minecraft-modpack-1.16.5/config/badmobs-common.toml
2022-09-23 15:40:59 +02:00

31507 lines
1.2 MiB

#Options for the minecraft mod.
[minecraft]
#Spawning options for minecraft:zombie_horse
[minecraft.zombie_horse]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:egg
[minecraft.egg]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:zoglin
[minecraft.zoglin]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:spawner_minecart
[minecraft.spawner_minecart]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:llama
[minecraft.llama]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:mule
[minecraft.mule]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:bat
[minecraft.bat]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:husk
[minecraft.husk]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:experience_bottle
[minecraft.experience_bottle]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:rabbit
[minecraft.rabbit]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:firework_rocket
[minecraft.firework_rocket]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:silverfish
[minecraft.silverfish]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:giant
[minecraft.giant]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:drowned
[minecraft.drowned]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:item
[minecraft.item]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:horse
[minecraft.horse]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:vindicator
[minecraft.vindicator]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:minecart
[minecraft.minecart]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:spectral_arrow
[minecraft.spectral_arrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:llama_spit
[minecraft.llama_spit]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:mooshroom
[minecraft.mooshroom]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:tnt
[minecraft.tnt]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:snowball
[minecraft.snowball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:parrot
[minecraft.parrot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:creeper
[minecraft.creeper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:lightning_bolt
[minecraft.lightning_bolt]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:ravager
[minecraft.ravager]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:evoker_fangs
[minecraft.evoker_fangs]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:chest_minecart
[minecraft.chest_minecart]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:tropical_fish
[minecraft.tropical_fish]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:slime
[minecraft.slime]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:pillager
[minecraft.pillager]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:area_effect_cloud
[minecraft.area_effect_cloud]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:blaze
[minecraft.blaze]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:piglin
[minecraft.piglin]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:end_crystal
[minecraft.end_crystal]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:endermite
[minecraft.endermite]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:ender_pearl
[minecraft.ender_pearl]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:zombie
[minecraft.zombie]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:guardian
[minecraft.guardian]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:fireball
[minecraft.fireball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:illusioner
[minecraft.illusioner]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:eye_of_ender
[minecraft.eye_of_ender]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:wither_skull
[minecraft.wither_skull]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:wolf
[minecraft.wolf]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:tnt_minecart
[minecraft.tnt_minecart]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:zombie_villager
[minecraft.zombie_villager]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:elder_guardian
[minecraft.elder_guardian]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:boat
[minecraft.boat]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:small_fireball
[minecraft.small_fireball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:strider
[minecraft.strider]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:cave_spider
[minecraft.cave_spider]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:cod
[minecraft.cod]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:snow_golem
[minecraft.snow_golem]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:witch
[minecraft.witch]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:spider
[minecraft.spider]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:command_block_minecart
[minecraft.command_block_minecart]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:panda
[minecraft.panda]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:bee
[minecraft.bee]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:arrow
[minecraft.arrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:cow
[minecraft.cow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:magma_cube
[minecraft.magma_cube]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:pig
[minecraft.pig]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:skeleton
[minecraft.skeleton]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:hoglin
[minecraft.hoglin]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:armor_stand
[minecraft.armor_stand]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:experience_orb
[minecraft.experience_orb]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:dolphin
[minecraft.dolphin]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:stray
[minecraft.stray]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:shulker
[minecraft.shulker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:turtle
[minecraft.turtle]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:salmon
[minecraft.salmon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:vex
[minecraft.vex]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:wandering_trader
[minecraft.wandering_trader]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:wither_skeleton
[minecraft.wither_skeleton]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:piglin_brute
[minecraft.piglin_brute]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:ocelot
[minecraft.ocelot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:furnace_minecart
[minecraft.furnace_minecart]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:item_frame
[minecraft.item_frame]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:phantom
[minecraft.phantom]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:ender_dragon
[minecraft.ender_dragon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:leash_knot
[minecraft.leash_knot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:evoker
[minecraft.evoker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:shulker_bullet
[minecraft.shulker_bullet]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:squid
[minecraft.squid]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:enderman
[minecraft.enderman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:dragon_fireball
[minecraft.dragon_fireball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:chicken
[minecraft.chicken]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:trader_llama
[minecraft.trader_llama]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:donkey
[minecraft.donkey]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:fox
[minecraft.fox]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:iron_golem
[minecraft.iron_golem]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:zombified_piglin
[minecraft.zombified_piglin]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:cat
[minecraft.cat]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:ghast
[minecraft.ghast]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:sheep
[minecraft.sheep]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:player
[minecraft.player]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:pufferfish
[minecraft.pufferfish]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:potion
[minecraft.potion]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:trident
[minecraft.trident]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:villager
[minecraft.villager]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:skeleton_horse
[minecraft.skeleton_horse]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:fishing_bobber
[minecraft.fishing_bobber]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:polar_bear
[minecraft.polar_bear]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:hopper_minecart
[minecraft.hopper_minecart]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:falling_block
[minecraft.falling_block]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:painting
[minecraft.painting]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:wither
[minecraft.wither]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the astralsorcery mod.
[astralsorcery]
#Spawning options for astralsorcery:item_explosion_resistant
[astralsorcery.item_explosion_resistant]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for astralsorcery:item_crystal
[astralsorcery.item_crystal]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for astralsorcery:flare
[astralsorcery.flare]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for astralsorcery:item_starmetal
[astralsorcery.item_starmetal]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for astralsorcery:observatory_helper
[astralsorcery.observatory_helper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for astralsorcery:spectral_tool
[astralsorcery.spectral_tool]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for astralsorcery:illumination_spark
[astralsorcery.illumination_spark]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for astralsorcery:item_highlighted
[astralsorcery.item_highlighted]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for astralsorcery:grappling_hook
[astralsorcery.grappling_hook]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for astralsorcery:nocturnal_spark
[astralsorcery.nocturnal_spark]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the mo_enchants mod.
[mo_enchants]
#Spawning options for mo_enchants:entitybullettracker
[mo_enchants.entitybullettracker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the stalwart_dungeons mod.
[stalwart_dungeons]
#Spawning options for stalwart_dungeons:giddy_blaze
[stalwart_dungeons.giddy_blaze]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for stalwart_dungeons:propulk
[stalwart_dungeons.propulk]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for stalwart_dungeons:shelterer_without_armor
[stalwart_dungeons.shelterer_without_armor]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for stalwart_dungeons:nether_wart_cocoon
[stalwart_dungeons.nether_wart_cocoon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for stalwart_dungeons:entitybulletthunder_projectile
[stalwart_dungeons.entitybulletthunder_projectile]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for stalwart_dungeons:entitybulletchorundum_shield
[stalwart_dungeons.entitybulletchorundum_shield]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for stalwart_dungeons:entitybulletawful_gun
[stalwart_dungeons.entitybulletawful_gun]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for stalwart_dungeons:entitybullettungsten_shield
[stalwart_dungeons.entitybullettungsten_shield]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for stalwart_dungeons:entitybulletkeeping_castle_spawner
[stalwart_dungeons.entitybulletkeeping_castle_spawner]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for stalwart_dungeons:spore_projectile
[stalwart_dungeons.spore_projectile]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for stalwart_dungeons:entitybulletspore_bottle
[stalwart_dungeons.entitybulletspore_bottle]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for stalwart_dungeons:entitybulletwarted_tungsten_shield
[stalwart_dungeons.entitybulletwarted_tungsten_shield]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for stalwart_dungeons:reinforced_blaze
[stalwart_dungeons.reinforced_blaze]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for stalwart_dungeons:incomplete_wither
[stalwart_dungeons.incomplete_wither]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for stalwart_dungeons:shelterer
[stalwart_dungeons.shelterer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for stalwart_dungeons:awful_ghast
[stalwart_dungeons.awful_ghast]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for stalwart_dungeons:entitybulletlevitation_projectile
[stalwart_dungeons.entitybulletlevitation_projectile]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for stalwart_dungeons:entitybulletawful_dungeon_spawner
[stalwart_dungeons.entitybulletawful_dungeon_spawner]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for stalwart_dungeons:nether_keeper
[stalwart_dungeons.nether_keeper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for stalwart_dungeons:entitybulletend_dungeon_spawner
[stalwart_dungeons.entitybulletend_dungeon_spawner]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the powah mod.
[powah]
#Spawning options for powah:charged_snowball
[powah.charged_snowball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the sophisticatedbackpacks mod.
[sophisticatedbackpacks]
#Spawning options for sophisticatedbackpacks:everlasting_backpack_item
[sophisticatedbackpacks.everlasting_backpack_item]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the apotheosis mod.
[apotheosis]
#Spawning options for apotheosis:bh_arrow_entity
[apotheosis.bh_arrow_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for apotheosis:ex_arrow_entity
[apotheosis.ex_arrow_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for apotheosis:ob_arrow_entity
[apotheosis.ob_arrow_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for apotheosis:mn_arrow_entity
[apotheosis.mn_arrow_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the bygonenether mod.
[bygonenether]
#Spawning options for bygonenether:piglin_hunter
[bygonenether.piglin_hunter]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for bygonenether:wither_skeleton_horse
[bygonenether.wither_skeleton_horse]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for bygonenether:wraither
[bygonenether.wraither]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for bygonenether:piglin_prisoner
[bygonenether.piglin_prisoner]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for bygonenether:warped_ender_pearl
[bygonenether.warped_ender_pearl]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for bygonenether:wither_skeleton_knight
[bygonenether.wither_skeleton_knight]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for bygonenether:wex
[bygonenether.wex]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for bygonenether:warped_enderman
[bygonenether.warped_enderman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for bygonenether:corpor
[bygonenether.corpor]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the shetiphiancore mod.
[shetiphiancore]
#Spawning options for shetiphiancore:gui_item
[shetiphiancore.gui_item]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the dragonmounts mod.
[dragonmounts]
#Spawning options for dragonmounts:ice_dragon
[dragonmounts.ice_dragon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dragonmounts:nether_dragon
[dragonmounts.nether_dragon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dragonmounts:ender_dragon
[dragonmounts.ender_dragon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dragonmounts:egg
[dragonmounts.egg]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dragonmounts:ghost_dragon
[dragonmounts.ghost_dragon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dragonmounts:water_dragon
[dragonmounts.water_dragon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dragonmounts:fire_dragon
[dragonmounts.fire_dragon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dragonmounts:aether_dragon
[dragonmounts.aether_dragon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dragonmounts:forest_dragon
[dragonmounts.forest_dragon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the losttrinkets mod.
[losttrinkets]
#Spawning options for losttrinkets:dark_vex
[losttrinkets.dark_vex]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the twilightforest mod.
[twilightforest]
#Spawning options for twilightforest:quest_ram
[twilightforest.quest_ram]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:slider
[twilightforest.slider]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:death_tome
[twilightforest.death_tome]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:cicada_shot
[twilightforest.cicada_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:loyal_zombie
[twilightforest.loyal_zombie]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:kobold
[twilightforest.kobold]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:redcap_sapper
[twilightforest.redcap_sapper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:hydra
[twilightforest.hydra]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:lich
[twilightforest.lich]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:thrown_wep
[twilightforest.thrown_wep]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:hydra_mortar
[twilightforest.hydra_mortar]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:unstable_ice_core
[twilightforest.unstable_ice_core]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:mist_wolf
[twilightforest.mist_wolf]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:bunny
[twilightforest.bunny]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:falling_ice
[twilightforest.falling_ice]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:winter_wolf
[twilightforest.winter_wolf]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:tower_termite
[twilightforest.tower_termite]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:charm_effect
[twilightforest.charm_effect]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:fire_beetle
[twilightforest.fire_beetle]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:helmet_crab
[twilightforest.helmet_crab]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:goblin_knight_lower
[twilightforest.goblin_knight_lower]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:squirrel
[twilightforest.squirrel]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:king_spider
[twilightforest.king_spider]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:maze_slime
[twilightforest.maze_slime]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:moonworm_shot
[twilightforest.moonworm_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:slime_blob
[twilightforest.slime_blob]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:tiny_bird
[twilightforest.tiny_bird]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:ice_crystal
[twilightforest.ice_crystal]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:lich_bolt
[twilightforest.lich_bolt]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:ur_ghast
[twilightforest.ur_ghast]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:yeti
[twilightforest.yeti]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:lich_bomb
[twilightforest.lich_bomb]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:chain_block
[twilightforest.chain_block]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:pinch_beetle
[twilightforest.pinch_beetle]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:rising_zombie
[twilightforest.rising_zombie]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:deer
[twilightforest.deer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:harbinger_cube
[twilightforest.harbinger_cube]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:hedge_spider
[twilightforest.hedge_spider]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:lich_minion
[twilightforest.lich_minion]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:skeleton_druid
[twilightforest.skeleton_druid]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:slime_beetle
[twilightforest.slime_beetle]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:wild_boar
[twilightforest.wild_boar]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:seeker_arrow
[twilightforest.seeker_arrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:ice_snowball
[twilightforest.ice_snowball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:minoshroom
[twilightforest.minoshroom]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:tower_ghast
[twilightforest.tower_ghast]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:armored_giant
[twilightforest.armored_giant]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:tower_golem
[twilightforest.tower_golem]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:cube_of_annihilation
[twilightforest.cube_of_annihilation]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:goblin_knight_upper
[twilightforest.goblin_knight_upper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:swarm_spider
[twilightforest.swarm_spider]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:blockchain_goblin
[twilightforest.blockchain_goblin]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:knight_phantom
[twilightforest.knight_phantom]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:nature_bolt
[twilightforest.nature_bolt]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:tower_broodling
[twilightforest.tower_broodling]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:raven
[twilightforest.raven]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:adherent
[twilightforest.adherent]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:redcap
[twilightforest.redcap]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:mini_ghast
[twilightforest.mini_ghast]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:wand_bolt
[twilightforest.wand_bolt]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:troll
[twilightforest.troll]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:hostile_wolf
[twilightforest.hostile_wolf]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:mosquito_swarm
[twilightforest.mosquito_swarm]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:thrown_ice
[twilightforest.thrown_ice]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:stable_ice_core
[twilightforest.stable_ice_core]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:plateau_boss
[twilightforest.plateau_boss]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:tome_bolt
[twilightforest.tome_bolt]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:ice_arrow
[twilightforest.ice_arrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:protection_box
[twilightforest.protection_box]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:minotaur
[twilightforest.minotaur]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:yeti_alpha
[twilightforest.yeti_alpha]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:wraith
[twilightforest.wraith]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:snow_queen
[twilightforest.snow_queen]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:giant_miner
[twilightforest.giant_miner]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:roving_cube
[twilightforest.roving_cube]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:snow_guardian
[twilightforest.snow_guardian]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:naga
[twilightforest.naga]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:penguin
[twilightforest.penguin]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for twilightforest:bighorn_sheep
[twilightforest.bighorn_sheep]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the betterendforge mod.
[betterendforge]
#Spawning options for betterendforge:dragonfly
[betterendforge.dragonfly]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for betterendforge:shadow_walker
[betterendforge.shadow_walker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for betterendforge:cubozoa
[betterendforge.cubozoa]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for betterendforge:end_slime
[betterendforge.end_slime]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for betterendforge:silk_moth
[betterendforge.silk_moth]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for betterendforge:end_fish
[betterendforge.end_fish]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the ob_aquamirae mod.
[ob_aquamirae]
#Spawning options for ob_aquamirae:drowned_captain_attack_area
[ob_aquamirae.drowned_captain_attack_area]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ob_aquamirae:maw
[ob_aquamirae.maw]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ob_aquamirae:anglerfish
[ob_aquamirae.anglerfish]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ob_aquamirae:tortured_soul
[ob_aquamirae.tortured_soul]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ob_aquamirae:maze_rose_entity
[ob_aquamirae.maze_rose_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ob_aquamirae:poison_chakram_entity
[ob_aquamirae.poison_chakram_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ob_aquamirae:golden_moth
[ob_aquamirae.golden_moth]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ob_aquamirae:pillagers_patrol
[ob_aquamirae.pillagers_patrol]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ob_aquamirae:maze_mother
[ob_aquamirae.maze_mother]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ob_aquamirae:drowned_captain
[ob_aquamirae.drowned_captain]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ob_aquamirae:oxygelium_generator
[ob_aquamirae.oxygelium_generator]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ob_aquamirae:maze_structure_generator
[ob_aquamirae.maze_structure_generator]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the mekanismadditions mod.
[mekanismadditions]
#Spawning options for mekanismadditions:obsidian_tnt
[mekanismadditions.obsidian_tnt]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mekanismadditions:balloon
[mekanismadditions.balloon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mekanismadditions:baby_enderman
[mekanismadditions.baby_enderman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mekanismadditions:baby_stray
[mekanismadditions.baby_stray]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mekanismadditions:baby_wither_skeleton
[mekanismadditions.baby_wither_skeleton]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mekanismadditions:baby_creeper
[mekanismadditions.baby_creeper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mekanismadditions:baby_skeleton
[mekanismadditions.baby_skeleton]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the lycanitesmobs mod.
