minecraft-modpack-1.16.5/config/guardscraft-common.toml
2022-07-26 12:56:10 +02:00

158 lines
4.4 KiB
TOML

[guards]
[guards.malletman]
#The health of the malletman. (Default : 50)
#Range: 0 ~ 999999999
malletman_health = 50
#The attack damage of the malletman. (Default : 3)
#Range: 0 ~ 999999999
malletman_attack_damage = 3
#The armor of the malletman. (Default : 15)
#Range: 0 ~ 999999999
malletman_armor = 15
#The cost of the malletman. (Default : 4)
#Range: 0 ~ 999999999
malletman_cost = 4
[guards.swordman]
#The health of the swordman. (Default : 50)
#Range: 0 ~ 999999999
swordman_health = 50
#The attack damage of the swordman. (Default : 3)
#Range: 0 ~ 999999999
swordman_attack_damage = 3
#The cost of the swordman. (Default : 2)
#Range: 0 ~ 999999999
swordman_cost = 2
#The armor of the swordman. (Default : 15)
#Range: 0 ~ 999999999
swordman_armor = 15
[guards.lancer]
#The armor of the lancer. (Default : 10)
#Range: 0 ~ 999999999
lancer_armor = 10
#The cost of the lancer. (Default : 3)
#Range: 0 ~ 999999999
lancer_cost = 3
#The health of the lancer. (Default : 50)
#Range: 0 ~ 999999999
lancer_health = 50
#The attack damage of the lancer. (Default : 3)
#Range: 0 ~ 999999999
lancer_attack_damage = 3
[guards.crossbowman]
#The armor of the crossbowman. (Default : 15)
#Range: 0 ~ 999999999
crossbowman_armor = 15
#The health of the crossbowman. (Default : 50)
#Range: 0 ~ 999999999
crossbowman_health = 50
#The cost of the crossbowman. (Default : 5)
#Range: 0 ~ 999999999
crossbowman_cost = 5
#The attack damage of the crossbowman. (Default : 2)
#Range: 0 ~ 999999999
crossbowman_attack_damage = 2
[guards.javelinier]
#The health of the javelinier. (Default : 50)
#Range: 0 ~ 999999999
javelinier_health = 50
#The armor of the javelinier. (Default : 5)
#Range: 0 ~ 999999999
javelinier_armor = 5
#The cost of the javelinier. (Default : 1)
#Range: 0 ~ 999999999
javelinier_cost = 1
#The attack damage of the javelinier. (Default : 2)
#Range: 0 ~ 999999999
javelinier_attack_damage = 2
[guards.heavy_bowman]
#The cost of the heavy bowman. (Default : 4)
#Range: 0 ~ 999999999
heavy_bowman_cost = 4
#The armor of the heavy bowman. (Default : 10)
#Range: 0 ~ 999999999
heavy_bowman_armor = 10
#The health of the heavy bowman. (Default : 50)
#Range: 0 ~ 999999999
heavy_bowman_health = 50
#The attack damage of the heavy bowman. (Default : 2)
#Range: 0 ~ 999999999
heavy_bowman_attack_damage = 2
[guards.halberdier]
#The health of the halberdier. (Default : 50)
#Range: 0 ~ 999999999
halberdier_health = 50
#The attack damage of the halberdier. (Default : 3)
#Range: 0 ~ 999999999
halberdier_attack_damage = 2
#The armor of the halberdier. (Default : 20)
#Range: 0 ~ 999999999
halberdier_armor = 20
#The cost of the halberdier. (Default : 6)
#Range: 0 ~ 999999999
halberdier_cost = 6
[guards.milician]
#The attack damage of the milician. (Default : 2)
#Range: 0 ~ 999999999
milician_attack_damage = 2
#The armor of the milician. (Default : 0)
#Range: 0 ~ 999999999
milician_armor = 0
#The health of the milician. (Default : 50)
#Range: 0 ~ 999999999
milician_health = 50
#The cost of the milician. (Default : 1)
#Range: 0 ~ 999999999
milician_cost = 100
[guards.axeman]
#The health of the axeman. (Default : 50)
#Range: 0 ~ 999999999
axeman_health = 50
#The armor of the axeman. (Default : 20)
#Range: 0 ~ 999999999
axeman_armor = 20
#The attack damage of the axeman. (Default : 3)
#Range: 0 ~ 999999999
axeman_attack_damage = 3
#The cost of the axeman. (Default : 5)
#Range: 0 ~ 999999999
axeman_cost = 5
[guards.bowman]
#The cost of the bowman. (Default : 3)
#Range: 0 ~ 999999999
bowman_cost = 3
#The attack damage of the bowman. (Default : 1)
#Range: 0 ~ 999999999
bowman_attack_damage = 1
#The armor of the bowman. (Default : 5)
#Range: 0 ~ 999999999
bowman_armor = 5
#The health of the bowman. (Default : 50)
#Range: 0 ~ 999999999
bowman_health = 50
[guards.naphtha_thrower]
#The armor of the naphtha thrower. (Default : 5)
#Range: 0 ~ 999999999
naphtha_thrower_armor = 5
#The attack damage of the naphtha thrower. (Default : 1)
#Range: 0 ~ 999999999
naphtha_thrower_attack_damage = 1
#The health of the naphtha thrower. (Default : 50)
#Range: 0 ~ 999999999
naphtha_thrower_health = 50
#The cost of the naphtha thrower. (Default : 6)
#Range: 0 ~ 999999999
naphtha_thrower_cost = 6