config: basic final

This commit is contained in:
Snogard 2025-02-10 16:35:24 +01:00
parent b342ed5dd6
commit 6d508854fa
7 changed files with 1395 additions and 1059 deletions

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@ -8,13 +8,13 @@
auto_reset_mouse_focus = true
#Row of the Controller Settings button in the main menu, default is 2
#Range: 0 ~ 4
config_button_main_menu_row = 2
config_button_main_menu_row = 0
#X Offset of the Controller Settings button in the main menu, default is 4
#Range: > -2147483648
config_button_main_menu_offset = 4
#Row of the Controller Settings button in the ingame pause menu, default is 3
#Range: 0 ~ 5
config_button_ingame_menu_row = 3
config_button_ingame_menu_row = 0
#X Offset of the Controller Settings button in the ingame pause menu, default is 4
#Range: > -2147483648
config_button_main_ingame_offset = 4

35
defaultconfigs/sophisticatedbackpacks-server.toml Executable file → Normal file
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@ -2,9 +2,15 @@
#Server Settings
[server]
#List of items that are not allowed to be put in backpacks - e.g. "minecraft:shulker_box"
disallowedItems = ["botania:mana_bottle"]
disallowedItems = []
#Determines if container items (those that override canFitInsideContainerItems to false) are able to fit in backpacks
containerItemsDisallowed = false
#List of blocks that inventory interaction upgrades can't interact with - e.g. "minecraft:shulker_box"
noInteractionBlocks = []
#List of blocks that are not allowed to connect to backpacks - e.g. "refinedstorage:external_storage"
noConnectionBlocks = []
#Maximum number of upgrades of type per backpack in format of "UpgradeRegistryName[or UpgradeGroup]|MaxNumber"
maxUpgradesPerStorage = ["stack_upgrades|3", "jukebox_upgrade|1", "furnace_upgrades|1"]
#Turns on/off item fluid handler of backpack in its item form. There are some dupe bugs caused by default fluid handling implementation that manifest when backpack is drained / filled in its item form in another mod's tank and the only way to prevent them is disallowing drain/fill in item form altogether
itemFluidHandlerEnabled = true
#Determines whether player can right click on backpack that another player is wearing to open it. If off will turn off that capability for everyone and remove related settings from backpack.
@ -13,10 +19,6 @@
itemDisplayDisabled = false
#Allows disabling logic that dedupes backpacks with the same UUID in players' inventory. This is here to allow turning off the logic just in case it would be causing performance issues.
tickDedupeLogicDisabled = false
#List of blocks that are not allowed to connect to backpacks - e.g. "refinedstorage:external_storage"
noConnectionBlocks = []
#Determines if container items (those that override canFitInsideContainerItems to false) are able to fit in backpacks
containerItemsDisallowed = false
#Determines if backpacks can be placed in container items (those that check for return value of canFitInsideContainerItems)
canBePlacedInContainerItems = false
@ -27,7 +29,16 @@
inventorySlotCount = 27
#Number of upgrade slots in the backpack
#Range: 0 ~ 10
upgradeSlotCount = 1
upgradeSlotCount = 2
#Copper Backpack Settings
[server.copperBackpack]
#Number of inventory slots in the backpack
#Range: 1 ~ 144
inventorySlotCount = 45
#Number of upgrade slots in the backpack
#Range: 0 ~ 10
upgradeSlotCount = 3
#Iron Backpack Settings
[server.ironBackpack]
@ -36,7 +47,7 @@
inventorySlotCount = 54
#Number of upgrade slots in the backpack
#Range: 0 ~ 10
upgradeSlotCount = 2
upgradeSlotCount = 4
#Gold Backpack Settings
[server.goldBackpack]
@ -45,7 +56,7 @@
inventorySlotCount = 81
#Number of upgrade slots in the backpack
#Range: 0 ~ 10
upgradeSlotCount = 3
upgradeSlotCount = 6
#Diamond Backpack Settings
[server.diamondBackpack]
@ -54,7 +65,7 @@
inventorySlotCount = 108
#Number of upgrade slots in the backpack
#Range: 0 ~ 10
upgradeSlotCount = 5
upgradeSlotCount = 8
#Netherite Backpack Settings
[server.netheriteBackpack]
@ -63,7 +74,7 @@
inventorySlotCount = 120
#Number of upgrade slots in the backpack
#Range: 0 ~ 10
upgradeSlotCount = 7
upgradeSlotCount = 10
#Compacting Upgrade Settings
[server.compactingUpgrade]
@ -240,7 +251,7 @@
#Stack Upgrade Settings
[server.stackUpgrade]
#List of items that are not supposed to stack in storage even when stack upgrade is inserted. Item registry names are expected here.
