByDefault = false
#Whether crafting grid should save items
craftingSavesItems = true
#Enables equipping the backpack on right-click from the ground
enableBackpackBlockWearable = true
#Enables unequipping the backpack on right-click on the ground with empty hand
enableBackpackRightClickUnequip = false
#Allows to use only equipped backpack
allowOnlyEquippedBackpack = false
#Backpack immune to any damage source (lava, fire), can't be destroyed, never disappears as floating item
invulnerableBackpack = true
toolSlotsAcceptSwords = true
#List of items that can be put in tool slots (Use registry names, for example: "minecraft:apple", "minecraft:flint")
toolSlotsAcceptableItems = []
#Tool slots accept any item
toolSlotsAcceptEverything = false
#List of items that can't be put in backpack inventory (Use registry names, for example: "minecraft:apple", "minecraft:flint")
blacklistedItems = []
#Allows putting shulker boxes and other items with inventory in backpack
@ -20,16 +29,7 @@
#Prevents backpack disappearing in void, spawns floating backpack above minimum Y when player dies in void
voidProtection = true
#Places backpack at place where player died
backpackDeathPlace = false
enableCraftingUpgrade = true
#Newly crafted backpacks will have crafting upgrade included by default
craftingUpgradeByDefault = false
#Whether crafting grid should save items
craftingSavesItems = true
#Allows to use only equipped backpack
allowOnlyEquippedBackpack = false
#Tool slots accept any item
toolSlotsAcceptEverything = false
backpackDeathPlace = true
#Places backpack at place where player died, replacing all blocks that are breakable and do not have inventory (backpackDeathPlace must be true in order to work)
backpackForceDeathPlace = false
enableSleepingBagSpawnPoint = false

2
config/twilightforest-common.toml Executable file → Normal file
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@ -75,7 +75,7 @@ cloudBlockPrecipitationDistance = 32
#Please note that table has more uses than just uncrafting, you can read about them here! http://benimatic.com/tfwiki/index.php?title=Uncrafting_Table
#It is highly recommended to keep the table enabled as the mod has special uncrafting exclusive recipes, but the option remains for people that dont want the table to be functional at all.
#If you are looking to just prevent normal crafting recipes from being reversed, consider using the 'disableUncrafting' option instead.
disableUncraftingTable = true
disableUncraftingTable = false
#Settings for all things related to the magic trees.
["Magic Trees"]

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@ -0,0 +1,10 @@
#Whether to log the dirt block on common setup
logDirtBlock = true
#A magic number
#Range: > 0
magicNumber = 42
#What you want the introduction message to be for the magic number
magicNumberIntroduction = "The magic number is... "
#A list of items to log on common setup.
items = ["minecraft:iron_ingot"]

