diff --git a/config/ding.toml b/config/ding.toml index 318859d..83a4574 100644 --- a/config/ding.toml +++ b/config/ding.toml @@ -1,59 +1,56 @@ -#Configs related to how ding works -[ding] +#Configs for ding to trigger when the game loads +[load] + #Play sound when the game loads. + playOnLoad = true + #Resource Location based name of the sound file to play when Minecraft finishes loading. + #EG: "ui.button.click" or "entity.experience_orb.pickup" + # + #This can also be a mod sound if the mod is installed. + #EG: modname:modsound.boing + # + #If you want to use external sounds, consider looking into the mods that add resources + name = "entity.experience_orb.pickup" + #Volume of the volume (when Minecraft loads) + #Range: 0.0 ~ 10.0 + volume = 0.25 + #Pitch of the sound (when Minecraft loads) + #Range: 0.0 ~ 10.0 + pitch = 1.0 + #Sound category for the sound played when Minecraft finishes loading. EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category. + category = "master" - #Configs for ding to trigger when the game loads - [ding.load] - #Play sound when the game loads. - playOnLoad = true - #Resource Location based name of the sound file to play when Minecraft finishes loading. - #EG: "ui.button.click" or "entity.experience_orb.pickup" - # - #This can also be a mod sound if the mod is installed. - #EG: "modname:modsound.boing" - # - #If you want to use external sounds, consider looking into the mod Additional Resources - name = "entity.experience_orb.pickup" - #Volume of the sound (when Minecraft loads) - #Range: 0.0 ~ 10.0 - volume = 0.25 - #Pitch of the sound (when Minecraft loads) - #Range: 0.0 ~ 10.0 - pitch = 1.0 - #Sound category for the sound played when Minecraft finishes loading. EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category. - category = "master" +#Configs for ding to trigger when resources are reloaded +[resourcesReload] + #Play sound when resources complete reloading. Requires game to be restarted when changing this option. + playOnResourcesReload = true + #Resource Location based name of the sound file to play when resources complete reloading. + # + #Look at the "name" config for more details. + nameResourcesReload = "entity.experience_orb.pickup" + #Volume of the sound (when resources complete reloading) + #Range: 0.0 ~ 10.0 + volumeResourcesReload = 0.25 + #Pitch of the sound (when resources complete reloading) + #Range: 0.0 ~ 10.0 + pitchResourcesReload = 1.0 + #Sound category for the sound played when resources complete reloading. EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category. + categoryResourcesReload = "master" - #Configs for ding to trigger when the world loads after connecting to a server - [ding.world] - #Play sound when the world loads after connecting to a server. - playOnWorld = false - #Resource Location based name of the sound file to play when the world finishes loading (after connecting to a server). - # - #Look at the "name" config for more details. - nameWorld = "entity.experience_orb.pickup" - #Volume of the sound (when the world loads after connecting to a server) - #Range: 0.0 ~ 10.0 - volumeWorld = 0.25 - #Pitch of the sound (when the world loads after connecting to a server) - #Range: 0.0 ~ 10.0 - pitchWorld = 1.0 - #Sound category for the sound played when the world finishes loading (after connecting to a server). EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category. - categoryWorld = "master" - - #Configs for ding to trigger when resources are reloaded - [ding.resourcesReload] - #Play sound when resources complete reloading. Requires game to be restarted. - playOnResourcesReload = true - #Resource Location based name of the sound file to play when resources complete reloading. - # - #Look at the "name" config for more details. - nameResourcesReload = "entity.experience_orb.pickup" - #Volume of the sound (when resources complete reloading) - #Range: 0.0 ~ 10.0 - volumeResourcesReload = 0.25 - #Pitch of the sound (when resources complete reloading) - #Range: 0.0 ~ 10.0 - pitchResourcesReload = 1.0 - #Sound category for the sound played when resources complete reloading. EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category. - categoryResourcesReload = "master" +#Configs for ding to trigger when the world loads after connecting to a server +[world] + #Play sound when the world loads after connecting to a server. Requires game to be restarted when changing this option. + playOnWorld = false + #Resource Location based name of the sound file to play when the world finishes loading (after connecting to a server). + # + #Look at the "name" config for more details. + nameWorld = "entity.experience_orb.pickup" + #Volume of the sound (when the world loads after connecting to a server) + #Range: 0.0 ~ 10.0 + volumeWorld = 0.25 + #Pitch of the sound (when the world loads after connecting to a server) + #Range: 0.0 ~ 10.0 + pitchWorld = 1.0 + #Sound category for the sound played when the world finishes loading (after connecting to a server). EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category. + categoryWorld = "master"