35 lines
1.7 KiB
TOML
35 lines
1.7 KiB
TOML
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#Settings related to when a player dies.
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[onDeath]
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#Players respawn with their mana bar filled (true) or empty (false).
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respawnWithFullMana = false
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#Clear a player's spell slots on death (true) or not (false). If forgetSpellsOnDeath is set to true, this always behaves as if it was also set to true.
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clearSlots = true
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#Make a player forget all learned spells on death (true) or not (false). Forgotten spells are still visible in spell trees but must be relearned before you can equip them.
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forgetSpells = true
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[misc]
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#Resource location of the enchanting table. Some mods could change that. These are the blocks that already have some sort of GUI where the spell progression button is injected.
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enchantingTables = ["minecraft:enchanting_table", "quark:matrix_enchanter"]
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#For modpack authors. Resource location of blocks that do not have a GUI but should be changed to open the spell progression GUI on right click. Any other functionality derived from right-clicking the block is cancelled.
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altProgressionBlocks = []
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#Settings relevant for data pack creators.
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[technical]
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#Debug spells on use. For data pack creators.
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debugSpells = false
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#Hard limit of jumps by spell actions to prevent endless loops (which would result in a crash).
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#Range: 10 ~ 10000
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actionJumpLimit = 1000
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[globals]
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#Switch to turn off item costs.
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itemCosts = true
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#Switch to turn off terrain damage. Fire may still be spawned.
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terrainDamage = true
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#Switch to turn off PvP for spells. Any negative aspects are not applied to the player anymore if they come from a player source.
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pvp = true
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#Switch to turn off all default spell trees. This is a convenience method so you do not have to manually remove them from the mod file.
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spellTrees = true
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