minecraft-modpack-1.16.5/config/mod_lavacow.common.toml
2022-10-13 19:04:55 +02:00

581 lines
18 KiB
TOML

[Glowshroom]
#Set the spawn rate of Glowshroom [0-100]
#Range: 0 ~ 100
"glowshroom spawn rate" = 1
#Set the spread rate of Glowshroom [0-100]
#Range: 0 ~ 100
"glowshroom spread rate" = 100
[Moogma]
#Maximum Moogma health [1-1000]
#Range: 1.0 ~ 1000.0
"moogma health" = 10.0
[Foglet]
#Maximum Foglet health [1-1000]
#Range: 1.0 ~ 1000.0
"foglet health" = 16.0
#Foglet strength [1-1000]
#Range: 1.0 ~ 1000.0
"foglet attack" = 2.0
#Set the spawn rate of Foglet [0-10000]
#Range: 0 ~ 10000
"foglet spawn rate" = 20
[Parasite]
#Parasite will attack their target by attaching on them [false/true]
"parasite attacks by attaching onto target" = true
#Maximum Parasite health [1-1000]
#Range: 1.0 ~ 1000.0
"parasite health" = 6.0
#Rate of spawning Parasite when destroying sand blocks in the desert [0-100]
#Range: 0 ~ 100
"parasite from sand blocks" = 2
#Parasite strength [1-1000]
#Range: 1.0 ~ 1000.0
"parasite attack" = 1.0
#Set the spawn rate of Parasite [0-100]
#Range: 0 ~ 100
"parasite spawn rate" = 10
#Allow Parasite to spawn from listed mob. Ex. \"minecraft:zombie\" or \"mod_lavacow:frigid\"
"available host for parasite" = ["minecraft:zombie", "minecraft:husk", "mod_lavacow:frigid", "mod_lavacow:mycosis", "mod_lavacow:unburied", "mod_lavacow:mummy"]
["Undead Swine"]
#Set the spawn rate of Undead swine [0-10000]
#Range: 0 ~ 10000
"undeadswine spawn rate" = 15
#Undead Swine strength [1-1000]
#Range: 1.0 ~ 1000.0
"undeadswine attack" = 4.0
#Maximum Undead Swine health [1-1000]
#Range: 1.0 ~ 1000.0
"undeadswine health" = 50.0
[Mycosis]
#Mycosis strength [1-1000]
#Range: 1.0 ~ 1000.0
"mycosis attack" = 3.0
#Set the spawn rate of Mycosis [0-10000]
#Range: 0 ~ 10000
"mycosis spawn rate" = 40
#Maximum Mycosis health [1-1000]
#Range: 1.0 ~ 1000.0
"mycosis health" = 20.0
[Frigid]
#Frigid strength [1-1000]
#Range: 1.0 ~ 1000.0
"frigid attack" = 3.0
#Set the spawn rate of Frigid [0-10000]
#Range: 0 ~ 10000
"frigid spawn rate" = 20
#Maximum Frigid health [1-1000]
#Range: 1.0 ~ 1000.0
"frigid health" = 30.0
[Salamander]
#Set the spawn rate of Salamander [0-10000]
#Range: 0 ~ 10000
"salamander spawn rate" = 10
#Salamander strength [1-1000]
#Range: 1.0 ~ 1000.0
"salamander attack" = 4.0
#Maximum Salamander health [1-1000]
#Range: 1.0 ~ 1000.0
"salamander health" = 60.0
[Wendigo]
#Should Wendigo attack innocent animals [false/true]
"wendigo attacks animals" = true
#Maximum Wendigo health [1-1000]
#Range: 1.0 ~ 1000.0
"wendigo health" = 60.0
#Wendigo strength [1-1000]
#Range: 1.0 ~ 1000.0
"wendigo attack" = 8.0
#Set the spawn rate of Wendigo [0-10000]
#Range: 0 ~ 10000
"wendigo spawn rate" = 15
[Mimicrab]
#Mimicrab strength [1-1000]
#Range: 1.0 ~ 1000.0
"mimicrab attack" = 8.0
#Maximum Mimicrab health [1-1000]
#Range: 1.0 ~ 1000.0
"mimicrab health" = 10.0
#Set the spawn rate of Mimicrab [0-10000]
#Range: 0 ~ 10000
"mimicrab spawn rate" = 10
#Set the spawn rate of Mimicrab near player death [0-1000]
#Range: 0 ~ 1000
