[Rendering] [Rendering."Mob Model Upgrades"] #Makes Moas resemble their Mutation models "Moa Model Upgrade" = true #Determines which model variation to use for the Moa. Refreshed is sort of a preview for a future design that will be used, the two legacy ones are from the old Moa Foot Type config to change between peaceful-appearing toes and menacing talons for the feet. #Allowed Values: refreshed, legacy_toes, legacy_talons "Moa Model Type" = "refreshed" #Makes Cockatrices look far better "Cockatrice Model Upgrade" = true #Determines which model variation to use for the Cockatrice. Refreshed is sort of a preview for a future design that will be used, the legacy one uses Redux's previous iteration. #Allowed Values: refreshed, legacy "Cockatrice Model Type" = "refreshed" #Improves the model for Sentries, giving them a new model and a springy jump animation "Sentry Model Upgrade" = true #Whether or not to use the upgraded Mimic model. Note that unless you use sync_with_server, there may be hitbox differences. #Allowed Values: sync_with_server, modern_override, classic_override "Mimic Model Upgrade" = "sync_with_server" #Gives the Sheepuff's model some touchups and improvements "Sheepuff Model Upgrade" = true #Gives the Phyg's model some touchups and improvements "Phyg Model Upgrade" = true #Gives the Flying Cow's model some touchups and improvements "Flying Cow Model Upgrade" = true [Rendering.GUI] [Rendering.GUI.Menu] #Current folder used for the menu panorama "Menu Directory" = "cloudcaps" #Which menu panorama directories to cycle between. Make empty to disable cycling logic "Menu Choices" = ["skyfields", "dungeon", "blight", "cloudcaps", "gilded"] #Randomize menu panorama ranther than cycling in order. "Randomize Menu Cycling" = false #Center the mod's logo in the menu "Center Aether: Redux Logo" = true [Rendering.Particles] #Improves the leaf particles for Golden Oaks, Gilded Oaks, and Crystal Trees, based on Minecraft 1.20's new cherry tree particles. "Better Leaf Particles" = true [Fixes] #Fixes a forge/neoforge bug causing biome modifiers to not be able to change grass colors, so Redux can have vanilla grass use vanilla colors in the Aether "Fix Biome Modifier Grass Bug" = true [Audio] #Enables a slamming sound for mimics when using the new model. Disable if it gets too annoying XD "Mimic Slam Sound Effect" = true #Gives sounds to the other clouds for the Aether: Genesis when it is installed "Aercloud Ability Sounds" = true [Internal] #Internal value to do menu changes. Set this to false in modpacks if you want to use your own menu. "First Startup - Menu Setup" = false #Internal value to change an Aether config, giving a nicer lightmap in the dimension. "First Startup - Lightmap Change" = false #Value used to track the version of the Aether: Redux most recently used. "Version ID" = "2.0.18"