131 lines
5.1 KiB
TOML
131 lines
5.1 KiB
TOML
|
|
[client]
|
|
|
|
[client.firstperson]
|
|
#Render dragon model in first person. If your own tail scares you, write false
|
|
renderFirstPerson = true
|
|
#Render dragon model in first person while gliding. We don't advise you to turn it on.
|
|
renderFirstPersonFlight = false
|
|
#Use rotation of your tail in first person, otherwise the tail is always opposite of your camera. If the tail is constantly climbing in your face, put false.
|
|
firstPersonRotation = false
|
|
|
|
[client.flight]
|
|
#Should flight be activated when jumping in the air
|
|
jumpToFly = false
|
|
#Should the camera movement while gliding as a dragon be enabled
|
|
flightCameraMovement = true
|
|
#Should the rotation effect during gliding of other players be shown?
|
|
renderOtherPlayerRotation = true
|
|
#Should particles from your own spin attack be displayed for you?
|
|
ownSpinParticles = true
|
|
#Should the zoom effect while gliding as a dragon be enabled
|
|
flightZoomEffect = true
|
|
#Is it required to look up to start flying while jumping, requires that jumpToFly is on
|
|
lookAtSkyForFlight = false
|
|
#Should other players particles from spin attack be shown for you?
|
|
othersSpinParticles = true
|
|
#Notifies of wing status in chat message
|
|
notifyWingStatus = false
|
|
|
|
[client.ui]
|
|
|
|
[client.ui.magic]
|
|
#Offset the y position of the cast bar in relation to its normal position
|
|
#Range: -1000 ~ 1000
|
|
casterBarYPos = 0
|
|
#Offset the x position of the cast bar in relation to its normal position
|
|
#Range: -1000 ~ 1000
|
|
casterBarXPos = 0
|
|
#Offset the x position of the magic skill bar in relation to its normal position
|
|
#Range: -1000 ~ 1000
|
|
skillbarXOffset = 0
|
|
#Offset the y position of the mana bar in relation to its normal position
|
|
#Range: -1000 ~ 1000
|
|
manabarYOffset = 0
|
|
#Offset the x position of the mana bar in relation to its normal position
|
|
#Range: -1000 ~ 1000
|
|
manabarXOffset = 0
|
|
#Offset the y position of the magic skill bar in relation to its normal position
|
|
#Range: -1000 ~ 1000
|
|
skillbarYOffset = 0
|
|
|
|
[client.ui.emotes]
|
|
#Offset the y position of the emote button in relation to its normal position
|
|
#Range: -1000 ~ 1000
|
|
emoteYOffset = 0
|
|
#Offset the x position of the emote button in relation to its normal position
|
|
#Range: -1000 ~ 1000
|
|
emoteXOffset = 0
|
|
|
|
[client.ui.spin]
|
|
#Offset the x position of the spin cooldown indicator in relation to its normal position
|
|
#Range: -1000 ~ 1000
|
|
spinCooldownXOffset = 0
|
|
#Offset the y position of the spin cooldown indicator in relation to its normal position
|
|
#Range: -1000 ~ 1000
|
|
spinCooldownYOffset = 0
|
|
|
|
[client.ui.growth]
|
|
#Offset the y position of the item growth icon in relation to its normal position
|
|
#Range: -1000 ~ 1000
|
|
growthYOffset = 0
|
|
#Offset the x position of the item growth icon in relation to its normal position
|
|
#Range: -1000 ~ 1000
|
|
growthXOffset = 0
|
|
|
|
[client.rendering]
|
|
#Should other player skins be rendered?
|
|
renderOtherPlayerSkins = true
|
|
#Should the tools on the claws and teeth be rendered for your dragon?
|
|
renderDragonClaws = true
|
|
#Do you want your dragon skin to be rendered as a newborn dragon?
|
|
renderNewbornSkin = true
|
|
#Enable movement based physics on the tail, this is still a working progress and can be buggy.
|
|
enableTailPhysics = true
|
|
#Should items be rendered near the mouth of dragons rather then hovering by their side?
|
|
renderItemsInMouth = false
|
|
#Do you want your dragon skin to be rendered as a young dragon?
|
|
renderYoungSkin = true
|
|
#Should the body rotate with the camera when turning around.
|
|
rotateBodyWithCamera = true
|
|
#Do you want your dragon skin to be rendered as a adult dragon?
|
|
renderAdultSkin = true
|
|
#Should the armor be rendered as a layer on the dragon? Some shaders requires this to be off. Can cause some weird effects with armor when turned off.
|
|
armorRenderLayer = true
|
|
|
|
[client.inventory]
|
|
#Should the third person item render for dragons use the default rotations? Use this if modded items are rendering weird when held.
|
|
thirdPersonItemRender = false
|
|
#Should the buttons for toggeling between dragon and normaly inventory be added?
|
|
inventoryToggle = true
|
|
#Should the default inventory be replaced as a dragon?
|
|
dragonInventory = true
|
|
#Should held items be rendered as if you are in third-person even in first person as a dragon?
|
|
alternateHeldItem = false
|
|
#Should dragon tabs be added to the default player inventory?
|
|
dragonTabs = true
|
|
|
|
[client.nametag]
|
|
#Show name tags for dragons.
|
|
dragonNameTags = false
|
|
|
|
[client.tooltips]
|
|
#Should the mod be allowed ot change the color and appearance of tooltips?
|
|
tooltipChanges = true
|
|
#Should the effect of the help tooltips be enabled?
|
|
helpTooltips = true
|
|
#Should dragon foods have their tooltip color changed to show which type of dragon can consume it?
|
|
dragonFoodTooltips = true
|
|
#Always show the help tooltip border
|
|
alwaysShowHelpTooltip = false
|
|
|
|
[client.misc]
|
|
#The amount of undos and redos that are saved in the dragon editor.
|
|
#Range: 1 ~ 1000
|
|
editorHistory = 10
|
|
#Enable client-side debug messages
|
|
clientDebugMessages = false
|
|
#Disable this setting to disable support for appleskin as a dragon if it is causing ui issues
|
|
appleskinSupport = true
|
|
|