"mimicrab spawn rate near player death" = 250
["Sludge Lord"]
#Set the spawn rate of Sludge Lord [0-10000]
#Range: 0 ~ 10000
"sludge lord spawn rate" = 15
#Set the max number of Lil'Sludge summoned [0-100]
#Range: 0 ~ 100
"sludge lord summon max" = 8
#Sludge Lord strength [1-1000]
#Range: 1.0 ~ 1000.0
"sludge lord attack" = 5.0
#Maximum Sludge Lord health [1-1000]
#Range: 1.0 ~ 1000.0
"sludge lord health" = 70.0
#Set the number of Lil'Sludge summoned per cast [0-100]
#Range: 0 ~ 100
"sludge lord summon number" = 3
#Set the cooldown of summoning Lil'Sludge [0-100]
#Range: 0 ~ 100
"sludge lord summon cooldown" = 17
["Lil'Sludge"]
#Lil'Sludge lifespan [1-10000]
#Range: 0 ~ 10000
"lil'sludge lifespan" = 60
#Maximum Lil'Sludge health [1-1000]
#Range: 1.0 ~ 1000.0
"lil'sludge health" = 20.0
#Lil'Sludge strength [1-1000]
#Range: 1.0 ~ 1000.0
"lil'sludge attack" = 3.0
[Raven]
#Set the spawn rate of Seagull [0-10000]
#Range: 0 ~ 10000
"seagull spawn rate" = 8
#Should perching Raven slow down owner's falling speed [false/true]
"raven slow down falling" = true
#Customize drop rates of the items which seagulls can find. Ex. \"minecraft:tropical_fish,0.4,2\" or \"mod_lavacow:sharptooth,0.1\"
"loot table for seagulls" = ["minecraft:cod,0.15", "minecraft:tropical_fish,0.15"]
#Customize drop rates of the items which spectral ravens can find. Ex. \"minecraft:tropical_fish,0.4,2\" or \"mod_lavacow:sharptooth,0.1\"
"loot table for spectral ravens" = ["minecraft:gold_nugget,0.15,3", "minecraft:iron_nugget,0.15,3"]
#Set the spawn rate of Raven [0-10000]
#Range: 0 ~ 10000
"raven spawn rate" = 8
#Maximum Raven health [1-1000]
#Range: 1.0 ~ 1000.0
"raven health" = 6.0
#Should tamed Raven perch on owner's head [false/true]
"raven perching" = true
#Customize drop rates of the items which ravens can find. Ex. \"minecraft:tropical_fish,0.4,2\" or \"mod_lavacow:sharptooth,0.1\"
"loot table for ravens" = ["minecraft:beetroot_seeds,0.15", "minecraft:wheat_seeds,0.15,2", "minecraft:melon_seeds,0.15", "minecraft:pumpkin_seeds,0.15", "minecraft:gold_nugget,0.1,2", "minecraft:iron_nugget,0.1,2"]
[Ptera]
#Customize the passenger list for the Ptera. Ex. \"mod_lavacow:foglet,40\" or \"minecraft:spider,20\"
"passenger list for ptera" = ["mod_lavacow:foglet,40", "minecraft:zombie,40", "minecraft:creeper,20"]
#Maximum Ptera health [1-1000]
#Range: 1.0 ~ 1000.0
"ptera health" = 10.0
#Set the spawn rate of Ptera [0-10000]
#Range: 0 ~ 10000
"ptera spawn rate" = 20
#Ptera strength [1-1000]
#Range: 1.0 ~ 1000.0
"ptera attack" = 3.0
#Chance of Ptera to carry a passenger when spawned [0-100]
#Range: 0 ~ 100
"ptera carries passenger chance" = 10
[Vespa]
#Vespa strength [1-1000]
#Range: 1.0 ~ 1000.0
"vespa attack" = 5.0
#Set the spawn rate of Vespa [0-100]
#Range: 0 ~ 100
"vespa spawn rate" = 20
#Maximum Vespa health [1-1000]
#Range: 1.0 ~ 1000.0
"vespa health" = 20.0
[Scarecrow]
#Set the spawn rate of Scarecrow [0-10000]
#Range: 0 ~ 10000
"scarecrow spawn rate" = 15
#Scarecrow strength [1-1000]
#Range: 1.0 ~ 1000.0
"scarecrow attack" = 8.0
