config: aether redux

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Snogard 2025-02-10 00:04:24 +01:00
parent 24e18eb61b
commit 9b7c53fea9
3 changed files with 190 additions and 0 deletions

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[Rendering]
[Rendering."Mob Model Upgrades"]
#Makes Moas resemble their Mutation models
"Moa Model Upgrade" = true
#Determines which model variation to use for the Moa. Refreshed is sort of a preview for a future design that will be used, the two legacy ones are from the old Moa Foot Type config to change between peaceful-appearing toes and menacing talons for the feet.
#Allowed Values: refreshed, legacy_toes, legacy_talons
"Moa Model Type" = "refreshed"
#Makes Cockatrices look far better
"Cockatrice Model Upgrade" = true
#Determines which model variation to use for the Cockatrice. Refreshed is sort of a preview for a future design that will be used, the legacy one uses Redux's previous iteration.
#Allowed Values: refreshed, legacy
"Cockatrice Model Type" = "refreshed"
#Improves the model for Sentries, giving them a new model and a springy jump animation
"Sentry Model Upgrade" = true
#Whether or not to use the upgraded Mimic model. Note that unless you use sync_with_server, there may be hitbox differences.
#Allowed Values: sync_with_server, modern_override, classic_override
"Mimic Model Upgrade" = "sync_with_server"
#Gives the Sheepuff's model some touchups and improvements
"Sheepuff Model Upgrade" = true
#Gives the Phyg's model some touchups and improvements
"Phyg Model Upgrade" = true
#Gives the Flying Cow's model some touchups and improvements
"Flying Cow Model Upgrade" = true
[Rendering.GUI]
[Rendering.GUI.Menu]
#Current folder used for the menu panorama
"Menu Directory" = "cloudcaps"
#Which menu panorama directories to cycle between. Make empty to disable cycling logic
"Menu Choices" = ["skyfields", "dungeon", "blight", "cloudcaps", "gilded"]
#Randomize menu panorama ranther than cycling in order.
"Randomize Menu Cycling" = false
#Center the mod's logo in the menu
"Center Aether: Redux Logo" = true
[Rendering.Particles]
#Improves the leaf particles for Golden Oaks, Gilded Oaks, and Crystal Trees, based on Minecraft 1.20's new cherry tree particles.
"Better Leaf Particles" = true
[Fixes]
#Fixes a forge/neoforge bug causing biome modifiers to not be able to change grass colors, so Redux can have vanilla grass use vanilla colors in the Aether
"Fix Biome Modifier Grass Bug" = true
[Audio]
#Enables a slamming sound for mimics when using the new model. Disable if it gets too annoying XD
"Mimic Slam Sound Effect" = true
#Gives sounds to the other clouds for the Aether: Genesis when it is installed
"Aercloud Ability Sounds" = true
[Internal]
#Internal value to do menu changes. Set this to false in modpacks if you want to use your own menu.
"First Startup - Menu Setup" = false
#Internal value to change an Aether config, giving a nicer lightmap in the dimension.
"First Startup - Lightmap Change" = false
#Value used to track the version of the Aether: Redux most recently used.
"Version ID" = "2.0.18"

