minecraft-modpack-1.16.5/config/dungeon_crawl.toml
2022-07-26 12:56:10 +02:00

111 lines
5.9 KiB
TOML

["Miscellaneous Settings"]
#----------------------------------------------------------------------------------------------------+
# Enables the dungeon crawl developer tools. Do not use this for normal gameplay.
#
enable_tools = false
#----------------------------------------------------------------------------------------------------+
# Prints all biome categories and their respective biomes to the console when entering a world.
# Might be useful to modpack creators. Ignore this for normal gameplay.
#
"Print Biome Categories" = false
#----------------------------------------------------------------------------------------------------+
# Enables extended debug logging to help detecting errors. Enabled by default.
#
extended_debug = true
["World Generation"]
#----------------------------------------------------------------------------------------------------+
# Whether falling blocks like sand or gravel should drop down after being placed during dungeon generation.
#
tick_falling_blocks = true
#----------------------------------------------------------------------------------------------------+
# Makes the entire dungeon solid, preventing caves, ravines, etc... from interfering with the dungeon.
#
solid = false
["Dungeon Placement"]
#----------------------------------------------------------------------------------------------------+
# The cell size of the grid used to generate the dungeons in chunks. Each cell of this grid can only contain one dungeon.
# You can also see this as the average distance between two adjacent dungeons in chunks.
# !! Has to be higher than the separation! !!
# Reduce this value to make the dungeons more common, increase it to make them more rare.
# Halving it will quadruple the amount of dungeons, doubling it would have the opposite effect.
#
#Range: 9 ~ 8192
spacing = 24
#----------------------------------------------------------------------------------------------------+
# The minimum distance between two adjacent dungeons in chunks. Has to be lower than the spacing!
# The closer the separation is to the spacing, the more grid-aligned and predictable the dungeon placement will be.
# Generally, bigger values allow for less, and smaller values for more randomness.
# !! Has to be lower than the spacing! !!
#
#Range: 8 ~ 8191
separation = 12
["Dungeon Placement".Biomes]
#----------------------------------------------------------------------------------------------------+
# Biomes the dungeons should spawn in.
# Entries need to use the full biome name ( eg. minecraft:plains ) and have to be comma-separated.
# You can use this in combination with the Biome Categories option.
# This is empty by default since all biomes the dungeons should spawn in are whitelisted via the Biome Categories option below.
#
"Biome Whitelist" = ""
#----------------------------------------------------------------------------------------------------+
# Biomes that should never contain dungeons.
# Entries need to use the full biome name ( eg. minecraft:plains ) and have to be comma-separated.
#
"Biome Blacklist" = ""
#----------------------------------------------------------------------------------------------------+
# List of biome categories the dungeons should spawn in.
# Entries have to be comma-separated.
# Biome Categories are groupings of biomes of specific types. Using these allows Dungeon Crawl to
# automatically generate in suitable biomes and to ignore unsuitable ones like ocean biomes.
# You can use this in combination with the Biome Whitelist and you can exclude specific biomes with the Biome Blacklist.
# ALL CATEGORIES: beach, desert, extreme_hills, forest, icy, jungle, mesa, mushroom, nether, none, ocean, plains, river, savanna, swamp, taiga, the_end
# You may also enable the 'Print Biome Categories' option to have a list of all categories and their respective biomes
# (including biomes of mods you have installed) printed to the logs.
#
"Biome Categories" = "desert, extreme_hills, forest, icy, jungle, mesa, plains, savanna, swamp, taiga"
["Dungeon Placement".Dimensions]
#----------------------------------------------------------------------------------------------------+
# Dimensions the dungeons should spawn in.
# Entries need to use the full dimension name ( eg. minecraft:overworld ) and have to be comma-separated.
#
"Dimension Whitelist" = "minecraft:overworld"
["Dungeon Settings"]
#----------------------------------------------------------------------------------------------------+
# Whether the dungeons should have secret rooms or not.
#
secret_rooms = true
#----------------------------------------------------------------------------------------------------+
# Whether the hell stage should be built with blocks from the overworld instead from the nether.
#
no_nether_blocks = false
#----------------------------------------------------------------------------------------------------+
# Whether loot tables of certain spawner entities should be overwritten.
# For example, wither skeletons from dungeon spawners will never drop skulls if this is enabled.
#
overwrite_entity_loot_tables = true
#----------------------------------------------------------------------------------------------------+
# Whether custom mob spawners with equipment, etc.. should be used.
#
custom_spawners = true
#----------------------------------------------------------------------------------------------------+
# The activation range for the spawners in the dungeons.
#
#Range: 1 ~ 64
spawner_activation_range = 12
#----------------------------------------------------------------------------------------------------+
# Whether mobs from spawners should despawn naturally or not.
#
natural_despawn = true
#----------------------------------------------------------------------------------------------------+
# The number of different entities per spawner. Increasing the number increases the diversity of the monster equipment.
#
#Range: 1 ~ 128
spawner_entities = 6