From 9778dca779246acc0a83e47f10c14884df7880e5 Mon Sep 17 00:00:00 2001 From: Snogard Date: Mon, 10 Feb 2025 04:19:31 +0100 Subject: [PATCH] config: misc --- config/paraglider-common.toml | 0 config/paucal-common.toml | 6 + config/pehkui-client.toml | 6 + config/pehkui-common.toml | 18 + config/portablehole-server.toml | 26 + config/quark-common.toml | 1054 +++++++++++++++---------------- 6 files changed, 583 insertions(+), 527 deletions(-) mode change 100755 => 100644 config/paraglider-common.toml create mode 100644 config/paucal-common.toml create mode 100644 config/pehkui-client.toml create mode 100644 config/pehkui-common.toml create mode 100644 config/portablehole-server.toml mode change 100755 => 100644 config/quark-common.toml diff --git a/config/paraglider-common.toml b/config/paraglider-common.toml old mode 100755 new mode 100644 diff --git a/config/paucal-common.toml b/config/paucal-common.toml new file mode 100644 index 0000000..8d5a084 --- /dev/null +++ b/config/paucal-common.toml @@ -0,0 +1,6 @@ +#Whether to allow patting players with a shift-right-click. +allowPats = false +#Whether to load contributor info from the internet. +#If false, no one will appear as a contributor. +loadContributors = false + diff --git a/config/pehkui-client.toml b/config/pehkui-client.toml new file mode 100644 index 0000000..ab243ff --- /dev/null +++ b/config/pehkui-client.toml @@ -0,0 +1,6 @@ + +#Client only settings, mostly things related to rendering +[client] + #Range: 0.0 ~ 0.05 + minimumCameraDepth = 3.051850947599719E-5 + diff --git a/config/pehkui-common.toml b/config/pehkui-common.toml new file mode 100644 index 0000000..400749d --- /dev/null +++ b/config/pehkui-common.toml @@ -0,0 +1,18 @@ + +#General configuration settings +[general] + scaledFallDamage = true + scaledMotion = true + scaledReach = true + scaledAttack = true + scaledDefense = true + scaledHealth = true + scaledItemDrops = true + scaledProjectiles = true + scaledExplosions = true + keepAllScalesOnRespawn = false + accurateNetherPortals = true + scalesKeptOnRespawn = [] + enableCommands = true + enableDebugCommands = false + diff --git a/config/portablehole-server.toml b/config/portablehole-server.toml new file mode 100644 index 0000000..37a78d7 --- /dev/null +++ b/config/portablehole-server.toml @@ -0,0 +1,26 @@ +#How deep does the hole go created by a portable hole. +#Range: > 1 +temporary_hole_depth = 16 +#For how long does a temporary hole stay open. +#Range: > 0 +temporary_hole_duration = 160 +#Maximum block hardness a portable hole can replace. +#Check out the Minecraft Wiki for more information: https://minecraft.fandom.com/wiki/Breaking#Blocks_by_hardness +#Range: 4.9E-324 ~ 1.7976931348623157E308 +max_block_hardness = 20.0 +#Cooldown in ticks after using a portable hole. +#Range: 0 ~ 72000 +portable_hole_cooldown = 40 +#Allow portable holes to go through block entities. Not safe to use (e.g. breaks double chests), therefore disabled by default. +replace_block_entities = false + +[visuals] + #Render the end portal overlay on the outside of a temporary hole. + portal_overlay = true + #Play a breaking sound and show particles when blocks reappear from a temporary hole. + #May want to disable this feature to increase performance when a large hole depth is set. + particles_for_reappearing_blocks = true + #Render spark particles to indicate the block replaced by a temporary hole. + #May want to disable this feature to increase performance when a large hole depth is set. + spark_particles = true + diff --git a/config/quark-common.toml b/config/quark-common.toml old mode 100755 new mode 100644 index c4a4e15..5bb5457 --- a/config/quark-common.toml +++ b/config/quark-common.toml @@ -1,10 +1,6 @@ [general] "Enable 'q' Button" = false - #Set to false to disable the popup message telling you that you can config quark in the q menu - "Enable Onboarding" = false - #A list of screens that can accept quark's buttons. Use "Print Screen Classnames" to find the names of any others you'd want to add. - "Allowed Screens" = ["net.p3pp3rf1y.sophisticatedstorage.client.gui.StorageScreen", "net.p3pp3rf1y.sophisticatedbackpacks.client.gui.BackpackScreen"] "'q' Button on the Right" = false "Disable Q Menu Effects" = false #How many advancements deep you can see in the advancement screen. Vanilla is 2. @@ -16,6 +12,8 @@ "Interpret Shulker Box Like Blocks" = true #Set to true if you need to find the class name for a screen that's causing problems "Print Screen Classnames" = false + #A list of screens that can accept quark's buttons. Use "Print Screen Classnames" to find the names of any others you'd want to add. + "Allowed Screens" = ["net.p3pp3rf1y.sophisticatedstorage.client.gui.StorageScreen", "net.p3pp3rf1y.sophisticatedbackpacks.client.gui.BackpackScreen"] #If set to true, the 'Allowed Screens' option will work as a Blacklist rather than a Whitelist. WARNING: Use at your own risk as some mods may not support this. "Use Screen List Blacklist" = false #If 'true' and TerraBlender is present, Quark will add a TerraBlender region. The region will contain vanilla biomes and the Glimmering Weald. @@ -25,6 +23,8 @@ #If 'true', Quark will modify the `minecraft:overworld` MultiNoiseBiomeSourceParameterList preset, even when Terrablender is installed. #This will have various knock-on effects but might make the Weald more common, or appear closer to modded biomes. Who knows? "Terrablender Modify Vanilla Anyway" = false + #Set to false to disable the popup message telling you that you can config quark in the q menu + "Enable Onboarding" = true #The amount of slots the chest button system should seek when trying to figure out if a container should be eligible for them. "Chest Button Slot Target" = 27 #Set this to false to not generate the Quark Programmer Art resource pack @@ -38,18 +38,30 @@ "Middle X" = 0 "Middle Y" = 0 +[categories] + automation = true + building = true + management = true + tools = true + tweaks = true + world = true + mobs = true + client = true + experimental = true + oddities = true + [automation] - "Feeding Trough" = false - "Pistons Move Tile Entities" = false "Chains Connect Blocks" = true Chute = true Crafter = true "Dispensers Place Blocks" = true "Ender Watcher" = true + "Feeding Trough" = false Gravisand = true "Iron Rod" = true "Metal Buttons" = true "Obsidian Plate" = true + "Pistons Move Tile Entities" = false "Redstone Randomizer" = true [automation.crafter] @@ -95,12 +107,186 @@ "Movement Blacklist" = ["minecraft:spawner", "integrateddynamics:cable", "randomthings:blockbreaker", "minecraft:ender_chest", "minecraft:enchanting_table", "minecraft:trapped_chest", "quark:spruce_trapped_chest", "quark:birch_trapped_chest", "quark:jungle_trapped_chest", "quark:acacia_trapped_chest", "quark:dark_oak_trapped_chest", "endergetic:bolloom_bud"] "Delayed Update List" = ["minecraft:dispenser", "minecraft:dropper"] +[building] + "Celebratory Lamps" = true + "Compressed Blocks" = true + "Duskbound Blocks" = true + "Framed Glass" = true + "Glass Item Frame" = true + "Gold Bars" = true + Grate = true + Hedges = true + "Hollow Logs" = true + "Industrial Palette" = true + "Japanese Palette" = true + "Leaf Carpet" = true + Midori = true + "More Brick Types" = true + "More Mud Blocks" = true + "More Potted Plants" = true + "Nether Brick Fence Gate" = true + "Rainbow Lamps" = true + "Raw Metal Bricks" = true + Rope = true + "Shear Vines" = true + Shingles = true + "Soul Sandstone" = true + Stools = true + "Sturdy Stone" = true + Thatch = true + "Variant Bookshelves" = true + "Variant Chests" = true + "Variant Furnaces" = true + "Variant Ladders" = true + "Vertical Planks" = true + "Vertical Slabs" = true + "Wooden Posts" = true + "More Stone Variants" = true + + [building.celebratory_lamps] + "Light Level" = 15 + + [building.compressed_blocks] + "Charcoal Block and Blaze Lantern Stay On Fire Forever" = true + #Allowed values: [0,) + "Charcoal Block Fuel Time" = 16000 + #Allowed values: [0,) + "Blaze Lantern Fuel Time" = 24000 + #Allowed values: [0,) + "Stick Block Fuel Time" = 900 + "Enable Charcoal Block" = true + "Enable Sugar Cane Block" = true + "Enable Cactus Block" = true + "Enable Chorus Fruit Block" = true + "Enable Stick Block" = true + "Enable Apple Crate" = true + "Enable Golden Apple Crate" = true + "Enable Potato Crate" = true + "Enable Carrot Crate" = true + "Enable Golden Carrot Crate" = true + "Enable Beetroot Crate" = true + "Enable Cocoa Bean Sack" = true + "Enable Nether Wart Sack" = true + "Enable Gunpowder Sack" = true + "Enable Berry Sack" = true + "Enable Glow Berry Sack" = true + "Enable Blaze Lantern" = true + "Enable Bonded Leather" = true + "Enable Bonded Rabbit Hide" = true + + [building.glass_item_frame] + "Glass Item Frames Update Maps" = true + #Set to true for faster map updates. Default is every 3s + "Glass Item Frames Update Maps Every Tick" = false + #The scale at which items render in the Glass Item Frame. To match the vanilla Item Frame size, set to 1.0 + "Item Render Scale" = 1.5 + + [building.gold_bars] + "Generate In Nether Fortress" = true + + [building.hollow_logs] + "Enable Auto Crawl" = true + + [building.industrial_palette] + "Enable Iron Plates" = true + "Enable Iron Ladder" = true + + [building.japanese_palette] + "Enable Paper Blocks" = true + "Enable Bamboo Mats" = true + + [building.leaf_carpet] + #This feature disables itself if any of the following mods are loaded: + # - immersive_weathering + # - woodworks + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [building.more_brick_types] + #This also comes with a utility recipe for Red Nether Bricks + "Enable Blue Nether Bricks" = true + #This also includes Red Sandstone Bricks and Soul Sandstone Bricks + "Enable Sandstone Bricks" = true + #This also includes Mossy Cobblestone Bricks + "Enable Cobblestone Bricks" = true + #Requires Cobblestone Bricks to be enabled + "Enable Blackstone Bricks" = true + #Requires Cobblestone Bricks to be enabled + "Enable Dirt Bricks" = true + #Requires Cobblestone Bricks to be enabled + "Enable Netherrack Bricks" = true + + [building.rainbow_lamps] + "Light Level" = 15 + #Whether Rainbow Lamps should be made from and themed on Corundum if that module is enabled. + "Use Corundum" = true + + [building.rope] + #Set to true to allow ropes to move Tile Entities even if Pistons Push TEs is disabled. + #Note that ropes will still use the same blacklist. + "Force Enable Move Tile Entities" = false + "Enable Dispenser Behavior" = true + #This feature disables itself if any of the following mods are loaded: + # - supplementaries + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [building.thatch] + #Allowed values: [0,1] + "Fall Damage Multiplier" = 0.5 + #This feature disables itself if any of the following mods are loaded: + # - environmental + # - goated + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [building.variant_bookshelves] + "Change Names" = true + #This feature disables itself if any of the following mods are loaded: + # - woodster + # - woodworks + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [building.variant_chests] + "Enable Reverting Wooden Chests" = true + "Replace Worldgen Chests" = true + #Chests to put in structures. It's preferred to use worldgen tags for this. The format per entry is "structure=chest", where "structure" is a structure ID, and "chest" is a block ID, which must correspond to a standard chest block. + "Structure Chests" = [] + #This feature disables itself if any of the following mods are loaded: + # - woodworks + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [building.variant_ladders] + "Change Names" = true + #This feature disables itself if any of the following mods are loaded: + # - woodster + # - woodworks + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [building.vertical_slabs] + #Should