nonStackableItems = ["occultism:satchel", "thermal:satchel", "ars_elemental:caster_bag", "ars_elemental:curio_bag", "minecraft:bundle", "minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"]
nonStackableItems = ["minecraft:bundle", "minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"]
#Smelting Upgrade Settings
[server.smeltingUpgrade]
@ -411,7 +422,7 @@
#Range: 0.0 ~ 1.0
backpackDropChance = 0.085
#Chance increase per looting level of mob dropping backpack
#Range: 0.0 ~ 0.2
#Range: 0.0 ~ 0.3
lootingChanceIncreasePerLevel = 0.01
[server.nerfs]

135
defaultconfigs/sophisticatedstorage-server.toml Executable file → Normal file
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@ -1,6 +1,8 @@
#Server Settings
[server]
#Limit of maximum number of upgrades of type per storage in format of "StorageType|UpgradeRegistryName[or UpgradeGroup]|MaxNumber"
maxUpgradesPerStorage = ["chest|stack_upgrades|2", "chest|jukebox_upgrade|1", "chest|furnace_upgrades|1", "shulker_box|stack_upgrades|2", "shulker_box|jukebox_upgrade|1", "shulker_box|furnace_upgrades|1", "barrel|stack_upgrades|2", "barrel|jukebox_upgrade|1", "barrel|furnace_upgrades|1", "limited_barrel|jukebox_upgrade|1", "limited_barrel|furnace_upgrades|1"]
#Threshold of number of item entities dropped from chest / barrel above which break is canceled (unless shift key is pressed) and message is displayed explaining to player many drops and packing tape use
#Range: 0 ~ 1000
tooManyItemEntityDrops = 200
@ -14,6 +16,15 @@
#Range: 0 ~ 10
upgradeSlotCount = 1
#Copper Barrel Settings
[server.CopperBarrel]
#Number of inventory slots in the storage
#Range: 1 ~ 180
inventorySlotCount = 45
#Number of upgrade slots in the storage
#Range: 0 ~ 10
upgradeSlotCount = 1
#Iron Barrel Settings
[server.IronBarrel]
#Number of inventory slots in the storage
@ -21,7 +32,7 @@
inventorySlotCount = 54
#Number of upgrade slots in the storage
#Range: 0 ~ 10
upgradeSlotCount = 1
upgradeSlotCount = 2
#Gold Barrel Settings
[server.GoldBarrel]
@ -30,7 +41,7 @@
inventorySlotCount = 81
#Number of upgrade slots in the storage
#Range: 0 ~ 10
upgradeSlotCount = 2
upgradeSlotCount = 3
#Diamond Barrel Settings
[server.DiamondBarrel]
@ -39,7 +50,7 @@
inventorySlotCount = 108
#Number of upgrade slots in the storage
#Range: 0 ~ 10
upgradeSlotCount = 3
upgradeSlotCount = 4
#Netherite Barrel Settings
[server.NetheriteBarrel]
@ -48,7 +59,7 @@
inventorySlotCount = 132
#Number of upgrade slots in the storage
#Range: 0 ~ 10
upgradeSlotCount = 4
upgradeSlotCount = 5
#Limited Barrel I Settings
[server.LimitedBarrelI]
@ -59,6 +70,15 @@
#Range: 0 ~ 10
upgradeSlotCount = 1
#Limited Copper Barrel I Settings
[server.LimitedCopperBarrelI]
#Multiplier that's used to calculate base slot limit
#Range: 1 ~ 8192
baseSlotLimitMultiplier = 53
#Number of upgrade slots in the storage
#Range: 0 ~ 10
upgradeSlotCount = 1
#Limited Iron Barrel I Settings
[server.LimitedIronBarrelI]
#Multiplier that's used to calculate base slot limit
@ -66,7 +86,7 @@
baseSlotLimitMultiplier = 64
#Number of upgrade slots in the storage
#Range: 0 ~ 10
upgradeSlotCount = 1
upgradeSlotCount = 2
#Limited Gold Barrel I Settings
[server.LimitedGoldBarrelI]
@ -75,7 +95,7 @@
baseSlotLimitMultiplier = 96
