misc: clean

This commit is contained in:
Snogard 2025-02-10 04:53:38 +01:00
parent 9778dca779
commit a5ca2b7a85
30 changed files with 0 additions and 2289 deletions

View File

@ -1,8 +0,0 @@
RMBTweak=1
LMBTweakWithItem=1
LMBTweakWithoutItem=1
WheelTweak=1
WheelSearchOrder=1
WheelScrollDirection=0
ScrollItemScaling=0
Debug=0

View File

@ -1,16 +0,0 @@
[Misc]
#Should module tooltips always show module settings (without needing to hold Shift)?
alwaysShowSettings = true
#Should module GUI's be tinted according to the module item colour?
moduleGuiBackgroundTint = true
#Should items being transferred be rendered in-world? Looks good, but many items may incur an FPS hit.
renderFlyingItems = true
#When holding an Item Router, should nearby camouflaged routers be highlighted?
heldRouterShowsCamoRouters = true
[Sound]
#Volume of the bleep played when various operations are done with modules/upgrades/etc. such as binding to an inventory, setting camo...
#Range: 0.0 ~ 2.0
bleepVolume = 0.5

View File

@ -1,167 +0,0 @@
[Module]
#Base range for Sender Mk1 (no range upgrades)
#Range: > 1
sender1BaseRange = 8
#Max range for Sender Mk1
#Range: > 1
sender1MaxRange = 16
#Base range for Sender Mk2 (no range upgrades)
#Range: > 1
sender2BaseRange = 24
#Max range for Sender Mk2
#Range: > 1
sender2MaxRange = 48
#Base range for Vacuum (no range upgrades)
#Range: > 1
vacuumBaseRange = 6
#Max range for Vacuum
#Range: > 1
vacuumMaxRange = 12
#Base range for Extruder Mk1 (no range upgrades)
#Range: > 1
extruder1BaseRange = 16
#Max range for Extruder Mk1
#Range: > 1
extruder1MaxRange = 32
#Base range for Extruder Mk2 (no range upgrades)
#Range: > 1
extruder2BaseRange = 32
#Max range for Extruder Mk2
#Range: > 1
extruder2MaxRange = 64
#Base range for Puller Mk2 (no range upgrades)
#Range: > 1
puller2BaseRange = 12
#Max range for Puller Mk2
#Range: > 1
puller2MaxRange = 24
#Base range for Fluid Mk2 (no range upgrades)
#Range: > 1
fluid2BaseRange = 12
#Max range for Fluid Mk2
#Range: > 1
fluid2MaxRange = 24
#Should Sender modules show particle effects when working?
senderParticles = true
#Should Puller modules show particle effects when working?
pullerParticles = true
#Should Placer modules show particle effects when working?
placerParticles = true
#Should Breaker modules show particle effects when working?
breakerParticles = true
#Should Vacuum modules show particle effects when working?
vacuumParticles = true
#Should Flinger modules show smoke effects & play a sound when working?
flingerEffects = true
#Should Extruder Mk1/2 modules play a sound when placing/removing blocks?
extruderSound = true
#Should Extruder Mk1/2 modules push entities along when extruding blocks?
extruderPushEntities = true
#Should Breaker & Extruder Mk1 Modules respect the harvest level of the pickaxe used to craft them? (e.g. craft with an Iron Pickaxe => can't break Obsidian
breakerHarvestLevelLimit = true
#Dimension ID's which the Sender Mk3 cannot send to or from, and the Player Module cannot operate (both router dimension and player dimension are checked). This can be wildcarded, e.g. 'somemod:*' blacklists all dimensions added by the mod 'somemod'
dimensionBlacklist = []
[Router]
#Base tick interval (in server ticks) for a router; router will run this often
#Range: > 1
baseTickRate = 20
#Number of ticks by which 1 Speed Upgrade will reduce the router's tick interval
#Range: > 1
ticksPerUpgrade = 2
#Hard minimum tick interval for a router regardless of Speed Upgrades
#Range: > 1
hardMinTickRate = 2
#Router with eco mode enabled will go into low-power mode if idle for this many server ticks
#Range: > 1
ecoTimeout = 100
#Tick interval for an eco-mode router which has gone into low-power mode
#Range: > 1
lowPowerTickRate = 100
#Base fluid transfer rate (mB/t in each direction) for a router
#Range: > 1
fluidBaseTransferRate = 50
#Max fluid transfer rate (mB/t in each direction) for a router
#Range: > 1
fluidMaxTransferRate = 400
#Fluid transfer rate increase per Fluid Transfer Upgrade
#Range: > 1
mBperFluidUpgade = 10
#FE capacity per Energy Upgrade
#Range: > 1
fePerEnergyUpgrade = 50000
#FE transfer rate (FE/t) per Energy Upgrade
#Range: > 1
feXferPerEnergyUpgrade = 1000
#Should block-breaking modules drop XP where appropriate? (ore mining etc.)
blockBreakXPDrops = true
["Energy Costs"]
#Energy cost (FE) to run one right-click operation for the Activator Module
#Range: > 0
activatorModuleEnergyCost = 0
#Energy cost (FE) to run one left-click (attack) operation for the Activator Module
#Range: > 0
activatorModuleEnergyCostAttack = 150
#Energy cost (FE) to run one operation for the Breaker Module
#Range: > 0
breakerModuleEnergyCost = 0
#Energy cost (FE) to run one operation for the Detector Module
#Range: > 0
detectorModuleEnergyCost = 0
#Energy cost (FE) to run one operation for the Distributor Module
#Range: > 0
distributorModuleEnergyCost = 0
#Energy cost (FE) to run one operation for the Dropper Module
#Range: > 0
dropperModuleEnergyCost = 0
#Energy cost (FE) to run one operation for the Energy Distributor Module
#Range: > 0
energydistributorModuleEnergyCost = 0
#Energy cost (FE) to run one operation for the Energy Output Module
#Range: > 0
energyoutputModuleEnergyCost = 0
#Energy cost (FE) to run one operation for the Extruder Module Mk1
#Range: > 0
extruderModule1EnergyCost = 0
#Energy cost (FE) to run one operation for the Extruder Module Mk2
#Range: > 0
extruderModule2EnergyCost = 0
#Energy cost (FE) to run one operation for the Flinger Module
#Range: > 0
flingerModuleEnergyCost = 0
#Energy cost (FE) to run one operation for the Fluid Module Mk1
#Range: > 0
fluidModuleEnergyCost = 0
#Energy cost (FE) to run one operation for the Fluid Module Mk2
#Range: > 0
fluidModule2EnergyCost = 0
#Energy cost (FE) to run one operation for the Placer Module
#Range: > 0
placerModuleEnergyCost = 0
#Energy cost (FE) to run one operation for the Player Module
#Range: > 0
playerModuleEnergyCost = 0
#Energy cost (FE) to run one operation for the Puller Module Mk1
#Range: > 0
pullerModule1EnergyCost = 0
#Energy cost (FE) to run one operation for the Puller Module Mk2
#Range: > 0
pullerModule2EnergyCost = 0
#Energy cost (FE) to run one operation for the Sender Module Mk1
#Range: > 0
senderModule1EnergyCost = 0
#Energy cost (FE) to run one operation for the Sender Module Mk2
#Range: > 0
senderModule2EnergyCost = 0
#Energy cost (FE) to run one operation for the Sender Module Mk3
#Range: > 0
senderModule3EnergyCost = 0
#Energy cost (FE) to run one operation for the Vacuum Module
#Range: > 0
vacuumModuleEnergyCost = 0
#Energy cost (FE) to run one operation for the Void Module
#Range: > 0
voidModuleEnergyCost = 0

View File

@ -1,6 +0,0 @@
#General settings
[general]
#Whether to enable Welcome Info.
welcome_info = false

View File

@ -1,3 +0,0 @@
#A list of messages that if contained in a message will be stopped.
messages = ["You are using a beta version of Railcraft Reborn", "This game is using an alpha build of Ender IO", "This pack contains Observable", "Ars Nouveau adds bulit in", "Hello, and thank you for downloading Terralith!"]

