[CFG=1.0.0] /* What abilities should be enabled? */ C "Abilities"={ /* Should Ability "ability.improvableskills:anvil" be added to the game? */ B "improvableskills:anvil"=true /* Should Ability "ability.improvableskills:auto_xp_bank" be added to the game? */ B "improvableskills:auto_xp_bank"=true /* Should Ability "ability.improvableskills:cowboy" be added to the game? */ B "improvableskills:cowboy"=true /* Should Ability "ability.improvableskills:crafter" be added to the game? */ B "improvableskills:crafter"=true /* Should Ability "ability.improvableskills:enchanting" be added to the game? */ B "improvableskills:enchanting"=true /* Should Ability "ability.improvableskills:magnetism" be added to the game? */ B "improvableskills:magnetism"=true } /* Features that only matter when the mod is loaded on client. */ C "Client-side"={ /* Should ImprovableSkills add it's Book of Skills into player's inventory? */ B "Add Book to Inventory"=true } /* Gameplay affecting features */ C "Gameplay"={ /* Enabling this option will automatically use scrolls once they enter player's inventory. */ B "Auto-Use Scrolls"=false /* Configure how expensive each skill is */ C "Costs"={ /* Cost calculator for this skill. Available variables: - %lvl% = the level we want to calculate XP value for. - %xpv% preset value (2) for current skill. */ S "improvableskills_accelerated_furnace"="(%lvl%+1)^%xpv%" /* Cost calculator for this skill. Available variables: - %lvl% = the level we want to calculate XP value for. - %xpv% preset value (2) for current skill. */ S "improvableskills_alchemist"="(%lvl%+1)^%xpv%" /* Cost calculator for this skill. Available variables: - %lvl% = the level we want to calculate XP value for. - %xpv% preset value (3) for current skill. */ S "improvableskills_atkdmg_melee"="(%lvl%+1)^%xpv%" /* Cost calculator for this skill. Available variables: - %lvl% = the level we want to calculate XP value for. - %xpv% preset value (3) for current skill. */ S "improvableskills_atkdmg_ranged"="(%lvl%+1)^%xpv%" /* Cost calculator for this skill. Available variables: - %lvl% = the level we want to calculate XP value for. - %xpv% preset value (1) for current skill. */ S "improvableskills_attack_speed"="%lvl%^1.5" /* Cost calculator for this skill. Available variables: - %lvl% = the level we want to calculate XP value for. - %xpv% preset value (1) for current skill. */ S "improvableskills_cutting"="%lvl%^1.5" /* Cost calculator for this skill. Available variables: - %lvl% = the level we want to calculate XP value for. - %xpv% preset value (3) for current skill. */ S "improvableskills_dexterous_arms"="((%lvl%+1)^%xpv%)/2" /* Cost calculator for this skill. Available variables: - %lvl% = the level we want to calculate XP value for. - %xpv% preset value (1) for current skill. */ S "improvableskills_digging"="%lvl%^1.5" /* Cost calculator for this skill. Available variables: - %lvl% = the level we want to calculate XP value for. - %xpv% preset value (2) for current skill. */ S "improvableskills_enchanter"="(%lvl%+1)^%xpv%" /* Cost calculator for this skill. Available variables: - %lvl% = the level we want to calculate XP value for. - %xpv% preset value (3) for current skill. */ S "improvableskills_ender_manipulator"="(%lvl%+1)^%xpv%" /* Cost calculator for this skill. Available variables: - %lvl% = the level we want to calculate XP value for. - %xpv% preset value (2) for current skill. */ S "improvableskills_fast_swimmer"="(%lvl%+1)^%xpv%" /* Cost calculator for this skill. Available variables: - %lvl% = the level we want to calculate XP value for. - %xpv% preset value (1) for current skill. */ S "improvableskills_generic_protection"="%lvl%^2.75" /* Cost calculator for this skill. Available variables: - %lvl% = the level we want to calculate XP value for. - %xpv% preset value (3) for current skill. */ S "improvableskills_growth"="((%lvl%)^%xpv%)*0.9+32" /* Cost calculator for this skill. Available variables: - %lvl% = the level we want to calculate XP value for. - %xpv% preset value (3) for current skill. */ S "improvableskills_health"="(%lvl%+1)^%xpv%" /* Cost calculator for this skill. Available variables: - %lvl% = the level we want to calculate XP value for. - %xpv% preset value (1) for current skill. */ S "improvableskills_huckster"="150*(%lvl%+1)+(%lvl%+1)^3" /* Cost calculator for this skill. Available variables: - %lvl% = the level we want to calculate XP value for. - %xpv% preset value (2) for current skill. */ S "improvableskills_ladder_king"="(%lvl%+1)^%xpv%" /* Cost calculator for this skill. Available variables: - %lvl% = the level we want to calculate XP value for. - %xpv% preset value (2) for current skill. */ S "improvableskills_leaper"="(%lvl%+1)^%xpv%" /* Cost calculator for this skill. Available variables: - %lvl% = the level we want to calculate XP value for. - %xpv% preset value (2) for current skill. */ S "improvableskills_luck_of_the_sea"="(%lvl%+1)^%xpv%" /* Cost calculator for this skill. Available variables: - %lvl% = the level we want to calculate XP value for. - %xpv% preset value (1) for current skill. */ S "improvableskills_mining"="sqrt(%lvl%^3)*3" /* Cost calculator for this skill. Available variables: - %lvl% = the level we want to calculate XP value for. - %xpv% preset value (4) for current skill. */ S "improvableskills_mob_repellent"="(%lvl%+1)^%xpv%" /* Cost calculator for this skill. Available variables: - %lvl% = the level we want to calculate XP value for. - %xpv% preset value (2) for current skill. */ S "improvableskills_obsidian_skin"="(%lvl%+1)^%xpv%" /* Cost calculator for this skill. Available variables: - %lvl% = the level we want to calculate XP value for. - %xpv% preset value (2) for current skill. */ S "improvableskills_pvp"="(%lvl%+1)^%xpv%" /* Cost calculator for this skill. Available variables: - %lvl% = the level we want to calculate XP value for. - %xpv% preset value (4) for current skill. */ S "improvableskills_silent_foot"="((%lvl%+1)^%xpv%)/3" /* Cost calculator for this skill. Available variables: - %lvl% = the level we want to calculate XP value for. - %xpv% preset value (2) for current skill. */ S "improvableskills_soft_landing"="(%lvl%+1)^%xpv%" /* Cost calculator for this skill. Available variables: - %lvl% = the level we want to calculate XP value for. - %xpv% preset value (1) for current skill. */ S "improvableskills_soul_speed"="(%lvl%+1)^6+150" /* Cost calculator for this skill. Available variables: - %lvl% = the level we want to calculate XP value for. - %xpv% preset value (1) for current skill. */ S "improvableskills_treasure_sands"="(%lvl%+1)^7+200" /* Cost calculator for this skill. Available variables: - %lvl% = the level we want to calculate XP value for. - %xpv% preset value (1) for current skill. */ S "improvableskills_xp_plus"="%lvl%^3+(%lvl%+1)*100" } /* Should scrolls still drop for players that have unlocked the skill already, but haven't yet maxxed it out? */ B "Drop Scrolls After Unlock"=true /* Various configurations for parchment fragment */ C "Parchment Fragment"={ /* Which chests should be blocked from generating fragments? */ [s "Chest Blocklist"=[ "minecraft:chests/village/village_weaponsmith", "minecraft:chests/village/village_weaponsmith", "minecraft:chests/village/village_toolsmith", "minecraft:chests/village/village_toolsmith", "minecraft:chests/village/village_armorer", "minecraft:chests/village/village_armorer", "minecraft:chests/village/village_cartographer", "minecraft:chests/village/village_cartographer", "minecraft:chests/village/village_mason", "minecraft:chests/village/village_mason", "minecraft:chests/village/village_shepherd", "minecraft:chests/village/village_shepherd", "minecraft:chests/village/village_butcher", "minecraft:chests/village/village_butcher", "minecraft:chests/village/village_fletcher", "minecraft:chests/village/village_fletcher", "minecraft:chests/village/village_fisher", "minecraft:chests/village/village_fisher", "minecraft:chests/village/village_tannery", "minecraft:chests/village/village_tannery", "minecraft:chests/village/village_temple", "minecraft:chests/village/village_temple", "minecraft:chests/village/village_desert_house", "minecraft:chests/village/village_desert_house", "minecraft:chests/village/village_plains_house", "minecraft:chests/village/village_plains_house", "minecraft:chests/village/village_taiga_house", "minecraft:chests/village/village_taiga_house", "minecraft:chests/village/village_snowy_house", "minecraft:chests/village/village_snowy_house", "minecraft:chests/village/village_savanna_house", "minecraft:chests/village/village_savanna_house" ] /* Should