#Number of upgrade slots in the storage
#Range: 0 ~ 10
upgradeSlotCount = 2
upgradeSlotCount = 3
#Limited Diamond Barrel I Settings
[server.LimitedDiamondBarrelI]
@ -84,7 +104,7 @@
baseSlotLimitMultiplier = 128
#Number of upgrade slots in the storage
#Range: 0 ~ 10
upgradeSlotCount = 3
upgradeSlotCount = 4
#Limited Netherite Barrel I Settings
[server.LimitedNetheriteBarrelI]
@ -93,7 +113,7 @@
baseSlotLimitMultiplier = 160
#Number of upgrade slots in the storage
#Range: 0 ~ 10
upgradeSlotCount = 4
upgradeSlotCount = 5
#Limited Barrel II Settings
[server.LimitedBarrelII]
@ -104,6 +124,15 @@
#Range: 0 ~ 10
upgradeSlotCount = 1
#Limited Copper Barrel II Settings
[server.LimitedCopperBarrelII]
#Multiplier that's used to calculate base slot limit
#Range: 1 ~ 8192
baseSlotLimitMultiplier = 27
#Number of upgrade slots in the storage
#Range: 0 ~ 10
upgradeSlotCount = 1
#Limited Iron Barrel II Settings
[server.LimitedIronBarrelII]
#Multiplier that's used to calculate base slot limit
@ -111,7 +140,7 @@
baseSlotLimitMultiplier = 32
#Number of upgrade slots in the storage
#Range: 0 ~ 10
upgradeSlotCount = 1
upgradeSlotCount = 2
#Limited Gold Barrel II Settings
[server.LimitedGoldBarrelII]
@ -120,7 +149,7 @@
baseSlotLimitMultiplier = 48
#Number of upgrade slots in the storage
#Range: 0 ~ 10
upgradeSlotCount = 2
upgradeSlotCount = 3
#Limited Diamond Barrel II Settings
[server.LimitedDiamondBarrelII]
@ -129,7 +158,7 @@
baseSlotLimitMultiplier = 64
#Number of upgrade slots in the storage
#Range: 0 ~ 10
upgradeSlotCount = 3
upgradeSlotCount = 4
#Limited Netherite Barrel II Settings
[server.LimitedNetheriteBarrelII]
@ -138,7 +167,7 @@
baseSlotLimitMultiplier = 80
#Number of upgrade slots in the storage
#Range: 0 ~ 10
upgradeSlotCount = 4
upgradeSlotCount = 5
#Limited Barrel III Settings
[server.LimitedBarrelIII]
@ -149,6 +178,15 @@
#Range: 0 ~ 10
upgradeSlotCount = 1
#Limited Copper Barrel III Settings
[server.LimitedCopperBarrelIII]
#Multiplier that's used to calculate base slot limit
#Range: 1 ~ 8192
baseSlotLimitMultiplier = 17
#Number of upgrade slots in the storage
#Range: 0 ~ 10
upgradeSlotCount = 1
#Limited Iron Barrel III Settings
[server.LimitedIronBarrelIII]
#Multiplier that's used to calculate base slot limit
@ -156,7 +194,7 @@
baseSlotLimitMultiplier = 20
#Number of upgrade slots in the storage
#Range: 0 ~ 10
upgradeSlotCount = 1
upgradeSlotCount = 2
#Limited Gold Barrel III Settings
[server.LimitedGoldBarrelIII]
@ -165,7 +203,7 @@
baseSlotLimitMultiplier = 30
#Number of upgrade slots in the storage
#Range: 0 ~ 10
upgradeSlotCount = 2
upgradeSlotCount = 3
#Limited Diamond Barrel III Settings
[server.LimitedDiamondBarrelIII]
@ -174,7 +212,7 @@
baseSlotLimitMultiplier = 40
#Number of upgrade slots in the storage
#Range: 0 ~ 10
upgradeSlotCount = 3
upgradeSlotCount = 4
#Limited Netherite Barrel III Settings
[server.LimitedNetheriteBarrelIII]
@ -183,7 +221,7 @@
baseSlotLimitMultiplier = 50
#Number of upgrade slots in the storage
#Range: 0 ~ 10
upgradeSlotCount = 4
upgradeSlotCount = 5
#Limited Barrel IV Settings
[server.LimitedBarrelIV]
@ -194,6 +232,15 @@
#Range: 0 ~ 10
upgradeSlotCount = 1
#Limited Copper Barrel IV Settings
[server.LimitedCopperBarrelIV]
#Multiplier that's used to calculate base slot limit