Walls and Panes attempt to connect to the side of Vertical Slabs? + "Allow Side Connections" = true + + [building.more_stone_variants] + "Enable Bricks" = true + "Enable Chiseled Bricks" = true + "Enable Pillar" = true + [management] - "Inventory Sorting" = false "Automatic Tool Restock" = false "Easy Transfering" = true "Expanded Item Interactions" = true "Hotbar Changer" = true + "Inventory Sorting" = false "Item Sharing" = true "Quick Armor Swapping" = true @@ -151,11 +337,182 @@ [management.quick_armor_swapping] "Swap Off Hand" = true +[tools] + Abacus = true + "Ambient Discs" = true + "Ancient Tomes" = true + "Beacon Redirection" = true + "Bottled Cloud" = true + "Color Runes" = true + "Endermosh Music Disc" = true + "Parrot Eggs" = true + "Pathfinder Maps" = true + Pickarang = true + "Seed Pouch" = true + "Skull Pikes" = true + "Slime In A Bucket" = true + "Torch Arrow" = true + Trowel = true + + [tools.abacus] + + [tools.abacus.highlight_color] + A = 0.4 + R = 0.0 + G = 0.0 + B = 0.0 + + [tools.ambient_discs] + "Drop On Spider Kill" = true + Volume = 3.0 + + [tools.ancient_tomes] + #Format is lootTable,weight. i.e. "minecraft:chests/stronghold_library,30" + "Loot Tables" = ["minecraft:chests/stronghold_library,20", "minecraft:chests/simple_dungeon,20", "minecraft:chests/bastion_treasure,25", "minecraft:chests/woodland_mansion,15", "minecraft:chests/nether_bridge,0", "minecraft:chests/underwater_ruin_big,0", "minecraft:chests/underwater_ruin_small,0", "minecraft:chests/ancient_city,4", "quark:misc/monster_box,5"] + "Item Quality" = 2 + "Normal Upgrade Cost" = 10 + "Limit Break Upgrade Cost" = 30 + "Valid Enchantments" = ["minecraft:feather_falling", "minecraft:thorns", "minecraft:sharpness", "minecraft:smite", "minecraft:bane_of_arthropods", "minecraft:knockback", "minecraft:fire_aspect", "minecraft:looting", "minecraft:sweeping", "minecraft:efficiency", "minecraft:unbreaking", "minecraft:fortune", "minecraft:power", "minecraft:punch", "minecraft:luck_of_the_sea", "minecraft:lure", "minecraft:loyalty", "minecraft:riptide", "minecraft:impaling", "minecraft:piercing"] + "Overleveled Books Glow Rainbow" = true + #When enabled, Efficiency VI Diamond and Netherite pickaxes can instamine Deepslate when under Haste 2 + "Deepslate Tweak" = true + "Deepslate Tweak Needs Haste2" = true + #Master Librarians will offer to exchange Ancient Tomes, provided you give them a max-level Enchanted Book of the Tome's enchantment too. + "Librarians Exchange Ancient Tomes" = true + #Applying a tome will also randomly curse your item + "Curse Gear" = false + #Allows combining tomes with normal books + "Combine With Books" = true + #Whether a sanity check is performed on the valid enchantments. If this is turned off, enchantments such as Silk Touch will be allowed to generate Ancient Tomes, if explicitly added to the Valid Enchantments. + "Sanity Check" = true + + [tools.beacon_redirection] + "Horizontal Move Limit" = 64 + "Allow Tinted Glass Transparency" = true + + [tools.bottled_cloud] + "Cloud Level Bottom" = 191 + "Cloud Level Top" = 196 + + [tools.color_runes] + "Dungeon Weight" = 10 + "Nether Fortress Weight" = 8 + "Jungle Temple Weight" = 8 + "Desert Temple Weight" = 8 + "Item Quality" = 0 + + [tools.endermosh_music_disc] + "Play Endermosh During Enderdragon Fight" = false + "Add To End City Loot" = true + "Loot Weight" = 5 + "Loot Quality" = 1 + + [tools.parrot_eggs] + #The chance feeding a parrot will produce an egg + Chance = 0.05 + #How long it takes to create an egg + "Egg Time" = 12000 + "Enable Special Awesome Parrot" = true + + [tools.pathfinder_maps] + #In this section you can add custom Pathfinder Maps. This works for both vanilla and modded biomes. + #Each custom map must be on its own line. + #The format for a custom map is as follows: + #,,,,, + #With the following descriptions: + # - being the biome's ID NAME. You can find vanilla names here - https://minecraft.wiki/w/Biome#Biome_IDs + # - being the Cartographer villager level required for the map to be unlockable + # - being the cheapest (in Emeralds) the map can be + # - being the most expensive (in Emeralds) the map can be + # - being a hex color (without the #) for the map to display. You can generate one here - https://htmlcolorcodes.com/ + #Here's an example of a map to locate Ice Mountains: + #minecraft:ice_mountains,2,8,14,7FE4FF + Customs = [] + #Set to false to make it so the default quark Pathfinder Map Built-In don't get added, and only the custom ones do + "Apply Default Trades" = true + #How many steps in the search should the Pathfinder's Quill do per tick? The higher this value, the faster it'll find a result, but the higher chance it'll lag the game while doing so + "Pathfinders Quill Speed" = 32 + #Experimental. Determines if quills should be multithreaded instead. Will ignore quill speed. This could drastically improve performance as it execute the logic off the main thread ideally causing no lag at all + "Multi Threaded" = true + #Allows retrying after a pathfinder quill fails to find a biome nearby. Turn off if you think its op + "Allow Retrying" = true + "Search Radius" = 6400 + "Xp From Trade" = 5 + "Add To Cartographer" = true + "Add To Wandering Trader Forced" = true + "Add To Wandering Trader Generic" = false + "Add To Wandering Trader Rare" = false + "Draw Hud" = true + "Hud On Top" = false + + [tools.pickarang] + "Enable Flamerang" = true + #Set this to true to use the recipe without the Heart of Diamond, even if the Heart of Diamond is enabled. + "Never Use Heart Of Diamond" = false + + [tools.pickarang.pickarang] + #How long it takes before the Pickarang starts returning to the player if it doesn't hit anything. + Timeout = 20 + #Pickarang harvest level. 2 is Iron, 3 is Diamond, 4 is Netherite. + "Harvest Level" = 3 + #Pickarang durability. Set to -1 to have the Pickarang be unbreakable. + Durability = 800 + #Pickarang max hardness breakable. 