View File

@ -1,158 +0,0 @@
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
#
general {
# If the title (the giant minecraft text) is drawn.
# Default: true
B:"Draw Title"=false
# If the splash text is drawn.
# Default: true
B:"Draw Splash"=true
# If forge information is drawn at the top center. This includes beta and update warnings.
# Default: true
B:"Draw Forge Info"=true
# If the vanilla panorama, and it's fade-in, are rendered. Enabling this disables the use of the custom background options.
# Default: false
B:"Draw Panorama"=false
# If the resource pack is loaded from /resources instead of /resources.zip
# Default: true
B:"Folder Pack"=true
# If the Panorama has a fade-in effect.
# Default: false
B:"Panorama Fade In"=false
# A multiplier on panorama speed.
# Default: 1.0; Range: [0.01 ~ 100.0]
S:"Panorama Speed"=1.0
# The number of variations of panorama that exist. Panorama files other than the original set must have the form panorama<y>_<z>.png. For example the first file of varation #2 would be panorama1_0.png
# Default: 1; Range: [1 ~ 10]
I:"Panorama Variations"=1
}
title {
# The anchor point for this element.
# Default: TITLE
S:"Anchor Point"=TITLE
# The X offset for this element.
# Default: 0; Range: [-1000 ~ 1000]
I:"X Offset"=0
# The Y Offset for this element.
# Default: 0; Range: [-1000 ~ 1000]
I:"Y Offset"=0
}
"forge info" {
# The anchor point for this element.
# Default: FORGE
S:"Anchor Point"=FORGE
# The X offset for this element.
# Default: 0; Range: [-1000 ~ 1000]
I:"X Offset"=0
# The Y Offset for this element.
# Default: 0; Range: [-1000 ~ 1000]
I:"Y Offset"=0
}
"splash text" {
# The anchor point for this element.
# Default: SPLASH
S:"Anchor Point"=SPLASH
# The X offset for this element.
# Default: 0; Range: [-1000 ~ 1000]
I:"X Offset"=0
# The Y Offset for this element.
# Default: 0; Range: [-1000 ~ 1000]
I:"Y Offset"=0
# The rotation value of the splash text.
# Default: -20.0; Range: [-360.0 ~ 360.0]
S:Rotation=-20.0
# The color of the splash text.
# Default: -256; Range: [-2147483647 ~ 2147483647]
I:Color=-256
}
logo {
# The location of the logo texture. Must be a png file. Should contain the extension.
# Default: packmenu:textures/gui/logo.png
S:"Texture Path"=packmenu:textures/gui/logo.png
# The X offset of the logo.
# Default: -650; Range: [-500000 ~ 500000]
I:"X Offset"=-650
# The Y offset of the logo.
# Default: 0; Range: [-500000 ~ 500000]
I:"Y Offset"=0
# The width of the logo.
# Default: 100; Range: [0 ~ 500000]
I:Width=100
# The height of the logo.
# Default: 100; Range: [0 ~ 500000]
I:Height=100
# The width of the logo's texture.
# Default: 300; Range: [0 ~ 500000]
I:"Texture Width"=300
# The height of the logo's texture.
# Default: 300; Range: [0 ~ 500000]
I:"Texture Height"=300
# The anchor point of the logo. The types of anchor points are available on the wiki.
# Default: DEFAULT_LOGO
S:"Anchor Point"=DEFAULT_LOGO
# If the logo is enabled or not.
# Default: true
B:"Enable Logo"=true
}
slideshow {
# The list of textures to be displayed on the slideshow. If empty, the slideshow is ignored.
# Default: [
S:Textures <
>
# How long between slideshow transitions.
# Default: 200; Range: [1 ~ 1000000]
I:Duration=200
# How long the slideshow transition lasts.
# Default: 20; Range: [1 ~ 1000000]
I:"Transition Duration"=20
# If the slideshow will be repeated when the final frame hits. Set to false to only do a single run.
# Default: true
B:Repeat=true
}
support {
# The URL that the link on the supporters page goes to.
# Default: https://www.patreon.com/Shadows_of_Fire?fan_landing=true
S:"Patreon Url"=https://www.patreon.com/Shadows_of_Fire?fan_landing=true
}

View File

@ -1,84 +0,0 @@
[general]
#Enable Aphorism Tile Drama! http://mc-drama.herokuapp.com/
aphorism_drama = true
#Defines which widgets are shown in the Programmer GUI: easy, medium, or advanced
#Allowed Values: EASY, MEDIUM, ADVANCED
programmer_difficulty = "EASY"
#Show tank fluids with the The One Probe when sneaking? Note that TOP has its own support for showing tanks, which by default requires a Probe to be held, or a Probe-enabled helmet to be worn.
top_shows_fluids = false
#Tint Logistics configuration GUI backgrounds according to the colour of the logistics frame you are configuring.
logistics_gui_tint = true
#Should GUI side tabs be shown with a beveled edge? Setting to false uses a plain black edge, as in earlier versions of the mod.
gui_bevel = true
#Always show the pressure durability bar for pressurizable items, even when full?
always_show_pressure_durability_bar = true
#Should tube modules emit redstone play redstone particle effects when active?
tube_module_redstone_particles = true
#Should widgets in the GUI Remote Editor be snapped to a 4x4 grid?
gui_remote_grid_snap = true
#Should the SSP game pause when the Programmer GUI is open (does not apply in SMP)?
programmer_gui_pauses = false
#Should players holding an Amadron Tablet get a notification message when offers are shuffled periodically?
notify_amadron_offer_updates = true
#Should Pressure Chambers show air particle effects inside themselves when pressurized?
pressure_chamber_particles = true
#Should the Jackhammer continually show a HUD indicating break modes other than basic single-block? If false, the mode HUD will show only when switching modes
jackhammer_hud = true
[armor]
#Intensity of the FOV modification when using Pneumatic Leggings speed boost: 0.0 for no FOV modification, higher values zoom out more. Note: non-zero values may cause FOV clashes with other mods.
#Range: 0.0 ~ 1.0
leggings_fov_factor = 0.0
#Maximum time, as a percentage of the tick, that the Pneumatic Helmet Block Tracker may take when active and scanning blocks. Larger values mean more rapid update of block information, but potentially greater impact on client FPS.
#Range: 1 ~ 100
block_tracker_max_time_per_tick = 10
#Enable the Pneumatic Helmet Coordinate Tracker pathfinder
path_enabled = false
#True if the Pneumatic Helmet Coordinate Tracker pathfinder should draw lines, false for tiles.
wire_path = false
#Should the Pneumatic Helmet Coordinate Tracker pathfinder path be visible through blocks?
xray_enabled = false
#How frequently should the Pneumatic Helmet Coordinate Tracker pathfinder path be recalculated?
#Allowed Values: SLOW, NORMAL, FAST
path_update_setting = "NORMAL"
#True: show pressure as numbers. False: show pressure as horizontal bar.
show_pressure_numerically = true
#Should enchantment glint be shown on Pneumatic Armor pieces? Disable if you don't like the enchantment glint messing up your carefully chosen colour scheme...
show_enchant_glint = true
#Maximum screen roll in degrees when banking left or right during Jet Boots flight - cosmetic only
#Range: 0 ~ 90
max_jet_boots_roll = 35
#Which component initialisation messages to display when armor is booting up
#Allowed Values: ALL, ENABLED_ONLY, NONE
component_init_messages = "ALL"
[sound]
#Volume level of the Elevator while running
#Range: 0.0 ~ 2.0
elevator_volume_running = 1.0
#Volume level of the Elevator *clunk* while starting/stopping
#Range: 0.0 ~ 2.0
elevator_volume_start_stop = 1.0
#Volume level of air leaks from unconnected tubes/machines. Beware: turning this off could lead to undetected leaks wasting pressure forever!
#Range: 0.0 ~ 2.0
air_leak_volume = 1.0
#Volume level of the hand-held Minigun
#Range: 0.0 ~ 2.0
minigun_volume_held = 0.75
#Volume level of drone-mounted Miniguns
#Range: 0.0 ~ 2.0
minigun_volume_drone = 1.0
#Volume level of the Sentry Turret's Minigun
#Range: 0.0 ~ 2.0
minigun_volume_sentry_turret = 1.0
#Volume level of the Jet Boots in normal flight mode
#Range: 0.0 ~ 2.0
jetboots_volume = 1.0
#Volume level of the Jet Boots when in Builder Mode
#Range: 0.0 ~ 2.0
jetboots_volume_builder_mode = 0.3
#Volume level of the Jackhammer
#Range: 0.0 ~ 2.0
jackhammer_volume = 0.7

