minecraft-modpack-1.16.5/config/everlastingabilities-common.toml

606 lines
20 KiB
TOML

[general]
[general.general]
#If ability effects should apply. Disable this if you don't want any abilities to work. Useful for debugging.
tickAbilities = true
#true: Abilities drop when players die; false: Abilities drop when players die by the hand of other players.
alwaysDropAbilities = false
#If the magnetize ability should move xp.
magnetizeMoveXp = true
#The multiplier for ability XP requirement
abilityXpMultiplier = 2
#1/x chance for mobs to have abilities.
mobAbilityChance = 50
#How many abilities should be dropped on player death.
dropAbilitiesOnPlayerDeath = 0
#The maximum rarity of totems to spawn when a player first logs in. [0-3], -1 disables totem spawning.
totemMaximumSpawnRarity = 1
#If on-player entities should have particle effects for the abilities they carry.
showEntityParticles = false
#The amount of exhaustion that should by applied to the player per active ability per second.
exhaustionPerAbilityTick = 0.01
#Mobs that won't have abilities that can be dropped via totems. You can add things like 'minecraft:pig'.
mobDropBlacklist = []
#The maximum amount of abilities a player can have, -1 is infinite.
maxPlayerAbilities = -1
#If potion abilities should show particle effects. This will also make them appear as in-game symbols.
showPotionEffectParticles = false
#These mobs will not be affected by hostile area potion effects such as poison or weakness. (Java regular expressions are allowed)
friendlyMobs = ["minecraft:armor_stand", "minecraft:bat", "minecraft:bee", "minecraft:boat", "minecraft:cat", "minecraft:chicken", "minecraft:cod", "minecraft:cow", "minecraft:donkey", "minecraft:dolphin", "minecraft:fox", "minecraft:horse", "minecraft:llama", "minecraft:mule", "minecraft:mooshroom", "minecraft:ocelot", "minecraft:panda", "minecraft:parrot", "minecraft:pig", "minecraft:pufferfish", "minecraft:polarbear", "minecraft:rabbit", "minecraft:salmon", "minecraft:sheep", "minecraft:squid", "minecraft:trader_llama", "minecraft:tropical_fish", "minecraft:turtle", "minecraft:egg", "minecraft:bee", "minecraft:villager", "minecraft:iron_golem", "minecraft:wandering_trader", "minecraft:wolf", "minecolonies:.*"]
#If players should have particle effects for the abilities they carry.
showPlayerParticles = false
[core]
[core.general]
#If an anonymous mod startup analytics request may be sent to our analytics service.
analytics = false
#Set 'true' to enable development debug mode. This will result in a lower performance!
debug = false
#If the version checker should be enabled.
versionChecker = false
#If the recipe loader should crash when finding invalid recipes.
crashOnInvalidRecipe = false
#If mod compatibility loader should crash hard if errors occur in that process.
crashOnModCompatCrash = false
[core.ability_totem]
#If totems should spawn in loot chests.
lootChests = true
#This many totems combined in a crafting grid produces a new random totem (0 to disable)
totemCraftingCount = 3
#When combining totems, percentage chance of getting one higher rarity than normal.
totemCraftingRarityIncreasePercent = 15
[ability]
[ability.flight]
#The maximum ability level.
maxLevel = 1
#If this can be obtained by combining totems in a crafting grid.
obtainableOnCraft = false
#If this can be obtained in loot chests.
obtainableOnLoot = false
#The xp required per level.
xpPerLevel = 150
#If this can be obtained by spawning mobs.
obtainableOnMobSpawn = false
#If this can be obtained by initially spawning players.
obtainableOnPlayerSpawn = false
#Rarity of this ability.
rarity = 3
[ability.bad_omen]
#The maximum ability level.
maxLevel = 4
#If this can be obtained by combining totems in a crafting grid.
obtainableOnCraft = false
#If this can be obtained in loot chests.
obtainableOnLoot = false
#The xp required per level.
xpPerLevel = 200
#If this can be obtained by spawning mobs.
