581 lines
18 KiB
TOML
581 lines
18 KiB
TOML
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[Glowshroom]
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#Set the spawn rate of Glowshroom [0-100]
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#Range: 0 ~ 100
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"glowshroom spawn rate" = 1
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#Set the spread rate of Glowshroom [0-100]
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#Range: 0 ~ 100
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"glowshroom spread rate" = 100
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[Moogma]
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#Maximum Moogma health [1-1000]
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#Range: 1.0 ~ 1000.0
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"moogma health" = 10.0
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[Foglet]
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#Maximum Foglet health [1-1000]
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#Range: 1.0 ~ 1000.0
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"foglet health" = 16.0
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#Foglet strength [1-1000]
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#Range: 1.0 ~ 1000.0
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"foglet attack" = 2.0
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#Set the spawn rate of Foglet [0-10000]
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#Range: 0 ~ 10000
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"foglet spawn rate" = 20
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[Parasite]
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#Parasite will attack their target by attaching on them [false/true]
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"parasite attacks by attaching onto target" = true
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#Maximum Parasite health [1-1000]
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#Range: 1.0 ~ 1000.0
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"parasite health" = 6.0
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#Rate of spawning Parasite when destroying sand blocks in the desert [0-100]
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#Range: 0 ~ 100
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"parasite from sand blocks" = 2
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#Parasite strength [1-1000]
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#Range: 1.0 ~ 1000.0
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"parasite attack" = 1.0
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#Set the spawn rate of Parasite [0-100]
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#Range: 0 ~ 100
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"parasite spawn rate" = 10
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#Allow Parasite to spawn from listed mob. Ex. \"minecraft:zombie\" or \"mod_lavacow:frigid\"
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"available host for parasite" = ["minecraft:zombie", "minecraft:husk", "mod_lavacow:frigid", "mod_lavacow:mycosis", "mod_lavacow:unburied", "mod_lavacow:mummy"]
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["Undead Swine"]
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#Set the spawn rate of Undead swine [0-10000]
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#Range: 0 ~ 10000
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"undeadswine spawn rate" = 15
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#Undead Swine strength [1-1000]
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#Range: 1.0 ~ 1000.0
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"undeadswine attack" = 4.0
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#Maximum Undead Swine health [1-1000]
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#Range: 1.0 ~ 1000.0
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"undeadswine health" = 50.0
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[Mycosis]
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#Mycosis strength [1-1000]
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#Range: 1.0 ~ 1000.0
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"mycosis attack" = 3.0
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#Set the spawn rate of Mycosis [0-10000]
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#Range: 0 ~ 10000
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"mycosis spawn rate" = 40
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#Maximum Mycosis health [1-1000]
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#Range: 1.0 ~ 1000.0
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"mycosis health" = 20.0
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[Frigid]
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#Frigid strength [1-1000]
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#Range: 1.0 ~ 1000.0
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"frigid attack" = 3.0
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#Set the spawn rate of Frigid [0-10000]
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#Range: 0 ~ 10000
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"frigid spawn rate" = 20
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#Maximum Frigid health [1-1000]
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#Range: 1.0 ~ 1000.0
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"frigid health" = 30.0
