minecraft-modpack-1.16.5/config/ffenchants-common.toml
2022-07-27 16:49:04 +02:00

199 lines
8.3 KiB
TOML

#Enchantment Configuration
[enchantments]
[enchantments.wither_aspect]
#Whether or not Wither Aspect can be applied to books.
canWitherAspectBeAppliedToBooks = true
#Whether or not Wither Aspect can be found on enchanted books in naturally generated chests.
canWitherAspectGenerateInLoot = true
#Whether or not Wither Aspect can be traded by villagers.
canWitherAspectAppearInTrades = true
#Whether or not Wither Aspect can be applied to possible items.
canWitherAspectBeAppliedToItems = true
[enchantments.bloodlust]
#Whether or not Bloodlust can be applied to books.
canBloodlustBeAppliedToBooks = false
#Whether or not Bloodlust can be applied to possible items.
canBloodlustBeAppliedToItems = false
#Whether or not Bloodlust can be found on enchanted books in naturally generated chests.
canBloodlustGenerateInLoot = false
#Whether or not Bloodlust can be traded by villagers.
canBloodlustAppearInTrades = false
[enchantments.torrent]
#Whether or not Torrent can be traded by villagers.
canTorrentAppearInTrades = true
#Whether or not Torrent can be applied to possible items.
canTorrentBeAppliedToItems = true
#Whether or not Torrent can be found on enchanted books in naturally generated chests.
canTorrentGenerateInLoot = true
#Whether or not Torrent can be applied to books.
canTorrentBeAppliedToBooks = true
[enchantments.obsidian_skull]
#Whether or not Obsidia nSkull can be applied to books.
canObsidianSkullBeAppliedToBooks = false
#Whether or not Obsidian Skull can be found on enchanted books in naturally generated chests.
canObsidianSkullGenerateInLoot = true
#Whether or not Obsidian Skull can be traded by villagers.
canObsidianSkullAppearInTrades = true
#Whether or not Obsidian Skull can be applied to possible items.
canObsidianSkullBeAppliedToItems = false
[enchantments.buoyancy]
#Whether or not Buoyancy can be found on enchanted books in naturally generated chests.
canBuoyancyGenerateInLoot = true
#Whether or not Buoyancy can be traded by villagers.
canBuoyancyAppearInTrades = true
#Whether or not Buoyancy can be applied to books.
canBuoyancyBeAppliedToBooks = true
[enchantments.searing]
#Whether or not Searing can be applied to possible items.
canSearingBeAppliedToItems = true
#Whether or not Searing can be applied to books.
canSearingBeAppliedToBooks = true
#Whether or not Searing can be found on enchanted books in naturally generated chests.
canSearingGenerateInLoot = true
#Whether or not Searing can be traded by villagers.
canSearingAppearInTrades = true
[enchantments.pointed]
canPointedBeAppliedToItems = true
canPointedBeAppliedToBooks = true
canPointedGenerateInLoot = true
canPointedAppearInTrades = true
[enchantments.steadfast]
#Whether or not Steadfast can be applied to books.
canSteadfastBeAppliedToBooks = true
#Whether or not Steadfast can be applied to possible items.
canSteadfastBeAppliedToItems = true
#Whether or not Steadfast can be found on enchanted books in naturally generated chests.
canSteadfastGenerateInLoot = true
#Whether or not Steadfast can be traded by villagers.
canSteadfastAppearInTrades = true
[enchantments.vampiric]
#Whether or not Vampiric can be applied to possible items.
canVampiricBeAppliedToItems = true
#Whether or not Vampiric can be found on enchanted books in naturally generated chests.
canVampiricGenerateInLoot = true
#Whether or not Vampiric can be traded by villagers.
canVampiricAppearInTrades = true
#Whether or not Vampiric can be applied to books.
canVampiricBeAppliedToBooks = true
[enchantments.outrush]
#Whether or not Outrush can be traded by villagers.
canOutrushAppearInTrades = true
#Whether or not Outrush can be applied to possible items.
canOutrushBeAppliedToItems = true
#Whether or not Outrush can be applied to books.
canOutrushBeAppliedToBooks = true
#Whether or not Outrush can be found on enchanted books in naturally generated chests.
canOutrushGenerateInLoot = true
[enchantments.aquatic_rejuvenation]
#Whether or not Aquatic Rejuvenation can be found on enchanted books in naturally generated chests.
