removed minecolonies

This commit is contained in:
Snogard 2025-02-10 11:10:06 +01:00
parent 4bbe16a284
commit b342ed5dd6
85 changed files with 8074 additions and 1056 deletions

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#SERVER CONFIGURATION
#does the domain glyph have a cooldown burnout?
doDomainBurnout = true
#does the spell efficiency glyph inflict mana exhaustion?
doDiscountBacklash = true
#maximum number of times spell efficiency can appear
#Range: 0 ~ 10
maxDiscount = 5
#maximum number of entities a domain can target every spell cast
#Range: 1 ~ 100
maxDomainEntities = 10
#include community spells for the mysterious mage entity?
doComMages = true
#Dimensions where mages will not spawn. Ex: ["minecraft:overworld", "undergarden:undergarden"]. . Run /forge dimensions for a list.
dimensionBlacklist = []

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[Gameplay]
#Vanilla's beds will explode in the Aether
"Beds explode" = false
#Tools that aren't from the Aether will mine Aether blocks slower than tools that are from the Aether
"Debuff non-Aether tools" = true
#Ambrosium Shards can be eaten to restore a half heart of health
"Ambrosium Shards are edible" = true
#Makes Berry Bushes and Bush Stems behave consistently with Sweet Berry Bushes
"Berry Bush consistency" = false
#Makes Crystal Fruit Leaves behave consistently with Sweet Berry Bushes
"Crystal Fruit Leaves consistency" = false
#Gummy Swets when eaten restore full health instead of full hunger
"Gummy Swets restore health" = false
#Determines the limit of the amount of Life Shards a player can consume to increase their health
"Maximum consumable Life Shards" = 10
#Determines the cooldown in ticks for the Hammer of Kingbdogz's ability
"Cooldown for the Hammer of Kingbdogz projectile" = 50
#Determines the cooldown in ticks for the Cloud Staff's ability
"Cooldown for the Cloud Staff" = 40
#Makes armor abilities depend on wearing the respective gloves belonging to an armor set
"Require gloves for set abilities" = true
[Loot]
#Allows the Golden Feather to spawn in the Silver Dungeon loot table
"Golden Feather in loot" = false
#Allows the Valkyrie Cape to spawn in the Silver Dungeon loot table
"Valkyrie Cape in loot" = true
["World Generation"]
#Determines whether the Aether should generate Tall Grass blocks on terrain or not
"Generate Tall Grass in the Aether" = true
#Determines whether Holiday Trees should always be able to generate when exploring new chunks in the Aether, if true, this overrides 'Generate Holiday Trees seasonally'
"Generate Holiday Trees always" = false
#Determines whether Holiday Trees should be able to generate during the time frame of December and January when exploring new chunks in the Aether, only works if 'Generate Holiday Trees always' is set to false
"Generate Holiday Trees seasonally" = true
[Multiplayer]
#Makes the Invisibility Cloak more balanced in PVP by disabling equipment invisibility temporarily after attacks
"Balance Invisibility Cloak for PVP" = false
#Sets the time in ticks that it takes for the player to become fully invisible again after attacking when wearing an Invisibility Cloak; only works with 'Balance Invisibility Cloak for PVP'
"Invisibility Cloak visibility timer" = 50
#Makes it so that only whitelisted users or anyone with permission level 4 can use the Sun Altar on a server
"Only whitelisted users access Sun Altars" = false
#Configures what dimensions are able to have their time changed by the Sun Altar
"Configure Sun Altar dimensions" = ["aether:the_aether"]
[Modpack]
#Spawns the player in the Aether dimension; this is best enabled alongside other modpack configuration to avoid issues
"Spawns the player in the Aether" = false
#Prevents the Aether Portal from being created normally in the mod
"Disables Aether Portal creation" = false
#Prevents the player from falling back to the Overworld when they fall out of the Aether
"Disables falling into the Overworld" = false
#Removes eternal day so that the Aether has a normal daylight cycle even before defeating the Sun Spirit
"Disables eternal day" = false
#Sets the ID of the dimension that the Aether Portal will send the player to
"Sets portal destination dimension" = "aether:the_aether"
#Sets the ID of the dimension that the Aether Portal will return the player to
"Sets portal return dimension" = "minecraft:overworld"

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#When true, boats with no anchor will drift in the wind
windAffectsBoatsWithNoAnchor = false

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[ArmorConfig]
#Changing armor values requires world restart
[ArmorConfig.allthemodium]
#Allthemodium's Armor Values, in the form of [boots, leggings, chestplate, helmet]. Default: [4, 7, 9, 4]
armorValues = [4, 7, 9, 4]
#Allthemodium's Armor Toughness. Default: 4
toughness = 4
#Allthemodium's Knockback Resistance. Default: 0.0
knockbackResistance = 0.0
#Allthemodium's Max Mana. Default: 200
maxMana = 200
#Allthemodium's Spell Power. Default: 0.2 (+20%)
spellPower = 0.2
#Allthemodium's Mana Regen. Default: 0.05
manaRegen = 0.05
#Allthemodium's Helmet Prevents Drowning. Default: true
helmetPreventsDrowning = true
#Allthemodium's Helmet Prevents Elytra Damage. Default: true
helmetPreventsElytraDamage = true
#Allthemodium's Chestplate Prevents Fire Damage. Default: true
chestplatePreventsFire = true
#Allthemodium's Chestplate Prevents Dragon Breath. Default: false
chestplatePreventsDragonBreath = false
#Allthemodium's Leggings Prevent Wither. Default: false
leggingsPreventWither = false
#Allthemodium's Leggings Prevent Levitation. Default: false
leggingsPreventLevitation = false
#Allthemodium's Boots Prevent Fall Damage. Default: true
bootsPreventFallDamage = true
#Allthemodium's Armor makes Piglins Neutral (like gold armor). Default: true
makesPiglinsNeutral = true
[ArmorConfig.vibranium]
#Vibranium's Armor Values, in the form of [boots, leggings, chestplate, helmet]. Default: [6, 9, 11, 6]
armorValues = [6, 9, 11, 6]
#Vibranium's Armor Toughness. Default: 5
toughness = 5
#Vibranium's Knockback Resistance. Default: 0.0
knockbackResistance = 0.0
#Vibranium's Max Mana. Default: 325
maxMana = 325
#Vibranium's Spell Power. Default: 0.3 (+30%)
spellPower = 0.3
#Vibranium's Mana Regen. Default: 0.1
manaRegen = 0.1
#Vibranium's Helmet Prevents Drowning. Default: true
helmetPreventsDrowning = true
#Vibranium's Helmet Prevents Elytra Damage. Default: true
helmetPreventsElytraDamage = true
#Vibranium's Chestplate Prevents Fire Damage. Default: true
chestplatePreventsFire = true
#Vibranium's Chestplate Prevents Dragon Breath. Default: false
chestplatePreventsDragonBreath = false
#Vibranium's Leggings Prevent Wither. Default: true
leggingsPreventWither = true
#Vibranium's Leggings Prevent Levitation. Default: false
leggingsPreventLevitation = false
#Vibranium's Boots Prevent Fall Damage. Default: true
bootsPreventFallDamage = true
#Vibranium's Armor makes Piglins Neutral (like gold armor). Default: true
makesPiglinsNeutral = true
[ArmorConfig.unobtainium]
#Unobtainium's Armor Values, in the form of [boots, leggings, chestplate, helmet]. Default: [8, 11, 13, 8]
armorValues = [8, 11, 13, 8]
#Unobtainium's Armor Toughness. Default: 6
toughness = 6
#Unobtainium's Knockback Resistance. Default: 0.0
knockbackResistance = 0.0
#Unobtainium's Max Mana. Default: 450
maxMana = 450
#Unobtainium's Spell Power. Default: 0.4 (+40%)
spellPower = 0.4
#Unobtainium's Mana Regen. Default: 0.15
manaRegen = 0.15
#Unobtainium's Helmet Prevents Drowning. Default: true
helmetPreventsDrowning = true
#Unobtainium's Helmet Prevents Elytra Damage. Default: true
helmetPreventsElytraDamage = true
#Unobtainium's Chestplate Prevents Fire Damage. Default: true
chestplatePreventsFire = true
#Unobtainium's Chestplate Prevents Dragon Breath. Default: true
chestplatePreventsDragonBreath = true
#Unobtainium's Leggings Prevent Wither. Default: true
leggingsPreventWither = true
#Unobtainium's Leggings Prevent Levitation. Default: true
leggingsPreventLevitation = true
#Unobtainium's Boots Prevent Fall Damage. Default: true
bootsPreventFallDamage = true
#Unobtainium's Armor makes Piglins Neutral (like gold armor). Default: true
makesPiglinsNeutral = true

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[Villagers]
#If TRUE, trades will be added to various Villagers.
"Enable Villager Trades" = true
#If TRUE, trades will be added to the Wandering Trader.
"Enable Wandering Trader Trades" = true
["Explosive Arrow"]
#Adjust this to set the damage for the Explosive Arrow. Vanilla Arrow value is 2.0.
#Range: 0.0 ~ 16.0
Damage = 0.5
#Adjust this to set the explosion strength for the Explosive Arrow.
#Range: 0.5 ~ 16.0
Strength = 1.9
#If TRUE, explosions break blocks.
"Break Blocks" = true
#If TRUE, explosions cause fires if the arrow is on fire.
"Cause Fires" = true
#If TRUE, bounces are modified by knockback bonuses, such as the Punch Enchantment.
"Knockback Boost" = true
["Quartz Arrow"]
#Adjust this to set the damage for the Quartz Arrow. Vanilla Arrow value is 2.0.
#Range: 0.0 ~ 16.0
Damage = 2.5
#Adjust this to set the inherent knockback strength of the Quartz Arrow. Vanilla Arrow value is 0.
#Range: 0 ~ 16
Knockback = 1
#Adjust this to set the inherent pierce of the Quartz Arrow. Vanilla Arrow value is 0.
#Range: 0 ~ 16
Piercing = 0
["Diamond Arrow"]
#Adjust this to set the damage for the Diamond Arrow. Vanilla Arrow value is 2.0.
#Range: 0.0 ~ 16.0
Damage = 4.0
#Adjust this to set the inherent knockback strength of the Diamond Arrow. Vanilla Arrow value is 0.
#Range: 0 ~ 16
Knockback = 0
#Adjust this to set the inherent pierce of the Diamond Arrow. Vanilla Arrow value is 0.
#Range: 0 ~ 16
Piercing = 1
["Lightning Arrow"]
#Adjust this to set the damage for the Lightning Arrow. Vanilla Arrow value is 2.0.
#Range: 0.0 ~ 16.0
Damage = 1.5
#If TRUE, a lightning bolt requires a clear path to the sky.
"Require Sky" = true
["Prismarine Arrow"]
#Adjust this to set the damage for the Prismarine Arrow. Vanilla Arrow value is 2.0.
#Range: 0.0 ~ 16.0
Damage = 2.0
#Adjust this to set the inherent knockback strength of the Prismarine Arrow. Vanilla Arrow value is 0.
#Range: 0 ~ 16
Knockback = 0
#Adjust this to set the inherent pierce of the Prismarine Arrow. Vanilla Arrow value is 0.
#Range: 0 ~ 16
Piercing = 0
["Slime Arrow"]
#Adjust this to set the damage for the Slime Arrow. Vanilla Arrow value is 2.0.
#Range: 0.0 ~ 16.0
Damage = 0.5
#Adjust this to set the inherent knockback strength of the Slime Arrow. Vanilla Arrow value is 0.
#Range: 0 ~ 16
Knockback = 4
#Adjust this to set the number of bounces for the Slime Arrow.
#Range: 1 ~ 16
Bounces = 4
#If TRUE, bounces are modified by knockback bonuses, such as the Punch Enchantment.
"Knockback Boost" = true
["Shulker Arrow"]
#Adjust this to set the damage for the Shulker Arrow. Vanilla Arrow value is 2.0.
#Range: 0.0 ~ 16.0
Damage = 2.5
#Adjust this to set the effect duration (Levitation) for the Shulker Arrow. (In ticks; there are 20 ticks per second).
#Range: 20 ~ 1200
"Effect Duration" = 100
["Blaze Arrow"]
#Adjust this to set the damage for the Blaze Arrow. Vanilla Arrow value is 2.0.
#Range: 0.0 ~ 16.0
Damage = 1.5
#Adjust this to set the burn duration for the Blaze Arrow (in seconds). Nearby targets will burn for 5 seconds less than a direct target.
#Range: 5 ~ 30
"Burn Duration" = 10
#Adjust this to set the effect radius for the Blaze Arrow. Set to 0 to disable, but that would be boring.
#Range: 0 ~ 16
Radius = 2
["Frost Arrow"]
#Adjust this to set the damage for the Frost Arrow. Vanilla Arrow value is 2.0.
#Range: 0.0 ~ 16.0
Damage = 1.5
#Adjust this to set the chill duration for the Frost Arrow. (In ticks; there are 20 ticks per second).
#Range: 20 ~ 1200
"Chill Duration" = 100
#Adjust this to set the effect radius for the Frost Arrow. Set to 0 to disable, but that would be boring.
#Range: 0 ~ 16
Radius = 4
#If TRUE, Frost Arrows will convert Lava into Obsidian. If FALSE, Glossed Magma.
"Permanent Lava Freeze" = true
#If TRUE, Frost Arrows will convert Water into Ice. If FALSE, Frosted Ice.
"Permanent Water Freeze" = true
["Verdant Arrow"]
#Adjust this to set the damage for the Verdant Arrow. Vanilla Arrow value is 2.0.
#Range: 0.0 ~ 16.0
Damage = 0.5
#Adjust this to set the effect radius for the Verdant Arrow. Set to 0 to disable, but that would be boring.
#Range: 0 ~ 16
Radius = 4
["Spore Arrow"]
#Adjust this to set the damage for the Spore Arrow. Vanilla Arrow value is 2.0.
#Range: 0.0 ~ 16.0
Damage = 0.5
#Adjust this to set the effect radius for the Spore Arrow. Set to 0 to disable, but that would be boring.
#Range: 0 ~ 16
Radius = 4

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#HOW MUCH EACH LEVEL OF WITHER SHIELD INCREASE TOUGHNESS
#Range: 1 ~ 100
WITHER_SHIELD_TOUGHNESS_PER_AMP = 5
#HOW MUCH EACH LEVEL OF WITHER SHIELD INCREASE ARMOR
#Range: 1 ~ 100
WITHER_SHIELD_ARMOR_PER_AMP = 5
#can players level up
LevelingSystemEnabled = true
#the maximum level that a player can get to.
#Range: 1 ~ 9
LevelingMaxLevel = 6
#the maximum number of cores that a player can have.
#Range: 1 ~ 777
LevelingMaxCore = 9
#Souls to get to level 1
#Range: 1 ~ 1000000000
SOUL_QTY_LEVEL_1 = 1000
#Souls to get to level 2
#Range: 1 ~ 1000000000
SOUL_QTY_LEVEL_2 = 5000
#Souls to get to level 3
#Range: 1 ~ 1000000000
SOUL_QTY_LEVEL_3 = 10000
#Souls to get to level 4
#Range: 1 ~ 1000000000
SOUL_QTY_LEVEL_4 = 50000
#Souls to get to level 5
#Range: 1 ~ 1000000000
SOUL_QTY_LEVEL_5 = 250000
#Souls to get to level 6
#Range: 1 ~ 1000000000
SOUL_QTY_LEVEL_6 = 1000000
#Souls to get to level 7
#Range: 1 ~ 1000000000
SOUL_QTY_LEVEL_7 = 2500000
#Souls to get to level 8
#Range: 1 ~ 1000000000
SOUL_QTY_LEVEL_8 = 10000000
#Souls to get to level 9
#Range: 1 ~ 1000000000
SOUL_QTY_LEVEL_9 = 25000000
#The mana bonus that being to level 0 brings.
#Range: 0 ~ 1000000000
MANA_FLAT_BONUS_0 = 0
#The mana bonus that being to level 1 brings.
#Range: 0 ~ 1000000000
MANA_FLAT_BONUS_1 = 100
#The mana bonus that being to level 2 brings.
#Range: 0 ~ 1000000000
MANA_FLAT_BONUS_2 = 150
#The mana bonus that being to level 3 brings.
#Range: 0 ~ 1000000000
MANA_FLAT_BONUS_3 = 250
#The mana bonus that being to level 4 brings.
#Range: 0 ~ 1000000000
MANA_FLAT_BONUS_4 = 350
#The mana bonus that being to level 5 brings.
#Range: 0 ~ 1000000000
MANA_FLAT_BONUS_5 = 500
#The mana bonus that being to level 6 brings.
#Range: 0 ~ 1000000000
MANA_FLAT_BONUS_6 = 750
#The mana bonus that being to level 7 brings.
#Range: 0 ~ 1000000000
MANA_FLAT_BONUS_7 = 1000
#The mana bonus that being to level 8 brings.
#Range: 0 ~ 1000000000
MANA_FLAT_BONUS_8 = 1500
#The mana bonus that being to level 9 brings.
#Range: 0 ~ 1000000000
MANA_FLAT_BONUS_9 = 2000
#The mana regen bonus that being to level 0 brings.
#Range: 1 ~ 1000000000
MANA_REGEN_BONUS_0 = 0
#The mana regen bonus that being to level 1 brings.
#Range: 1 ~ 1000000000
MANA_REGEN_BONUS_1 = 20
#The mana regen bonus that being to level 2 brings.
#Range: 1 ~ 1000000000
MANA_REGEN_BONUS_2 = 100
#The mana regen bonus that being to level 3 brings.
#Range: 1 ~ 1000000000
MANA_REGEN_BONUS_3 = 200
#The mana regen bonus that being to level 4 brings.
#Range: 1 ~ 1000000000
MANA_REGEN_BONUS_4 = 500
#The mana regen bonus that being to level 5 brings.
#Range: 1 ~ 1000000000
MANA_REGEN_BONUS_5 = 750
#The mana regen bonus that being to level 6 brings.
#Range: 1 ~ 1000000000
MANA_REGEN_BONUS_6 = 1000
#The mana regen bonus that being to level 7 brings.
#Range: 1 ~ 1000000000
MANA_REGEN_BONUS_7 = 2000
#The mana regen bonus that being to level 8 brings.
#Range: 1 ~ 1000000000
MANA_REGEN_BONUS_8 = 5000
#The mana regen bonus that being to level 9 brings.
#Range: 1 ~ 1000000000
MANA_REGEN_BONUS_9 = 7500
#The total % of bonus spell damage that being at level 0 brings.
#Range: 0 ~ 10000000
SPELL_DMG_0 = 0
#The total % of bonus spell damage that being at level 1 brings.
#Range: 0 ~ 10000000
SPELL_DMG_1 = 0
#The total % of bonus spell damage that being at level 2 brings.
#Range: 0 ~ 10000000
SPELL_DMG_2 = 5
#The total % of bonus spell damage that being at level 3 brings.
#Range: 0 ~ 10000000
SPELL_DMG_3 = 10
#The total % of bonus spell damage that being at level 4 brings.
#Range: 0 ~ 10000000
SPELL_DMG_4 = 15
#The total % of bonus spell damage that being at level 5 brings.
#Range: 0 ~ 10000000
SPELL_DMG_5 = 20
#The total % of bonus spell damage that being at level 6 brings.
#Range: 0 ~ 10000000
SPELL_DMG_6 = 25
#The total % of bonus spell damage that being at level 7 brings.
#Range: 0 ~ 10000000
SPELL_DMG_7 = 35
#The total % of bonus spell damage that being at level 8 brings.
#Range: 0 ~ 10000000
SPELL_DMG_8 = 50
#The total % of bonus spell damage that being at level 9 brings.
#Range: 0 ~ 10000000
SPELL_DMG_9 = 70
#The total % of bonus physical damage that being at level 0 brings.
#Range: 0 ~ 10000000
DEFENSE_PCT_0 = 0
#The total % of bonus physical damage that being at level 1 brings.
#Range: 0 ~ 10000000
DEFENSE_PCT_1 = 0
#The total % of bonus physical damage that being at level 3 brings.
#Range: 0 ~ 10000000
DEFENSE_PCT_3 = 5
#The total % of bonus physical damage that being at level 4 brings.
#Range: 0 ~ 10000000
DEFENSE_PCT_4 = 10
#The total % of bonus physical damage that being at level 5 brings.
#Range: 0 ~ 10000000
DEFENSE_PCT_5 = 15
#The total % of bonus physical damage that being at level 6 brings.
#Range: 0 ~ 10000000
DEFENSE_PCT_6 = 20
#The total % of bonus physical damage that being at level 7 brings.
#Range: 0 ~ 10000000
DEFENSE_PCT_7 = 30
#The total % of bonus physical damage that being at level 8 brings.
#Range: 0 ~ 10000000
DEFENSE_PCT_8 = 40
#The total % of bonus physical damage that being at level 9 brings.
#Range: 0 ~ 10000000
DEFENSE_PCT_9 = 50
#How much each core increases your flat mana stat.
#Range: 0 ~ 1000000000
CORE_FLAT = 1
#How much each core increases your mana regen stat.
#Range: 0 ~ 1000000000
CORE_REGEN = 1

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[Server]
#Allow Starting Health Tweaks
allowStartingHealthTweaks = false
#Starting Health of Player (Default:20)
startingHealth = 20

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#General settings
[general]
#Maximum power for the Charging Station
#Range: > 0
chargerMaxEnergy = 1000000

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[Commands]
#The required permission level for the '/cofh crafting' command.
#Range: 0 ~ 4
"Crafting Permission Level" = 2
#The required permission level for the '/cofh enderchest' command.
#Range: 0 ~ 4
"EnderChest Permission Level" = 2
#The required permission level for the '/cofh heal' command.
#Range: 0 ~ 4
"Heal Permission Level" = 2
#The required permission level for the '/cofh ignite' command.
#Range: 0 ~ 4
"Ignite Permission Level" = 2
#The required permission level for the '/cofh repair' command.
#Range: 0 ~ 4
"Repair Permission Level" = 2
[Enchantments]
#If TRUE, Feather Falling will prevent Farmland from being trampled. This option will work with alternative versions (overrides) of Feather Falling.
"Improved Feather Falling" = true
#If TRUE, Mending behavior is altered so that Experience Orbs always repair items if possible, and the most damaged item is prioritized. This option may not work with alternative versions (overrides) of Mending.
"Improved Mending" = true
[Enchantments.Holding]
#If TRUE, the Holding Enchantment is available for various Storage Items and Blocks.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 4

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#Machines
[machines]
#Specifies machine breakability while players are inside.
# 'unbreakable' = Nobody can break while players are inside.
# 'owner' = Only the owner can break while players are inside.
# 'anyone' = Anyone can break while players are inside.
#Allowed Values: UNBREAKABLE, OWNER, ANYONE
breakHandling = "UNBREAKABLE"
#The Y-dimension to spawn machine floors at.
#Range: 0 ~ 20
floor = 0
#Specify if we want to damage player's that managed to escape the boundries
#default: false
allowOutside = false
[commands]
[commands.permLevels]
#Specifies requirements for running administrative commands. Requires a server restart to take effect.
#0 = ALL, 1 = ADMIN, 2 = OP, 4 = OWNER
#Command level required for using the rebind and unbind commands.
#Range: 0 ~ 4
rebind = 2
#Command level required for giving new machines to players.
#Range: 0 ~ 4
give = 2
#Command level required for changing room spawn information.
#Range: 0 ~ 4
spawn = 2
#Command level required for changing room upgrades.
#Range: 0 ~ 4
upgrades = 2