[lycanitesmobs]
#Spawning options for lycanitesmobs:spriggan
[lycanitesmobs.spriggan]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:arisaur
[lycanitesmobs.arisaur]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:tricksterflare
[lycanitesmobs.tricksterflare]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:reiver
[lycanitesmobs.reiver]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:vespidqueen
[lycanitesmobs.vespidqueen]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:lacedon
[lycanitesmobs.lacedon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:barghest
[lycanitesmobs.barghest]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:kobold
[lycanitesmobs.kobold]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:magma
[lycanitesmobs.magma]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:makaalpha
[lycanitesmobs.makaalpha]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:chupacabra
[lycanitesmobs.chupacabra]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:arix
[lycanitesmobs.arix]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:laserend
[lycanitesmobs.laserend]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:skylus
[lycanitesmobs.skylus]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:helllaserend
[lycanitesmobs.helllaserend]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:wendigo
[lycanitesmobs.wendigo]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:hellfireorb
[lycanitesmobs.hellfireorb]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:eechetik
[lycanitesmobs.eechetik]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:poop
[lycanitesmobs.poop]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:maug
[lycanitesmobs.maug]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:crusk
[lycanitesmobs.crusk]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:concapede
[lycanitesmobs.concapede]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:uvaraptor
[lycanitesmobs.uvaraptor]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:ghoul
[lycanitesmobs.ghoul]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:fear
[lycanitesmobs.fear]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:frostweb
[lycanitesmobs.frostweb]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:amalgalich
[lycanitesmobs.amalgalich]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:ember
[lycanitesmobs.ember]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:raidra
[lycanitesmobs.raidra]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:arcanelaserstorm
[lycanitesmobs.arcanelaserstorm]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:doomfireball
[lycanitesmobs.doomfireball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:chaosorb
[lycanitesmobs.chaosorb]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:astaroth
[lycanitesmobs.astaroth]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:aquapulse
[lycanitesmobs.aquapulse]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:bobeko
[lycanitesmobs.bobeko]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:thresher
[lycanitesmobs.thresher]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:geist
[lycanitesmobs.geist]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:aglebemu
[lycanitesmobs.aglebemu]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:eyewig
[lycanitesmobs.eyewig]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:khalk
[lycanitesmobs.khalk]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:asmodeus
[lycanitesmobs.asmodeus]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:zoataur
[lycanitesmobs.zoataur]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:grell
[lycanitesmobs.grell]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:gorgomite
[lycanitesmobs.gorgomite]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:nymph
[lycanitesmobs.nymph]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:serpix
[lycanitesmobs.serpix]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:spectre
[lycanitesmobs.spectre]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:vespid
[lycanitesmobs.vespid]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:warg
[lycanitesmobs.warg]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:cryptkeeper
[lycanitesmobs.cryptkeeper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:acidsplash
[lycanitesmobs.acidsplash]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:devilstar
[lycanitesmobs.devilstar]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:abtu
[lycanitesmobs.abtu]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:zephyr
[lycanitesmobs.zephyr]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:ettin
[lycanitesmobs.ettin]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:rapidfire
[lycanitesmobs.rapidfire]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:dawon
[lycanitesmobs.dawon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:morock
[lycanitesmobs.morock]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:shambler
[lycanitesmobs.shambler]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:afrit
[lycanitesmobs.afrit]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:icefireball
[lycanitesmobs.icefireball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:jouste
[lycanitesmobs.jouste]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:jabberwock
[lycanitesmobs.jabberwock]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:faebolt
[lycanitesmobs.faebolt]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:tremor
[lycanitesmobs.tremor]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:geonach
[lycanitesmobs.geonach]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:throwingscythe
[lycanitesmobs.throwingscythe]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:blizzard
[lycanitesmobs.blizzard]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:troll
[lycanitesmobs.troll]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:quill
[lycanitesmobs.quill]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:geken
[lycanitesmobs.geken]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:summoningseed
[lycanitesmobs.summoningseed]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:wraith
[lycanitesmobs.wraith]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:behemophet
[lycanitesmobs.behemophet]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:stryder
[lycanitesmobs.stryder]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:frostbolt
[lycanitesmobs.frostbolt]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:clink
[lycanitesmobs.clink]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:spectralbolt
[lycanitesmobs.spectralbolt]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:lifedrain
[lycanitesmobs.lifedrain]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:hellfirebarrierpart
[lycanitesmobs.hellfirebarrierpart]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:umibas
[lycanitesmobs.umibas]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:crystalshard
[lycanitesmobs.crystalshard]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:ika
[lycanitesmobs.ika]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:herma
[lycanitesmobs.herma]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:demonicspark
[lycanitesmobs.demonicspark]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:helllaser
[lycanitesmobs.helllaser]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:vapula
[lycanitesmobs.vapula]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:aetherwave
[lycanitesmobs.aetherwave]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:treant
[lycanitesmobs.treant]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:hellfirewall
[lycanitesmobs.hellfirewall]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:reaper
[lycanitesmobs.reaper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:raiko
[lycanitesmobs.raiko]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:grue
[lycanitesmobs.grue]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:silex
[lycanitesmobs.silex]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:acidglob
[lycanitesmobs.acidglob]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:bloodleech
[lycanitesmobs.bloodleech]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:quetzodracl
[lycanitesmobs.quetzodracl]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:whirlwind
[lycanitesmobs.whirlwind]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:demonicblast
[lycanitesmobs.demonicblast]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:wildkin
[lycanitesmobs.wildkin]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:aspid
[lycanitesmobs.aspid]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:wisp
[lycanitesmobs.wisp]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:devilgatling
[lycanitesmobs.devilgatling]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:vorach
[lycanitesmobs.vorach]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:sutiramu
[lycanitesmobs.sutiramu]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:cinder
[lycanitesmobs.cinder]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:hellfirewavepart
[lycanitesmobs.hellfirewavepart]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:joustealpha
[lycanitesmobs.joustealpha]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:cherufe
[lycanitesmobs.cherufe]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:malwrath
[lycanitesmobs.malwrath]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:banshee
[lycanitesmobs.banshee]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:shade
[lycanitesmobs.shade]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:kathoga
[lycanitesmobs.kathoga]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:aegis
[lycanitesmobs.aegis]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:poisonray
[lycanitesmobs.poisonray]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:krake
[lycanitesmobs.krake]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:boulderblast
[lycanitesmobs.boulderblast]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:lobdarklings
[lycanitesmobs.lobdarklings]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:erepede
[lycanitesmobs.erepede]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:sylph
[lycanitesmobs.sylph]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:volcan
[lycanitesmobs.volcan]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:yale
[lycanitesmobs.yale]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:darkling
[lycanitesmobs.darkling]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:waterjet
[lycanitesmobs.waterjet]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:epion
[lycanitesmobs.epion]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:ioray
[lycanitesmobs.ioray]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:jengu
[lycanitesmobs.jengu]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:trite
[lycanitesmobs.trite]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:roa
[lycanitesmobs.roa]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:scorchfireball
[lycanitesmobs.scorchfireball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:roc
[lycanitesmobs.roc]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:salamander
[lycanitesmobs.salamander]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:ventoraptor
[lycanitesmobs.ventoraptor]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:shadowfirebarrier
[lycanitesmobs.shadowfirebarrier]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:calpod
[lycanitesmobs.calpod]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:arcanelaser
[lycanitesmobs.arcanelaser]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:concapedesegment
[lycanitesmobs.concapedesegment]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:remobra
[lycanitesmobs.remobra]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:primeember
[lycanitesmobs.primeember]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:pixen
[lycanitesmobs.pixen]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:mudshot
[lycanitesmobs.mudshot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:triffid
[lycanitesmobs.triffid]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:necrovore
[lycanitesmobs.necrovore]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:cephignis
[lycanitesmobs.cephignis]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:venomshot
[lycanitesmobs.venomshot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:maka
[lycanitesmobs.maka]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:hellfirewave
[lycanitesmobs.hellfirewave]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:feradon
[lycanitesmobs.feradon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:xaphan
[lycanitesmobs.xaphan]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:hellfireball
[lycanitesmobs.hellfireball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:grigori
[lycanitesmobs.grigori]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:gnekk
[lycanitesmobs.gnekk]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:cockatrice
[lycanitesmobs.cockatrice]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:ostimien
[lycanitesmobs.ostimien]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:apollyon
[lycanitesmobs.apollyon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:wraamon
[lycanitesmobs.wraamon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:lycosa
[lycanitesmobs.lycosa]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:conba
[lycanitesmobs.conba]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:ent
[lycanitesmobs.ent]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:hellfirebarrier
[lycanitesmobs.hellfirebarrier]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:ningen
[lycanitesmobs.ningen]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:rahovart
[lycanitesmobs.rahovart]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:brucha
[lycanitesmobs.brucha]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:tundra
[lycanitesmobs.tundra]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:lightball
[lycanitesmobs.lightball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:frostweaver
[lycanitesmobs.frostweaver]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:summoningportal
[lycanitesmobs.summoningportal]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:ignibus
[lycanitesmobs.ignibus]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:belphegor
[lycanitesmobs.belphegor]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:argus
[lycanitesmobs.argus]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:naxiris
[lycanitesmobs.naxiris]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:tpumpkyn
[lycanitesmobs.tpumpkyn]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:hellshield
[lycanitesmobs.hellshield]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:abaia
[lycanitesmobs.abaia]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for lycanitesmobs:balayang
[lycanitesmobs.balayang]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the theforbidden mod.
[theforbidden]
#Spawning options for theforbidden:forbiddenking
[theforbidden.forbiddenking]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theforbidden:moltencube
[theforbidden.moltencube]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theforbidden:junglegolem
[theforbidden.junglegolem]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theforbidden:entitybulletking_orb
[theforbidden.entitybulletking_orb]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theforbidden:warriorskeleton
[theforbidden.warriorskeleton]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theforbidden:moltenboulderboss
[theforbidden.moltenboulderboss]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theforbidden:assassinskeleton
[theforbidden.assassinskeleton]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theforbidden:entitybulletmagic_orb
[theforbidden.entitybulletmagic_orb]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theforbidden:berserkerskeleton
[theforbidden.berserkerskeleton]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theforbidden:mysticskeleton
[theforbidden.mysticskeleton]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theforbidden:entitybulletforbiddencrossbow
[theforbidden.entitybulletforbiddencrossbow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theforbidden:archerskeleton
[theforbidden.archerskeleton]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the relics mod.
[relics]
#Spawning options for relics:space_dissector
[relics.space_dissector]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for relics:shadow_glaive
[relics.shadow_glaive]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for relics:stellar_catalyst_projectile
[relics.stellar_catalyst_projectile]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the arsomega mod.
[arsomega]
#Spawning options for arsomega:tornado
[arsomega.tornado]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for arsomega:bound_wither
[arsomega.bound_wither]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for arsomega:divine_smite
[arsomega.divine_smite]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for arsomega:demon_basic
[arsomega.demon_basic]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for arsomega:boss_demon_king
[arsomega.boss_demon_king]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for arsomega:clay_golem
[arsomega.clay_golem]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for arsomega:demon_strong
[arsomega.demon_strong]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the tombstone mod.
[tombstone]
#Spawning options for tombstone:grave_guardian
[tombstone.grave_guardian]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for tombstone:cloud
[tombstone.cloud]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the enigmaticlegacy mod.
[enigmaticlegacy]
#Spawning options for enigmaticlegacy:ultimate_wither_skull_entity
[enigmaticlegacy.ultimate_wither_skull_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for enigmaticlegacy:permanent_item_entity
[enigmaticlegacy.permanent_item_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for enigmaticlegacy:enigmatic_potion_entity
[enigmaticlegacy.enigmatic_potion_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the theabyss mod.
[theabyss]
#Spawning options for theabyss:fire_fly
[theabyss.fire_fly]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:versa_whale
[theabyss.versa_whale]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:entitybulletspectral_spawn
[theabyss.entitybulletspectral_spawn]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:entitybulletnight_hunter_abl_2
[theabyss.entitybulletnight_hunter_abl_2]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:raptor
[theabyss.raptor]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:entitybulletshuriken
[theabyss.entitybulletshuriken]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:night_blade_boss_clone
[theabyss.night_blade_boss_clone]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:frost_spider
[theabyss.frost_spider]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:ice_skeleton
[theabyss.ice_skeleton]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:glow_pug
[theabyss.glow_pug]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:nightblade_boss
[theabyss.nightblade_boss]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:laro_fish
[theabyss.laro_fish]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:entitybulleteyelie_attack
[theabyss.entitybulleteyelie_attack]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:entitybulletring_of_black_strike_attack
[theabyss.entitybulletring_of_black_strike_attack]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:cyanide_boss
[theabyss.cyanide_boss]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:end_spider
[theabyss.end_spider]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:brain_walker
[theabyss.brain_walker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:night_hunter
[theabyss.night_hunter]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:entitybulletmutated_enderpearl
[theabyss.entitybulletmutated_enderpearl]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:abyssaur
[theabyss.abyssaur]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:entitybulletring_of_fire_strike_attack
[theabyss.entitybulletring_of_fire_strike_attack]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:jungle_lurker
[theabyss.jungle_lurker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:infected_wolf
[theabyss.infected_wolf]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:entitybulletshuriken_explosive
[theabyss.entitybulletshuriken_explosive]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:crystal_golem
[theabyss.crystal_golem]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:abyssal_lion
[theabyss.abyssal_lion]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:entitybulletphantom_attack
[theabyss.entitybulletphantom_attack]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:infected_creeper
[theabyss.infected_creeper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:the_roka
[theabyss.the_roka]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:abyssal_moth
[theabyss.abyssal_moth]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:deer
[theabyss.deer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:ralu_fish
[theabyss.ralu_fish]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:infected_phantom
[theabyss.infected_phantom]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:lokus
[theabyss.lokus]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:guard
[theabyss.guard]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:abylager
[theabyss.abylager]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:elder
[theabyss.elder]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:laro_fish_fly
[theabyss.laro_fish_fly]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:luro_fish
[theabyss.luro_fish]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:spectral_entity
[theabyss.spectral_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:slime_spider
[theabyss.slime_spider]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:seeker
[theabyss.seeker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:magical_deer
[theabyss.magical_deer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:magician
[theabyss.magician]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:infected_spider
[theabyss.infected_spider]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:lizard
[theabyss.lizard]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:scorpion
[theabyss.scorpion]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:infected_zombie
[theabyss.infected_zombie]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:mud_zombie
[theabyss.mud_zombie]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:soul_guard
[theabyss.soul_guard]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:player_body
[theabyss.player_body]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:shattered_zombie
[theabyss.shattered_zombie]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:hylia_fox
[theabyss.hylia_fox]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:infceted_cow
[theabyss.infceted_cow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:haunted_skeleton
[theabyss.haunted_skeleton]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:summoned_seeker
[theabyss.summoned_seeker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:ice_knight
[theabyss.ice_knight]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:dimensional_crack
[theabyss.dimensional_crack]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for theabyss:powered_wolf
[theabyss.powered_wolf]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the naturesaura mod.
[naturesaura]
#Spawning options for naturesaura:light_projectile
[naturesaura.light_projectile]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for naturesaura:structure_finder
[naturesaura.structure_finder]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for naturesaura:effect_inhibitor
[naturesaura.effect_inhibitor]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for naturesaura:mover_cart
[naturesaura.mover_cart]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the echoing_void mod.
[echoing_void]
#Spawning options for echoing_void:toxic_enderman
[echoing_void.toxic_enderman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for echoing_void:warped_stalker
[echoing_void.warped_stalker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for echoing_void:ender_captain
[echoing_void.ender_captain]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for echoing_void:shulk_knight
[echoing_void.shulk_knight]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for echoing_void:ender_specter
[echoing_void.ender_specter]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for echoing_void:classic_ender_warrior
[echoing_void.classic_ender_warrior]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for echoing_void:warp_watcher
[echoing_void.warp_watcher]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for echoing_void:shulker_crab
[echoing_void.shulker_crab]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for echoing_void:warped_rooter
[echoing_void.warped_rooter]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for echoing_void:end_stone_mite
[echoing_void.end_stone_mite]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for echoing_void:ender_soulling
[echoing_void.ender_soulling]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for echoing_void:ender_warrior
[echoing_void.ender_warrior]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for echoing_void:ender_knight
[echoing_void.ender_knight]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for echoing_void:shulk_guard
[echoing_void.shulk_guard]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for echoing_void:warped_one
[echoing_void.warped_one]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for echoing_void:ender_beast
[echoing_void.ender_beast]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for echoing_void:warped_fungi_creature
[echoing_void.warped_fungi_creature]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for echoing_void:warped_enderman
[echoing_void.warped_enderman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for echoing_void:void_crawler
[echoing_void.void_crawler]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the the_arcaneum mod.
[the_arcaneum]
#Spawning options for the_arcaneum:shadow_ghoul
[the_arcaneum.shadow_ghoul]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:entitybulletdeath_beam
[the_arcaneum.entitybulletdeath_beam]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:grukclu
[the_arcaneum.grukclu]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:entitybulletthe_creator_fireball
[the_arcaneum.entitybulletthe_creator_fireball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:entitybulletservant_attack
[the_arcaneum.entitybulletservant_attack]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:hunter_wolf
[the_arcaneum.hunter_wolf]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:galvanic_juggernaut
[the_arcaneum.galvanic_juggernaut]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:the_servant
[the_arcaneum.the_servant]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:large_cactus_guardian
[the_arcaneum.large_cactus_guardian]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:the_creator
[the_arcaneum.the_creator]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:grungle
[the_arcaneum.grungle]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:snakoth
[the_arcaneum.snakoth]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:soilclaw
[the_arcaneum.soilclaw]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:wheelof_flesh
[the_arcaneum.wheelof_flesh]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:hunter_chief
[the_arcaneum.hunter_chief]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:hunter
[the_arcaneum.hunter]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:entitybulletchaos_bolt
[the_arcaneum.entitybulletchaos_bolt]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:fairy
[the_arcaneum.fairy]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:angler_fish
[the_arcaneum.angler_fish]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:giant_bug
[the_arcaneum.giant_bug]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:enormous_cactus_guardian
[the_arcaneum.enormous_cactus_guardian]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:entitybulletchaos_bomb
[the_arcaneum.entitybulletchaos_bomb]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:cactus_guardian
[the_arcaneum.cactus_guardian]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:scared_girl
[the_arcaneum.scared_girl]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:rock_lord
[the_arcaneum.rock_lord]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:entitybulletskin_ball
[the_arcaneum.entitybulletskin_ball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:entitybulletspitteracid
[the_arcaneum.entitybulletspitteracid]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:entitybulletsentinel_acid
[the_arcaneum.entitybulletsentinel_acid]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:eyeclops
[the_arcaneum.eyeclops]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:shadow_leech
[the_arcaneum.shadow_leech]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:giant_spitter
[the_arcaneum.giant_spitter]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:spinosaurus
[the_arcaneum.spinosaurus]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:entitybulletmeteor_staff
[the_arcaneum.entitybulletmeteor_staff]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:mezmerizer
[the_arcaneum.mezmerizer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:valor_juggernaut
[the_arcaneum.valor_juggernaut]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:goliath
[the_arcaneum.goliath]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:the_sentinel
[the_arcaneum.the_sentinel]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:sleep_paralysis_demon
[the_arcaneum.sleep_paralysis_demon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:fire_tornado
[the_arcaneum.fire_tornado]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:skull_masu
[the_arcaneum.skull_masu]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:small_lava_golem
[the_arcaneum.small_lava_golem]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:masu
[the_arcaneum.masu]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:entitybulleteyeclops_roar
[the_arcaneum.entitybulleteyeclops_roar]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:entitybulletcorrupt_acid
[the_arcaneum.entitybulletcorrupt_acid]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:entitybulletsorcerer_staff
[the_arcaneum.entitybulletsorcerer_staff]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:blackhole
[the_arcaneum.blackhole]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:baby_cactus
[the_arcaneum.baby_cactus]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:abomination
[the_arcaneum.abomination]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:entitybulletgalvanic_rod
[the_arcaneum.entitybulletgalvanic_rod]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:entitybulletrock_lord_rock
[the_arcaneum.entitybulletrock_lord_rock]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:entitybulletlarge_cactus_guardian
[the_arcaneum.entitybulletlarge_cactus_guardian]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:succubus
[the_arcaneum.succubus]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:baraboc
[the_arcaneum.baraboc]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:entitybulletmasuattack
[the_arcaneum.entitybulletmasuattack]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:valor_knight
[the_arcaneum.valor_knight]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:butterfly
[the_arcaneum.butterfly]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:corrupt_horror
[the_arcaneum.corrupt_horror]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:the_sorcerer
[the_arcaneum.the_sorcerer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:entitybulletsorcerer_star
[the_arcaneum.entitybulletsorcerer_star]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:entitybulletsorcererstar_2
[the_arcaneum.entitybulletsorcererstar_2]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:valor_warrior
[the_arcaneum.valor_warrior]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:lava_golem
[the_arcaneum.lava_golem]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:tamed_spinosaurus
[the_arcaneum.tamed_spinosaurus]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:baraboc_clone
[the_arcaneum.baraboc_clone]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:entitybulletchaos_charge
[the_arcaneum.entitybulletchaos_charge]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:entitybulletcactus_javelin
[the_arcaneum.entitybulletcactus_javelin]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:tyrant
[the_arcaneum.tyrant]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:entitybulletcorruption_staff_projectile
[the_arcaneum.entitybulletcorruption_staff_projectile]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:valor_dragon
[the_arcaneum.valor_dragon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:emperorof_shadows
[the_arcaneum.emperorof_shadows]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:hunter_hornblower
[the_arcaneum.hunter_hornblower]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:tamed_sleep_paralysis_demon
[the_arcaneum.tamed_sleep_paralysis_demon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:entitybulletcactus_guardian
[the_arcaneum.entitybulletcactus_guardian]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:entitybulletenormous_cactus_guardian
[the_arcaneum.entitybulletenormous_cactus_guardian]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for the_arcaneum:shadow_behemoth
[the_arcaneum.shadow_behemoth]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the magmafurnace mod.