#Range: 1 ~ 8192
baseSlotLimitMultiplier = 13
#Number of upgrade slots in the storage
#Range: 0 ~ 10
upgradeSlotCount = 1
#Limited Iron Barrel IV Settings
[server.LimitedIronBarrelIV]
#Multiplier that's used to calculate base slot limit
@ -201,7 +248,7 @@
baseSlotLimitMultiplier = 16
#Number of upgrade slots in the storage
#Range: 0 ~ 10
upgradeSlotCount = 1
upgradeSlotCount = 2
#Limited Gold Barrel IV Settings
[server.LimitedGoldBarrelIV]
@ -210,7 +257,7 @@
baseSlotLimitMultiplier = 24
#Number of upgrade slots in the storage
#Range: 0 ~ 10
upgradeSlotCount = 2
upgradeSlotCount = 3
#Limited Diamond Barrel IV Settings
[server.LimitedDiamondBarrelIV]
@ -219,7 +266,7 @@
baseSlotLimitMultiplier = 32
#Number of upgrade slots in the storage
#Range: 0 ~ 10
upgradeSlotCount = 3
upgradeSlotCount = 4
#Limited Netherite Barrel IV Settings
[server.LimitedNetheriteBarrelIV]
@ -228,7 +275,7 @@
baseSlotLimitMultiplier = 40
#Number of upgrade slots in the storage
#Range: 0 ~ 10
upgradeSlotCount = 4
upgradeSlotCount = 5
#Wood Chest Settings
[server.WoodChest]
@ -239,6 +286,15 @@
#Range: 0 ~ 10
upgradeSlotCount = 1
#Copper Chest Settings
[server.CopperChest]
#Number of inventory slots in the storage
#Range: 1 ~ 180
inventorySlotCount = 45
#Number of upgrade slots in the storage
#Range: 0 ~ 10
upgradeSlotCount = 1
#Iron Chest Settings
[server.IronChest]
#Number of inventory slots in the storage
@ -246,7 +302,7 @@
inventorySlotCount = 54
#Number of upgrade slots in the storage
#Range: 0 ~ 10
upgradeSlotCount = 1
upgradeSlotCount = 2
#Gold Chest Settings
[server.GoldChest]
@ -255,7 +311,7 @@
inventorySlotCount = 81
#Number of upgrade slots in the storage
#Range: 0 ~ 10
upgradeSlotCount = 2
upgradeSlotCount = 3
#Diamond Chest Settings
[server.DiamondChest]
@ -264,7 +320,7 @@
inventorySlotCount = 108
#Number of upgrade slots in the storage
#Range: 0 ~ 10
upgradeSlotCount = 3
upgradeSlotCount = 4
#Netherite Chest Settings
[server.NetheriteChest]
@ -273,7 +329,7 @@
inventorySlotCount = 132
#Number of upgrade slots in the storage
#Range: 0 ~ 10
upgradeSlotCount = 4
upgradeSlotCount = 5
#Shulker Box Settings
[server.ShulkerBox]
@ -284,6 +340,15 @@
#Range: 0 ~ 10
upgradeSlotCount = 1
#Copper Shulker Box Settings
[server.CopperShulkerBox]
#Number of inventory slots in the storage
#Range: 1 ~ 180
inventorySlotCount = 45
#Number of upgrade slots in the storage
#Range: 0 ~ 10
upgradeSlotCount = 1
#Iron Shulker Box Settings
[server.IronShulkerBox]
#Number of inventory slots in the storage
@ -291,7 +356,7 @@
inventorySlotCount = 54
#Number of upgrade slots in the storage
#Range: 0 ~ 10
upgradeSlotCount = 1
upgradeSlotCount = 2
#Gold Shulker Box Settings
[server.GoldShulkerBox]
@ -300,7 +365,7 @@
inventorySlotCount = 81
#Number of upgrade slots in the storage
#Range: 0 ~ 10
upgradeSlotCount = 2
upgradeSlotCount = 3
#Diamond Shulker Box Settings
[server.DiamondShulkerBox]
@ -309,7 +374,7 @@
inventorySlotCount = 108
#Number of upgrade slots in the storage
#Range: 0 ~ 10
upgradeSlotCount = 3
upgradeSlotCount = 4
#Netherite Shulker Box Settings
[server.NetheriteShulkerBox]
@ -318,12 +383,18 @@
inventorySlotCount = 132
#Number of upgrade slots in the storage
#Range: 0 ~ 10
upgradeSlotCount = 4