View File

@ -1,363 +0,0 @@
[General]
#Enable mod dungeon loot generation
enable_dungeon_loot = true
#Efficiency of fuel buckets as furnace fuel (default 0.05 means 1 bucket of LPG smelts 450 items in a vanilla furnace)
#Range: 0.0 ~ 1.7976931348623157E308
fuel_bucket_efficiency = 0.05
#Maximum number of blocks in the area defined in an Area Programming Puzzle Piece
#Range: > 1
max_programming_area = 250000
#Fluids at least as hot as this temperature (Kelvin) will be auto-registered as Liquid Compressor fuels, the quality being dependent on fluid temperature.
#Range: > 0
min_fluid_fuel_temperature = 373
#Should dyes be used up when coloring things (Drones, Logistics Modules, Redstone Modules)?
use_up_dyes_when_coloring = false
#Cooldown, in ticks, between subsequent uses of Bandages. Set to 0 to disable cooldowns entirely.
#Range: > 0
bandage_cooldown = 160
#Time, in ticks, it takes to use a bandage.
#Range: > 1
bandage_use_time = 40
#Health points restored on bandage use (1 health = half a heart).
#Range: 1.0 ~ 1.7976931348623157E308
bandage_health_restored = 6.0
[Worldgen]
#Oil worldgen whitelist by dimension ID: add dimension ID's to this list if you want oil lake worldgen to happen ONLY in those dimensions. You can wildcard the path; e.g 'modid:*' whitelists ALL dimensions of namespace 'modid'. If this is empty, it is ignored, and 'oil_world_gen_dimension_blacklist' will be checked instead.
oil_world_gen_dimension_whitelist = []
#Oil worldgen blacklist by dimension ID: add dimension ID's to this list if you don't want oil lake worldgen to happen there. You can wildcard this; e.g 'modid:*' blacklists ALL dimensions of namespace 'modid'.
oil_world_gen_dimension_blacklist = []
["Machine Properties"]
#Aerial Interface backwards compat: allow pre-0.8.0 behaviour of getting player's armor inventory from top face, even with Dispenser Upgrade installed
aerial_interface_armor_compat = true
#Chance per tick of Crop Supports causing a growth tick. The default, 0.002, is roughly 2.5 times faster than the vanilla growth rate
#Range: 0.0 ~ 1.7976931348623157E308
crop_sticks_growth_boost_chance = 0.002
#Changing this value will alter the pressurized air production of the Electric Compressor. The input, EU, will stay the same
#Range: > 0
electric_compressor_efficiency = 40
#Base chance (1/x) per tick of a lightning strike on/around the Electrostatic Generator
#Range: > 0
electrostatic_lightning_chance = 100000
#The max height of an elevator per stacked Elevator Base block.
#Range: 1 ~ 256
elevator_base_blocks_per_base = 6
#The amount of air produced by using 100 FE (Forge Energy) in the flux compressor
#Range: > 0
flux_compressor_efficiency = 40
#The amount to multiply the air production of the solar compressor by.
#Range: 0.0 ~ 1.7976931348623157E308
solar_compressor_multiplier = 1.0
#Can the Kerosene Lamp burn any kind of fuel? If false, only Kerosene can be burnt
kerosene_lamp_can_use_any_fuel = true
#Kerosene Lamp fuel efficiency: higher values mean fuel will last longer in the lamp
#Range: 0.0 ~ 1.7976931348623157E308
kerosene_lamp_fuel_efficiency = 1.0
#The amount of air produced by using 100 MJ (Minecraft Joules) in the flux compressor
#Range: > 0
kinetic_compressor_efficiency = 40
#Can the Liquid Hopper absorb/dispense fluids into the world with a Dispenser Upgrade?
liquid_hopper_dispenser = true
#Can the Omnidirectional Hopper dispense items into the world with a Dispenser Upgrade?
omni_hopper_dispenser = true
#Are players in Creative mode exempt from Security Station block protection? If false, only server ops are exempt (command permission >= 2)
security_station_creative_players_exempt = false
#Can Security Stations be hacked? If set to false, Security Stations are purely a grief protection feature with no hacking minigame
security_station_allow_hacking = true
#The amount of air produced for 1 pump cycle in the manual compressor
#Range: > 0
manual_compressor_air_per_cycle = 1000
#The amount of hunger consumed from the player for 1 pump cycle step in the manual compressor. For comparison, sprinting consumes 0.1 hunger per meter sprinted.
#Range: 0.0 ~ 40.0
manual_compressor_hunger_drain_per_cycle_step = 0.1
#Whether to allow fake players to use the manual compressor
manual_compressor_allow_fake_players = false
#The amount of FE (Forge Energy) produced by using 100mL of air in the Pneumatic Dynamo
#Range: > 0
pneumatic_dynamo_efficiency = 40
#The amount of MJ (Minecraft Joules) produced by using 100mL of air in the Pneumatic Dynamo
#Range: > 0
pneumatic_engine_efficiency = 40
#Changing this value will alter the pressurized air usage of the Pneumatic Generator. The output, EU, will stay the same.
#Range: > 0
pneumatic_generator_efficiency = 40
#Changing this value will alter the hydraulic bar production of the Pneumatic Pump. The input, air, will stay the same
#Range: > 0
pneumatic_pump_efficiency = 40
#Minimum pressure required for the Pressurized Spawner to run
#Range: 1.0 ~ 20.0
pressurized_spawner_min_pressure = 10.0
#Speed multiplier per speed upgrade: speed mult = speedUpgradeSpeedMultiplier ^ num_of_speed_upgrades
#Range: 1.0 ~ 2.0
speed_upgrade_speed_multiplier = 1.5
#Fuel usage / heat gen multiplier per speed upgrade: usage mult = speedUpgradeUsageMultiplier ^ num_of_speed_upgrades
#Range: 1.0 ~ 2.0
speed_upgrade_usage_multiplier = 1.649999976158142
#Blacklist items from being allowed in the Pressure Chamber disenchanting system. This is a starts-with string match, so you can match by mod, or individual item names as you need. Blacklisted by default are Quark Ancient Tomes, and all Tetra items; both can lead to enchantment duping as they have special enchantment mechanics.
disenchanting_blacklist = ["quark:ancient_tome", "tetra:"]
#ID's of dimensions in which the Aerial Interface is not allowed to operate. You can use wildcarded dimensions here, e.g. 'somemod:*'.
aerial_interface_dimension_blacklist = []
#Minimum interval in ticks which the player can use the Vortex Cannon to boost their own speed
#Range: > 1
vortex_cannon_player_boost_rate = 10
["Pneumatic Armor"]
#Jetboots air usage in mL/tick (per Jet Boots Upgrade)
#Range: > 0
jet_boots_air_usage = 12
#Base Pneumatic Armor startup time in ticks (before Speed Upgrades)
#Range: > 20
armor_startup_time = 200
#Flippers Upgrade speed boost when in water and feet on ground
#Range: 0.0 ~ 1.0
flippers_speed_boost_ground = 0.03
#Flippers Upgrade speed boost when floating in water
#Range: 0.0 ~ 1.0
flippers_speed_boost_floating = 0.045
#Air usage for armor repair, in mL per Item Life Upgrade per point of damage repaired
#Range: > 0
repair_air_usage = 100
#Air usage for Magnet Upgrade, in mL per item or XP orb attracted
#Range: > 0
magnet_air_usage = 20
#Air used per point of 'player air' restored by the Scuba Upgrade
#Range: > 1
scuba_multiplier = 8
[Advanced]