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[Salamander]
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#Set the spawn rate of Salamander [0-10000]
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#Range: 0 ~ 10000
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"salamander spawn rate" = 10
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#Salamander strength [1-1000]
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#Range: 1.0 ~ 1000.0
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"salamander attack" = 4.0
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#Maximum Salamander health [1-1000]
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#Range: 1.0 ~ 1000.0
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"salamander health" = 60.0
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[Wendigo]
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#Should Wendigo attack innocent animals [false/true]
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"wendigo attacks animals" = true
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#Maximum Wendigo health [1-1000]
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#Range: 1.0 ~ 1000.0
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"wendigo health" = 60.0
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#Wendigo strength [1-1000]
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#Range: 1.0 ~ 1000.0
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"wendigo attack" = 8.0
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#Set the spawn rate of Wendigo [0-10000]
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#Range: 0 ~ 10000
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"wendigo spawn rate" = 15
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[Mimicrab]
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#Mimicrab strength [1-1000]
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#Range: 1.0 ~ 1000.0
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"mimicrab attack" = 8.0
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#Maximum Mimicrab health [1-1000]
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#Range: 1.0 ~ 1000.0
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"mimicrab health" = 10.0
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#Set the spawn rate of Mimicrab [0-10000]
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#Range: 0 ~ 10000
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"mimicrab spawn rate" = 10
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#Set the spawn rate of Mimicrab near player death [0-1000]
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#Range: 0 ~ 1000
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"mimicrab spawn rate near player death" = 250
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["Sludge Lord"]
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#Set the spawn rate of Sludge Lord [0-10000]
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#Range: 0 ~ 10000
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"sludge lord spawn rate" = 15
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#Set the max number of Lil'Sludge summoned [0-100]
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#Range: 0 ~ 100
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"sludge lord summon max" = 8
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#Sludge Lord strength [1-1000]
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#Range: 1.0 ~ 1000.0
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"sludge lord attack" = 5.0
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#Maximum Sludge Lord health [1-1000]
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#Range: 1.0 ~ 1000.0
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"sludge lord health" = 70.0
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#Set the number of Lil'Sludge summoned per cast [0-100]
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#Range: 0 ~ 100
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"sludge lord summon number" = 3
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#Set the cooldown of summoning Lil'Sludge [0-100]
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#Range: 0 ~ 100
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"sludge lord summon cooldown" = 17
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["Lil'Sludge"]
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#Lil'Sludge lifespan [1-10000]
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#Range: 0 ~ 10000
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"lil'sludge lifespan" = 60
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#Maximum Lil'Sludge health [1-1000]
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#Range: 1.0 ~ 1000.0
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"lil'sludge health" = 20.0
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#Lil'Sludge strength [1-1000]
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#Range: 1.0 ~ 1000.0
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"lil'sludge attack" = 3.0
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[Raven]
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#Set the spawn rate of Seagull [0-10000]
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#Range: 0 ~ 10000
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"seagull spawn rate" = 8
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#Should perching Raven slow down owner's falling speed [false/true]
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"raven slow down falling" = true