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#This is the Server config for ConstructionWand.
#If you're not familiar with Forge's new split client/server config, let me explain:
#Client config is stored in the /config folder and only contains client specific settings like graphics and keybinds.
#Mod behavior is configured in the Server config, which is world-specific and thus located
#in the /saves/myworld/serverconfig folder. If you want to change the serverconfig for all
#new worlds, copy the config files in the /defaultconfigs folder.
[stone_wand]
#Wand durability
#Range: > 1
durability = 131
#Wand block limit
#Range: > 1
limit = 9
#Max placement distance with angel core (0 to disable angel core)
#Range: > 0
angel = 0
#Wand destruction block limit (0 to disable destruction core)
#Range: > 0
destruction = 0
#Allow wand upgrading by putting the wand together with a wand core in a crafting grid.
upgradeable = false
[iron_wand]
#Wand durability
#Range: > 1
durability = 250
#Wand block limit
#Range: > 1
limit = 27
#Max placement distance with angel core (0 to disable angel core)
#Range: > 0
angel = 2
#Wand destruction block limit (0 to disable destruction core)
#Range: > 0
destruction = 9
#Allow wand upgrading by putting the wand together with a wand core in a crafting grid.
upgradeable = true
[diamond_wand]
#Wand durability
#Range: > 1
durability = 1561
#Wand block limit
#Range: > 1
limit = 128
#Max placement distance with angel core (0 to disable angel core)
#Range: > 0
angel = 8
#Wand destruction block limit (0 to disable destruction core)
#Range: > 0
destruction = 25
#Allow wand upgrading by putting the wand together with a wand core in a crafting grid.
upgradeable = true
[infinity_wand]
#Wand block limit
#Range: > 1
limit = 1024
#Max placement distance with angel core (0 to disable angel core)
#Range: > 0
angel = 16
#Wand destruction block limit (0 to disable destruction core)
#Range: > 0
destruction = 81
#Allow wand upgrading by putting the wand together with a wand core in a crafting grid.
upgradeable = true
[misc]
#Block limit for Infinity Wand used in creative mode
#Range: > 1
InfinityWandCreative = 2048
#Maximum placement range (0: unlimited). Affects all wands and is meant for lag prevention, not game balancing.
#Range: > 0
MaxRange = 100
#Number of operations that can be undone
#Range: > 0
UndoHistory = 3
#Place blocks below you while falling > 10 blocks with angel core (Can be used to save you from drops/the void)
AngelFalling = false
#Blocks to treat equally when in Similar mode. Enter block IDs seperated by ;
SimilarBlocks = ["minecraft:dirt;minecraft:grass_block;minecraft:coarse_dirt;minecraft:podzol;minecraft:mycelium;minecraft:farmland;minecraft:dirt_path;minecraft:rooted_dirt"]
[tileentity]
#White/Blacklist for Tile Entities. Allow/Prevent blocks with TEs from being placed by wand.
#You can either add block ids like minecraft:chest or mod ids like minecraft
TEList = ["chiselsandbits"]
#If set to TRUE, treat TEList as a whitelist, otherwise blacklist
TEWhitelist = false

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defaultconfigs/crashutilities-server.toml Executable file → Normal file
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["Item Clear"]
#Check Every <timer> minutes how many items are loaded. If there are more than <maximum>. Then Remove All Items. Configs are reloaded on worldreload and clear
#Enable regular ItemClear
enabled = true
#Waiting time between Checks in Minutes
#Range: 0 ~ 1440
timer = 5
#Do a clear if there are more than X items
#Range: > 0
maximum = 1000
#Chat warning, Comma separated, in seconds
warnings = "5,20"
#Run a Title command on first warning
title = true
#Text to display in TitleCommand
titletext = "ITEMCLEAR INCOMING!"
#Text to Display in Chat when Item. First % will be replaced by Value. In red, encased in [===
warningtext = "ITEMCLEAR IN % SECONDS"
["Memory Checker"]
#Adds a Memory checker that reads currently used Memory. A command that reads out the last logged memory values, and a warning in logs when large amounts of memory get used in a small amount of time
#Enable the Memory checker
enabled = false
#Time between Memory Checks that will get saved for display(in seconds)
#Range: > 0
timer = 30
#Threshold at which the Memory checker will display a warning in the Log (in MB)
#Range: > 0
threshold = 1000
#Run /spark heapdump when memory fills up more than 95 % the first time. This value gets set to false if this occurs
heapdump = false
["Ftb Chunks"]
#If Ftb chunks is installed enable automatic purge of loaded chunks for people who have not been online for some amount of days. (Note LOADED not Claimed Chunks)
enabled = false
#Number of days after which a players chunks will be unloaded. Warning! This relies on the modify date of the player data file.
#Range: > 0
days = 7
["Item Clear"]
#Check Every <timer> minutes how many items are loaded. If there are more than <maximum>. Then Remove All Items. Configs are reloaded on worldreload and clear
#Enable regular ItemClear
enabled = false
#Waiting time between Checks in Minutes
#Range: 0 ~ 1440
timer = 30
#Do a clear if there are more than X items
#Range: > 0
maximum = 1000
#Chat warning, Comma separated, in seconds
warnings = "5,20"
#Run a Title command on first warning
title = true
#Text to display in TitleCommand
titletext = "ITEMCLEAR INCOMING!"
#Text to Display in Chat when Item. First % will be replaced by Value. In red, encased in [===
warningtext = "ITEMCLEAR IN % SECONDS"
["Memory Checker"]
#Adds a Memory checker that reads currently used Memory. A command that reads out the last logged memory values, and a warning in logs when large amounts of memory get used in a small amount of time
#Enable the Memory checker
enabled = false
#Time between Memory Checks that will get saved for display(in seconds)
#Range: > 0
timer = 30
#Threshold at which the Memory checker will display a warning in the Log (in MB)
#Range: > 0
threshold = 1000
#Run /spark heapdump when memory fills up more than 95 % the first time. This value gets set to false if this occurs
heapdump = false
["Ftb Chunks"]
#If Ftb chunks is installed enable automatic purge of loaded chunks for people who have not been online for some amount of days. (Note LOADED not Claimed Chunks)
enabled = false
#Number of days after which a players chunks will be unloaded. Warning! This relies on the modify date of the player data file.
#Range: > 0
days = 7

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#.
#The Backbone of Create
[infrastructure]
#.
#[in Ticks]
#The amount of time a server waits before sending out tickrate synchronization packets.
#These packets help animations to be more accurate when tps is below 20.
#Range: > 5
tickrateSyncTimer = 20
#.
#Packmakers' control panel for internal recipe compat
[recipes]
#.
#.
#Allow the Mechanical Press to process entire stacks at a time.
bulkPressing = false
#.
#Allow the Mechanical Saw to process entire stacks at a time.
bulkCutting = false
#.
#Allow supported potions to be brewed by a Mechanical Mixer + Basin.
allowBrewingInMixer = true
#.
#Allow any shapeless crafting recipes to be processed by a Mechanical Mixer + Basin.
allowShapelessInMixer = true
#.
#Allow any single-ingredient 2x2 or 3x3 crafting recipes to be processed by a Mechanical Press + Basin.
allowShapedSquareInPress = true
#.
#Allow any standard crafting recipes to be processed by Mechanical Crafters.
allowRegularCraftingInCrafter = true
#.
#The Maximum amount of ingredients that can be used to craft Firework Rockets using Mechanical Crafters.
#Range: > 1
maxFireworkIngredientsInCrafter = 9
#.
#Allow any stonecutting recipes to be processed by a Mechanical Saw.
allowStonecuttingOnSaw = true
#.
#Allow any Druidcraft woodcutter recipes to be processed by a Mechanical Saw.
allowWoodcuttingOnSaw = true
#.
#Allow Spouts to interact with Casting Tables and Basins from Tinkers' Construct.
allowCastingBySpout = true
#.
#Display vanilla Log-stripping interactions in JEI.
displayLogStrippingRecipes = true
#.
#The amount of Light sources destroyed before Chromatic Compound turns into Refined Radiance.
#Range: > 1
lightSourceCountForRefinedRadiance = 10
#.
#Allow the standard in-world Refined Radiance recipes.
enableRefinedRadianceRecipe = true
#.
#Allow the standard in-world Shadow Steel recipe.
enableShadowSteelRecipe = true
#.
#Parameters and abilities of Create's kinetic mechanisms
[kinetics]
#.
#.
#Disable the Stress mechanic altogether.
disableStress = false
#.
#Maximum length in blocks of mechanical belts.
#Range: > 5
maxBeltLength = 20
#.
#Damage dealt by active Crushing Wheels.
#Range: > 0
crushingDamage = 4
#.
#[in Revolutions per Minute]
#Maximum allowed rotation speed for any Kinetic Block.
#Range: > 64
maxRotationSpeed = 256
#.
#Select what mobs should ignore Deployers when attacked by them.
#Allowed Values: ALL, CREEPERS, NONE
ignoreDeployerAttacks = "CREEPERS"
#.
#Game ticks between Kinetic Blocks checking whether their source is still valid.
#Range: > 5
kineticValidationFrequency = 60
#.
#multiplier used for calculating exhaustion from speed when a crank is turned.
#Range: 0.0 ~ 1.0
crankHungerMultiplier = 0.009999999776482582
#.
#Amount of sail-type blocks required for a windmill to assemble successfully.
#Range: > 0
minimumWindmillSails = 8
#.
#Number of sail-type blocks required to increase windmill speed by 1RPM.
#Range: > 1
windmillSailsPerRPM = 8
#.
#Max Distance in blocks a Weighted Ejector can throw
#Range: > 0
maxEjectorDistance = 32
#.
#Time in ticks until the next item launched by an ejector scans blocks for potential collisions
#Range: > 10
ejectorScanInterval = 120
#.
#Encased Fan
[kinetics.encasedFan]
#.
#Maximum distance in blocks Fans can push entities.
#Range: > 5
fanPushDistance = 20
#.
#Maximum distance in blocks from where Fans can pull entities.
#Range: > 5
fanPullDistance = 20
#.
#Game ticks between Fans checking for anything blocking their air flow.
#Range: > 10
fanBlockCheckRate = 30
#.
#[in Revolutions per Minute]
#Rotation speed at which the maximum stats of fans are reached.
#Range: > 64
fanRotationArgmax = 256
#.
#Game ticks required for a Fan-based processing recipe to take effect.
#Range: > 0
fanProcessingTime = 150
#.
#Moving Contraptions
[kinetics.contraptions]
#.
#Maximum amount of blocks in a structure movable by Pistons, Bearings or other means.
#Range: > 1
maxBlocksMoved = 2048
#.
#[in Bytes]
#[0 to disable this limit]
#Maximum amount of data a contraption can have before it can't be synced with players.
#Un-synced contraptions will not be visible and will not have collision.
#Range: > 0
maxDataSize = 2000000
#.
#Maximum value of a chassis attachment range.
#Range: > 1
maxChassisRange = 16
#.
#Maximum amount of extension poles behind a Mechanical Piston.
#Range: > 1
maxPistonPoles = 64
#.
#Max length of rope available off a Rope Pulley.
#Range: > 1
maxRopeLength = 256
#.
#Maximum allowed distance of two coupled minecarts.
#Range: > 1
maxCartCouplingLength = 32
#.
#Maximum depth of blocks filled in using a Mechanical Roller.
#Range: > 1
rollerFillDepth = 12
#.
#Whether minecart contraptions can be picked up in survival mode.
survivalContraptionPickup = true
#.
#Configure how Spawner blocks can be moved by contraptions.
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
movableSpawners = "NO_PICKUP"
#.
#Configure how Budding Amethyst can be moved by contraptions.
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
amethystMovement = "NO_PICKUP"
#.
#Configure how Obsidian blocks can be moved by contraptions.
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
movableObsidian = "UNMOVABLE"
#.
#Configure how Reinforced Deepslate blocks can be moved by contraptions.
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
movableReinforcedDeepslate = "UNMOVABLE"
#.
#Whether items mined or harvested by contraptions should be placed in their mounted storage.
moveItemsToStorage = true
#.
#Whether harvesters should break crops that aren't fully grown.
harvestPartiallyGrown = false
#.
#Whether harvesters should replant crops after harvesting.
harvesterReplants = true
#.
#Whether minecart contraptions can be placed into container items.
minecartContraptionInContainers = false
#.
#Whether stabilised bearings create a separated entity even on non-rotating contraptions.
#[Technical]
stabiliseStableContraptions = false
#.
#Configure speed/capacity levels for requirements and indicators.
[kinetics.stats]
#.
#[in Revolutions per Minute]
#Minimum speed of rotation to be considered 'medium'
#Range: 0.0 ~ 4096.0
mediumSpeed = 30.0
#.
#[in Revolutions per Minute]
#Minimum speed of rotation to be considered 'fast'
#Range: 0.0 ~ 65535.0
fastSpeed = 100.0
#.
#[in Stress Units]
#Minimum stress impact to be considered 'medium'
#Range: 0.0 ~ 4096.0
mediumStressImpact = 4.0
#.
#[in Stress Units]
#Minimum stress impact to be considered 'high'
#Range: 0.0 ~ 65535.0
highStressImpact = 8.0
#.
#[in Stress Units]
#Minimum added Capacity by sources to be considered 'medium'
#Range: 0.0 ~ 4096.0
mediumCapacity = 256.0
#.
#[in Stress Units]
#Minimum added Capacity by sources to be considered 'high'
#Range: 0.0 ~ 65535.0
highCapacity = 1024.0
[kinetics.stressValues]
#.
#Fine tune the kinetic stats of individual components
[kinetics.stressValues.v2]
#.
#.
#[in Stress Units]
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
[kinetics.stressValues.v2.impact]
deployer = 4.0
cuckoo_clock = 1.0
copper_backtank = 4.0
flywheel = 0.0
adjustable_chain_gearshift = 0.0
mechanical_pump = 4.0
mechanical_mixer = 4.0
mechanical_arm = 2.0
andesite_encased_shaft = 0.0
mechanical_press = 8.0
mechanical_drill = 4.0
stressometer = 0.0
shaft = 0.0
gearshift = 0.0
weighted_ejector = 2.0
andesite_encased_cogwheel = 0.0
mechanical_crafter = 2.0
display_board = 0.0
mechanical_piston = 4.0
mechanical_bearing = 4.0
encased_chain_drive = 0.0
rotation_speed_controller = 0.0
netherite_backtank = 4.0
brass_encased_large_cogwheel = 0.0
mysterious_cuckoo_clock = 1.0
hose_pulley = 4.0
millstone = 4.0
speedometer = 0.0
mechanical_saw = 4.0
crushing_wheel = 8.0
gantry_shaft = 0.0
large_cogwheel = 0.0
andesite_encased_large_cogwheel = 0.0
sequenced_gearshift = 0.0
gearbox = 0.0
elevator_pulley = 4.0
clockwork_bearing = 4.0
clutch = 0.0
encased_fan = 2.0
rope_pulley = 4.0
brass_encased_shaft = 0.0
turntable = 4.0
sticky_mechanical_piston = 4.0
cogwheel = 0.0
belt = 0.0
brass_encased_cogwheel = 0.0
#.
#[in Stress Units]
#Configure how much stress a source can accommodate for.
[kinetics.stressValues.v2.capacity]
copper_valve_handle = 8.0
hand_crank = 8.0
windmill_bearing = 512.0
steam_engine = 1024.0
creative_motor = 16384.0
large_water_wheel = 128.0
water_wheel = 32.0
#.
#Create's liquid manipulation tools
[fluids]
#.
#.
#[in Buckets]
#The amount of liquid a tank can hold per block.
#Range: > 1
fluidTankCapacity = 8
#.
#[in Blocks]
#The maximum height a fluid tank can reach.
#Range: > 1
fluidTankMaxHeight = 32
#.
#[in Blocks]
#The maximum distance a mechanical pump can push or pull liquids on either side.
#Range: > 1
mechanicalPumpRange = 16
#.
#[in Blocks]
#The maximum distance a hose pulley can draw fluid blocks from.
#Range: > 1
hosePulleyRange = 128
#.
#[in Blocks]
#[-1 to disable this behaviour]
#The minimum amount of fluid blocks the hose pulley needs to find before deeming it an infinite source.
#Range: > -1
hosePulleyBlockThreshold = 10000
#.
#Whether hose pulleys should continue filling up above-threshold sources.
fillInfinite = false
#.
#Configure which fluids can be drained infinitely.
#Allowed Values: ALLOW_ALL, DENY_ALL, ALLOW_BY_TAG, DENY_BY_TAG
bottomlessFluidMode = "ALLOW_BY_TAG"
#.
#Whether hose pulleys should be allowed to place fluid sources.
fluidFillPlaceFluidSourceBlocks = true
#.
#Whether open-ended pipes should be allowed to place fluid sources.
pipesPlaceFluidSourceBlocks = true
#.
#Tweaks for logistical components
[logistics]
#.
#.
#The amount of ticks a funnel waits between item transferrals, when it is not re-activated by redstone.
#Range: > 1
defaultExtractionTimer = 8
#.
#The amount of ticks a portable storage interface waits for transfers until letting contraptions move along.
#Range: > 1
psiTimeout = 60
#.
#Maximum distance in blocks a Mechanical Arm can reach across.
#Range: > 1
mechanicalArmRange = 5
#.
#Maximum possible range in blocks of redstone link connections.
#Range: > 1
linkRange = 256
#.
#Maximum possible distance in blocks between data gatherers and their target.
#Range: > 1
displayLinkRange = 64
#.
#The total amount of stacks a vault can hold per block in size.
#Range: > 1
vaultCapacity = 20
#.
#The amount of ticks a brass tunnel waits between distributions.
#Range: 1 ~ 10
brassTunnelTimer = 10
#.
#Whether hostile mobs walking near a seat will start riding it.
seatHostileMobs = true
#.
#Everything related to Schematic tools
[schematics]
#.
#.
#Whether placing a Schematic directly in Creative Mode should replace world blocks with Air
creativePrintIncludesAir = false
#.
#The amount of Schematics a player can upload until previous ones are overwritten.
#Range: > 1
maxSchematics = 10
#.
#[in KiloBytes]
#The maximum allowed file size of uploaded Schematics.
#Range: > 16
maxTotalSchematicSize = 256
#.
#[in Bytes]
#The maximum packet size uploaded Schematics are split into.
#Range: 256 ~ 32767
maxSchematicPacketSize = 1024
#.
#Amount of game ticks without new packets arriving until an active schematic upload process is discarded.
#Range: > 100
schematicIdleTimeout = 600
#.
#Schematicannon
[schematics.schematicannon]
#.
#Amount of game ticks between shots of the cannon. Higher => Slower
#Range: > 1
schematicannonDelay = 10
#.
#Amount of blocks a Schematicannon can print per Gunpowder item provided.
#Range: > 1
schematicannonShotsPerGunpowder = 400
#.
#Equipment and gadgets added by Create
[equipment]
#.
#.
#The Maximum Distance to an active mirror for the symmetry wand to trigger.
#Range: > 10
maxSymmetryWandRange = 50
#.
#The Maximum Distance a Block placed by Create's placement assist will have to its interaction point.
#Range: > 3
placementAssistRange = 12
#.
#The Maximum Distance at which a Toolbox can interact with Players' Inventories.
#Range: > 1
toolboxRange = 10
#.
#The Maximum volume of Air that can be stored in a backtank = Seconds of underwater breathing
#Range: > 1
airInBacktank = 900
#.
#The volume of Air added by each level of the backtanks Capacity Enchantment
#Range: > 1
enchantedBacktankCapacity = 300
#.
#Amount of free Extendo Grip actions provided by one filled Copper Backtank. Set to 0 makes Extendo Grips unbreakable
#Range: > 0
maxExtendoGripActions = 1000
#.
#Amount of free Potato Cannon shots provided by one filled Copper Backtank. Set to 0 makes Potato Cannons unbreakable
#Range: > 0
maxPotatoCannonShots = 200
#.
#Create's builtin Railway systems
[trains]
#.
#.
#Whether moving Trains can hurt colliding mobs and players.
trainsCauseDamage = true
#.
#Maximum length of track that can be placed as one batch or turn.
#Range: 16 ~ 128
maxTrackPlacementLength = 32
#.
#Maximum length of a Train Stations' assembly track.
#Range: > 5
maxAssemblyLength = 128
#.
#Maximum amount of bogeys assembled as a single Train.
#Range: > 1
maxBogeyCount = 20
#.
#Relative speed of a manually controlled Train compared to a Scheduled one.
#Range: 0.0 ~ 3.4028234663852886E38
manualTrainSpeedModifier = 0.75
#.
#Standard Trains
[trains.trainStats]
#.
#[in Blocks/Second]
#The top speed of any assembled Train.
#Range: 0.0 ~ 3.4028234663852886E38
trainTopSpeed = 28.0
#.
#[in Blocks/Second]
#The top speed of Trains during a turn.
#Range: 0.0 ~ 3.4028234663852886E38
trainTurningTopSpeed = 14.0
#.
#[in Blocks/Second²]
#The acceleration of any assembled Train.
#Range: 0.0 ~ 3.4028234663852886E38
trainAcceleration = 3.0
#.
#Powered Trains
[trains.poweredTrainStats]
#.
#[in Blocks/Second]
#The top speed of powered Trains.
#Range: 0.0 ~ 3.4028234663852886E38
poweredTrainTopSpeed = 40.0
#.
#[in Blocks/Second]
#The top speed of powered Trains during a turn.
#Range: 0.0 ~ 3.4028234663852886E38
poweredTrainTurningTopSpeed = 20.0
#.
#[in Blocks/Second²]
#The acceleration of powered Trains.
#Range: 0.0 ~ 3.4028234663852886E38
poweredTrainAcceleration = 3.0

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#.
#Number of sub-folders allowed for schematics
#Range: 0 ~ 20
schematicsNestingDepth = 5
#.
#Enable the fix that gives remaining items after manual application
applicationRemainingItemFix = true
#.
#Modify the stress output when a Fluid Vessel is used as a boiler
#Range: 0.0 ~ 3.4028234663852886E38
vesselBoilerStressMultiplier = 0.8125
#.
#Modify the heat level when a Fluid Vessel is used as a boiler
#Range: 0.0 ~ 3.4028234663852886E38
vesselHeatMultiplier = 0.5
#.
#Limit the max boiler level achievable with a Fluid Vessel
#Range: 0 ~ 18
vesselMaxLevel = 18
[stressValues]
#.
#Fine tune the kinetic stats of individual components
[stressValues.v2]
#.
#Stress impact of a powered brake [in Stress Units]
#Range: -Infinity ~ Infinity
brakeActiveStress = 16384.0
#.
#.
#[in Stress Units]
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
[stressValues.v2.impact]
inverted_gearshift = 0.0
six_way_gearbox = 0.0
centrifugal_clutch = 0.0
overstress_clutch = 0.0
brake = 0.0
encased_chain_cogwheel = 0.0
inverted_clutch = 0.0
parallel_gearbox = 0.0
freewheel_clutch = 0.0
brass_gearbox = 0.0
shear_pin = 0.0
#.
#[in Stress Units]
#Configure how much stress a source can accommodate for.
[stressValues.v2.capacity]
crank_wheel = 8.0
large_crank_wheel = 8.0

