added quol mods

This commit is contained in:
Snogard 2022-09-23 15:40:59 +02:00
parent 3e2c71e3da
commit 15d6ef205f
21 changed files with 384 additions and 0 deletions

2
.gitignore vendored
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/mods/.index/
/woot/
/baritone/
/config/enhancedcelestials/
#files
*.bak
@ -38,3 +39,4 @@ mods/baritone-standalone-forge-1.6.3.jar
config/jei/bookmarks.ini
config/jei/recipe-category-sort-order.ini
config/jei/ingredient-list-mod-sort-order.ini
config/seeker_compass-client.toml

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}
"seeker_compass:persistence" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"seeker_compass:stalking" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"seeker_compass:summoning" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"seeker_compass:tracking" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"seeker_compass:voodoo" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 3]
I:"Max Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"seeker_compass:warping" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"stalwart_dungeons:thunder_strike" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
I:"Max Level"=3

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#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the hole_filler_mod mod.
[hole_filler_mod]
#Spawning options for hole_filler_mod:throwable_hole_filler_dark_entity
[hole_filler_mod.throwable_hole_filler_dark_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for hole_filler_mod:throwable_hole_filler_lava_entity
[hole_filler_mod.throwable_hole_filler_lava_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for hole_filler_mod:throwable_hole_filler_water_entity
[hole_filler_mod.throwable_hole_filler_water_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for hole_filler_mod:throwable_hole_filler_balanced_entity
[hole_filler_mod.throwable_hole_filler_balanced_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for hole_filler_mod:throwable_hole_filler_entity
[hole_filler_mod.throwable_hole_filler_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for hole_filler_mod:throwable_hole_filler_smart_entity
[hole_filler_mod.throwable_hole_filler_smart_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for hole_filler_mod:throwable_hole_filler_light_entity
[hole_filler_mod.throwable_hole_filler_light_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the rftoolsdim mod.
[rftoolsdim]
#Spawning options for rftoolsdim:dimensional_blob_rare
[rftoolsdim.dimensional_blob_rare]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for rftoolsdim:dimensional_blob_common
[rftoolsdim.dimensional_blob_common]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for rftoolsdim:dimensional_blob_legendary
[rftoolsdim.dimensional_blob_legendary]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false

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#The general configuration for this mod
[general]
#The durability of the Netherite Shield.
#Default: 6300
netheriteDurability = 6300
#The durability of the Diamond Shield.
#Default: 4600
diamondDurability = 4600
#The portion of the incomming damage Netherite Shields block in percent.
#Default: 100
netheriteDamageReduction = 100
#Allows the Thorns enchantment to by applied to Shields
#Default: true
thornsOnShields = true
#The portion of the incomming damage Gold Shields block in percent.
#Default: 85
goldDamageReduction = 85
#The portion of the incomming damage Vanilla Shields block in percent.
#Default: 75
defaultDamageReduction = 75
#The portion of the incomming damage Diamond Shields block in percent.
#Default: 98
diamondDamageReduction = 98
#Enables modified damage reduction values for shields.
#Default: true
enableDamageReduction = true
#The portion of the incomming damage Iron Shields block in percent.
#Default: 90
ironDamageReduction = 90
#The durability of the Iron Shield.
#Default: 920
ironDurability = 920
#The durability of the Gold Shield.
#Default: 130
goldDurability = 130
#If set to true Shields added by other mods block 100% of the incomming damage, if set to false the will block the amount set in defaultDamageReduction.
#Default: true
customShieldMaxReduction = true

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#Recipes and Integrations
[recipes]
#Enable vanilla-style recipes.
vanillaRecipes = true