#When set to true, the Kerosene Lamp's fake air blocks won't be registered and therefore removed from the world. Useful if this causes trouble (it shouldn't though)
disable_kerosene_lamp_fake_air_block = false
#The minimum interval in ticks between which fluid tank contents should be synced to clients. Smaller values mean smoother visual tank updates, but more of a performance cost in terms of network syncing. Note that fluid tank sync packets are also only sent when a fluid tank changes by more than 1% of its capacity, or 1000mB, whichever is smaller.
#Range: 1 ~ 100
fluid_tank_update_rate = 10
#Precision to which pressurizable item air levels are synced to client. Default of 10 is precise enough to show pressure to 1 decimal place, which is what is display in client tooltips & pneumatic armor HUD. Lower values will sync less precisely, reducing server->client network traffic. Values higher than 10 are not recommended (will cause extra network traffic for no benefit).
#Range: 1 ~ 100
pressurizable_sync_precision = 10
#Don't remove a water source block when picking up (drones, liquid hoppers, gas lift) if it has at least two water source neighbours. This can reduce lag due to frequent block updates, and can also potentially make water import much faster. Set this to false if you want no-infinite-water rules in a world, or want to limit the speed of water importing to vanilla block update rates.
dont_update_infinite_water_sources = true
#When set to true, server will strip NBT data from pressurizable items (pneumatic armor, drones...) which the client doesn't care about. Good for saving on network chatter, but can cause players to be kicked under some circumstances. If this occurs, set this config value to false.
nbt_to_client_modification = true
["Micromissile Properties"]
#Base explosion damage (modified by missile setup)
#Range: 0.0 ~ 1.7976931348623157E308
base_explosion_damage = 1.0
#Do micromissile explosions cause terrain damage? Note: when set to true, the 'tntExplosionDropDecay' gamerule is used to determine block drops.
damage_terrain = false
#Do micromissile explosions start fires?
start_fires = false
#Cooldown for missile firing in ticks
#Range: > 0
launch_cooldown = 15
#Base fueled-flight duration in ticks. After this, missiles will drop from the sky.
#Range: > 0
lifetime = 300
#Hard missile lifetime in ticks. After this, missiles will immediately explode. Value must be greater than or equal to the 'lifetime' setting.
#Range: > 0
max_lifetime = 600
#Number of micromissiles per pod
#Range: > 0
missile_pod_size = 100
["Minigun Properties"]
#Armor Piercing Ammo damage multiplier (relative to standard ammo)
#Range: 0.0 ~ 1.7976931348623157E308
ap_ammo_damage_multiplier = 1.25
#Armor Piercing Ammo percentage chance to ignore target's armor
#Range: 1 ~ 100
ap_ammo_ignore_armor_chance = 100
#Armor Piercing Ammo cartridge size
#Range: 1 ~ 30000
armor_piercing_ammo_cartridge_size = 250
#Base bullet damage of the Sentry Gun, Handheld Minigun, and Drone Minigun, before ammo bonuses are considered
#Range: 0.0 ~ 1.7976931348623157E308
base_damage = 4.0
#Base range of Minigun, before Range Upgrades are considered
#Range: 5 ~ 100
base_range = 50
#Explosive Ammo cartridge size
#Range: 1 ~ 30000
explosive_ammo_cartridge_size = 125
#Minigun Explosive Ammo damage multiplier (relative to standard ammo)
#Range: 0.0 ~ 1.7976931348623157E308
explosive_ammo_damage_multiplier = 0.2
#Explosive Ammo base percentage chance to cause an explosion
#Range: > 0
explosive_ammo_explosion_chance = 50
#Minigun Explosive Ammo explosion power (ref: 2 = creeper, 4 = TNT
#Range: 0.0 ~ 1.7976931348623157E308
explosive_ammo_explosion_power = 1.5
#Does Minigun Explosive Ammo damage terrain?
explosive_ammo_terrain_damage = false
#Freezing Ammo base percentage chance to form ice or snow on blocks which have been hit
#Range: 0 ~ 100
freezing_ammo_block_ice_chance = 10
#Freezing Ammo cartridge size
#Range: > 0
freezing_ammo_cartridge_size = 500
#Freezing Ammo base percentage chance to form ice on entities which have been hit
#Range: 0 ~ 100
freezing_ammo_entity_ice_chance = 20
#Damage done to entities within the fake 'ice' blocks cause by freezing ammo
#Range: 0.0 ~ 1.7976931348623157E308
freezing_ammo_fake_ice_damage = 1.0
#Incendiary ammo base percentage chance to ignite blocks
#Range: 1 ~ 100
incendiary_ammo_block_ignite_chance = 20
#Incendiary Ammo cartridge size
#Range: 1 ~ 30000
incendiary_ammo_cartridge_size = 500
#Incendiary ammo base percentage chance to ignite entities
#Range: 1 ~ 100
incendiary_ammo_entity_ignite_chance = 100
#Incendiary ammo fire duration on target entities (seconds)
#Range: > 0
incendiary_ammo_fire_duration = 8
#Percentage chance per shot of potion-tipped ammo proc'ing the potion effect, before Dispenser Upgrades are considered
#Range: 1 ~ 100
potion_proc_chance = 7
#Standard Ammo cartridge size
#Range: 1 ~ 30000
standard_ammo_cartridge_size = 1000
#Weighted Ammo air usage multiplier (relative to standard ammo)
#Range: 0.0 ~ 1.7976931348623157E308
weighted_ammo_air_usage_multiplier = 8.0
#Weighted Ammo cartridge size
#Range: 1 ~ 30000
weighted_ammo_cartridge_size = 250
#Weighted Ammo damage multiplier (relative to standard ammo)
#Range: 0.0 ~ 1.7976931348623157E308
weighted_ammo_damage_multiplier = 2.5
#Weighted Ammo range multiplier (relative to standard ammo)
#Range: 0.0 ~ 1.7976931348623157E308
weighted_ammo_range_multiplier = 0.2
#Show particles when a block is hit by minigun fire? Looks good, but consumes some network bandwidth.
block_hit_particles = true
[Integration]
#Immersive Engineering: External Heater heat/FE. The amount of PneumaticCraft heat added by using 1 FE in the heater.
#Range: 0.0 ~ 1.7976931348623157E308
ie_external_heater_heat_per_fe = 0.01
#Immersive Engineering: External Heater FE/t. Set to 0 to disable External Heater integration entirely.
#Range: > 0
ie_external_heater_fe_per_tick = 100
#Mekanism thermal resistance multiplier. Larger values mean slower heat transfer between Mekanism and PneumaticCraft blocks.
#Range: 1.0 ~ 1.7976931348623157E308
mek_thermal_resistance_factor = 5.0
#Mekanism <-> PneumaticCraft heat conversion efficiency. Set to 0 to disable Mekanism heat integration entirely. Note that Mekanism and PNC use a similar heat system, but scale things quite differently (Mekanism heaters produces a LOT of heat by PneumaticCraft standards), so conversion efficiency tuning is important for inter-mod balance.
#Range: 0.0 ~ 2.0
mek_thermal_conversion_efficiency = 0.01
#Volume boost multiplier for pressurizable items with the CoFH Holding enchantment; air volume is multiplied by (1 + level_of_holding_enchantment) x this value. Set to 0 to disallow pressurizable items being enchanted with the Holding enchantment at all.
#Range: 0.0 ~ 1.7976931348623157E308
cofh_holding_multiplier = 1.0
[Recipes]
#Does Molten Plastic solidify to Plastic Sheets when poured into the world? If set to false, then Heat Frame cooling is the only other way to make Plastic Sheets (by default).