obtainableOnMobSpawn = false
#If this can be obtained by initially spawning players.
obtainableOnPlayerSpawn = false
#Rarity of this ability.
rarity = 3
[ability.luck]
#The maximum ability level.
maxLevel = 3
#If this can be obtained by combining totems in a crafting grid.
obtainableOnCraft = true
#If this can be obtained in loot chests.
obtainableOnLoot = true
#The xp required per level.
xpPerLevel = 2202
#If this can be obtained by spawning mobs.
obtainableOnMobSpawn = true
#If this can be obtained by initially spawning players.
obtainableOnPlayerSpawn = false
#Rarity of this ability.
rarity = 2
[ability.strength]
#The maximum ability level.
maxLevel = 5
#If this can be obtained by combining totems in a crafting grid.
obtainableOnCraft = true
#If this can be obtained in loot chests.
obtainableOnLoot = true
#The xp required per level.
xpPerLevel = 1628
#If this can be obtained by spawning mobs.
obtainableOnMobSpawn = true
#If this can be obtained by initially spawning players.
obtainableOnPlayerSpawn = false
#Rarity of this ability.
rarity = 1
[ability.regeneration]
#The maximum ability level.
maxLevel = 3
#If this can be obtained by combining totems in a crafting grid.
obtainableOnCraft = false
#If this can be obtained in loot chests.
obtainableOnLoot = false
#The xp required per level.
xpPerLevel = 2543
#If this can be obtained by initially spawning players.
obtainableOnPlayerSpawn = false
#If this can be obtained by spawning mobs.
obtainableOnMobSpawn = false
#Rarity of this ability.
rarity = 2
[ability.fertility]
#The maximum ability level.
maxLevel = 3
#If this can be obtained by combining totems in a crafting grid.
obtainableOnCraft = true
#If this can be obtained in loot chests.
obtainableOnLoot = true
#The xp required per level.
xpPerLevel = 1897
#If this can be obtained by spawning mobs.
obtainableOnMobSpawn = true
#If this can be obtained by initially spawning players.
obtainableOnPlayerSpawn = false
#Rarity of this ability.
rarity = 1
[ability.dolphins_grace]
#The maximum ability level.
maxLevel = 1
#If this can be obtained by combining totems in a crafting grid.
obtainableOnCraft = true
#If this can be obtained in loot chests.
obtainableOnLoot = true
#The xp required per level.
xpPerLevel = 2543
#If this can be obtained by initially spawning players.
obtainableOnPlayerSpawn = false
#If this can be obtained by spawning mobs.
obtainableOnMobSpawn = true
#Rarity of this ability.
rarity = 1
[ability.speed]
#The maximum ability level.
maxLevel = 5
#If this can be obtained by combining totems in a crafting grid.
obtainableOnCraft = true
#If this can be obtained in loot chests.
obtainableOnLoot = true
#The xp required per level.
xpPerLevel = 1395
#If this can be obtained by spawning mobs.
obtainableOnMobSpawn = true
#If this can be obtained by initially spawning players.
obtainableOnPlayerSpawn = false
#Rarity of this ability.
rarity = 0
[ability.saturation]
#The maximum ability level.
maxLevel = 3
#If this can be obtained by combining totems in a crafting grid.
obtainableOnCraft = true
#If this can be obtained in loot chests.
obtainableOnLoot = true
#The xp required per level.
xpPerLevel = 2543
#If this can be obtained by initially spawning players.
obtainableOnPlayerSpawn = false
#If this can be obtained by spawning mobs.
obtainableOnMobSpawn = true
#Rarity of this ability.
rarity = 3
[ability.weakness]
#The maximum ability level.
maxLevel = 3
#If this can be obtained by combining totems in a crafting grid.
obtainableOnCraft = false
#If this can be obtained in loot chests.
obtainableOnLoot = false
#The xp required per level.
xpPerLevel = 3782
#If this can be obtained by spawning mobs.
obtainableOnMobSpawn = false
#If this can be obtained by initially spawning players.