upgradeSlotCount = 5
[server.shulkerBoxDisallowedItems]
#List of items that are not allowed to be put in shulkerboxes - e.g. "minecraft:bundle"
disallowedItems = []
#Determines if container items (those that override canFitInsideContainerItems to false) are able to fit in shulker boxes
containerItemsDisallowed = false
#Stack Upgrade Settings
[server.stackUpgrade]
#List of items that are not supposed to stack in storage even when stack upgrade is inserted. Item registry names are expected here.
nonStackableItems = ["occultism:satchel", "thermal:satchel", "ars_elemental:caster_bag", "ars_elemental:curio_bag", "minecraft:bundle", "minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"]
nonStackableItems = ["minecraft:bundle", "minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"]
#Compacting Upgrade Settings
[server.compactingUpgrade]
@ -621,9 +692,3 @@
#Range: 1 ~ 64
maxTransferStackSize = 4
[server.shulkerBoxDisallowedItems]
#List of items that are not allowed to be put in shulkerboxes - e.g. "minecraft:bundle"
disallowedItems = []
#Determines if container items (those that override canFitInsideContainerItems to false) are able to fit in shulker boxes
containerItemsDisallowed = false

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@ -0,0 +1,43 @@
#All configuration items related to the core gameplay
[gameplay]
#Should the default schematics be ignored (from the jar)? [Default: false]
ignoreSchematicsFromJar = false
#Should player-made schematics be allowed? [Default: true]
allowPlayerSchematics = true
#Max world operations per tick (max blocks to place, remove, or replace). [Default: 1000, min: 0, max: 100000]
#Range: 0 ~ 100000
maxOperationsPerTick = 1000
#Max amount of undos saved. A higher number requires more memory. [Default: 50, min: 0, max: 250]
#Range: 0 ~ 250
maxCachedChanges = 50
#Max amount of schematics to be cached on the server. [Default: 100, min: 0, max: 100000]
#Range: 0 ~ 100000
maxCachedSchematics = 100
#Max amount of blocks checked by a possible worker. [Default: 1000, min: 0, max: 100000]
#Range: 0 ~ 100000
maxBlocksChecked = 1000
#structurize.config.schematicblocklimit.comment [Default: 100000, min: 1000, max: 1000000]
#Range: 1000 ~ 1000000
schematicBlockLimit = 100000
#Currently supports 'default', 'inwardcircle', 'hilbert', 'random' and 'inwardcircleheight1' to 'inwardcircleheight4' [Default: default]
iteratorType = "default"
#Configuration related to scan tool teleportation
[teleport]
#If creative-mode players can use the scan tool to teleport to/from their builds. [Default: true]
teleportAllowed = true
#When teleporting to a build, land on this side of it. [Default: south, values: DOWN, UP, NORTH, SOUTH, WEST, EAST]
#Allowed Values: DOWN, UP, NORTH, SOUTH, WEST, EAST
teleportBuildDirection = "SOUTH"
#When teleporting to a build, land this far away from it. [Default: 3, min: 1, max: 16]
#Range: 1 ~ 16
teleportBuildDistance = 3
#Allow teleporting a little distance away if the landing area is blocked; disable to teleport exactly to target. [Default: true]
teleportSafety = true
#structurize.config.update.comment
[update]
start = [-10, -10]
end = [10, 10]

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@ -0,0 +1,126 @@
#.