in_world_plastic_solidification = true
#Is in-world Yeast crafting allowed (making more Yeast Culture by pouring Water next to a Yeast Culture block with Sugar in it)? If set to false, then the default TPP Mushroom & Water -> Yeast Culture recipe is the only way to get Yeast Culture.
in_world_yeast_crafting = true
[Amadron]
#Number of periodic offers randomly selected for the 'live' offer list. Note: this a maximum, and the actual number chosen each time may be less. Periodic offers are those offers which have a static: false field in their recipe JSON.
#Range: > 0
numPeriodicOffers = 10
#Number of villager offers randomly selected for the 'live' offer list. Note: this a maximum, and the actual number chosen each time may be less.
#Range: > 0
numVillagerOffers = 20
#Time in ticks between each periodic offer reshuffle (24000 ticks = one Minecraft day)
#Range: > 1000
reshuffleInterval = 24000
#Max number of custom trades a (non-admin) player may add
#Range: > 0
max_trades_per_player = 50
#Broadcast a notification when any player adds a custom trade
notify_of_trade_addition = true
#Broadcast a notification when any player removes a custom trade
notify_of_trade_removal = true
#Broadcast a notification when a custom Amadron trade is made
notify_of_deal_made = true
#Amadrone spawn location, relative to the delivery/pickup position. This is a X/Y/Z triple. See also 'amadrone_spawn_location_relative_to_ground_level' for how the drone's Y position is calculated.
amadrone_spawn_location = [30, 30, 0]
#Affects Amadrone Y spawning position: when true, the Y position is relative to ground level at the calculated X/Z position. When false, it is relative to the delivery/pickup position.
amadrone_spawn_location_relative_to_ground_level = true
[Heat]
#Default thermal resistance for solid blocks
#Range: 4.9E-324 ~ 1.7976931348623157E308
blockThermalResistance = 500.0
#Default thermal resistance for fluid blocks
#Range: 4.9E-324 ~ 1.7976931348623157E308
fluidThermalResistance = 100.0
#Thermal resistance of air; controls how fast blocks lose heat to air when exposed
#Range: 1.0 ~ 1.7976931348623157E308
airThermalResistance = 100.0
#Default heat capacity for fluid blocks
#Range: > 0
defaultFluidHeatCapacity = 10000
#Ambient temperature modifier by biome (default 25 gives the Nether a heat boost of 30C)
#Range: 0.0 ~ 1000.0
ambientTemperatureBiomeModifier = 25.0
#Ambient temperature increase by altitude, in degrees per block below 48 (or 75% of sea level). Note that temperature decrease per block above 64 is handled by vanilla.
#Range: 0.0 ~ 10.0
ambientTemperatureHeightModifier = 0.1
#Automatically register heat properties for all detected modded fluids based on their self-defined temperature? (note: vanilla lava and water are always added)
addDefaultFluidEntries = true
[Logistics]
#Logistics Module air usage per item per block distance
#Range: 0.0 ~ 1.7976931348623157E308
item_transport_cost = 1.0
#Logistics Module air usage per mB of fluid per block distance
#Range: 0.0 ~ 1.7976931348623157E308
fluid_transport_cost = 0.02
#Minimum pressure for a Logistics Module to function
#Range: 0.0 ~ 20.0
min_pressure = 3.0
[Jackhammer]
#Max veinmining range (distance from mined block) for Vein Miner Plus mode
#Range: 1 ~ 32
max_vein_miner_range = 10
#Base Jackhammer air usage per block broken (speed upgrades increase this)
#Range: > 0
base_air_usage = 50
[Villagers]
#Frequency of PneumaticCraft village house generation? Default value of 8 tends to give 0-2 houses per village with no other mods present. Set to 0 to disable house generation entirely. May need to raise this value if there are many other mods also adding village houses. Note: changing this value won't affect any already-generated houses, only new generation.
#Range: > 0
addMechanicHouse = 8
#Which trades should the Pressure Mechanic offer? ALL will offer all trades. PCB_BLUEPRINT will offer *only* the PCB Blueprint, an item required for normal progression through the mod. NONE will offer nothing (but the PCB Blueprint is also available via Amadron by default). Note that changing this won't affect any already-spawned Pressure Mechanics.
#Allowed Values: NONE, PCB_BLUEPRINT, ALL
mechanicTrades = "ALL"
[Drones]
#Enable Drone Suffocation Damage
enable_drone_suffocation = true
#Drones render their held item (the item in slot 0 of their inventory) ? Note: this is in common config since if enabled, server needs to sync the item data to the client.
drones_render_held_item = true
#Are drones allowed to import Experience Orbs and convert them to Memory Essence fluid?
drones_can_import_xp_orbs = true
#Will Drones automatically get picked up by Boats/Minecarts/etc. if they're close enough?
drones_can_be_picked_up = false
#Show particle trail indicating the currently-debugged drone's planned path
drone_debugger_path_particles = true
#When set to true, Drones will not execute any program. This is useful to set to true when due to a bug Drones are lagging your server or crashing it. Please report any such bugs as a PneumaticCraft: Repressurized issue so it can be investigated.
stop_drone_ai = false
#How far will a drone go to find a Charging Station when it's low on air? Note: drones will teleport, possibly across the world to someone else's base, if this range is very large.
#Range: > 16
max_drone_charging_station_search_range = 80
#The maximum distance that a Drone may teleport when it can't find a path to its destination. Default value of 0 means no limit. This is primarily intended to limit abuse of teleportation to other players on PvP servers, but may find other uses. Be careful about setting this value very low.
#Range: > 0
max_drone_teleport_range = 0
#When false, drones may not navigate or teleport into unloaded chunks. Setting this true may lead to server performance and stability issues - beware.
allow_navigate_to_unloaded_chunks = false
#If a Drone has found a path, but gets stuck on a block along that path, it will teleport to its destination after this many ticks of being stuck. Set this to 0 to disable teleporting, which will likely leave the drone waiting there forever (or until it runs out of air). Note that getting stuck on a block is usually the fault of the mod that added the block (especially if the block has a non-full-cube shape), but if you encounter this behaviour, please report it as a PneumaticCraft: Repressurized issue so it can be investigated.
#Range: > 0
stuck_drone_teleport_ticks = 20
#When true, drones can query the location of any player on the server with the '$player=<name>' variable syntax. Set this to false if you don't want to allow this, e.g. on a PvP server, where this can turn drones into lethal assassins.
allowAnyPlayerVarQuery = true
#When true, drones can teleport into areas protected by Security Stations of other player. You may wish to set this to false on PvP servers.
allowTeleportToProtectedArea = true

