config: aether redux
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config/aether_redux_client.toml
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config/aether_redux_client.toml
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[Rendering]
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[Rendering."Mob Model Upgrades"]
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#Makes Moas resemble their Mutation models
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"Moa Model Upgrade" = true
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#Determines which model variation to use for the Moa. Refreshed is sort of a preview for a future design that will be used, the two legacy ones are from the old Moa Foot Type config to change between peaceful-appearing toes and menacing talons for the feet.
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#Allowed Values: refreshed, legacy_toes, legacy_talons
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"Moa Model Type" = "refreshed"
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#Makes Cockatrices look far better
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"Cockatrice Model Upgrade" = true
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#Determines which model variation to use for the Cockatrice. Refreshed is sort of a preview for a future design that will be used, the legacy one uses Redux's previous iteration.
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#Allowed Values: refreshed, legacy
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"Cockatrice Model Type" = "refreshed"
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#Improves the model for Sentries, giving them a new model and a springy jump animation
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"Sentry Model Upgrade" = true
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#Whether or not to use the upgraded Mimic model. Note that unless you use sync_with_server, there may be hitbox differences.
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#Allowed Values: sync_with_server, modern_override, classic_override
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"Mimic Model Upgrade" = "sync_with_server"
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#Gives the Sheepuff's model some touchups and improvements
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"Sheepuff Model Upgrade" = true
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#Gives the Phyg's model some touchups and improvements
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"Phyg Model Upgrade" = true
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#Gives the Flying Cow's model some touchups and improvements
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"Flying Cow Model Upgrade" = true
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[Rendering.GUI]
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[Rendering.GUI.Menu]
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#Current folder used for the menu panorama
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"Menu Directory" = "cloudcaps"
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#Which menu panorama directories to cycle between. Make empty to disable cycling logic
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"Menu Choices" = ["skyfields", "dungeon", "blight", "cloudcaps", "gilded"]
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#Randomize menu panorama ranther than cycling in order.
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"Randomize Menu Cycling" = false
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#Center the mod's logo in the menu
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"Center Aether: Redux Logo" = true
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[Rendering.Particles]
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#Improves the leaf particles for Golden Oaks, Gilded Oaks, and Crystal Trees, based on Minecraft 1.20's new cherry tree particles.
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"Better Leaf Particles" = true
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[Fixes]
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#Fixes a forge/neoforge bug causing biome modifiers to not be able to change grass colors, so Redux can have vanilla grass use vanilla colors in the Aether
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"Fix Biome Modifier Grass Bug" = true
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[Audio]
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#Enables a slamming sound for mimics when using the new model. Disable if it gets too annoying XD
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"Mimic Slam Sound Effect" = true
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#Gives sounds to the other clouds for the Aether: Genesis when it is installed
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"Aercloud Ability Sounds" = true
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[Internal]
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#Internal value to do menu changes. Set this to false in modpacks if you want to use your own menu.
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"First Startup - Menu Setup" = false
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#Internal value to change an Aether config, giving a nicer lightmap in the dimension.
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"First Startup - Lightmap Change" = false
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#Value used to track the version of the Aether: Redux most recently used.
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"Version ID" = "2.0.18"
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config/aether_redux_common.toml
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config/aether_redux_common.toml
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["Gameplay Changes"]
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["Gameplay Changes"."Existing Mob Changes"]
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#Makes Cockatrices shoot at you and chase you if they hit you. Also disables Cockatrice spawns in the Blight. Requires world restart to refresh existing mob AI.
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"Improved Cockatrice Behavior" = true
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#Makes Cockatrices burn in daylight. Requires world restart to refresh existing mob AI.
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"Cockatrices burn in daylight" = false
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#Gives Swets less irritating behavior, based on their behavior in older builds of the Paradise Lost mod. Requires world restart to refresh existing mob AI.
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"PL-Like Swet Behavior" = true
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#Decreases the size of mimics. Intended to be used with the client-side model. Requires an MC restart
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"Smaller Mimic Hitbox" = true
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#Causes mobs to try to avoid walking on quicksoil.
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"Mobs Avoid Quicksoil" = true
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["Gameplay Changes".Loot]
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#Enables the Valkyrie Ring as a drop from Valkyries
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"Valkyrie Ring" = true
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["Gameplay Changes"."Mob Spawns"]
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#Allows Endermen to spawn in the Aether
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"Enderman Spawns" = false
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#Allows Vanilla Swets to spawn in the Aether
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"Vanilla Swet Spawns" = true
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["Gameplay Changes"."Existing Content Alterations"]
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#Nerfs Gummy Swets, but also makes them craftable. Note: Requires the Aether's Gummy Swet Healing config to be false to properly nerf the hunger effect. Requires datapack reload.