#Packmakers' control panel for internal recipe compat
[recipes]
#.
#.
#Recipes configs
[recipes.recipes]
#.
#Grinder settings
[recipes.recipes.grinder]
#.
#Destroy item, when it inserted in grinder with wrong recipe speed. Only for sandpaper recipes.
destroyOnWrongGrinderSpeed = false
#.
#Low speed value for grinder crafts, speedLimits = 1.
#Range: 1 ~ 256
lowSpeedValue = 16
#.
#Medium speed value for grinder crafts, speedLimits = 2.
#Range: 1 ~ 256
mediumSpeedValue = 64
#.
#Allows sandpaper crafts on belt grinder, when recipes collides belt grinder recipe have priority.
allowSandpaperPolishingOnGrinder = true
#.
#Works only when "allowSandpaperPolishingOnGrinder" is true. Defines speed limits for sandpaper recipes on belt grinder.
#Range: 0 ~ 3
speedLimitsForSandpaperPolishingRecipes = 1
#.
#Vibrating Table settings
[recipes.recipes.vibratingTable]
#.
#Allows unpacking storage blocks crafts on vibrating table.
allowUnpackingOnVibratingTable = true
#.
#Allows vibrating leaves on vibrating table to get matching drops.
allowVibratingLeaves = true
#.
#Curving Press settings
[recipes.recipes.curvingPress]
#.
#Allows automatic recognize recipes for curving press
allowAutoCurvingRecipes = true
#.
#Amount of damage, that curving heads will get after auto recipe
#Range: 0 ~ 1000
damageHeadAfterAutoCurvingRecipe = 0
#.
#Helve Hammer settings
[recipes.recipes.helveHammer]
#.
#Allows processing templateless recipes for Helve Hammer
allowTemplatelessRecipes = true
#.
#Helve Hammer will damage Anvil after finishing recipe
damageAnvilAfterHammeringRecipe = false
#.
#Chance of Anvil damaging after finishing recipe
#Range: 1 ~ 100
chanceToDamageAnvilAfterHammeringRecipe = 12
#.
#Parameters and abilities of Vintage Improvements's kinetic mechanisms
[kinetics]
[kinetics.stressValues]
#.
#.
#Fine tune the kinetic stats of individual components
[kinetics.stressValues.v2]
#.
#.
#[in Stress Units]
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
[kinetics.stressValues.v2.impact]
vibrating_table = 2.0
curving_press = 8.0
laser = 2.0
belt_grinder = 4.0
vacuum_chamber = 4.0
lathe = 2.0
lathe_moving = 4.0
helve_kinetic = 8.0
spring_coiling_machine = 4.0
centrifuge = 2.0
#.
#Parameters and abilities of Vintage Improvements's energy mechanisms
[energy]
#.
#.
#Energy configs
[energy.energy]
#.
#Enable if energy machines doesn't consume energy
forceEnergy = false
#.
#Laser settings
[energy.energy.laser]
#.
#Laser max input in FE/t (Energy transfer)
#Range: > 0
laserMaxInput = 10000
#.
#Laser internal capacity in FE
#Range: > 0
laserCapacity = 40000
#.
