[animation] #The minimum animation speed allowed for dragons. #Range: 0.05 ~ 1.0 minAnimationSpeed = 0.2 #The maximum animation speed allowed for dragons. #Range: 1.0 ~ 5.0 maxAnimationSpeed = 1.5 #The amount by which the movement animation speed factor is multiplied. 1.0 represents the animation speed accurately reflecting the speed of your movement. #Range: 0.0 ~ 1.0 movementAnimationSpeedFactor = 1.0 #The factor by which the reduced additional animation speed from being bigger is multiplied. 1.0 represents the speed accurately reflecting the size of the dragon. #Range: 0.0 ~ 1.0 largeSizeAnimationSpeedFactor = 1.0 #The factor by which the additional animation speed from being smaller is multiplied. 1.0 represents the speed accurately reflecting the size of the dragon. #Range: 0.0 ~ 1.0 smallSizeAnimationSpeedFactor = 0.3 [misc] #How long the system will wait before trying to fetch skins online after a failed attempt #Range: > 0 skinTimeoutInSeconds = 100 #When enabled it stops the blinking effect of night vision when low duration, disable if it causes rendering issues with other mods. stableNightVision = true #Whether the range of the breath should be rendered (while hitboxes are shown) renderBreathRange = true #Enable client-side debug messages clientDebugMessages = false #Should the cast mode where you click the keybind to cast be used? alternateCastMode = false #The amount of undos and redos that are saved in the dragon editor. #Range: 1 ~ 1000 editorHistory = 10 [rendering] #Enable movement based physics on the tail, this is still a work in progress and can be buggy. enableTailPhysics = false #Should items be rendered in third person for dragon players? renderHeldItem = true #Should the player rotate their view when the dragon they are riding rotates their body? rotateCameraWithDragon = true #Should the body rotate with the camera when turning around. rotateBodyWithCamera = true #Should the armor be rendered as a layer on the dragon? Some shaders requires this to be off. Can cause some weird effects with armor when turned off. armorRenderLayer = true #Should other player skins be rendered? renderOtherPlayerSkins = true #Do you want your dragon skin to be rendered as a adult dragon? renderAdultSkin = true #Do you want your dragon skin to be rendered as a young dragon? renderYoungSkin = true #Do you want your dragon skin to be rendered as a newborn dragon? renderNewbornSkin = true #Should the tools on the claws and teeth be rendered for your dragon? renderDragonClaws = true #Should items be rendered near the mouth of dragons rather then hovering by their side? renderItemsInMouth = false #Particles (from the dragon type effects) will be rendered on dragons if this is enabled particles_on_dragons = false [nametag] #Show name tags for dragons. dragonNameTags = false [inventory] #Should the third person item render for dragons use the default rotations? Use this if modded items are rendering weird when held. thirdPersonItemRender = false #Should held items be rendered as if you are in third-person even in first person as a dragon? alternateHeldItem = false #Should the buttons for toggeling between dragon and normaly inventory be added? inventoryToggle = true #Should dragon tabs be added to the default player inventory? dragonTabs = false #Should the default inventory be replaced as a dragon? dragonInventory = true [flight] #Should the rotation effect during gliding of other players be shown? renderOtherPlayerRotation = true #Should other players particles from spin attack be shown for you? othersSpinParticles = true #Should particles from your own spin attack be displayed for you? ownSpinParticles = true #Should the camera movement while gliding as a dragon be enabled flightCameraMovement = true #Should the zoom effect while gliding as a dragon be enabled flightZoomEffect = true #Is it required to look up to start flying while jumping, requires that jumpToFly is on lookAtSkyForFlight = false #Should flight be activated when jumping in the air jumpToFly = false #Notifies of wing status in chat message notifyWingStatus = false [firstperson] #Use rotation of your tail in first person, otherwise the tail is always opposite of your camera. If the tail is constantly climbing in your face, put false. firstPersonRotation = false #Render dragon model in first person while gliding. We don't advise you to turn it on. renderFirstPersonFlight = false #Render dragon model in first person. If your own tail scares you, write false renderFirstPerson = true [ui] [ui.magic] #Offset the y position of the mana bar in relation to its normal position #Range: -1000 ~ 1000 manabarYOffset = 0 #Offset the x position of the mana bar in relation to its normal position #Range: -1000 ~ 1000 manabarXOffset = 0 #Offset the y position of the magic skill bar in relation to its normal position #Range: -1000 ~ 1000 skillbarYOffset = 0 #Offset the x position of the magic skill bar in relation to its normal position #Range: -1000 ~ 1000 skillbarXOffset = 0 #Offset the y position of the cast bar in relation to its normal position #Range: -1000 ~ 1000 casterBarYPos = 0 #Offset the x position of the cast bar in relation to its normal position #Range: -1000 ~ 1000 casterBarXPos = 0 [ui.growth] #Offset the y position of the item growth icon in relation to its normal position #Range: -1000 ~ 1000 growthYOffset = 0 #Offset the x position of the item growth icon in relation to its normal position #Range: -1000 ~ 1000 growthXOffset = 0 [ui.spin] #Offset the y position of the spin cooldown indicator in relation to its normal position #Range: -1000 ~ 1000 spinCooldownYOffset = 0 #Offset the x position of the spin cooldown indicator in relation to its normal position #Range: -1000 ~ 1000 spinCooldownXOffset = 0 [ui.emotes] #Offset the y position of the emote button in relation to its normal position #Range: -1000 ~ 1000 emoteYOffset = 0 #Offset the x position of the emote button in relation to its normal position #Range: -1000 ~ 1000 emoteXOffset = 0 [ui.hud] #Re-enable the vanilla hud for the experience bar vanillaExperienceBar = false #Re-enable the vanilla hud for the food level vanillaFoodLevel = false [tooltips] #Hide the AppleSkin tooltip if you're a dragon. The tooltip will only show correct food values for humans. hideAppleskinTooltip = true #Always show the help tooltip border alwaysShowHelpTooltip = false #Should the effect of the help tooltips be enabled? helpTooltips = false #Should dragon foods have their tooltip color changed to show which type of dragon can consume it? dragonFoodTooltips = false #Should the tooltip be hidden for unsafe (negative effects) food? hideUnsafeFood = false #Should the mod be allowed ot change the color and appearance of tooltips? tooltipChanges = false