diff --git a/config/amendments-client.toml b/config/amendments-client.toml index 43cf0df..1b55400 100644 --- a/config/amendments-client.toml +++ b/config/amendments-client.toml @@ -35,13 +35,13 @@ sign_attachment = true [hanging_sign.swing_physics] - min_angle = 0.79999995 - collision_force = 15.0 - damping = 0.525 - collision_inertia = 1.0 - collision_considers_entity_hitbox = true frequency = 0.6 + collision_considers_entity_hitbox = true + collision_inertia = 1.0 + collision_force = 15.0 + min_angle = 0.79999995 max_angle = 60.0 + damping = 0.525 [lantern] #Makes wall lantern use a simple block model instead of the animated tile entity renderer. This will make them render much faster but will also remove the animationNote that this option only affect lanterns close by as the one far away render as fast by default @@ -55,13 +55,13 @@ lantern_item_holding_up = false [lantern.swing_physics] - min_angle = 0.79999995 - collision_force = 15.0 - damping = 0.525 - collision_inertia = 1.0 - collision_considers_entity_hitbox = true frequency = 0.6 + collision_considers_entity_hitbox = true + collision_inertia = 1.0 + collision_force = 15.0 + min_angle = 0.79999995 max_angle = 60.0 + damping = 0.525 [cauldron] #Gives a unique texture to potion cauldrons diff --git a/config/amendments-common.toml b/config/amendments-common.toml old mode 100755 new mode 100644 index 1bc673e..8a60f27 --- a/config/amendments-common.toml +++ b/config/amendments-common.toml @@ -1,17 +1,4 @@ -[lantern] - #Allow wall lanterns placement - wall_lanterns = true - #Gives high priority to wall lantern placement. Enable to override other wall lanterns placements, disable if it causes issues with other mods that use lower priority block click events - high_priority = true - #Mod ids of mods that have lantern block that extend the base lantern class but don't look like one - mod_blacklist = ["bbb", "extlights", "betterendforge", "spelunkery", "galosphere", "tconstruct", "enigmaticlegacy", "beautify"] - #Ids of blocks that are not detected as lanterns but should be - id_whitelist = [""] - #Allows ceiling lanterns to fall if their support is broken.Additionally if they fall from high enough they will break creating a fire where they land - #Allowed Values: ON, OFF, NO_FIRE - falling_lanterns = "OFF" - [lectern] #Improved lectern screen allowing to edit font of a book while on it improved_screen = true @@ -44,15 +31,15 @@ #Map of potion ids to their inverse ids. Used for potion mixing [cauldron.inverse_potions] - "minecraft:mining_fatigue" = "minecraft:haste" - "minecraft:instant_health" = "minecraft:instant_damage" - "minecraft:unluck" = "minecraft:luck" - "minecraft:instant_damage" = "minecraft:instant_health" - "minecraft:weakness" = "minecraft:strength" "minecraft:slowness" = "minecraft:speed" - "minecraft:haste" = "minecraft:mining_fatigue" + "minecraft:unluck" = "minecraft:luck" "minecraft:strength" = "minecraft:weakness" + "minecraft:instant_health" = "minecraft:instant_damage" "minecraft:speed" = "minecraft:slowness" + "minecraft:instant_damage" = "minecraft:instant_health" + "minecraft:haste" = "minecraft:mining_fatigue" + "minecraft:mining_fatigue" = "minecraft:haste" + "minecraft:weakness" = "minecraft:strength" "minecraft:luck" = "minecraft:unluck" [tripwire_hook] @@ -83,6 +70,19 @@ #allows you to place hanging flower pots. Works with any modded pot too hanging_pot = true +[lantern] + #Allow wall lanterns placement + wall_lanterns = true + #Gives high priority to wall lantern placement. Enable to override other wall lanterns placements, disable if it causes issues with other mods that use lower priority block click events + high_priority = true + #Mod ids of mods that have lantern block that extend the base lantern class but don't look like one + mod_blacklist = ["bbb", "extlights", "betterendforge", "spelunkery", "galosphere", "tconstruct", "enigmaticlegacy", "beautify", "candlelight"] + #Ids of blocks that are not detected as lanterns but should be + id_whitelist = ["enlightened_end:xenon_lantern"] + #Allows ceiling lanterns to fall if their support is broken.Additionally if they fall from high enough they will break creating a fire where they land + #Allowed Values: ON, OFF, NO_FIRE + falling_lanterns = "OFF" + [bell] #Ring a bell by clicking on a chain that's connected to it chain_ringing = true