#maximum available rank (Not implemented. Don't change.) #Range: 5 ~ 5 maxRank = 5 #maximum level per rank (Not tested. Don't change) #Range: 1 ~ 100 maxLevelPerRank = 4 #level per sub stats granted (Not Tested. Don't change) #Range: 1 ~ 100 levelPerSubStat = 4 #maximum available slots for artifact pocket #Range: 64 ~ 1024 storageSmall = 256 #maximum available slots for upgraded artifact pocket #Range: 64 ~ 1024 storageLarge = 512 #exponential experience requirement per rank #Range: 1.0 ~ 10.0 expConsumptionRankFactor = 2.0 #exponential experience requirement per level #Range: 1.0 ~ 10.0 expLevelFactor = 1.05 #experience requirement for level 0 rank 1 artifact #Range: 1 ~ 10000 baseExpConsumption = 100 #experience retained for using upgraded artifact to upgrade #Range: 0.0 ~ 1.0 expRetention = 0.9 #experience available for level 0 rank 1 artifact #Range: 1 ~ 1000000 baseExpConversion = 100 #exponential experience available per rank #Range: 1.0 ~ 10.0 expConversionRankFactor = 2.0 #Enable Artifact Rank up recipe enableArtifactRankUpRecipe = true #When L2Hostility is installed, use level instead of health for drops #Min health requirement would still be effective useLevelDropForHostility = true #Reduce artifact drop chance by a factor #Stack multiplicatively with drop chance specified in datapack #Range: 0.0 ~ 10.0 globalDropChanceMultiplier = 1.0