[magmafurnace]
#Spawning options for magmafurnace:soldier_beetle
[magmafurnace.soldier_beetle]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:tamed_plant_dragon
[magmafurnace.tamed_plant_dragon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:mire_toad
[magmafurnace.mire_toad]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:entitybulletblizzard_berry_throw
[magmafurnace.entitybulletblizzard_berry_throw]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:winter_behemoth
[magmafurnace.winter_behemoth]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:sleeping_basilisk
[magmafurnace.sleeping_basilisk]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:entitybulletfireballattack
[magmafurnace.entitybulletfireballattack]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:entitybulletfrosted_spear
[magmafurnace.entitybulletfrosted_spear]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:entitybulletgem_dagger
[magmafurnace.entitybulletgem_dagger]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:entitybullethand_held_whale_cannon
[magmafurnace.entitybullethand_held_whale_cannon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:entitybulletcrystaline_cannon
[magmafurnace.entitybulletcrystaline_cannon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:eye_wizard
[magmafurnace.eye_wizard]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:entitybulletlight_gattling
[magmafurnace.entitybulletlight_gattling]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:entitybulletalpha_staf
[magmafurnace.entitybulletalpha_staf]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:entitybulletice_meteor_proj
[magmafurnace.entitybulletice_meteor_proj]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:snow_piercer
[magmafurnace.snow_piercer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:tree_orc
[magmafurnace.tree_orc]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:greater_golem
[magmafurnace.greater_golem]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:entitybulletlightningstrikeprojj
[magmafurnace.entitybulletlightningstrikeprojj]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:subject_32
[magmafurnace.subject_32]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:entitybulletice_tipped_talon_spear
[magmafurnace.entitybulletice_tipped_talon_spear]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:mummy_soul
[magmafurnace.mummy_soul]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:entitybulletleviathantornadoitem
[magmafurnace.entitybulletleviathantornadoitem]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:tree_minion
[magmafurnace.tree_minion]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:entitybulletrock_summoner_staff
[magmafurnace.entitybulletrock_summoner_staff]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:oceanic_tornado
[magmafurnace.oceanic_tornado]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:worker_beetle
[magmafurnace.worker_beetle]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:sleeping_eye_wizard
[magmafurnace.sleeping_eye_wizard]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:entitybulletice_staff
[magmafurnace.entitybulletice_staff]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:tamed_desert_bird
[magmafurnace.tamed_desert_bird]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:queen_of_the_nether
[magmafurnace.queen_of_the_nether]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:alpha_statue
[magmafurnace.alpha_statue]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:entitybulletent_staff
[magmafurnace.entitybulletent_staff]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:dragoness_sit
[magmafurnace.dragoness_sit]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:entitybulletneptune
[magmafurnace.entitybulletneptune]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:sleeping_subject
[magmafurnace.sleeping_subject]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:roaring_leviathan
[magmafurnace.roaring_leviathan]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:sleeping_leviathan
[magmafurnace.sleeping_leviathan]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:entitybulletoceani_beam_staff
[magmafurnace.entitybulletoceani_beam_staff]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:entitybullettalon_spear
[magmafurnace.entitybullettalon_spear]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:elemental_witch
[magmafurnace.elemental_witch]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:entitybulletacid_staff
[magmafurnace.entitybulletacid_staff]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:berry_dweller
[magmafurnace.berry_dweller]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:plant_creeper
[magmafurnace.plant_creeper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:alpha_land_raptor
[magmafurnace.alpha_land_raptor]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:entitybulletwindblade
[magmafurnace.entitybulletwindblade]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:cracked_statue
[magmafurnace.cracked_statue]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:spitter
[magmafurnace.spitter]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:eye_minion
[magmafurnace.eye_minion]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:entitybulletflame_fist
[magmafurnace.entitybulletflame_fist]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:spartan_zombie
[magmafurnace.spartan_zombie]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:entitybulletflashsmashproj
[magmafurnace.entitybulletflashsmashproj]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:barrel_thrower
[magmafurnace.barrel_thrower]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:slitherisk
[magmafurnace.slitherisk]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:entitybulletskull_staff
[magmafurnace.entitybulletskull_staff]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:fwog
[magmafurnace.fwog]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:land_raptor
[magmafurnace.land_raptor]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:entitybulletmummy_staff
[magmafurnace.entitybulletmummy_staff]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:dragoness_mad
[magmafurnace.dragoness_mad]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:entitybulletcroco_horn
[magmafurnace.entitybulletcroco_horn]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:skeleton_beast
[magmafurnace.skeleton_beast]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:scorpion
[magmafurnace.scorpion]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:entitybulletcreeped_staff
[magmafurnace.entitybulletcreeped_staff]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:sleeping_yeti
[magmafurnace.sleeping_yeti]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:entitybulletflashzap
[magmafurnace.entitybulletflashzap]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:entitybulletterra_wand
[magmafurnace.entitybulletterra_wand]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:mini_yeti
[magmafurnace.mini_yeti]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:desert_bird
[magmafurnace.desert_bird]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:plant_dragon
[magmafurnace.plant_dragon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:entitybulletyeti_rifle
[magmafurnace.entitybulletyeti_rifle]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:ruin_golem
[magmafurnace.ruin_golem]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:neo_glaze
[magmafurnace.neo_glaze]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:tree_ent
[magmafurnace.tree_ent]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:wooden_snake
[magmafurnace.wooden_snake]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:giga_snapper
[magmafurnace.giga_snapper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:entitybulleteye_wizard_staff
[magmafurnace.entitybulleteye_wizard_staff]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:entitybullettoxic_staff
[magmafurnace.entitybullettoxic_staff]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:eye_spell_caster
[magmafurnace.eye_spell_caster]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:sea_terror
[magmafurnace.sea_terror]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:entitybulletspartan_spear
[magmafurnace.entitybulletspartan_spear]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:queen_beetle
[magmafurnace.queen_beetle]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:obamatron
[magmafurnace.obamatron]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:entitybulletdraconic_slash
[magmafurnace.entitybulletdraconic_slash]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:offline_greater_golem
[magmafurnace.offline_greater_golem]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:entitybulletloot_barrel
[magmafurnace.entitybulletloot_barrel]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:entitybulletlight_kick_proj
[magmafurnace.entitybulletlight_kick_proj]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for magmafurnace:crab
[magmafurnace.crab]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the divinerpg mod.
[divinerpg]
#Spawning options for divinerpg:saguaro_worm_shot
[divinerpg.saguaro_worm_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:glacon
[divinerpg.glacon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:ancient_entity
[divinerpg.ancient_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:greenfeet
[divinerpg.greenfeet]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:densos
[divinerpg.densos]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:datticon
[divinerpg.datticon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:wreck
[divinerpg.wreck]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:moon_wolf
[divinerpg.moon_wolf]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:twins
[divinerpg.twins]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:husk
[divinerpg.husk]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:zelus
[divinerpg.zelus]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:skythern_golem
[divinerpg.skythern_golem]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:bunny
[divinerpg.bunny]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:generals_staff
[divinerpg.generals_staff]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:zoragon_bomb
[divinerpg.zoragon_bomb]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:jack_o_man
[divinerpg.jack_o_man]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:reyvor
[divinerpg.reyvor]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:desert_crawler
[divinerpg.desert_crawler]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:cori_shot
[divinerpg.cori_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:vile_storm
[divinerpg.vile_storm]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:shuriken
[divinerpg.shuriken]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:ehu
[divinerpg.ehu]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:enchanted_warrior
[divinerpg.enchanted_warrior]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:the_hunger
[divinerpg.the_hunger]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:colored_bullet
[divinerpg.colored_bullet]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:mystic
[divinerpg.mystic]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:acid_hag
[divinerpg.acid_hag]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:raglok
[divinerpg.raglok]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:sound_of_music
[divinerpg.sound_of_music]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:jungle_dramcryx
[divinerpg.jungle_dramcryx]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:ayeraco_red
[divinerpg.ayeraco_red]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:hover_stinger
[divinerpg.hover_stinger]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:ender_triplets_fireball
[divinerpg.ender_triplets_fireball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:mage_shot
[divinerpg.mage_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:samek
[divinerpg.samek]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:parasecta
[divinerpg.parasecta]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:miner
[divinerpg.miner]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:lorga
[divinerpg.lorga]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:soul_spider
[divinerpg.soul_spider]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:ayeraco_purple
[divinerpg.ayeraco_purple]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:behemoth
[divinerpg.behemoth]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:temple_guardian
[divinerpg.temple_guardian]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:lady_luna
[divinerpg.lady_luna]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:kobblin
[divinerpg.kobblin]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:gorgosion
[divinerpg.gorgosion]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:white_grizzle
[divinerpg.white_grizzle]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:star
[divinerpg.star]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:cave_rock
[divinerpg.cave_rock]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:meteor
[divinerpg.meteor]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:ender_triplets
[divinerpg.ender_triplets]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:fake_vhraak
[divinerpg.fake_vhraak]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:soul_fiend
[divinerpg.soul_fiend]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:wraith
[divinerpg.wraith]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:zoragon
[divinerpg.zoragon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:wreck_bouncing_projectile
[divinerpg.wreck_bouncing_projectile]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:king_crab
[divinerpg.king_crab]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:wildwood_cadillion
[divinerpg.wildwood_cadillion]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:cave_crawler
[divinerpg.cave_crawler]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:hive_queen
[divinerpg.hive_queen]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:jungle_bat
[divinerpg.jungle_bat]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:stone_golem
[divinerpg.stone_golem]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:the_grue
[divinerpg.the_grue]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:sun_archer
[divinerpg.sun_archer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:apalachia_tomo
[divinerpg.apalachia_tomo]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:hell_bat
[divinerpg.hell_bat]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:twilight_mage_shot
[divinerpg.twilight_mage_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:dungeon_demon
[divinerpg.dungeon_demon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:cymesoid
[divinerpg.cymesoid]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:eternal_archer
[divinerpg.eternal_archer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:vermenous
[divinerpg.vermenous]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:quadro
[divinerpg.quadro]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:pumpkin_spider
[divinerpg.pumpkin_spider]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:shadahier
[divinerpg.shadahier]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:ayeraco_blue
[divinerpg.ayeraco_blue]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:frost_shot
[divinerpg.frost_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:frosty
[divinerpg.frosty]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:mysterious_man_layer_2
[divinerpg.mysterious_man_layer_2]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:mysterious_man_layer_3
[divinerpg.mysterious_man_layer_3]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:sound_of_carols
[divinerpg.sound_of_carols]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:sparkler
[divinerpg.sparkler]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:apalachia_golem
[divinerpg.apalachia_golem]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:mysterious_man_layer_1
[divinerpg.mysterious_man_layer_1]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:kazrotic
[divinerpg.kazrotic]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:livestock_merchant
[divinerpg.livestock_merchant]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:particle_bullet
[divinerpg.particle_bullet]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:karot
[divinerpg.karot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:karos
[divinerpg.karos]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:ayeraco_green
[divinerpg.ayeraco_green]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:skythern_fiend
[divinerpg.skythern_fiend]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:dungeon_constructor
[divinerpg.dungeon_constructor]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:caveclops
[divinerpg.caveclops]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:madivel
[divinerpg.madivel]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:twilight_archer
[divinerpg.twilight_archer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:mandragora_projectile
[divinerpg.mandragora_projectile]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:the_eye
[divinerpg.the_eye]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:serenade_of_ice
[divinerpg.serenade_of_ice]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:weak_cori
[divinerpg.weak_cori]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:experienced_cori
[divinerpg.experienced_cori]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:lord_vatticus
[divinerpg.lord_vatticus]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:ent
[divinerpg.ent]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:dramix
[divinerpg.dramix]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:attractor
[divinerpg.attractor]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:war_general
[divinerpg.war_general]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:crab
[divinerpg.crab]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:sorcerer
[divinerpg.sorcerer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:vhraak
[divinerpg.vhraak]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:rollum
[divinerpg.rollum]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:dissiment_shot
[divinerpg.dissiment_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:advanced_cori
[divinerpg.advanced_cori]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:skythern_archer
[divinerpg.skythern_archer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:liopleurodon
[divinerpg.liopleurodon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:frost
[divinerpg.frost]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:wildfire
[divinerpg.wildfire]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:fractite_shot
[divinerpg.fractite_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:crypt_keeper
[divinerpg.crypt_keeper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:serenade_of_death
[divinerpg.serenade_of_death]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:wildwood_golem
[divinerpg.wildwood_golem]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:megalith
[divinerpg.megalith]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:death_hound
[divinerpg.death_hound]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:firefly
[divinerpg.firefly]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:verek
[divinerpg.verek]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:alicanto
[divinerpg.alicanto]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:smelter
[divinerpg.smelter]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:snowflake_shuriken
[divinerpg.snowflake_shuriken]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:termid
[divinerpg.termid]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:hell_pig
[divinerpg.hell_pig]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:ender_watcher
[divinerpg.ender_watcher]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:brown_grizzle
[divinerpg.brown_grizzle]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:frost_cloud
[divinerpg.frost_cloud]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:mage
[divinerpg.mage]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:eden_tomo
[divinerpg.eden_tomo]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:roamer
[divinerpg.roamer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:enthralled_dramcryx
[divinerpg.enthralled_dramcryx]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:corrupted_bullet
[divinerpg.corrupted_bullet]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:twilight_demon_shot
[divinerpg.twilight_demon_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:basilisk
[divinerpg.basilisk]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:lorga_flight
[divinerpg.lorga_flight]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:workshop_tinkerer
[divinerpg.workshop_tinkerer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:bohemite
[divinerpg.bohemite]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:raglok_bomb
[divinerpg.raglok_bomb]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:razorback
[divinerpg.razorback]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:scorcher_shot
[divinerpg.scorcher_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:biphron
[divinerpg.biphron]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:king_of_scorchers_meteor
[divinerpg.king_of_scorchers_meteor]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:eden_cadillion
[divinerpg.eden_cadillion]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:epiphite
[divinerpg.epiphite]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:shark
[divinerpg.shark]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:mandragora
[divinerpg.mandragora]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:kazrotic_shot
[divinerpg.kazrotic_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:dungeon_prisoner
[divinerpg.dungeon_prisoner]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:ender_spider
[divinerpg.ender_spider]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:golem_of_rejuvenation
[divinerpg.golem_of_rejuvenation]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:wildwood_tomo
[divinerpg.wildwood_tomo]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:apalachia_cadillion
[divinerpg.apalachia_cadillion]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:shooter_bullet
[divinerpg.shooter_bullet]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:captain_merik
[divinerpg.captain_merik]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:reflector
[divinerpg.reflector]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:ayeraco_yellow
[divinerpg.ayeraco_yellow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:dissiment
[divinerpg.dissiment]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:twilight_demon
[divinerpg.twilight_demon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:fyracryx
[divinerpg.fyracryx]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:scorcher
[divinerpg.scorcher]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:whale
[divinerpg.whale]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:zone
[divinerpg.zone]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:wreck_explosive_shot
[divinerpg.wreck_explosive_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:arid_warrior
[divinerpg.arid_warrior]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:arrow_shot
[divinerpg.arrow_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:aequorea
[divinerpg.aequorea]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:meriks_missile
[divinerpg.meriks_missile]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:helio
[divinerpg.helio]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:rotatick
[divinerpg.rotatick]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:grenade
[divinerpg.grenade]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:galroid
[divinerpg.galroid]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:jungle_spider
[divinerpg.jungle_spider]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:hastreus
[divinerpg.hastreus]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:paratiku
[divinerpg.paratiku]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:disk
[divinerpg.disk]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:king_of_scorchers_shot
[divinerpg.king_of_scorchers_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:workshop_merchant
[divinerpg.workshop_merchant]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:tocaxin
[divinerpg.tocaxin]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:demon_of_darkness
[divinerpg.demon_of_darkness]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:sunstorm
[divinerpg.sunstorm]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:snapper
[divinerpg.snapper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:mortum_cadillion
[divinerpg.mortum_cadillion]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:leorna
[divinerpg.leorna]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:wreck_shot
[divinerpg.wreck_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:the_watcher
[divinerpg.the_watcher]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:vamacheron
[divinerpg.vamacheron]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:living_statue
[divinerpg.living_statue]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:kazari
[divinerpg.kazari]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:wildwood_log
[divinerpg.wildwood_log]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:dreamwrecker
[divinerpg.dreamwrecker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:termasect
[divinerpg.termasect]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:rainbour
[divinerpg.rainbour]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:cyclops
[divinerpg.cyclops]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:seimer
[divinerpg.seimer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:watcher_shot
[divinerpg.watcher_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:spellbinder
[divinerpg.spellbinder]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:soul_stealer
[divinerpg.soul_stealer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:enchanted_archer
[divinerpg.enchanted_archer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:angry_bunny
[divinerpg.angry_bunny]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:deathcryx
[divinerpg.deathcryx]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:hive_soldier
[divinerpg.hive_soldier]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:saguaro_worm
[divinerpg.saguaro_worm]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:hell_spider
[divinerpg.hell_spider]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:lady_luna_sparkler
[divinerpg.lady_luna_sparkler]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:glacide
[divinerpg.glacide]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:bouncing_projectile
[divinerpg.bouncing_projectile]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:soul_fiend_shot
[divinerpg.soul_fiend_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:frost_archer
[divinerpg.frost_archer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:fyracryx_fireball
[divinerpg.fyracryx_fireball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:fractite
[divinerpg.fractite]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:king_of_scorchers
[divinerpg.king_of_scorchers]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:duo
[divinerpg.duo]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for divinerpg:lheiva
[divinerpg.lheiva]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the cyclic mod.
