config: cleaning
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{
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// Whether the Sculk Jaw can eat items or not (eating an item will cause it to disappear forever)
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"sculk_jaw_eats_items": false,
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"warden_armor": {
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"warden_armor_toughness": 3.0,
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"warden_armor_durability": 45,
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"warden_armor_knockback_resistance": 0.5,
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// How much strength/armor you get from the Soul Elytra
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"soul_elytra_armor_modifier": 4.0,
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},
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"warden_tools": {
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"warden_tools_durability": 2464,
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"warden_tools_damage": 7.0,
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"warden_tools_speed": 11.0,
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},
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"otherside": {
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"sculk_centipede_spawning": true,
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// Whether Sculk Blocks can spawn in the Otherside or not (Sculk Sensor, Sculk Vein, and Sculk Catalyst)
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"sculk_blocks_in_otherside": true,
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"phantom_spawning": true,
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"sculk_snapper_spawning": false,
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"shattered_spawning": true,
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},
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}
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#Base generator volume
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#Range: 0.0 ~ 1.0
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baseGeneratorVolume = 1.0
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#Loop volume factor
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#Range: 0.0 ~ 1.0
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loopVolumeFactor = 1.0
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#The color for the radiation overlay text in case the radiation monitor is in the players hand
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#Range: > -2147483648
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radiationOverlayColor = -65536
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#The color for the radiation overlay text in case the radiation monitor is in the players hand (in case there is no radiation)
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#Range: > -2147483648
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radiationOverlayColorNoRadiation = -16711936
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#The X coordinate (with 0 being left) for the radiation overlay text. Use -1 to disable
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#Range: > -1
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radiationOverlayX = 10
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#The Y coordinate (with 0 being top) for the radiation overlay text. Use -1 to disable
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#Range: > -1
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radiationOverlayY = 10
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#Enable this if you want to get retrogen (generation of ores/crystals) for already existing chunks
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retrogen = true
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#Enable this if you want to see in the log where crystals are spawned
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verboseSpawn = false
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#Enable this if you want resonating ore in nether biomes
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generateOreNether = true
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#Enable this if you want resonating ore in end biomes
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generateOreEnd = false
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#Enable this if you want resonating ore in other biomes (if they have stone)
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generateOreOther = true
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#Biome blacklist, resonant crystals will not spawn in biomes listed here
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otherBiomeBlacklist = ["minecraft:the_void"]
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#Enable this if you want resonating crystals in nether biomes
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generateCrystalsNether = true
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#Enable this if you want resonating crystals in other dimensions biomes (if they have stone caves)
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generateCrystalsOther = true
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#The chance that a crystal will spawn in a chunk. (0 = never, 1 = every chunk
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#Range: 0.0 ~ 1.0
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crystalSpawnChance = 0.3
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#The number of times that the worldgen will try to spawn a crystal in a chunk before it fails.
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#Range: 1 ~ 32
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crystalSpawnTries = 20
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@ -1,11 +0,0 @@
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{
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"version": "4.0.7",
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"prevVersion": "4.0.5",
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"generatedBy": "597a586d-b827-437b-8957-ab6bffabff38",
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"hashes": {
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"Default/keys.txt": "4FBDA4B65D7DB69CB02BCC735757A884",
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"Default/options.txt": "570F46EE2C7F74D2DA3D763FAA392FA4"
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},
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"mainProfile": "Default",
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"initially_created": "22.06.2023 08:27:13"
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}
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