# Configuration File @CONFIG_VERSION: 1.1 ########################################################################################################## # Accessibility Options #--------------------------------------------------------------------------------------------------------# # You may disable certain items or features from being obtainable/usable here. # Check more details in Enigmatic Legacy's Config Files. ########################################################################################################## "Accessibility Options" { # Whether or not Antique Book Bag should be enabled. [default: true, synchronized: yes] B:AntiqueBookBagEnabled=true # Whether or not Astral Spear should be enabled. [default: true, synchronized: yes] B:AstralSpearEnabled=true # Whether or not Charm of Hell Blade should be enabled. [default: true, synchronized: yes] B:CharmofHellBladeEnabled=true # Whether or not Charm of Scorched Sun should be enabled. [default: true, synchronized: yes] B:CharmofScorchedSunEnabled=true # Whether or not Common Potions should be enabled. [default: true, synchronized: yes] B:CommonPotionsEnabled=true # Whether or not Disaster Broadsword should be enabled. [default: true, synchronized: yes] B:DisasterBroadswordEnabled=true # Whether or not Dragon Breath Bow should be enabled. [default: true, synchronized: yes] B:DragonBreathBowEnabled=true # Whether or not Emblem of Adventurer should be enabled. [default: true, synchronized: yes] B:EmblemofAdventurerEnabled=true # Whether or not Etherium Core should be enabled. [default: true, synchronized: yes] B:EtheriumCoreEnabled=true # Whether or not False Justice should be enabled. [default: true, synchronized: yes] B:FalseJusticeEnabled=true # Whether or not Forgers Gem should be enabled. [default: true, synchronized: yes] B:ForgersGemEnabled=true # Whether or not Forgotten Ice Crystal should be enabled. [default: true, synchronized: yes] B:ForgottenIceCrystalEnabled=true # Whether or not Fragment of the Earth should be enabled. [default: true, synchronized: yes] B:FragmentoftheEarthEnabled=true # Whether or not Frost Aspect Enchantment should be enabled. [default: true, synchronized: yes] B:FrostAspectEnchantmentEnabled=true # Whether or not Frost Protection Enchantment should be enabled. [default: true, synchronized: yes] B:FrostProtectionEnchantmentEnabled=true # Whether or not Frost Shattering Enchantment should be enabled. [default: true, synchronized: yes] B:FrostShatteringEnchantmentEnabled=true # Whether or not Holy Stone should be enabled. [default: true, synchronized: yes] B:HolyStoneEnabled=true # Whether or not Ichor Droplet should be enabled. [default: true, synchronized: yes] B:IchorDropletEnabled=true # Whether or not Ichor Spear should be enabled. [default: true, synchronized: yes] B:IchorSpearEnabled=true # Whether or not Ichoroot should be enabled. [default: true, synchronized: yes] B:IchorootEnabled=true # Whether or not Insignia of Despair should be enabled. [default: true, synchronized: yes] B:InsigniaofDespairEnabled=true # Whether or not Lost Engine should be enabled. [default: true, synchronized: yes] B:LostEngineEnabled=true # Whether or not Magic Quartz Ring should be enabled. [default: true, synchronized: yes] B:MagicQuartzRingEnabled=true # Whether or not Ode to Living Beings should be enabled. [default: true, synchronized: yes] B:OdetoLivingBeingsEnabled=true # Whether or not Pact of Dark Night should be enabled. [default: true, synchronized: yes] B:PactofDarkNightEnabled=true # Whether or not Potion of Cosmic should be enabled. [default: true, synchronized: yes] B:PotionofCosmicEnabled=true # Whether or not Primeval Cube should be enabled. [default: true, synchronized: yes] B:PrimevalCubeEnabled=true # Whether or not Promise of the Earth should be enabled. [default: true, synchronized: yes] B:PromiseoftheEarthEnabled=true # Whether or not Pure Heart should be enabled. [default: true, synchronized: yes] B:PureHeartEnabled=true # Whether or not Revival Leaf