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#.
#The Tank Capacity of the Disenchanter
#[@cui:RequiresReload:server]
#Range: > 0
disenchanterTankCapacity = 1000
#.
#The Tank Capacity of the Copier
#[@cui:RequiresReload:server]
#Range: > 0
copierTankCapacity = 4000
#.
#The Tank Capacity of the Blaze Enchanter
#[@cui:RequiresReload:server]
#Range: > 0
blazeEnchanterTankCapacity = 2000
#.
#The Maximum Extended Levels beyond Enchantment's Max Level that can be reached through Hyper-Enchanting
#Range: > 0
maxHyperEnchantingLevelExtension = 2
#.
#The Chance of whether Deployer-killed entities will drop Experience Nugget
#Range: 0.0 ~ 1.0
deployerXpDropChance = 1.0
#.
enableHyperEnchant = true
#.
#Range: 0.009999999776482582 ~ 100.0
enchantByBlazeEnchanterCostCoefficient = 1.0
#.
#Range: 0.009999999776482582 ~ 100.0
hyperEnchantByBlazeEnchanterCostCoefficient = 1.0
#.
#Range: 0.009999999776482582 ~ 100.0
copyEnchantedBookCostCoefficient = 1.0
#.
#Range: 0.009999999776482582 ~ 100.0
copyEnchantedBookWithHyperExperienceCostCoefficient = 1.0
#.
#The amount of ink needed to be consumed by Copying one page of Written Book
#Range: 1 ~ 100
copyWrittenBookCostPerPage = 5
#.
#The amount of liquid experience needed to be consumed by Copying Name Tag
#Range: 1 ~ 1000
copyNameTagCost = 7
#.
#The amount of ink needed to be consumed by Copying Train Schedule
#Range: 1 ~ 1000
copyTrainScheduleCost = 10
#.
#The amount of ink needed to be consumed by Copying Clipboard
#Range: 1 ~ 1000
copyClipboardCost = 10
#.
#The probability of dropping Experience Nugget after killing a creature on the Crushing Wheel
#Range: 0.0 ~ 1.0
crushingWheelDropExpRate = 0.30000001192092896
#.
#The Scale of Experience Nugget dropped by Crushing-Wheel-killed entities
#Range: 0.10000000149011612 ~ 100.0
crushingWheelDropExpScale = 0.3400000035762787
#.
#Whether or not copying a written book always get original version. Setting it to false let you always get copy version of the book.
copyingWrittenBookAlwaysGetOriginalVersion = true

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#.
#Configure the Andesite Chunk Loader
[andesite]
#.
#.
#Number of ticks between chunk loading checks. Does not affect contraptions
#Range: 0 ~ 200
chunkUpdateInterval = 10
#.
#Minimum number of ticks between loss of power and chunk unloading. Rounds up to multiples of update interval
#Range: 0 ~ 1200
unloadGracePeriod = 20
#.
#A multiplier for the minimum speed requirement of a chunk loader
#Range: 0.0 ~ 128.0
speedMultiplier = 1.0
#.
#The stress impact of a chunk loader when it is at 1 RPM
#Range: 0.0 ~ 3.4028234663852886E38
stressImpact = 16.0
#.
#Whether the chunk loader functions on the ground when given rotational power
enableStatic = true
#.
#Chunk loading radius on contraptions. 1 = 1 chunk, 2 = 9 chunks. Contraptions require a minimum radius of 2 for reliable loading
#Range: 1 ~ 10
rangeOnContraption = 2
#.
#Chunk loading radius on trains. 1 = 1 chunk, 2 = 9 chunks
#Range: 1 ~ 10
rangeOnTrain = 2
#.
#Chunk loading radius on train stations. 1 = 1 chunk, 2 = 9 chunks
#Range: 1 ~ 10
rangeOnStation = 2
#.
#Whether the chunk loader functions on contraptions other than trains. WARNING: does not update contraptions that are currently unloaded
enableContraption = false
#.
#Whether the chunk loader functions on trains
enableTrain = false
#.
#Whether the chunk loader functions when attached to train stations.
enableStation = false
#.
#Configure the Brass Chunk Loader
[brass]
#.
#.
#Number of ticks between chunk loading checks. Does not affect contraptions
#Range: 0 ~ 200
chunkUpdateInterval = 10
#.
#Minimum number of ticks between loss of power and chunk unloading. Rounds up to multiples of update interval
#Range: 0 ~ 1200
unloadGracePeriod = 20
#.
#A multiplier for the minimum speed requirement of a chunk loader
#Range: 0.0 ~ 128.0
speedMultiplier = 1.0
#.
#The stress impact of a chunk loader when it is at 1 RPM
#Range: 0.0 ~ 3.4028234663852886E38
stressImpact = 16.0
#.
#Whether the chunk loader functions on the ground when given rotational power
enableStatic = true
#.
#Chunk loading radius on contraptions. 1 = 1 chunk, 2 = 9 chunks. Contraptions require a minimum radius of 2 for reliable loading
#Range: 1 ~ 10
rangeOnContraption = 2
#.
#Chunk loading radius on trains. 1 = 1 chunk, 2 = 9 chunks
#Range: 1 ~ 10
rangeOnTrain = 2
#.
#Chunk loading radius on train stations. 1 = 1 chunk, 2 = 9 chunks
#Range: 1 ~ 10
rangeOnStation = 2
#.
#Whether the chunk loader functions on contraptions other than trains. WARNING: does not update contraptions that are currently unloaded
enableContraption = true
#.
#Whether the chunk loader functions on trains
enableTrain = true
#.
#Whether the chunk loader functions when attached to train stations.
enableStation = true

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["Server Configs"]
#Maximum width of Oil Barrels
"Max Oil Barrel Width" = 3
#Canister Capacity in mB
"Capacity of Canisters" = 4000
#Canister Capacity Enchantment Capacity Addition in mB
"Capacity Addition of Capacity Enchantment in Canisters" = 1000
#Canister can be filled by spouts
"Canister can be filled by spouts" = true
#Capacity of Tools requiring Fluids in mB
"Capacity of Tools requiring Fluids" = 200
#Tool Capacity Enchantment Capacity Addition in mB
"Capacity Addition of Tools with Capacity Enchantment" = 10
#Combustibles do boom boom when on fire
"Combustibles blow up" = true
["Server Configs"."Diesel Engines"]
#Turbocharged Diesel Engine Speed Multiplier
"Turbocharged Diesel Engine Speed Multiplier" = 2.0
#Turbocharged Diesel Engine Burn Rate Multiplier
"Turbocharged Diesel Engine Burn Rate Multiplier" = 1.0
#Whenever Normal Diesel Engines are enabled
"Normal Diesel Engines" = true
#Whenever Modular Diesel Engines are enabled
"Modular Diesel Engines" = true
#Whenever Huge Diesel Engines are enabled
"Huge Diesel Engines" = true
#Whenever Diesel Engines can be filled with an Item
"Engines can be filled with a bucket" = false
["Server Configs"."Oil Config"]
#Whenever crude oil deposits are infinite
"Infinite oil deposits" = false
#Normal oil chunks oil amount multiplier
"Normal oil chunks oil amount multiplier" = 1.0
#High oil chunks oil amount multiplier
"High oil chunks oil amount multiplier" = 1.0
#Max Oil Scanner Level
"Max Oil Scanner Level" = 10000
#Normal oil chunks percentage
#Range: 0.0 ~ 100.0
"Normal oil chunks percentage" = 10.0
#High oil chunks percentage
#Range: 0.0 ~ 100.0
"High oil chunks percentage" = 10.0
["Server Configs"."Oil Config".Distillation]
#Whenever wide Distillation Towers go faster than the thin ones
"Wide Distillation Tower Distill Faster" = true
#Height of Distillation Tower level
#Range: 1 ~ 3
"Height of Distillation Tower level" = 1

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#IMPORTANT NOTICE:
#You can add more entries using KubeJS
#https://github.com/tom5454/Create-Ore-Excavation#kubejs
importantInfo = true
#Finite vein base amount
#Range: > 1
finiteAmountBase = 1000
#Veins infinite by default
defaultInfinite = true
#Max number of extractor per ore vein, Set to 0 for infinite
#Range: 0 ~ 64
maxExtractorsPerVein = 0
#Vein Finder 'Found Nearby' range in chunks
#Range: 1 ~ 8
veinFinderNear = 1
#Vein Finder accuracy for 'Found traces of ...'
#Range: 1 ~ 1000
veinFinderFar = 25
#Vein Finder use cooldown in ticks
#Range: 10 ~ 1000
veinFinderCd = 100

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#Sets behavior for keeping Curios items on death.
#ON - Curios items are kept on death
#DEFAULT - Curios items follow the keepInventory gamerule
#OFF - Curios items are dropped on death
#Allowed Values: ON, DEFAULT, OFF
keepCurios = "DEFAULT"
[menu]
#Enables the old legacy Curios menu for better backwards compatibility.
enableLegacyMenu = false
[menu.experimental]
#The minimum number of columns for the Curios menu.
#Range: 1 ~ 8
minimumColumns = 1
#The maximum number of slots per page of the Curios menu.
#Range: 1 ~ 48
maxSlotsPerPage = 48

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#Enable Upgraded Netherite compatibility
upgraded_netherite = true
#Enable Apotheosis compatibility
apotheosis = true
#Enable Forbidden and Arcanus compatibility
forbidden_arcanus = true
["Cold Sweat"]
#Enable Cold Sweat Compatibility
cold_sweat = true
["Cold Sweat".CAVE]
#Controls the entity's resistance to incoming freezing damage, including that from non-temperature-related sources like powder snow.
#Represents the percent of incoming damage to be blocked.
#Range: 0.0 ~ 1.0
cold_resistance = 0.0
#Controls the entity's rate of freezing. Higher values decrease freezing speed, and negative values increase the speed.
#Range: -1024.0 ~ 1.0
cold_dampening = 0.0
#Controls the temperature at which the entity begins to freeze, in MC units.
#Range: -1024.0 ~ 1024.0
freezing_point = 0.0
#Controls the entity's resistance to incoming overheating damage.
#Represents the percent of incoming damage to be blocked.
#Range: 0.0 ~ 1.0
heat_resistance = 1.0
#Controls the entity's rate of overheating. Higher values decrease overheating speed, and negative values increase the speed.
#Range: -1024.0 ~ 1.0
heat_dampening = 0.0
#Controls the temperature at which the entity begins to overheat, in MC units.
#Range: -1024.0 ~ 1024.0
burning_point = 1024.0
#Controls the entity's base body temperature, (AKA an offset to the entity's body temperature).
#Range: -150.0 ~ 150.0
base_temperature = 0.0
#Controls the entity's world temperature.
#Range: -1024.0 ~ 1024.0
world_temperature = 0.0
["Cold Sweat".SEA]
#Controls the entity's resistance to incoming freezing damage, including that from non-temperature-related sources like powder snow.
#Represents the percent of incoming damage to be blocked.
#Range: 0.0 ~ 1.0
cold_resistance = 1.0
#Controls the entity's rate of freezing. Higher values decrease freezing speed, and negative values increase the speed.
#Range: -1024.0 ~ 1.0
cold_dampening = 0.0
#Controls the temperature at which the entity begins to freeze, in MC units.
#Range: -1024.0 ~ 1024.0
freezing_point = -1024.0
#Controls the entity's resistance to incoming overheating damage.
#Represents the percent of incoming damage to be blocked.
#Range: 0.0 ~ 1.0
heat_resistance = 0.0
#Controls the entity's rate of overheating. Higher values decrease overheating speed, and negative values increase the speed.
#Range: -1024.0 ~ 1.0
heat_dampening = 0.0
#Controls the temperature at which the entity begins to overheat, in MC units.
#Range: -1024.0 ~ 1024.0
burning_point = 0.0
#Controls the entity's base body temperature, (AKA an offset to the entity's body temperature).
#Range: -150.0 ~ 150.0
base_temperature = 0.0
#Controls the entity's world temperature.
#Range: -1024.0 ~ 1024.0
world_temperature = 0.0
["Cold Sweat".FOREST]
#Controls the entity's resistance to incoming freezing damage, including that from non-temperature-related sources like powder snow.
#Represents the percent of incoming damage to be blocked.
#Range: 0.0 ~ 1.0
cold_resistance = 0.3
#Controls the entity's rate of freezing. Higher values decrease freezing speed, and negative values increase the speed.
#Range: -1024.0 ~ 1.0
cold_dampening = 0.2
#Controls the temperature at which the entity begins to freeze, in MC units.
#Range: -1024.0 ~ 1024.0
freezing_point = 0.0
#Controls the entity's resistance to incoming overheating damage.
#Represents the percent of incoming damage to be blocked.
#Range: 0.0 ~ 1.0
heat_resistance = 0.3
#Controls the entity's rate of overheating. Higher values decrease overheating speed, and negative values increase the speed.
#Range: -1024.0 ~ 1.0
heat_dampening = 0.2
#Controls the temperature at which the entity begins to overheat, in MC units.
#Range: -1024.0 ~ 1024.0
burning_point = 0.0
#Controls the entity's base body temperature, (AKA an offset to the entity's body temperature).
#Range: -150.0 ~ 150.0
base_temperature = 0.0
#Controls the entity's world temperature.
#Range: -1024.0 ~ 1024.0
world_temperature = 0.0

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[breeder]
#The time in ticks the breeder takes to create a new villager
#Range: > 20
breeding_time = 1200
[converter]
#The time in ticks the converter takes to convert a villager
#Range: > 20
converting_time = 6000
[farmer]
#The chance that a crop grows a stage in a farmer
#Lower values mean faster growth
#Range: > 1
farm_speed = 10
[iron_farm]
#The time in ticks the iron farm takes to spawn a golem
#Range: > 201
spawn_time = 4800
[trader]
#The minimum amount of time in ticks the trader takes to restock
#Range: > 1
min_restock_time = 1200
#The maximum amount of time in ticks the trader takes to restock
#Range: > 2
max_restock_time = 3600
[auto_trader]
#The minimum amount of time in ticks the auto trader takes to restock
#Range: > 1
min_restock_time = 1200
#The maximum amount of time in ticks the auto trader takes to restock
#Range: > 2
max_restock_time = 3600
#The cooldown in ticks for the auto trader to do a trade
#Range: > 1
trade_cooldown = 20
[villager]
#If villagers should make sounds while in the players inventory
inventory_sounds = true
#How frequent a villager block should make a villager sound
#Lower values mean more frequent sounds
#Range: > 1
sound_amount = 20
#If the trade cycling button should be enabled
trade_cycling = true
#If the villager reputation should be the same for every player
#This affects the prices of cured/converted villagers and the prices of the auto trader
universal_reputation = true
[incubator]
#The speed at which the incubator ages the villagers
#Range: 1 ~ 1024
speed = 2

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[General]
#Should elevators have the same color in order to teleport ?
sameColor = false
#Elevator range
#Range: 3 ~ 4064
range = 384
#Realign players to the center of elevator ?
precisionTarget = true
#Can mobs spawn on elevators ?
mobSpawn = false
#Reset pitch to 0 when teleporting to normal elevators ?
resetPitchNormal = false
#Reset pitch to 0 when teleporting to directional elevators ?
resetPitchDirectional = true
#Should teleporting require XP ?
useXP = true
#Amount of XP points to use when useXP is enabled
#Note this is NOT experience levels
#Range: > 1
XPPointsAmount = 2

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#Server configuration settings
[server]
#Whether items can be disenchanted. More vanilla like would be false
allowDisenchantingItems = true
#Whether incompatible enchantments can be allied together
allowMixtureEnchantments = true
#Define the max level for applying enchantments. Format is ["enchantment_id|max_level","enchantment_id|max_level"]
maxEnchantmentLevels = []
#Whether curses can be removed from items
#Only relevant when `allowDisenchantingItems` is enabled
allowDisenchantingCurses = true
#List of enchantments that can not be removed from items
#Only relevant when `allowDisenchantingItems` is enabled
#This overrides `allowDisenchantingCurses`
disallowedDisenchantingEnchantments = []

84
defaultconfigs/ensorcellation-server.toml Executable file → Normal file
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@ -89,7 +89,7 @@
"Max Level" = 3
[Enchantments.Vitality]
#If TRUE, the Vitality Enchantment is available for Chestplates.
#If TRUE, the Vitality Enchantment is available for Chestplates and Horse Armor.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
@ -181,13 +181,13 @@
"Max Level" = 3
#Adjust this value to set the base critical hit chance of the Enchantment (in percentage).
#Range: 0 ~ 100
"Base Critical Chance" = 0
"Base Critical Chance" = 5
#Adjust this value to set the additional critical hit chance per level of the Enchantment (in percentage).
#Range: 0 ~ 100
"Critical Chance / Level" = 0
"Critical Chance / Level" = 5
#Adjust this value to set the critical hit damage multiplier.
#Range: 0 ~ 1000
"Critical Damage Multiplier" = 0
"Critical Damage Multiplier" = 5
#Adjust this value to set the base head drop chance for the Enchantment (in percentage).
#Range: 0 ~ 100
"Base Head Drop Chance" = 10
@ -293,83 +293,25 @@
[Overrides]
[Overrides.Protection]
#If TRUE, the Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor.
Enable = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 4
[Overrides."Blast Protection"]
#If TRUE, the Blast Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor.
Enable = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 4
[Overrides."Feather Falling"]
#If TRUE, the Feather Falling Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor.
Enable = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 4
[Overrides."Fire Protection"]
#If TRUE, the Fire Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor.
Enable = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 4
[Overrides."Projectile Protection"]
#If TRUE, the Projectile Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor.
Enable = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 4
[Overrides."Fire Aspect"]
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 2
#If TRUE, the Fire Aspect Enchantment will now work on Axes.
Enable = true
[Overrides."Frost Walker"]
#If TRUE, the Frost Walker Enchantment is replaced with an improved and more configurable version which works on more items, such as Horse Armor.
#If TRUE, the Frost Walker Enchantment will now work on Horse Armor.
Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 2
#If TRUE, the Frost Walker Enchantment will also chill Lava into Glossed Magma.
#If TRUE, the Frost Walker Enchantment will also freeze Lava into Glossed Magma.
"Freeze Lava" = true
[Overrides.Knockback]
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 2
#If TRUE, the Knockback Enchantment will now work on Axes.
Enable = true
[Overrides.Looting]
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 3
#If TRUE, the Looting Enchantment will now work on Axes.
Enable = true
[Overrides.Thorns]
#If TRUE, the Thorns Enchantment is replaced with a more configurable version which works on more items, such as Shields and Horse Armor.
#If TRUE, the Thorns Enchantment will now work on Shields and Horse Armor.
Enable = true
#This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10
"Max Level" = 4
#Adjust this value to set the chance per level of the Enchantment firing (in percentage).
#Range: 1 ~ 100
"Effect Chance" = 15
[Overrides.Mending]
#If TRUE, the Mending Enchantment is replaced with a new Enchantment - Preservation. This enchantment allows you to repair items at an Anvil without paying an increasing XP cost for every time you repair it. Additionally, these repairs have a much lower chance of damaging the anvil.
"Alternate Mending" = false
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = true
#Adjust this value to set the chance of an Anvil being damaged when used to repair an item with Preservation (in percentage). Only used if Alternate Mending (Preservation) is enabled.
#Range: 0 ~ 12
"Anvil Damage Chance" = 3

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#ExtraStorage's config
[crafters]
#Indicates the minimum level of energy that the crafter consumes
#Range: 1 ~ 1000
base_energy = 15
#Include the amount of patterns in the crafter in your power consumption
include_pattern_energy = true
#The crafter's speed is limited to the number of available slots in the inventory it is connected to.
#https://github.com/Edivad99/ExtraStorage/issues/55
uniformly_distribute_processing = false

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#Minimum time in ticks for leaf decay. Must be lower than MaximumDecayTime!
#Range: > 0
MinimumDecayTime = 4
#Maximum time in ticks for leaf decay. Must be higher than MinimumDecayTime!
#Range: > 0
MaximumDecayTime = 11

98
defaultconfigs/fluxnetworks-server.toml Executable file → Normal file
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@ -1,49 +1,49 @@
[networks]
#Maximum networks each player can have. Super admin can bypass this limit. -1 = no limit
#Setting this to 0 will only allow super admins to create networks.
#Range: > -1
maximumPerPlayer = 5
#Allows someone to be a network super admin. Otherwise, no one can access a flux device or delete a network without permission.
enableSuperAdmin = true
#See ops.json. If the player has permission level equal or greater to the value set here they will be able to activate Super Admin.
#Setting this to 0 will allow anyone to active Super Admin. Single player can bypass this limit.
#Players have permission level 3 or 4 can use commands to set others as Super Admin whether others have this permission level or not.
#Range: 0 ~ 3
superAdminRequiredPermission = 1
[general]
#Enables redstone being compressed with the bedrock and obsidian to get flux dusts.
enableFluxRecipe = true
#Allows flux devices to enable chunk loading.
enableChunkLoading = false
[blacklist]
#A blacklist for blocks which flux devices shouldn't connect to, use format 'modid:registry_name'
blockBlacklistStrings = ["actuallyadditions:block_phantom_energyface"]
#A blacklist for items which wireless charging shouldn't charge to, use format 'modid:registry_name'
itemBlackListStrings = [""]
[energy]
#The default transfer limit of a Flux Plug, Point and Controller
#Range: 0 ~ 9223372036854775807
defaultLimit = 800000
#The maximum energy storage of a Basic Flux Storage
#Range: 0 ~ 9223372036854775807
basicCapacity = 2000000
#The default transfer limit of a Basic Flux Storage
#Range: 0 ~ 9223372036854775807
basicTransfer = 20000
#The maximum energy storage of a Herculean Flux Storage
#Range: 0 ~ 9223372036854775807
herculeanCapacity = 16000000
#The default transfer limit of a Herculean Flux Storage
#Range: 0 ~ 9223372036854775807
herculeanTransfer = 120000
#The maximum energy storage of a Gargantuan Flux Storage
#Range: 0 ~ 9223372036854775807
gargantuanCapacity = 128000000
#The default transfer limit of a Gargantuan Flux Storage
#Range: 0 ~ 9223372036854775807
gargantuanTransfer = 720000
[networks]
#Maximum networks each player can have. Super admin can bypass this limit. -1 = no limit
#Setting this to 0 will only allow super admins to create networks.
#Range: > -1
maximumPerPlayer = 5
#Allows someone to be a network super admin. Otherwise, no one can access a flux device or delete a network without permission.
enableSuperAdmin = true
#See ops.json. If the player has permission level equal or greater to the value set here they will be able to activate Super Admin.
#Setting this to 0 will allow anyone to active Super Admin. Single player can bypass this limit.
#Players have permission level 3 or 4 can use commands to set others as Super Admin whether others have this permission level or not.
#Range: 0 ~ 3
superAdminRequiredPermission = 1
[general]
#Enables redstone being compressed with the bedrock and obsidian to get flux dusts.
enableFluxRecipe = true
#Allows flux devices to enable chunk loading.
enableChunkLoading = false
[blacklist]
#A blacklist for blocks which flux devices shouldn't connect to, use format 'modid:registry_name'
blockBlacklistStrings = ["actuallyadditions:block_phantom_energyface"]
#A blacklist for items which wireless charging shouldn't charge to, use format 'modid:registry_name'
itemBlackListStrings = [""]
[energy]
#The default transfer limit of a Flux Plug, Point and Controller
#Range: 0 ~ 9223372036854775807
defaultLimit = 800000
#The maximum energy storage of a Basic Flux Storage
#Range: 0 ~ 9223372036854775807
basicCapacity = 2000000
#The default transfer limit of a Basic Flux Storage
#Range: 0 ~ 9223372036854775807
basicTransfer = 20000
#The maximum energy storage of a Herculean Flux Storage
#Range: 0 ~ 9223372036854775807
herculeanCapacity = 16000000
#The default transfer limit of a Herculean Flux Storage
#Range: 0 ~ 9223372036854775807
herculeanTransfer = 120000
#The maximum energy storage of a Gargantuan Flux Storage
#Range: 0 ~ 9223372036854775807
gargantuanCapacity = 128000000
#The default transfer limit of a Gargantuan Flux Storage
#Range: 0 ~ 9223372036854775807
gargantuanTransfer = 720000

