# Check out the wiki pages at https://github.com/Lythom/capsule/wiki for full documentation. # #Loot settings [loot] #List of loot tables that will eventually reward a capsule. # Example of valid loot tables : gameplay/fishing/treasure, chests/spawn_bonus_chest, entities/villager (killing a villager). #Also see https://minecraft.gamepedia.com/Loot_table#List_of_loot_tables. lootTablesList = ["minecraft:chests/abandoned_mineshaft", "minecraft:chests/bastion_bridge", "minecraft:chests/bastion_hoglin_stable", "minecraft:chests/bastion_other", "minecraft:chests/bastion_treasure", "minecraft:chests/shipwreck_treasure", "minecraft:chests/desert_pyramid", "minecraft:chests/end_city_treasure", "minecraft:chests/igloo_chest", "minecraft:chests/jungle_temple", "minecraft:chests/simple_dungeon", "minecraft:chests/stronghold_corridor", "minecraft:chests/stronghold_crossing", "minecraft:chests/stronghold_library", "minecraft:chests/village/village_toolsmith", "minecraft:chests/village/village_armorer", "minecraft:chests/village/village_temple", "minecraft:chests/village/village_weaponsmith", "minecraft:chests/buried_treasure", "minecraft:chests/jungle_temple_dispenser", "minecraft:chests/pillager_outpost", "minecraft:chests/shipwreck_treasure", "minecraft:chests/underwater_ruin_big", "minecraft:chests/underwater_ruin_small", "minecraft:chests/woodland_mansion"] #Players can be given one or several starter structures on their first arrival. #Those structures nbt files can be placed in the folder defined at starterTemplatesPath below. #Possible values : "all", "random", or "none". #Default value: "random" starterMode = "none" #Each structure in this folder will be given to the player as standard reusable capsule on game start. #Empty the folder or the value to disable starter capsules. #Default value: "config/capsule/starters" starterTemplatesPath = "config/capsule/starters" #Each structure in this folder will auto-generate a blueprint recipe that player will be able to craft. #Remove/Add structure in the folder to disable/enable the recipe. #Default value: "config/capsule/prefabs" prefabsTemplatesPath = "config/capsule/prefabs" #Paths where the mod will look for structureBlock files when invoking command /capsule fromExistingRewards [playerName]. rewardTemplatesPath = "config/capsule/rewards" #If true, loot rewards will be pre-charged blueprint when possible (if the content contains no entity). #If false loot reward will always be one-use capsules. #Default value: true allowBlueprintReward = true #If true, sneak+left click in air allow mirroring of the capsule content. Can be disabled for multiblock compatibility. #Default value: true allowMirror = true #List of paths and weights where the mod will look for structureBlock files. Each .nbt or .schematic in those folders have a chance to appear as a reward capsule in a dungeon chest. #Higher weight means more common. Default weights : 2 (rare), 6 (uncommon) or 10 (common) #To Lower the chance of getting a capsule at all, insert an empty folder here and configure its weight accordingly. [[loot.lootTemplatesPaths]] path = "config/capsule/loot/common" weight = 10 [[loot.lootTemplatesPaths]] path = "config/capsule/loot/uncommon" weight = 6 [[loot.lootTemplatesPaths]] path = "config/capsule/loot/rare" weight = 2 #enchants settings [enchants] #Rarity of the enchantmant. Possible values : COMMON, UNCOMMON, RARE, VERY_RARE. Default: RARE. recallEnchantRarity = "RARE" #Possible targets for the enchantment. By default : null. #Possible values are ALL, ARMOR, ARMOR_FEET, ARMOR_LEGS, ARMOR_TORSO, ARMOR_HEAD, WEAPON, DIGGER, FISHING_ROD, BREAKABLE, BOW, null. #If null or empty, Capsules will be the only items to be able to get this Enchantment. recallEnchantType = "null" #Balancing settings [balance] #Duration in ticks for an undeployed capsule to remain activated (preview displayed) when right clicking. 20 ticks = 1 second. #Default value: 120. #Range: > 0 previewDisplayDuration = 120 #Number of upgrades an empty capsule can get to improve capacity. If <= 0, the capsule won't be able to upgrade. #Range: > 0 capsuleUpgradesLimit = 10 #List of block ids or tags that will never be captured by a non overpowered capsule. While capturing, the blocks will stay in place. # Ex block: minecraft:spawner # Ex tag: minecraft:beds excludedBlocks = ["minecraft:spawner", "minecraft:end_portal", "minecraft:end_portal_frame", "minecraft:air", "minecraft:structure_void", "minecraft:bedrock", "ic2:", "refinedstorage:", "superfactorymanager:", "gregtech:machine", "gtadditions:", "bloodmagic:alchemy_table", "mekanism:machineblock", "mekanism:boundingblock", "tombstone:player_graves"] #List of block ids or tags that will never be captured even with an overpowered capsule. While capturing, the blocks will stay in place. #Mod prefix usually indicate an incompatibility, remove at your own risk. See https://github.com/Lythom/capsule/wiki/Known-incompatibilities. # Ex: minecraft:spawner opExcludedBlocks = ["minecraft:air", "minecraft:structure_void", "minecraft:bedrock", "ic2:", "refinedstorage:", "superfactorymanager:", "gregtech:machine", "gtadditions:", "bloodmagic:alchemy_table", "mekanism:machineblock", "mekanism:boundingblock", "tombstone:player_graves"]