#Maximum Scarecrow health [1-1000]
#Range: 1.0 ~ 1000.0
"scarecrow health" = 40.0
#Set the spawn rate of Plague Doctor Scarecrow when a Raven was killed. [0-100]
#Range: 0 ~ 100
"plague doctor scarecrow spawn rate" = 30
[Swarmer]
#Swarmer strength [1-1000]
#Range: 1.0 ~ 1000.0
"swarmer attack" = 1.0
#Should Piranha and Swarmer attack innocent animals [false/true]
"piranha attacks animals" = true
#Set the spawn rate of Swarmer [0-10000]
#Range: 0 ~ 10000
"swarmer spawn rate" = 5
#Maximum Swarmer health [1-1000]
#Range: 1.0 ~ 1000.0
"swarmer health" = 8.0
[Piranha]
#Set the spawn rate of Piranha [0-10000]
#Range: 0 ~ 10000
"piranha spawn rate" = 5
#Piranha strength [1-1000]
#Range: 1.0 ~ 1000.0
"piranha attack" = 1.0
#Maximum Piranha health [1-1000]
#Range: 1.0 ~ 1000.0
"piranha health" = 3.0
[Osvermis]
#OsVermis strength [1-1000]
#Range: 1.0 ~ 1000.0
"boneworm attack" = 6.0
#Maximum OsVermis health [1-1000]
#Range: 1.0 ~ 1000.0
"boneworm health" = 32.0
#Set the spawn rate of OsVermis [0-10000]
#Range: 0 ~ 10000
"boneworm spawn rate" = 20
[Penghoul]
#Set the spawn rate of Penghoul [0-10000]
#Range: 0 ~ 10000
"penghoul spawn rate" = 20
#Maximum Penghoul health [1-1000]
#Range: 1.0 ~ 1000.0
"penghoul health" = 10.0
#Penghoul strength [1-1000]
#Range: 1.0 ~ 1000.0
"penghoul attack" = 3.0
[Undertaker]
#Maximum Undertaker health [1-1000]
#Range: 1.0 ~ 1000.0
"undertaker health" = 40.0
#Set the cooldown of summoning Unburied [0-100]
#Range: 0 ~ 100
"undertaker summon cooldown" = 15
#Undertaker strength [1-1000]
#Range: 1.0 ~ 1000.0
"undertaker attack" = 6.0
#Set the max number of Unburied summoned [0-100]
#Range: 0 ~ 100
"undertaker summon max" = 4
#Set the number of Unburied summoned per cast [0-100]
#Range: 0 ~ 100
"undertaker summon number" = 4
#Set the spawn rate of Undertaker [0-10000]
#Range: 0 ~ 10000
"undertaker spawn rate" = 8
[Unburied]
#Unburied strength [1-1000]
#Range: 1.0 ~ 1000.0
"unburied attack" = 3.0
#Maximum Unburied health [1-1000]
#Range: 1.0 ~ 1000.0
"unburied health" = 20.0
#Unburied lifespan [1-10000]
#Range: 0 ~ 10000
"unburied lifespan" = 20
["Ghost Ray"]
#Set the spawn rate of Ghost Ray [0-10000]
#Range: 0 ~ 10000
"ghost ray spawn rate" = 10
#Maximum Ghost Ray health [1-1000]
#Range: 1.0 ~ 1000.0
"ghost ray health" = 20.0
[Banshee]
#Banshee strength [1-1000]
#Range: 1.0 ~ 1000.0
"banshee attack" = 7.0
#Set the effect radius of Banshee scream [1-1000]
#Range: 1.0 ~ 1000.0
"banshee scream radius" = 3.0
#Set the spawn rate of Banshee [0-10000]
#Range: 0 ~ 10000
"banshee spawn rate" = 20
#Maximum Banshee health [1-1000]
#Range: 1.0 ~ 1000.0
"banshee health" = 34.0
[Weta]
#Maximum Weta health [1-1000]
#Range: 1.0 ~ 1000.0
"weta health" = 12.0
#Set the spawn rate of Weta [0-10000]
#Range: 0 ~ 10000
"weta spawn rate" = 30
#Weta strength [1-1000]
#Range: 1.0 ~ 1000.0
"weta attack" = 1.0
[Avaton]
#Set the cooldown of summoning Weta [0-100]
#Range: 0 ~ 100
"avaton summon cooldown" = 8
#Set the spawn rate of Avaton [0-10000]
#Range: 0 ~ 10000
"avaton spawn rate" = 20
