158 lines
4.4 KiB
TOML
158 lines
4.4 KiB
TOML
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[guards]
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[guards.malletman]
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#The health of the malletman. (Default : 50)
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#Range: 0 ~ 999999999
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malletman_health = 50
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#The attack damage of the malletman. (Default : 3)
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#Range: 0 ~ 999999999
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malletman_attack_damage = 3
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#The armor of the malletman. (Default : 15)
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#Range: 0 ~ 999999999
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malletman_armor = 15
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#The cost of the malletman. (Default : 4)
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#Range: 0 ~ 999999999
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malletman_cost = 4
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[guards.swordman]
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#The health of the swordman. (Default : 50)
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#Range: 0 ~ 999999999
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swordman_health = 50
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#The attack damage of the swordman. (Default : 3)
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#Range: 0 ~ 999999999
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swordman_attack_damage = 3
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#The cost of the swordman. (Default : 2)
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#Range: 0 ~ 999999999
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swordman_cost = 2
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#The armor of the swordman. (Default : 15)
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#Range: 0 ~ 999999999
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swordman_armor = 15
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[guards.lancer]
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#The armor of the lancer. (Default : 10)
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#Range: 0 ~ 999999999
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lancer_armor = 10
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#The cost of the lancer. (Default : 3)
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#Range: 0 ~ 999999999
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lancer_cost = 3
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#The health of the lancer. (Default : 50)
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#Range: 0 ~ 999999999
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lancer_health = 50
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#The attack damage of the lancer. (Default : 3)
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#Range: 0 ~ 999999999
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lancer_attack_damage = 3
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[guards.crossbowman]
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#The armor of the crossbowman. (Default : 15)
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#Range: 0 ~ 999999999
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crossbowman_armor = 15
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#The health of the crossbowman. (Default : 50)
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#Range: 0 ~ 999999999
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crossbowman_health = 50
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#The cost of the crossbowman. (Default : 5)
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#Range: 0 ~ 999999999
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crossbowman_cost = 5
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#The attack damage of the crossbowman. (Default : 2)
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#Range: 0 ~ 999999999
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crossbowman_attack_damage = 2
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[guards.javelinier]
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#The health of the javelinier. (Default : 50)
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#Range: 0 ~ 999999999
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javelinier_health = 50
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#The armor of the javelinier. (Default : 5)
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#Range: 0 ~ 999999999
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javelinier_armor = 5
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#The cost of the javelinier. (Default : 1)
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#Range: 0 ~ 999999999
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javelinier_cost = 1
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#The attack damage of the javelinier. (Default : 2)
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#Range: 0 ~ 999999999
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javelinier_attack_damage = 2
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[guards.heavy_bowman]
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#The cost of the heavy bowman. (Default : 4)
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#Range: 0 ~ 999999999
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heavy_bowman_cost = 4
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#The armor of the heavy bowman. (Default : 10)
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#Range: 0 ~ 999999999
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heavy_bowman_armor = 10
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#The health of the heavy bowman. (Default : 50)
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#Range: 0 ~ 999999999
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heavy_bowman_health = 50
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#The attack damage of the heavy bowman. (Default : 2)
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#Range: 0 ~ 999999999
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heavy_bowman_attack_damage = 2
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[guards.halberdier]
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#The health of the halberdier. (Default : 50)
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#Range: 0 ~ 999999999
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halberdier_health = 50
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#The attack damage of the halberdier. (Default : 3)
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#Range: 0 ~ 999999999
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halberdier_attack_damage = 2
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#The armor of the halberdier. (Default : 20)
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#Range: 0 ~ 999999999
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halberdier_armor = 20
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#The cost of the halberdier. (Default : 6)
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#Range: 0 ~ 999999999
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halberdier_cost = 6
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[guards.milician]
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#The attack damage of the milician. (Default : 2)
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#Range: 0 ~ 999999999
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milician_attack_damage = 2
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#The armor of the milician. (Default : 0)
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#Range: 0 ~ 999999999
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milician_armor = 0
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#The health of the milician. (Default : 50)
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#Range: 0 ~ 999999999
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milician_health = 50
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#The cost of the milician. (Default : 1)
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#Range: 0 ~ 999999999
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milician_cost = 100
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[guards.axeman]
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#The health of the axeman. (Default : 50)
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#Range: 0 ~ 999999999
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axeman_health = 50
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#The armor of the axeman. (Default : 20)
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#Range: 0 ~ 999999999
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axeman_armor = 20
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#The attack damage of the axeman. (Default : 3)
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#Range: 0 ~ 999999999
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axeman_attack_damage = 3
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#The cost of the axeman. (Default : 5)
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#Range: 0 ~ 999999999
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axeman_cost = 5
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[guards.bowman]
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#The cost of the bowman. (Default : 3)
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#Range: 0 ~ 999999999
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bowman_cost = 3
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#The attack damage of the bowman. (Default : 1)
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#Range: 0 ~ 999999999
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bowman_attack_damage = 1
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#The armor of the bowman. (Default : 5)
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#Range: 0 ~ 999999999
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bowman_armor = 5
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#The health of the bowman. (Default : 50)
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#Range: 0 ~ 999999999
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bowman_health = 50
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[guards.naphtha_thrower]
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#The armor of the naphtha thrower. (Default : 5)
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#Range: 0 ~ 999999999
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naphtha_thrower_armor = 5
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#The attack damage of the naphtha thrower. (Default : 1)
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#Range: 0 ~ 999999999
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naphtha_thrower_attack_damage = 1
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#The health of the naphtha thrower. (Default : 50)
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#Range: 0 ~ 999999999
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naphtha_thrower_health = 50
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#The cost of the naphtha thrower. (Default : 6)
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#Range: 0 ~ 999999999
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naphtha_thrower_cost = 6
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