should be enabled. [default: true, synchronized: yes] B:RevivalLeafEnabled=true # Whether or not Ring of Redemption should be enabled. [default: true, synchronized: yes] B:RingofRedemptionEnabled=true # Whether or not Sanguinary Hunting Handbook should be enabled. [default: true, synchronized: yes] B:SanguinaryHuntingHandbookEnabled=true # Whether or not Scroll of Ignorance Curse should be enabled. [default: true, synchronized: yes] B:ScrollofIgnoranceCurseEnabled=true # Whether or not Scroll of Thunder Embrace should be enabled. [default: true, synchronized: yes] B:ScrollofThunderEmbraceEnabled=true # Whether or not The Arrogance of Chaos should be enabled. [default: true, synchronized: yes] B:TheArroganceofChaosEnabled=true # Whether or not The Bless should be enabled. [default: true, synchronized: yes] B:TheBlessEnabled=true # Whether or not The Curse Carver should be enabled. [default: true, synchronized: yes] B:TheCurseCarverEnabled=true # Whether or not Tome of Divination should be enabled. [default: true, synchronized: yes] B:TomeofDivinationEnabled=true # Whether or not Tome of Void should be enabled. [default: true, synchronized: yes] B:TomeofVoidEnabled=true # Whether or not Totem of Malice should be enabled. [default: true, synchronized: yes] B:TotemofMaliceEnabled=true # Whether or not Ultimate Potions should be enabled. [default: true, synchronized: yes] B:UltimatePotionsEnabled=true } ########################################################################################################## # Balance Options #--------------------------------------------------------------------------------------------------------# # Various options that mostly affect individual items ########################################################################################################## "Balance Options" { # List of items that can be stored in the Antique Book Bag. Examples: enigmaticaddons:false_justice. Changing this option required game restart to take effect. [default: , synchronized: no] S:AntiqueBookBagList < > # The damage modifier when spear is powered. [range: 0.0 ~ 100.0, default: 2.5, synchronized: yes] D:AstralSpearPoweredModifier=2.5 # How much less effective armor will be for those who bear the charm. Measured as percentage. [range: 50 ~ 100, default: 100, synchronized: yes] I:CharmofHellBladeArmorDebuff=100 # The damage boost for who bear the charm. Measured as percentage. [range: 10 ~ 200, default: 100, synchronized: yes] I:CharmofHellBladeDamageModifier=100 # The Cooldown to unequip this Charm. Defined as tick. [range: 0 ~ 32768, default: 1200, synchronized: yes] I:CharmofHellBladeEquipCooldown=1200 # The Multiplier of healing when active the skill of Hell Blade Charm. [range: 0.0 ~ 100.0, default: 0.8, synchronized: yes] D:CharmofHellBladeHealMultiplier=0.8 # The kill threshold of Hell Blade Charm to active the skill with Ring of Seven Curses. [range: 0 ~ 100, default: 50, synchronized: yes] I:CharmofHellBladeKillCursedThreshold=50 # The kill threshold of Hell Blade Charm to active the skill. [range: 0 ~ 100, default: 75, synchronized: yes] I:CharmofHellBladeKillThreshold=75 # The heal amount per second when you're in lava with this Charm. [range: 0.0 ~ 100.0, default: 2.0, synchronized: yes] D:CharmofScorchedSunLavaHealAmount=2.0 # The lifesteal modifier provided by this charm when you attack a target on fire. Measured in percentage. [range: 0 ~ 100, default: 20, synchronized: yes] I:CharmofScorchedSunLifestealModifier=20 # The probability to resist damage when you are attacked with this charm. Measured in percentage. [range: 0 ~ 100, default: 10, synchronized: yes] I:CharmofScorchedSunResistanceProbability=10 # The damage modifier when you has the Bad Omen effect. [range: 0.0 ~ 100.0, default: 0.15, synchronized: yes] D:DisasterBroadswordBadOmenDamageBoost=0.15 # The damage modifier after you parried with Disaster Broadsword successfully. [range: 0.0 ~ 100.0, default: 0.5, synchronized: yes] D:DisasterBroadswordCounterattackBoost=0.5 # The crit damage modifier after you parried with Disaster Broadsword successfully. [range: 0.0 ~ 100.0, default: 1.5, synchronized: yes] D:DisasterBroadswordCritBoost=1.5 # The damage of range attack after you parried the projectiles with Disaster Broadsword successfully. [range: 0.0 ~ 100.0, default: 10.0, synchronized: yes] D:DisasterBroadswordRangeAttackDamage=10.0 # The max amount of potion effect you can apply on the arrow. [range: 1 ~ 10, default: 4, synchronized: yes] I:DragonBreathBowMaxPotionAmount=4 # The Damage Resistance to your own dragon breath damage. Defined as percentage. [range: 0 ~ 100, default: 60, synchronized: yes] I:DragonBreathBowOwnerResistance=60 # The attack damage boost of Emblem of Adventurer [range: 0.0 ~ 32768.0, default: 2.0, synchronized: yes] D:EmblemofAdventurerAttackDamageModifier=2.0 # The attack speed multiplier of Emblem of Adventurer. Measures in percentage. [range: 0 ~ 100, default: 10, synchronized: yes] I:EmblemofAdventurerAttackSpeedMultiplier=10 # Whether to enable Shift effect. [default: true, synchronized: yes] B:EmblemofAdventurerShiftEnable=true # Default amount of armor points provided by Etherium Core. [range: 0.0 ~ 256.0, default: 12.0, synchronized: yes] D:EtheriumCoreArmor=12.0 # The multiplier of armor points of Etherium Core. [range: 0 ~ 100, default: 30, synchronized: yes] I:EtheriumCoreArmorMultiplier=30 # The amount of armor toughness provided by Etherium Core when it's bearer has no armor equipped. [range: 0.0 ~ 256.0, default: 10.0, synchronized: yes] D:EtheriumCoreArmorToughness=10.0 # The multiplier of armor toughness of Etherium Core. [range: 0 ~ 100, default: 50, synchronized: yes] I:EtheriumCoreArmorToughnessMultiplier=50 # Active ability cooldown for Etherium Core. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 1800, synchronized: yes] I:EtheriumCoreCooldown=1800 # The damage amplification conversion ratio of Etherium Core. Defined as percentage. [range: 0 ~ 100, default: 40, synchronized: yes] I:EtheriumCoreDamageConversion=40 # The max damage amplification of Etherium Core. [range: 0.0 ~ 100.0, default: 25.0, synchronized: yes] D:EtheriumCoreDamageConversionMax=25.0 # Resistance to knockback provided by Etherium Core. Defined as percentage. [range: 0 ~ 100, default: 50, synchronized: yes] I:EtheriumCoreKnockbackResistance=50 # Whether the halving experience by level or value. True for level. [default: false, synchronized: yes] B:ForgerGemEXPLevelNotValue=false # Whether to enable stricter detection for unbreakable forging when equipped the Forger's Gem. True for enable. [default: true, synchronized: yes] B:ForgerGemStrictUnbreakableForge=true # List of items that will never be unbreakable. Examples: minecraft:iron_sword. Changing this option required game restart to take effect. [default: [enigmaticaddons:totem_of_malice], [twilightforest:glass_sword], synchronized: no] S:ForgerGemUnbreakableBlackList < enigmaticaddons:totem_of_malice twilightforest:glass_sword > # Active ability cooldown for Forgotten Ice Crystal. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 300, synchronized: yes] I:ForgottenIceCrystalCooldown=300 # The damage of ability of Forgotten Ice Crystal. [range: 0.0 ~ 32768.0, default: 2.0, synchronized: yes] D:ForgottenIceCrystalDamage=2.0 # The damage boost on target which has been fully frozen. Defined as percentage. [range: 0 ~ 256, default: 25, synchronized: yes] I:ForgottenIceCrystalFrostBoost=25 # Resistance to projectile and sonic attacks provided by Forgotten Ice Crysta. Defined as percentage. [range: 0 ~ 100, default: 30, synchronized: yes] I:ForgottenIceCrystalResistance=30 # The damage of thrown ichor spear [range: 0 ~ 32768, default: 4, synchronized: yes] I:IchorSpearBaseDamage=4 # The amplifier of the ichor corrosion effect. [range: 1 ~ 32768, default: 1, synchronized: yes] I:IchorSpearEffectAmplifier=1 # The duration of the ichor corrosion effect. Measures in ticks. [range: 0 ~ 32768, default: 600, synchronized: yes] I:IchorSpearEffectDuration=600 # The attack damage boost of Insignia of Despair [range: 0.0 ~ 32768.0, default: 4.0, synchronized: yes] D:InsigniaofDespairAttackDamageModifier=4.0 # The attack speed multiplier of Insignia of Despair. Measures in percentage. [range: 0 ~ 100, default: 16, synchronized: yes] I:InsigniaofDespairAttackSpeedMultiplier=16 # The movement speed multiplier of Insignia of Despair. Measures in percentage. [range: 0 ~ 100, default: 5, synchronized: yes] I:InsigniaofDespairMovementSpeedMultiplier=5 # Active ability cooldown for Lost Engine. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 0, synchronized: yes] I:LostEngineCooldown=0 # The crit damage modifier of the Lost Engine. [range: 0 ~ 256, default: 60, synchronized: yes] I:LostEngineCritDamageModifier=60 # List of entities that will be affected as Golem by the Lost Engine. Examples: minecraft:iron_golem. Changing this option required game restart to take effect. [default: , synchronized: no] S:LostEngineExtraGolemList < > # The gravity multiplier of the Lost Engine. [range: 0.0 ~ 1.0, default: 0.4, synchronized: yes] D:LostEngineGravityModifier=0.4 # The Knockback resistance modifier of the Lost Engine. [range: 0.0 ~ 256.0, default: 0.2, synchronized: yes] D:LostEngineKnockbackResistanceModifier=0.2 # The speed multiplier of the Lost Engine. [range: 0.0 ~ 1.0, default: 0.1, synchronized: yes] D:LostEngineSpeedModifier=0.1 # The Armor Toughness modifier of the Lost Engine. [range: 0.0 ~ 256.0, default: 4.0, synchronized: yes] D:LostEngineToughnessModifier=4.0 # Modifier for Magic Damage vulnerability applied by Lost Engine. Default value of 2.0 means that player will receive twice as much damage from magic. [range: 1.0 ~ 256.0, default: 2.5, synchronized: yes] D:LostEngineVulnerabilityModifier=2.5 # Default amount of armor provided by Magic Quartz Ring. [range: 0.0 ~ 256.0, default: 2.0, synchronized: yes] D:MagicQuartzRingDefaultArmor=2.0 # Resistance to magic damage provided by Magic Quartz Ring. Defined as percentage. [range: 0 ~ 100, default: 30, synchronized: yes] I:MagicQuartzRingMagicResistance=30 # Active ability cooldown for Ode to Living Beings. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 1200, synchronized: yes] I:OdetoLivingBeingsCooldown=1200 # The percentage subtracted from damage redirected by Guide to Feral Hunt, if this is also possessed. [range: 0 ~ 100, default: 75, synchronized: yes] I:OdetoLivingBeingsSynergyDamageReduction=75 # The boost modifier provided by Pact of Dark Night. [range: 0 ~ 100, default: 10, synchronized: yes] I:PactofDarkNightAbilityBoost=10 # The dark condition for Pact of Dark Night to trigger the ability. [range: 0 ~ 14, default: 5, synchronized: yes] I:PactofDarkNightDarkCondition=5 # The cooldown of Potion of Cosmic. Measured in ticks. [range: 0 ~ 32000, default: 2400, synchronized: yes] I:PotionofCosmicCooldown=2400 # The Duration Multiplier of Potion of Cosmic. [range: 0.0 ~ 32.0, default: 1.6, synchronized: yes] D:PotionofCosmicDurationMultiplier=1.6 # The percentage which trigger the Passive ability, damage / current health. Defined as percentage. [range: 0 ~ 100, default: 80, synchronized: yes] I:PromiseoftheEarthAbilityTriggerPercent=80 # Amount of armor provided by Promise of the Earth. [range: 0.0 ~ 256.0, default: 5.0, synchronized: yes] D:PromiseoftheEarthArmor=5.0 # Mining speed boost granted by Promise of the Earth. Defined as percentage. [range: 0 ~ 1000, default: 20, synchronized: yes] I:PromiseoftheEarthBreakSpeed=20 # Passive ability cooldown for Promise of the Earth. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 1000, synchronized: yes] I:PromiseoftheEarthCooldown=1000 # Correction coefficient for the First Curse. Defined as percentage. [range: 0 ~ 100, default: 25, synchronized: yes] I:PromiseoftheEarthTotalResistance=25 # Amount of armor toughness provided by Promise of the Earth. [range: 0.0 ~ 256.0, default: 2.0, synchronized: yes] D:PromiseoftheEarthToughness=2.0 # The effect radius of Revival Leaf' ability. [range: 0.0 ~ 32768.0, default: 5.0, synchronized: yes] D:RevivalLeafAbilityRadius=5.0 # Active ability cooldown for Revival Leaf. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 320, synchronized: yes] I:RevivalLeafCooldown=320 # The time required for each 0.5HP treatment from the natural regeneration of the Revival Leaf. Measured in ticks. [range: 5 ~ 32768, default: 40, synchronized: yes] I:RevivalLeafNaturalRegenerationTick=40 # Level of Poison that bearer of the leaf will apply to entities they attack. [range: 0 ~ 3, default: 1, synchronized: yes] I:RevivalLeafPoisonLevel=1 # Amount of ticks for which bearer of the leaf will apply Poison effect to entities they attack. 20 ticks equals to 1 second. [range: 0 ~ 32768, default: 160, synchronized: yes] I:RevivalLeafPoisonTime=160 # Level of Regeneration that bearer of the leaf will apply to entities nearby when ability activated. [range: 0 ~ 3, default: 1, synchronized: yes] I:RevivalLeafRegenerationLevel=1 # Amount of ticks for which bearer of the leaf will apply Regeneration effect to entities nearby when ability activated. [range: 0 ~ 32768, default: 180, synchronized: yes] I:RevivalLeafRegenerationTime=180 # The damage boost of the Ring of Redemption. Measured in percentage. [range: 0 ~ 500, default: 20, synchronized: yes] I:RingofRedemptionDamageBoost=20 # The damage resistance of the Ring of Redemption. Measured in percentage. [range: 0 ~ 100, default: 40, synchronized: yes] I:RingofRedemptionDamageResistance=40 # The time required for each regeneration of Ring of Redemption. Measured in ticks. [range: 5 ~ 32768, default: 20, synchronized: yes] I:RingofRedemptionRegenerationTick=20 # The damage boost on pet of Sanguinary Hunting Handbook. [range: 0.0 ~ 32768.0, default: 0.25, synchronized: yes] D:SanguinaryHuntingHandbookDamageMultiplier=0.25 # Damage Amplification Limit of Scroll of Ignorance Curse. Defined as percentage. [range: 0.0 ~ 1000.0, default: 100.0, synchronized: yes] D:ScrollofIgnoranceCurseDamageBoostLimit=100.0 # Knockback Resistance Limit Modifier of Scroll of Ignorance Curse. Defined as percentage. [range: 0.0 ~ 1000.0, default: 160.0, synchronized: yes] D:ScrollofIgnoranceCurseKnockbackResistanceBoostLimit=160.0 # Speed Amplification Limit of Scroll of Ignorance Curse. Defined as percentage. [range: 0.0 ~ 1000.0, default: 50.0, synchronized: yes] D:ScrollofIgnoranceCurseSpeedBoostLimit=50.0 # The Max Level of stored experience of Scroll of Ignorance Curse, which provides attribute amplification. [range: 0 ~ 1000, default: 1000, synchronized: yes] I:ScrollofIgnoranceCurseXPLevelUpperLimit=1000 # The special damage resistance of The Arrogance of Chaos. Measured in percentage. [range: 0 ~ 100, default: 80, synchronized: yes] I:TheArroganceofChaosDamageResistance=80 # The cooldown of special descending skill of The Arrogance of Chaos. [range: 200 ~ 2400, default: 500, synchronized: yes] I:TheArroganceofChaosDescendingCooldown=500 # The damage modifier when hit the ground with elytra boost. [range: 1.0 ~ 10.0, default: 1.6, synchronized: yes] D:TheArroganceofChaosDescendingPowerModifier=1.6 # The flying speed modifier when elytra boost. [range: 1.0 ~ 10.0, default: 1.6, synchronized: yes] D:TheArroganceofChaosFlyingSpeedModifier=1.6 # Attack damage of The Bless, actual damage shown in tooltip will be ( 1 + this value ). [range: 0.0 ~ 32768.0, default: 6.0, synchronized: yes] D:TheBlessAttackDamage=6.0 # Attack speed of The Bless. [range: -32768.0 ~ 32768.0, default: -1.6, synchronized: yes] D:TheBlessAttackSpeed=-1.6 # The invulnerable time after hit while The Bless in inventory. [range: 40 ~ 200, default: 40, synchronized: yes] I:TheBlessInvulnerableTime=40 # The cooldown of usage. Measured as tick. [range: 20 ~ 32768, default: 240, synchronized: yes] I:TheCurseCarverCooldown=240 # The hurt damage amount of cursed target. [range: 10 ~ 100, default: 20, synchronized: yes] I:TheCurseCarverCurseDamageRatio=20 # The hurt damage amount of cursed target. [range: 