22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5. + "Max Hardness" = 20.0 + #How much damage the Pickarang deals when swung as an item + "Attack Damage" = 2 + #How many ticks do you have to wait between using the pickarang again + Cooldown = 10 + #Whether this pickarang type can act as a hoe. + "Can Act As Hoe" = false + #Whether this pickarang type can act as a shovel. + "Can Act As Shovel" = true + #Whether this pickarang type can act as an axe. + "Can Act As Axe" = true + + [tools.pickarang.flamerang] + #How long it takes before the Pickarang starts returning to the player if it doesn't hit anything. + Timeout = 20 + #Pickarang harvest level. 2 is Iron, 3 is Diamond, 4 is Netherite. + "Harvest Level" = 4 + #Pickarang durability. Set to -1 to have the Pickarang be unbreakable. + Durability = 1040 + #Pickarang max hardness breakable. 22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5. + "Max Hardness" = 20.0 + #How much damage the Pickarang deals when swung as an item + "Attack Damage" = 3 + #How many ticks do you have to wait between using the pickarang again + Cooldown = 10 + #Whether this pickarang type can act as a hoe. + "Can Act As Hoe" = false + #Whether this pickarang type can act as a shovel. + "Can Act As Shovel" = true + #Whether this pickarang type can act as an axe. + "Can Act As Axe" = true + + [tools.seed_pouch] + "Max Items" = 640 + "Show All Variants In Creative" = true + "Shift Range" = 3 + #Allow putting bone meal into the Seed Pouch (or anything else in the tag 'quark:seed_pouch_fertilizers') + "Allow Fertilizer" = true + "Fertilizer Shift Range" = 3 + + [tools.skull_pikes] + "Pike Range" = 5.0 + + [tools.torch_arrow] + "Extinguish On Miss" = false + + [tools.trowel] + #Amount of blocks placed is this value + 1. + #Set to 0 to make the Trowel unbreakable + #Allowed values: [0,) + "Trowel Max Durability" = 0 + [tweaks] - "Automatic Recipe Unlock" = false - "Simple Harvest" = false - "Slabs To Blocks" = false "Armed Armor Stands" = true + "Automatic Recipe Unlock" = false "Better Elytra Rocket" = true "Campfires Boost Elytra" = true "Compasses Work Everywhere" = true @@ -188,6 +545,8 @@ "Replace Scaffolding" = true "Safer Creatures" = true "Shulker Packing" = true + "Simple Harvest" = false + "Slabs To Blocks" = false "Slimes To Magma Cubes" = true "Snow Golem Player Heads" = true "Utility Recipes" = true @@ -195,51 +554,6 @@ "Villagers Follow Emeralds" = true "Zombie Villagers On Normal" = true - [tweaks.utility_recipes] - #Can two Logs be used to craft 16 sticks? - "Easy Sticks" = false - #Can any wool color be dyed? - "Dye Any Wool" = true - #Can other stone-like materials be used for crafting stone tools? - "Better Stone Tool Crafting" = true - #Can a dispenser be crafted by adding a bow to a dropper? - "Enable Dispenser" = true - #Can a repeater be crafted with the pattern for a redstone torch? - "Enable Repeater" = true - #Can you craft a minecart around blocks which can be placed inside? - "Enable Minecarts" = true - #Can you craft a boat around a chest to directly make a chest boat? - "Enable Chest Boats" = true - #Can you craft four chests at once using logs? - "Logs To Chests" = true - #Can Coral be crafted into dye? - "Coral To Dye" = true - #Can cookies, paper, and bread be crafted in a 2x2 crafting table? - "Bent Recipes" = true - #Can Rotten Flesh and Poisonous Potatoes be composted? - "Compostable Toxins" = true - #Does Dragon Breath return a bottle when used as a reagent or material? - "Effective Dragon Breath" = true - #Can torches can be used as fuel in furnaces? - "Torches Burn" = true - #Can bones be smelted down to bone meal? - "Bone Meal Utility" = true - #Can Charcoal be crafted into Black Dye? - "Charcoal To Black Dye" = true - #Can two Logs be used instead of a Chest to make a Hopper? - "Easy Hopper" = true - #Can raw ore blocks be smelted, taking 9x the time a normal item? - "Smelt Raw Ore Blocks" = true - - [tweaks.double_door_opening] - "Enable Doors" = true - "Enable Fence Gates" = true - #This feature disables itself if any of the following mods are loaded: - # - utilitix - #This is done to prevent content overlap. - #You can turn this on to force the feature to be loaded even if the above mods are also loaded. - "Ignore Anti Overlap" = true - [tweaks.automatic_recipe_unlock] #A list of recipe names that should NOT be added in by default "Ignored Recipes" = [] @@ -271,6 +585,15 @@ "Unrepairable Items" = [] "Enable Jei Hints" = true + [tweaks.double_door_opening] + "Enable Doors" = true + "Enable Fence Gates" = true + #This feature disables itself if any of the following mods are loaded: + # - utilitix + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + [tweaks.emotes] #The enabled default emotes. Remove from this list to disable them. You can also re-order them, if you feel like it. "Enabled Emotes" = ["no", "yes", "wave", "salute", "cheer", "clap", "think", "point", "shrug", "headbang", "weep", "facepalm"] @@ -406,10 +729,46 @@ #This is for blocks like sweet berry bushes, which have right click harvesting built in. "Right Clickable Blocks" = ["minecraft:sweet_berry_bush", "minecraft:cave_vines"] + [tweaks.utility_recipes] + #Can any wool color be dyed? + "Dye Any Wool" = true + #Can other stone-like materials be used for crafting stone tools? + "Better Stone Tool Crafting" = true + #Can a dispenser be crafted by adding a bow to a dropper? + "Enable Dispenser" = true + #Can a repeater be crafted with the pattern for a redstone torch? + "Enable Repeater" = true + #Can you craft a minecart around blocks which can be placed inside? + "Enable Minecarts" = true + #Can you craft a boat around a chest to directly make a chest boat? + "Enable Chest Boats" = true + #Can you craft four chests at once using logs? + "Logs To Chests" = true + #Can Coral be crafted into dye? + "Coral To Dye" = true + #Can cookies, paper, and bread be crafted