View File

@ -1,383 +0,0 @@
{
// World generation config options.
"worldgen": {
// Enable this to disable worldgen entirely. If true, the other options have no effect.
"disable_all": false,
"poor_uraninite_veins_per_chunk": 8,
"uraninite_veins_per_chunk": 6,
"dense_uraninite_veins_per_chunk": 3,
"dry_ice_veins_per_chunk": 9
},
// Other general config options.
"general": {
// Enable this to get Player Aerial Pearl by right clicking a Zombie or Husk with a Aerial Pearl.
"player_aerial_pearl": true,
// Enable this to get Dimensional Binding card by right clicking an Enderman or Endermite with a Binding card.
"dimensional_binding_card": true,
// Enable this to get Lens Of Ender by right clicking an Enderman or Endermite with a Photoelectric Pane.
"lens_of_ender": true,
// List of fluids used in the Magmator.
"magmatic_fluids": {
"minecraft:lava": 10000,
"allthemodium:soul_lava": 90000
},
// List of coolant fluids used in the Reactor and the Thermo Generator.
"coolant_fluids": {
"minecraft:water": 1
},
// List of heat source blocks used under Thermo Generator.
"heat_blocks": {
"minecraft:lava": 1000,
"minecraft:magma_block": 800,
"powah:blazing_crystal_block": 2800,
"allthemodium:soul_lava": 9000
},
// Energy produced per fuel tick in the Furnator.
"energy_per_fuel_tick": 30,
"energizing_range": 4,
/* Multiplier to the required energy applied after an energizing recipe is read.
Use this to adjust the cost of ALL energizing recipes.
*/
"energizing_energy_ratio": 1.0
},
// Configuration of energy values for generators.
"generators": {
"furnators": {
"capacities": {
"starter": 20000,
"basic": 80000,
"hardened": 200000,
"blazing": 800000,
"niotic": 2000000,
"spirited": 8000000,
"nitro": 40000000
},
"transfer_rates": {
"starter": 240,
"basic": 480,
"hardened": 1600,
"blazing": 4000,
"niotic": 8000,
"spirited": 32000,
"nitro": 160000
},
"generation_rates": {
"starter": 80,
"basic": 160,
"hardened": 400,
"blazing": 1000,
"niotic": 2000,
"spirited": 8000,
"nitro": 20000
}
},
"magmators": {
"capacities": {
"starter": 20000,
"basic": 80000,
"hardened": 200000,
"blazing": 800000,
"niotic": 2000000,
"spirited": 8000000,
"nitro": 40000000
},
"transfer_rates": {
"starter": 240,
"basic": 480,
"hardened": 1600,
"blazing": 4000,
"niotic": 8000,
"spirited": 32000,
"nitro": 160000
},
"generation_rates": {
"starter": 80,
"basic": 160,
"hardened": 400,
"blazing": 1000,
"niotic": 2000,
"spirited": 8000,
"nitro": 20000
}
},
"reactors": {
"capacities": {
"starter": 250000,
"basic": 1000000,
"hardened": 2500000,
"blazing": 10000000,
"niotic": 25000000,
"spirited": 100000000,
"nitro": 500000000
},
"transfer_rates": {
"starter": 1000,
"basic": 4000,
"hardened": 10000,
"blazing": 40000,
"niotic": 100000,
"spirited": 400000,
"nitro": 2000000
},
"generation_rates": {
"starter": 250,
"basic": 1000,
"hardened": 2500,
"blazing": 10000,
"niotic": 25000,
"spirited": 100000,
"nitro": 250000
}
},
"solar_panels": {
"capacities": {
"starter": 20000,
"basic": 80000,
"hardened": 200000,
"blazing": 800000,
"niotic": 2000000,
"spirited": 8000000,
"nitro": 40000000
},
"transfer_rates": {
"starter": 160,
"basic": 480,
"hardened": 1600,
"blazing": 6000,
"niotic": 20000,
"spirited": 64000,
"nitro": 200000
},
"generation_rates": {
"starter": 40,
"basic": 120,
"hardened": 400,
"blazing": 1500,
"niotic": 5000,
"spirited": 16000,
"nitro": 50000
}
},
"thermo_generators": {
"capacities": {
"starter": 20000,
"basic": 80000,
"hardened": 200000,
"blazing": 800000,
"niotic": 2000000,
"spirited": 8000000,
"nitro": 40000000
},
"transfer_rates": {
"starter": 160,
"basic": 320,
"hardened": 800,
"blazing": 3200,
"niotic": 8000,
"spirited": 32000,
"nitro": 160000
},
"generation_rates": {
"starter": 40,
"basic": 80,
"hardened": 150,
"blazing": 300,
"niotic": 600,
"spirited": 1500,
"nitro": 3500
}
}
},
// Configuration of energy values for other devices.
"devices": {
"batteries": {
"capacities": {
"starter": 1000000,
"basic": 4000000,
"hardened": 10000000,
"blazing": 40000000,
"niotic": 100000000,
"spirited": 400000000,
"nitro": 2000000000
},
"transfer_rates": {
"starter": 1000,
"basic": 4000,
"hardened": 10000,
"blazing": 40000,
"niotic": 100000,
"spirited": 400000,
"nitro": 2000000
}
},
"cables": {
"transfer_rates": {
"starter": 500,
"basic": 2000,
"hardened": 5000,
"blazing": 20000,
"niotic": 50000,
"spirited": 200000,
"nitro": 1000000
}
},
"dischargers": {
"capacities": {
"starter": 1000000,
"basic": 4000000,
"hardened": 10000000,
"blazing": 40000000,
"niotic": 100000000,
"spirited": 400000000,
"nitro": 2000000000
},
"transfer_rates": {
"starter": 1000,
"basic": 4000,
"hardened": 10000,
"blazing": 40000,
"niotic": 100000,
"spirited": 400000,
"nitro": 2000000
}
},
"ender_cells": {
"transfer_rates": {
"starter": 1000,
"basic": 4000,
"hardened": 10000,
"blazing": 40000,
"niotic": 100000,
"spirited": 400000,
"nitro": 2000000
},
"channels": {
"starter": 1,
"basic": 2,
"hardened": 3,
"blazing": 5,
"niotic": 7,
"spirited": 9,
"nitro": 12
}
},
"ender_gates": {
"transfer_rates": {
"starter": 500,
"basic": 2000,
"hardened": 5000,
"blazing": 20000,
"niotic": 50000,
"spirited": 200000,
"nitro": 1000000
},
"channels": {
"starter": 1,
"basic": 2,
"hardened": 3,
"blazing": 5,
"niotic": 7,
"spirited": 9,
"nitro": 12
}
},
"energy_cells": {
"capacities": {
"starter": 1000000,
"basic": 4000000,
"hardened": 10000000,
"blazing": 40000000,
"niotic": 100000000,
"spirited": 400000000,
"nitro": 2000000000
},
"transfer_rates": {
"starter": 1000,
"basic": 4000,
"hardened": 10000,
"blazing": 40000,
"niotic": 100000,
"spirited": 400000,
"nitro": 2000000
}
},
"energizing_rods": {
"capacities": {
"starter": 10000,
"basic": 40000,
"hardened": 100000,
"blazing": 400000,
"niotic": 1000000,
"spirited": 4000000,
"nitro": 20000000
},
"transfer_rates": {
"starter": 100,
"basic": 400,
"hardened": 1000,
"blazing": 4000,
"niotic": 10000,
"spirited": 40000,
"nitro": 200000
}
},
"hoppers": {
"capacities": {
"starter": 1000000,
"basic": 4000000,
"hardened": 10000000,
"blazing": 40000000,
"niotic": 100000000,
"spirited": 400000000,
"nitro": 2000000000
},
"transfer_rates": {
"starter": 1000,
"basic": 4000,
"hardened": 10000,
"blazing": 40000,
"niotic": 100000,
"spirited": 400000,
"nitro": 2000000
},
"charging_rates": {
"starter": 500,
"basic": 2000,
"hardened": 5000,
"blazing": 20000,
"niotic": 50000,
"spirited": 200000,
"nitro": 1000000
}
},
"player_transmitters": {
"capacities": {
"starter": 1000000,
"basic": 4000000,
"hardened": 10000000,
"blazing": 40000000,
"niotic": 100000000,
"spirited": 400000000,
"nitro": 2000000000
},
"transfer_rates": {
"starter": 1000,
"basic": 4000,
"hardened": 10000,
"blazing": 40000,
"niotic": 100000,
"spirited": 400000,
"nitro": 2000000
},
"charging_rates": {
"starter": 500,
"basic": 2000,
"hardened": 5000,
"blazing": 20000,
"niotic": 50000,
"spirited": 200000,
"nitro": 1000000
}
}
}
}

View File

@ -1,10 +0,0 @@
#Personal setting for Chunk Destroyer. These are just default value and you can change them in-game GUI.
[ChunkDestroyerSetting]
#Whether the machine places initial frame blocks to show working area.
placeAreaFrame = true
#If true, quarry works for a chunk and go next chunk when finished.
chunkByChunk = false
#If true, quarry starts when it has enough power. If false it starts when you click start button in GUI.
startImmediately = true