0.0 ~ 32768.0, default: 2.0, synchronized: yes] D:TheCurseCarverCurseHurtAmount=2.0 # The hurt interval time of cursed target. Measured as ticks. [range: 1 ~ 40, default: 4, synchronized: yes] I:TheCurseCarverCurseHurtInterval=4 # The hurt damage amount of cursed target. [range: 10 ~ 100, default: 20, synchronized: yes] I:TheCurseCarverCurseModifierRatio=20 # List of entities that will be affected as Raider by the Totem of Malice. Examples: minecraft:witch. Changing this option required game restart to take effect. [default: , synchronized: no] S:TotemofMaliceExtraRaiderList < > # The damage modifier to the Raiders. [range: 0.0 ~ 400.0, default: 1.5, synchronized: yes] D:TotemofMaliceRaiderDamageBoost=1.5 # The damage resistance to the Raiders. [range: 0.0 ~ 400.0, default: 0.5, synchronized: yes] D:TotemofMaliceRaiderDamageResistance=0.5 } ########################################################################################################## # Else Options #--------------------------------------------------------------------------------------------------------# # Various options that relates to secondary contents. ########################################################################################################## "Else Options" { # If true, the main creative tab of Enigmatic Legacy will display some uncompleted item. [default: false, synchronized: no] B:FutureItemDisplay=false con # If true, the main creative tab of Enigmatic Legacy will be resorted. [default: true, synchronized: no] B:TabResorted=true } ########################################################################################################## # Legacy Balance Options #--------------------------------------------------------------------------------------------------------# # Various options that mostly affect Enigmatic Legacy's items ########################################################################################################## "Legacy Balance Options" { # List of effects that will appear in The Cube's random buffs. Examples: minecraft:absorption, minecraft:strength. Changing this option required game restart to take effect. [default: [minecraft:absorption], [minecraft:haste], [minecraft:jump_boost], [minecraft:regeneration], [minecraft:resistance], [minecraft:speed], [minecraft:strength], [minecraft:slow_falling], synchronized: no] S:TheCubeRandomBuffs < minecraft:absorption minecraft:haste minecraft:jump_boost minecraft:regeneration minecraft:resistance minecraft:speed minecraft:strength minecraft:slow_falling > # List of effects that will appear in The Cube's random debuffs. Examples: minecraft:blindness, minecraft:nausea. Changing this option required game restart to take effect. [default: [minecraft:blindness], [minecraft:nausea], [minecraft:mining_fatigue], [minecraft:hunger], [minecraft:levitation], [minecraft:slowness], [minecraft:weakness], [minecraft:poison], [minecraft:wither], synchronized: no] S:TheCubeRandomDebuffs < minecraft:blindness minecraft:nausea minecraft:mining_fatigue minecraft:hunger minecraft:levitation minecraft:slowness minecraft:weakness minecraft:poison minecraft:wither > } ########################################################################################################## # The Worthy One Options #--------------------------------------------------------------------------------------------------------# # Various options that about the Events related to The Worthy One. ########################################################################################################## "The Worthy One Options" { # If true, When the proportion of curse time is long enough, there will be some changes in creatures' AI. [default: true, synchronized: yes] B:EnableCurseBoost=true # If true, when a creature spawned, it will immediately gain Curse Boost. [default: false, synchronized: yes] B:ImmediatelyCurseBoost=false # If true, when a creature dies, it will anger its surrounding peers. [default: true, synchronized: yes] B:PartnerAnger=true }