in a 2x2 crafting table? + "Bent Recipes" = true + #Can Rotten Flesh and Poisonous Potatoes be composted? + "Compostable Toxins" = true + #Does Dragon Breath return a bottle when used as a reagent or material? + "Effective Dragon Breath" = true + #Can torches can be used as fuel in furnaces? + "Torches Burn" = true + #Can bones be smelted down to bone meal? + "Bone Meal Utility" = true + #Can Charcoal be crafted into Black Dye? + "Charcoal To Black Dye" = true + #Can two Logs be used instead of a Chest to make a Hopper? + "Easy Hopper" = true + #Can two Logs be used to craft 16 sticks? + "Easy Sticks" = false + #Can raw ore blocks be smelted, taking 9x the time a normal item? + "Smelt Raw Ore Blocks" = true + [world] - "Big Stone Clusters" = false "Ancient Wood" = true "Azalea Wood" = true + "Big Stone Clusters" = false "Blossom Trees" = true "Chorus Vegetation" = true Corundum = true @@ -987,477 +1346,6 @@ Biomes = ["minecraft:end_highlands"] "Is Blacklist" = false -[client] - "Back Button Keybind" = false - "Auto Walk Keybind" = true - "Buckets Show Inhabitants" = true - Camera = true - "Chest Searching" = true - "Elytra Indicator" = true - "Greener Grass" = true - "Improved Tooltips" = true - "Long Range Pick Block" = true - "Microcrafting Helper" = true - "Soul Candles" = true - "Usage Ticker" = true - "Uses For Curses" = true - "Variant Animal Textures" = true - "Wool Shuts Up Minecarts" = true - - [client.auto_walk_keybind] - "Draw Hud" = true - "Hud Height" = 10 - - [client.buckets_show_inhabitants] - "Show Axolotls" = true - "Show Crabs" = true - "Show Tropical Fish" = true - "Show Shiny Slime" = true - - [client.camera] - #Date format that will be displayed in screenshots. Must be a valid one (i.e. MM/dd/yyyy) - "Date Format" = "MM/dd/yyyy" - - [client.chest_searching] - - [client.chest_searching.overlay_color] - A = 0.67 - R = 0.0 - G = 0.0 - B = 0.0 - - [client.greener_grass] - "Affect Leaves" = true - "Affect Water" = false - "Block List" = ["minecraft:large_fern", "minecraft:tall_grass", "minecraft:grass_block", "minecraft:fern", "minecraft:grass", "minecraft:potted_fern", "minecraft:sugar_cane", "environmental:giant_tall_grass", "valhelsia_structures:grass_block"] - "Leaves List" = ["minecraft:spruce_leaves", "minecraft:birch_leaves", "minecraft:oak_leaves", "minecraft:jungle_leaves", "minecraft:acacia_leaves", "minecraft:dark_oak_leaves", "atmospheric:rosewood_leaves", "atmospheric:morado_leaves", "atmospheric:yucca_leaves", "autumnity:maple_leaves", "environmental:willow_leaves", "environmental:hanging_willow_leaves", "minecraft:vine"] - - [client.greener_grass.color_matrix] - R = [0.89, 0.0, 0.0] - G = [0.0, 1.11, 0.0] - B = [0.0, 0.0, 0.89] - - [client.greener_grass.water_matrix] - R = [0.86, 0.0, 0.0] - G = [0.0, 1.0, 0.22] - B = [0.0, 0.0, 1.22] - - [client.improved_tooltips] - "Attribute Tooltips" = true - "Food Tooltips" = true - "Shulker Tooltips" = true - "Map Tooltips" = true - "Enchanting Tooltips" = true - "Fuel Time Tooltips" = true - "Shulker Box Use Colors" = true - "Shulker Box Require Shift" = false - "Map Require Shift" = false - #The value of each shank of food. - #Tweak this when using mods like Hardcore Hunger which change that value. - "Food Divisor" = 2 - "Show Saturation" = true - "Food Compression Threshold" = 4 - "Fuel Time Divisor" = 200 - #Should item attributes be colored relative to your current equipped item? - #e.g. if wearing an Iron Helmet, the armor value in a Diamond Helmet will show as green, and vice versa would be red. - #If set to false, item attributes will show in white or red if they're negative values. - "Show Upgrade Status" = true - "Animate Up Down Arrows" = true - "Enchanting Stacks" = ["minecraft:diamond_sword", "minecraft:diamond_pickaxe", "minecraft:diamond_shovel", "minecraft:diamond_axe", "minecraft:diamond_hoe", "minecraft:diamond_helmet", "minecraft:diamond_chestplate", "minecraft:diamond_leggings", "minecraft:diamond_boots", "minecraft:shears", "minecraft:bow", "minecraft:fishing_rod", "minecraft:crossbow", "minecraft:trident", "minecraft:elytra", "minecraft:shield", "quark:pickarang", "supplementaries:slingshot", "supplementaries:bubble_blower", "farmersdelight:diamond_knife", "the_bumblezone:stinger_spear", "the_bumblezone:crystal_cannon", "the_bumblezone:honey_crystal_shield", "the_bumblezone:honey_bee_leggings_2"] - #A list of additional stacks to display on each enchantment - #The format is as follows: - #enchant_id=item1,item2,item3... - #So to display a carrot on a stick on a mending book, for example, you use: - #minecraft:mending=minecraft:carrot_on_a_stick - "Enchanting Additional Stacks" = [] - - [client.usage_ticker] - #Switch the armor display to the off hand side and the hand display to the main hand side - Invert = false - "Shift Left" = 0 - "Shift Right" = 0 - "Enable Main Hand" = true - "Enable Off Hand" = true - "Enable Armor" = true - - [client.uses_for_curses] - "Vanish Pumpkin Overlay" = true - "Bind Armor Stands With Player Heads" = true - - [client.variant_animal_textures] - "Enable Cow" = true - "Enable Pig" = true - "Enable Chicken" = true - "Enable Shiny Rabbit" = true - "Enable Shiny Llama" = true - "Enable Shiny Dolphin" = true - "Enable Shiny Slime" = true - "Enable L G B T Bees" = true - "Every Bee Is L G B T" = false - #The chance for an animal to have a special "Shiny" skin, like a shiny pokemon. This is 1 in X. Set to 0 to disable. - "Shiny Animal Chance" = 2048 - #If a shiny animal should emit occasional sparkles. - "Shiny Sparkles" = true - -[building] - "Celebratory Lamps" = true - "Compressed Blocks" = true - "Duskbound Blocks" = true - "Framed Glass" = true - "Glass Item Frame" = true - "Gold Bars" = true - Grate = true - Hedges = true - "Hollow Logs" = true - "Industrial Palette" = true - "Japanese Palette" = true - "Leaf Carpet" = true - Midori = true - "More Brick Types" = true - "More Mud Blocks" = true - "More Potted Plants" = true - "Nether Brick Fence Gate" = true - "Rainbow Lamps" = true - "Raw Metal Bricks" = true - Rope = true - "Shear Vines" = true - Shingles = true - "Soul Sandstone" = true - Stools = true - "Sturdy Stone" = false - Thatch = true - "Variant Bookshelves" = true - "Variant Chests" = false - "Variant Furnaces" = true - "Variant Ladders" = true - "Vertical Planks" = true - "Vertical Slabs" = true - "Wooden Posts" = true - "More Stone Variants" = true - - [building.celebratory_lamps] - "Light Level" = 15 - - [building.compressed_blocks] - "Charcoal Block and Blaze Lantern Stay On Fire Forever" = true - #Allowed values: [0,) - "Charcoal Block Fuel Time" = 16000 - #Allowed values: [0,) - "Blaze Lantern Fuel Time" = 24000 - #Allowed values: [0,) - "Stick Block Fuel Time" = 900 - "Enable Charcoal Block" = true - "Enable Sugar Cane Block" = true - "Enable Cactus Block" = true - "Enable Chorus Fruit Block" = true - "Enable Stick Block" = true - "Enable Apple Crate" = true - "Enable Golden Apple Crate" = true - "Enable Potato Crate" = true - "Enable Carrot Crate" = true - "Enable Golden Carrot Crate" = true - "Enable Beetroot Crate" = true - "Enable Cocoa Bean Sack" = true - "Enable Nether Wart Sack" = true - "Enable Gunpowder Sack" = true - "Enable Berry Sack" = true - "Enable Glow Berry Sack" = true - "Enable Blaze Lantern" = true - "Enable Bonded Leather" = true - "Enable Bonded Rabbit Hide" = true - - [building.glass_item_frame] - "Glass Item Frames Update Maps" = true - #Set to true for faster map updates. Default is every 3s - "Glass Item Frames Update Maps Every Tick" = false - #The scale at which items render in the Glass Item Frame. To match the vanilla Item Frame size, set to 1.0 - "Item Render Scale" = 1.5 - - [building.gold_bars] - "Generate In Nether Fortress" = true - - [building.hollow_logs] - "Enable Auto Crawl" = true - - [building.industrial_palette] - "Enable Iron Plates" = true - "Enable Iron Ladder" = true - - [building.japanese_palette] - "Enable Paper Blocks" = true - "Enable Bamboo Mats" = true - - [building.leaf_carpet] - #This feature disables itself if any of the following mods are loaded: - # - immersive_weathering - # - woodworks - #This is done to prevent content overlap. - #You can turn this on to force the feature to be loaded even if the above mods are also loaded. - "Ignore Anti Overlap" = false - - [building.more_brick_types] - #This also comes with a utility recipe for Red Nether Bricks - "Enable Blue Nether Bricks" = true - #This also includes Red Sandstone Bricks and Soul Sandstone Bricks - "Enable Sandstone Bricks" = true - #This also includes Mossy Cobblestone Bricks - "Enable Cobblestone Bricks" = true - #Requires Cobblestone Bricks to be enabled - "Enable Blackstone Bricks" = true - #Requires Cobblestone Bricks to be enabled - "Enable Dirt Bricks" = true - #Requires Cobblestone Bricks to be enabled - "Enable Netherrack Bricks" = true - - [building.rainbow_lamps] - "Light Level" = 15 - #Whether Rainbow Lamps should be made from and themed on Corundum if that module is enabled. - "Use Corundum" = true - - [building.rope] - #Set to true to allow ropes to move Tile Entities even if Pistons Push TEs is disabled. - #Note that ropes will still use the same blacklist. - "Force Enable Move Tile Entities" = false - "Enable Dispenser Behavior" = true - #This feature disables itself if any of the following mods are loaded: - # - supplementaries - #This is done to prevent content overlap. - #You can turn this on to force the feature to be loaded even if the above mods are also loaded. - "Ignore Anti Overlap" = false - - [building.thatch] - #Allowed values: [0,1] - "Fall Damage Multiplier" = 0.5 - #This feature disables itself if any of the following mods are loaded: - # - environmental - # - goated - #This is done to prevent content overlap. - #You can turn this on to force the feature to be loaded even if the above mods are also loaded. - "Ignore Anti Overlap" = false - - [building.variant_bookshelves] - "Change Names" = true - #This feature disables itself if any of the following mods are loaded: - # - woodster - # - woodworks - #This is done to prevent content overlap. - #You can turn this on to force the feature to be loaded even if the above mods are also loaded. - "Ignore Anti Overlap" = false - - [building.variant_chests] - "Enable Reverting Wooden Chests" = true - "Replace Worldgen Chests" = true - #Chests to put in structures. It's preferred to use worldgen tags for this. The format per entry is "structure=chest", where "structure" is a structure ID, and "chest" is a block ID, which must correspond to a standard chest block. - "Structure Chests" = [] - #This feature disables itself if any of the following mods are loaded: - # - woodworks - #This is done to prevent content overlap. - #You can turn this on to force the feature to be loaded even if the above mods are also loaded. - "Ignore Anti Overlap" = false - - [building.variant_ladders] - "Change Names" = true - #This feature disables itself if any of the following mods are loaded: - # - woodster - # - woodworks - #This is done to prevent content overlap. - #You can turn this on to force the feature to be loaded even if the above mods are also loaded. - "Ignore Anti Overlap" = false - - [building.vertical_slabs] - #Should Walls and Panes attempt to connect to the side of Vertical Slabs? - "Allow Side Connections" = true - - [building.more_stone_variants] - "Enable Bricks" = true - "Enable Chiseled Bricks" = true - "Enable Pillar" = true - -[categories] - automation = true - building = true - management = true - tools = true - tweaks = true - world = true - mobs = true - client = true - experimental = true - oddities = true - -[tools] - Abacus = true - "Ambient Discs" = true - "Ancient Tomes" = true - "Beacon Redirection" = true - "Bottled Cloud" = true - "Color Runes" = true - "Endermosh Music Disc" = true - "Parrot Eggs" = true - "Pathfinder Maps" = true - Pickarang = true - "Seed Pouch" = true - "Skull Pikes" = true - "Slime In A Bucket" = true - "Torch Arrow" = true - Trowel = true - - [tools.abacus] - - [tools.abacus.highlight_color] - A = 0.4 - R = 0.0 - G = 0.0 - B = 0.0 - - [tools.ambient_discs] - "Drop On Spider Kill" = true - Volume = 3.0 - - [tools.ancient_tomes] - #Format is lootTable,weight. i.e. "minecraft:chests/stronghold_library,30" - "Loot Tables" = ["minecraft:chests/stronghold_library,20", "minecraft:chests/simple_dungeon,20", "minecraft:chests/bastion_treasure,25", "minecraft:chests/woodland_mansion,15", "minecraft:chests/nether_bridge,0", "minecraft:chests/underwater_ruin_big,0", "minecraft:chests/underwater_ruin_small,0", "minecraft:chests/ancient_city,4", "quark:misc/monster_box,5"] - "Item Quality" = 2 - "Normal Upgrade Cost" = 10 - "Limit Break Upgrade Cost" = 30 - "Valid Enchantments" = ["minecraft:feather_falling", "minecraft:thorns", "minecraft:sharpness", "minecraft:smite", "minecraft:bane_of_arthropods", "minecraft:knockback", "minecraft:fire_aspect", "minecraft:looting", "minecraft:sweeping", "minecraft:efficiency", "minecraft:unbreaking", "minecraft:fortune", "minecraft:power", "minecraft:punch", "minecraft:luck_of_the_sea", "minecraft:lure", "minecraft:loyalty", "minecraft:riptide", "minecraft:impaling", "minecraft:piercing"] - "Overleveled Books Glow Rainbow" = true - #When enabled, Efficiency VI Diamond and Netherite pickaxes can instamine Deepslate when under Haste 2 - "Deepslate Tweak" = true - "Deepslate Tweak Needs Haste2" = true - #Master Librarians will offer to exchange Ancient Tomes, provided you give them a max-level Enchanted Book of the Tome's enchantment too. - "Librarians Exchange Ancient Tomes" = true - #Applying a tome will also randomly curse your item - "Curse Gear" = false - #Allows combining tomes with normal books - "Combine With Books" = true - #Whether a sanity check is performed on the valid enchantments. If this is turned off, enchantments such as Silk Touch will be allowed to generate Ancient Tomes, if explicitly added to the Valid Enchantments. - "Sanity Check" = true - - [tools.beacon_redirection] - "Horizontal Move Limit" = 64 - "Allow Tinted Glass Transparency" = true - - [tools.bottled_cloud] - "Cloud Level Bottom" = 191 - "Cloud Level Top" = 196 - - [tools.color_runes] - "Dungeon Weight" = 10 - "Nether Fortress Weight" = 8 - "Jungle Temple Weight" = 8 - "Desert Temple Weight" = 8 - "Item Quality" = 0 - - [tools.endermosh_music_disc] - "Play Endermosh During Enderdragon Fight" = false - "Add To End City Loot" = true - "Loot Weight" = 5 - "Loot Quality" = 1 - - [tools.parrot_eggs] - #The chance feeding a parrot will produce an egg - Chance = 0.05 - #How long it takes to create an egg - "Egg Time" = 12000 - "Enable Special Awesome Parrot" = true - - [tools.pathfinder_maps] - #In this section you can add custom Pathfinder Maps. This works for both vanilla and modded biomes. - #Each custom map must be on its own line. - #The format for a custom map is as follows: - #,,,,, - #With the following descriptions: - # - being the biome's ID NAME. You can find vanilla names here - https://minecraft.wiki/w/Biome#Biome_IDs - # - being the Cartographer villager level required for the map to be unlockable - # - being the cheapest (in Emeralds) the map can be - # - being the most expensive (in Emeralds) the map can be - # - being a hex color (without the #) for the map to display. You can generate one here - https://htmlcolorcodes.com/ - #Here's an example of a map to locate Ice Mountains: - #minecraft:ice_mountains,2,8,14,7FE4FF - Customs = [] - #Set to false to make it so the default quark Pathfinder Map Built-In don't get added, and only the custom ones do - "Apply Default Trades" = true - #How many steps in the search should the Pathfinder's Quill do per tick? The higher this value, the faster it'll find a result, but the higher chance it'll lag the game while doing so - "Pathfinders Quill Speed" = 32 - #Experimental. Determines if quills should be multithreaded instead. Will ignore quill speed. This could drastically improve performance as it execute the logic off the main thread ideally causing no lag at all - "Multi Threaded" = true - #Allows retrying after a pathfinder quill fails to find a biome nearby. Turn off if you think its op - "Allow Retrying" = true - "Search Radius" = 6400 - "Xp From Trade" = 5 - "Add To Cartographer" = true - "Add To Wandering Trader Forced" = true - "Add To Wandering Trader Generic" = false - "Add To Wandering Trader Rare" = false - "Draw Hud" = true - "Hud On Top" = false - - [tools.pickarang] - "Enable Flamerang" = true - #Set this to true to use the recipe without the Heart of Diamond, even if the Heart of Diamond is enabled. - "Never Use Heart Of Diamond" = false - - [tools.pickarang.pickarang] - #How long it takes before the Pickarang starts returning to the player if it doesn't hit anything. - Timeout = 20 - #Pickarang harvest level. 2 is Iron, 3 is Diamond, 4 is Netherite. - "Harvest Level" = 3 - #Pickarang durability. Set to -1 to have the Pickarang be unbreakable. - Durability = 800 - #Pickarang max hardness breakable. 22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5. - "Max Hardness" = 20.0 - #How much damage the Pickarang deals when swung as an item - "Attack Damage" = 2 - #How many ticks do you have to wait between using the pickarang again - Cooldown = 10 - #Whether this pickarang type can act as a hoe. - "Can Act As Hoe" = false - #Whether this pickarang type can act as a shovel. - "Can Act As Shovel" = true - #Whether this pickarang type can act as an axe. - "Can Act As Axe" = true - - [tools.pickarang.flamerang] - #How long it takes before the Pickarang starts returning to the player if it doesn't hit anything. - Timeout = 20 - #Pickarang harvest level. 