config: removed blue skies
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[Visuals]
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#
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# Should blue skies override the title screen panorama.
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# Default: true
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custom_panorama = false
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#
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# Whether or not brightness should be capped when inside the dimensions for aesthetic purposes.
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# Default: true
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limit_brightness = true
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["Inventory Tabs"]
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#
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# If set to true, inventory tabs will use simple buttons that can be placed anywhere on the screen.
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# Default: false
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use_simple_inventory_tabs = false
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["Inventory Tabs"."Sliding Tabs"]
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#
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# If set to true, inventory tabs appear on the bottom left corner instead of the bottom right.
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# Default: false
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left_align = true
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["Inventory Tabs".Buttons]
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#
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# The x position of the inventory tabs.
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# Default: -88
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x = -88
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#
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# The y position of the inventory tabs.
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# Default: -83
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y = -83
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#
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# If set to true, inventory tabs are sorted vertically. If set to false, they are sorted horizontally.
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# Default: false
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is_vertical = false
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@ -1,45 +0,0 @@
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[Debug]
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#
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# When loading files from datapacks, set this to true to log missing registry data for things like items.
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# Default: false
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log_missing_registry_data_for_datapacks = false
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#
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# When true, generated world regions, 1024 blocks wide, will be saved as a file to make generating chunks faster in already visited areas. If file size is a concern or issues arise, this may be disabled.
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# Default: true
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write_world_regions_to_disk = true
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#
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# When printing "Blue Skies' player capability wasn't present for...", crash the game.
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# Default: false
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crash_on_missing_capability_for_dungeon = false
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["Holiday Content"]
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#
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# Determines if Halloween cosmetic effects should happen.
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# Default: true
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allow_halloween_content = true
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#
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# Determines if Christmas cosmetic effects should happen.
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# Default: true
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allow_christmas_content = true
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[Gatekeeper]
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#
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# The emerald cost for the Zeal Lighter sold by the Gatekeeper.
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# Default: 8
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zeal_lighter_cost = 8
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["Mod Compatibility"]
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#
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# A list of mods that are allowed to generate features in the Everbright and Everdawn.
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# This does not make them generate, it just allows them to pass the filter.
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# Example: ["minecraft", "farlanders", "botania"]
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# Default: []
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allowed_mods_for_feature_gen = []
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#
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# A list of mobs that are allowed to spawn in the Everbright and Everdawn.
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# This does not make them spawn, it just allows them to pass the filter.
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# Example: ["minecraft:bee", "moolands:awful_cow", "alexs_mobs:grizzly_bear"]
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# Default: []
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allowed_mobs_for_spawning = []
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