29 lines
884 B
TOML
29 lines
884 B
TOML
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[client]
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#Is dragon flight vertical movement driven by the pitch of the game camera?
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#This option can be toggled in-game via keybinding for quick switching.
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#If you choose to disable this, vertical movement can still be achieved via dedicated keybindings.
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camera_driven_flight = true
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#When mounting and dismounting a dragon, should the camera automatically switch third-person perspectives?
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third_person_on_mount = true
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#The values that define the offset of the camera position when riding a dragon in the third person camera.
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[camera_offsets]
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[camera_offsets.third_person_back]
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#Range: -3.0 ~ 1000.0
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distance = 6.0
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#Range: -3.0 ~ 1000.0
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vertical = 4.0
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#Range: -1000.0 ~ 1000.0
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horizontal = 0.0
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[camera_offsets.third_person_front]
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#Range: -3.0 ~ 1000.0
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distance = 6.0
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#Range: -3.0 ~ 1000.0
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vertical = 4.0
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#Range: -1000.0 ~ 1000.0
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horizontal = 0.0
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