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#Customize drop rates of the items which seagulls can find. Ex. \"minecraft:tropical_fish,0.4,2\" or \"mod_lavacow:sharptooth,0.1\"
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"loot table for seagulls" = ["minecraft:cod,0.15", "minecraft:tropical_fish,0.15"]
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#Customize drop rates of the items which spectral ravens can find. Ex. \"minecraft:tropical_fish,0.4,2\" or \"mod_lavacow:sharptooth,0.1\"
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"loot table for spectral ravens" = ["minecraft:gold_nugget,0.15,3", "minecraft:iron_nugget,0.15,3"]
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#Set the spawn rate of Raven [0-10000]
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#Range: 0 ~ 10000
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"raven spawn rate" = 8
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#Maximum Raven health [1-1000]
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#Range: 1.0 ~ 1000.0
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"raven health" = 6.0
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#Should tamed Raven perch on owner's head [false/true]
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"raven perching" = true
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#Customize drop rates of the items which ravens can find. Ex. \"minecraft:tropical_fish,0.4,2\" or \"mod_lavacow:sharptooth,0.1\"
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"loot table for ravens" = ["minecraft:beetroot_seeds,0.15", "minecraft:wheat_seeds,0.15,2", "minecraft:melon_seeds,0.15", "minecraft:pumpkin_seeds,0.15", "minecraft:gold_nugget,0.1,2", "minecraft:iron_nugget,0.1,2"]
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[Ptera]
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#Customize the passenger list for the Ptera. Ex. \"mod_lavacow:foglet,40\" or \"minecraft:spider,20\"
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"passenger list for ptera" = ["mod_lavacow:foglet,40", "minecraft:zombie,40", "minecraft:creeper,20"]
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#Maximum Ptera health [1-1000]
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#Range: 1.0 ~ 1000.0
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"ptera health" = 10.0
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#Set the spawn rate of Ptera [0-10000]
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#Range: 0 ~ 10000
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"ptera spawn rate" = 20
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#Ptera strength [1-1000]
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#Range: 1.0 ~ 1000.0
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"ptera attack" = 3.0
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#Chance of Ptera to carry a passenger when spawned [0-100]
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#Range: 0 ~ 100
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"ptera carries passenger chance" = 10
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[Vespa]
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#Vespa strength [1-1000]
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#Range: 1.0 ~ 1000.0
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"vespa attack" = 5.0
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#Set the spawn rate of Vespa [0-100]
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#Range: 0 ~ 100
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"vespa spawn rate" = 20
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#Maximum Vespa health [1-1000]
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#Range: 1.0 ~ 1000.0
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"vespa health" = 20.0
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[Scarecrow]
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#Set the spawn rate of Scarecrow [0-10000]
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#Range: 0 ~ 10000
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"scarecrow spawn rate" = 15
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#Scarecrow strength [1-1000]
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#Range: 1.0 ~ 1000.0
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"scarecrow attack" = 8.0
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#Maximum Scarecrow health [1-1000]
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#Range: 1.0 ~ 1000.0
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"scarecrow health" = 40.0
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#Set the spawn rate of Plague Doctor Scarecrow when a Raven was killed. [0-100]
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#Range: 0 ~ 100
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"plague doctor scarecrow spawn rate" = 30
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[Swarmer]
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#Swarmer strength [1-1000]
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#Range: 1.0 ~ 1000.0
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"swarmer attack" = 1.0
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#Should Piranha and Swarmer attack innocent animals [false/true]
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"piranha attacks animals" = true
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#Set the spawn rate of Swarmer [0-10000]
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#Range: 0 ~ 10000
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"swarmer spawn rate" = 5