View File

@ -1,172 +0,0 @@
#QuarryPlus Setting
[common]
#The top of Nether
#Range: -256 ~ 256
netherTop = 127
#debug mode
debug = false
#no energy
noEnergy = false
#Whether quarry converts deepslate ore to normal ore.
convertDeepslateOres = false
#Spawner Controller Blacklist
spawnerBlacklist = ["minecraft:ender_dragon", "minecraft:wither", "minecraft:area_effect_cloud", "minecraft:item", "minecraft:player"]
#The amount of energy[FE] that Solid Fuel Quarry generates in a tick.
#Range: 0.0 ~ 100.0
sfqEnergy = 2.0
#Remove common materials(Stone, Dirt, Grass, Sand, etc.) obtained by Chunk Destroyer
removeCommonMaterialsByCD = true
#Remove MarkerPlus guide line if player is too far from the marker.
reduceMarkerGuideLineIfPlayerIsFar = false
#Remove adjacent frames when quarry is removed.
removeFrameAfterQuarryIsRemoved = false
#Allow quarries to work in claimed chunk(FTB Chunks).
allowWorkInClaimedChunkByFBTChunks = false
#The range limit(unit: blocks) of ChunkDestroyer. Set -1 or 0 to remove limitation.
#Range: > -1
chunkDestroyerLimit = -1
#True to allow pipes to extract items in WorkbenchPlus
allowWorkbenchExtraction = false
#Use simple chunk load function.
#If you have other chunk load system, please disable this and use other mods.
enableChunkLoader = false
#Trace quarry work
logAllQuarryWork = false
#The max distance(unit: blocks) Flexible Marker can reach
#Range: 16 ~ 4096
flexMarkerMaxDistance = 256
#Remove fluids after Chunk Destroyer finishes working. Recommended to set `false` as some issues are reported in #371
removeFluidAfterFinishedByCD = false
#Custom player
customPlayer = false
#QuarryPlus Machines. Set true to enable machine or item.
[machines]
adv_pump = true
adv_quarry = true
book_mover = true
exp_module = true
exp_pump = true
filler = true
filler_module = true
filter_module = true
fuel_module_normal = true
mini_quarry = true
mining_well = true
mover = true
placer_plus = true
pump_module = true
pump_plus = true
quarry = true
remote_placer = false
remove_bedrock_module = false
replacer = false
replacer_module = false
solid_fuel_quarry = true
spawner_controller = false
workbench = true
repeat_tick_module = false
#Power settings of each machines
[powers]
[powers.mini_quarry]
#Range: 0.0 ~ 1.0E9
maxEnergy = 1000.0
#Range: 0.0 ~ 1.0E9
breakBlockBase = 20.0
[powers.solid_fuel_quarry]
#Range: 0.0 ~ 1.0E9
maxEnergy = 1000.0
#Range: 0.0 ~ 1.0E9
makeFrame = 15.0
#Range: 0.0 ~ 1.0E9
breakBlockBase = 25.0
#Range: 0.0 ~ 1.0E9
breakBlockFluid = 125.0
#Range: 0.0 ~ 1.0E9
moveHeadBase = 1.0
#Range: 0.0 ~ 1.0E9
expCollect = 2.5
#Range: 0.0 ~ 1.0E9
efficiencyCoefficient = 1.5848931924611136
#Range: 0.0 ~ 1.0E9
breakEfficiencyCoefficient = 1.379729661461215
#Range: 0.0 ~ 1.0E9
breakFortuneCoefficient = 1.5874010519681996
#Range: 0.0 ~ 1.0E9
breakSilktouchCoefficient = 4.0
[powers.adv_quarry]
#Range: 0.0 ~ 1.0E9
maxEnergy = 50000.0
#Range: 0.0 ~ 1.0E9
makeFrame = 15.0
#Range: 0.0 ~ 1.0E9
breakBlockBase = 25.0
#Range: 0.0 ~ 1.0E9
breakBlockFluid = 125.0
#Range: 0.0 ~ 1.0E9
moveHeadBase = 1.0
#Range: 0.0 ~ 1.0E9
expCollect = 2.5
#Range: 0.0 ~ 1.0E9
efficiencyCoefficient = 1.5848931924611136
#Range: 0.0 ~ 1.0E9
breakEfficiencyCoefficient = 1.379729661461215
#Range: 0.0 ~ 1.0E9
breakFortuneCoefficient = 1.5874010519681996
#Range: 0.0 ~ 1.0E9
breakSilktouchCoefficient = 4.0
[powers.filler]
#Range: 0.0 ~ 1.0E9
maxEnergy = 1000.0
#Range: 0.0 ~ 1.0E9
breakBlockBase = 15.0
[powers.book_mover]
#Range: 0.0 ~ 1.0E9
maxEnergy = 50000.0
[powers.workbench]
#Range: 0.0 ~ 1.0E9
maxEnergy = 5.0
[powers.quarry]
#Range: 0.0 ~ 1.0E9
maxEnergy = 10000.0
#Range: 0.0 ~ 1.0E9
makeFrame = 15.0
#Range: 0.0 ~ 1.0E9
breakBlockBase = 25.0
#Range: 0.0 ~ 1.0E9
breakBlockFluid = 125.0
#Range: 0.0 ~ 1.0E9
moveHeadBase = 1.0
#Range: 0.0 ~ 1.0E9
expCollect = 2.5
#Range: 0.0 ~ 1.0E9
efficiencyCoefficient = 1.5848931924611136
#Range: 0.0 ~ 1.0E9
breakEfficiencyCoefficient = 1.379729661461215
#Range: 0.0 ~ 1.0E9
breakFortuneCoefficient = 1.5874010519681996
#Range: 0.0 ~ 1.0E9
breakSilktouchCoefficient = 4.0
#IC2 integration
[ic2-integration]
#The rate to convert EU to nano FE. Default(4,000,000,000) is the rate of 1 EU = 4 FE
#Range: 1 ~ 9223372036854775807
conversionRate = 4000000000
#Enchantments. Defines enchantments machines can accept.
[enchantments]
quarry = ["minecraft:efficiency", "minecraft:unbreaking", "minecraft:fortune", "minecraft:silk_touch"]
adv_quarry = ["minecraft:efficiency", "minecraft:unbreaking", "minecraft:fortune", "minecraft:silk_touch"]
mini_quarry = ["minecraft:efficiency", "minecraft:unbreaking"]
adv_pump = ["minecraft:efficiency", "minecraft:unbreaking", "minecraft:fortune"]

View File

@ -1,80 +0,0 @@
#.
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
[client]
#.
#Show extended debug info in coupler goggle overlay
showExtendedCouplerDebug = false
#.
#Skip clientside train derailing. This prevents stuttering when a train places tracks, but trains will not appear derailed when they crash
skipClientDerailing = false
#.
#Use a scanline shader when spying through a conductor
useConductorSpyShader = true
#.
#Vertical offset for track overlays
#Range: -256.0 ~ 256.0
trackOverlayOffset = 0.0
#.
#Whether to actually apply the dev cape (ignored for non-devs)
#This setting may require a relog to take effect
useDevCape = true
#.
#Should the normal create conductor cap be rendered on top of the conductors existing hat?
renderNormalCap = true
#.
#Should flywheels and blocks extending the FlywheelBlock class be animated when apart of trains?
animatedFlywheels = true
#.
#Smoke Settings
[client.smoke]
#.
#Smoke particle style
#Allowed Values: VANILLA, OLD, CARTOON
smokeType = "CARTOON"
#.
#Old-style Smoke Settings
[client.smoke.old]
#.
#[in Ticks]
#Lifetime of smoke particles emitted by contraptions
#Range: 20 ~ 1000
smokeLifetime = 500
#.
#Smoke emission rate on contraptions
#Range: 0.0 ~ 10.0
smokePercentage = 0.75
#.
#Smoke texture quality
#Allowed Values: LOW, MEDIUM, HIGH, ULTRA
smokeQuality = "HIGH"
#.
#Thicker smoke (renders 2 extra layers per particle)
thickerSmoke = true
#.
#Cartoon-style Smoke Settings
[client.smoke.cartoon]
#.
#Spawn faster-rising small puffs of smoke on an interval
spawnFasterPuffs = true
#.
#Spawn steam on an interval
spawnSteam = false
#.
#Journeymap Settings
[client.journeymap]
#.
#[in Ticks]
#Journeymap train overlay update time
#Range: 1 ~ 600
updateRate = 1
#.
#[in Ticks]
#Journeymap train overlay old marker removal check time
#Range: 10 ~ 1200
removeObsoleteRate = 200

View File

@ -1,9 +0,0 @@
#.
#Register integration tracks for mods that are not present
#[@cui:RequiresReload:both]
registerMissingTracks = false
#.
#Disable Steam 'n' Rails datafixers. Do not enable this config if your world contains pre-Create 0.5.1 monobogeys, because then they will be destroyed
#[@cui:RequiresReload:both]
disableDatafixer = false

View File

@ -1,21 +0,0 @@
#Settings for the builder
[builder]
#If true a holo hud with current progress is shown above the builder
showProgressHud = true
#Settings for the scanner, composer, and projector
[scanner]
#Height of the beacon in case beacons are used
#Range: > 0
locatorBeaconHeight = 30
#The amount of milliseconds before the client will remove shape render data that hasn't been used. Decreasing this will free memory faster at the cost of having to update shape renders more often
#Range: 100 ~ 1000000
clientRenderDataTimeout = 10000
#The amount of milliseconds that a scanline 'flash' will exist on the client
#Range: 10 ~ 1000000
projectorFlashTimeout = 400
#The volume for the projector sound (0.0 is off)
#Range: 0.0 ~ 1.0
baseProjectorVolume = 0.4