[cyclic]
#Spawning options for cyclic:eye
[cyclic.eye]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for cyclic:conveyor_item
[cyclic.conveyor_item]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for cyclic:boomerang_stun
[cyclic.boomerang_stun]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for cyclic:boomerang_damage
[cyclic.boomerang_damage]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for cyclic:fire_bolt
[cyclic.fire_bolt]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for cyclic:boomerang_carry
[cyclic.boomerang_carry]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for cyclic:magic_net
[cyclic.magic_net]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for cyclic:torch_bolt
[cyclic.torch_bolt]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for cyclic:snow_bolt
[cyclic.snow_bolt]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for cyclic:stone_bolt
[cyclic.stone_bolt]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for cyclic:dungeon
[cyclic.dungeon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for cyclic:lightning_bolt
[cyclic.lightning_bolt]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the coldenchants2 mod.
[coldenchants2]
#Spawning options for coldenchants2:summoned_wisp
[coldenchants2.summoned_wisp]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for coldenchants2:summoner_healer
[coldenchants2.summoner_healer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for coldenchants2:summoner_attacker
[coldenchants2.summoner_attacker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the mowziesmobs mod.
[mowziesmobs]
#Spawning options for mowziesmobs:boulder_medium
[mowziesmobs.boulder_medium]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mowziesmobs:frozen_controller
[mowziesmobs.frozen_controller]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mowziesmobs:poison_ball
[mowziesmobs.poison_ball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mowziesmobs:barakoan_barakoana
[mowziesmobs.barakoan_barakoana]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mowziesmobs:baby_foliaath
[mowziesmobs.baby_foliaath]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mowziesmobs:ferrous_wroughtnaut
[mowziesmobs.ferrous_wroughtnaut]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mowziesmobs:dart
[mowziesmobs.dart]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mowziesmobs:barakoa_sunblocker_player
[mowziesmobs.barakoa_sunblocker_player]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mowziesmobs:sunstrike
[mowziesmobs.sunstrike]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mowziesmobs:axe_attack
[mowziesmobs.axe_attack]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mowziesmobs:barako
[mowziesmobs.barako]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mowziesmobs:ice_ball
[mowziesmobs.ice_ball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mowziesmobs:foliaath
[mowziesmobs.foliaath]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mowziesmobs:boulder_small
[mowziesmobs.boulder_small]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mowziesmobs:ice_breath
[mowziesmobs.ice_breath]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mowziesmobs:barakoan_player
[mowziesmobs.barakoan_player]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mowziesmobs:barakoa_sunblocker
[mowziesmobs.barakoa_sunblocker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mowziesmobs:boulder_huge
[mowziesmobs.boulder_huge]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mowziesmobs:super_nova
[mowziesmobs.super_nova]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mowziesmobs:block_swapper
[mowziesmobs.block_swapper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mowziesmobs:barakoana
[mowziesmobs.barakoana]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mowziesmobs:frostmaw
[mowziesmobs.frostmaw]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mowziesmobs:boulder_large
[mowziesmobs.boulder_large]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mowziesmobs:lantern
[mowziesmobs.lantern]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mowziesmobs:camera_shake
[mowziesmobs.camera_shake]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mowziesmobs:falling_block
[mowziesmobs.falling_block]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mowziesmobs:solar_beam
[mowziesmobs.solar_beam]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mowziesmobs:grottol
[mowziesmobs.grottol]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mowziesmobs:naga
[mowziesmobs.naga]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mowziesmobs:barakoaya
[mowziesmobs.barakoaya]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the aoa3 mod.
[aoa3]
#Spawning options for aoa3:red_gemtrap
[aoa3.red_gemtrap]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:rosidian_shot
[aoa3.rosidian_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:crimson_stripefish
[aoa3.crimson_stripefish]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:spearmint_snail
[aoa3.spearmint_snail]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:nospike
[aoa3.nospike]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:skele_hopper
[aoa3.skele_hopper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:case_construct
[aoa3.case_construct]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:hive_king
[aoa3.hive_king]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:atomizer_shot
[aoa3.atomizer_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:stimulo
[aoa3.stimulo]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:zorp
[aoa3.zorp]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:yellow_bullet
[aoa3.yellow_bullet]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:assassin
[aoa3.assassin]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:white_gemtrap
[aoa3.white_gemtrap]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:chimera
[aoa3.chimera]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:infernal
[aoa3.infernal]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:reaver
[aoa3.reaver]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:void_charger
[aoa3.void_charger]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:xxeus
[aoa3.xxeus]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:creeperlock
[aoa3.creeperlock]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:polytom_shot
[aoa3.polytom_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:gold_shot
[aoa3.gold_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:exohead
[aoa3.exohead]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:shoe_shot
[aoa3.shoe_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:discharge_slug
[aoa3.discharge_slug]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:tharafly
[aoa3.tharafly]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:cherry_shot
[aoa3.cherry_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:scrubby
[aoa3.scrubby]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:spinoledon
[aoa3.spinoledon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:apparition
[aoa3.apparition]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:chilli_shot
[aoa3.chilli_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:merkyre
[aoa3.merkyre]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:baroness_shot
[aoa3.baroness_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:cotton_candor_shot
[aoa3.cotton_candor_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:night_watcher
[aoa3.night_watcher]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:gleaming_pixon
[aoa3.gleaming_pixon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:ironback
[aoa3.ironback]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:little_bam
[aoa3.little_bam]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:rawbone
[aoa3.rawbone]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:lelyetian_warrior
[aoa3.lelyetian_warrior]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:iro_miner_shot
[aoa3.iro_miner_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:rainbow_shot
[aoa3.rainbow_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:chocaw
[aoa3.chocaw]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:charger
[aoa3.charger]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:opteryx
[aoa3.opteryx]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:lelyetian_shot
[aoa3.lelyetian_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:shyrelands_lottoman
[aoa3.shyrelands_lottoman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:discharge_shot
[aoa3.discharge_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:yellow_runic_lifeform
[aoa3.yellow_runic_lifeform]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:fungat
[aoa3.fungat]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:store_keeper
[aoa3.store_keeper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:red_guardian_shot
[aoa3.red_guardian_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:heavy_blue_cannonball
[aoa3.heavy_blue_cannonball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:omnilight
[aoa3.omnilight]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:sniper_slug
[aoa3.sniper_slug]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:flesh_eater
[aoa3.flesh_eater]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:tyrosaur
[aoa3.tyrosaur]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:pluton_stickler_stuck
[aoa3.pluton_stickler_stuck]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:squiggler
[aoa3.squiggler]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:confetti_shot
[aoa3.confetti_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:valkyrie_shot
[aoa3.valkyrie_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:rockbiter
[aoa3.rockbiter]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:giga_green_ball
[aoa3.giga_green_ball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:crystal_trader
[aoa3.crystal_trader]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:yellow_gemtrap
[aoa3.yellow_gemtrap]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:firefly_shot
[aoa3.firefly_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:celestial_fall
[aoa3.celestial_fall]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:zal_herbalist
[aoa3.zal_herbalist]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:blue_bullet
[aoa3.blue_bullet]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:living_fungi
[aoa3.living_fungi]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:corny
[aoa3.corny]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:floro_rpg
[aoa3.floro_rpg]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:occulent
[aoa3.occulent]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:violet_skipper
[aoa3.violet_skipper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:devourer
[aoa3.devourer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:lost_soul
[aoa3.lost_soul]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:strong_skeleman
[aoa3.strong_skeleman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:erebon_stickler_shot
[aoa3.erebon_stickler_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:fishing_cage
[aoa3.fishing_cage]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:urka
[aoa3.urka]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:ion_shot
[aoa3.ion_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:tree_spirit
[aoa3.tree_spirit]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:selyan_stickler_stuck
[aoa3.selyan_stickler_stuck]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:fungung
[aoa3.fungung]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:skeleman
[aoa3.skeleman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:goo_ball
[aoa3.goo_ball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:grillface
[aoa3.grillface]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:odious_shot
[aoa3.odious_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:cotton_candor
[aoa3.cotton_candor]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:voxxulon
[aoa3.voxxulon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:beamer_shot
[aoa3.beamer_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:bubble_shot
[aoa3.bubble_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:vox_cannon
[aoa3.vox_cannon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:balloon_bomb
[aoa3.balloon_bomb]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:goalby
[aoa3.goalby]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:destructor
[aoa3.destructor]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:shade
[aoa3.shade]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:creep
[aoa3.creep]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:king_shroomus
[aoa3.king_shroomus]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:purple_gemtrap
[aoa3.purple_gemtrap]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:baron_shot
[aoa3.baron_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:mechbot
[aoa3.mechbot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:gyrocopter
[aoa3.gyrocopter]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:archvine
[aoa3.archvine]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:zal_spellbinder
[aoa3.zal_spellbinder]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:mushroom_spider
[aoa3.mushroom_spider]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:lelyetian_trader
[aoa3.lelyetian_trader]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:luxon_stickler_stuck
[aoa3.luxon_stickler_stuck]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:neptuno
[aoa3.neptuno]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:distorter
[aoa3.distorter]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:faceless_floater
[aoa3.faceless_floater]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:magic_ball
[aoa3.magic_ball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:okazor
[aoa3.okazor]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:pincher
[aoa3.pincher]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:slimer
[aoa3.slimer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:green_guardian_shot
[aoa3.green_guardian_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:baron_bomb
[aoa3.baron_bomb]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:moonlight_fall
[aoa3.moonlight_fall]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:poison_plunger_shot
[aoa3.poison_plunger_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:boneback
[aoa3.boneback]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:slice_star
[aoa3.slice_star]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:doppelganger
[aoa3.doppelganger]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:emperor_beast
[aoa3.emperor_beast]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:shyre_knight
[aoa3.shyre_knight]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:glowing_pixon
[aoa3.glowing_pixon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:zal_vendor
[aoa3.zal_vendor]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:construct_shot
[aoa3.construct_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:creep_banker
[aoa3.creep_banker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:gold_bobber
[aoa3.gold_bobber]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:bullet
[aoa3.bullet]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:erebon_stickler_stuck
[aoa3.erebon_stickler_stuck]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:thorny_plant_sprout
[aoa3.thorny_plant_sprout]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:skeledon
[aoa3.skeledon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:light_spark
[aoa3.light_spark]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:arocknid
[aoa3.arocknid]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:confetti_cluster
[aoa3.confetti_cluster]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:goldum
[aoa3.goldum]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:muckopede
[aoa3.muckopede]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:terradon
[aoa3.terradon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:vine_wizard
[aoa3.vine_wizard]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:green_guardian
[aoa3.green_guardian]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:zhinx
[aoa3.zhinx]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:arc_flower
[aoa3.arc_flower]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:fungock
[aoa3.fungock]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:blooming_pixon
[aoa3.blooming_pixon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:goldus
[aoa3.goldus]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:craexxeus_shot
[aoa3.craexxeus_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:sphinx
[aoa3.sphinx]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:luna_shot
[aoa3.luna_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:primordial_wizard
[aoa3.primordial_wizard]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:elusive
[aoa3.elusive]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:primitive_carrotop
[aoa3.primitive_carrotop]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:fiend
[aoa3.fiend]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:ultimatum_shot
[aoa3.ultimatum_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:shadowlord_shot
[aoa3.shadowlord_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:reeftooth
[aoa3.reeftooth]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:green_rune_templar
[aoa3.green_rune_templar]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:visulon
[aoa3.visulon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:haunter_shot
[aoa3.haunter_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:pod_plant
[aoa3.pod_plant]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:vulkram
[aoa3.vulkram]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:cane_bug
[aoa3.cane_bug]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:blue_guardian_shot
[aoa3.blue_guardian_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:lelyetian_lottoman
[aoa3.lelyetian_lottoman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:arcbeast
[aoa3.arcbeast]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:mirage
[aoa3.mirage]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:sky_shot
[aoa3.sky_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:dracyon
[aoa3.dracyon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:mech_shot
[aoa3.mech_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:hot_shot
[aoa3.hot_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:hydrone
[aoa3.hydrone]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:boreic_lottoman
[aoa3.boreic_lottoman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:creep_tube
[aoa3.creep_tube]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:vortex_blast
[aoa3.vortex_blast]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:polymorph_shot
[aoa3.polymorph_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:stitches
[aoa3.stitches]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:heavy_red_cannonball
[aoa3.heavy_red_cannonball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:snappy
[aoa3.snappy]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:gorb_engineer
[aoa3.gorb_engineer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:bone_bullet
[aoa3.bone_bullet]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:construct_of_resistance
[aoa3.construct_of_resistance]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:terror_construct_shot
[aoa3.terror_construct_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:selyan_stickler_shot
[aoa3.selyan_stickler_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:lollypopper
[aoa3.lollypopper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:valkyrie
[aoa3.valkyrie]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:clunkhead
[aoa3.clunkhead]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:stimulosus
[aoa3.stimulosus]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:fenix
[aoa3.fenix]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:creep_bomb
[aoa3.creep_bomb]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:peppermint_snail
[aoa3.peppermint_snail]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:heavy_cannonball
[aoa3.heavy_cannonball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:lyonic_shot
[aoa3.lyonic_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:twinkling_lottoman
[aoa3.twinkling_lottoman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:kranky
[aoa3.kranky]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:orange_cannonball
[aoa3.orange_cannonball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:basilisk
[aoa3.basilisk]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:destroyer_shot
[aoa3.destroyer_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:boss_item
[aoa3.boss_item]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:harkos
[aoa3.harkos]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:silencer
[aoa3.silencer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:bloodsucker
[aoa3.bloodsucker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:nightwing
[aoa3.nightwing]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:primordial_spellbinder
[aoa3.primordial_spellbinder]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:tidal_wave
[aoa3.tidal_wave]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:fungik
[aoa3.fungik]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:construct_of_range
[aoa3.construct_of_range]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:duston
[aoa3.duston]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:red_rune_templar
[aoa3.red_rune_templar]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:flower_ball
[aoa3.flower_ball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:soul_storm_shot
[aoa3.soul_storm_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:baumba
[aoa3.baumba]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:zal_banker
[aoa3.zal_banker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:runic_golem
[aoa3.runic_golem]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:proton_shot
[aoa3.proton_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:cryptid
[aoa3.cryptid]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:spectral_wizard
[aoa3.spectral_wizard]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:nightmare_spider
[aoa3.nightmare_spider]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:blue_runic_lifeform
[aoa3.blue_runic_lifeform]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:bane_clone
[aoa3.bane_clone]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:heavy_grenade
[aoa3.heavy_grenade]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:arkzyne
[aoa3.arkzyne]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:doom_shot
[aoa3.doom_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:ariel
[aoa3.ariel]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:trotter
[aoa3.trotter]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:bobo
[aoa3.bobo]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:urv
[aoa3.urv]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:crusilisk
[aoa3.crusilisk]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:atomizer_bounce
[aoa3.atomizer_bounce]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:ancient_golem
[aoa3.ancient_golem]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:voltron
[aoa3.voltron]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:tangle_fall
[aoa3.tangle_fall]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:sea_troll
[aoa3.sea_troll]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:arrow
[aoa3.arrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:runic_lottoman
[aoa3.runic_lottoman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:charred_char
[aoa3.charred_char]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:sun_shot
[aoa3.sun_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:light_runic_guardian_shot
[aoa3.light_runic_guardian_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:fishix
[aoa3.fishix]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:bone_pellet
[aoa3.bone_pellet]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:destruction_shot
[aoa3.destruction_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:paravite
[aoa3.paravite]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:metalloid
[aoa3.metalloid]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:arkback
[aoa3.arkback]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:soul_drainer_shot
[aoa3.soul_drainer_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:amphibiyte
[aoa3.amphibiyte]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:host
[aoa3.host]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:pearl_stripefish
[aoa3.pearl_stripefish]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:mini_green_ball
[aoa3.mini_green_ball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:voliant
[aoa3.voliant]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:dweller
[aoa3.dweller]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:flowerface
[aoa3.flowerface]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:nethengeic_wither_shot
[aoa3.nethengeic_wither_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:grenade
[aoa3.grenade]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:aquaball
[aoa3.aquaball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:metal_slug
[aoa3.metal_slug]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:green_flower
[aoa3.green_flower]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:dark_hatchetfish
[aoa3.dark_hatchetfish]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:banshee
[aoa3.banshee]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:nightmare_fall
[aoa3.nightmare_fall]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:professor
[aoa3.professor]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:light_iron_shot
[aoa3.light_iron_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:mind_blaster_shot
[aoa3.mind_blaster_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:kror
[aoa3.kror]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:desert_charger
[aoa3.desert_charger]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:firestorm_fall
[aoa3.firestorm_fall]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:corallus
[aoa3.corallus]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:furlion
[aoa3.furlion]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:phantom_shot
[aoa3.phantom_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:giant_snail
[aoa3.giant_snail]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:moon_shot
[aoa3.moon_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:skullo_shot
[aoa3.skullo_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:rainbowfish
[aoa3.rainbowfish]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:energy_shot
[aoa3.energy_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:water_shot
[aoa3.water_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:elusive_clone
[aoa3.elusive_clone]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:raxxan
[aoa3.raxxan]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:construct_of_terror
[aoa3.construct_of_terror]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:heavy_tri_discharge_shot
[aoa3.heavy_tri_discharge_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:sasquatch
[aoa3.sasquatch]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:fungback
[aoa3.fungback]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:ghoul_ball
[aoa3.ghoul_ball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:big_bane_clone
[aoa3.big_bane_clone]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:light_blaster_shot
[aoa3.light_blaster_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:sugarface
[aoa3.sugarface]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:diocus
[aoa3.diocus]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:ambient_pixon
[aoa3.ambient_pixon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:goblin
[aoa3.goblin]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:mother_void_walker
[aoa3.mother_void_walker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:winged_creeper