obtainableOnPlayerSpawn = false
#Rarity of this ability.
rarity = 2
[ability.mining_fatigue]
#The maximum ability level.
maxLevel = 3
#If this can be obtained by combining totems in a crafting grid.
obtainableOnCraft = false
#If this can be obtained in loot chests.
obtainableOnLoot = false
#The xp required per level.
xpPerLevel = 2202
#If this can be obtained by spawning mobs.
obtainableOnMobSpawn = false
#If this can be obtained by initially spawning players.
obtainableOnPlayerSpawn = false
#Rarity of this ability.
rarity = 1
[ability.conduit_power]
#The maximum ability level.
maxLevel = 3
#If this can be obtained by combining totems in a crafting grid.
obtainableOnCraft = true
#If this can be obtained in loot chests.
obtainableOnLoot = true
#The xp required per level.
xpPerLevel = 2543
#If this can be obtained by spawning mobs.
obtainableOnMobSpawn = true
#If this can be obtained by initially spawning players.
obtainableOnPlayerSpawn = false
#Rarity of this ability.
rarity = 2
[ability.levitation]
#The maximum ability level.
maxLevel = 3
#If this can be obtained by combining totems in a crafting grid.
obtainableOnCraft = false
#If this can be obtained in loot chests.
obtainableOnLoot = false
#The xp required per level.
xpPerLevel = 3553
#If this can be obtained by spawning mobs.
obtainableOnMobSpawn = false
#If this can be obtained by initially spawning players.
obtainableOnPlayerSpawn = false
#Rarity of this ability.
rarity = 2
[ability.night_vision]
#The maximum ability level.
maxLevel = 1
#If this can be obtained by combining totems in a crafting grid.
obtainableOnCraft = true
#If this can be obtained in loot chests.
obtainableOnLoot = true
#The xp required per level.
xpPerLevel = 1507
#If this can be obtained by initially spawning players.
obtainableOnPlayerSpawn = false
#If this can be obtained by spawning mobs.
obtainableOnMobSpawn = true
#Rarity of this ability.
rarity = 1
[ability.power_stare]
#The maximum ability level.
maxLevel = 5
#If this can be obtained by combining totems in a crafting grid.
obtainableOnCraft = true
#If this can be obtained in loot chests.
obtainableOnLoot = true
#The xp required per level.
xpPerLevel = 2543
#Require sneak to activate.
requireSneak = true
#If this can be obtained by spawning mobs.
obtainableOnMobSpawn = true
#If this can be obtained by initially spawning players.
obtainableOnPlayerSpawn = false
#Rarity of this ability.
rarity = 1
[ability.poison]
#The maximum ability level.
maxLevel = 3
#If this can be obtained by combining totems in a crafting grid.
obtainableOnCraft = false
#If this can be obtained in loot chests.
obtainableOnLoot = false
#The xp required per level.
xpPerLevel = 4788
#If this can be obtained by initially spawning players.
obtainableOnPlayerSpawn = false
#If this can be obtained by spawning mobs.
obtainableOnMobSpawn = false
#Rarity of this ability.
rarity = 3
[ability.absorbtion]
#The maximum ability level.
maxLevel = 5
#If this can be obtained by combining totems in a crafting grid.
obtainableOnCraft = true
#If this can be obtained in loot chests.
obtainableOnLoot = true
#The xp required per level.
xpPerLevel = 3553
#If this can be obtained by spawning mobs.
obtainableOnMobSpawn = true
#If this can be obtained by initially spawning players.
obtainableOnPlayerSpawn = false
#Rarity of this ability.
rarity = 2
[ability.blindness]
#The maximum ability level.
maxLevel = 3
#If this can be obtained by combining totems in a crafting grid.
obtainableOnCraft = false
#If this can be obtained in loot chests.
obtainableOnLoot = false
#The xp required per level.
xpPerLevel = 2543
#If this can be obtained by initially spawning players.
obtainableOnPlayerSpawn = false
#If this can be obtained by spawning mobs.
