config: cleaning

This commit is contained in:
Snogard 2025-02-10 01:49:18 +01:00
parent 181a7efb1e
commit ed4076cb45
4 changed files with 0 additions and 77 deletions

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{
// Whether the Sculk Jaw can eat items or not (eating an item will cause it to disappear forever)
"sculk_jaw_eats_items": false,
"warden_armor": {
"warden_armor_toughness": 3.0,
"warden_armor_durability": 45,
"warden_armor_knockback_resistance": 0.5,
// How much strength/armor you get from the Soul Elytra
"soul_elytra_armor_modifier": 4.0,
},
"warden_tools": {
"warden_tools_durability": 2464,
"warden_tools_damage": 7.0,
"warden_tools_speed": 11.0,
},
"otherside": {
"sculk_centipede_spawning": true,
// Whether Sculk Blocks can spawn in the Otherside or not (Sculk Sensor, Sculk Vein, and Sculk Catalyst)
"sculk_blocks_in_otherside": true,
"phantom_spawning": true,
"sculk_snapper_spawning": false,
"shattered_spawning": true,
},
}

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#Base generator volume
#Range: 0.0 ~ 1.0
baseGeneratorVolume = 1.0
#Loop volume factor
#Range: 0.0 ~ 1.0
loopVolumeFactor = 1.0
#The color for the radiation overlay text in case the radiation monitor is in the players hand
#Range: > -2147483648
radiationOverlayColor = -65536
#The color for the radiation overlay text in case the radiation monitor is in the players hand (in case there is no radiation)
#Range: > -2147483648
radiationOverlayColorNoRadiation = -16711936
#The X coordinate (with 0 being left) for the radiation overlay text. Use -1 to disable
#Range: > -1
radiationOverlayX = 10
#The Y coordinate (with 0 being top) for the radiation overlay text. Use -1 to disable
#Range: > -1
radiationOverlayY = 10

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#Enable this if you want to get retrogen (generation of ores/crystals) for already existing chunks
retrogen = true
#Enable this if you want to see in the log where crystals are spawned
verboseSpawn = false
#Enable this if you want resonating ore in nether biomes
generateOreNether = true
#Enable this if you want resonating ore in end biomes
generateOreEnd = false
#Enable this if you want resonating ore in other biomes (if they have stone)
generateOreOther = true
#Biome blacklist, resonant crystals will not spawn in biomes listed here
otherBiomeBlacklist = ["minecraft:the_void"]
#Enable this if you want resonating crystals in nether biomes
generateCrystalsNether = true
#Enable this if you want resonating crystals in other dimensions biomes (if they have stone caves)
generateCrystalsOther = true
#The chance that a crystal will spawn in a chunk. (0 = never, 1 = every chunk
#Range: 0.0 ~ 1.0
crystalSpawnChance = 0.3
#The number of times that the worldgen will try to spawn a crystal in a chunk before it fails.
#Range: 1 ~ 32
crystalSpawnTries = 20

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{
"version": "4.0.7",
"prevVersion": "4.0.5",
"generatedBy": "597a586d-b827-437b-8957-ab6bffabff38",
"hashes": {
"Default/keys.txt": "4FBDA4B65D7DB69CB02BCC735757A884",
"Default/options.txt": "570F46EE2C7F74D2DA3D763FAA392FA4"
},
"mainProfile": "Default",
"initially_created": "22.06.2023 08:27:13"
}