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#Maximum Swarmer health [1-1000]
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#Range: 1.0 ~ 1000.0
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"swarmer health" = 8.0
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[Piranha]
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#Set the spawn rate of Piranha [0-10000]
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#Range: 0 ~ 10000
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"piranha spawn rate" = 5
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#Piranha strength [1-1000]
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#Range: 1.0 ~ 1000.0
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"piranha attack" = 1.0
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#Maximum Piranha health [1-1000]
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#Range: 1.0 ~ 1000.0
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"piranha health" = 3.0
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[Osvermis]
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#OsVermis strength [1-1000]
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#Range: 1.0 ~ 1000.0
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"boneworm attack" = 6.0
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#Maximum OsVermis health [1-1000]
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#Range: 1.0 ~ 1000.0
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"boneworm health" = 32.0
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#Set the spawn rate of OsVermis [0-10000]
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#Range: 0 ~ 10000
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"boneworm spawn rate" = 20
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[Penghoul]
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#Set the spawn rate of Penghoul [0-10000]
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#Range: 0 ~ 10000
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"penghoul spawn rate" = 20
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#Maximum Penghoul health [1-1000]
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#Range: 1.0 ~ 1000.0
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"penghoul health" = 10.0
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#Penghoul strength [1-1000]
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#Range: 1.0 ~ 1000.0
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"penghoul attack" = 3.0
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[Undertaker]
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#Maximum Undertaker health [1-1000]
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#Range: 1.0 ~ 1000.0
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"undertaker health" = 40.0
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#Set the cooldown of summoning Unburied [0-100]
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#Range: 0 ~ 100
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"undertaker summon cooldown" = 15
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#Undertaker strength [1-1000]
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#Range: 1.0 ~ 1000.0
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"undertaker attack" = 6.0
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#Set the max number of Unburied summoned [0-100]
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#Range: 0 ~ 100
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"undertaker summon max" = 4
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#Set the number of Unburied summoned per cast [0-100]
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#Range: 0 ~ 100
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"undertaker summon number" = 4
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#Set the spawn rate of Undertaker [0-10000]
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#Range: 0 ~ 10000
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"undertaker spawn rate" = 8
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[Unburied]
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#Unburied strength [1-1000]
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#Range: 1.0 ~ 1000.0
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"unburied attack" = 3.0
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#Maximum Unburied health [1-1000]
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#Range: 1.0 ~ 1000.0
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"unburied health" = 20.0
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#Unburied lifespan [1-10000]
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#Range: 0 ~ 10000
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"unburied lifespan" = 20
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["Ghost Ray"]
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#Set the spawn rate of Ghost Ray [0-10000]
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#Range: 0 ~ 10000
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"ghost ray spawn rate" = 10
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#Maximum Ghost Ray health [1-1000]
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#Range: 1.0 ~ 1000.0
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"ghost ray health" = 20.0
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[Banshee]
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#Banshee strength [1-1000]
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#Range: 1.0 ~ 1000.0