obtainableOnMobSpawn = false
#Rarity of this ability.
rarity = 2
[ability.water_breathing]
#The maximum ability level.
maxLevel = 1
#If this can be obtained by combining totems in a crafting grid.
obtainableOnCraft = true
#If this can be obtained in loot chests.
obtainableOnLoot = true
#The xp required per level.
xpPerLevel = 1395
#If this can be obtained by spawning mobs.
obtainableOnMobSpawn = true
#If this can be obtained by initially spawning players.
obtainableOnPlayerSpawn = false
#Rarity of this ability.
rarity = 0
[ability.bonemealer]
#The maximum ability level.
maxLevel = 5
#If this can be obtained by combining totems in a crafting grid.
obtainableOnCraft = true
#If this can be obtained in loot chests.
obtainableOnLoot = true
#The xp required per level.
xpPerLevel = 1897
#If this can be obtained by initially spawning players.
obtainableOnPlayerSpawn = false
#If this can be obtained by spawning mobs.
obtainableOnMobSpawn = true
#Rarity of this ability.
rarity = 1
[ability.fire_resistance]
#The maximum ability level.
maxLevel = 1
#If this can be obtained by combining totems in a crafting grid.
obtainableOnCraft = true
#If this can be obtained in loot chests.
obtainableOnLoot = true
#The xp required per level.
xpPerLevel = 1628
#If this can be obtained by initially spawning players.
obtainableOnPlayerSpawn = false
#If this can be obtained by spawning mobs.
obtainableOnMobSpawn = true
#Rarity of this ability.
rarity = 1
[ability.slowness]
#The maximum ability level.
maxLevel = 3
#If this can be obtained by combining totems in a crafting grid.
obtainableOnCraft = false
#If this can be obtained in loot chests.
obtainableOnLoot = false
#The xp required per level.
xpPerLevel = 2202
#If this can be obtained by spawning mobs.
obtainableOnMobSpawn = false
#If this can be obtained by initially spawning players.
obtainableOnPlayerSpawn = false
#Rarity of this ability.
rarity = 1
[ability.haste]
#The maximum ability level.
maxLevel = 5
#If this can be obtained by combining totems in a crafting grid.
obtainableOnCraft = true
#If this can be obtained in loot chests.
obtainableOnLoot = true
#The xp required per level.
xpPerLevel = 1507
#If this can be obtained by spawning mobs.
obtainableOnMobSpawn = true
#If this can be obtained by initially spawning players.
obtainableOnPlayerSpawn = false
#Rarity of this ability.
rarity = 0
[ability.jump_boost]
#The maximum ability level.
maxLevel = 5
#If this can be obtained by combining totems in a crafting grid.
obtainableOnCraft = true
#If this can be obtained in loot chests.
obtainableOnLoot = true
#The xp required per level.
xpPerLevel = 1395
#If this can be obtained by initially spawning players.
obtainableOnPlayerSpawn = false
#If this can be obtained by spawning mobs.
obtainableOnMobSpawn = true
#Rarity of this ability.
rarity = 0
[ability.unluck]
#The maximum ability level.
maxLevel = 3
#If this can be obtained by combining totems in a crafting grid.
obtainableOnCraft = true
#If this can be obtained in loot chests.
obtainableOnLoot = true
#The xp required per level.
xpPerLevel = 2543
#If this can be obtained by spawning mobs.
obtainableOnMobSpawn = true
#If this can be obtained by initially spawning players.
obtainableOnPlayerSpawn = false
#Rarity of this ability.
rarity = 2
[ability.resistance]
#The maximum ability level.
maxLevel = 3
#If this can be obtained by combining totems in a crafting grid.
obtainableOnCraft = false
#If this can be obtained in loot chests.
obtainableOnLoot = false
#The xp required per level.
xpPerLevel = 2543
#If this can be obtained by spawning mobs.
obtainableOnMobSpawn = false
#If this can be obtained by initially spawning players.
obtainableOnPlayerSpawn = false
#Rarity of this ability.
