2025-02-10 03:31:29 +01:00

40 lines
1.3 KiB
TOML

[spirit]
#If set to true, any spirits dropped will simply take the form of an item.
noFancySpirits = false
#If set to true, any spirits dropped through non-entity-means will simply take the form of an item.
noFancySpiritsTotem = true
[spirit.spawner]
#If set to true, mob spawners will create soulless mobs instead.
lameSpawners = false
[spirit.defaults]
#Whether entities without spirit jsons will use the default spirit data for their category.
defaultSpiritValues = true
[spirit.affinity]
[spirit.affinity.soul_ward]
#Multiplier for physical damage taken while soul ward is active.
#Range: 0.0 ~ 1.0
soulWardPhysical = 0.699999988079071
#Multiplier for magic damage taken while soul ward is active.
#Range: 0.0 ~ 1.0
soulWardMagic = 0.10000000149011612
#Base time in ticks it takes for one point of soul ward to recover.
soulWardRate = 100
[compat]
[compat.irons_spellbooks]
#Should Iron's Spellbooks' magic damage count as Soul Damage?
ironsSpellbooksPlayerSpiritDrops = true
#Should Iron's Spellbooks' magic damage when dealt by non-players count as Soul Damage
ironsSpellbooksNonPlayerSpiritDrops = true
[codex]
#If set to true, the first undead enemy a player slays will drop the encyclopedia arcana.
enableCodexDrop = true