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"Nerf Gummy Swets" = true
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#Makes some Aether blocks take a bit longer to break, as they are extremely quick currently
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"Consistent Mining Speeds" = false
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#Changes quicksoil between various behaviors. Genesis is the most chaotic, highlands is the most fine-tuned, classic is the original
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#Allowed Values: classic, genesis, highlands
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"Quicksoil Movement System" = "highlands"
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#Replaces Enchanted Gravitite with Gravitite Ingots. The blocks of this have the original floating behavior.
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"Gravitite Ingots" = true
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#Makes Light Dungeon stones use better recipes
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"Better Light Dungeon Stone Recipes" = true
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["Gameplay Changes".Additions]
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#Use Raw ores for different Aether metals.
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"Raw Ores" = true
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["Gameplay Changes".Misc]
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#Changes the hitboxes of vanilla double plants. Disable if it causes odd behavior.
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"Change Double Plant Hitboxes" = true
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#Makes blockstate conversion sounds (ambrosium, swet ball) better
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"Better Conversion Sounds" = true
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[Worldgen]
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#Uses an alternative island noise for the Aether. By default, this is disabled with the Ancient Aether mod installed.
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#Allowed Values: TRUE, FALSE, WITHOUT_AA
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"Redux Noise" = "without_aa"
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[Worldgen."Additional Features"]
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#Enables Mossy Holystone as an ore. Configurable so that if you disable it, it's easier to tell if you've come across a dungeon.
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"Mossy Holystone Ores" = true
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#Enables Enchanted/Gilded vines on trees
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"Enable Enchanted and Gilded Vines" = true
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#Enables roots made of logs and log walls on the sides of Large Cloudcap mushrooms and Blightwillow trees.
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"Wall Roots on Blightwillows and Large Cloudcaps" = true
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#Uses the legacy design for the gilded groves, instead of the new one added in 2.0.17 that is an inbetween of 2.0 and 2.1's designs
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"Legacy Gilded Groves Design" = false
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[Worldgen."Additional Features"."Cloud Layer"]
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#Replaces the Aether's large cloud features with a new and improved noise-based cloud layer.
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"Cloud Layer Generation" = true
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#Minimum value for the cloud layer's noise threshold
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#Range: -4.0 ~ 4.0
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"Cloud Layer Threshold Min" = 0.0
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#Maximum value for the cloud layer's noise threshold
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#Range: -4.0 ~ 4.0
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"Cloud Layer Threshold Max" = 1.0
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[Worldgen."Bronze Dungeon"]
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#Adds dungeon mobs from the Aether: Genesis to the spawners added to the Bronze Dungeon if it is installed
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#Allowed Values: sentry_only, all, no_golems
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"Genesis Mobs in Spawners" = "all"
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#Upgrades the Bronze Dungeon structure with new blocks and more depth
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"Bronze Dungeon Upgrade" = true
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[Worldgen.Biomes]
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#When enabled, any biome value config changes will be reset. It is recommended that you disable this if you want to keep any custom biome parameters you may have set.
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"Auto-Reset Biome Values" = true
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#The value of Redux's biome region size. Larger values correspond to larger biome clumps
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"Region Size" = 20
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#Improves the water color of Aether biomes, making the color match the rest of the dimension better
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"Better Water Color" = true
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#Alters the sky colors of the Aether, to be a bit more in line with vanilla. Also adds some new unique colors as well to some of Redux's new biomes
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"Alternate Sky Colors" = true
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#Enables the Blight biome.
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"Enable the Blight" = true
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#Enables the Gilded Groves and Gilded Grasslands biomes.
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"Enable Gilded Biomes" = true
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#Enables the Frosted Tundra and Glacial Tagia biomes.
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"Enable Snowy Biomes" = true
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#Enables the Skyfields biome.
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"Enable Skyfields" = true
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#Enables the Cloudcaps biome.
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"Enable the Cloudcaps" = true
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#Enables the Skyroot Shrublands biome.
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"Enable Skyroot Shrublands" = true
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#Uses Enchanted Aether Grass for the ground in the Gilded Groves. May require a Minecraft restart.
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"Enchanted Gilded Grass" = true
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[Internal]
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#Internal value, used to decide if the Aeroblender configs should be changed
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"First Startup - Aeroblender Setup" = true
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config/aether_redux_pack_config.json
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config/aether_redux_pack_config.json
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{
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"mob": {
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"purple_aechor_plants": true,
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"cockatrice_texture": "blighted"
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},
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"item": {
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"veridium_type": "modern",
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"swet_ball_type": "gel"
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},
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"tintable_grass": true,
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"mob_sounds": {
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"better_sentry_sounds": true,
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"better_cockatrice_sounds": false,
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"better_aerwhale_sounds": true,
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"better_mimic_awaken_sound": true,
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"better_slider_sounds": true,
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"better_aechor_sounds": true,
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"better_moa_sounds": false,
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"better_tempest_sounds": true
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},
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"use_jappafied_textures": false
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}
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