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"banshee attack" = 7.0
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#Set the effect radius of Banshee scream [1-1000]
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#Range: 1.0 ~ 1000.0
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"banshee scream radius" = 3.0
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#Set the spawn rate of Banshee [0-10000]
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#Range: 0 ~ 10000
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"banshee spawn rate" = 20
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#Maximum Banshee health [1-1000]
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#Range: 1.0 ~ 1000.0
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"banshee health" = 34.0
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[Weta]
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#Maximum Weta health [1-1000]
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#Range: 1.0 ~ 1000.0
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"weta health" = 12.0
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#Set the spawn rate of Weta [0-10000]
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#Range: 0 ~ 10000
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"weta spawn rate" = 30
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#Weta strength [1-1000]
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#Range: 1.0 ~ 1000.0
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"weta attack" = 1.0
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[Avaton]
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#Set the cooldown of summoning Weta [0-100]
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#Range: 0 ~ 100
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"avaton summon cooldown" = 8
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#Set the spawn rate of Avaton [0-10000]
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#Range: 0 ~ 10000
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"avaton spawn rate" = 20
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#Maximum Avaton health [1-1000]
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#Range: 1.0 ~ 1000.0
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"avaton health" = 30.0
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#Set the number of Weta summoned per cast [0-100]
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#Range: 0 ~ 100
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"avaton summon number" = 2
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#Set the max number of Weta summoned [0-100]
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#Range: 0 ~ 100
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"avaton summon max" = 16
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#Avaton strength [1-1000]
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#Range: 1.0 ~ 1000.0
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"avaton attack" = 5.0
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[Forsaken]
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#Forsaken strength [1-1000]
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#Range: 1.0 ~ 1000.0
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"forsaken attack" = 4.0
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#Maximum Forsaken health [1-1000]
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#Range: 1.0 ~ 1000.0
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"forsaken health" = 30.0
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#Set the spawn rate of Forsaken [0-10000]
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#Range: 0 ~ 10000
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"forsaken spawn rate" = 10
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["Skeleton King"]
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#Should Skeleton King be summoned with the crown [false/true]
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"skeleton king summon" = true
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#Set the cooldown of Sand Wraith [0-100]
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#Range: 0 ~ 100
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"skeleton king sand wraith cooldown" = 16
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#Should Skeleton King drop its loots inside a chest [false/true]
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"skeleton king loot in chest" = true
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#Maximum Skeleton King health [1-1000]
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#Range: 1.0 ~ 1000.0
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"skeleton king health" = 360.0
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#Set the cooldown of Death Coil [0-100]
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#Range: 0 ~ 100
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"skeleton king death coil cooldown" = 6
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#Skeleton King strength [1-1000]
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#Range: 1.0 ~ 1000.0
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"skeleton king attack" = 16.0
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#Set the cooldown of Sand Tomb [0-100]
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#Range: 0 ~ 100
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"skeleton king sand tomb cooldown" = 10
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[Mummy]
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#Mummy strength [1-1000]
