#Settings related to when a player dies. [onDeath] #Players respawn with their mana bar filled (true) or empty (false). respawnWithFullMana = false #Clear a player's spell slots on death (true) or not (false). If forgetSpellsOnDeath is set to true, this always behaves as if it was also set to true. clearSlots = true #Make a player forget all learned spells on death (true) or not (false). Forgotten spells are still visible in spell trees but must be relearned before you can equip them. forgetSpells = true [misc] #Resource location of the enchanting table. Some mods could change that. These are the blocks that already have some sort of GUI where the spell progression button is injected. enchantingTables = ["minecraft:enchanting_table", "quark:matrix_enchanter"] #For modpack authors. Resource location of blocks that do not have a GUI but should be changed to open the spell progression GUI on right click. Any other functionality derived from right-clicking the block is cancelled. altProgressionBlocks = [] #Settings relevant for data pack creators. [technical] #Debug spells on use. For data pack creators. debugSpells = false #Hard limit of jumps by spell actions to prevent endless loops (which would result in a crash). #Range: 10 ~ 10000 actionJumpLimit = 1000 [globals] #Switch to turn off item costs. itemCosts = true #Switch to turn off terrain damage. Fire may still be spawned. terrainDamage = true #Switch to turn off PvP for spells. Any negative aspects are not applied to the player anymore if they come from a player source. pvp = true #Switch to turn off all default spell trees. This is a convenience method so you do not have to manually remove them from the mod file. spellTrees = true