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#Server configuration settings
[server]
#Set this to true to remove any BlockEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
removeErroringBlockEntities = false
#Set this to true to remove any Entity (Note: Does not include BlockEntities) that throws an error in its tick method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
removeErroringEntities = false
#Set this to true to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticeable differences in mechanics so default is vanilla behavior. Default: false.
fullBoundingBoxLadders = false
#Base zombie summoning spawn chance. Allows changing the bonus zombie summoning mechanic.
#Range: 0.0 ~ 1.0
zombieBaseSummonChance = 0.1
#Chance that a zombie (or subclass) is a baby. Allows changing the zombie spawning mechanic.
#Range: 0.0 ~ 1.0
zombieBabyChance = 0.05
#The permission handler used by the server. Defaults to forge:default_handler if no such handler with that name is registered.
permissionHandler = "forge:default_handler"
#Set this to true to enable advertising the dedicated server to local LAN clients so that it shows up in the Multiplayer screen automatically.
advertiseDedicatedServerToLan = true

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[general]
#Whether blocks with block entities can be placed in framed blocks
allowBlockEntities = false
#Enables the intangbility feature. Disabling this also prevents moving through blocks that are already marked as intangible
enableIntangibleFeature = false
#The item to use for making Framed Blocks intangible. The value must be a valid item registry name
intangibleMarkerItem = "minecraft:phantom_membrane"
#If true, only the player who placed the Framed One-Way Window can modify the window direction
oneWayWindowOwnable = true
#If true, applying a camo will consume the item and removing the camo will drop it again
consumeCamoItem = true
#The light level to emit when glowstone dust is applied to a framed block
#Range: 0 ~ 15
glowstoneLightLevel = 15

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{
# Forced modes won't let players change their ally settings
# Default: "default"
# Valid values: "default", "forced_all", "forced_none"
ally_mode: "default"
# Dimension ID's where chunks may not be claimed. Add "minecraft:the_end" to this list if you want to disable chunk claiming in The End, or "othermod:*" to disable chunk claiming in *all* dimensions added by "othermod"
# Default: []
claim_dimension_blacklist: [ ]
# Dimension ID's where chunks may be claimed. If non-empty, chunks may be claimed *only* in these dimensions (and the dimension is not in "claim_dimension_blacklist"). Same syntax as for "claim_dimension_blacklist".
# Default: []
claim_dimension_whitelist: [ ]
# Disables all land protection. Useful for private servers where everyone is trusted and claims are only used for force-loading
# Default: false
disable_protection: true
# Override to disable/enable fake players like miners and auto-clickers globally.
# Default will check this setting for each team
# Default: "check"
# Valid values: "check", "deny", "allow"
fake_players: "check"
# Minimap for clients connecting to this server will be disabled
# Default: false
force_disable_minimap: false
# Control how force-loaded chunks work.
# NEVER: only allow chunk force-loading if the owning team has at least one online player.
# ALWAYS: always allow force-loading, even if no players are online.
# DEFAULT: allow force-loading IF the team has at least one player with the 'ftbchunks.chunk_load_offline' FTB Ranks permission.
# Default: "default"
# Valid values: "default", "always", "never"
force_load_mode: "always"
# Hard limit for the number of chunks a team can claim, regardless of how many members. Default of 0 means no hard limit.
# Default: 0
# Range: 0 ~ 2147483647
hard_team_claim_limit: 0
# Hard limit for the number of chunks a team can force-load, regardless of how many members. Default of 0 means no hard limit.
# Default: 0
# Range: 0 ~ 2147483647
hard_team_force_limit: 0
# If true, "Location Visibility" team settings are ignored, and all players can see each other anywhere on the map.
# Default: false
location_mode_override: false
# Interval in ticks to send updates to clients with long-range player tracking data.
# Lower values mean more frequent updates but more server load and network traffic; be careful with this, especially on busy servers.
# Setting this to 0 disables long-range tracking.
# Default: 20
# Range: 0 ~ 2147483647
long_range_tracker_interval: 20
# Max claimed chunks.
# You can override this with FTB Ranks 'ftbchunks.max_claimed' permission
# Default: 500
# Range: -∞ ~ +∞
max_claimed_chunks: 500
# Max force loaded chunks.
# You can override this with FTB Ranks 'ftbchunks.max_force_loaded' permission
# Default: 25
# Range: -∞ ~ +∞
max_force_loaded_chunks: 25
# Maximum time (in real-world days) where if no player in a team logs in, the team automatically loses their claims.
# Prevents chunks being claimed indefinitely by teams who no longer play.
# Default of 0 means no automatic loss of claims.
# Default: 0.0
# Range: 0.0 ~ 3650.0
max_idle_days_before_unclaim: 0.0d
# Maximum time (in real-world days) where if no player in a team logs in, any forceloaded chunks owned by the team are no longer forceloaded.
# Prevents chunks being forceloaded indefinitely by teams who no longer play.
# Default of 0 means no automatic loss of forceloading.
# Default: 0.0
# Range: 0.0 ~ 3650.0
max_idle_days_before_unforce: 0.0d
# Maximum time in days to keep logs of prevented fakeplayer access to a team's claims.
# Default: 7
# Range: 1 ~ 2147483647
max_prevented_log_age: 7
# Requires you to claim chunks in order to edit and interact with blocks
# Default: false
no_wilderness: false
# Dimension ID's where the no_wilderness rule is enforced - building is only allowed in claimed chunks. If this is non-empty, it overrides the 'no_wilderness' setting.
# Default: []
no_wilderness_dimensions: [ ]
# Method by which party claim & force-load limits are calculated.
# LARGEST: use the limits of the member with the largest limits
# SUM: add up all the members' limits
# OWNER: use the party owner's limits only
# AVERAGE: use the average of all members' limits.
# Default: "largest"
# Valid values: "largest", "owner", "sum", "average"
party_limit_mode: "largest"
# If true, pistons are prevented from pushing/pulling blocks across claims owned by different teams (unless the target claim has public 'edit block' permissions defined). If 'disable_protection' is set to true, this setting is ignored.
# Default: true
piston_protection: false
# When true, standard FTB Chunk explosion protection is applied in protected chunks when the source of the explosion cannot be determined
# (Ghast fireballs are a common case - vanilla supplies a null entity source)
# Default: true
protect_unknown_explosions: false
# Should PvP combat be allowed in claimed chunks? Default is ALWAYS; NEVER prevents it in all claimed chunks; PER_TEAM allows teams to decide if PvP is allowed in their claims
# Default: "always"
# Valid values: "always", "never", "per_team"
pvp_mode: "always"
# If true, the player must have the 'ftbchunks_mapping' Game stage to be able to use the map and minimap.
# Requires KubeJS and/or Gamestages to be installed.
# Default: false
require_game_stage: false
waypoint_sharing: {
# Allow players to share waypoints with their party.
# Default: true
waypoint_sharing_party: true
# Allow players to share waypoints with other players.
# Default: true
waypoint_sharing_players: true
# Allow players to share waypoints with the entire server.
# Default: true
waypoint_sharing_server: true
}
}

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# FTB Essentials config file
# If you're a modpack maker, edit defaultconfigs/ftbessentials-server.snbt instead
{
# Admin commands for cheating and moderation
admin: {
# Allows admins to extinguish themselves or a player using a command
extinguish: {
# Default: true
enabled: true
}
# Allows admins to fully feed themselves or a player using a command
feed: {
# Default: true
enabled: true
}
# Allows admins to toggle flying status using a command, without having to use Creative Mode
fly: {
# Default: true
enabled: true
}
# Allows admins to toggle invincibility using a command, without having to use Creative Mode
god: {
# Default: true
enabled: true
}
# Allows admins to fully heal (health, food, fire, potion effects) themselves or a player using a command
heal: {
# Default: true
enabled: true
}
# Allows admins to view other users' inventories using a command
invsee: {
# Default: true
enabled: true
}
# Allows admins to configure kits of items that can be given to players.
kit: {
# Default: true
enabled: true
}
# Allows admins to restrict players from chatting by using a command to mute (or unmute) them
mute: {
# Default: true
enabled: true
}
# Allows admins to change walk speed for themselves or a player
speed: {
# Default: true
enabled: true
}
# Allows admins to change the location of offline players.
tp_offline: {
# Default: true
enabled: true
}
}
# Miscellaneous features and utilities
misc: {
# Allows users to access an Anvil GUI without needing an Anvil.
anvil: {
# Default: true
enabled: true
}
# Allows users to access a Crafting Table GUI without needing a Crafting Table.
crafting: {
# Default: true
enabled: true
}
# Allows users to access their ender chest, as well as admins to manage other players' ender chests.
enderchest: {
# Default: true
enabled: true
}
# Allows users to set a custom hat as their head item by using a command
hat: {
# Default: true
enabled: true
}
# Allows users to kick themselves from the server, for example if they are stuck or desynced
kickme: {
# Default: true
enabled: true
}
# Allows users to view leaderboard stats about everyone on the server.
leaderboard: {
# Default: true
enabled: true
}
# Allows users to list nearby players, sorted by distance
near: {
# Default: true
enabled: true
}
# Allows users to change their display name, as well as admins to change nicknames for other users
nick: {
# Default: true
enabled: true
}
# Allows users to announce their recording or streaming status to the server by using commands
rec: {
# Default: true
enabled: true
}
# Allows users to access a Smithing Table GUI without needing a Smithing Table.
smithing: {
# Default: true
enabled: true
}
# Allows users to access a Stonecutter GUI without needing a Stonecutter.
stonecutter: {
# Default: true
enabled: true
}
# Enables usage of a trash can inventory, which can be used to void unneeded items
trashcan: {
# Default: true
enabled: true
}
}
# Teleportation-related settings
teleportation: {
# Allows users to return to their previous location after teleporting (or dying)
back: {
# Cooldown between /back commands (in seconds)
# You can override this with FTB Ranks using ftbessentials.back.cooldown
# Default: 30
# Range: 0 ~ 604800
cooldown: 30
# Default: true
enabled: true
# Max size of the teleport history. This limits how many times you can use /back
# You can override this with FTB Ranks using ftbessentials.back.max
# Default: 10
# Range: 0 ~ 2147483647
max: 10
# Should be the /back command only be used for returning to the last death point?
# Default: false
only_on_death: false
# Warm-up time before /back command executes (in seconds)
# You can override this with FTB Ranks using ftbessentials.back.warmup
# Default: 0
# Range: 0 ~ 604800
warmup: 0
}
# Allows users to set 'homes', which they can then freely teleport to by using /home afterwards
home: {
# Cooldown between /home commands (in seconds)
# You can override this with FTB Ranks using ftbessentials.home.cooldown
# Default: 10
# Range: 0 ~ 604800
cooldown: 10
# Default: true
enabled: true
# Max amount of homes a user can have.
# You can override this with FTB Ranks using ftbessentials.home.max
# Default: 1
# Range: 0 ~ 2147483647
max: 1
# Warm-up time before /home command executes (in seconds)
# You can override this with FTB Ranks using ftbessentials.home.warmup
# Default: 0
# Range: 0 ~ 604800
warmup: 0
}
# Allows admins to jump (teleport) to the focused block
jump: {
# Default: true
enabled: true
}
# Allows players to teleport to a random point in the Wilderness
# Note: This currently does not respect Claimed Chunks yet!
rtp: {
# Cooldown between /rtp commands (in seconds)
# You can override this with FTB Ranks using ftbessentials.rtp.cooldown
# Default: 600
# Range: 0 ~ 604800
cooldown: 600
# Blacklisted dimension ID's for /rtp (player *must not* be in any of these dimensions)
# Wildcarded dimensions (e.g. 'somemod:*') are supported
# Default: ["minecraft:the_end"]
dimension_blacklist: ["minecraft:the_end"]
# Whitelisted dimension ID's for /rtp (if non-empty, player *must* be in one of these dimensions)
# Wildcarded dimensions (e.g. 'somemod:*') are supported
# Default: []
dimension_whitelist: [ ]
# Default: true
enabled: true
# /rtp max distance from spawn point
# Default: 25000
# Range: 0 ~ 30000000
max_distance: 25000
# Number of tries before /rtp gives up
# Default: 100
# Range: 1 ~ 1000
max_tries: 100
# /rtp min distance from spawn point
# Default: 500
# Range: 0 ~ 30000000
min_distance: 500
# Warm-up time before /rtp command executes (in seconds)
# You can override this with FTB Ranks using ftbessentials.rtp.warmup
# Default: 0
# Range: 0 ~ 604800
warmup: 0
}
spawn: {
# Cooldown between /spawn commands (in seconds)
# You can override this with FTB Ranks using ftbessentials.spawn.cooldown
# Default: 10
# Range: 0 ~ 604800
cooldown: 10
# Default: true
enabled: true
# Warm-up time before /spawn command executes (in seconds)
# You can override this with FTB Ranks using ftbessentials.spawn.warmup
# Default: 0
# Range: 0 ~ 604800
warmup: 0
}
# Allows players to create requests to teleport to other users on the server,
# as well as requesting other players to teleport to them
tpa: {
# Cooldown between /tpa commands (in seconds)
# You can override this with FTB Ranks using ftbessentials.tpa.cooldown
# Default: 10
# Range: 0 ~ 604800
cooldown: 10
# Default: true
enabled: true
# Warm-up time before /tpa command executes (in seconds)
# You can override this with FTB Ranks using ftbessentials.tpa.warmup
# Default: 0
# Range: 0 ~ 604800
warmup: 0
}
# Allows admins to teleport to the location a user was last seen at
tpl: {
# Default: true
enabled: true
}
# Allows admins to teleport to dimension
tpx: {
# Default: true
enabled: true
}
# Allows admins to create 'warps', which are fixed points in the world that users may teleport to using /warp
warp: {
# Cooldown between /warp commands (in seconds)
# You can override this with FTB Ranks using ftbessentials.warp.cooldown
# Default: 10
# Range: 0 ~ 604800
cooldown: 10
# Default: true
enabled: true
# Warm-up time before /warp command executes (in seconds)
# You can override this with FTB Ranks using ftbessentials.warp.warmup
# Default: 0
# Range: 0 ~ 604800
warmup: 0
}
}
}

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@ -0,0 +1,6 @@
[General]
#Generator tickrate. Increase if you're having performance issues
#Range: 1 ~ 64
tickRate = 5

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@ -0,0 +1,6 @@
#The radius (in blocks) that dropped items should check around them for other dropped items to combine with. ("0.5" is vanilla behavior)
#Range: 0.5 ~ 500.0
radius = 2.0
#Set to true if you want dropped items to also check above and below them, set to false if not ("false" is vanilla behavior)
checkY = true

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@ -0,0 +1,31 @@
#The amount of XP needed for the comparator to output a redstone signal of strength one. By default, the signal will be at full strength if the block has 30 levels stored.
#Range: 0 ~ 143165576
xpForComparator = 93
#Whether the XP Block will pickup any XP orbs around it
pickupXP = true
#The range in blocks around the XP Block in which XP orbs will be picked up
#Range: 0.0 ~ 50.0
pickupRange = 3.0
#Setting this to true will remove only as much XP from the block at a time as is needed for the player to reach their next level. Setting to false will retrieve all stored XP at once.
retrieve_until_next_level = true
#Sets the amount of XP points that will be removed from the XP Block and added to the player's XP bar when the player interacts with the block
#If this is set to anything other than -1, this setting will override the "retrieve_until_next_level" configuration setting.
#As such, setting this to 0 will disable XP retrieval, and setting to -1 will make the XP Block ignore this setting.
#Range: > -1
retrieval_amount = -1
#Setting this to true will store only as much XP from the player's XP bar until reaching the previous level, meaning only one level at maximum will be added to the block's storage at a time. Setting to false will store all the XP the player has.
store_until_previous_level = false
#Sets the amount of XP points that will be removed from the player's XP bar and stored in the XP Block when the player interacts with it.
#If this is set to anything other than -1, this setting will override the "store_until_previous_level" configuration setting.
#As such, setting this to 0 will disable adding XP to the block, and setting to -1 will make the XP Block ignore this setting.
#Range: > -1
storing_amount = -1
#The percentage of XP that the XP Block will give back, as a sort of cost of using it.
#Example: If this config value is set to 0.75, and an XP Block has 100 XP stored, attempting to retrieve these 100 XP will give back 75 XP.
#Note: This will not be 100% accurate, as Minecraft's XP does not use decimals.
#Range: 0.0 ~ 1.0
retrieval_percentage = 1.0
#Setting this to true will remove XP from the block in XP orb form. This is useful if you want to use XP from the block for tools enchanted with Mending.
#These XP orbs will not be picked back up by the XP Block, if "pickupXP" is true.
retrieve_xp_orbs = false

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@ -0,0 +1,25 @@
#Resource locations of disallowed actions. Trying to cast one of these will result in a mishap.
actionDenyList = []
#Should villagers take offense when you flay the mind of their fellow villagers?
villagersOffendedByMindMurder = true
#Resource locations of dimensions you can't Blink or Greater Teleport in.
tpDimDenyList = ["twilightforest:twilight_forest"]
#when false makes player reference iotas behave as normal entity reference iotas
doesTrueNameHaveAmbit = true
[Spells]
#The maximum number of actions that can be executed in one tick, to avoid hanging the server.
#Range: > 0
maxOpCount = 100000
#The harvest level of the Break Block spell.
#0 = wood, 1 = stone, 2 = iron, 3 = diamond, 4 = netherite.
#Range: 0 ~ 4
opBreakHarvestLevel = 3
["Spell Circles"]
#The maximum number of slates in a spell circle
#Range: > 4
maxSpellCircleLength = 1024
#Resource locations of disallowed actions within circles. Trying to cast one of these in a circle will result in a mishap. For example: hexcasting:get_caster will prevent Mind's Reflection.
circleActionDenyList = []

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@ -0,0 +1,39 @@
[hole_filler]
#Hole Filler Config
#Maximum diameter that the hole filler will consider a hole. If hole is larger than this value, it will not fill on that axis. Default = 12
#Range: 3 ~ 32
max_hole_diameter = 12
#Maximum number of blocks that can be placed per hole. Default = 500
#Range: 1 ~ 5000
max_hole_volume = 500
#How long before 'Curing Blocks' are converted to dirt, in seconds. This is an approximation as some randomness is involved. Default = 15
#Range: 1 ~ 120
undo_timer = 15
#How many 'Curing Blocks' placed per tick. Default = 5
#Range: 1 ~ 120
fill_speed = 5
#If true, dirt isn't required in the player's inventory
is_dirt_free = true
#If true, will fill majority of hole with dirt, leaving only surface blocks to match the environment
#Recommended to set 'is_dirt_free' to true
smart_preserve = false
#The block the smart_preserve uses from your inventory
#This is ignored if 'is_dirt_free' is true
#Allowed Values: cobblestone, dirt, stone
smart_preserve_fill_block = "cobblestone"
#Maximum diameter that the hole filler will consider a hole. If hole is larger than this value, it will not fill on that axis. Default = 18
#Range: 3 ~ 32
max_water_diameter = 18
#Maximum number of blocks that can be placed per hole. Default = 500
#Range: 1 ~ 5000
max_water_volume = 500
#If true, only players with OP permission can use
restricted_use = false
#How many light sources can the Light Hole Filler place per torch in the players inventory. Default = 6
#Range: 1 ~ 128
torch_places_n_light_sources = 6
#What percentage of the light sources placed by the Light Hole Filler will the player get back. Default = 70%
#Range: 0.0 ~ 1.0
torch_return_rate = 0.7

1064
defaultconfigs/immersiveengineering-server.toml Executable file → Normal file

File diff suppressed because it is too large Load Diff

1570
defaultconfigs/irons_spellbooks-server.toml Executable file → Normal file

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,9 @@
["cheat mode"]
#Enable the cheat mode for players who have an operator status (/op).
enableCheatModeForOp = true
#Enable the cheat mode for players who are in the creative mode.
enableCheatModeForCreative = true
#Enable the cheat mode for players who can use the "/give" command.
enableCheatModeForGive = true

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@ -0,0 +1,11 @@
[admins]
#Default, all Ops have access to Server Admin UI in the Options screen.
#If set to false, only users in the Admin List will have access.
#If set to true, all ops and users in the Admin List will have access.
opAccess = true
#Players in this list have access to the Journeymap's Server Admin Panel
#Add users by name or UUID, Prefer UUID as it is more secure!
#Each value on a new line with the example format provided. (please delete the default values)
serverAdmins = ["Admin", "79f597fe-2877-4ecb-acdf-8c58cc1854ca"]

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@ -0,0 +1,10 @@
["Cooking Settings"]
#Cook Time: Time in ticks needed for one cooking cycle
#Range: > 1
cooktime = 200
["Construction Settings"]
#Shearable: Allow jumbo furnaces to be cleanly dismantled with shears
shearable = true

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@ -0,0 +1,9 @@
[Common]
#Jump height modifier when in water.
#Range: 0.0 ~ 2.147483647E9
jumpHeightInWater = 0.4
#Jump height modifier when on land.
#Range: 0.0 ~ 2.147483647E9
jumpHeightOnLand = 0.3

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@ -0,0 +1,14 @@
#Aether: Lost Content World Configuration
["Animal Tweaks"]
#
# Allows Phygs and Flying Cows to spawn with Silver or Bronze wing colors.
# This is a feature that was in the scrapped Mutation update for Aether II.
# Default: true
mutation_wing_colors = true
#
# Gives Phygs, Sheepuff, and Flying Cows unique sounds.
# These are from the scrapped Mutation update for Aether II, although modified slightly.
# Default: true
mutation_animal_sounds = true