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#Range: 1.0 ~ 1000.0
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"mummy attack" = 4.0
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#Maximum Mummy health [1-1000]
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#Range: 1.0 ~ 1000.0
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"mummy health" = 24.0
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#Set the spawn rate of Mummy [0-10000]
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#Range: 0 ~ 10000
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"mummy spawn rate" = 40
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[Cactyrant]
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#Cactyrant strength [1-1000]
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#Range: 1.0 ~ 1000.0
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"cactyrant attack" = 8.0
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#Maximum Cactyrant health [1-1000]
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#Range: 1.0 ~ 1000.0
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"cactyrant health" = 60.0
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#Set the cooldown of thorn barrage [0-100]
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#Range: 0 ~ 100
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"cactyrant summon cooldown" = 3
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#Set the spawn rate of Cactyrant [0-10000]
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#Range: 0 ~ 10000
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"cactyrant spawn rate" = 8
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[Cactoid]
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#Set the spawn rate of Cactoid [0-10000]
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#Range: 0 ~ 10000
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"cactoid spawn rate" = 10
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#Maximum Cactoid health [1-1000]
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#Range: 1.0 ~ 1000.0
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"cactoid health" = 20.0
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#Cactoid strength [1-1000]
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#Range: 1.0 ~ 1000.0
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"cactoid attack" = 3.0
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["Warped Firefly"]
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#Maximum Warped Firefly health [1-1000]
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#Range: 1.0 ~ 1000.0
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"warped firefly health" = 10.0
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#Set the spawn rate of Warped Firefly [0-10000]
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#Range: 0 ~ 10000
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"warped firefly spawn rate" = 2
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[Item]
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#Ability cooldown of \"Pestilence\" [1-10000]
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#Range: 0 ~ 10000
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"pestilence cooldown" = 60
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#Set the drop rate of Illager Nose [0-100]
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#Range: 0 ~ 100
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"illager nose drop rate" = 2
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#Customize the Spawn list for the Dreamcatcher. Ex. \"mod_lavacow:foglet,40,1,2\" or \"mod_lavacow:vespa,20,1,1\"
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"spawn list for dreamcatcher" = ["mod_lavacow:foglet,40,1,2", "mod_lavacow:undeadswine,20,1,1", "mod_lavacow:ithaqua,20,1,1", "mod_lavacow:sludgelord,20,1,1", "mod_lavacow:vespa,20,1,1", "mod_lavacow:scarecrow,20,1,1", "mod_lavacow:boneworm,20,1,1", "mod_lavacow:pingu,40,4,8", "mod_lavacow:undertaker,20,1,1", "mod_lavacow:banshee,20,1,1", "mod_lavacow:avaton,20,1,1"]
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#Enables the Regeneration effect of the Golden Heart. [false/true]
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"golden heart grants regeneration" = true
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#Set the bonus damage of Bone Sword to X% [0-100]
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#Range: 0 ~ 100
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"bonesword bonus damage" = 5
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#Customize the banlist for which mobs that intestines shouldn't drop from. Ex. \"minecraft:slime\" or \"mod_lavacow:vespa\"
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"mobs that intestine should not drop from" = ["minecraft:chicken", "minecraft:squid", "minecraft:snowman", "minecraft:villager_golem", "minecraft:skeleton_horse", "minecraft:enderman", "minecraft:silverfish", "minecraft:endermite", "minecraft:shulker", "minecraft:blaze", "minecraft:slime", "minecraft:magma_cube", "minecraft:ender_dragon", "minecraft:wither", "minecraft:ghast", "minecraft:skeleton", "minecraft:wither_skeleton", "minecraft:stray", "mod_lavacow:avaton", "mod_lavacow:banshee", "mod_lavacow:sludgelord", "mod_lavacow:lilsludge", "mod_lavacow:scarecrow", "mod_lavacow:ghostray", "mod_lavacow:skeletonking", "mod_lavacow:forsaken"]
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#Allow the Golden Heart to repair worn equipment. [false/true]
|
|
"golden heart repairs equipment" = true
|
|