[aoa3.winged_creeper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:sand_giant
[aoa3.sand_giant]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:toxic_lottoman
[aoa3.toxic_lottoman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:shroom_bullet
[aoa3.shroom_bullet]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:hag_shot
[aoa3.hag_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:green_bullet
[aoa3.green_bullet]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:ice_giant
[aoa3.ice_giant]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:lelyetian_caster
[aoa3.lelyetian_caster]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:heavy_red_bullet
[aoa3.heavy_red_bullet]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:purple_flower
[aoa3.purple_flower]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:rpg
[aoa3.rpg]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:wood_giant
[aoa3.wood_giant]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:chomper
[aoa3.chomper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:yellow_rune_templar
[aoa3.yellow_rune_templar]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:embrake
[aoa3.embrake]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:hiding_fungi
[aoa3.hiding_fungi]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:explodot
[aoa3.explodot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:green_gemtrap
[aoa3.green_gemtrap]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:skele_elder
[aoa3.skele_elder]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:yellow_flower
[aoa3.yellow_flower]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:seed_dart
[aoa3.seed_dart]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:fire_bullet
[aoa3.fire_bullet]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:koko
[aoa3.koko]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:omnilight_shot
[aoa3.omnilight_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:moon_destroyer_shot
[aoa3.moon_destroyer_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:precasian_lottoman
[aoa3.precasian_lottoman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:elite_skeleman
[aoa3.elite_skeleman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:ice_shot
[aoa3.ice_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:strong_skele_hopper
[aoa3.strong_skele_hopper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:shik
[aoa3.shik]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:blood_drainer
[aoa3.blood_drainer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:broccohead
[aoa3.broccohead]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:sea_charger
[aoa3.sea_charger]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:corrupted_traveller
[aoa3.corrupted_traveller]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:hive_worker
[aoa3.hive_worker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:skull_creature
[aoa3.skull_creature]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:void_walker
[aoa3.void_walker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:yellow_guardian
[aoa3.yellow_guardian]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:wrath_shot
[aoa3.wrath_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:web_reaper
[aoa3.web_reaper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:illusion_shot
[aoa3.illusion_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:parapiranha
[aoa3.parapiranha]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:fake_tnt
[aoa3.fake_tnt]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:bane
[aoa3.bane]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:dyrehorn
[aoa3.dyrehorn]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:skelekyte
[aoa3.skelekyte]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:floro_lottoman
[aoa3.floro_lottoman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:paralyzer_shot
[aoa3.paralyzer_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:dungeon_keeper
[aoa3.dungeon_keeper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:voxxulon_meteor
[aoa3.voxxulon_meteor]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:flower_shot
[aoa3.flower_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:smiley_cannonball
[aoa3.smiley_cannonball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:tortione
[aoa3.tortione]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:angelica
[aoa3.angelica]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:seaocron_shot
[aoa3.seaocron_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:weighted_shower_shot
[aoa3.weighted_shower_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:construct_of_flight
[aoa3.construct_of_flight]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:vine_wizard_shot
[aoa3.vine_wizard_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:visualent
[aoa3.visualent]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:toy_merchant
[aoa3.toy_merchant]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:rocky_lottoman
[aoa3.rocky_lottoman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:mechamaton
[aoa3.mechamaton]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:hill_charger
[aoa3.hill_charger]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:abyssal_lottoman
[aoa3.abyssal_lottoman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:laser_shot
[aoa3.laser_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:skelecanth
[aoa3.skelecanth]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:revolution_shot
[aoa3.revolution_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:mystic_lottoman
[aoa3.mystic_lottoman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:angler
[aoa3.angler]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:modulo
[aoa3.modulo]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:construct_of_speed
[aoa3.construct_of_speed]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:kaiyu
[aoa3.kaiyu]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:flash
[aoa3.flash]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:runic_bomb
[aoa3.runic_bomb]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:ultra_green_ball
[aoa3.ultra_green_ball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:moon_shiner_shot
[aoa3.moon_shiner_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:jumbo
[aoa3.jumbo]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:runicorn_rider
[aoa3.runicorn_rider]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:halycon
[aoa3.halycon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:hardened_parapiranha
[aoa3.hardened_parapiranha]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:lightwalker
[aoa3.lightwalker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:zal_citizen
[aoa3.zal_citizen]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:polytom
[aoa3.polytom]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:rock_critter
[aoa3.rock_critter]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:dustopian_lottoman
[aoa3.dustopian_lottoman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:toxic_shot
[aoa3.toxic_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:turquoise_stripefish
[aoa3.turquoise_stripefish]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:creeponia_lottoman
[aoa3.creeponia_lottoman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:deinotherium
[aoa3.deinotherium]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:hellfire
[aoa3.hellfire]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:graw
[aoa3.graw]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:stone_giant
[aoa3.stone_giant]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:crimson_skipper
[aoa3.crimson_skipper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:crystocore
[aoa3.crystocore]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:trickster
[aoa3.trickster]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:flye
[aoa3.flye]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:corallus_shot
[aoa3.corallus_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:rock_rider
[aoa3.rock_rider]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:arcworm_shot
[aoa3.arcworm_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:proshield
[aoa3.proshield]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:stalker
[aoa3.stalker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:jamfish
[aoa3.jamfish]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:hive_ball
[aoa3.hive_ball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:chakram
[aoa3.chakram]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:bomb_carrier
[aoa3.bomb_carrier]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:luxon_stickler_shot
[aoa3.luxon_stickler_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:shining_pixon
[aoa3.shining_pixon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:grobbler
[aoa3.grobbler]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:dawnlight
[aoa3.dawnlight]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:yellow_guardian_shot
[aoa3.yellow_guardian_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:primordial_merchant
[aoa3.primordial_merchant]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:vinocorne
[aoa3.vinocorne]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:kajaros
[aoa3.kajaros]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:sunset_bullet
[aoa3.sunset_bullet]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:primordial_guide
[aoa3.primordial_guide]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:construct_of_mind
[aoa3.construct_of_mind]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:shifter
[aoa3.shifter]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:jawe
[aoa3.jawe]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:shyre_beam
[aoa3.shyre_beam]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:swarm_shot
[aoa3.swarm_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:lunarcher
[aoa3.lunarcher]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:death_ray
[aoa3.death_ray]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:red_runic_lifeform
[aoa3.red_runic_lifeform]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:dust_strider
[aoa3.dust_strider]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:king_bambambam
[aoa3.king_bambambam]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:refluct
[aoa3.refluct]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:nethengeic_wither
[aoa3.nethengeic_wither]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:coratee
[aoa3.coratee]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:tri_discharge_shot
[aoa3.tri_discharge_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:wither_shot
[aoa3.wither_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:bozo_ball
[aoa3.bozo_ball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:toxic_bullet
[aoa3.toxic_bullet]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:realmshifter
[aoa3.realmshifter]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:leafy_giant
[aoa3.leafy_giant]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:red_bullet
[aoa3.red_bullet]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:fischer
[aoa3.fischer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:clown_ball
[aoa3.clown_ball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:fungal_rock_fragment
[aoa3.fungal_rock_fragment]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:hag
[aoa3.hag]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:terrestrial
[aoa3.terrestrial]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:lunar_lottoman
[aoa3.lunar_lottoman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:craexxeus_nuke
[aoa3.craexxeus_nuke]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:celevian_lottoman
[aoa3.celevian_lottoman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:mermage
[aoa3.mermage]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:rainicorn
[aoa3.rainicorn]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:mech_fall
[aoa3.mech_fall]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:noxious_shot
[aoa3.noxious_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:elite_skele_hopper
[aoa3.elite_skele_hopper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:party_popper_shot
[aoa3.party_popper_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:gyro
[aoa3.gyro]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:ramradon
[aoa3.ramradon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:gorb_citizen
[aoa3.gorb_citizen]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:bush_baby
[aoa3.bush_baby]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:hellfire_tail
[aoa3.hellfire_tail]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:spirit_guardian
[aoa3.spirit_guardian]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:orange_flower
[aoa3.orange_flower]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:blue_flower
[aoa3.blue_flower]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:lotto_totem
[aoa3.lotto_totem]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:construct_of_strength
[aoa3.construct_of_strength]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:gadgetoid
[aoa3.gadgetoid]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:anemia
[aoa3.anemia]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:super_green_ball
[aoa3.super_green_ball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:shiny_squid
[aoa3.shiny_squid]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:sabretooth
[aoa3.sabretooth]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:strong_skele_pig
[aoa3.strong_skele_pig]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:rocketfish
[aoa3.rocketfish]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:yeti
[aoa3.yeti]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:glistening_pixon
[aoa3.glistening_pixon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:everbeast
[aoa3.everbeast]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:chocko
[aoa3.chocko]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:king_creeper
[aoa3.king_creeper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:razorfish
[aoa3.razorfish]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:mechachron
[aoa3.mechachron]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:ghoul_shot
[aoa3.ghoul_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:spiritual_shot
[aoa3.spiritual_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:hell_bubble
[aoa3.hell_bubble]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:poison_shot
[aoa3.poison_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:airhead
[aoa3.airhead]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:runic_guardian
[aoa3.runic_guardian]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:shyre_shot
[aoa3.shyre_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:runicorn
[aoa3.runicorn]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:pop_shot
[aoa3.pop_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:rock_crawler
[aoa3.rock_crawler]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:heavy_shadowball
[aoa3.heavy_shadowball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:cyan_shot
[aoa3.cyan_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:sticky_cool_bomb
[aoa3.sticky_cool_bomb]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:snow_charger
[aoa3.snow_charger]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:tipsy
[aoa3.tipsy]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:squasher
[aoa3.squasher]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:meteor_fall
[aoa3.meteor_fall]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:blue_gemtrap
[aoa3.blue_gemtrap]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:primordial_banker
[aoa3.primordial_banker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:bouncer
[aoa3.bouncer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:winder_shot
[aoa3.winder_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:shavo
[aoa3.shavo]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:bugeye
[aoa3.bugeye]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:echodar
[aoa3.echodar]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:horndron
[aoa3.horndron]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:urioh
[aoa3.urioh]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:cave_creepoid
[aoa3.cave_creepoid]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:bloodball
[aoa3.bloodball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:sailback
[aoa3.sailback]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:shyre_archer
[aoa3.shyre_archer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:axiolight
[aoa3.axiolight]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:iosaur
[aoa3.iosaur]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:night_reaper
[aoa3.night_reaper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:reefer_shot
[aoa3.reefer_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:inmate_y
[aoa3.inmate_y]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:craexxeus
[aoa3.craexxeus]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:inmate_x
[aoa3.inmate_x]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:dryad_sprite
[aoa3.dryad_sprite]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:carrotop
[aoa3.carrotop]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:glaring_pixon
[aoa3.glaring_pixon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:modulo_shot
[aoa3.modulo_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:volatile_cannonball
[aoa3.volatile_cannonball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:mechyon
[aoa3.mechyon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:visular
[aoa3.visular]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:daysee
[aoa3.daysee]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:shadow
[aoa3.shadow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:centinel
[aoa3.centinel]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:happy
[aoa3.happy]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:sea_viper
[aoa3.sea_viper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:carrot_ball
[aoa3.carrot_ball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:arcworm
[aoa3.arcworm]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:creepird
[aoa3.creepird]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:gingerbird
[aoa3.gingerbird]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:creep_cow
[aoa3.creep_cow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:naturalist
[aoa3.naturalist]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:lottoman
[aoa3.lottoman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:heavy_bone_cannonball
[aoa3.heavy_bone_cannonball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:lunar_fall
[aoa3.lunar_fall]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:shower_shot
[aoa3.shower_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:arc_wizard
[aoa3.arc_wizard]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:blue_guardian
[aoa3.blue_guardian]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:meganeuropsis
[aoa3.meganeuropsis]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:shadowlord
[aoa3.shadowlord]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:bullet_shot
[aoa3.bullet_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:sand_golem
[aoa3.sand_golem]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:sapphire_strider
[aoa3.sapphire_strider]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:golden_cannonball
[aoa3.golden_cannonball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:heavy_wither_ball
[aoa3.heavy_wither_ball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:pluton_stickler_shot
[aoa3.pluton_stickler_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:white_ball
[aoa3.white_ball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:swamp_charger
[aoa3.swamp_charger]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:doubler
[aoa3.doubler]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:sticky
[aoa3.sticky]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:gorb_arms_dealer
[aoa3.gorb_arms_dealer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:candy_corny
[aoa3.candy_corny]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:fake_zorp
[aoa3.fake_zorp]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:soulscorne
[aoa3.soulscorne]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:red_guardian
[aoa3.red_guardian]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:anemia_bomb
[aoa3.anemia_bomb]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:fragment_shot
[aoa3.fragment_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:runic_guardian_shot
[aoa3.runic_guardian_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:moon_maker
[aoa3.moon_maker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:skill_master
[aoa3.skill_master]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:wart_dart
[aoa3.wart_dart]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:zal_child
[aoa3.zal_child]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:ghost
[aoa3.ghost]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:baroness
[aoa3.baroness]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:king_charger
[aoa3.king_charger]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:tracker
[aoa3.tracker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:nipper
[aoa3.nipper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:amphibior
[aoa3.amphibior]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:smash
[aoa3.smash]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:skeletal_cowman
[aoa3.skeletal_cowman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:lurker
[aoa3.lurker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:aquatic_shot
[aoa3.aquatic_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:rock_fragment
[aoa3.rock_fragment]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:soulvyre
[aoa3.soulvyre]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:golden_lottoman
[aoa3.golden_lottoman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:miskel
[aoa3.miskel]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:elkanyne
[aoa3.elkanyne]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:trickster_clone
[aoa3.trickster_clone]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:bone_creeper
[aoa3.bone_creeper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:spirit_protector
[aoa3.spirit_protector]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:radiant_pixon
[aoa3.radiant_pixon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:fungal_ball
[aoa3.fungal_ball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:clown_shot
[aoa3.clown_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:undead_herald
[aoa3.undead_herald]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:flamewalker
[aoa3.flamewalker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:muncher
[aoa3.muncher]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:haunted_lottoman
[aoa3.haunted_lottoman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:cave_creep
[aoa3.cave_creep]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:sysker
[aoa3.sysker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:sticky_red_bomb
[aoa3.sticky_red_bomb]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:wither_ball
[aoa3.wither_ball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:cherry_blaster
[aoa3.cherry_blaster]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:dead_tree
[aoa3.dead_tree]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:withering_lottoman
[aoa3.withering_lottoman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:troll_trader
[aoa3.troll_trader]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:toxxulous
[aoa3.toxxulous]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:spectral_shot
[aoa3.spectral_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:luxocron
[aoa3.luxocron]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:visage
[aoa3.visage]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:crystal_lottoman
[aoa3.crystal_lottoman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:water_balloon_bomb
[aoa3.water_balloon_bomb]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:eradicator_shot
[aoa3.eradicator_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:primordial_shot
[aoa3.primordial_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:blue_rune_templar
[aoa3.blue_rune_templar]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:graw_shot
[aoa3.graw_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:power_ray
[aoa3.power_ray]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:creepuple
[aoa3.creepuple]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:baron_lottoman
[aoa3.baron_lottoman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:alarmo
[aoa3.alarmo]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:hunter
[aoa3.hunter]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:sunny
[aoa3.sunny]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:orbocron_shot
[aoa3.orbocron_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:explosives_expert
[aoa3.explosives_expert]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:zarg
[aoa3.zarg]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:reinforced_bobber
[aoa3.reinforced_bobber]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:skele_pig
[aoa3.skele_pig]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:thermal_bobber
[aoa3.thermal_bobber]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:power_shot
[aoa3.power_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:undead_troll
[aoa3.undead_troll]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:heavy_shower_shot
[aoa3.heavy_shower_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:nightfly
[aoa3.nightfly]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:keeler
[aoa3.keeler]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:smile_blaster
[aoa3.smile_blaster]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:shyre_banker
[aoa3.shyre_banker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:soul_spark
[aoa3.soul_spark]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:magical_creeper
[aoa3.magical_creeper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:klobber
[aoa3.klobber]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:eeo
[aoa3.eeo]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:cannonball
[aoa3.cannonball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:nethengeic_beast
[aoa3.nethengeic_beast]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:cyclops
[aoa3.cyclops]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:zal_grocer
[aoa3.zal_grocer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:heavy_runic_guardian_shot
[aoa3.heavy_runic_guardian_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:skeletron
[aoa3.skeletron]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:candlefish
[aoa3.candlefish]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:multiplying_grenade
[aoa3.multiplying_grenade]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:green_runic_lifeform
[aoa3.green_runic_lifeform]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:lelyetian_banker
[aoa3.lelyetian_banker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:enforcer
[aoa3.enforcer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:parasect
[aoa3.parasect]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:candied_lottoman
[aoa3.candied_lottoman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:ghastus
[aoa3.ghastus]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:elite_skele_pig
[aoa3.elite_skele_pig]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:paladin
[aoa3.paladin]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:gingerbread_man
[aoa3.gingerbread_man]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:token_collector
[aoa3.token_collector]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:creeper_shot
[aoa3.creeper_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aoa3:dusteiva
[aoa3.dusteiva]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the dungeons_mobs mod.