40
defaultconfigs/mahoutsukai-server.toml Executable file → Normal file
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@ -35,6 +35,9 @@
#This is the mana cost per cycle
#Range: 0 ~ 100000000
DRAIN_LIFE_BARRIER_MANA_COST = 5
#This is how many entities the circle can affect each tick
#Range: 0 ~ 100000000
DRAIN_LIFE_AFFECTED_LIMIT = 100000
#This is how often the boundary drains mana
#Range: 0 ~ 100000000
DRAIN_LIFE_BARRIER_MANA_CYCLE = 1
@ -367,20 +370,26 @@
#Entities must be this close to the wielder of Caliburn's look vector to be affected by the sweep.
#Range: 0 ~ 100000000
POWER_CONSOLIDATION_SWEEP_LOOK_RADIUS = 3
#Should Caliburn be gated behind fun
CALIBURN_FUN_REQUIRED = false
#Mandatory fun requirements before you can get caliburn
CALIBURN_MANDATORY_FUN_REQUIREMENTS = ["EMRYS_HIT_PHANTOM", "SHOOT_A_SWORD", "SPATIAL_THROW_SOMETHING", "BORROWED_AUTHORITY_PUNCH", "BUTTERFLY_FUTURE_BLOCK_REMOVE", "GEAS_PICKUP_CANCEL", "CREEPER_BINDING_EYES", "CREEPER_POSSESSION", "SWAP_TWO_THINGS"]
#Acts as a blacklist if the toggle is on
POWER_CONSOLIDATION_BLACKLIST = ["mahoutsukai:clarent", "mahoutsukai:morgan"]
#Toggles the sword blacklist functionality
POWER_CONSOLIDATION_CALIBURN_BLACKLIST_TOGGLE = true
#Toggles whether it water should attempt to create tile entities. Only needed for old worlds with murky water in them.
POWER_CONSOLIDATION_RETRO_FOG_FIX = false
#Whether projections of Caliburns can be used to make new Caliburn/Morgan
POWER_CONSOLIDATION_PROJECTIONS_ALLOWED = false
#Acts as a blacklist for the Fear Effect & Pull Effect on Caliburn
POWER_CONSOLIDATION_FEAR_BLACKLIST = []
#Power Consolidation Enchant Blacklist
POWER_CONSOLIDATION_ENCHANT_BLACKLIST = ["minecraft:mending"]
#Power Consolidation Damage Cap Tiers
POWER_CONSOLIDATION_TIERS = [100.0, 150.0, 200.0, 250.0, 300.0, 350.0, 400.0, 450.0, 500.0, 550.0, 600.0, 650.0, 700.0, 750.0, 800.0, 850.0, 900.0, 950.0, 1000.0, 1500.0, 2000.0, 2500.0, 3000.0, 3500.0, 4000.0, 4500.0, 5000.0]
POWER_CONSOLIDATION_TIERS = [100.0, 150.0, 200.0, 250.0, 300.0, 350.0, 400.0, 500.0, 600.0, 700.0, 800.0, 950.0, 1100.0, 1251.0, 1452.0, 1653.0, 1904.0, 2155.0, 2457.0, 2809.0, 3211.0, 3664.0, 4167.0, 4721.0, 5325.0, 6030.0, 6836.0, 7742.0, 8749.0, 9857.0, 11116.0, 12528.0, 14141.0, 15956.0, 17972.0, 20240.0, 22812.0, 25736.0, 29013.0, 32694.0, 36829.0, 41518.0, 46763.0, 52663.0, 59320.0, 66834.0, 75306.0, 84838.0, 95580.0, 107634.0, 121251.0, 136584.0, 153833.0, 173251.0, 195141.0, 219755.0, 247495.0, 278716.0, 313871.0, 353465.0, 398053.0, 448290.0, 504832.0, 568536.0, 640260.0, 721014.0, 811957.0, 914349.0, 1029654.0, 1159535.0, 1305759.0, 1470444.0, 1655911.0, 1864731.0, 2099881.0, 2364689.0, 2662889.0, 2998717.0, 3376864.0, 3802727.0, 4282259.0, 4822269.0, 5000000.0]
#Power Consolidation Tier Upgrade Items
POWER_CONSOLIDATION_TIER_UPGRADE_ITEM = ["irons_spellbooks:ender_upgrade_orb"]
POWER_CONSOLIDATION_TIER_UPGRADE_ITEM = ["minecraft:nether_star"]
#Words which are considered unholy by Caliburn and Rhongomyniad
UNHOLY_WORDS = ["zomb", "vampir", "demon", "devil", "skele", "lich", "evil", "curse", "undead", "wither"]
@ -425,7 +434,7 @@
CLARENT_SWORD_BLACKLIST = ["mahoutsukai:caliburn", "mahoutsukai:morgan"]
#Max stored damage for Clarent
#Range: 0 ~ 100000000
CLARENT_ATTACK_CAP = 5000000
CLARENT_ATTACK_CAP = 500000
#Nerf factor for damage stored by Clarent
#Range: 0.0 ~ 1.0E8
CLARENT_STORED_FACTOR = 0.5
@ -433,7 +442,7 @@
CLARENT_BLACKLIST_TOGGLE = true
#Clarent Mana Per Damage
#Range: 0.0 ~ 1.0E7
CLARENT_MANA_PER_DAMAGE = 10.0
CLARENT_MANA_PER_DAMAGE = 0.02
[projection.emrys]
#How far the focused lightning can go
@ -458,7 +467,7 @@
[projection."morgan and caliburn"]
#List of allowed pets that can be killed with Caliburn to create Morgan
MORGAN_TRANSFORM_ENTITY_WHITELIST = ["minecraft:warden"]
MORGAN_TRANSFORM_ENTITY_WHITELIST = ["minecraft:wolf"]
#How much damage Morgan gains from killing children
#Range: 0.0 ~ 1.0E8
MORGAN_CHILD_INCREASE = 1.0
@ -594,7 +603,7 @@
DURABILITY_EXCHANGE_MANA_GAIN_CAP = 10
#Take this much durability per mana point gained
#Range: 0.0 ~ 1.0E8
DURABILITY_EXCHANGE_EFFICIENCY = 1
DURABILITY_EXCHANGE_EFFICIENCY = 1.0
#Items on this list will not be considered valid for durability exchange
DURABILITY_EXCHANGE_BLACKLIST = []
#Durability Exchange Tax Brackets
@ -683,6 +692,9 @@
#This is the cost of using the multiple explosion mode
#Range: 0 ~ 100000000
MYSTIC_STAFF_AOE_MANA_COST = 600
#Mystic Staff AOE Scaling Mana Factor
#Range: 0.0 ~ 1.0E7
MYSTIC_STAFF_AOE_SCALING_MANA = 0.0
#Whether the damage is flat or scales with caster's 'level'
MYSTIC_STAFF_AOE_SCALES = true
#Either a fraction of the max mana (if scaling) or a flat damage value
@ -694,14 +706,14 @@
#Delay between firing on AOE Mode of Explosion Staff
#Range: 0 ~ 10000000
MYSTIC_STAFF_AOE_DELAY = 3
#Mystic Staff AOE Scaling Mana Factor
#Range: 0.0 ~ 1.0E7
MYSTIC_STAFF_AOE_SCALING_MANA = 0.0
[mystic.beam]
#Mystic Staff Beam Mana Per Tick
#Range: 0 ~ 100000000
MYSTIC_STAFF_BEAM_MANA_PER_TICK = 500
#Mystic Staff Beam Scaling Mana Factor
#Range: 0.0 ~ 1.0E7
MYSTIC_STAFF_BEAM_SCALING_MANA = 0.0
#Mystic Staff Beam Damage Factor
#Range: -1.0E7 ~ 1.0E8
MYSTIC_STAFF_BEAM_DAMAGE_FACTOR = 0.001
@ -715,9 +727,6 @@
MYSTIC_STAFF_BEAM_MAX_BLOCK_BREAK_PER_TICK = 90
#Mystic Staff Beam Block Whitelist
MYSTIC_STAFF_BEAM_BLOCK_WHITELIST = []
#Mystic Staff Beam Scaling Mana Factor
#Range: 0.0 ~ 1.0E7
MYSTIC_STAFF_BEAM_SCALING_MANA = 0.0
[mystic."rho aias"]
#This is the cost of using the scroll
@ -1325,4 +1334,11 @@
ARMOR_STANDS_IMMUNE = true
#Mahou Resets After Death
ONE_LIFE = false
#Names of magic circles to have restrictions
ACTIVE_MAGIC_CIRCLE_NAMES = ["mahoutsukai:mahoujin_drain_life_barrier"]
#How many active circles of one type a caster can have. Requires NAMES config
ACTIVE_MAGIC_CIRCLE_LIMITS = [10]
#How long before an active circle can be replaced
#Range: 0 ~ 10000000
ACTIVE_MAGIC_CIRCLE_REPLACEMENT_TIME = 201

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@ -0,0 +1,32 @@
#Number of uses for each crystal
[Uses]
#Durability for the Inferium Crystal
#Range: > 1
inferiumDurability = 256
#Durability for the Prudentium Crystal
#Range: > 1
prudentiumDurability = 512
#Durability for the Tertium Crystal
#Range: > 1
tertiumDurability = 1024
#Durability for the Imperium Crystal
#Range: > 1
imperiumDurability = 2048
#Durability for the Supremium Crystal
#Range: > 1
supremiumDurability = 4096
#Whether or not crystals should have durability.
["Enable / Disable Durability"]
#Should the Inferium Crystal Have Durability?
inferiumDurabilityEnabled = true
#Should the Prudentium Crystal Have Durability?
prudentiumDurabilityEnabled = true
#Should the Tertium Crystal Have Durability?
tertiumDurabilityEnabled = true
#Should the Imperium Crystal Have Durability?
imperiumDurabilityEnabled = true
#Should the Supremium Crystal Have Durability?
supremiumDurabilityEnabled = true

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@ -0,0 +1,11 @@
#General settings for all mods using mcjtylib
[general]
#If true dump a lot of logging information about various things. Useful for debugging
logging = false
#If true then blocks using mcjtylib will have ownership tagged on them (useful for the rftools security manager)
manageOwnership = false
#The maximum amount of dimensional shards that can be infused in a single machine
#Range: > 1
maxInfuse = 256

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@ -0,0 +1,6 @@
#Max upgrades for masher
#Range: 0 ~ 10
masherMaxUpgrade = 10
#Fan blades are stronger, fan is only blocked by more solid blocks
fanStrongerBlades = false

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@ -0,0 +1,28 @@
#Wire Settings
[wires]
#ME Glass Cable Cable Stettings
[wires.ae]
#ME Glass Cable Cable Max Length
#Range: 4 ~ 256
aeMaxLen = 16
#ME Dense Cable Cable Stettings
[wires.ae_dense]
#ME Dense Cable Cable Max Length
#Range: 4 ~ 256
ae_denseMaxLen = 16
#RS Cable Cable Stettings
[wires.rs]
#RS Cable Cable Max Length
#Range: 4 ~ 256
rsMaxLen = 16
#Logic Cable Cable Stettings
[wires.id]
#Logic Cable Cable Max Length
#Range: 4 ~ 256
idMaxLen = 16

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@ -0,0 +1,6 @@
["General Settings"]
#Maximum Plinth Connection Range
#Range: 0.0 ~ 1.7976931348623157E308
max_wire_plinth_connection_range = 32.0

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#Multiverse server-side configuration
[Dimensions]
#This is the number of Multiverse dimensions that rifts will generate for.
#Range: > 1
max = 30
[Rifts]
#This is the range that is scanned for existing rifts using points of interest.
#Range: > 0
range = 192
#This is the factor that is added to the rift color seed. Change to modify all rift colors in the server.
#Range: -9223372036854775808 ~ 9223372036854775807
colorSeedOffset = 0
#This is the number of ticks that players get slow falling for after exiting a rift. Set to 0 if don't want slow falling.
#Range: > 0
slowFalling = 600
#Only for artificially placed rifts (Modify configured/placed feature for naturally generated rifts)
[Rifts.Size]
#This is the minimum width of artificially placed rifts.
#Range: 0.0 ~ 1.7976931348623157E308
minRiftWidth = 1.0
#This is the maximum width of artificially placed rifts. This should be greater or equal to minRiftWidth.
#Range: 0.0 ~ 1.7976931348623157E308
maxRiftWidth = 4.0
#This is the minimum height of artificially placed rifts.
#Range: > 0
minRiftHeight = 16
#This is the maximum height of artificially placed rifts. This should be greater or equal to minRiftHeight.
#Range: > 0
maxRiftHeight = 48
[PrismaticSword]
#This is the cooldown of the sword's rift spawning in ticks.
#Range: > 0
swordCooldown = 500
#This is the distance in blocks from the player's eyes in the direction they look in that the center of the rift spawns from the sword.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
swordSpawnDistance = 2.5
#This is the minimum number of ticks that the sword needs to be charged in order to spawn a rift.
#Range: > 0
swordMinCharge = 20
#This is the initial width of rifts spawned by the sword when charged the minimum charge.
#Range: 0.0 ~ 1.7976931348623157E308
swordMinWidth = 1.0
#This is the max width of rifts spawned by the sword. Should be at least swordMinWidth.
#Range: 0.0 ~ 1.7976931348623157E308
swordMaxWidth = 8.0
#This is the rate that the width of rifts spawned by the sword grow in blocks per tick charged.
#Range: 0.0 ~ 1.7976931348623157E308
swordWidthRate = 0.011666666666666667
#This is the initial height of rifts spawned by the sword when charged the minimum charge.
#Range: 0.0 ~ 1.7976931348623157E308
swordMinHeight = 16.0
#This is the max height of rifts spawned by the sword. Should be at least swordMinHeight.
#Range: 0.0 ~ 1.7976931348623157E308
swordMaxHeight = 64.0
#This is the rate that the height of rifts spawned by the sword grow in blocks per tick charged.
#Range: 0.0 ~ 1.7976931348623157E308
swordHeightRate = 0.08
[KaleiditeCrossbow]
#This is the chance that fireworks are spawned when shooting an arrow.
#Range: 0.0 ~ 1.0
fireworkRate = 0.2
#This is the chance that a spawned arrow is on fire.
#Range: 0.0 ~ 1.0
fireRate = 0.2
#This is the minimum distance in blocks that a projectile can spawn from the shooter.
#Range: 0.0 ~ 1.7976931348623157E308
minSpawnRadius = 4.0
#This is the maximum distance in blocks that a projectile can spawn from the shooter. This must be at least minSpawnRadius.
#Range: 0.0 ~ 1.7976931348623157E308
maxSpawnRadius = 10.0
#This is the offset that projectiles are spawned relative to the direction they are shot in blocks.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
spawnOffset = -2.0
#This is the period in ticks that projectiles are spawned
#Range: > 1
spawnPeriod = 5
#This is the number of projectiles spawned every time the crossbow is shot.
#Range: > 0
spawnCount = 20
[KaleiditeChestplate]
#This is the minimum distance in blocks that a doppelganger will spawn from the wearer.
#Range: > 0
armorMinOffset = 1
#This is the maximum distance in blocks that a doppelganger will spawn from the wearer. This should be at least armorMinOffset.
#Range: > 0
armorMaxOffset = 8
#This is the maximum number of doppelgangers the wearer can spawn at once.
#Range: > 0
armorMaxSpawn = 8
#This is the period in ticks that the wearer spawns doppelgangers when in combat.
#Range: > 1
armorSpawnPeriod = 40
[Traveler]
#This is the minimum distance in blocks that the traveler spawns doppelgangers and teleports when hurt.
#Range: > 0
travelerMinRange = 8
#This is the maximum distance in blocks that the traveler spawns doppelgangers and teleports when hurt. This should be at least travelerMinRange.
#Range: > 0
travelerMaxRange = 16
#This is the maximum number of doppelgangers a traveler can spawn at once.
#Range: > 0
travelerMaxDoppel = 10
#This is the period in ticks that the traveler spawns doppelgangers.
#Range: > 1
travelerDoppelPeriod = 20
#This is the chance that killing a traveler gives the bounty effect.
#Range: 0.0 ~ 1.0
bountyRate = 0.3
[Conqueror]
#This is the minimum vertical distance in blocks that a conqueror will spawn a rift above its target.
#Range: 0.0 ~ 1.7976931348623157E308
conquerorMinSpawnDist = 8.0
#This is the maximum vertical distance in blocks that a conqueror will spawn a rift above its target. Must at least conquerorMinSpawnDist.
#Range: 0.0 ~ 1.7976931348623157E308
conquerorMaxSpawnDist = 32.0
#This is the maximum horizontal distance in blocks that a conqueror will spawn a rift above its target.
#Range: 0.0 ~ 1.7976931348623157E308
conquerorMaxSpawnHDist = 32.0
#This is the number of raiders near (within the same raid or within targeting range) the conqueror before it stops spawning rifts.
#Range: > 0
conquerorMobThreshold = 16
#This is the minimum distance in blocks that the conqueror will summon rifts.
#Range: 0.0 ~ 1.7976931348623157E308
conquerorDistanceThreshold = 6.0
#This is the time in ticks that it takes for a conqueror to summon a rift.
#Range: > 0
conquerorCastTime = 100
#This is the cooldown of a conquerors summoning rifts in ticks.
#Range: > 0
conquerorCooldown = 100
#This is the duration in ticks of the slow falling effect given to raiders spawned by a conqueror. Set to 0 to not give any effect.
#Range: > 0
conquerorSlowFallingDuration = 200
#This is the level of the slow falling effect given to raiders spawned by a conqueror. Set to 0 to not give any effect.
#Range: > 0
conquerorSlowFallingAmplifier = 1
#This is the number of raiders that spawn from every rift the conqueror summons.
#Range: > 0
conquerorSpawnCount = 3
[Miscellaneous]
#This is the chance that a Traveler spawns per random tick for each rift block.
#Range: 0.0 ~ 1.0
travelerSpawnChance = 1.0E-4
#This is the time in ticks after exiting combat that before doppelgangers despawn.
#Range: > 0
doppelTimeout = 600
#This is the distance in blocks that the kaleidite core searches for connected rifts to remove.
#Range: 0.0 ~ 1.7976931348623157E308
coreRange = 50.0
#This is the range in blocks that the warp shield item warps projectiles.
#Range: 0.0 ~ 1.7976931348623157E308
shieldRange = 3.0
#This is the cooldown of the warp ring in ticks.
#Range: > 0
warpRingCooldown = 600

51
defaultconfigs/noflyzone-server.toml Executable file → Normal file
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@ -1,16 +1,35 @@
#No-fly zone checks happen every x player ticks, which can be taxing on the system when there's many players. Increase this number for better performance.
#Range: > 1
checkInterval = 10
#Whether to allow flight using an elytra in a no flight zone
allowElytraFlight = false
#Whether to allow flight using a jetpack device in a no flight zone
allowFlyingDevices = false
#Allow player teleportation in a no flight zone
allowTeleporting = true
#For performance reasons biome checks are off by default. Set it to true to disallow biomes listed in the noflyzone:worldgen/biome/blacklist tag.
enableBiomeCheck = false
#For performance reasons structure checks are off by default. Set it to true to disallow structures listed in the noflyzone:worldgen/structure/blacklist tag.
enableStructureCheck = false
#A list of blacklisted dimensions.
dimensions = ["allthemodium:the_other", "blue_skies:everbright", "blue_skies:everdawn", "twilightforest:twilight_forest"]
#No-fly zone checks happen every x player ticks, which can be taxing on the system when there's many players. Increase this number for better performance.
#Range: > 1
checkInterval = 10
#Whether to allow flight using an elytra in a no flight zone
allowElytraFlight = false
#Whether to allow flight using a flying device like a jetpack in a no flight zone
allowFlyingDevices = false
#Allow player teleportation in a no flight zone
allowTeleporting = true
#For performance reasons biome checks are off by default. Set it to true to disallow biomes listed in the noflyzone:worldgen/biome/blacklist tag.
enableBiomeCheck = false
#For performance reasons structure checks are off by default. Set it to true to disallow structures listed in the noflyzone:worldgen/structure/blacklist tag.
enableStructureCheck = false
#Give the player slow fall when stopping flight.
enableSlowFall = true
#Punish repeat offenders with lightning.
enablePunishOffenders = false
#This number represents how many failed flight attempts a player can make within 1000 ticks (50 seconds) before getting zapped.
#Range: > 1
zapInterval = 30
#A list of blacklisted dimensions.
dimensions = []
#A list of game stage configurations unlocking flight in a dimension. The format is "checkType,check,game_stage" ex: "dimension,minecraft:the_nether,nether_unlocked" or "biome,minecraft:plains,stage_name"
dimension_unlocks = []
#Enable iron jetpacks compatibility.
enableIronJetpacksCompat = true
#Enable create jetpack compatibility.
enableCreateJetpackCompat = true
#Enable mekanism compatibility.
enableMekanismCompat = true
#Enable ad astra compatibility.
enableAdAstraCompat = true
#Enable pneumaticraft compatibility.
enablePneumaticraftCompat = true

2
defaultconfigs/occultism-server.toml Executable file → Normal file
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@ -63,7 +63,7 @@
enableRemainingIngredientCountMatching = false
#Set a value below 1.0 to speed up rituals.
#Range: 0.05 ~ 1.7976931348623157E308
ritualDurationMultiplier = 0.25
ritualDurationMultiplier = 1.0
#By default spirit names are generated randomly. This list can be used as an additional source of spirit names, or even a full replacement, depending on the configuration of "usePossibleSpiritNamesChance".
possibleSpiritNames = []
#0.0 (default) to only use random names.