#Maximum Avaton health [1-1000]
#Range: 1.0 ~ 1000.0
"avaton health" = 30.0
#Set the number of Weta summoned per cast [0-100]
#Range: 0 ~ 100
"avaton summon number" = 2
#Set the max number of Weta summoned [0-100]
#Range: 0 ~ 100
"avaton summon max" = 16
#Avaton strength [1-1000]
#Range: 1.0 ~ 1000.0
"avaton attack" = 5.0
[Forsaken]
#Forsaken strength [1-1000]
#Range: 1.0 ~ 1000.0
"forsaken attack" = 4.0
#Maximum Forsaken health [1-1000]
#Range: 1.0 ~ 1000.0
"forsaken health" = 30.0
#Set the spawn rate of Forsaken [0-10000]
#Range: 0 ~ 10000
"forsaken spawn rate" = 10
["Skeleton King"]
#Should Skeleton King be summoned with the crown [false/true]
"skeleton king summon" = true
#Set the cooldown of Sand Wraith [0-100]
#Range: 0 ~ 100
"skeleton king sand wraith cooldown" = 16
#Should Skeleton King drop its loots inside a chest [false/true]
"skeleton king loot in chest" = true
#Maximum Skeleton King health [1-1000]
#Range: 1.0 ~ 1000.0
"skeleton king health" = 360.0
#Set the cooldown of Death Coil [0-100]
#Range: 0 ~ 100
"skeleton king death coil cooldown" = 6
#Skeleton King strength [1-1000]
#Range: 1.0 ~ 1000.0
"skeleton king attack" = 16.0
#Set the cooldown of Sand Tomb [0-100]
#Range: 0 ~ 100
"skeleton king sand tomb cooldown" = 10
[Mummy]
#Mummy strength [1-1000]
#Range: 1.0 ~ 1000.0
"mummy attack" = 4.0
#Maximum Mummy health [1-1000]
#Range: 1.0 ~ 1000.0
"mummy health" = 24.0
#Set the spawn rate of Mummy [0-10000]
#Range: 0 ~ 10000
"mummy spawn rate" = 40
[Cactyrant]
#Cactyrant strength [1-1000]
#Range: 1.0 ~ 1000.0
"cactyrant attack" = 8.0
#Maximum Cactyrant health [1-1000]
#Range: 1.0 ~ 1000.0
"cactyrant health" = 60.0
#Set the cooldown of thorn barrage [0-100]
#Range: 0 ~ 100
"cactyrant summon cooldown" = 3
#Set the spawn rate of Cactyrant [0-10000]
#Range: 0 ~ 10000
"cactyrant spawn rate" = 8
[Cactoid]
#Set the spawn rate of Cactoid [0-10000]
#Range: 0 ~ 10000
"cactoid spawn rate" = 10
#Maximum Cactoid health [1-1000]
#Range: 1.0 ~ 1000.0
"cactoid health" = 20.0
#Cactoid strength [1-1000]
#Range: 1.0 ~ 1000.0
"cactoid attack" = 3.0
["Warped Firefly"]
#Maximum Warped Firefly health [1-1000]
#Range: 1.0 ~ 1000.0
"warped firefly health" = 10.0
#Set the spawn rate of Warped Firefly [0-10000]
#Range: 0 ~ 10000
"warped firefly spawn rate" = 2
[Item]
#Ability cooldown of \"Pestilence\" [1-10000]
#Range: 0 ~ 10000
"pestilence cooldown" = 60
#Set the drop rate of Illager Nose [0-100]
#Range: 0 ~ 100
"illager nose drop rate" = 2
#Customize the Spawn list for the Dreamcatcher. Ex. \"mod_lavacow:foglet,40,1,2\" or \"mod_lavacow:vespa,20,1,1\"
"spawn list for dreamcatcher" = ["mod_lavacow:foglet,40,1,2", "mod_lavacow:undeadswine,20,1,1", "mod_lavacow:ithaqua,20,1,1", "mod_lavacow:sludgelord,20,1,1", "mod_lavacow:vespa,20,1,1", "mod_lavacow:scarecrow,20,1,1", "mod_lavacow:boneworm,20,1,1", "mod_lavacow:pingu,40,4,8", "mod_lavacow:undertaker,20,1,1", "mod_lavacow:banshee,20,1,1", "mod_lavacow:avaton,20,1,1"]
#Enables the Regeneration effect of the Golden Heart. [false/true]
"golden heart grants regeneration" = true