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[hole_filler]
#Maximum number of blocks that can be placed per hole. Default = 500
#Range: 1 ~ 5000
max_hole_volume = 500
#Maximum diameter that the hole filler will consider a hole. If hole is larger than this value, it will not fill on that axis. Default = 18
#Range: 3 ~ 32
max_water_diameter = 18
#How many 'Curing Blocks' placed per tick. Default = 5
#Range: 1 ~ 120
fill_speed = 5
#Maximum diameter that the hole filler will consider a hole. If hole is larger than this value, it will not fill on that axis. Default = 12
#Range: 3 ~ 32
max_hole_diameter = 12
#Recommended to set 'is_dirt_free' to true
smart_preserve = false
#Maximum number of blocks that can be placed per hole. Default = 500
#Range: 1 ~ 5000
max_water_volume = 500
#How long before 'Curing Blocks' are converted to dirt, in seconds. This is an approximation as some randomness is involved. Default = 15
#Range: 1 ~ 120
undo_timer = 15
#This is ignored if 'is_dirt_free' is true
#Allowed Values: cobblestone, dirt, stone
smart_preserve_fill_block = "cobblestone"
#If true, dirt isn't required in the player's inventory
is_dirt_free = false

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#Settings for the builder
[builder]
#If true a holo hud with current progress is shown above the builder
showProgressHud = true
#Settings for the scanner, composer, and projector
[scanner]
#Height of the beacon in case beacons are used
#Range: > 0
locatorBeaconHeight = 30
#The amount of milliseconds that a scanline 'flash' will exist on the client
#Range: 10 ~ 1000000
projectorFlashTimeout = 400
#The amount of milliseconds before the client will remove shape render data that hasn't been used. Decreasing this will free memory faster at the cost of having to update shape renders more often
#Range: 100 ~ 1000000
clientRenderDataTimeout = 10000
#The volume for the projector sound (0.0 is off)
#Range: 0.0 ~ 1.0
baseProjectorVolume = 0.4

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#Maximum health of the common blob
#Range: > 0
commonBlobMaxHealth = 30
#Maximum health of the rare blob
#Range: > 0
rareBlobMaxHealth = 250
#Maximum health of the legendary blob
#Range: > 0
legendaryBlobMaxHealth = 5000

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#Settings for the screen system
[screen]
#The default truetype font to use
fontName = "rftoolsutility:ubuntu"
#Set to true for TrueType font, set to false for vanilla font
useTruetype = false
#The size of the font
#Range: 0.0 ~ 1000000.0
fontSize = 40.0
#Set to true for force TrueType to be disabled in all cases. Use this in case the truetype font is causing issues
forceNoTruetype = false
#Additional characters that should be supported by the truetype system
additionalCharacters = ""

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#Common settings for Seeker Compass.
[common]
#Chance for Zombified Piglins to naturally spawn holding a Seeker Compass. Default: 0.02
#Range: 0.0 ~ 1.0
zombifiedPiglinCompassChance = 0.019999999552965164

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config/xnetgases.toml Normal file
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#General settings
[general]
#Maximum pigment per operation that a normal connector can input or output
#Range: 1 ~ 1000000000
maxPigmentRateNormal = 1000
#Maximum infuse per operation that an advanced connector can input or output
#Range: 1 ~ 1000000000
maxInfuseRateAdvanced = 5000
#Maximum pigment per operation that an advanced connector can input or output
#Range: 1 ~ 1000000000
maxPigmentRateAdvanced = 5000
#Maximum gas per operation that an advanced connector can input or output
#Range: 1 ~ 1000000000
maxGasRateAdvanced = 5000
#Maximum gas per operation that a normal connector can input or output
#Range: 1 ~ 1000000000
maxGasRateNormal = 1000
#Maximum infuse per operation that a normal connector can input or output
#Range: 1 ~ 1000000000
maxInfuseRateNormal = 1000
#Maximum slurry per operation that an advanced connector can input or output
#Range: 1 ~ 1000000000
maxSlurryRateAdvanced = 5000
#Maximum slurry per operation that a normal connector can input or output
#Range: 1 ~ 1000000000
maxSlurryRateNormal = 1000

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