[config] #Allow the vanilla ender egg to be interacted with? (Hatchable) #Useful to help with mod compatibility allow_egg_override = true #Should Ender Dragon Eggs replenish on the exit portal after a respawned dragon is defeated? #Useful for multiplayer scenarios. #NOTE: This may break with mods that add content in the end. (A big example is YUNG's better end islands) #You should see if those mods have ways to replenish dragon eggs themselves. replenish_eggs = false #Should dragon eggs generate in treasure chest loot tables? #Useful for multiplayer scenarios and offering alternative ways to obtain eggs. #Egg chance values can be modified below. If you'd like to change the loot tables the eggs appear #in, consider using a datapack, since the static nature of configs complicates things. use_loot_tables = true #Should Dragon Eggs adapt to their environments and change breeds? update_habitats = true #!!! THESE VALUES DO NOT TAKE EFFECT UNTIL `use_loot_tables` ABOVE IS SET TO `true` !!! #These entries define the chance values of which a dragon egg can appear in its respective loot table. #Due to the static nature of configs in general, DML cannot modify the chances of custom breed eggs #outside the built-in defaults, so those should be configured to use minecraft's built in random chance conditions. #(It is however, possible to point custom egg chances to the built-in values via the loot condition, therefore using a config chance) [egg_loot_chances] #The chance that a aether egg appears in chests/simple_dungeon. #0 = Never Appears, 1 = Guaranteed #Range: 0.0 ~ 1.0 aether_in_simple_dungeon_chance = 0.15 #The chance that a fire egg appears in chests/desert_pyramid. #0 = Never Appears, 1 = Guaranteed #Range: 0.0 ~ 1.0 fire_in_desert_pyramid_chance = 0.075 #The chance that a forest egg appears in chests/jungle_temple. #0 = Never Appears, 1 = Guaranteed #Range: 0.0 ~ 1.0 forest_in_jungle_temple_chance = 0.3 #The chance that a ghost egg appears in chests/woodland_mansion. #0 = Never Appears, 1 = Guaranteed #Range: 0.0 ~ 1.0 ghost_in_woodland_mansion_chance = 0.2 #The chance that a ghost egg appears in chests/abandoned_mineshaft. #0 = Never Appears, 1 = Guaranteed #Range: 0.0 ~ 1.0 ghost_in_abandoned_mineshaft_chance = 0.095 #The chance that a ice egg appears in chests/igloo_chest. #0 = Never Appears, 1 = Guaranteed #Range: 0.0 ~ 1.0 ice_in_igloo_chest_chance = 0.2 #The chance that a nether egg appears in chests/bastion_treasure. #0 = Never Appears, 1 = Guaranteed #Range: 0.0 ~ 1.0 nether_in_bastion_treasure_chance = 0.35 #The chance that a water egg appears in chests/buried_treasure. #0 = Never Appears, 1 = Guaranteed #Range: 0.0 ~ 1.0 water_in_buried_treasure_chance = 0.175 #These entries define the reproduction (breed) limits of each dragon breed. #Due to the static nature of configs in general, DML cannot modify the reproduction limits of custom breeds #outside the mod's built in breeds. Those should be configured in datapacks to use a direct number rather #than point to an entry here (unless that's the goal.) [reproduction_limits] #-1 = No Limit, 0 = Cannot breed, 2 = Can breed only two times #Range: > -1 aether = 2 #-1 = No Limit, 0 = Cannot breed, 2 = Can breed only two times #Range: > -1 end = 2 #-1 = No Limit, 0 = Cannot breed, 2 = Can breed only two times #Range: > -1 fire = 2 #-1 = No Limit, 0 = Cannot breed, 2 = Can breed only two times #Range: > -1 forest = 2 #-1 = No Limit, 0 = Cannot breed, 2 = Can breed only two times #Range: > -1 ghost = 2 #-1 = No Limit, 0 = Cannot breed, 2 = Can breed only two times #Range: > -1 ice = 2 #-1 = No Limit, 0 = Cannot breed, 2 = Can breed only two times #Range: > -1 nether = 2 #-1 = No Limit, 0 = Cannot breed, 2 = Can breed only two times #Range: > -1 water = 2