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["Gameplay Changes"]
["Gameplay Changes"."Existing Mob Changes"]
#Makes Cockatrices shoot at you and chase you if they hit you. Also disables Cockatrice spawns in the Blight. Requires world restart to refresh existing mob AI.
"Improved Cockatrice Behavior" = true
#Makes Cockatrices burn in daylight. Requires world restart to refresh existing mob AI.
"Cockatrices burn in daylight" = false
#Gives Swets less irritating behavior, based on their behavior in older builds of the Paradise Lost mod. Requires world restart to refresh existing mob AI.
"PL-Like Swet Behavior" = true
#Decreases the size of mimics. Intended to be used with the client-side model. Requires an MC restart
"Smaller Mimic Hitbox" = true
#Causes mobs to try to avoid walking on quicksoil.
"Mobs Avoid Quicksoil" = true
["Gameplay Changes".Loot]
#Enables the Valkyrie Ring as a drop from Valkyries
"Valkyrie Ring" = true
["Gameplay Changes"."Mob Spawns"]
#Allows Endermen to spawn in the Aether
"Enderman Spawns" = false
#Allows Vanilla Swets to spawn in the Aether
"Vanilla Swet Spawns" = true
["Gameplay Changes"."Existing Content Alterations"]
#Nerfs Gummy Swets, but also makes them craftable. Note: Requires the Aether's Gummy Swet Healing config to be false to properly nerf the hunger effect. Requires datapack reload.
"Nerf Gummy Swets" = true
#Makes some Aether blocks take a bit longer to break, as they are extremely quick currently
"Consistent Mining Speeds" = false
#Changes quicksoil between various behaviors. Genesis is the most chaotic, highlands is the most fine-tuned, classic is the original
#Allowed Values: classic, genesis, highlands
"Quicksoil Movement System" = "highlands"
#Replaces Enchanted Gravitite with Gravitite Ingots. The blocks of this have the original floating behavior.
"Gravitite Ingots" = true
#Makes Light Dungeon stones use better recipes
"Better Light Dungeon Stone Recipes" = true
["Gameplay Changes".Additions]
#Use Raw ores for different Aether metals.
"Raw Ores" = true
["Gameplay Changes".Misc]
#Changes the hitboxes of vanilla double plants. Disable if it causes odd behavior.
"Change Double Plant Hitboxes" = true
#Makes blockstate conversion sounds (ambrosium, swet ball) better
"Better Conversion Sounds" = true
[Worldgen]
#Uses an alternative island noise for the Aether. By default, this is disabled with the Ancient Aether mod installed.
#Allowed Values: TRUE, FALSE, WITHOUT_AA
"Redux Noise" = "without_aa"
[Worldgen."Additional Features"]
#Enables Mossy Holystone as an ore. Configurable so that if you disable it, it's easier to tell if you've come across a dungeon.
"Mossy Holystone Ores" = true
#Enables Enchanted/Gilded vines on trees
"Enable Enchanted and Gilded Vines" = true
#Enables roots made of logs and log walls on the sides of Large Cloudcap mushrooms and Blightwillow trees.
"Wall Roots on Blightwillows and Large Cloudcaps" = true
#Uses the legacy design for the gilded groves, instead of the new one added in 2.0.17 that is an inbetween of 2.0 and 2.1's designs
"Legacy Gilded Groves Design" = false
[Worldgen."Additional Features"."Cloud Layer"]
#Replaces the Aether's large cloud features with a new and improved noise-based cloud layer.
"Cloud Layer Generation" = true
#Minimum value for the cloud layer's noise threshold
#Range: -4.0 ~ 4.0
"Cloud Layer Threshold Min" = 0.0
#Maximum value for the cloud layer's noise threshold
#Range: -4.0 ~ 4.0
"Cloud Layer Threshold Max" = 1.0
[Worldgen."Bronze Dungeon"]
#Adds dungeon mobs from the Aether: Genesis to the spawners added to the Bronze Dungeon if it is installed
#Allowed Values: sentry_only, all, no_golems
"Genesis Mobs in Spawners" = "all"
#Upgrades the Bronze Dungeon structure with new blocks and more depth
"Bronze Dungeon Upgrade" = true
[Worldgen.Biomes]
#When enabled, any biome value config changes will be reset. It is recommended that you disable this if you want to keep any custom biome parameters you may have set.
"Auto-Reset Biome Values" = true
#The value of Redux's biome region size. Larger values correspond to larger biome clumps
"Region Size" = 20
#Improves the water color of Aether biomes, making the color match the rest of the dimension better
"Better Water Color" = true
#Alters the sky colors of the Aether, to be a bit more in line with vanilla. Also adds some new unique colors as well to some of Redux's new biomes
"Alternate Sky Colors" = true
#Enables the Blight biome.
"Enable the Blight" = true
#Enables the Gilded Groves and Gilded Grasslands biomes.
"Enable Gilded Biomes" = true
#Enables the Frosted Tundra and Glacial Tagia biomes.
"Enable Snowy Biomes" = true
#Enables the Skyfields biome.
"Enable Skyfields" = true
#Enables the Cloudcaps biome.
"Enable the Cloudcaps" = true
#Enables the Skyroot Shrublands biome.
"Enable Skyroot Shrublands" = true
#Uses Enchanted Aether Grass for the ground in the Gilded Groves. May require a Minecraft restart.
"Enchanted Gilded Grass" = true
[Internal]
#Internal value, used to decide if the Aeroblender configs should be changed
"First Startup - Aeroblender Setup" = true

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{
"mob": {
"purple_aechor_plants": true,
"cockatrice_texture": "blighted"
},
"item": {
"veridium_type": "modern",
"swet_ball_type": "gel"
},
"tintable_grass": true,
"mob_sounds": {
"better_sentry_sounds": true,
"better_cockatrice_sounds": false,
"better_aerwhale_sounds": true,
"better_mimic_awaken_sound": true,
"better_slider_sounds": true,
"better_aechor_sounds": true,
"better_moa_sounds": false,
"better_tempest_sounds": true
},
"use_jappafied_textures": false
}