[dungeons_mobs]
#Spawning options for dungeons_mobs:laser_orb
[dungeons_mobs.laser_orb]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:cobweb_projectile
[dungeons_mobs.cobweb_projectile]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:cobweb_trap
[dungeons_mobs.cobweb_trap]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:fungus_thrower
[dungeons_mobs.fungus_thrower]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:snareling
[dungeons_mobs.snareling]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:enchanter
[dungeons_mobs.enchanter]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:frozen_zombie
[dungeons_mobs.frozen_zombie]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:armored_pillager
[dungeons_mobs.armored_pillager]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:jungle_zombie
[dungeons_mobs.jungle_zombie]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:poison_anemone
[dungeons_mobs.poison_anemone]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:quick_growing_anemone
[dungeons_mobs.quick_growing_anemone]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:royal_guard
[dungeons_mobs.royal_guard]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:mossy_skeleton
[dungeons_mobs.mossy_skeleton]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:watchling
[dungeons_mobs.watchling]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:armored_sunken_skeleton
[dungeons_mobs.armored_sunken_skeleton]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:skeleton_horseman
[dungeons_mobs.skeleton_horseman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:armored_zombie
[dungeons_mobs.armored_zombie]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:icy_creeper
[dungeons_mobs.icy_creeper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:redstone_mine
[dungeons_mobs.redstone_mine]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:sunken_skeleton
[dungeons_mobs.sunken_skeleton]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:poison_quill_vine
[dungeons_mobs.poison_quill_vine]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:iceologer
[dungeons_mobs.iceologer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:armored_drowned
[dungeons_mobs.armored_drowned]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:blastling
[dungeons_mobs.blastling]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:slimeball
[dungeons_mobs.slimeball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:mountaineer
[dungeons_mobs.mountaineer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:mage_clone
[dungeons_mobs.mage_clone]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:geomancer_wall
[dungeons_mobs.geomancer_wall]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:redstone_cube
[dungeons_mobs.redstone_cube]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:ice_cloud
[dungeons_mobs.ice_cloud]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:illusioner_clone
[dungeons_mobs.illusioner_clone]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:redstone_golem
[dungeons_mobs.redstone_golem]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:wavewhisperer
[dungeons_mobs.wavewhisperer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:skeleton_vanguard
[dungeons_mobs.skeleton_vanguard]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:mage
[dungeons_mobs.mage]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:trident_fume
[dungeons_mobs.trident_fume]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:windcaller
[dungeons_mobs.windcaller]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:squall_golem
[dungeons_mobs.squall_golem]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:armored_skeleton
[dungeons_mobs.armored_skeleton]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:armored_vindicator
[dungeons_mobs.armored_vindicator]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:vindicator_chef
[dungeons_mobs.vindicator_chef]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:armored_piglin
[dungeons_mobs.armored_piglin]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:whisperer
[dungeons_mobs.whisperer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:drowned_necromancer
[dungeons_mobs.drowned_necromancer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:illusioner
[dungeons_mobs.illusioner]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:zombified_armored_piglin
[dungeons_mobs.zombified_armored_piglin]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:conjured_slime
[dungeons_mobs.conjured_slime]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:tornado
[dungeons_mobs.tornado]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:endersent
[dungeons_mobs.endersent]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:necromancer
[dungeons_mobs.necromancer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:blue_nethershroom
[dungeons_mobs.blue_nethershroom]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:leapleaf
[dungeons_mobs.leapleaf]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:wraith_fireball
[dungeons_mobs.wraith_fireball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:geomancer_bomb
[dungeons_mobs.geomancer_bomb]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:quick_growing_vine
[dungeons_mobs.quick_growing_vine]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:wraith
[dungeons_mobs.wraith]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:zombified_fungus_thrower
[dungeons_mobs.zombified_fungus_thrower]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:armored_mountaineer
[dungeons_mobs.armored_mountaineer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dungeons_mobs:geomancer
[dungeons_mobs.geomancer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the abnormals_core mod.
[abnormals_core]
#Spawning options for abnormals_core:boat
[abnormals_core.boat]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the mekanism mod.
[mekanism]
#Spawning options for mekanism:robit
[mekanism.robit]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mekanism:flame
[mekanism.flame]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the kobolds mod.
[kobolds]
#Spawning options for kobolds:kobold_warrior
[kobolds.kobold_warrior]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for kobolds:kobold_pirate
[kobolds.kobold_pirate]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for kobolds:kobold_pirate_captain
[kobolds.kobold_pirate_captain]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for kobolds:kobold_drowned
[kobolds.kobold_drowned]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for kobolds:kobold_enchanter
[kobolds.kobold_enchanter]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for kobolds:kobold_engineer
[kobolds.kobold_engineer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for kobolds:kobold_child
[kobolds.kobold_child]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for kobolds:kobold
[kobolds.kobold]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for kobolds:kobold_zombie
[kobolds.kobold_zombie]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for kobolds:kobold_skeleton
[kobolds.kobold_skeleton]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the artifacts mod.
[artifacts]
#Spawning options for artifacts:mimic
[artifacts.mimic]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the structuresadventures mod.
[structuresadventures]
#Spawning options for structuresadventures:magnen_chicken
[structuresadventures.magnen_chicken]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for structuresadventures:zelazny_archer
[structuresadventures.zelazny_archer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for structuresadventures:toki_zombie_2
[structuresadventures.toki_zombie_2]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for structuresadventures:zelazny_rycerz
[structuresadventures.zelazny_rycerz]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for structuresadventures:basek
[structuresadventures.basek]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for structuresadventures:chicken_warrior_2
[structuresadventures.chicken_warrior_2]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for structuresadventures:chicken_warrior
[structuresadventures.chicken_warrior]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for structuresadventures:entitybulletzelazny_archer
[structuresadventures.entitybulletzelazny_archer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for structuresadventures:chicken_tnt
[structuresadventures.chicken_tnt]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for structuresadventures:throw_chicken
[structuresadventures.throw_chicken]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for structuresadventures:toki_zombie
[structuresadventures.toki_zombie]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for structuresadventures:hignt_chicken
[structuresadventures.hignt_chicken]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for structuresadventures:zelazny
[structuresadventures.zelazny]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for structuresadventures:yett
[structuresadventures.yett]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for structuresadventures:dimension_chicken
[structuresadventures.dimension_chicken]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for structuresadventures:chicken_wizard
[structuresadventures.chicken_wizard]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for structuresadventures:toki_zombie_5
[structuresadventures.toki_zombie_5]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for structuresadventures:toki_zombie_6
[structuresadventures.toki_zombie_6]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for structuresadventures:yeti
[structuresadventures.yeti]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for structuresadventures:toki_zombie_3
[structuresadventures.toki_zombie_3]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for structuresadventures:toki_zombie_4
[structuresadventures.toki_zombie_4]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for structuresadventures:tepe_chicken
[structuresadventures.tepe_chicken]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for structuresadventures:zelazny_rycerz_2
[structuresadventures.zelazny_rycerz_2]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for structuresadventures:creep_golem
[structuresadventures.creep_golem]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the outer_end mod.
[outer_end]
#Spawning options for outer_end:chorus_squid
[outer_end.chorus_squid]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for outer_end:purpur_golem
[outer_end.purpur_golem]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for outer_end:himmelite
[outer_end.himmelite]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for outer_end:stalker
[outer_end.stalker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for outer_end:entombed
[outer_end.entombed]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for outer_end:spectrafly
[outer_end.spectrafly]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the champions mod.
[champions]
#Spawning options for champions:enkindling_bullet
[champions.enkindling_bullet]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for champions:arctic_bullet
[champions.arctic_bullet]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the ars_nouveau mod.
[ars_nouveau]
#Spawning options for ars_nouveau:wilden_guardian
[ars_nouveau.wilden_guardian]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ars_nouveau:follow_proj
[ars_nouveau.follow_proj]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ars_nouveau:whelp
[ars_nouveau.whelp]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ars_nouveau:an_lightning
[ars_nouveau.an_lightning]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ars_nouveau:familiar_sylph
[ars_nouveau.familiar_sylph]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ars_nouveau:familiar_bookwyrm
[ars_nouveau.familiar_bookwyrm]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ars_nouveau:wilden_boss
[ars_nouveau.wilden_boss]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ars_nouveau:spike
[ars_nouveau.spike]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ars_nouveau:dummy
[ars_nouveau.dummy]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ars_nouveau:spell_arrow
[ars_nouveau.spell_arrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ars_nouveau:ward_entity
[ars_nouveau.ward_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ars_nouveau:cascading_weald_walker
[ars_nouveau.cascading_weald_walker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ars_nouveau:ritual
[ars_nouveau.ritual]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ars_nouveau:linger
[ars_nouveau.linger]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ars_nouveau:familiar_carbuncle
[ars_nouveau.familiar_carbuncle]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ars_nouveau:flying_item
[ars_nouveau.flying_item]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ars_nouveau:familiar_jabberwog
[ars_nouveau.familiar_jabberwog]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ars_nouveau:summon_horse
[ars_nouveau.summon_horse]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ars_nouveau:drygmy
[ars_nouveau.drygmy]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ars_nouveau:blazing_weald_walker
[ars_nouveau.blazing_weald_walker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ars_nouveau:wilden_hunter
[ars_nouveau.wilden_hunter]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ars_nouveau:sylph
[ars_nouveau.sylph]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ars_nouveau:spell_proj
[ars_nouveau.spell_proj]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ars_nouveau:fangs
[ars_nouveau.fangs]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ars_nouveau:ally_vex
[ars_nouveau.ally_vex]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ars_nouveau:wilden_stalker
[ars_nouveau.wilden_stalker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ars_nouveau:flourishing_weald_walker
[ars_nouveau.flourishing_weald_walker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ars_nouveau:carbuncle
[ars_nouveau.carbuncle]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ars_nouveau:summon_wolf
[ars_nouveau.summon_wolf]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ars_nouveau:wixie
[ars_nouveau.wixie]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ars_nouveau:familiar_drygmy
[ars_nouveau.familiar_drygmy]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ars_nouveau:familiar_wixie
[ars_nouveau.familiar_wixie]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ars_nouveau:vexing_weald_walker
[ars_nouveau.vexing_weald_walker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the atum mod.
[atum]
#Spawning options for atum:quail_egg
[atum.quail_egg]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for atum:bonestorm
[atum.bonestorm]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for atum:serval
[atum.serval]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for atum:tefnuts_call
[atum.tefnuts_call]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for atum:mummy
[atum.mummy]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for atum:brigand
[atum.brigand]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for atum:arrow_straight
[atum.arrow_straight]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for atum:forsaken
[atum.forsaken]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for atum:assassin
[atum.assassin]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for atum:arrow_fire
[atum.arrow_fire]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for atum:pharaoh
[atum.pharaoh]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for atum:quail
[atum.quail]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for atum:bandit_warlord
[atum.bandit_warlord]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for atum:stonewarden_friendly
[atum.stonewarden_friendly]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for atum:arrow_explosive
[atum.arrow_explosive]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for atum:camel
[atum.camel]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for atum:arrow_double
[atum.arrow_double]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for atum:arrow_quickdraw
[atum.arrow_quickdraw]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for atum:barbarian
[atum.barbarian]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for atum:villager_female
[atum.villager_female]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for atum:stonewarden
[atum.stonewarden]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for atum:stoneguard
[atum.stoneguard]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for atum:arrow_slowness
[atum.arrow_slowness]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for atum:nomad
[atum.nomad]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for atum:tarantula
[atum.tarantula]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for atum:villager_male
[atum.villager_male]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for atum:arrow_rain
[atum.arrow_rain]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for atum:arrow_poison
[atum.arrow_poison]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for atum:desert_wolf
[atum.desert_wolf]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for atum:wraith
[atum.wraith]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for atum:small_bone
[atum.small_bone]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for atum:pharaoh_orb
[atum.pharaoh_orb]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for atum:sergeant
[atum.sergeant]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for atum:camel_spit
[atum.camel_spit]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for atum:stoneguard_friendly
[atum.stoneguard_friendly]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for atum:scarab
[atum.scarab]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for atum:desert_rabbit
[atum.desert_rabbit]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the bloodmagic mod.
[bloodmagic]
#Spawning options for bloodmagic:shapedcharge
[bloodmagic.shapedcharge]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for bloodmagic:bloodlight
[bloodmagic.bloodlight]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for bloodmagic:meteor
[bloodmagic.meteor]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for bloodmagic:soulsnare
[bloodmagic.soulsnare]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for bloodmagic:throwing_dagger_syringe
[bloodmagic.throwing_dagger_syringe]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for bloodmagic:potionflask
[bloodmagic.potionflask]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for bloodmagic:throwing_dagger
[bloodmagic.throwing_dagger]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the mod_lavacow mod.
[mod_lavacow]
#Spawning options for mod_lavacow:holygrenade
[mod_lavacow.holygrenade]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:sludgelord
[mod_lavacow.sludgelord]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:frigid
[mod_lavacow.frigid]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:foglet
[mod_lavacow.foglet]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:mummy
[mod_lavacow.mummy]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:flamejet
[mod_lavacow.flamejet]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:salamander
[mod_lavacow.salamander]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:forsaken
[mod_lavacow.forsaken]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:undeadswine
[mod_lavacow.undeadswine]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:weta
[mod_lavacow.weta]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:imp
[mod_lavacow.imp]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:scarecrow
[mod_lavacow.scarecrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:vespacocoon
[mod_lavacow.vespacocoon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:wendigo
[mod_lavacow.wendigo]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:lilsludge
[mod_lavacow.lilsludge]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:boneworm
[mod_lavacow.boneworm]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:ghostbomb
[mod_lavacow.ghostbomb]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:sonicbomb
[mod_lavacow.sonicbomb]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:pingu
[mod_lavacow.pingu]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:piranhalauncher
[mod_lavacow.piranhalauncher]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:mimic
[mod_lavacow.mimic]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:cactyrant
[mod_lavacow.cactyrant]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:acidjet
[mod_lavacow.acidjet]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:sandburst
[mod_lavacow.sandburst]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:cactoid
[mod_lavacow.cactoid]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:raven
[mod_lavacow.raven]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:piranha
[mod_lavacow.piranha]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:sludgejet
[mod_lavacow.sludgejet]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:banshee
[mod_lavacow.banshee]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:deathcoil
[mod_lavacow.deathcoil]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:swarmer
[mod_lavacow.swarmer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:cactus_thorn
[mod_lavacow.cactus_thorn]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:mycosis
[mod_lavacow.mycosis]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:ghostray
[mod_lavacow.ghostray]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:undertaker
[mod_lavacow.undertaker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:seagull
[mod_lavacow.seagull]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:ptera
[mod_lavacow.ptera]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:parasite
[mod_lavacow.parasite]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:warpedfirefly
[mod_lavacow.warpedfirefly]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:skeletonking
[mod_lavacow.skeletonking]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:avaton
[mod_lavacow.avaton]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:warsmallfireball
[mod_lavacow.warsmallfireball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:lavacow
[mod_lavacow.lavacow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:unburied
[mod_lavacow.unburied]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mod_lavacow:vespa
[mod_lavacow.vespa]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the draconicevolution mod.
[draconicevolution]
#Spawning options for draconicevolution:guardian_projectile
[draconicevolution.guardian_projectile]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for draconicevolution:draconic_guardian
[draconicevolution.draconic_guardian]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for draconicevolution:guardian_wither
[draconicevolution.guardian_wither]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for draconicevolution:draconic_arrow
[draconicevolution.draconic_arrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for draconicevolution:persistent_item
[draconicevolution.persistent_item]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for draconicevolution:guardian_crystal
[draconicevolution.guardian_crystal]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the cofh_core mod.
[cofh_core]
#Spawning options for cofh_core:knife
[cofh_core.knife]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for cofh_core:electric_field
[cofh_core.electric_field]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for cofh_core:black_hole
[cofh_core.black_hole]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for cofh_core:electric_arc
[cofh_core.electric_arc]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the thermal mod.
[thermal]
#Spawning options for thermal:ender_tnt_minecart
[thermal.ender_tnt_minecart]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for thermal:basalz_projectile
[thermal.basalz_projectile]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for thermal:earth_grenade_grenade
[thermal.earth_grenade_grenade]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for thermal:blizz
[thermal.blizz]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for thermal:fire_tnt_minecart
[thermal.fire_tnt_minecart]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for thermal:ender_grenade_grenade
[thermal.ender_grenade_grenade]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for thermal:phyto_tnt
[thermal.phyto_tnt]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for thermal:underwater_minecart
[thermal.underwater_minecart]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for thermal:nuke_grenade_grenade
[thermal.nuke_grenade_grenade]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for thermal:nuke_tnt
[thermal.nuke_tnt]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for thermal:lightning_tnt_minecart
[thermal.lightning_tnt_minecart]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for thermal:phyto_tnt_minecart
[thermal.phyto_tnt_minecart]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for thermal:nuke_tnt_minecart
[thermal.nuke_tnt_minecart]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for thermal:blitz_projectile
[thermal.blitz_projectile]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for thermal:explosive_grenade_grenade
[thermal.explosive_grenade_grenade]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for thermal:earth_tnt_minecart
[thermal.earth_tnt_minecart]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for thermal:fire_tnt
[thermal.fire_tnt]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for thermal:basalz
[thermal.basalz]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for thermal:ice_tnt
[thermal.ice_tnt]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for thermal:redstone_tnt_minecart
[thermal.redstone_tnt_minecart]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for thermal:slime_tnt
[thermal.slime_tnt]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for thermal:blizz_projectile
[thermal.blizz_projectile]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for thermal:phyto_grenade_grenade
[thermal.phyto_grenade_grenade]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for thermal:slime_tnt_minecart
[thermal.slime_tnt_minecart]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for thermal:slime_grenade_grenade
[thermal.slime_grenade_grenade]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for thermal:ice_grenade_grenade
[thermal.ice_grenade_grenade]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for thermal:glowstone_tnt_minecart
[thermal.glowstone_tnt_minecart]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for thermal:blitz
[thermal.blitz]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for thermal:glowstone_tnt
[thermal.glowstone_tnt]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for thermal:ice_tnt_minecart
[thermal.ice_tnt_minecart]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for thermal:fire_grenade_grenade
[thermal.fire_grenade_grenade]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for thermal:redstone_grenade_grenade
[thermal.redstone_grenade_grenade]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for thermal:earth_tnt
[thermal.earth_tnt]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for thermal:lightning_tnt
[thermal.lightning_tnt]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for thermal:ender_tnt
[thermal.ender_tnt]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for thermal:redstone_tnt
[thermal.redstone_tnt]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for thermal:lightning_grenade_grenade
[thermal.lightning_grenade_grenade]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for thermal:glowstone_grenade_grenade
[thermal.glowstone_grenade_grenade]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the redstone_arsenal mod.