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@ -0,0 +1,8 @@
[general]
#How many times the tape roll can be used before it breaks
#Range: 0 ~ 2147483646
tape_roll_uses = 8
#Whether the tape roll consumes paper when used
consume_paper = true

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@ -0,0 +1,62 @@
#Fire will float you upward.
ascendingWinds = true
#You can customize which block produces wind.
#Write each blockstate to one of this format:
# [block ID] (Matches all state of the block)
# [block ID]#[property1=value],[property2=value],[property3=value] (Matches state of the block that has specified properties)
# #[Tag ID] (Matches all blocks with the tag)
#Same property cannot be specified multiple times. Wind sources with any invalid part will be excluded.
windSources = ["fire", "soul_fire", "campfire#lit=true", "soul_campfire#lit=true"]
#Multiplier to horizontal movement speed while paragliding.
#Value of 0.5 means 50% of the speed, 2.0 means two times the speed and so forth.
#Range: 0.2 ~ 10.0
paraglidingSpeed = 1.0
#Durability of Paragliders. Set to zero to disable durability.
#Range: > 0
paragliderDurability = 0
#Configurable option for Towers of the Wild compat feature. Can be ignored if Towers of the Wild is not installed.
#DEFAULT: Default option, spawn Deku Leaf in ocean tower chests and Paraglider in normal tower chests
#DISABLE: Don't spawn anything
#PARAGLIDER_ONLY: Spawn paraglider in both ocean and normal tower chests
#DEKU_LEAF_ONLY: Spawn deku leaf in both ocean and normal tower chests, like a boss
#Allowed Values: DEFAULT, DISABLE, PARAGLIDER_ONLY, DEKU_LEAF_ONLY
paragliderInTowersOfTheWild = "DEFAULT"
[spiritOrbs]
#If true, Wither will drop heart container(stamina vessel if heart container is disabled) upon death.
enderDragonDropsVessel = true
#If true, Raids will give heart container(stamina vessel if heart container is disabled) upon victory.
raidGivesVessel = true
#Amount of Spirit Orbs dropped from spawners.
#Range: 0 ~ 64
spawnerSpiritOrbDrops = 2
#If true, various types of chest will have chances of having Spirit Orbs inside.
#Does not change contents of already generated chests.
spiritOrbLoots = true
[vessels]
#Starting health points measured in number of hearts.
#Range: 1 ~ 512
startingHearts = 10
#Maximum amount of Heart Containers one player can consume.
#Do note that the maximum health point is capped at value of 1024 (or 512 hearts) by Minecraft's default
#attribute system; without modifying these limits, Heart Containers won't give you extra hearts beyond that.
#Range: 0 ~ 512
maxHeartContainers = 20
#Maximum amount of stamina Player can get. Do note that one third of this value is equal to one stamina wheel.
#Range: > 0
maxStamina = 3000
#Amount of stamina Player starts with. Values higher than maxStamina doesn't work.
#If you want to make starting stamina displayed as one full stamina wheel, this value should be one third of maxStamina.
#Range: > 0
startingStamina = 1000
#Stamina Vessels players need to obtain max out stamina. More vessels means lesser stamina increase per vessel.
#Range: > 0
maxStaminaVessels = 10
[stamina]
#Paragliding will consume stamina.
paraglidingConsumesStamina = true
#Certain non-paragliding actions, such as running and swimming, will consume stamina.
runningAndSwimmingConsumesStamina = false

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@ -0,0 +1,192 @@
#Server configuration settings
[server]
[server.scale_limits]
[server.scale_limits.base]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.2621774483536189E-29
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.width]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.2621774483536189E-29
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.height]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.2621774483536189E-29
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.eye_height]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.2621774483536189E-29
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.hitbox_width]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.2621774483536189E-29
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.hitbox_height]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.2621774483536189E-29
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.interaction_box_width]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.interaction_box_height]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.model_width]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.model_height]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.third_person]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.motion]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.falling]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.step_height]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.view_bobbing]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.visibility]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.jump_height]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.flight]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.reach]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.block_reach]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.entity_reach]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.mining_speed]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.attack_speed]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.knockback]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.attack]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.defense]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.health]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.drops]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.held_item]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.projectiles]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.explosions]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38

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@ -0,0 +1,39 @@
#Pquality world-specific Configs
[server]
[server.contamination]
#Simple shaped Crafting Recipes will propagate the inputs' Contaminants to the outputs, regardless of what they are crafted in
shapedCraftingPropagatesContaminants = true
#Simple shapeless Crafting Recipes will propagate the inputs' Contaminants to the output, regardless of what they are crafted in
shapelessCraftingPropagatesContaminants = true
#Recipes done in Crafting Tables and the Inventory will propagate the inputs' Contaminants to the the output
#This can include simple shaped and shapeless Crafting Recipes, as well as custom ones like crafting Firework Stars
craftingTablePropagatesContaminants = true
#Smelting, Blasting, Smoking etc. Recipes will propagate the Contaminants of the input to the output
cookingPropagatesContaminants = true
#Brewing will propagate the Contaminants of inputs to the resultant Potion
brewingPropagatesContaminants = true
#The Contaminants of a Potion brewed from a Water Bottle depend only on the Contaminants of the added ingredient, not the Water Bottle
brewingWaterBottleContaminantsIgnored = true
#Smithing will propagate the Contaminants of the base Item and added Item to the result
smithingPropagatesContaminants = true
[server.compat]
[server.compat.create]
#How many mB of Fluid should be considered to be equal to one Item when weighting preserved Contaminants in any Recipes involving Fluids
#Set to 0 to not count the contaminants of fluids. Contaminants will still propagate to resultant Fluids.
#Range: 0.0 ~ 1.7976931348623157E308
fluidContaminantWeight = 100.0
#Recipes done in a Basin will propagate the Contaminants of the input to the outputs
basinRecipesPropagateContaminants = true
#Recipes done by Millstones and Crushing Wheels will propagate the Contaminants of the input to the outputs
crushingRecipesPropagateContaminants = true
#Manual Sandpaper Polishing Recipes will propagate the Contaminants of the input to the output
sandingRecipesPropagateContaminants = true
#Cutting Recipes will propagate the Contaminants of the input to the output
cuttingRecipesPropagateContaminants = true
#Pressing, Deploying, Washing and all Mechanical Fan Recipes propagate the Contaminants of the input to the outputs
otherRecipesPropagateContaminants = true

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@ -0,0 +1,104 @@
[item_pipe]
[item_pipe.speed]
#The speed at which items are transferred
#A value of 1 means every tick
#Range: > 1
no_upgrade = 20
#The speed at which items are transferred
#A value of 1 means every tick
#Range: > 1
basic = 15
#The speed at which items are transferred
#A value of 1 means every tick
#Range: > 1
improved = 10
#The speed at which items are transferred
#A value of 1 means every tick
#Range: > 1
advanced = 5
#The speed at which items are transferred
#A value of 1 means every tick
#Range: > 1
ultimate = 1
[item_pipe.amount]
#The amount of items transferred
#Range: > 1
no_upgrade = 4
#The amount of items transferred
#Range: > 1
basic = 8
#The amount of items transferred
#Range: > 1
improved = 16
#The amount of items transferred
#Range: > 1
advanced = 32
#The amount of items transferred
#Range: > 1
ultimate = 64
[fluid_pipe]
[fluid_pipe.amount]
#The amount of mB transferred each tick
#Range: > 1
no_upgrade = 50
#The amount of mB transferred each tick
#Range: > 1
basic = 100
#The amount of mB transferred each tick
#Range: > 1
improved = 500
#The amount of mB transferred each tick
#Range: > 1
advanced = 2000
#The amount of mB transferred each tick
#Range: > 1
ultimate = 10000
[energy_pipe]
[energy_pipe.amount]
#The amount of FE transferred each tick
#Range: > 1
no_upgrade = 256
#The amount of FE transferred each tick
#Range: > 1
basic = 1024
#The amount of FE transferred each tick
#Range: > 1
improved = 8192
#The amount of FE transferred each tick
#Range: > 1
advanced = 32768
#The amount of FE transferred each tick
#Range: > 1
ultimate = 131072
[gas_pipe]
[gas_pipe.amount]
#The amount of mB transferred each tick
#Only available if Mekanism is installed
#Range: > 1
no_upgrade = 200
#The amount of mB transferred each tick
#Only available if Mekanism is installed
#Range: > 1
basic = 400
#The amount of mB transferred each tick
#Only available if Mekanism is installed
#Range: > 1
improved = 2000
#The amount of mB transferred each tick
#Only available if Mekanism is installed
#Range: > 1
advanced = 8000
#The amount of mB transferred each tick
#Only available if Mekanism is installed
#Range: > 1
ultimate = 40000

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[General]
#How often a hive should attempt special events like spawning undead bees. Default 500.
#Range: > 20
hiveTickRate = 1500
#How long time a bee should stay in the hive when having delivered honey. Default 4800.
#Range: > 20
timeInHive = 4800
#How many ticks it takes for process a recipe in the centrifuge. Default 300.
#Range: > 20
centrifugeProcessingTime = 300
#How many ticks it takes for process a recipe in the powered centrifuge. Default 100.
#Range: > 20
centrifugePoweredProcessingTime = 100
#How much FE to use per tick for a powered centrifuge when processing an item. Default 10.
#Range: > 1
centrifugePowerUse = 10
#How many ticks it takes for process a recipe in the incubator. Default 3600.
#Range: > 20
incubatorProcessingTime = 3600
#How much FE to use per tick for an incubator when processing an item. Default 10.
#Range: > 1
incubatorPowerUse = 10
#How many treats to use when incubating a bee. Default 20.
#Range: 1 ~ 64
incubatorTreatUse = 20
#How many ticks it takes for process a recipe in the breeding chamber. Default 6000.
#Range: > 20
breedingChamberProcessingTime = 6000
#How much FE to use per tick for an incubator when processing an item. Default 10.
#Range: > 1
breedingChamberPowerUse = 50
#How much FE to generate per tick. Default 60.
#Range: > 1
generatorPowerGen = 60
#How much honey to consume per tick. Default 5.
#Range: > 1
generatorHoneyUse = 2
#A priority list of Mod IDs that results of comb output should stem from, aka which mod you want the copper to come from.
preferredTagSource = ["minecraft", "productivebees", "alltheores", "ato", "thermal", "tconstruct", "create", "immersiveengineering", "mekanism", "enderio", "silents_mechanisms"]
#How many bees can fit in a bee bomb. Default is 10
#Range: 1 ~ 50
numberOfBeesPerBomb = 10
#The distance a nest locator can search for nests.
#Range: 0 ~ 1000
nestLocatorDistance = 100
#Initial tick cooldown when repopulating a nest.
#Range: > 0
nestSpawnCooldown = 24000
#Centrifuges will pick up items thrown on it
centrifugeHopperMode = true
#Having a lot of bees (or bee cages in an inventory) in a single chunk can overload the chunk with data. A lot of data is already stripped from the bees as they are saved, but this will also remove all Forge capabilities, which is data added to the bees by other mods. Turn off to keep the data.
stripForgeCaps = false
#Enable this if you have a right click harvest handler but none of the following mods: right_click_get_crops, croptopia, quark, harvest, simplefarming, reap
forceEnableFarmerBeeRightClickHarvest = false
[Bees]
#Allow for bee simulation in hives. This will stop bees from exiting the hive and instead simulate a trip to flower blocks saving on performance.
allowBeeSimulation = true
#Range: 0.0 ~ 1.0
spawnUndeadBeesChance = 0.05
#Range: 0.0 ~ 1.0
deadBeeConvertChance = 0.03
#Range: 0.0 ~ 1.0
sugarbagBeeChance = 0.02
#How many animals a CuBee can breed per pollination
#Range: > 0
cupidBeeAnimalsPerPollination = 5
#How densely populated should an areas need to be for the CuBee to stop breeding. The value approximates how many animals can be in a 10x10 area around the bee.
#Range: > 0
cupidBeeAnimalDensity = 20
#How many cuckoo bees can spawn from a nest before it shuts off
#Range: > 0
cuckooSpawnCount = 2
#Chance to spawn a KamikazBee when hit while wearing bee nest armor
#Range: 0.0 ~ 1.0
kamikazBeeChance = 0.3
#Disable the wander goal in bees to increase performance
disableWanderGoal = false
#Allow resin bees to encase mobs in amber. With this disabled it's only possible with an amber bee and it's also not as fun.
enableResinBeeEncasing = true
["Bee attributes"]
#Number of ticks between effects on nearby entities
#Range: > 20
ticks = 2337
#Chance that a bee will take damage while leashed in a hostile environment
#Range: 0.0 ~ 1.0
damageChance = 0.1
#Chance to increase tolerance (rain or thunder tolerance trait) while leashed in a hostile environment.
#Range: 0.0 ~ 1.0
toleranceChance = 0.1
#Chance to increase behavior (nocturnal trait) while leashed in a hostile environment.
#Range: 0.0 ~ 1.0
behaviorChance = 0.1
#Chance to extract genes from a bottle of bee material.
#Range: 0.0 ~ 1.0
geneExtractChance = 1.0
#Average purity of type genes (does not apply to attribute genes)
#Range: 1 ~ 100
typeGenePurity = 33
[Worldgen]
#Probability for a nest to generate in the world given it's conditions. Nest will still be craftable and attract bees when placed in the world.
#Range: 0.0 ~ 1.0
stone_nest = 0.1
#Range: 0.0 ~ 1.0
coarse_dirt_nest = 0.6
#Range: 0.0 ~ 1.0
sand_nest = 0.1
#Range: 0.0 ~ 1.0
snow_nest = 0.1
#Range: 0.0 ~ 1.0
gravel_nest = 0.15
#Range: 0.0 ~ 1.0
sugar_cane_nest = 0.4
#Range: 0.0 ~ 1.0
slimy_nest = 0.1
#Range: 0.0 ~ 1.0
glowstone_nest = 0.9
#Range: 0.0 ~ 1.0
soul_sand_nest = 0.1
#Range: 0.0 ~ 1.0
nether_quartz_nest = 0.2
#Range: 0.0 ~ 1.0
nether_brick_nest = 0.9
#Range: 0.0 ~ 1.0
end_stone_nest = 0.15
#Range: 0.0 ~ 1.0
obsidian_nest = 1.0
#Range: 0.0 ~ 1.0
bumble_bee_nest = 0.02
#Range: 0.0 ~ 1.0
oak_wood_nest = 0.15
#Range: 0.0 ~ 1.0
spruce_wood_nest = 0.2
#Range: 0.0 ~ 1.0
dark_oak_wood_nest = 0.2
#Range: 0.0 ~ 1.0
birch_wood_nest = 0.2
#Range: 0.0 ~ 1.0
jungle_wood_nest = 0.1
#Range: 0.0 ~ 1.0
acacia_wood_nest = 0.2
#Range: 0.0 ~ 1.0
nether_bee_nest = 0.02
#Range: 0.0 ~ 1.0
sugarbag_nest = 0.02
#Chance for a nest to spawn when growing a tree or fungus.
#Range: 0.0 ~ 1.0
treeGrowNestChance = 0.02
["Hive Upgrades"]
#Time bonus gained from time upgrade. 0.2 means 20% reduction of a bee's time inside the hive or centrifuge processing time.
#Range: 0.0 ~ 1.0
timeBonus = 0.2
#Multiplier per productivity alpha upgrade installed in the hive.
#Range: 1.0 ~ 2.147483647E9
productivityMultiplier = 1.2
#Multiplier per productivity beta upgrade installed in the hive.
#Range: 1.0 ~ 2.147483647E9
productivityMultiplier2 = 1.5
#Multiplier per productivity gamma upgrade installed in the hive.
#Range: 1.0 ~ 2.147483647E9
productivityMultiplier3 = 2.0
#Multiplier per productivity omega upgrade installed in the hive.
#Range: 1.0 ~ 2.147483647E9
productivityMultiplier4 = 2.6
#Chance for a bee to produce an offspring after a hive visit.
#Range: 0.0 ~ 1.0
breedingChance = 0.05
#How many bees can be around a hive before a babee upgrade stops working.
#Range: > 0
breedingMaxNearbyEntities = 10
#Chance for a gene sample to be taken from a bee after a hive visit.
#Range: 0.0 ~ 1.0
samplerChance = 0.05

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[General]
#Chance to get a pollen when using sieve upgrades in hives
#Range: 1 ~ 100
pollenChanceFromSieve = 2

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#Change to limit max speed on strap iron rails. Vanilla iron rails goes as fast as 0.4D/tick
#Range: 0.1 ~ 0.3
maxSpeed = 0.12
#Change to 'true' to allow fluid containers in Chest and Cargo Carts
chestAllowFluids = false
#List of items that the cargo loader will ignore
cargoBlacklist = []
#change to 'false' to disable Locomotive damage on mobs, they will still knockback mobs
damageMobs = true
#Controls how much power locomotives have and how many carts they can pull
#be warned, longer trains have a greater chance for glitches
#as such it HIGHLY recommended you do not change this
#Range: 15.0 ~ 45.0
horsepower = 15.0
#Change to false to return minecarts to vanilla player vs cart collision behavior
#In vanilla minecarts are ghost-like can be walked through
#but making carts solid also makes them harder to push by hand
solidCarts = true
#Change to 'true' to restore minecart collisions with dropped items
cartsCollideWithItems = false
#Adjust the speed at which the Bore mines blocks, min=0.1, default=1.0, max=50.0
#Range: 0.1 ~ 50.0
boreMiningSpeedMultiplier = 1.0
#Change to true to cause the Bore to destroy the blocks it mines instead of dropping them
boreDestroysBlocks = false
#Change to false to enable mining checks, use true setting with caution, especially on servers
boreMinesAllBlocks = true
#Change to "true" to restore vanilla behavior
cartsBreakOnDrop = false
#Adjust the multiplier used when calculating fuel use.
#Range: 0.20000000298023224 ~ 12.0
steamLocomotiveEfficiency = 3.0
#Tank cart fluid transfer rate in milli-buckets per tick, min=4, default=32, max=2048.
#Range: 4 ~ 2048
tankCartFluidTransferRate = 32
#Tank cart capacity in buckets, min=4, default=32, max=512
#Range: 4 ~ 512
tankCartFluidCapacity = 32
#Change to false to disable the stacking of tanks.
tankStackingEnabled = false
#Allows you to set the max tank base dimension, valid values are 3, 5, 7, and 9.
#Range: 3 ~ 9
maxTankSize = 9
#Allows you to set how many buckets (1000 milliBuckets) of fluid each iron tank block can carry
#Range: 1 ~ 1600
tankCapacityPerBlock = 16
#The base rate of water in milliBuckets that can be gathered from the local environment, applied every 16 ticks to every block that can see the sky
#Range: 0 ~ 1000
waterCollectionRate = 4
#change the value to your desired max launch rail force
#Range: 5 ~ 50
maxLauncherTrackForce = 30
#Set the minimum number of seconds between cart dispensing
#Range: > 0
cartDispenserDelay = 0
#change the vanilla dungeon loot
changeDungeonLoot = true
#An ordered list of mod ids from which the items will be chosen, which Railcraft does not add, and which are necessary for recipes based on tags to work.
preferredOres = ["railcraft", "minecraft"]
#High Speed Track Configuration
[highSpeedTrack]
#Change to limit max speed on high speed rails, useful if your computer can't keep up with chunk loading
#iron tracks operate at 0.4 blocks per tick
#Range: 0.6 ~ 1.2
maxSpeed = 1.0
#Add entity names to exclude them from explosions caused by high speed collisions
ignoredEntities = ["minecraft:bat", "minecraft:blaze", "minecraft:cave_spider", "minecraft:chicken", "minecraft:parrot", "minecraft:rabbit", "minecraft:spider", "minecraft:vex", "minecraft:bee"]
[charge]
#adjust the losses for the Charge network
#Range: 0.2 ~ 10.0
lossMultiplier = 1.0
[steam]
#adjust the heat value of Fuel in a Boiler
#Range: 0.20000000298023224 ~ 10.0
fuelMultiplier = 1.0
#Adjust the amount of fuel used to create steam.
#Range: 0.20000000298023224 ~ 6.0
fuelPerSteamMultiplier = 1.0

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[enchantments]
#Use TREASURE for the enchantment or curse to only be achieved via treasures
#Use ENABLED for the enchantment or curse to be achievable
#Use DISABLED to deactivate the enchantment or curse
#Restriction for Solar Enchantment
#Allowed Values: DISABLED, ENABLED, TREASURE
solarEnchantConfig = "ENABLED"
#Restriction for Obsidian Buster Enchantment
#Allowed Values: DISABLED, ENABLED, TREASURE
obsidianBusterConfig = "ENABLED"
#Restriction for Randomness Enchantment
#Allowed Values: DISABLED, ENABLED, TREASURE
randomnessConfig = "ENABLED"
#Restriction for Magnetic Enchantment
#Allowed Values: DISABLED, ENABLED, TREASURE
magneticConfig = "ENABLED"
#Restriction for Stone Lover Enchantment
#Allowed Values: DISABLED, ENABLED, TREASURE
stoneLoverConfig = "ENABLED"
#Restriction for Eternal Enchantment
#Allowed Values: DISABLED, ENABLED, TREASURE
eternalConfig = "ENABLED"
#Restriction for Dungeoneering Enchantment
#Allowed Values: DISABLED, ENABLED, TREASURE
dungeoneeringConfig = "ENABLED"
#Restriction for Grappling Enchantment
#Allowed Values: DISABLED, ENABLED, TREASURE
grapplingConfig = "ENABLED"
#Restriction for Snatching Enchantment
#Allowed Values: DISABLED, ENABLED, TREASURE
snatchingConfig = "ENABLED"
#Restriction for Resistant Enchantment
#Allowed Values: DISABLED, ENABLED, TREASURE
resistantConfig = "ENABLED"
#Restriction for Teleportation Enchantment
#Allowed Values: DISABLED, ENABLED, TREASURE
teleportationConfig = "ENABLED"
#Restriction for Torches Enchantment
#Allowed Values: DISABLED, ENABLED, TREASURE
torchesConfig = "ENABLED"
#Restriction for True Shot Enchantment
#Allowed Values: DISABLED, ENABLED, TREASURE
trueShotConfig = "ENABLED"
#Restriction for Equal Mine Enchantment
#Allowed Values: DISABLED, ENABLED, TREASURE
equalMineConfig = "ENABLED"
#Restriction for DarkKingdomCurse Enchantment
#Allowed Values: DISABLED, ENABLED, TREASURE
assimilationConfig = "ENABLED"
#Restriction for Transposition Enchantment
#Allowed Values: DISABLED, ENABLED, TREASURE
transpositionConfig = "ENABLED"
#Restriction for Ricochet Enchantment
#Allowed Values: DISABLED, ENABLED, TREASURE
ricochetConfig = "ENABLED"
#Restriction for Exploding Enchantment
#Allowed Values: DISABLED, ENABLED, TREASURE
explodingConfig = "ENABLED"
#Restriction for Back To The Chamber Enchantment
#Allowed Values: DISABLED, ENABLED, TREASURE
backToTheChamberConfig = "ENABLED"
#Restriction for Quick Draw Enchantment
#Allowed Values: DISABLED, ENABLED, TREASURE
quickDrawConfig = "ENABLED"
#Restriction for Discord Enchantment
#Allowed Values: DISABLED, ENABLED, TREASURE
discordConfig = "ENABLED"
#Restriction for Swift Enchantment
#Allowed Values: DISABLED, ENABLED, TREASURE
swiftConfig = "ENABLED"
#Restriction for Disarm Enchantment
#Allowed Values: DISABLED, ENABLED, TREASURE
disarmConfig = "ENABLED"
#Restriction for Shattering Enchantment
#Allowed Values: DISABLED, ENABLED, TREASURE
shatteringConfig = "ENABLED"
#Restriction for Homing Enchantment
#Allowed Values: DISABLED, ENABLED, TREASURE
homingConfig = "ENABLED"
#Restriction for Paralysis Enchantment
#Allowed Values: DISABLED, ENABLED, TREASURE
paralysisConfig = "ENABLED"
#Restriction for Cursed Jumping Enchantment
#Allowed Values: DISABLED, ENABLED, TREASURE
cursedJumpConfig = "ENABLED"
#Restriction for Reflect Enchantment
#Allowed Values: DISABLED, ENABLED, TREASURE
reflectConfig = "ENABLED"
#Restriction for Floating Enchantment
#Allowed Values: DISABLED, ENABLED, TREASURE
floatingConfig = "ENABLED"
#Restriction for Harvest Enchantment
#Allowed Values: DISABLED, ENABLED, TREASURE
harvestConfig = "ENABLED"
#Restriction for Instant Death Enchantment
#Allowed Values: DISABLED, ENABLED, TREASURE
instantDeathConfig = "ENABLED"
#Restriction for Lighting Enchantment
#Allowed Values: DISABLED, ENABLED, TREASURE
lightningConfig = "ENABLED"
#Restriction for Lumberjack Enchantment
#Allowed Values: DISABLED, ENABLED, TREASURE
lumberjackConfig = "ENABLED"
#Restriction for True Life Steal Enchantment
#Allowed Values: DISABLED, ENABLED, TREASURE
trueLifeStealConfig = "ENABLED"
#Restriction for Stone Bound Enchantment
#Allowed Values: DISABLED, ENABLED, TREASURE
stoneBoundConfig = "ENABLED"
[curses]
#Restriction for Breaking Curse
#Allowed Values: DISABLED, ENABLED, TREASURE
breakingConfig = "ENABLED"
#Restriction for Butter Fingers Curse
#Allowed Values: DISABLED, ENABLED, TREASURE
butterFingersConfig = "ENABLED"
#Restriction for Fumbling Curse
#Allowed Values: DISABLED, ENABLED, TREASURE
fumblingConfig = "ENABLED"
#Restriction for Shadows Curse
#Allowed Values: DISABLED, ENABLED, TREASURE
shadowsConfig = "ENABLED"
["unoriginal enchantments / curses"]
#Restriction for Chaotic Shifting Curse
#This Curse is Disabled by Default, use ENABLED if you want to enable it!
#Allowed Values: DISABLED, ENABLED, TREASURE
lingeringShadowsConfig = "DISABLED"
#Restriction for Chaos Strike Enchantment
#Extra Enchantments are Disabled by Default, use ENABLED if you want to enable them!
#Allowed Values: DISABLED, ENABLED, TREASURE
chaosStrikeConfig = "DISABLED"
#Restriction for Ethereal Embrace Enchantment
#Extra Enchantments are Disabled by Default, use ENABLED if you want to enable them!
#Allowed Values: DISABLED, ENABLED, TREASURE
etherealEmbraceConfig = "DISABLED"
#Restriction for Dimensional Shuffle Enchantment
#Extra Enchantments are Disabled by Default, use ENABLED if you want to enable them!
#Allowed Values: DISABLED, ENABLED, TREASURE
dimensionalShuffleConfig = "DISABLED"
#Restriction for Zen Sanctuary Enchantment
#Extra Enchantments are Disabled by Default, use ENABLED if you want to enable them!
#Allowed Values: DISABLED, ENABLED, TREASURE
zenSanctuaryConfig = "DISABLED"
#Restriction for Kinetic Protection Enchantment
#Extra Enchantments are Disabled by Default, use ENABLED if you want to enable them!
#Allowed Values: DISABLED, ENABLED, TREASURE
kineticProtectionConfig = "DISABLED"
["extra configurations"]
#Loot table config for dungeoneering Disabled by default
#Allowed Values: DISABLED, ENABLED
dungeoneeringLootTableConfig = "DISABLED"