rarity = 2
[ability.invisibility]
#The maximum ability level.
maxLevel = 1
#If this can be obtained by combining totems in a crafting grid.
obtainableOnCraft = false
#If this can be obtained in loot chests.
obtainableOnLoot = false
#The xp required per level.
xpPerLevel = 1628
#If this can be obtained by spawning mobs.
obtainableOnMobSpawn = false
#If this can be obtained by initially spawning players.
obtainableOnPlayerSpawn = false
#Rarity of this ability.
rarity = 1
[ability.nausea]
#The maximum ability level.
maxLevel = 3
#If this can be obtained by combining totems in a crafting grid.
obtainableOnCraft = false
#If this can be obtained in loot chests.
obtainableOnLoot = false
#The xp required per level.
xpPerLevel = 2543
#If this can be obtained by initially spawning players.
obtainableOnPlayerSpawn = false
#If this can be obtained by spawning mobs.
obtainableOnMobSpawn = false
#Rarity of this ability.
rarity = 1
[ability.hunger]
#The maximum ability level.
maxLevel = 3
#If this can be obtained by combining totems in a crafting grid.
obtainableOnCraft = false
#If this can be obtained in loot chests.
obtainableOnLoot = false
#The xp required per level.
xpPerLevel = 3333
#If this can be obtained by spawning mobs.
obtainableOnMobSpawn = false
#If this can be obtained by initially spawning players.
obtainableOnPlayerSpawn = false
#Rarity of this ability.
rarity = 2
[ability.slow_falling]
#The maximum ability level.
maxLevel = 1
#If this can be obtained by combining totems in a crafting grid.
obtainableOnCraft = false
#If this can be obtained in loot chests.
obtainableOnLoot = false
#The xp required per level.
xpPerLevel = 2543
#If this can be obtained by initially spawning players.
obtainableOnPlayerSpawn = false
#If this can be obtained by spawning mobs.
obtainableOnMobSpawn = false
#Rarity of this ability.
rarity = 1
[ability.glowing]
#The maximum ability level.
maxLevel = 3
#If this can be obtained by combining totems in a crafting grid.
obtainableOnCraft = true
#If this can be obtained in loot chests.
obtainableOnLoot = true
#The xp required per level.
xpPerLevel = 2543
#If this can be obtained by spawning mobs.
obtainableOnMobSpawn = true
#If this can be obtained by initially spawning players.
obtainableOnPlayerSpawn = false
#Rarity of this ability.
rarity = 1
[ability.step_assist]
#The maximum ability level.
maxLevel = 3
#If this can be obtained by combining totems in a crafting grid.
obtainableOnCraft = true
#If this can be obtained in loot chests.
obtainableOnLoot = true
#The xp required per level.
xpPerLevel = 1758
#Forces the default step height value to 0.6 when this ability is deactivated.
forceDefaultStepHeight = true
#If this can be obtained by spawning mobs.
obtainableOnMobSpawn = true
#If this can be obtained by initially spawning players.
obtainableOnPlayerSpawn = false
#Rarity of this ability.
rarity = 0
[ability.magnetize]
#The maximum ability level.
maxLevel = 5
#If this can be obtained by combining totems in a crafting grid.
obtainableOnCraft = true
#If this can be obtained in loot chests.
obtainableOnLoot = true
#The xp required per level.
xpPerLevel = 1628
#If this can be obtained by spawning mobs.
obtainableOnMobSpawn = true
#If this can be obtained by initially spawning players.
obtainableOnPlayerSpawn = false
#Rarity of this ability.
rarity = 1
[ability.wither]
#The maximum ability level.
maxLevel = 3
#If this can be obtained by combining totems in a crafting grid.
obtainableOnCraft = false
#If this can be obtained in loot chests.
obtainableOnLoot = false
#The xp required per level.
xpPerLevel = 125
#If this can be obtained by initially spawning players.
obtainableOnPlayerSpawn = false
#If this can be obtained by spawning mobs.
obtainableOnMobSpawn = false
#Rarity of this ability.
rarity = 3