[redstone_arsenal]
#Spawning options for redstone_arsenal:flux_arrow
[redstone_arsenal.flux_arrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for redstone_arsenal:flux_trident
[redstone_arsenal.flux_trident]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for redstone_arsenal:flux_wrench
[redstone_arsenal.flux_wrench]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for redstone_arsenal:flux_slash
[redstone_arsenal.flux_slash]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for redstone_arsenal:shockwave
[redstone_arsenal.shockwave]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the extraanvils mod.
[extraanvils]
#Spawning options for extraanvils:falling_anvil
[extraanvils.falling_anvil]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the pandoras_creatures mod.
[pandoras_creatures]
#Spawning options for pandoras_creatures:acidic_archvine
[pandoras_creatures.acidic_archvine]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for pandoras_creatures:end_troll_bullet_poison
[pandoras_creatures.end_troll_bullet_poison]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for pandoras_creatures:end_troll
[pandoras_creatures.end_troll]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for pandoras_creatures:end_troll_bullet_wither
[pandoras_creatures.end_troll_bullet_wither]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for pandoras_creatures:arachnon
[pandoras_creatures.arachnon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for pandoras_creatures:hellhound
[pandoras_creatures.hellhound]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for pandoras_creatures:end_troll_bullet_damage
[pandoras_creatures.end_troll_bullet_damage]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for pandoras_creatures:crab
[pandoras_creatures.crab]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for pandoras_creatures:seahorse
[pandoras_creatures.seahorse]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for pandoras_creatures:bufflon
[pandoras_creatures.bufflon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the mana-and-artifice mod.
[mana-and-artifice]
#Spawning options for mana-and-artifice:spell_entity_rain
[mana-and-artifice.spell_entity_rain]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:manaweave_entity
[mana-and-artifice.manaweave_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:lantern_wraith
[mana-and-artifice.lantern_wraith]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:faerie_light
[mana-and-artifice.faerie_light]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:skeleton_assassin
[mana-and-artifice.skeleton_assassin]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:odin
[mana-and-artifice.odin]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:fill_hole
[mana-and-artifice.fill_hole]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:starball_entity
[mana-and-artifice.starball_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:spell_entity_emanation
[mana-and-artifice.spell_entity_emanation]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:lich
[mana-and-artifice.lich]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:skeleton_assassin_bolo
[mana-and-artifice.skeleton_assassin_bolo]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:thrown_manaweave_potion
[mana-and-artifice.thrown_manaweave_potion]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:spell_fx
[mana-and-artifice.spell_fx]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:pumpkin_king_entangle
[mana-and-artifice.pumpkin_king_entangle]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:ritual_entity
[mana-and-artifice.ritual_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:mushroom_soldier
[mana-and-artifice.mushroom_soldier]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:bound_arrow_shot
[mana-and-artifice.bound_arrow_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:flat_lands
[mana-and-artifice.flat_lands]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:pixie
[mana-and-artifice.pixie]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:skeleton_assassin_shuriken
[mana-and-artifice.skeleton_assassin_shuriken]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:spell_entity_beam
[mana-and-artifice.spell_entity_beam]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:allfather_axe_thrown
[mana-and-artifice.allfather_axe_thrown]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:sentry_projectile
[mana-and-artifice.sentry_projectile]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:wandering_wizard
[mana-and-artifice.wandering_wizard]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:pumpkin_king
[mana-and-artifice.pumpkin_king]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:stationary_block_entity
[mana-and-artifice.stationary_block_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:pumpkin_king_incinerate
[mana-and-artifice.pumpkin_king_incinerate]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:demon_stone
[mana-and-artifice.demon_stone]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:decoy_entity
[mana-and-artifice.decoy_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:thrown_runescribing_pattern
[mana-and-artifice.thrown_runescribing_pattern]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:demon_imp
[mana-and-artifice.demon_imp]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:animated_construct
[mana-and-artifice.animated_construct]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:demon_lord
[mana-and-artifice.demon_lord]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:reagent_entity
[mana-and-artifice.reagent_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:spell_projectile
[mana-and-artifice.spell_projectile]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:spell_entity_wall
[mana-and-artifice.spell_entity_wall]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:eldrin_flight
[mana-and-artifice.eldrin_flight]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:witch_hunter_trickshot
[mana-and-artifice.witch_hunter_trickshot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:spell_rune_entity
[mana-and-artifice.spell_rune_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:smite_projectile
[mana-and-artifice.smite_projectile]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:wand_clone
[mana-and-artifice.wand_clone]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:animus_block
[mana-and-artifice.animus_block]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:rising_block_entity
[mana-and-artifice.rising_block_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:witch_hunter
[mana-and-artifice.witch_hunter]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:faction_raid
[mana-and-artifice.faction_raid]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:affinity_icon_entity
[mana-and-artifice.affinity_icon_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:portal_entity
[mana-and-artifice.portal_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:spell_entity_wave
[mana-and-artifice.spell_entity_wave]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:broker
[mana-and-artifice.broker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:witch_hunter_arrow
[mana-and-artifice.witch_hunter_arrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:rift
[mana-and-artifice.rift]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:residual_magic
[mana-and-artifice.residual_magic]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:ancient_council
[mana-and-artifice.ancient_council]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:faerie_queen
[mana-and-artifice.faerie_queen]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:spell_breaker
[mana-and-artifice.spell_breaker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:bubble_boat
[mana-and-artifice.bubble_boat]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:flat_lands_projectile
[mana-and-artifice.flat_lands_projectile]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:spectral_horse
[mana-and-artifice.spectral_horse]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:magic_broom
[mana-and-artifice.magic_broom]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:presentation_entity
[mana-and-artifice.presentation_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:hulking_zombie
[mana-and-artifice.hulking_zombie]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mana-and-artifice:bifrost
[mana-and-artifice.bifrost]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the numina mod.
[numina]
#Spawning options for numina:armor_stand_entity
[numina.armor_stand_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the powersuits mod.
[powersuits]
#Spawning options for powersuits:luxcapacitor
[powersuits.luxcapacitor]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for powersuits:spinning_blade
[powersuits.spinning_blade]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for powersuits:railgun_bolt
[powersuits.railgun_bolt]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for powersuits:plasma_ball
[powersuits.plasma_ball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the ars_elemental mod.
[ars_elemental]
#Spawning options for ars_elemental:homing_projectile
[ars_elemental.homing_projectile]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ars_elemental:summon_direwolf
[ars_elemental.summon_direwolf]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ars_elemental:summon_vhex
[ars_elemental.summon_vhex]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ars_elemental:summon_skelehorse
[ars_elemental.summon_skelehorse]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ars_elemental:arc_projectile
[ars_elemental.arc_projectile]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the wrd mod.
[wrd]
#Spawning options for wrd:undead_mage
[wrd.undead_mage]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:ice_mage_stage_3
[wrd.ice_mage_stage_3]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:ice_mage_stage_2
[wrd.ice_mage_stage_2]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:dirtyskeleton_4
[wrd.dirtyskeleton_4]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:ice_mage_stage_1
[wrd.ice_mage_stage_1]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:doom_golem_3
[wrd.doom_golem_3]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:corrupted_guardling
[wrd.corrupted_guardling]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:dirtyskeleton_3
[wrd.dirtyskeleton_3]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:doom_golem_1
[wrd.doom_golem_1]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:dirty_skeleton
[wrd.dirty_skeleton]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:dirtyskeleton_2
[wrd.dirtyskeleton_2]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:doom_golem_2
[wrd.doom_golem_2]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:entitybulletice_mage_projectile
[wrd.entitybulletice_mage_projectile]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:speared_petrified_skeleton_m
[wrd.speared_petrified_skeleton_m]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:corrupted_enderman_ghost
[wrd.corrupted_enderman_ghost]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:mini_ancient_golem
[wrd.mini_ancient_golem]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:soul_bomb
[wrd.soul_bomb]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:ancient_guard_ling
[wrd.ancient_guard_ling]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:guardian_bomb
[wrd.guardian_bomb]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:ancient_golem_stage_1
[wrd.ancient_golem_stage_1]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:ancient_golem_stage_2
[wrd.ancient_golem_stage_2]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:ancient_golem_stage_3
[wrd.ancient_golem_stage_3]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:corrupted_blaze
[wrd.corrupted_blaze]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:king_wraith
[wrd.king_wraith]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:ancient_fish_golem
[wrd.ancient_fish_golem]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:undead_mage_stage_3
[wrd.undead_mage_stage_3]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:undead_mage_stage_2
[wrd.undead_mage_stage_2]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:doom_bot_charge
[wrd.doom_bot_charge]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:mummy_stage_3
[wrd.mummy_stage_3]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:corrupted_zombie
[wrd.corrupted_zombie]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:flesh_bomb
[wrd.flesh_bomb]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:mummy_stage_2
[wrd.mummy_stage_2]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:mummy_stage_1
[wrd.mummy_stage_1]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:corrupted_skeleton
[wrd.corrupted_skeleton]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:poison_drop
[wrd.poison_drop]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:ancient_guardian
[wrd.ancient_guardian]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:necromancer_stage_1
[wrd.necromancer_stage_1]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:heart_of_ice_2
[wrd.heart_of_ice_2]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:necromancer_stage_2
[wrd.necromancer_stage_2]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:necromancer_stage_3
[wrd.necromancer_stage_3]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:the_host
[wrd.the_host]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:heart_of_ice
[wrd.heart_of_ice]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:doom_bot_fire
[wrd.doom_bot_fire]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:petrified_skeletonm
[wrd.petrified_skeletonm]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:small_ant
[wrd.small_ant]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:corrupted_enderman
[wrd.corrupted_enderman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:ancient_guardling_2
[wrd.ancient_guardling_2]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:doompillar_mob
[wrd.doompillar_mob]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:wraith
[wrd.wraith]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:entitybulletundead_mage_projectile
[wrd.entitybulletundead_mage_projectile]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:doom_bot_teleport
[wrd.doom_bot_teleport]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:heart_of_ice_companion
[wrd.heart_of_ice_companion]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:corrupted_iron_golem
[wrd.corrupted_iron_golem]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for wrd:heart_of_ice_3
[wrd.heart_of_ice_3]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the zmonsters_ mod.
[zmonsters_]
#Spawning options for zmonsters_:botchling
[zmonsters_.botchling]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for zmonsters_:transformed_botchling
[zmonsters_.transformed_botchling]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for zmonsters_:housebane
[zmonsters_.housebane]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for zmonsters_:striga
[zmonsters_.striga]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for zmonsters_:human_spider
[zmonsters_.human_spider]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for zmonsters_:swamper
[zmonsters_.swamper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for zmonsters_:lycanrow
[zmonsters_.lycanrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for zmonsters_:lycanrow_offspring
[zmonsters_.lycanrow_offspring]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the guardscraft mod.
[guardscraft]
#Spawning options for guardscraft:lancer
[guardscraft.lancer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for guardscraft:javelin_entity
[guardscraft.javelin_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for guardscraft:crossbowman
[guardscraft.crossbowman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for guardscraft:naphtha_entity
[guardscraft.naphtha_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for guardscraft:heavybowman
[guardscraft.heavybowman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for guardscraft:naphthathrower
[guardscraft.naphthathrower]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for guardscraft:malletman
[guardscraft.malletman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for guardscraft:swordman
[guardscraft.swordman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for guardscraft:javelinier
[guardscraft.javelinier]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for guardscraft:halberdier
[guardscraft.halberdier]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for guardscraft:milician
[guardscraft.milician]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for guardscraft:axeman
[guardscraft.axeman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for guardscraft:bowman
[guardscraft.bowman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the ob_core mod.
[ob_core]
#Spawning options for ob_core:hilda
[ob_core.hilda]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ob_core:entitybulletflying_axe
[ob_core.entitybulletflying_axe]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ob_core:obsidian_shard
[ob_core.obsidian_shard]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for ob_core:ancient_paladin
[ob_core.ancient_paladin]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the illagers_plus mod.
[illagers_plus]
#Spawning options for illagers_plus:illager_general
[illagers_plus.illager_general]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for illagers_plus:furantur
[illagers_plus.furantur]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for illagers_plus:necromancer
[illagers_plus.necromancer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for illagers_plus:hoarder
[illagers_plus.hoarder]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for illagers_plus:black_iron_golem
[illagers_plus.black_iron_golem]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for illagers_plus:enchanter
[illagers_plus.enchanter]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for illagers_plus:miner
[illagers_plus.miner]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for illagers_plus:ice_spike
[illagers_plus.ice_spike]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for illagers_plus:support_column
[illagers_plus.support_column]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for illagers_plus:ice_ball
[illagers_plus.ice_ball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for illagers_plus:berserker
[illagers_plus.berserker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for illagers_plus:archer
[illagers_plus.archer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for illagers_plus:frostmancer
[illagers_plus.frostmancer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for illagers_plus:illager_king
[illagers_plus.illager_king]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for illagers_plus:falling_ice
[illagers_plus.falling_ice]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the valhelsia_structures mod.
[valhelsia_structures]
#Spawning options for valhelsia_structures:mossy_skeleton
[valhelsia_structures.mossy_skeleton]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the forbidden_arcanus mod.
[forbidden_arcanus]
#Spawning options for forbidden_arcanus:pixie
[forbidden_arcanus.pixie]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for forbidden_arcanus:chorus_pearl
[forbidden_arcanus.chorus_pearl]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for forbidden_arcanus:energy_ball
[forbidden_arcanus.energy_ball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for forbidden_arcanus:crimson_lightning_bolt
[forbidden_arcanus.crimson_lightning_bolt]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for forbidden_arcanus:seed_bullet
[forbidden_arcanus.seed_bullet]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for forbidden_arcanus:boom_arrow
[forbidden_arcanus.boom_arrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for forbidden_arcanus:draco_arcanus_arrow
[forbidden_arcanus.draco_arcanus_arrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the botania mod.
[botania]
#Spawning options for botania:pixie
[botania.pixie]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for botania:mana_burst
[botania.mana_burst]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for botania:vine_ball
[botania.vine_ball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for botania:doppleganger
[botania.doppleganger]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for botania:mana_storm
[botania.mana_storm]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for botania:babylon_weapon
[botania.babylon_weapon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for botania:falling_star
[botania.falling_star]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for botania:pink_wither
[botania.pink_wither]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for botania:thorn_chakram
[botania.thorn_chakram]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for botania:player_mover
[botania.player_mover]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for botania:corporea_spark
[botania.corporea_spark]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for botania:thrown_item
[botania.thrown_item]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for botania:pool_minecart
[botania.pool_minecart]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for botania:spark
[botania.spark]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for botania:magic_missile
[botania.magic_missile]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for botania:flame_ring
[botania.flame_ring]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for botania:ender_air_bottle
[botania.ender_air_bottle]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for botania:magic_landmine
[botania.magic_landmine]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the extrabotany mod.
[extrabotany]
#Spawning options for extrabotany:motor
[extrabotany.motor]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for extrabotany:butterfly_projectile
[extrabotany.butterfly_projectile]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for extrabotany:void
[extrabotany.void]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for extrabotany:aurafire
[extrabotany.aurafire]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for extrabotany:judahoath
[extrabotany.judahoath]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for extrabotany:flamescionult
[extrabotany.flamescionult]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for extrabotany:magicarrow
[extrabotany.magicarrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for extrabotany:egominion
[extrabotany.egominion]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for extrabotany:ego
[extrabotany.ego]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for extrabotany:strengthenslash
[extrabotany.strengthenslash]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for extrabotany:keyoftruth
[extrabotany.keyoftruth]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for extrabotany:splashgrenade
[extrabotany.splashgrenade]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for extrabotany:trueshadowkatana_projectile
[extrabotany.trueshadowkatana_projectile]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for extrabotany:influxwaver_projectile
[extrabotany.influxwaver_projectile]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for extrabotany:trueterrablade_projectile
[extrabotany.trueterrablade_projectile]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for extrabotany:phantonsword
[extrabotany.phantonsword]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for extrabotany:flamescionslash
[extrabotany.flamescionslash]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for extrabotany:slash
[extrabotany.slash]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for extrabotany:egolandmine
[extrabotany.egolandmine]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for extrabotany:herrscher
[extrabotany.herrscher]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for extrabotany:flamescionsword
[extrabotany.flamescionsword]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for extrabotany:egobeam
[extrabotany.egobeam]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for extrabotany:ufo
[extrabotany.ufo]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the unnamedanimalmod mod.
[unnamedanimalmod]
#Spawning options for unnamedanimalmod:greater_prairie_chicken
[unnamedanimalmod.greater_prairie_chicken]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for unnamedanimalmod:platypus
[unnamedanimalmod.platypus]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for unnamedanimalmod:mudskipper
[unnamedanimalmod.mudskipper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for unnamedanimalmod:mangrove_snake
[unnamedanimalmod.mangrove_snake]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for unnamedanimalmod:rocket_killifish
[unnamedanimalmod.rocket_killifish]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for unnamedanimalmod:elephantnose_fish
[unnamedanimalmod.elephantnose_fish]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for unnamedanimalmod:tomato_frog
[unnamedanimalmod.tomato_frog]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for unnamedanimalmod:spotted_garden_eel
[unnamedanimalmod.spotted_garden_eel]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for unnamedanimalmod:marine_iguana_egg
[unnamedanimalmod.marine_iguana_egg]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for unnamedanimalmod:pacman_frog
[unnamedanimalmod.pacman_frog]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for unnamedanimalmod:mangrove_boat
[unnamedanimalmod.mangrove_boat]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for unnamedanimalmod:mangrove_snake_egg
[unnamedanimalmod.mangrove_snake_egg]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for unnamedanimalmod:black_diamond_stingray
[unnamedanimalmod.black_diamond_stingray]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for unnamedanimalmod:humphead_parrotfish
[unnamedanimalmod.humphead_parrotfish]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for unnamedanimalmod:greater_prairie_chicken_egg
[unnamedanimalmod.greater_prairie_chicken_egg]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for unnamedanimalmod:platypus_egg
[unnamedanimalmod.platypus_egg]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for unnamedanimalmod:flashlight_fish
[unnamedanimalmod.flashlight_fish]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for unnamedanimalmod:capybara
[unnamedanimalmod.capybara]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for unnamedanimalmod:southern_right_whale
[unnamedanimalmod.southern_right_whale]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for unnamedanimalmod:marine_iguana
[unnamedanimalmod.marine_iguana]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for unnamedanimalmod:banana_slug
[unnamedanimalmod.banana_slug]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for unnamedanimalmod:musk_ox
[unnamedanimalmod.musk_ox]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for unnamedanimalmod:fiddler_crab
[unnamedanimalmod.fiddler_crab]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for unnamedanimalmod:leafy_seadragon
[unnamedanimalmod.leafy_seadragon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the mutantmore mod.