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[pump]
#The range of the pump
#Range: 0 ~ 1024
range = 64
#The interval in ticks for when to move on to the next block (higher is slower)
#Range: 0 ~ 1024
speed = 8
#The capacity of the internal pump tank
#Range: > 1000
tankCapacity = 32000
#The capacity of the energy storage
#Range: > 0
energyCapacity = 32000
#Energy drained when moving to the next block
#Range: > 0
energyUsagePerMove = 0
#Energy drained when draining liquid
#Range: > 0
energyUsagePerDrain = 100
#Whether the pump uses energy to work
useEnergy = true
#Replaces liquids that are removed with a block defined in 'blockIdToReplaceLiquidsWith' (to reduce lag)
replaceLiquidWithBlock = true
#The block that liquids are replaced with when 'replaceLiquidWithBlock' is true
blockIdToReplaceLiquidsWith = "minecraft:stone"

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["Global Options"]
#If TRUE, Redstone Flux will act as its own energy system and will NOT be interoperable with 'Forge Energy' - only enable this if you absolutely know what you are doing and want the Thermal Series to use a unique energy system.
"Standalone Redstone Flux" = false

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[kitchenStation]
#The energy used by the Kitchen Station
#Range: > 0
usage = 1
[kitchenAccessPoint]
#The energy used by the Kitchen Access Point
#Range: > 0
usage = 1

2
defaultconfigs/refinedstorage-server.toml Executable file → Normal file
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useEnergy = true
#The energy capacity of the Controller
#Range: > 0
capacity = 64000
capacity = 128000
#The base energy used by the Controller
#Range: > 0
baseUsage = 0

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[wirelessCraftingGrid]
#Whether the Wireless Crafting Grid uses energy
useEnergy = true
#The energy capacity of the Wireless Crafting Grid
#Range: > 0
capacity = 3200
#The energy used by the Wireless Crafting Grid to open
#Range: > 0
openUsage = 30
#The energy used by the Wireless Crafting Grid to craft an item
#Range: > 0
craftUsage = 1
#The energy used by the Wireless Crafting Grid to clear the crafting matrix
#Range: > 0
clearUsage = 10

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#Settings for the infusing system
[infuser]
#Maximum amount of dimensional shards before a machine is fully infused
#Range: > 1
maxInfuse = 256
#Amount of RF used per tick while infusing
#Range: > 0
usePerTick = 600
#Maximum RF storage that the infuser can hold
#Range: > 0
infuserMaxRF = 60000
#RF per tick that the infuser can receive
#Range: > 0
infuserRFPerTick = 600

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[infinityCard]
#The energy need to run the Infinity Card
#Range: > 0
energyUsage = 4000
[dimensionCard]
#The energy need to run the Dimension Card
#Range: > 0
energyUsage = 8000

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defaultconfigs/sebastrnlib-server.toml Executable file → Normal file
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#Set this to true to disable sending the thank you message that SebastrnLib shows when a player joins.
#Note, that this stops showing the message for every player, even those that want to see them.
disable_thanks_message = true
#Set this to true to disable sending the thank you message that SebastrnLib shows when a player joins.
#Note, that this stops showing the message for every player, even those that want to see them.
disable_thanks_message = true

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#Should commands work without cheats enabled? Mainly recommended for single player, otherwise all users on servers can trigger commands.
commandsCheatsDisabled = false
#Should all users receive the backup message? Disable to only have users with permission level 2 and higher receive them.
messagesForEveryone = true

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#.
#Greater the number is, longer a recipe will take to craft
#Range: > 1
crafterProgressNeeded = 100
#.
#Greater the number is, faster a recipe will take to craft with high su
#Range: 1 ~ 56
speedRatio = 24
#.
#The stress impact of the Smart Crafter
#Range: > 1
crafterStressImpact = 5

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["Damage Enchantments"]
#Enchantment configuration for Damage Enchantments
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 10
maxLevel = 10
[Efficiency]
#Enchantment configuration for Efficiency
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 10
maxLevel = 10
["Fire Aspect"]
#Enchantment configuration for Fire Aspect
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 10
maxLevel = 10
[Impaling]
#Enchantment configuration for Impaling
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 10
maxLevel = 10
[Knockback]
#Enchantment configuration for Knockback
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 10
maxLevel = 10
["Loot Bonus Enchantments"]
#Enchantment configuration for Loot Bonus Enchantments
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 10
maxLevel = 10
[Loyalty]
#Enchantment configuration for Loyalty
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 5
maxLevel = 5
[Lure]
#Enchantment configuration for Lure
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 5
maxLevel = 5
[Piercing]
#Enchantment configuration for Piercing
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 10
maxLevel = 10
[Power]
#Enchantment configuration for Power
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 10
maxLevel = 10
["Protection Enchantments"]
#Enchantment configuration for Protection Enchantments
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 10
maxLevel = 10
[Punch]
#Enchantment configuration for Punch
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 10
maxLevel = 10
["Quick Charge"]
#Enchantment configuration for Quick Charge
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 5
maxLevel = 5
[Respiration]
#Enchantment configuration for Respiration
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 5
maxLevel = 5
[Riptide]
#Enchantment configuration for Riptide
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 5
maxLevel = 5
["Soul Speed"]
#Enchantment configuration for Soul Speed
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 5
maxLevel = 5
["Sweeping Edge"]
#Enchantment configuration for Sweeping Edge
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 10
maxLevel = 10
[Thorns]
#Enchantment configuration for Thorns
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 10
maxLevel = 10
[Unbreaking]
#Enchantment configuration for Unbreaking
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 10
maxLevel = 10
["Enchanter Villager"]
# Whether the enchanter villager is enabled
isEnabled = true
["Attack Reach"]
#Enchantment configuration for Attack Reach
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 10
maxLevel = 3
["Block Reach"]
#Enchantment configuration for Block Reach
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 10
maxLevel = 3
["Cat Vision"]
#Enchantment configuration for Cat Vision
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 1
maxLevel = 1
[Camouflage]
#Enchantment configuration for Camouflage
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 1
maxLevel = 1
[Critical]
#Enchantment configuration for Critical
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 5
maxLevel = 5
["Cavernous Storage"]
#Enchantment configuration for Cavernous Storage
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 1
maxLevel = 1
["Double Break"]
#Enchantment configuration for Double Break
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 5
maxLevel = 5
["Fast Hopper"]
#Enchantment configuration for Fast Hopper
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 1
maxLevel = 1
[Flight]
#Enchantment configuration for Flight
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 3
maxLevel = 3
[Freezing]
#Enchantment configuration for Freezing
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 10
maxLevel = 3
["Health Boost"]
#Enchantment configuration for Health Boost
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 5
maxLevel = 3
[Heavy]
#Enchantment configuration for Heavy
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 10
maxLevel = 5
[Reinforcement]
#Enchantment configuration for Reinforcement
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 10
maxLevel = 5
[Replanting]
#Enchantment configuration for Replanting
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 1
maxLevel = 1
["Step Assist"]
#Enchantment configuration for Step Assist
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 3
maxLevel = 3
[Temper]
#Enchantment configuration for Temper
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 10
maxLevel = 5
["Fast Smelt"]
#Enchantment configuration for Fast Smelt
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 5
maxLevel = 1
["Fuel Efficient"]
#Enchantment configuration for Fuel Efficient
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 5
maxLevel = 1
["Extra Experience"]
#Enchantment configuration for Extra Experience
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 5
maxLevel = 1
["Heavy Blade"]
#Enchantment configuration for Heavy Blade
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 5
maxLevel = 5
["Light Blade"]
#Enchantment configuration for Light Blade
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 5
maxLevel = 3
[Blindness]
#Enchantment configuration for Blindness
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 1
maxLevel = 1
["Fire Resistance"]
#Enchantment configuration for Fire Resistance
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 1
maxLevel = 1
[Haste]
#Enchantment configuration for Haste
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 5
maxLevel = 3
[Hunger]
#Enchantment configuration for Hunger
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 5
maxLevel = 3
[Invisibility]
#Enchantment configuration for Invisibility
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 1
maxLevel = 1
["Jump Boost"]
#Enchantment configuration for Jump Boost
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 5
maxLevel = 3
["Mining Fatigue"]
#Enchantment configuration for Mining Fatigue
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 5
maxLevel = 3
[Nausea]
#Enchantment configuration for Nausea
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 1
maxLevel = 1
[Poison]
#Enchantment configuration for Poison
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 5
maxLevel = 3
[Regeneration]
#Enchantment configuration for Regeneration
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 5
maxLevel = 3
[Resistance]
#Enchantment configuration for Resistance
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 4
maxLevel = 3
[Saturation]
#Enchantment configuration for Saturation
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 5
maxLevel = 3
["Slow Falling"]
#Enchantment configuration for Slow Falling
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 1
maxLevel = 1
[Slowness]
#Enchantment configuration for Slowness
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 3
maxLevel = 3
[Speed]
#Enchantment configuration for Speed
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 5
maxLevel = 3
[Strength]
#Enchantment configuration for Strength
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 5
maxLevel = 3
["Water Breathing"]
#Enchantment configuration for Water Breathing
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 1
maxLevel = 1
[Weakness]
#Enchantment configuration for Weakness
# Whether the mod changes these enchantments
isEnabled = true
# The maximum enchantment level
#Range: 1 ~ 3
maxLevel = 3

52
defaultconfigs/solcarrot-server.toml Executable file → Normal file
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@ -1,26 +1,26 @@
[milestones]
#Number of hearts you start out with.
#Range: 0 ~ 1000
baseHearts = 10
#Number of hearts you gain for reaching a new milestone.
#Range: 0 ~ 1000
heartsPerMilestone = 2
#A list of numbers of unique foods you need to eat to unlock each milestone, in ascending order. Naturally, adding more milestones lets you earn more hearts.
milestones = [5, 10, 20, 40, 80, 120, 160, 200, 240, 280]
[filtering]
#Foods in this list won't affect the player's health nor show up in the food book.
blacklist = []
#When this list contains anything, the blacklist is ignored and instead only foods from here count.
whitelist = []
#The minimum hunger value foods need to provide in order to count for milestones, in half drumsticks.
#Range: 0 ~ 1000
minimumFoodValue = 4
[miscellaneous]
#Whether or not to reset the food list on death, effectively losing all bonus hearts.
resetOnDeath = false
#If true, eating foods outside of survival mode (e.g. creative/adventure) is not tracked and thus does not contribute towards progression.
limitProgressionToSurvival = false
[milestones]
#Number of hearts you start out with.
#Range: 0 ~ 1000
baseHearts = 10
#Number of hearts you gain for reaching a new milestone.
#Range: 0 ~ 1000
heartsPerMilestone = 1
#A list of numbers of unique foods you need to eat to unlock each milestone, in ascending order. Naturally, adding more milestones lets you earn more hearts.
milestones = [10,20,30,40,50,60,70,80,90,100,110,120,130,140,150,160,170,180,190,200,210,220,230,240,250,260,270,280,290,300]
[filtering]
#Foods in this list won't affect the player's health nor show up in the food book.
blacklist = []
#When this list contains anything, the blacklist is ignored and instead only foods from here count.
whitelist = []
#The minimum hunger value foods need to provide in order to count for milestones, in half drumsticks.
#Range: 0 ~ 1000
minimumFoodValue = 1
[miscellaneous]
#Whether or not to reset the food list on death, effectively losing all bonus hearts.
resetOnDeath = false
#If true, eating foods outside of survival mode (e.g. creative/adventure) is not tracked and thus does not contribute towards progression.
limitProgressionToSurvival = false

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[consumption]
#The amount of a resource to use for a given shield type.
#The amount of botania mana to consume when recharging a single shield HP.
botania_mana = 400
#The amount of forge energy (FE) to consume when recharging a single shield HP.
energy = 400
[enchantments]
#Configuration for power of various enchantments in the mod.
#The damage added to attacks while shields are depleted with the raging enchantment.
raging_damage_added = 2.0
#The damage multiplier for attacks of the amplify enchantment.
amplify_damage_multiplier = 1.5
#The amount of shield HP drained when the amplify enchantment is triggered.
amplify_shield_drain = 3
#The amount of shield HP added for reach level of shield capacity enchantment.
shield_capacity_increase = 2
#The multiplier for the recharge rate of the shield applied by the quickened enchantment.
quicken_multiplier = 0.2
#The duration of the effect applied by the triggered nova enchantment.
nova_effect_duration = 5
#The radius of a nova enchantment's triggered effect.
nova_range = 1.5
#The duration of the effect applied when a mob attacks you.
spike_effect_duration = 2
[shields]
[shields.vanilla]
#Shields made from materials often present in a variety of mods
[shields.vanilla.copper_shield]
#The amount of health the shield has. One point is half a shield icon (same as hearts.)
capacity = 3
#The amount of ticks between each attempt to recharge the shield bar.
recharge_rate = 80
#The amount of ticks without taking damage before the shield begins to recharge.
recharge_delay = 40
[shields.vanilla.iron_shield]
#The amount of health the shield has. One point is half a shield icon (same as hearts.)
capacity = 5
#The amount of ticks between each attempt to recharge the shield bar.
recharge_rate = 80
#The amount of ticks without taking damage before the shield begins to recharge.
recharge_delay = 40
[shields.vanilla.gold_shield]
#The amount of health the shield has. One point is half a shield icon (same as hearts.)
capacity = 3
#The amount of ticks between each attempt to recharge the shield bar.
recharge_rate = 20
#The amount of ticks without taking damage before the shield begins to recharge.
recharge_delay = 40
[shields.vanilla.diamond_shield]
#The amount of health the shield has. One point is half a shield icon (same as hearts.)
capacity = 7
#The amount of ticks between each attempt to recharge the shield bar.
recharge_rate = 60
#The amount of ticks without taking damage before the shield begins to recharge.
recharge_delay = 40
[shields.vanilla.netherite_shield]
#The amount of health the shield has. One point is half a shield icon (same as hearts.)
capacity = 8
#The amount of ticks between each attempt to recharge the shield bar.
recharge_rate = 40
#The amount of ticks without taking damage before the shield begins to recharge.
recharge_delay = 40
[shields.metal]
#Shields made from materials often present in a variety of mods
[shields.metal.tin_shield]
#The amount of health the shield has. One point is half a shield icon (same as hearts.)
capacity = 3
#The amount of ticks between each attempt to recharge the shield bar.
recharge_rate = 40
#The amount of ticks without taking damage before the shield begins to recharge.
recharge_delay = 40
[shields.metal.lead_shield]
#The amount of health the shield has. One point is half a shield icon (same as hearts.)
capacity = 7
#The amount of ticks between each attempt to recharge the shield bar.
recharge_rate = 40
#The amount of ticks without taking damage before the shield begins to recharge.
recharge_delay = 80
[shields.metal.silver_shield]
#The amount of health the shield has. One point is half a shield icon (same as hearts.)
capacity = 4
#The amount of ticks between each attempt to recharge the shield bar.
recharge_rate = 40
#The amount of ticks without taking damage before the shield begins to recharge.
recharge_delay = 20
[shields.metal.nickel_shield]
#The amount of health the shield has. One point is half a shield icon (same as hearts.)
capacity = 5
#The amount of ticks between each attempt to recharge the shield bar.
recharge_rate = 40
#The amount of ticks without taking damage before the shield begins to recharge.
recharge_delay = 40
[shields.metal.bronze_shield]
#The amount of health the shield has. One point is half a shield icon (same as hearts.)
capacity = 7
#The amount of ticks between each attempt to recharge the shield bar.
recharge_rate = 80
#The amount of ticks without taking damage before the shield begins to recharge.
recharge_delay = 40
[shields.metal.electrum_shield]
#The amount of health the shield has. One point is half a shield icon (same as hearts.)
capacity = 6
#The amount of ticks between each attempt to recharge the shield bar.
recharge_rate = 20
#The amount of ticks without taking damage before the shield begins to recharge.
recharge_delay = 10
[shields.metal.invar_shield]
#The amount of health the shield has. One point is half a shield icon (same as hearts.)
capacity = 8
#The amount of ticks between each attempt to recharge the shield bar.
recharge_rate = 40
#The amount of ticks without taking damage before the shield begins to recharge.
recharge_delay = 40
[shields.metal.constantan_shield]
#The amount of health the shield has. One point is half a shield icon (same as hearts.)
capacity = 5
#The amount of ticks between each attempt to recharge the shield bar.
recharge_rate = 60
#The amount of ticks without taking damage before the shield begins to recharge.
recharge_delay = 20
[mekanism_metals]
#Shields made from materials present in Mekanism
[mekanism_metals.lapis_shield]
#The amount of health the shield has. One point is half a shield icon (same as hearts.)
capacity = 3
#The amount of ticks between each attempt to recharge the shield bar.
recharge_rate = 20
#The amount of ticks without taking damage before the shield begins to recharge.
recharge_delay = 40
[mekanism_metals.osmium_shield]
#The amount of health the shield has. One point is half a shield icon (same as hearts.)
capacity = 4
#The amount of ticks between each attempt to recharge the shield bar.
recharge_rate = 60
#The amount of ticks without taking damage before the shield begins to recharge.
recharge_delay = 40
[mekanism_metals.steel_shield]
#The amount of health the shield has. One point is half a shield icon (same as hearts.)
capacity = 8
#The amount of ticks between each attempt to recharge the shield bar.
recharge_rate = 80
#The amount of ticks without taking damage before the shield begins to recharge.
recharge_delay = 100
[mekanism_metals.refined_glowstone_shield]
#The amount of health the shield has. One point is half a shield icon (same as hearts.)
capacity = 6
#The amount of ticks between each attempt to recharge the shield bar.
recharge_rate = 20
#The amount of ticks without taking damage before the shield begins to recharge.
recharge_delay = 60
[mekanism_metals.refined_obsidian_shield]
#The amount of health the shield has. One point is half a shield icon (same as hearts.)
capacity = 12
#The amount of ticks between each attempt to recharge the shield bar.
recharge_rate = 60
#The amount of ticks without taking damage before the shield begins to recharge.
recharge_delay = 40
[energy]
#Shields made from rechargable materials
[energy.electric_shield]
#The amount of health the shield has. One point is half a shield icon (same as hearts.)
capacity = 6
#The amount of ticks between each attempt to recharge the shield bar.
recharge_rate = 60
#The amount of ticks without taking damage before the shield begins to recharge.
recharge_delay = 60
[energy.engineers_shield]
#The amount of health the shield has. One point is half a shield icon (same as hearts.)
capacity = 8
#The amount of ticks between each attempt to recharge the shield bar.
recharge_rate = 60
#The amount of ticks without taking damage before the shield begins to recharge.
recharge_delay = 80
[thermal]
#Thermal augmentable shields stats. Each one represents a tier based on the integral components
[thermal.flux_shield]
#The amount of health the shield has. One point is half a shield icon (same as hearts.)
capacity = 5
#The amount of ticks between each attempt to recharge the shield bar.
recharge_rate = 80
#The amount of ticks without taking damage before the shield begins to recharge.
recharge_delay = 40
[botania]
#Shields made from materials available in Botania
[botania.manasteel_shield]
#The amount of health the shield has. One point is half a shield icon (same as hearts.)
capacity = 5
#The amount of ticks between each attempt to recharge the shield bar.
recharge_rate = 80
#The amount of ticks without taking damage before the shield begins to recharge.
recharge_delay = 40
[botania.terrasteel_shield]
#The amount of health the shield has. One point is half a shield icon (same as hearts.)
capacity = 9
#The amount of ticks between each attempt to recharge the shield bar.
recharge_rate = 60
#The amount of ticks without taking damage before the shield begins to recharge.
recharge_delay = 40
[botania.elementium_shield]
#The amount of health the shield has. One point is half a shield icon (same as hearts.)
capacity = 7
#The amount of ticks between each attempt to recharge the shield bar.
recharge_rate = 60
#The amount of ticks without taking damage before the shield begins to recharge.
recharge_delay = 20
[malum]
#Shields made from materials present in Malum
[malum.soul_stained_shield]
#The amount of health the shield has. One point is half a shield icon (same as hearts.)
capacity = 6
#The amount of ticks between each attempt to recharge the shield bar.
recharge_rate = 60
#The amount of ticks without taking damage before the shield begins to recharge.
recharge_delay = 40
[malum.spirit_hunter_shield]
#The amount of health the shield has. One point is half a shield icon (same as hearts.)
capacity = 4
#The amount of ticks between each attempt to recharge the shield bar.
recharge_rate = 20
#The amount of ticks without taking damage before the shield begins to recharge.
recharge_delay = 50
[ars_nouveau]
#Shields made from materials present in Ars Noveau
[ars_nouveau.enchanter_shield]
#The amount of health the shield has. One point is half a shield icon (same as hearts.)
capacity = 5
#The amount of ticks between each attempt to recharge the shield bar.
recharge_rate = 80
#The amount of ticks without taking damage before the shield begins to recharge.
recharge_delay = 40
[twilight_forest]
#Shields made from materials present in the Twilight Forest
[twilight_forest.ironwood_shield]
#The amount of health the shield has. One point is half a shield icon (same as hearts.)
capacity = 5
#The amount of ticks between each attempt to recharge the shield bar.
recharge_rate = 40
#The amount of ticks without taking damage before the shield begins to recharge.
recharge_delay = 40
[twilight_forest.steeleaf_shield]
#The amount of health the shield has. One point is half a shield icon (same as hearts.)
capacity = 9
#The amount of ticks between each attempt to recharge the shield bar.
recharge_rate = 60
#The amount of ticks without taking damage before the shield begins to recharge.
recharge_delay = 100
[twilight_forest.knightmetal_shield]
#The amount of health the shield has. One point is half a shield icon (same as hearts.)
capacity = 6
#The amount of ticks between each attempt to recharge the shield bar.
recharge_rate = 40
#The amount of ticks without taking damage before the shield begins to recharge.
recharge_delay = 40
[twilight_forest.fiery_shield]
#The amount of health the shield has. One point is half a shield icon (same as hearts.)
capacity = 7
#The amount of ticks between each attempt to recharge the shield bar.
recharge_rate = 30
#The amount of ticks without taking damage before the shield begins to recharge.
recharge_delay = 60
[enderio]
#Shields made from materials present in Ender IO
[enderio.darksteel_shield]
#The amount of health the shield has. One point is half a shield icon (same as hearts.)
capacity = 8
#The amount of ticks between each attempt to recharge the shield bar.
recharge_rate = 60
#The amount of ticks without taking damage before the shield begins to recharge.
recharge_delay = 40
[enderio.endsteel_shield]
#The amount of health the shield has. One point is half a shield icon (same as hearts.)
capacity = 10
#The amount of ticks between each attempt to recharge the shield bar.
recharge_rate = 60
#The amount of ticks without taking damage before the shield begins to recharge.
recharge_delay = 40