#Set the bonus damage of Bone Sword to X% [0-100]
#Range: 0 ~ 100
"bonesword bonus damage" = 5
#Customize the banlist for which mobs that intestines shouldn't drop from. Ex. \"minecraft:slime\" or \"mod_lavacow:vespa\"
"mobs that intestine should not drop from" = ["minecraft:chicken", "minecraft:squid", "minecraft:snowman", "minecraft:villager_golem", "minecraft:skeleton_horse", "minecraft:enderman", "minecraft:silverfish", "minecraft:endermite", "minecraft:shulker", "minecraft:blaze", "minecraft:slime", "minecraft:magma_cube", "minecraft:ender_dragon", "minecraft:wither", "minecraft:ghast", "minecraft:skeleton", "minecraft:wither_skeleton", "minecraft:stray", "mod_lavacow:avaton", "mod_lavacow:banshee", "mod_lavacow:sludgelord", "mod_lavacow:lilsludge", "mod_lavacow:scarecrow", "mod_lavacow:ghostray", "mod_lavacow:skeletonking", "mod_lavacow:forsaken"]
#Allow the Golden Heart to repair worn equipment. [false/true]
"golden heart repairs equipment" = true
#BlackBanlist for items that Golden Heart are unable to mend. Ex. \"minecraft:shears\" or \"mod_lavacow:moltenhammer\"
"banlisted items from golden heart" = []
#Set the fire damage reduction of Molten Heart to X% [0-10000]
#Range: 0 ~ 10000
"molten heart damage reduction" = 20
#Allow Molten Hammer active effect to hit players [false/true]
"allow molten hammer pvp" = false
#Set the bonus damage cap of Bone Sword [0-10000]
#Range: 0 ~ 10000
"bonesword bonus damage cap" = 10000
#Allow Potion of Fission to be used on entites from other mods [false/true]
"fission potion works on entities from other mods" = false
#Set the duribility of Dreamcatcher, 0 = Infinite [0-10000]
#Range: 0 ~ 10000
"dreamcatcher duribility" = 80
#Ability cooldown of Midnight Mourne [1-10000]
#Range: 0 ~ 10000
"midnight mourne cooldown" = 60
#Set the drop rate of Intestine [0-100]
#Range: 0 ~ 100
"entity drop intestine" = 4
#Customize Items and their drop rates for the Intestine. Ex. \"minecraft:slime_ball,0.4\" or \"mod_lavacow:sharptooth,0.1\"
"loot table for intestine" = ["minecraft:slime_ball,0.4", "minecraft:bone_meal,0.4", "mod_lavacow:sharptooth,0.1", "minecraft:beetroot_seeds,0.1", "minecraft:wheat_seeds,0.1", "minecraft:melon_seeds,0.1", "minecraft:pumpkin_seeds,0.1", "minecraft:clay_ball,0.1", "mod_lavacow:chitin,0.1", "minecraft:gold_nugget,0.05", "minecraft:iron_nugget,0.05", "minecraft:diamond,0.01"]
#Set the chances of Golden Heart to drop 1 duribility per tick , 0 = Infinite [0-100]
#Range: 0 ~ 100
"golden heart duribility" = 100
[Structure]
#Generate Cemetery in the Overworld. [false/true]
"generate cemetery" = true
#Cemetery spawns Unburied occasionally. [0-100]
#Range: 0 ~ 100
"cemetery spawns unburied" = 40
#Cemetery are only allowed to spawn in these dimensions' IDs
"cemetery spawn allow dimensions" = ["minecraft:overworld"]
#Spawn rate of Cemetery [1-10000]
#Range: 0 ~ 10000
"cemetery spawn rate" = 500
#Generate Desert Tomb in the Overworld. [false/true]
"generate desert tomb" = true
#Spawn rate of Desert Tomb [1-1000]
#Range: 0 ~ 1000