[mutantmore]
#Spawning options for mutantmore:mutant_wither_skeleton
[mutantmore.mutant_wither_skeleton]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mutantmore:thrown_block
[mutantmore.thrown_block]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mutantmore:mutant_hoglin
[mutantmore.mutant_hoglin]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mutantmore:mutant_shulker_box
[mutantmore.mutant_shulker_box]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mutantmore:wither_body_part
[mutantmore.wither_body_part]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mutantmore:mutant_wither_skeleton_shockwave
[mutantmore.mutant_wither_skeleton_shockwave]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mutantmore:mutant_shulker
[mutantmore.mutant_shulker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mutantmore:blaze_rod
[mutantmore.blaze_rod]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mutantmore:rodling_fireball
[mutantmore.rodling_fireball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mutantmore:mutant_blaze
[mutantmore.mutant_blaze]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mutantmore:seismic_wave
[mutantmore.seismic_wave]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mutantmore:mutant_husk
[mutantmore.mutant_husk]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mutantmore:rodling
[mutantmore.rodling]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the untamedwilds mod.
[untamedwilds]
#Spawning options for untamedwilds:rhino
[untamedwilds.rhino]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for untamedwilds:arowana
[untamedwilds.arowana]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for untamedwilds:whale_shark
[untamedwilds.whale_shark]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for untamedwilds:snake
[untamedwilds.snake]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for untamedwilds:catfish
[untamedwilds.catfish]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for untamedwilds:boar
[untamedwilds.boar]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for untamedwilds:tortoise
[untamedwilds.tortoise]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for untamedwilds:hyena
[untamedwilds.hyena]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for untamedwilds:camel
[untamedwilds.camel]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for untamedwilds:bear
[untamedwilds.bear]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for untamedwilds:shark
[untamedwilds.shark]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for untamedwilds:giant_salamander
[untamedwilds.giant_salamander]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for untamedwilds:triggerfish
[untamedwilds.triggerfish]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for untamedwilds:hippo
[untamedwilds.hippo]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for untamedwilds:manatee
[untamedwilds.manatee]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for untamedwilds:large_snake
[untamedwilds.large_snake]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for untamedwilds:newt
[untamedwilds.newt]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for untamedwilds:softshell_turtle
[untamedwilds.softshell_turtle]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for untamedwilds:tarantula
[untamedwilds.tarantula]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for untamedwilds:football_fish
[untamedwilds.football_fish]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for untamedwilds:big_cat
[untamedwilds.big_cat]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for untamedwilds:trevally
[untamedwilds.trevally]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for untamedwilds:sunfish
[untamedwilds.sunfish]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for untamedwilds:giant_clam
[untamedwilds.giant_clam]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for untamedwilds:aardvark
[untamedwilds.aardvark]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for untamedwilds:bison
[untamedwilds.bison]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the mutantbeasts mod.
[mutantbeasts]
#Spawning options for mutantbeasts:mutant_enderman
[mutantbeasts.mutant_enderman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mutantbeasts:mutant_creeper
[mutantbeasts.mutant_creeper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mutantbeasts:creeper_minion
[mutantbeasts.creeper_minion]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mutantbeasts:creeper_minion_egg
[mutantbeasts.creeper_minion_egg]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mutantbeasts:mutant_zombie
[mutantbeasts.mutant_zombie]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mutantbeasts:skull_spirit
[mutantbeasts.skull_spirit]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mutantbeasts:endersoul_clone
[mutantbeasts.endersoul_clone]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mutantbeasts:throwable_block
[mutantbeasts.throwable_block]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mutantbeasts:spider_pig
[mutantbeasts.spider_pig]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mutantbeasts:mutant_snow_golem
[mutantbeasts.mutant_snow_golem]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mutantbeasts:endersoul_fragment
[mutantbeasts.endersoul_fragment]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mutantbeasts:chemical_x
[mutantbeasts.chemical_x]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mutantbeasts:mutant_skeleton
[mutantbeasts.mutant_skeleton]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mutantbeasts:body_part
[mutantbeasts.body_part]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for mutantbeasts:mutant_arrow
[mutantbeasts.mutant_arrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the alexsmobs mod.
[alexsmobs]
#Spawning options for alexsmobs:kangaroo
[alexsmobs.kangaroo]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:bone_serpent_part
[alexsmobs.bone_serpent_part]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:cachalot_echo
[alexsmobs.cachalot_echo]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:tasmanian_devil
[alexsmobs.tasmanian_devil]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:centipede_tail
[alexsmobs.centipede_tail]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:enderiophage_rocket
[alexsmobs.enderiophage_rocket]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:endergrade
[alexsmobs.endergrade]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:mungus
[alexsmobs.mungus]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:dropbear
[alexsmobs.dropbear]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:roadrunner
[alexsmobs.roadrunner]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:cockroach_egg
[alexsmobs.cockroach_egg]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:rattlesnake
[alexsmobs.rattlesnake]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:leafcutter_ant
[alexsmobs.leafcutter_ant]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:shoebill
[alexsmobs.shoebill]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:blobfish
[alexsmobs.blobfish]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:lobster
[alexsmobs.lobster]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:mimicube
[alexsmobs.mimicube]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:grizzly_bear
[alexsmobs.grizzly_bear]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:snow_leopard
[alexsmobs.snow_leopard]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:moose
[alexsmobs.moose]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:tiger
[alexsmobs.tiger]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:centipede_head
[alexsmobs.centipede_head]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:orca
[alexsmobs.orca]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:crow
[alexsmobs.crow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:elephant
[alexsmobs.elephant]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:mosquito_spit
[alexsmobs.mosquito_spit]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:crocodile
[alexsmobs.crocodile]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:stradpole
[alexsmobs.stradpole]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:crimson_mosquito
[alexsmobs.crimson_mosquito]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:spectre
[alexsmobs.spectre]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:hemolymph
[alexsmobs.hemolymph]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:sand_shot
[alexsmobs.sand_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:hammerhead_shark
[alexsmobs.hammerhead_shark]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:seal
[alexsmobs.seal]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:sunbird
[alexsmobs.sunbird]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:straddler
[alexsmobs.straddler]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:emu
[alexsmobs.emu]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:mimic_octopus
[alexsmobs.mimic_octopus]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:gazelle
[alexsmobs.gazelle]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:soul_vulture
[alexsmobs.soul_vulture]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:tarantula_hawk
[alexsmobs.tarantula_hawk]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:void_worm_part
[alexsmobs.void_worm_part]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:warped_mosco
[alexsmobs.warped_mosco]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:guster
[alexsmobs.guster]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:void_worm_shot
[alexsmobs.void_worm_shot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:enderiophage
[alexsmobs.enderiophage]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:void_portal
[alexsmobs.void_portal]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:emu_egg
[alexsmobs.emu_egg]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:gorilla
[alexsmobs.gorilla]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:platypus
[alexsmobs.platypus]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:capuchin_monkey
[alexsmobs.capuchin_monkey]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:cockroach
[alexsmobs.cockroach]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:komodo_dragon
[alexsmobs.komodo_dragon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:bone_serpent
[alexsmobs.bone_serpent]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:void_worm
[alexsmobs.void_worm]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:centipede_body
[alexsmobs.centipede_body]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:bald_eagle
[alexsmobs.bald_eagle]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:mantis_shrimp
[alexsmobs.mantis_shrimp]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:seagull
[alexsmobs.seagull]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:raccoon
[alexsmobs.raccoon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:fly
[alexsmobs.fly]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:alligator_snapping_turtle
[alexsmobs.alligator_snapping_turtle]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:cachalot_whale
[alexsmobs.cachalot_whale]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:hummingbird
[alexsmobs.hummingbird]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:straddleboard
[alexsmobs.straddleboard]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:tossed_item
[alexsmobs.tossed_item]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:warped_toad
[alexsmobs.warped_toad]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:frilled_shark
[alexsmobs.frilled_shark]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:shark_tooth_arrow
[alexsmobs.shark_tooth_arrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for alexsmobs:gust
[alexsmobs.gust]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the cnb mod.
[cnb]
#Spawning options for cnb:lizard_egg
[cnb.lizard_egg]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for cnb:lilytad
[cnb.lilytad]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for cnb:neutral_sporeling
[cnb.neutral_sporeling]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for cnb:cindershell
[cnb.cindershell]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for cnb:friendly_sporeling
[cnb.friendly_sporeling]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for cnb:yeti
[cnb.yeti]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for cnb:hostile_sporeling
[cnb.hostile_sporeling]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for cnb:lizard
[cnb.lizard]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for cnb:little_grebe
[cnb.little_grebe]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the aquaculture mod.
[aquaculture]
#Spawning options for aquaculture:tuna
[aquaculture.tuna]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aquaculture:birch_fish_mount
[aquaculture.birch_fish_mount]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aquaculture:jellyfish
[aquaculture.jellyfish]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aquaculture:bluegill
[aquaculture.bluegill]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aquaculture:muskellunge
[aquaculture.muskellunge]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aquaculture:water_arrow
[aquaculture.water_arrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aquaculture:catfish
[aquaculture.catfish]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aquaculture:brown_shrooma
[aquaculture.brown_shrooma]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aquaculture:tambaqui
[aquaculture.tambaqui]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aquaculture:pacific_halibut
[aquaculture.pacific_halibut]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aquaculture:rainbow_trout
[aquaculture.rainbow_trout]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aquaculture:boulti
[aquaculture.boulti]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aquaculture:starshell_turtle
[aquaculture.starshell_turtle]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aquaculture:gar
[aquaculture.gar]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aquaculture:oak_fish_mount
[aquaculture.oak_fish_mount]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aquaculture:acacia_fish_mount
[aquaculture.acacia_fish_mount]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aquaculture:perch
[aquaculture.perch]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aquaculture:capitaine
[aquaculture.capitaine]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aquaculture:arrau_turtle
[aquaculture.arrau_turtle]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aquaculture:dark_oak_fish_mount
[aquaculture.dark_oak_fish_mount]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aquaculture:atlantic_halibut
[aquaculture.atlantic_halibut]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aquaculture:piranha
[aquaculture.piranha]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aquaculture:blackfish
[aquaculture.blackfish]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aquaculture:jungle_fish_mount
[aquaculture.jungle_fish_mount]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aquaculture:red_grouper
[aquaculture.red_grouper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aquaculture:spruce_fish_mount
[aquaculture.spruce_fish_mount]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aquaculture:arapaima
[aquaculture.arapaima]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aquaculture:box_turtle
[aquaculture.box_turtle]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aquaculture:atlantic_herring
[aquaculture.atlantic_herring]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aquaculture:bayad
[aquaculture.bayad]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aquaculture:pollock
[aquaculture.pollock]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aquaculture:carp
[aquaculture.carp]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aquaculture:spectral_water_arrow
[aquaculture.spectral_water_arrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aquaculture:red_shrooma
[aquaculture.red_shrooma]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aquaculture:atlantic_cod
[aquaculture.atlantic_cod]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aquaculture:pink_salmon
[aquaculture.pink_salmon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aquaculture:synodontis
[aquaculture.synodontis]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aquaculture:brown_trout
[aquaculture.brown_trout]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aquaculture:smallmouth_bass
[aquaculture.smallmouth_bass]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aquaculture:bobber
[aquaculture.bobber]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for aquaculture:minnow
[aquaculture.minnow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the archers_paradox mod.
[archers_paradox]
#Spawning options for archers_paradox:spore_arrow
[archers_paradox.spore_arrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for archers_paradox:explosive_arrow
[archers_paradox.explosive_arrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for archers_paradox:diamond_arrow
[archers_paradox.diamond_arrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for archers_paradox:quartz_arrow
[archers_paradox.quartz_arrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for archers_paradox:training_arrow
[archers_paradox.training_arrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for archers_paradox:glowstone_arrow
[archers_paradox.glowstone_arrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for archers_paradox:frost_arrow
[archers_paradox.frost_arrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for archers_paradox:lightning_arrow
[archers_paradox.lightning_arrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for archers_paradox:blaze_arrow
[archers_paradox.blaze_arrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for archers_paradox:phantasmal_arrow
[archers_paradox.phantasmal_arrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for archers_paradox:challenge_arrow
[archers_paradox.challenge_arrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for archers_paradox:displacement_arrow
[archers_paradox.displacement_arrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for archers_paradox:prismarine_arrow
[archers_paradox.prismarine_arrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for archers_paradox:slime_arrow
[archers_paradox.slime_arrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for archers_paradox:redstone_arrow
[archers_paradox.redstone_arrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for archers_paradox:ender_arrow
[archers_paradox.ender_arrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for archers_paradox:shulker_arrow
[archers_paradox.shulker_arrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for archers_paradox:verdant_arrow
[archers_paradox.verdant_arrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the dungeons_libraries mod.
[dungeons_libraries]
#Spawning options for dungeons_libraries:soul_orb
[dungeons_libraries.soul_orb]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the dragonsurvival mod.
[dragonsurvival]
#Spawning options for dragonsurvival:dragon_armor
[dragonsurvival.dragon_armor]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dragonsurvival:dummy_dragon
[dragonsurvival.dummy_dragon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dragonsurvival:bolas
[dragonsurvival.bolas]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dragonsurvival:squire
[dragonsurvival.squire]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dragonsurvival:princess_entity
[dragonsurvival.princess_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dragonsurvival:hunter_hound
[dragonsurvival.hunter_hound]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dragonsurvival:ball_lightning
[dragonsurvival.ball_lightning]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dragonsurvival:dragon_spike
[dragonsurvival.dragon_spike]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dragonsurvival:dragon_hitbox
[dragonsurvival.dragon_hitbox]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dragonsurvival:magical_predator_entity
[dragonsurvival.magical_predator_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dragonsurvival:knight
[dragonsurvival.knight]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dragonsurvival:shooter
[dragonsurvival.shooter]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dragonsurvival:storm_breath_effect
[dragonsurvival.storm_breath_effect]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dragonsurvival:princess
[dragonsurvival.princess]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dragonsurvival:fireball
[dragonsurvival.fireball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for dragonsurvival:prince
[dragonsurvival.prince]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the cfm mod.
[cfm]
#Spawning options for cfm:seat
[cfm.seat]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the buildersaddition mod.
[buildersaddition]
#Spawning options for buildersaddition:seat
[buildersaddition.seat]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the brazier mod.
[brazier]
#Spawning options for brazier:crazed
[brazier.crazed]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for brazier:crazed_flame
[brazier.crazed_flame]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the minecolonies mod.
[minecolonies]
#Spawning options for minecolonies:pirate
[minecolonies.pirate]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecolonies:amazonspearman
[minecolonies.amazonspearman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecolonies:mercenary
[minecolonies.mercenary]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecolonies:norsemenarcher
[minecolonies.norsemenarcher]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecolonies:mummy
[minecolonies.mummy]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecolonies:shieldmaiden
[minecolonies.shieldmaiden]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecolonies:archerpirate
[minecolonies.archerpirate]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecolonies:pharao
[minecolonies.pharao]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecolonies:spear
[minecolonies.spear]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecolonies:amazonchief
[minecolonies.amazonchief]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecolonies:chiefpirate
[minecolonies.chiefpirate]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecolonies:firearrow
[minecolonies.firearrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecolonies:druidpotion
[minecolonies.druidpotion]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecolonies:sittingentity
[minecolonies.sittingentity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecolonies:citizen
[minecolonies.citizen]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecolonies:barbarian
[minecolonies.barbarian]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecolonies:norsemenchief
[minecolonies.norsemenchief]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecolonies:mcnormalarrow
[minecolonies.mcnormalarrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecolonies:archerbarbarian
[minecolonies.archerbarbarian]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecolonies:archermummy
[minecolonies.archermummy]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecolonies:amazon
[minecolonies.amazon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecolonies:mcminecart
[minecolonies.mcminecart]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecolonies:fishhook
[minecolonies.fishhook]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecolonies:visitor
[minecolonies.visitor]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecolonies:chiefbarbarian
[minecolonies.chiefbarbarian]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the quark mod.
[quark]
#Spawning options for quark:stool
[quark.stool]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for quark:colored_frame
[quark.colored_frame]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for quark:skull_pike
[quark.skull_pike]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for quark:gravisand
[quark.gravisand]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for quark:toretoise
[quark.toretoise]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for quark:foxhound
[quark.foxhound]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for quark:stoneling
[quark.stoneling]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for quark:leash_knot_fake
[quark.leash_knot_fake]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for quark:wraith
[quark.wraith]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for quark:frog
[quark.frog]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for quark:shiba
[quark.shiba]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for quark:totem
[quark.totem]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for quark:forgotten
[quark.forgotten]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for quark:chest_passenger
[quark.chest_passenger]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for quark:glass_frame
[quark.glass_frame]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for quark:wrapped
[quark.wrapped]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for quark:crab
[quark.crab]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for quark:soul_bead
[quark.soul_bead]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for quark:pickarang
[quark.pickarang]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the everpotion mod.
[everpotion]
#Spawning options for everpotion:arrow
[everpotion.arrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the hole_filler_mod mod.
[hole_filler_mod]
#Spawning options for hole_filler_mod:throwable_hole_filler_dark_entity
[hole_filler_mod.throwable_hole_filler_dark_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for hole_filler_mod:throwable_hole_filler_lava_entity
[hole_filler_mod.throwable_hole_filler_lava_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for hole_filler_mod:throwable_hole_filler_water_entity
[hole_filler_mod.throwable_hole_filler_water_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for hole_filler_mod:throwable_hole_filler_balanced_entity
[hole_filler_mod.throwable_hole_filler_balanced_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for hole_filler_mod:throwable_hole_filler_entity
[hole_filler_mod.throwable_hole_filler_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for hole_filler_mod:throwable_hole_filler_smart_entity
[hole_filler_mod.throwable_hole_filler_smart_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for hole_filler_mod:throwable_hole_filler_light_entity
[hole_filler_mod.throwable_hole_filler_light_entity]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the rftoolsdim mod.
[rftoolsdim]
#Spawning options for rftoolsdim:dimensional_blob_rare
[rftoolsdim.dimensional_blob_rare]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for rftoolsdim:dimensional_blob_common
[rftoolsdim.dimensional_blob_common]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for rftoolsdim:dimensional_blob_legendary
[rftoolsdim.dimensional_blob_legendary]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false