parchment fragment appear in naturally generated chests? */ B "Do Generation"=true /* How rare should parchment fragment be? Higher values make the fragment appear less frequently inside chests. (Range: [1; 2147483647)) */ I "WorldGen Rarity"=25 } /* Should XP Bank be active in the book? Disabling this only hides the skill from the player. */ B "XP Storage"=true } /* What skills should be enabled? */ C "Skills"={ /* Should Skill "skill.improvableskills:accelerated_furnace" be added to the game? */ B "improvableskills:accelerated_furnace"=true /* Should Skill "skill.improvableskills:alchemist" be added to the game? */ B "improvableskills:alchemist"=true /* Should Skill "skill.improvableskills:atkdmg_melee" be added to the game? */ B "improvableskills:atkdmg_melee"=true /* Should Skill "skill.improvableskills:atkdmg_ranged" be added to the game? */ B "improvableskills:atkdmg_ranged"=true /* Should Skill "skill.improvableskills:attack_speed" be added to the game? */ B "improvableskills:attack_speed"=true /* Should Skill "skill.improvableskills:cutting" be added to the game? */ B "improvableskills:cutting"=true /* Should Skill "skill.improvableskills:dexterous_arms" be added to the game? */ B "improvableskills:dexterous_arms"=true /* Should Skill "skill.improvableskills:digging" be added to the game? */ B "improvableskills:digging"=true /* Should Skill "skill.improvableskills:enchanter" be added to the game? */ B "improvableskills:enchanter"=true /* Should Skill "skill.improvableskills:ender_manipulator" be added to the game? */ B "improvableskills:ender_manipulator"=true /* Should Skill "skill.improvableskills:fast_swimmer" be added to the game? */ B "improvableskills:fast_swimmer"=true /* Should Skill "skill.improvableskills:generic_protection" be added to the game? */ B "improvableskills:generic_protection"=true /* Should Skill "skill.improvableskills:growth" be added to the game? */ B "improvableskills:growth"=true /* Should Skill "skill.improvableskills:health" be added to the game? */ B "improvableskills:health"=true /* Should Skill "skill.improvableskills:huckster" be added to the game? */ B "improvableskills:huckster"=true /* Should Skill "skill.improvableskills:ladder_king" be added to the game? */ B "improvableskills:ladder_king"=true /* Should Skill "skill.improvableskills:leaper" be added to the game? */ B "improvableskills:leaper"=true /* Should Skill "skill.improvableskills:luck_of_the_sea" be added to the game? */ B "improvableskills:luck_of_the_sea"=true /* Should Skill "skill.improvableskills:mining" be added to the game? */ B "improvableskills:mining"=true /* Should Skill "skill.improvableskills:mob_repellent" be added to the game? */ B "improvableskills:mob_repellent"=true /* Should Skill "skill.improvableskills:obsidian_skin" be added to the game? */ B "improvableskills:obsidian_skin"=true /* Should Skill "skill.improvableskills:pvp" be added to the game? */ B "improvableskills:pvp"=true /* Should Skill "skill.improvableskills:silent_foot" be added to the game? */ B "improvableskills:silent_foot"=true /* Should Skill "skill.improvableskills:soft_landing" be added to the game? */ B "improvableskills:soft_landing"=true /* Should Skill "skill.improvableskills:soul_speed" be added to the game? */ B "improvableskills:soul_speed"=true /* Should Skill "skill.improvableskills:treasure_sands" be added to the game? */ B "improvableskills:treasure_sands"=true /* Should Skill "skill.improvableskills:xp_plus" be added to the game? */ B "improvableskills:xp_plus"=true }