#Laser charge rate in FE/t
#Range: > 0
laserChargeRate = 5000
#.
#Laser charge rate in FE/t for recipes
#Range: > 0
laserRecipeChargeRate = 2000

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@ -0,0 +1,63 @@
#General settings
[general]
#This is a list of blocks that XNet considers to be 'unsided' meaning that it doesn't matter from what side you access things. This is currently only used to help with pasting channels
unsidedBlocks = ["minecraft:chest", "minecraft:trapped_chest", "rftools:modular_storage", "rftools:storage_scanner", "rftools:pearl_injector"]
#Maximum RF the controller can store
#Range: 1 ~ 1000000000
controllerMaxRF = 100000
#Maximum RF the controller can receive per tick
#Range: 1 ~ 1000000000
controllerRfPerTick = 1000
#Maximum RF the wireless router can store
#Range: 1 ~ 1000000000
wirelessRouterMaxRF = 100000
#Maximum RF the wireless router can receive per tick
#Range: 1 ~ 1000000000
wirelessRouterRfPerTick = 5000
#Maximum RF per tick the wireless router (tier 1) needs to publish a channel
#Range: 0 ~ 1000000000
wireless1RfPerChannel = 20
#Maximum RF per tick the wireless router (tier 2) needs to publish a channel
#Range: 0 ~ 1000000000
wireless2RfPerChannel = 50
#Maximum RF per tick the wireless router (infinite tier) needs to publish a channel
#Range: 0 ~ 1000000000
wirelessInfRfPerChannel = 200
#Maximum RF the normal connector can store
#Range: 1 ~ 1000000000
maxRfConnector = 50000
#Maximum RF the advanced connector can store
#Range: 1 ~ 1000000000
maxRfAdvancedConnector = 500000
#Maximum RF/rate that a normal connector can input or output
#Range: 1 ~ 1000000000
maxRfRateNormal = 10000
#Maximum RF/rate that an advanced connector can input or output
#Range: 1 ~ 1000000000
maxRfRateAdvanced = 100000
#Maximum fluid per operation that a normal connector can input or output
#Range: 1 ~ 1000000000
maxFluidRateNormal = 1000
#Maximum fluid per operation that an advanced connector can input or output
#Range: 1 ~ 1000000000
maxFluidRateAdvanced = 5000
#Maximum number of published channels that a routing channel can support
#Range: 1 ~ 1000000000
maxPublishedChannels = 32
#Power usage for the controller regardless of what it is doing
#Range: 0 ~ 1000000000
controllerRFPerTick = 0
#Power usage for the controller per active channel
#Range: 0 ~ 1000000000
controllerChannelRFT = 1
#Power usage for the controller per operation performed by one of the channels
#Range: 0 ~ 1000000000
controllerOperationRFT = 2
#Range for a tier 1 antenna
#Range: 0 ~ 1000000000
antennaTier1Range = 100
#Range for a tier 2 antenna
#Range: 0 ~ 1000000000
antennaTier2Range = 500

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#General settings
[general]
#Maximum gas per operation that a normal connector can input or output
#Range: 1 ~ 1000000000
maxGasRateNormal = 1000
#Maximum gas per operation that an advanced connector can input or output
#Range: 1 ~ 1000000000
maxGasRateAdvanced = 5000
#Maximum infuse per operation that a normal connector can input or output
#Range: 1 ~ 1000000000
maxInfuseRateNormal = 1000
#Maximum infuse per operation that an advanced connector can input or output
#Range: 1 ~ 1000000000
maxInfuseRateAdvanced = 5000
#Maximum pigment per operation that a normal connector can input or output
#Range: 1 ~ 1000000000
maxPigmentRateNormal = 1000
#Maximum pigment per operation that an advanced connector can input or output
#Range: 1 ~ 1000000000
maxPigmentRateAdvanced = 5000
#Maximum slurry per operation that a normal connector can input or output
#Range: 1 ~ 1000000000
maxSlurryRateNormal = 1000
#Maximum slurry per operation that an advanced connector can input or output
#Range: 1 ~ 1000000000
maxSlurryRateAdvanced = 5000