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@ -0,0 +1,81 @@
["Main Config"]
#Probability in % for Chorus to summon an Endermite when broken. Includes all blocks in the 'unusualend:endermites_infested' tag
"Endermite Infestation Probability" = 8.0
#Probability in % for Gloopy Urns to summon an Endermite when broken. Includes all blocks in the 'unusualend:more_endermites_infested' tag
"Frequent Endermite Infestation Probability" = 20.0
#Probability in % for the Chorus Helmet ability to trigger
"Chorus Helmet Trigger Probability" = 20.0
#Maximal amount of damages the Chorus Helmet will negate when dodging an attack. Attacks superior to this value won't be affected or reduced
"Chorus Helmet Dodged Damages" = 8.0
#Probability in % for an Endermite or Enderblob to infect you when hurt
"Blob Infection Probability" = 10.0
#Maximal amount of Warped Infusions a player can drink in a row with the Warped Tenacity effect stacking
"Max Warped Infusions" = 5.0
#Number of attempts the Citrine Totem will do to try and find a plant to fertilize (every 2 seconds)
"Citrine Totem Accuracy" = 3.0
#Probability in % for Draglings to inflict Disruption
"Dragling Disruption" = 20.0
#Whether 'Le Fishe au Chocolat' should play each time a Chocolate Bluk is eaten
"Fishe Music" = false
#Whether players will be affected by the Endblob Shield knockback (Multiplayer PvP)
"Blob Shields PvP" = true
#Whether Endblob bouncing properties should apply to all mobs. Standing on an Endblob block will make entities bounce infinitely, which could be abused
"Universal Bounce" = true
#Whether players can bonemeal End Stone
"Endstone Bonemeal" = true
#Whether players can bonemeal Raw Purpur
"Purpur Bonemeal" = true
#Whether players can bonemeal Gloopstone and Gloopslate
"Gloopy Bonemeal" = true
#Whether a Warped Balloon that missed or is unable to capture its target will drop the Warped Ballon back at the target's localisation.
"Get Warped Ballons Back" = true
#Probability in % for an Undead Enderling to spawn with an Enderling Mask
"Enderling Mask Probability" = 22.0
#Whether the Crystal Flower should inflict Nausea to entities interacting with it
"Crystal Flower Nausea" = true
#The Y altitude under which the Void Totem will be triggered
"Void Totem Altitude" = -1.0
#The scale the Ancient Podium will display items as
"Podium Item Size" = 0.55
#The scale the Ancient Podium will display blocks at
"Podium Block Size" = 0.4
#Whether the player will be able to obtain Everlasting (makes items never despawn)
"Can Everlasting be obtained" = true
["Cooldowns (in tick)"]
"Prismatic Mirror" = 6000.0
"Totem of the Void" = 120.0
"Floating Pouch" = 100.0
"Shiny Charge" = 100.0
"Warped Balloon" = 100.0
["Teleportation Anchor"]
#Can players link the Teleportation Anchor to a Prismatic Mirror
"Mirror Link" = true
#Can players link the Teleportation Anchor to a Totem of the Void
"Void Totem Link" = true
#Can players link the Teleportation Anchor to a Totem of Undying
"Undying Totem Link" = true
#Whether a Teleportation Anchor is needed to teleport with a Linked Prismatic Mirror to it. If false, teleporting to a broken Anchor will instead randomly teleport the player in a 1000 block radius around the dimension's center
"Mirror requiere Anchor" = true
#Whether a Teleportation Anchor is needed to teleport with a Totem of the Void or Totem of Undying. If false, teleporting to a broken Anchor will instead randomly teleport the player in a 1000 block radius around the dimension's center
"Totems requiere Anchor" = false
[Biomes]
"Fog inside of the Gloopstone Biomes" = false
"Fog inside of the Warped Reef" = false
"Biomes size factor" = 1.0
[Generation]
"End Highlands Vegetation" = true
"End Highlands Raw Purpur" = true
"Infested Endstone" = true
"Overgrown Small End Islands" = true
["Potion Effect Durations (in seconds)"]
"Wandering Stew" = 600.0
"Bolok Fin" = 600.0
"Cooked Bolok Fin" = 1200.0
"Warped Infusion" = 60.0

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@ -0,0 +1,54 @@
#.
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
[client]
#.
#If enabled, compat items with not loaded mod still appears in the creative tab
forceCompatItemsIntoCreativeTab = false
#.
#If enabled, Shadow Steel & Refined Radiance items appears in the creative tab
legacyMaterialsIntoCreativeTab = false
#.
#Choose items to hide from creative tab & JEI
[client.hideItems]
#.
#Hides all Springs from creative tab & JEI (you still can craft it)
hideSprings = false
#.
#Hides all Small Springs from creative tab & JEI (you still can craft it)
hideSmallSprings = false
#.
#Hides all Rods from creative tab & JEI (you still can craft it)
hideRods = false
#.
#Hides all Sheets from creative tab & JEI (you still can craft it)
hideSheets = false
#.
#Hides all Wires from creative tab & JEI (you still can craft it)
hideWires = false
#.
#Position of Create: Vintage Improvements config button in the main menu & pause menu
[client.configButton]
#.
#Choose the menu row that the Vintage Improvements config button appears on in the main menu
#Set to 0 to disable the button altogether
#Range: 0 ~ 4
mainMenuConfigButtonRow = 0
#.
#Offset the Vintage Improvements config button in the main menu by this many pixels on the X axis
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
#Range: > -2147483648
mainMenuConfigButtonOffsetX = -4
#.
#Choose the menu row that the Vintage Improvements config button appears on in the in-game menu
#Set to 0 to disable the button altogether
#Range: 0 ~ 5
ingameMenuConfigButtonRow = 2
#.
#Offset the Vintage Improvements config button in the in-game menu by this many pixels on the X axis
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
#Range: > -2147483648
ingameMenuConfigButtonOffsetX = -4

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@ -0,0 +1,9 @@
#.
#Client/server settings
[common]
#.
#Defines default Belt Grinder appearance
#Range: 0 ~ 4
defaultBeltGrinderSkin = 0