111 lines
5.9 KiB
TOML
111 lines
5.9 KiB
TOML
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["Miscellaneous Settings"]
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#----------------------------------------------------------------------------------------------------+
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# Enables the dungeon crawl developer tools. Do not use this for normal gameplay.
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#
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enable_tools = false
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#----------------------------------------------------------------------------------------------------+
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# Prints all biome categories and their respective biomes to the console when entering a world.
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# Might be useful to modpack creators. Ignore this for normal gameplay.
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#
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"Print Biome Categories" = false
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#----------------------------------------------------------------------------------------------------+
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# Enables extended debug logging to help detecting errors. Enabled by default.
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#
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extended_debug = true
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["World Generation"]
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#----------------------------------------------------------------------------------------------------+
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# Whether falling blocks like sand or gravel should drop down after being placed during dungeon generation.
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#
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tick_falling_blocks = true
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#----------------------------------------------------------------------------------------------------+
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# Makes the entire dungeon solid, preventing caves, ravines, etc... from interfering with the dungeon.
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#
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solid = false
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["Dungeon Placement"]
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#----------------------------------------------------------------------------------------------------+
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# The cell size of the grid used to generate the dungeons in chunks. Each cell of this grid can only contain one dungeon.
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# You can also see this as the average distance between two adjacent dungeons in chunks.
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# !! Has to be higher than the separation! !!
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# Reduce this value to make the dungeons more common, increase it to make them more rare.
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# Halving it will quadruple the amount of dungeons, doubling it would have the opposite effect.
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#
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#Range: 9 ~ 8192
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spacing = 24
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#----------------------------------------------------------------------------------------------------+
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# The minimum distance between two adjacent dungeons in chunks. Has to be lower than the spacing!
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# The closer the separation is to the spacing, the more grid-aligned and predictable the dungeon placement will be.
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# Generally, bigger values allow for less, and smaller values for more randomness.
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# !! Has to be lower than the spacing! !!
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#
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#Range: 8 ~ 8191
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separation = 12
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["Dungeon Placement".Biomes]
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#----------------------------------------------------------------------------------------------------+
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# Biomes the dungeons should spawn in.
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# Entries need to use the full biome name ( eg. minecraft:plains ) and have to be comma-separated.
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# You can use this in combination with the Biome Categories option.
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# This is empty by default since all biomes the dungeons should spawn in are whitelisted via the Biome Categories option below.
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#
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"Biome Whitelist" = ""
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#----------------------------------------------------------------------------------------------------+
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# Biomes that should never contain dungeons.
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# Entries need to use the full biome name ( eg. minecraft:plains ) and have to be comma-separated.
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#
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"Biome Blacklist" = ""
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#----------------------------------------------------------------------------------------------------+
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# List of biome categories the dungeons should spawn in.
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# Entries have to be comma-separated.
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# Biome Categories are groupings of biomes of specific types. Using these allows Dungeon Crawl to
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# automatically generate in suitable biomes and to ignore unsuitable ones like ocean biomes.
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# You can use this in combination with the Biome Whitelist and you can exclude specific biomes with the Biome Blacklist.
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# ALL CATEGORIES: beach, desert, extreme_hills, forest, icy, jungle, mesa, mushroom, nether, none, ocean, plains, river, savanna, swamp, taiga, the_end
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# You may also enable the 'Print Biome Categories' option to have a list of all categories and their respective biomes
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# (including biomes of mods you have installed) printed to the logs.
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#
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"Biome Categories" = "desert, extreme_hills, forest, icy, jungle, mesa, plains, savanna, swamp, taiga"
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["Dungeon Placement".Dimensions]
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#----------------------------------------------------------------------------------------------------+
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# Dimensions the dungeons should spawn in.
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# Entries need to use the full dimension name ( eg. minecraft:overworld ) and have to be comma-separated.
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#
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"Dimension Whitelist" = "minecraft:overworld"
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["Dungeon Settings"]
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#----------------------------------------------------------------------------------------------------+
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# Whether the dungeons should have secret rooms or not.
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#
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secret_rooms = true
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#----------------------------------------------------------------------------------------------------+
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# Whether the hell stage should be built with blocks from the overworld instead from the nether.
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#
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no_nether_blocks = false
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#----------------------------------------------------------------------------------------------------+
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# Whether loot tables of certain spawner entities should be overwritten.
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# For example, wither skeletons from dungeon spawners will never drop skulls if this is enabled.
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#
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overwrite_entity_loot_tables = true
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#----------------------------------------------------------------------------------------------------+
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# Whether custom mob spawners with equipment, etc.. should be used.
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#
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custom_spawners = true
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#----------------------------------------------------------------------------------------------------+
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# The activation range for the spawners in the dungeons.
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#
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#Range: 1 ~ 64
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spawner_activation_range = 12
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#----------------------------------------------------------------------------------------------------+
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# Whether mobs from spawners should despawn naturally or not.
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#
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natural_despawn = true
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#----------------------------------------------------------------------------------------------------+
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# The number of different entities per spawner. Increasing the number increases the diversity of the monster equipment.
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#
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#Range: 1 ~ 128
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spawner_entities = 6
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