From ba5f1140f3b3e6c2071ff4b8903fb8752319878e Mon Sep 17 00:00:00 2001 From: Snogard Date: Mon, 10 Feb 2025 02:02:15 +0100 Subject: [PATCH] config: cleaning --- config/dungeon_crawl.toml | 58 ---------------------------- config/durabilitytooltip-common.toml | 29 -------------- 2 files changed, 87 deletions(-) delete mode 100644 config/dungeon_crawl.toml delete mode 100644 config/durabilitytooltip-common.toml diff --git a/config/dungeon_crawl.toml b/config/dungeon_crawl.toml deleted file mode 100644 index 39c9463..0000000 --- a/config/dungeon_crawl.toml +++ /dev/null @@ -1,58 +0,0 @@ - -["Miscellaneous Settings"] - #----------------------------------------------------------------------------------------------------+ - # Enables the dungeon crawl developer tools. Do not use this for normal gameplay. - # - enable_tools = false - #----------------------------------------------------------------------------------------------------+ - # Enables extended debug logging to help detecting errors. Enabled by default. - # - extended_debug = true - -["World Generation"] - #----------------------------------------------------------------------------------------------------+ - # Whether falling blocks like sand or gravel should drop down after being placed during dungeon generation. - # - tick_falling_blocks = true - #----------------------------------------------------------------------------------------------------+ - # When enabled, the dungeons will ignore caves instead of trying to adjust to them (by not generating specific blocks). - # - solid = false - -["Dungeon Settings"] - #----------------------------------------------------------------------------------------------------+ - # Whether the dungeons should have secret rooms or not. - # - secret_rooms = true - #----------------------------------------------------------------------------------------------------+ - # Whether the hell stage should be built with blocks from the overworld instead from the nether. - # - no_nether_blocks = false - #----------------------------------------------------------------------------------------------------+ - # Whether loot tables of certain spawner entities should be overwritten. - # For example, wither skeletons from dungeon spawners will never drop skulls if this is enabled. - # - overwrite_entity_loot_tables = true - #----------------------------------------------------------------------------------------------------+ - # Whether custom mob spawners with equipment, etc.. should be used. - # - custom_spawners = true - #----------------------------------------------------------------------------------------------------+ - # - #Whether the dungeons should generate at a fixed height or not. Enable this if the dungeons are generating too high. - fixed_generation_height = false - #----------------------------------------------------------------------------------------------------+ - # The activation range for the spawners in the dungeons. - # - #Range: 1 ~ 64 - spawner_activation_range = 12 - #----------------------------------------------------------------------------------------------------+ - # Whether mobs from spawners should despawn naturally or not. - # - natural_despawn = true - #----------------------------------------------------------------------------------------------------+ - # The number of different entities per spawner. Increasing the number increases the diversity of the monster equipment. - # - #Range: 1 ~ 128 - spawner_entities = 6 - diff --git a/config/durabilitytooltip-common.toml b/config/durabilitytooltip-common.toml deleted file mode 100644 index 291f158..0000000 --- a/config/durabilitytooltip-common.toml +++ /dev/null @@ -1,29 +0,0 @@ -[Client] - # What should be the style of the tooltip? 'numbers' means 'Durability: 30 / 100', 'text' means 'Durability: pristine/slight damaged/nearly broken', 'bar' means 'Durability: [███▒▒▒▒▒▒▒]' - # Allowed values: BAR, NUMBERS, TEXT - Default: NUMBERS - tooltipStyle = "NUMBERS" - - # Should the tooltip include the 'Durability:' hint? - # Allowed values: true, false - Default: true - showTooltipHint = true - - # What colors should be used for the reactive part (numbers/text/bar characters) of the tooltip? 'base' means use the base color, 'gold' means always gold, 'varying' means green/orange/red depending on remaining durability. - # Allowed values: BASE, GOLD, VARYING - Default: VARYING - tooltipColorStyle = "VARYING" - - # What should be the base text color of the tooltip? - # Allowed values: BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE, OBFUSCATED, BOLD, STRIKETHROUGH, UNDERLINE, ITALIC, RESET - Default: GRAY - baseTooltipColor = "GRAY" - - # Should the durability tooltip only be shown on vanilla tools? - # Allowed values: true, false - Default: false - onlyVanillaTools = false - - # Should the durability tooltip be shown when a tool is not damaged? - # Allowed values: true, false - Default: true - showWhenFull = true - - # Which mods should be blacklisted? Items from blacklisted mods won't show the durability tooltip. - # Allowed length: 0 ~ 100 - Default: 'tconstruct,supplementaries' - blackListedMods = "tconstruct,supplementaries" -