[client] #Is dragon flight vertical movement driven by the pitch of the game camera? #This option can be toggled in-game via keybinding for quick switching. #If you choose to disable this, vertical movement can still be achieved via dedicated keybindings. camera_driven_flight = true #When mounting and dismounting a dragon, should the camera automatically switch third-person perspectives? third_person_on_mount = true #The values that define the offset of the camera position when riding a dragon in the third person camera. [camera_offsets] [camera_offsets.third_person_back] #Range: -3.0 ~ 1000.0 distance = 6.0 #Range: -3.0 ~ 1000.0 vertical = 4.0 #Range: -1000.0 ~ 1000.0 horizontal = 0.0 [camera_offsets.third_person_front] #Range: -3.0 ~ 1000.0 distance = 6.0 #Range: -3.0 ~ 1000.0 vertical = 4.0 #Range: -1000.0 ~ 1000.0 horizontal = 0.0