"desert tomb spawn rate" = 500
[General]
#Adding new enchantment (existing property will be preserved). [false/true]
"enable enchantment" = true
#Entities summoned by other mobs die when their summoner dies. [false/true]
suicidal = true
#Mobs in this mod will not burn under daylight. [false/true]
"sunscreen mode" = false
#Set the height limit to X blocks above the ground for flyers, 0 = Infinite [0-100]
#Range: 0 ~ 100
"flying height limit" = 16
#Add additional content that works with Quark. [false/true]
"quark compatibility" = false
#Offers bonus Villager trades. [false/true]
"bonus villager trades" = true
#Adding new brewing recipe (existing property will be preserved). [false/true]
"enable brewing recipe" = true
#Offers bonus Wandering Trader trades. [false/true]
"bonus wandering trader trades" = true
#All mobs are only allowed to spawn in these dimensions' IDs
"mob spawn allow dimensions" = ["minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"]
[Imp]
#Imp strength [1-1000]
#Range: 1.0 ~ 1000.0
"imp attack" = 2.0
#Maximum Imp health [1-1000]
#Range: 1.0 ~ 1000.0
"imp health" = 16.0
#Set the spawn rate of Imp [0-10000]
#Range: 0 ~ 10000
"imp spawn rate" = 3
["Sea Hag"]
#Sea Hag strength [1-1000]
#Range: 1.0 ~ 1000.0
"sea hag attack" = 5.0
#Set the number of Pufferfish summoned per cast [0-100]
#Range: 0 ~ 100
"sea hag summon number" = 4
#Set the cooldown of summoning Pufferfish [0-100]
#Range: 0 ~ 100
"sea hag summon cooldown" = 12
#Set the spawn rate of Sea Hag [0-10000]
#Range: 0 ~ 10000
"sea hag spawn rate" = 20
#Set the max number of Pufferfish summoned [0-100]
#Range: 0 ~ 100
"sea hag summon max" = 8
#Maximum Sea Hag health [1-1000]
#Range: 1.0 ~ 1000.0
"sea hag health" = 30.0
[Wisp]
#Maximum Wisp health [1-1000]
#Range: 1.0 ~ 1000.0
"wisp health" = 8.0
#Set the spawn rate of Wisp [0-10000]
#Range: 0 ~ 10000
"wisp spawn rate" = 10
#Wisp strength [1-1000]
#Range: 0.0 ~ 10.0
"wisp attack" = 3.0
["Grave Robber"]
#Maximum Grave Robber health [1-1000]
#Range: 1.0 ~ 1000.0
"grave robber health" = 20.0
#Set the spawn rate of Grave Robber [0-10000]
#Range: 0 ~ 10000
"grave robber spawn rate" = 15
#Ghost of Grave Robber strength [1-1000]
#Range: 1.0 ~ 1000.0
"grave robber ghost attack" = 5.0
#Maximum Ghost of Grave Robber health [1-1000]
#Range: 1.0 ~ 1000.0
"grave robber ghost health" = 8.0
#Set the spawn rate of Ghost of Grave Robber [0-100]
#Range: 0 ~ 100
"grave robber ghost spawn rate" = 40
#Grave Robber strength [1-1000]
#Range: 1.0 ~ 1000.0
"grave robber attack" = 5.0
[Wraith]
#Maximum Wraith health [1-1000]
#Range: 1.0 ~ 1000.0
"wraith health" = 20.0
#Set the spawn rate of Wraith [0-10000]
#Range: 0 ~ 10000
"wraith spawn rate" = 20
#Wraith strength [1-1000]
#Range: 1.0 ~ 1000.0
"wraith attack" = 5.0
["Ghost Swarmer"]
#Set the spawn rate of Ghost Swarmer [0-100]
#Range: 0 ~ 100
"ghost swarmer spawn rate" = 40
#Ghost Swarmer strength [1-1000]
#Range: 1.0 ~ 1000.0
"ghost swarmer attack" = 1.0
#Maximum Ghost Swarmer health [1-1000]
#Range: 1.0 ~ 1000.0
"ghost swarmer health" = 8.0