#BlackBanlist for items that Golden Heart are unable to mend. Ex. \"minecraft:shears\" or \"mod_lavacow:moltenhammer\"
|
|
"banlisted items from golden heart" = []
|
|
#Set the fire damage reduction of Molten Heart to X% [0-10000]
|
|
#Range: 0 ~ 10000
|
|
"molten heart damage reduction" = 20
|
|
#Allow Molten Hammer active effect to hit players [false/true]
|
|
"allow molten hammer pvp" = false
|
|
#Set the bonus damage cap of Bone Sword [0-10000]
|
|
#Range: 0 ~ 10000
|
|
"bonesword bonus damage cap" = 10000
|
|
#Allow Potion of Fission to be used on entites from other mods [false/true]
|
|
"fission potion works on entities from other mods" = false
|
|
#Set the duribility of Dreamcatcher, 0 = Infinite [0-10000]
|
|
#Range: 0 ~ 10000
|
|
"dreamcatcher duribility" = 80
|
|
#Ability cooldown of Midnight Mourne [1-10000]
|
|
#Range: 0 ~ 10000
|
|
"midnight mourne cooldown" = 60
|
|
#Set the drop rate of Intestine [0-100]
|
|
#Range: 0 ~ 100
|
|
"entity drop intestine" = 4
|
|
#Customize Items and their drop rates for the Intestine. Ex. \"minecraft:slime_ball,0.4\" or \"mod_lavacow:sharptooth,0.1\"
|
|
"loot table for intestine" = ["minecraft:slime_ball,0.4", "minecraft:bone_meal,0.4", "mod_lavacow:sharptooth,0.1", "minecraft:beetroot_seeds,0.1", "minecraft:wheat_seeds,0.1", "minecraft:melon_seeds,0.1", "minecraft:pumpkin_seeds,0.1", "minecraft:clay_ball,0.1", "mod_lavacow:chitin,0.1", "minecraft:gold_nugget,0.05", "minecraft:iron_nugget,0.05", "minecraft:diamond,0.01"]
|
|
#Set the chances of Golden Heart to drop 1 duribility per tick , 0 = Infinite [0-100]
|
|
#Range: 0 ~ 100
|
|
"golden heart duribility" = 100
|
|
|
|
[Structure]
|
|
#Generate Cemetery in the Overworld. [false/true]
|
|
"generate cemetery" = true
|
|
#Cemetery spawns Unburied occasionally. [0-100]
|
|
#Range: 0 ~ 100
|
|
"cemetery spawns unburied" = 40
|
|
#Cemetery are only allowed to spawn in these dimensions' IDs
|
|
"cemetery spawn allow dimensions" = ["minecraft:overworld"]
|
|
#Spawn rate of Cemetery [1-10000]
|
|
#Range: 0 ~ 10000
|
|
"cemetery spawn rate" = 500
|
|
#Generate Desert Tomb in the Overworld. [false/true]
|
|
"generate desert tomb" = true
|
|
#Spawn rate of Desert Tomb [1-1000]
|
|
#Range: 0 ~ 1000
|
|
"desert tomb spawn rate" = 500
|
|
|
|
[General]
|
|
#Adding new enchantment (existing property will be preserved). [false/true]
|
|
"enable enchantment" = true
|
|
#Entities summoned by other mobs die when their summoner dies. [false/true]
|
|
suicidal = true
|
|
#Mobs in this mod will not burn under daylight. [false/true]
|
|
"sunscreen mode" = false
|
|
#Set the height limit to X blocks above the ground for flyers, 0 = Infinite [0-100]
|
|
#Range: 0 ~ 100
|
|
"flying height limit" = 16
|
|
#Add additional content that works with Quark. [false/true]
|
|
"quark compatibility" = false
|
|
#Offers bonus Villager trades. [false/true]
|
|
"bonus villager trades" = true
|
|
#Adding new brewing recipe (existing property will be preserved). [false/true]
|
|
"enable brewing recipe" = true
|
|
#Offers bonus Wandering Trader trades. [false/true]
|
|
"bonus wandering trader trades" = true
|
|
#All mobs are only allowed to spawn in these dimensions' IDs
|
|
"mob spawn allow dimensions" = ["minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"]
|
|
|
|
[Imp]
|
|
#Imp strength [1-1000]
|
|
#Range: 1.0 ~ 1000.0
|
|
"imp attack" = 2.0
|
|
#Maximum Imp health [1-1000]
|
|
#Range: 1.0 ~ 1000.0
|
|
"imp health" = 16.0
|
|
#Set the spawn rate of Imp [0-10000]
|
|
#Range: 0 ~ 10000
|
|
"imp spawn rate" = 3
|
|
|
|
["Sea Hag"]
|
|
#Sea Hag strength [1-1000]
|
|
#Range: 1.0 ~ 1000.0
|
|
"sea hag attack" = 5.0
|
|
#Set the number of Pufferfish summoned per cast [0-100]
|
|
#Range: 0 ~ 100
|
|
"sea hag summon number" = 4
|
|
#Set the cooldown of summoning Pufferfish [0-100]
|
|
#Range: 0 ~ 100
|
|
"sea hag summon cooldown" = 12
|
|
#Set the spawn rate of Sea Hag [0-10000]
|
|
#Range: 0 ~ 10000
|
|
"sea hag spawn rate" = 20
|
|
#Set the max number of Pufferfish summoned [0-100]
|
|
#Range: 0 ~ 100
|
|
"sea hag summon max" = 8
|
|
#Maximum Sea Hag health [1-1000]
|
|
#Range: 1.0 ~ 1000.0
|
|
"sea hag health" = 30.0
|
|
|
|
[Wisp]
|
|
#Maximum Wisp health [1-1000]
|
|
#Range: 1.0 ~ 1000.0
|
|
"wisp health" = 8.0
|
|
#Set the spawn rate of Wisp [0-10000]
|
|
#Range: 0 ~ 10000
|
|
"wisp spawn rate" = 10
|
|
#Wisp strength [1-1000]
|
|
#Range: 0.0 ~ 10.0
|
|
"wisp attack" = 3.0
|
|
|
|
["Grave Robber"]
|
|
#Maximum Grave Robber health [1-1000]
|
|
#Range: 1.0 ~ 1000.0
|
|
"grave robber health" = 20.0
|
|
#Set the spawn rate of Grave Robber [0-10000]
|
|
#Range: 0 ~ 10000
|
|
"grave robber spawn rate" = 15
|
|
#Ghost of Grave Robber strength [1-1000]
|
|
#Range: 1.0 ~ 1000.0
|
|
"grave robber ghost attack" = 5.0
|
|
#Maximum Ghost of Grave Robber health [1-1000]
|
|
#Range: 1.0 ~ 1000.0
|
|
"grave robber ghost health" = 8.0
|
|
#Set the spawn rate of Ghost of Grave Robber [0-100]
|
|
#Range: 0 ~ 100
|
|
"grave robber ghost spawn rate" = 40
|
|
#Grave Robber strength [1-1000]
|
|
#Range: 1.0 ~ 1000.0
|
|
"grave robber attack" = 5.0
|
|
|
|
[Wraith]
|
|
#Maximum Wraith health [1-1000]
|
|
#Range: 1.0 ~ 1000.0
|
|
"wraith health" = 20.0
|
|
#Set the spawn rate of Wraith [0-10000]
|
|
#Range: 0 ~ 10000
|
|
"wraith spawn rate" = 20
|
|
#Wraith strength [1-1000]
|
|
#Range: 1.0 ~ 1000.0
|
|
"wraith attack" = 5.0
|
|
|
|
["Ghost Swarmer"]
|
|
#Set the spawn rate of Ghost Swarmer [0-100]
|
|
#Range: 0 ~ 100
|
|
"ghost swarmer spawn rate" = 40
|
|
#Ghost Swarmer strength [1-1000]
|
|
#Range: 1.0 ~ 1000.0
|
|
"ghost swarmer attack" = 1.0
|
|
#Maximum Ghost Swarmer health [1-1000]
|
|
#Range: 1.0 ~ 1000.0
|
|
"ghost swarmer health" = 8.0
|
|
|