config: removed blue skies

This commit is contained in:
Snogard 2025-02-10 00:39:01 +01:00
parent b4d7b07201
commit b2dc86ea92
2 changed files with 0 additions and 82 deletions

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[Visuals]
#
# Should blue skies override the title screen panorama.
# Default: true
custom_panorama = false
#
# Whether or not brightness should be capped when inside the dimensions for aesthetic purposes.
# Default: true
limit_brightness = true
["Inventory Tabs"]
#
# If set to true, inventory tabs will use simple buttons that can be placed anywhere on the screen.
# Default: false
use_simple_inventory_tabs = false
["Inventory Tabs"."Sliding Tabs"]
#
# If set to true, inventory tabs appear on the bottom left corner instead of the bottom right.
# Default: false
left_align = true
["Inventory Tabs".Buttons]
#
# The x position of the inventory tabs.
# Default: -88
x = -88
#
# The y position of the inventory tabs.
# Default: -83
y = -83
#
# If set to true, inventory tabs are sorted vertically. If set to false, they are sorted horizontally.
# Default: false
is_vertical = false

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[Debug]
#
# When loading files from datapacks, set this to true to log missing registry data for things like items.
# Default: false
log_missing_registry_data_for_datapacks = false
#
# When true, generated world regions, 1024 blocks wide, will be saved as a file to make generating chunks faster in already visited areas. If file size is a concern or issues arise, this may be disabled.
# Default: true
write_world_regions_to_disk = true
#
# When printing "Blue Skies' player capability wasn't present for...", crash the game.
# Default: false
crash_on_missing_capability_for_dungeon = false
["Holiday Content"]
#
# Determines if Halloween cosmetic effects should happen.
# Default: true
allow_halloween_content = true
#
# Determines if Christmas cosmetic effects should happen.
# Default: true
allow_christmas_content = true
[Gatekeeper]
#
# The emerald cost for the Zeal Lighter sold by the Gatekeeper.
# Default: 8
zeal_lighter_cost = 8
["Mod Compatibility"]
#
# A list of mods that are allowed to generate features in the Everbright and Everdawn.
# This does not make them generate, it just allows them to pass the filter.
# Example: ["minecraft", "farlanders", "botania"]
# Default: []
allowed_mods_for_feature_gen = []
#
# A list of mobs that are allowed to spawn in the Everbright and Everdawn.
# This does not make them spawn, it just allows them to pass the filter.
# Example: ["minecraft:bee", "moolands:awful_cow", "alexs_mobs:grizzly_bear"]
# Default: []
allowed_mobs_for_spawning = []