2 is Iron, 3 is Diamond, 4 is Netherite. - "Harvest Level" = 4 - #Pickarang durability. Set to -1 to have the Pickarang be unbreakable. - Durability = 1040 - #Pickarang max hardness breakable. 22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5. - "Max Hardness" = 20.0 - #How much damage the Pickarang deals when swung as an item - "Attack Damage" = 3 - #How many ticks do you have to wait between using the pickarang again - Cooldown = 10 - #Whether this pickarang type can act as a hoe. - "Can Act As Hoe" = false - #Whether this pickarang type can act as a shovel. - "Can Act As Shovel" = true - #Whether this pickarang type can act as an axe. - "Can Act As Axe" = true - - [tools.seed_pouch] - "Max Items" = 640 - "Show All Variants In Creative" = true - "Shift Range" = 3 - #Allow putting bone meal into the Seed Pouch (or anything else in the tag 'quark:seed_pouch_fertilizers') - "Allow Fertilizer" = true - "Fertilizer Shift Range" = 3 - - [tools.skull_pikes] - "Pike Range" = 5.0 - - [tools.torch_arrow] - "Extinguish On Miss" = false - - [tools.trowel] - #Amount of blocks placed is this value + 1. - #Set to 0 to make the Trowel unbreakable - #Allowed values: [0,) - "Trowel Max Durability" = 0 - [mobs] Crabs = true Forgotten = true @@ -1663,6 +1551,118 @@ Biomes = ["minecraft:soul_sand_valley"] "Is Blacklist" = false +[client] + "Auto Walk Keybind" = true + "Back Button Keybind" = false + "Buckets Show Inhabitants" = true + Camera = true + "Chest Searching" = true + "Elytra Indicator" = true + "Greener Grass" = true + "Improved Tooltips" = true + "Long Range Pick Block" = true + "Microcrafting Helper" = true + "Soul Candles" = true + "Usage Ticker" = true + "Uses For Curses" = true + "Variant Animal Textures" = true + "Wool Shuts Up Minecarts" = true + + [client.auto_walk_keybind] + "Draw Hud" = true + "Hud Height" = 10 + + [client.buckets_show_inhabitants] + "Show Axolotls" = true + "Show Crabs" = true + "Show Tropical Fish" = true + "Show Shiny Slime" = true + + [client.camera] + #Date format that will be displayed in screenshots. Must be a valid one (i.e. MM/dd/yyyy) + "Date Format" = "MM/dd/yyyy" + + [client.chest_searching] + + [client.chest_searching.overlay_color] + A = 0.67 + R = 0.0 + G = 0.0 + B = 0.0 + + [client.greener_grass] + "Affect Leaves" = true + "Affect Water" = false + "Block List" = ["minecraft:large_fern", "minecraft:tall_grass", "minecraft:grass_block", "minecraft:fern", "minecraft:grass", "minecraft:potted_fern", "minecraft:sugar_cane", "environmental:giant_tall_grass", "valhelsia_structures:grass_block"] + "Leaves List" = ["minecraft:spruce_leaves", "minecraft:birch_leaves", "minecraft:oak_leaves", "minecraft:jungle_leaves", "minecraft:acacia_leaves", "minecraft:dark_oak_leaves", "atmospheric:rosewood_leaves", "atmospheric:morado_leaves", "atmospheric:yucca_leaves", "autumnity:maple_leaves", "environmental:willow_leaves", "environmental:hanging_willow_leaves", "minecraft:vine"] + + [client.greener_grass.color_matrix] + R = [0.89, 0.0, 0.0] + G = [0.0, 1.11, 0.0] + B = [0.0, 0.0, 0.89] + + [client.greener_grass.water_matrix] + R = [0.86, 0.0, 0.0] + G = [0.0, 1.0, 0.22] + B = [0.0, 0.0, 1.22] + + [client.improved_tooltips] + "Attribute Tooltips" = true + "Food Tooltips" = true + "Shulker Tooltips" = true + "Map Tooltips" = true + "Enchanting Tooltips" = true + "Fuel Time Tooltips" = true + "Shulker Box Use Colors" = true + "Shulker Box Require Shift" = false + "Map Require Shift" = false + #The value of each shank of food. + #Tweak this when using mods like Hardcore Hunger which change that value. + "Food Divisor" = 2 + "Show Saturation" = true + "Food Compression Threshold" = 4 + "Fuel Time Divisor" = 200 + #Should item attributes be colored relative to your current equipped item? + #e.g. if wearing an Iron Helmet, the armor value in a Diamond Helmet will show as green, and vice versa would be red. + #If set to false, item attributes will show in white or red if they're negative values. + "Show Upgrade Status" = true + "Animate Up Down Arrows" = true + "Enchanting Stacks" = ["minecraft:diamond_sword", "minecraft:diamond_pickaxe", "minecraft:diamond_shovel", "minecraft:diamond_axe", "minecraft:diamond_hoe", "minecraft:diamond_helmet", "minecraft:diamond_chestplate", "minecraft:diamond_leggings", "minecraft:diamond_boots", "minecraft:shears", "minecraft:bow", "minecraft:fishing_rod", "minecraft:crossbow", "minecraft:trident", "minecraft:elytra", "minecraft:shield", "quark:pickarang", "supplementaries:slingshot", "supplementaries:bubble_blower", "farmersdelight:diamond_knife", "the_bumblezone:stinger_spear", "the_bumblezone:crystal_cannon", "the_bumblezone:honey_crystal_shield", "the_bumblezone:honey_bee_leggings_2"] + #A list of additional stacks to display on each enchantment + #The format is as follows: + #enchant_id=item1,item2,item3... + #So to display a carrot on a stick on a mending book, for example, you use: + #minecraft:mending=minecraft:carrot_on_a_stick + "Enchanting Additional Stacks" = [] + + [client.usage_ticker] + #Switch the armor display to the off hand side and the hand display to the main hand side + Invert = false + "Shift Left" = 0 + "Shift Right" = 0 + "Enable Main Hand" = true + "Enable Off Hand" = true + "Enable Armor" = true + + [client.uses_for_curses] + "Vanish Pumpkin Overlay" = true + "Bind Armor Stands With Player Heads" = true + + [client.variant_animal_textures] + "Enable Cow" = true + "Enable Pig" = true + "Enable Chicken" = true + "Enable Shiny Rabbit" = true + "Enable Shiny Llama" = true + "Enable Shiny Dolphin" = true + "Enable Shiny Slime" = true + "Enable L G B T Bees" = true + "Every Bee Is L G B T" = false + #The chance for an animal to have a special "Shiny" skin, like a shiny pokemon. This is 1 in X. Set to 0 to disable. + "Shiny Animal Chance" = 2048 + #If a shiny animal should emit occasional sparkles. + "Shiny Sparkles" = true + [experimental] "Adjustable Chat" = false "Climate Control Remover" = false