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#.
#Config options for TFMG's machinery
[machines]
#.
#.
#Changes the FE production of large generators.
#Range: 0.0 ~ 3.4028234663852886E38
largeGeneratorFEModifier = 4.0
#.
#Changes the FE production of small generators.
#Range: 0.0 ~ 3.4028234663852886E38
smallGeneratorFEModifier = 0.4000000059604645
#.
#Fine tune the kinetic stats of individual components
[stressValues]
#.
#.
#[in Stress Units]
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives
[stressValues.impact]
steel_cogwheel = 0.0
large_aluminum_cogwheel = 0.0
steel_encased_large_aluminum_cogwheel = 0.0
cast_iron_mechanical_pump = 4.0
steel_gearbox = 0.0
aluminum_mechanical_pump = 4.0
steel_encased_aluminum_cogwheel = 0.0
rotor = 350.0
steel_flywheel = 0.0
large_steel_cogwheel = 0.0
cast_iron_flywheel = 0.0
steel_encased_shaft = 0.0
plastic_mechanical_pump = 4.0
heavy_casing_encased_steel_cogwheel = 0.0
heavy_casing_encased_aluminum_cogwheel = 0.0
brass_mechanical_pump = 4.0
steel_mechanical_pump = 4.0
heavy_casing_encased_shaft = 0.0
generator = 40.0
machine_input = 4.0
nickel_flywheel = 0.0
lead_flywheel = 0.0
aluminum_flywheel = 0.0
heavy_casing_encased_large_aluminum_cogwheel = 0.0
steel_encased_large_steel_cogwheel = 0.0
aluminum_cogwheel = 0.0
heavy_casing_encased_large_steel_cogwheel = 0.0
steel_encased_steel_cogwheel = 0.0
#.
#[in Stress Units]
#Configure how much stress a source can accommodate for.
[stressValues.capacity]
diesel_engine = 41.0
compact_engine = 20.0
turbine_engine = 91.0
low_grade_fuel_engine = 10.0
gasoline_engine = 91.0
lpg_engine = 91.0
electric_motor = 45.0
radial_engine = 95.0
large_radial_engine = 118.0

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["Global Options"]
#If TRUE, Redstone Flux will act as its own energy system and will NOT be interoperable with 'Forge Energy' - only enable this if you absolutely know what you are doing and want the Thermal Series to use a unique energy system.
"Standalone Redstone Flux" = false
#If TRUE, most Thermal Blocks will retain Energy when dropped.
#This setting does not control ALL blocks.
"Blocks Retain Energy" = true
#If TRUE, most Thermal Blocks will retain Inventory Contents when dropped.
#This setting does not control ALL blocks.
"Blocks Retain Inventory" = false
#If TRUE, most Thermal Blocks will retain Tank Contents when dropped.
#This setting does not control ALL blocks.
"Blocks Retain Tank Contents" = false
#If TRUE, Thermal Blocks will retain Augments when dropped.
"Blocks Retain Augments" = true
#If TRUE, Thermal Blocks will retain Redstone Control configuration when dropped.
"Blocks Retain Redstone Control" = true
#If TRUE, Thermal Blocks will retain Side configuration when dropped.
"Blocks Retain Side Configuration" = true
#If TRUE, Thermal Blocks will retain Transfer Control configuration when dropped.
"Blocks Retain Transfer Control" = true
[Tools]
[Tools.Satchel]
#A list of Items by Resource Location which are NOT allowed in Satchels.
Denylist = ["thermal:satchel", "minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"]
[Tools."Watering Can"]
#This sets the maximum base fluid capacity for the Watering Can.
#Range: 1000 ~ 10000000
"Base Capacity" = 4000
#If TRUE, the Watering Can can be used by Fake Players.
"Allow Fake Players" = false
#If TRUE, the Watering Can consumes source blocks when refilling.
"Consume Source Blocks" = true
[Tools.Drill]
#This sets the maximum base RF capacity for the Fluxbore.
#Range: 1000 ~ 10000000
"Base Capacity" = 50000
#This sets the base RF/t transfer for the Fluxbore.
#Range: 1 ~ 10000000
"Base Transfer" = 1000
#This sets the energy required to break a single block.
#Range: 1 ~ 10000
"Energy Per Block" = 200
[Tools.Saw]
#This sets the maximum base RF capacity for the Fluxsaw.
#Range: 1000 ~ 10000000
"Base Capacity" = 50000
#This sets the base RF/t transfer for the Fluxsaw.
#Range: 1 ~ 10000000
"Base Transfer" = 1000
#This sets the energy required to break a single block.
#Range: 1 ~ 10000
"Energy Per Block" = 200
[Tools.Capacitor]
#This sets the maximum base RF capacity for the Flux Capacitor.
#Range: 1000 ~ 10000000
"Base Capacity" = 500000
#This sets the base RF/t transfer for the Flux Capacitor.
#Range: 1 ~ 10000000
"Base Transfer" = 1000
[Tools.Magnet]
#This sets the maximum base RF capacity for the FluxoMagnet.
#Range: 1000 ~ 10000000
"Base Capacity" = 50000
#This sets the base RF/t transfer for the FluxoMagnet.
#Range: 1 ~ 10000000
"Base Transfer" = 1000
#This sets the energy used per item picked up.
#Range: 1 ~ 1000
"Energy Per Item" = 25
#This sets the energy required to use (right click) the FluxoMagnet.
#Range: 1 ~ 10000
"Energy Per Use" = 200
#If TRUE, the FluxoMagnet will obey Item Pickup Delay.
"Obey Item Pickup Delay" = true
[Tools.Reservoir]
#This sets the maximum base fluid capacity for the Reservoir.
#Range: 1000 ~ 10000000
"Base Capacity" = 20000
[Tools."Potion Infuser"]
#This sets the maximum base fluid capacity for the Potion Infuser.
#Range: 1000 ~ 10000000
"Base Capacity" = 4000
[Tools."Potion Quiver"]
#This sets the maximum base fluid capacity for the Alchemical Quiver.
#Range: 1000 ~ 10000000
"Base Capacity" = 4000
[Mobs]
#If TRUE, the Basalz Mob is enabled.
Basalz = true
#If TRUE, the Blitz Mob is enabled.
Blitz = true
#If TRUE, the Blizz Mob is enabled.
Blizz = true
#If TRUE, the Blitz can occasionally call down lightning bolts.
"Blitz Lightning" = true
[Augments]
#If TRUE, Side Reconfiguration is enabled by default on most augmentable blocks which support it.
#If FALSE, an augment is required.
#This setting does not control ALL blocks.
"Default Side Reconfiguration" = true
#If TRUE, Redstone Control is enabled by default on most augmentable blocks which support it.
#If FALSE, an augment is required.
#This setting does not control ALL blocks.
"Default Redstone Control" = true
#If TRUE, XP Storage is enabled by default on most augmentable blocks which support it.
#If FALSE, an augment is required.
#This setting does not control ALL blocks.
"Default XP Storage" = false
[Villagers]
#If TRUE, trades will be added to various Villagers.
"Enable Villager Trades" = true
#If TRUE, trades will be added to the Wandering Trader.
"Enable Wandering Trader Trades" = true
[Devices]
[Devices.TreeExtractor]
#This sets the base time constant (in ticks) for the Arboreal Extractor.
#Range: 20 ~ 72000
"Time Constant" = 500
[Devices.Composter]
#This sets the base time constant (in ticks) for the Batch Composter.
#Range: 20 ~ 72000
"Time Constant" = 120
#If TRUE, the Batch Composter will have particle effects when operating.
Particles = true
[Devices.Fisher]
#This sets the base time constant (in ticks) for the Aquatic Entangler.
#Range: 400 ~ 72000
"Time Constant" = 4800
#This sets the time constant reduction (in ticks) per nearby Water source block for the Aquatic Entangler.
#Range: 1 ~ 1000
"Water Source Time Constant Reduction" = 20
#If TRUE, the Aquatic Entangler will have particle effects when operating.
Particles = true
[Recipes]
[Recipes.Furnace]
#This sets the recipe energy multiplier for the Redstone Furnace. This scales all recipe energy requirements.
#Range: 0.0625 ~ 16.0
"Energy Multiplier" = 1.0
[Recipes.Sawmill]
#If TRUE, default Log processing recipes will be automatically created for the Sawmill. Datapack recipes will take priority over these.
"Default Log Recipes" = true
#This sets the recipe energy multiplier for the Sawmill. This scales all recipe energy requirements.
#Range: 0.0625 ~ 16.0
"Energy Multiplier" = 1.0
[Recipes.Pulverizer]
#If TRUE, default Furnace-Based processing recipes will be automatically created for the Pulverizer. Datapack recipes will take priority over these.
"Default Furnace-Based Recipes" = true
#This sets the recipe energy multiplier for the Pulverizer. This scales all recipe energy requirements.
#Range: 0.0625 ~ 16.0
"Energy Multiplier" = 1.0
[Recipes.Smelter]
#If TRUE, default Furnace-Based processing recipes will be automatically created for the Smelter. Datapack recipes will take priority over these.
"Default Furnace-Based Recipes" = true
#This sets the recipe energy multiplier for the Induction Smelter. This scales all recipe energy requirements.
#Range: 0.0625 ~ 16.0
"Energy Multiplier" = 1.0
[Recipes.Insolator]
#This sets the recipe energy multiplier for the Phytogenic Insolator. This scales all recipe energy requirements.
#Range: 0.0625 ~ 16.0
"Energy Multiplier" = 1.0
[Recipes.Centrifuge]
#This sets the recipe energy multiplier for the Centrifugal Seperator. This scales all recipe energy requirements.
#Range: 0.0625 ~ 16.0
"Energy Multiplier" = 1.0
[Recipes.Press]
#This sets the recipe energy multiplier for the Multiservo Press. This scales all recipe energy requirements.
#Range: 0.0625 ~ 16.0
"Energy Multiplier" = 1.0
[Recipes.Crucible]
#This sets the recipe energy multiplier for the Magma Crucible. This scales all recipe energy requirements.
#Range: 0.0625 ~ 16.0
"Energy Multiplier" = 1.0
[Recipes.Chiller]
#This sets the recipe energy multiplier for the Blast Chiller. This scales all recipe energy requirements.
#Range: 0.0625 ~ 16.0
"Energy Multiplier" = 1.0
[Recipes.Refinery]
#This sets the recipe energy multiplier for the Fractionating Still. This scales all recipe energy requirements.
#Range: 0.0625 ~ 16.0
"Energy Multiplier" = 1.0
[Recipes.Pyrolyzer]
#This sets the recipe energy multiplier for the Pyrolyzer. This scales all recipe energy requirements.
#Range: 0.0625 ~ 16.0
"Energy Multiplier" = 1.0
[Recipes.Bottler]
#If TRUE, Bucket filling recipes will be automatically created for the Fluid Encapsulator.
"Default Bucket Recipes" = true
#If TRUE, Florb filling recipes will be automatically created for the Fluid Encapsulator.
"Default Florb Recipes" = true
#If TRUE, Potion filling recipes will be automatically created for the Fluid Encapsulator.
"Default Potion Recipes" = true
#This sets the recipe energy multiplier for the Fluid Encapsulator. This scales all recipe energy requirements.
#Range: 0.0625 ~ 16.0
"Energy Multiplier" = 1.0
[Recipes.Brewer]
#If TRUE, default Potion recipes will be automatically created for the Alchemical Imbuer.
"Default Potion Recipes" = true
#This sets the recipe energy multiplier for the Crystallizer. This scales all recipe energy requirements.
#Range: 0.0625 ~ 16.0
"Energy Multiplier" = 1.0
[Recipes.Crafter]
#This sets the recipe energy multiplier for the Sequential Fabricator. This scales all recipe energy requirements.
#Range: 0.0625 ~ 16.0
"Energy Multiplier" = 1.0
[Crops]
#If TRUE, some Thermal Cultivation seeds will be able to drop from grass. Disabling this will ignore any datapack setting using Thermal's 'seeds_from_grass' Global Loot Modifier.
"Drop Seeds From Grass" = true
#If TRUE, Glimmercap Mushrooms produce light when fully grown. Disabling this may improve performance.
"Glowstone Mushroom Light" = true
#If TRUE, Fluxtooth Mushrooms produce light when fully grown. Disabling this may improve performance.
"Redstone Mushroom Light" = true
#If TRUE, Fluxtooth Mushrooms emit a redstone signal when fully grown. Disabling this may improve performance.
"Redstone Mushroom Signal" = true
[Dynamos]
[Dynamos.Stirling]
#This sets the base power generation (RF/t) for the Stirling Dynamo.
#Range: 10 ~ 32000
"Base Power" = 40
[Dynamos.Compression]
#This sets the base power generation (RF/t) for the Compression Dynamo.
#Range: 10 ~ 32000
"Base Power" = 40
[Dynamos.Magmatic]
#This sets the base power generation (RF/t) for the Magmatic Dynamo.
#Range: 10 ~ 32000
"Base Power" = 40
[Dynamos.Numismatic]
#This sets the base power generation (RF/t) for the Numismatic Dynamo.
#Range: 10 ~ 32000
"Base Power" = 40
[Dynamos.Lapidary]
#This sets the base power generation (RF/t) for the Lapidary Dynamo.
#Range: 10 ~ 32000
"Base Power" = 40
[Dynamos.Disenchantment]
#This sets the base power generation (RF/t) for the Disenchantment Dynamo.
#Range: 10 ~ 32000
"Base Power" = 40
[Dynamos.Gourmand]
#This sets the base power generation (RF/t) for the Gourmand Dynamo.
#Range: 10 ~ 32000
"Base Power" = 40
[Machines]
[Machines.Furnace]
#This sets the base power consumption (RF/t) for the Redstone Furnace.
#Range: 1 ~ 32000
"Base Power" = 20
[Machines.Sawmill]
#This sets the base power consumption (RF/t) for the Sawmill.
#Range: 1 ~ 32000
"Base Power" = 20
[Machines.Pulverizer]
#This sets the base power consumption (RF/t) for the Pulverizer.
#Range: 1 ~ 32000
"Base Power" = 20
[Machines.Smelter]
#This sets the base power consumption (RF/t) for the Induction Smelter.
#Range: 1 ~ 32000
"Base Power" = 20
[Machines.Insolator]
#This sets the base power consumption (RF/t) for the Phytogenic Insolator.
#Range: 1 ~ 32000
"Base Power" = 20
[Machines.Centrifuge]
#This sets the base power consumption (RF/t) for the Centrifugal Separator.
#Range: 1 ~ 32000
"Base Power" = 20
[Machines.Press]
#This sets the base power consumption (RF/t) for the Multiservo Press.
#Range: 1 ~ 32000
"Base Power" = 20
[Machines.Crucible]
#This sets the base power consumption (RF/t) for the Magma Crucible.
#Range: 1 ~ 32000
"Base Power" = 80
[Machines.Chiller]
#This sets the base power consumption (RF/t) for the Blast Chiller.
#Range: 1 ~ 32000
"Base Power" = 20
[Machines.Refinery]
#This sets the base power consumption (RF/t) for the Fractionating Still.
#Range: 1 ~ 32000
"Base Power" = 20
[Machines.Pyrolyzer]
#This sets the base power consumption (RF/t) for the Pyrolyzer.
#Range: 1 ~ 32000
"Base Power" = 5
[Machines.Bottler]
#This sets the base power consumption (RF/t) for the Fluid Encapsulator.
#Range: 1 ~ 32000
"Base Power" = 20
[Machines.Brewer]
#This sets the base power consumption (RF/t) for the Crystallizer.
#Range: 1 ~ 32000
"Base Power" = 5
[Machines.Crafter]
#This sets the base power consumption (RF/t) for the Sequential Fabricator.
#Range: 1 ~ 32000
"Base Power" = 20

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[Devices]
[Devices.Harvester]
#Should Nether Wart be harvestable by the Harvester?
"Nether Wart Harvest" = true
#Should the Harvester replant blocks?
Replant = true
[Dynamos]
[Dynamos."Cold Dynamo"]
#This sets the base power generation (RF/t) for the Cold Dynamo.
#Range: 10 ~ 32000
"Base Power" = 40
[Machines]
[Machines."Advanced Refinery"]
#This sets the base power consumption (RF/t) for the Advanced Refinery.
#Range: 1 ~ 32000
"Base Power" = 20
[Machines."Component Assembly"]
#This sets the base power consumption (RF/t) for the Component Assembly.
#Range: 1 ~ 32000
"Base Power" = 20
[Machines."Endothermic Dehydrator"]
#This sets the base power consumption (RF/t) for the Endothermic Dehydrator.
#Range: 1 ~ 32000
"Base Power" = 20
[Machines."Fluid Mixer"]
#This sets the base power consumption (RF/t) for the Fluid Mixer.
#Range: 1 ~ 32000
"Base Power" = 20
[Machines."Nitratic Igniter"]
#This sets the base power consumption (RF/t) for the Nitratic Igniter.
#Range: 1 ~ 32000
"Base Power" = 20

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#Feature Settings
[feature]
#Should it be possible to export or import the blueprint as json? (default:true)
json_blueprint = true
#Performance Settings
[performance]
#Should redstone torches output light to the surrounding area? (default:false)
torch_light = false
#Maximum redstone tick delay for super repeaters. 10 redstone ticks = 1 second. (default:1000)
#Range: > 4
super_repeater_max = 1000
#How many blocks long can a line of redstone run in a single tick?
#This number determines approximately 2x how many zero tick super repeaters can extend a single redstone line?
#(Since each repeater can extend signal 2 full blocks.)
#Very large numbers may degrade performance and potentially risk crash. (default=32)
#Range: 4 ~ 1024
max_zero_tick_run = 32
#Allow components to be placed anywhere, not just on panels. (default: true)
allow_world_placement = true
#List of blocks from other mods to be treated as redstone wire.
redstone_wires = ["redstonepen:track", "cb_multipart:multipart", "cyclic:clock", "tinyredstone:redstone_panel"]

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[general]
#List of items to force-allow placing in the belt. Takes precedence over blacklist.
whitelist = []
#List of items to disallow from placing in the belt. (whitelist takes precedence)
blacklist = []
#When set to false, stackable items will no longer be allowed by default.
allowAllNonStackableItems = true

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#Totemic server configuration settings. These settings are world specific and are synced from the server to clients.
[server]
#List of Ceremonies that should be disabled. Note that disabling some of the Ceremonies will prevent progression in Totemic.
#Example: ["totemic:rain", "totemic:drought"]
#See the Totempedia with advanced tooltips enabled (F3+H) to look up the Ceremonies' IDs.
disabledCeremonies = []
#List of Totem Carvings that should be disabled from being carved.
#Example: ["totemic:spider"]
#Use advanced tooltips (F3+H) to look up the Totem Carvings' IDs.
disabledTotemCarvings = []

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["Configs for Unique Magic Mod"]
#Base chance for Execute enchantment to trigger.
#Range: 1 ~ 20
"Execute base chance" = 1
#Base damage-to-heal conversion ratio for Life Steal enchantment.
#Range: 1 ~ 20
"Life Steal base ratio" = 5
#Base chance for Withering enchantment to trigger.
#Range: 1 ~ 20
"Withering base chance" = 5
#Base duration for Withering enchantment in seconds.
#Range: 1 ~ 60
"Withering base duration" = 3
#Base chance for Poison enchantment to trigger.
#Range: 1 ~ 20
"Poison base chance" = 5
#Base duration for Poison enchantment in seconds.
#Range: 1 ~ 60
"Poison base duration" = 3
#Base chance for Blind enchantment to trigger.
#Range: 1 ~ 20
"Blind base chance" = 5
#Base duration for Blind enchantment in seconds.
#Range: 1 ~ 60
"Blind base duration" = 3
#Base chance for Confuse enchantment to trigger.
#Range: 1 ~ 20
"Confuse base chance" = 5
#Base duration for Confuse enchantment in seconds.
#Range: 1 ~ 60
"Confuse base duration" = 3
#Base chance for Curse Of Slowness enchantment to trigger.
#Range: 1 ~ 20
"Curse Of Slowness base chance" = 5
#Base duration for Curse Of Slowness enchantment in seconds.
#Range: 1 ~ 60
"Curse Of Slowness base duration" = 3
#Base chance for Harm enchantment to trigger.
#Range: 1 ~ 20
"Harm base chance" = 5
#Base duration for Harm enchantment in seconds.
#Range: 1 ~ 60
"Harm base duration" = 3
#Base chance for Levitate enchantment to trigger.
#Range: 1 ~ 20
"Levitate base chance" = 5
#Base duration for Levitate enchantment in seconds.
#Range: 1 ~ 60
"Levitate base duration" = 3
#Base chance for Lightning Striker enchantment to trigger.
#Range: 1 ~ 20
"Lightning Striker base chance" = 5
#Base duration for Lightning Striker enchantment in seconds.
#Range: 1 ~ 60
"Lightning Striker base duration" = 3
#Base chance for Slow enchantment to trigger.
#Range: 1 ~ 20
"Slow base chance" = 5
#Base duration for Slow enchantment in seconds.
#Range: 1 ~ 60
"Slow base duration" = 3
#Base chance for Starve enchantment to trigger.
#Range: 1 ~ 20
"Starve base chance" = 5
#Base duration for Starve enchantment in seconds.
#Range: 1 ~ 60
"Starve base duration" = 3
#Base chance for Tempo Theft enchantment to trigger.
#Range: 1 ~ 20
"Tempo Theft base chance" = 5
#Base duration for Tempo Theft enchantment in seconds.
#Range: 1 ~ 60
"Tempo Theft base duration" = 3
#Base chance for Weaken enchantment to trigger.
#Range: 1 ~ 20
"Weaken base chance" = 5
#Base duration for Weaken enchantment in seconds.
#Range: 1 ~ 60
"Weaken base duration" = 3
#Base chance for Stun enchantment to trigger.
#Range: 1 ~ 20
"Stun base chance" = 5
#Base duration for Stun enchantment in seconds.
#Range: 1 ~ 60
"Stun base duration" = 3
#Base chance for Disarm enchantment to trigger.
#Range: 1 ~ 20
"Disarm base chance" = 5

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["No Soliciting"]
#Enable No Soliciting module
noSolicitingEnabled = true
#Range in chunks for no soliciting banner.
#Range: > 1
noSolicitingChunkRangeBanner = 6
#Range in chunks for players holding a restraining order.
#Range: > 1
noSolicitingChunkRangePlayer = 6
#Range in chunks for players holding a restraining order.
#Range: > 1
noSolicitingChunkRangeCarpet = 6
["Hoe planting"]
#Enable Hoe planting module
hoePlantingEnabled = true
[Snad]
#Additional height for sugar cane and cactus when growing on snad
#Range: > 0
additionalGrowthHeight = 3
#How many extra growth ticks to apply when on snad
#Range: > 0
additionalGrowthTicks = 1
#Damage done by drit when you step on it
#Range: 0.0 ~ 2.147483647E9
dritDamage = 2.0
["Utility blocks"]
#Tick rate for the fluid hopper. Lower number is faster ticking.
#Range: > 1
fluidHopperTickRate = 10
#Minimum tick rate for the redstone clock. Set this higher if you're worried about performance.
#Range: 1 ~ 24
minimumRedstoneClockTick = 5
["Better sleep"]
#Get rid of the "too far away" and "there are monsters nearby" errors when trying to sleep.
betterSleepEnabled = true

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