config: spells and shields
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config/spells_and_shields/client.toml
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config/spells_and_shields/client.toml
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[mana]
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#Hide the mana bar if it has not changed for the set amount of time (in ticks, 1 second = 20 ticks). Set to 0 to always have it visible.
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#Range: 0 ~ 1200
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hideDelay = 0
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#Put the mana bar above the food/health bar (true) or else put it below (false).
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guiAboveFood = false
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#Put the mana bar next to the health bar (true) or else leave it next to the food bar (false).
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guiByHealth = true
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#The mana bar icons jitter when your current mana is low (true) or else the icons always stay put (false).
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jitter = true
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#Everything about the gui widgets representing your spell slots (equipped spells)
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[spellSlots]
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#Always show all spell slots (true) or else only show them if at least 1 spell is equipped (false).
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alwaysShow = false
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#The position to put the spell slots in the survival inventory gui.
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[spellSlots.survival]
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#These values represent the position by going counter-clockwise around the gui with 3 available positions on each side. 0-11 attaches it to the edge of the inventory gui, 12-23 to the edge of the screen.
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#Range: 0 ~ 23
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position = 0
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#Manually move the x position of the spell slots by the set amount.
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#Range: -800 ~ 800
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offsetX = 0
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#Manually move the y position of the spell slots by the set amount.
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#Range: -800 ~ 800
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offsetY = 0
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#The spacing between the spell slots.
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#Range: 0 ~ 10
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spacing = 1
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#The position to put the spell slots in the creative inventory gui.
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[spellSlots.creative]
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#These values represent the position by going counter-clockwise around the gui with 3 available positions on each side. 0-11 attaches it to the edge of the inventory gui, 12-23 to the edge of the screen.
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#Range: 0 ~ 23
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position = 0
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#Manually move the x position of the spell slots by the set amount.
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#Range: -800 ~ 800
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offsetX = 0
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#Manually move the y position of the spell slots by the set amount.
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#Range: -800 ~ 800
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offsetY = 0
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#The spacing between the spell slots.
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#Range: 0 ~ 10
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spacing = 1
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#Settings relevant for data pack creators.
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[technical]
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#Show spell and spell node IDs.
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showIds = false
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config/spells_and_shields/common.toml
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config/spells_and_shields/common.toml
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#Settings related to when a player dies.
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[onDeath]
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#Players respawn with their mana bar filled (true) or empty (false).
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respawnWithFullMana = false
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#Clear a player's spell slots on death (true) or not (false). If forgetSpellsOnDeath is set to true, this always behaves as if it was also set to true.
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clearSlots = true
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#Make a player forget all learned spells on death (true) or not (false). Forgotten spells are still visible in spell trees but must be relearned before you can equip them.
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forgetSpells = true
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[misc]
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#Resource location of the enchanting table. Some mods could change that. These are the blocks that already have some sort of GUI where the spell progression button is injected.
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enchantingTables = ["minecraft:enchanting_table", "quark:matrix_enchanter"]
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#For modpack authors. Resource location of blocks that do not have a GUI but should be changed to open the spell progression GUI on right click. Any other functionality derived from right-clicking the block is cancelled.
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altProgressionBlocks = []
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#Settings relevant for data pack creators.
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[technical]
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#Debug spells on use. For data pack creators.
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debugSpells = false
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#Hard limit of jumps by spell actions to prevent endless loops (which would result in a crash).
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#Range: 10 ~ 10000
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actionJumpLimit = 1000
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[globals]
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#Switch to turn off item costs.
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itemCosts = true
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#Switch to turn off terrain damage. Fire may still be spawned.
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terrainDamage = true
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#Switch to turn off PvP for spells. Any negative aspects are not applied to the player anymore if they come from a player source.
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pvp = true
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#Switch to turn off all default spell trees. This is a convenience method so you do not have to manually remove them from the mod file.
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spellTrees = true
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