canAquaticRejuvenationGenerateInLoot = true
#Whether or not Aquatic Rejuvenation can be applied to possible items.
canAquaticRejuvenationBeAppliedToItems = false
#Whether or not Aquatic Rejuvenation can be applied to books.
canAquaticRejuvenationBeAppliedToBooks = false
#Whether or not Aquatic Rejuvenation can be traded by villagers.
canAquaticRejuvenationAppearInTrades = true
[enchantments.maelstrom]
#Whether or not Maelstrom can be found on enchanted books in naturally generated chests.
canMaelstromGenerateInLoot = true
#Whether or not Maelstrom can be applied to books.
canMaelstromBeAppliedToBooks = true
#Whether or not Maelstrom can be traded by villagers.
canMaelstromAppearInTrades = true
#Whether or not Maelstrom can be applied to possible items.
canMaelstromBeAppliedToItems = true
[enchantments.quickness]
#Whether or not Quickness can be applied to books.
canQuicknessBeAppliedToBooks = true
#Whether or not Quickness can be traded by villagers.
canQuicknessAppearInTrades = true
#Whether or not Quickness can be found on enchanted books in naturally generated chests.
canQuicknessGenerateInLoot = true
[enchantments.pillaging]
#Whether or not Pillaging can be found on enchanted books in naturally generated chests.
canPillagingGenerateInLoot = true
#Whether or not Pillaging can be traded by villagers.
canPillagingAppearInTrades = true
#Whether or not Pillaging can be applied to books.
canPillagingBeAppliedToBooks = true
#Whether or not Pillaging can be applied to possible items.
canPillagingBeAppliedToItems = true
[enchantments.weighted]
#Whether or not Weighted can be applied to books.
canWeightedBeAppliedToBooks = true
#Whether or not Weighted can be applied to possible items.
canWeightedBeAppliedToItems = true
#Whether or not Weighted can be found on enchanted books in naturally generated chests.
canWeightedGenerateInLoot = true
#Whether or not Weighted can be traded by villagers.
canWeightedAppearInTrades = true
[enchantments.butchering]
#Whether or not Butchering can be applied to possible items.
canButcheringBeAppliedToItems = true
#Whether or not Butchering can be applied to books.
canButcheringBeAppliedToBooks = true
#Whether or not Butchering can be found on enchanted books in naturally generated chests.
canButcheringGenerateInLoot = true
#Whether or not Butchering can be traded by villagers.
canButcheringAppearInTrades = true
[enchantments.poison_aspect]
#Whether or not Poison Aspect can be traded by villagers.
canPoisonAspectAppearInTrades = true
#Whether or not Poison Aspect can be found on enchanted books in naturally generated chests.
canPoisonAspectGenerateInLoot = true
#Whether or not Poison Aspect can be applied to possible items.
canPoisonAspectBeAppliedToItems = true
#Whether or not Poison Aspect can be applied to books.
canPoisonAspectBeAppliedToBooks = true
[enchantments.anchoring_curse]
#Whether or not Curse of Anchoring can be traded by villagers.
canAnchoringCurseAppearInTrades = true
#Whether or not Curse of Anchoring can be found on enchanted books in naturally generated chests.
canAnchoringCurseGenerateInLoot = true
[enchantments.inferno]
#Whether or not Inferno can be found on enchanted books in naturally generated chests.
canInfernoGenerateInLoot = true
#Whether or not Inferno can be traded by villagers.
canInfernoAppearInTrades = true
#Whether or not Inferno can be applied to books.
canInfernoBeAppliedToBooks = true
#Whether or not Inferno can be applied to possible items.
canInfernoBeAppliedToItems = true
[enchantments.leaping]
#Whether or not Leaping can be applied to books.
canLeapingBeAppliedToBooks = true
#Whether or not Leaping can be traded by villagers.
canLeapingAppearInTrades = true
#Whether or not Leaping can be found on enchanted books in naturally generated chests.
canLeapingGenerateInLoot = true
#Loot Modifier Configuration
[loot_modifiers]
#The chance for a saddle to be enchanted with a random saddle enchantment. 1.0 means it will be guaranteed to be enchanted.
#Range: 0.0 ~ 1.0
enchantSaddleChance = 0.4000000059604645
#Allow/disallow saddles as part of loot to be randomly enchanted.
enableSaddlesRandomlyEnchanted = true