View File

@ -1,22 +0,0 @@
#Settings for the modular storage system
[storage]
#Background color for group lines
#Range: > 0
groupBackground = -1123021
#Foreground color for group lines
#Range: > 0
groupForeground = -16777216
#If true we automatically set the focus on the search field when opening the GUI for the modular storage. Set to false if you don't want that
autofocusSearch = false
#If true we clear the search field when opening the GUI for the modular storage. Set to false if you don't want that
clearSearchOnOpen = true
#Settings for the storage scanner machine
[storagescanner]
#Time (in seconds) to hilight a block in the world
#Range: > 0
hilightTime = 5
#If this is true then opening the storage scanner GUI will automatically select the starred inventory view
hilightStarredOnGuiOpen = true

View File

@ -1,15 +0,0 @@
#Settings for the screen system
[screen]
#Set to true for TrueType font, set to false for vanilla font
useTruetype = false
#Set to true for force TrueType to be disabled in all cases. Use this in case the truetype font is causing issues
forceNoTruetype = false
#The default truetype font to use
fontName = "rftoolsutility:ubuntu"
#The size of the font
#Range: 0.0 ~ 1000000.0
fontSize = 40.0
#Additional characters that should be supported by the truetype system
additionalCharacters = ""

View File

@ -1,9 +0,0 @@
#Send a welcome message containing tips when joining the world
sayThanksMessage = false
#Should reinforced blocks' textures be slightly darker than their vanilla counterparts? Servers can force this setting on clients if the server config setting "force_reinforced_block_tint" is set to true.
reinforced_block_tint = true
#Set the color that reinforced blocks' textures have when reinforced_block_tint is enabled. This cannot be overridden by servers, and will be applied the same to all blocks. Grayscale values look best.
#Format: 0xRRGGBB
#Range: 0 ~ 16777215
reinforced_block_tint_color = 10066329

View File

@ -1,12 +0,0 @@
["Version Configuration"]
# Define a version here. On world load the mod will look up the serverconfig version and reset all files that specified up to the newest version.
# Example: ["1=minecraft","2=forge"] will reset minecraft and forge config on first load, but will only reset forge if the world has been loaded before with only version 1 defined
versions = [""]
["File Deleter"]
# This is intended for deleting files for pack updates. This is a last resort! Replace with empty files instead when possible. The file will be deleted every launch if it exists! Specify the path to the file. Comma Separated List. Example: scripts/badscript.zs
files = ["kubejs/data/sgjourney/worldgen/", "kubejs/data/sgjourney/tags/worldgen/"]
# By default Folders are only deleted if they are empty. Set to true to change that.
deleteFoldersWithContent = true

View File

@ -1,2 +0,0 @@
showLineNumbers = false

View File

@ -1,8 +0,0 @@
#Range: > 1
timerTriggerMinimumIntervalInTicks = 20
#Range: > 1
timerTriggerMinimumIntervalInTicksWhenOnlyForgeEnergyIOStatementsPresent = 1
#The number of scenarios to check is 2^n where n is the number of if statements in a trigger
#Range: > 0
maxIfStatementsInTriggerBeforeSimulationIsntAllowed = 10

View File

@ -1,63 +0,0 @@
["Stargate Journey Client Config"]
["Stargate Journey Client Config".client]
#Stargate Journey Client Config
#Disables smooth animations of Stargate Journey Block Entities
disable_smooth_animations = false
["Stargate Journey Client Config"."Stargate Config"]
["Stargate Journey Client Config"."Stargate Config".client]
#If true you will be able to see Stargate Variants
stargate_variants = true
#If true Solar Systems will use unique Symbols
unique_symbols = false
#Decide if Event Horizons should be shinier
shiny_event_horizons = true
#If true Wormholes will produce Vortex after a Kawoosh
enable_vortex = false
#The amount of distortion the Stargate Event Horizon will experience
#Range: 0 ~ 25
event_horizon_distortion = 25
#Decide if Milky Way Stargate should use the Movie Stargate model
use_movie_stargate_model = false
#If true only the front of the Universe Stargate will rotate
universe_front_rotates = false
#Decide if the Primary Chevron on the Movie Stargate model should open
movie_primary_chevron_opens = false
#Decide if Movie Stargate model should use alternate chevron locking
alternate_movie_chevron_locking = false
#Decide if Chevrons on the back of Milky Way Stargate should light up
milky_way_stargate_back_lights_up = false
#Decide if Chevrons on the back of Pegasus Stargate should light up
pegasus_stargate_back_lights_up = true
#The distance at which the sounds a Stargate makes can still be heard at full volume
#Range: 0 ~ 128
stargate_full_sound_distance = 32
#The distance at which the sounds a Stargate makes can still be heard
#Range: 16 ~ 128
stargate_max_sound_distance = 64
["Stargate Journey Client Config"."DHD Config"]
["Stargate Journey Client Config"."DHD Config".client]
#If true, Milky Way DHD symbol positions won't be ordered and instead be based on the canon
milky_way_dhd_canon_symbol_positions = false
#If true, Pegasus DHD symbol positions won't be ordered and instead be based on the canon
pegasus_dhd_canon_symbol_positions = false
["Stargate Journey Client Config"."Sky Config"]
["Stargate Journey Client Config"."Sky Config".client]
#If true you will render a custom Abydos sky
custom_abydos_sky = true
#If true you will render a custom Chulak sky
custom_chulak_sky = true
#If true you will render a custom Cavum Tenebrae sky
custom_cavum_tenebrae_sky = true
#If true you will render a custom Lantea sky
custom_lantea_sky = true
#If true you will render a custom Athos sky
custom_athos_sky = true

View File

@ -1,292 +0,0 @@
["Stargate Journey Common Config"]
["Stargate Journey Common Config".server]
#Stargate Journey General Config
#Disable energy requirements for blocks added by Stargate Journey
disable_energy_requirements = true
["Stargate Journey Common Config"."ZPM Config"]
["Stargate Journey Common Config"."ZPM Config".server]
#The energy that can be extracted from a single level of entropy
#Range: 1 ~ 9223372036854775807
zpm_energy_per_level_of_entropy = 100000000000
#Maximum amount of energy that can be transferred from the ZPM Hub in one tick
#Range: 1 ~ 9223372036854775807
zpm_hub_max_transfer = 100000000000
["Stargate Journey Common Config"."Interface Config"]
["Stargate Journey Common Config"."Interface Config".server]
#The default amount of energy the Interface will try to provide until it stops
#Range: 1 ~ 2147483647
default_energy_target = 200000
#The amount of energy a Basic Interface can hold
#Range: 1 ~ 2147483647
basic_interface_capacity = 10000000
#The maximum amount of energy a Basic Interface can transfer at once
#Range: 1 ~ 2147483647
basic_interface_max_transfer = 100000
#The amount of energy a Crystal Interface can hold
#Range: 1 ~ 2147483647
crystal_interface_capacity = 100000000
#The maximum amount of energy a Crystal Interface can transfer at once
#Range: 1 ~ 2147483647
crystal_interface_max_transfer = 10000000
#The amount of energy an Advanced Crystal Interface can hold
#Range: 1 ~ 2147483647
advanced_crystal_interface_capacity = 1000000000
#The maximum amount of energy an Advanced Crystal Interface can transfer at once
#Range: 1 ~ 2147483647
advanced_crystal_interface_max_transfer = 100000000
["Stargate Journey Common Config"."Stargate Config"]
["Stargate Journey Common Config"."Stargate Config".server]
#If true, Stargate will load the chunk it's in while it's connected to another Stargate
stargate_loads_chunk_when_connected = true
#The maximum amount of time the Stargate will be open for in seconds
#Range: 10 ~ 2280
max_wormhole_open_time = 228
#If false, the Wormhole connection can only be ended from the dialing side
end_connection_from_both_ends = true
#ENABLED - Two way travel possible; CREATIVE_ONLY - Two way travel limited to Players in Creative Mode; DISABLED - Two way travel impossible
#Allowed Values: ENABLED, CREATIVE_ONLY, DISABLED
two_way_wormholes = "CREATIVE_ONLY"
#If true, going through the wrong side of the wormhole will result in death
reverse_wormhole_kills = true
#If true, allow the destruction of Blocks by Kawooshes
kawoosh_destroys_blocks = true
#If true, allow the disintegration of Entities by Kawooshes
kawoosh_disintegrates_entities = true
#If true, allow the disintegration of Items by Kawooshes
kawoosh_disintegrates_items = true
#Decides if 8-chevron addresses can be used for dialing within the same galaxy
allow_interstellar_8_chevron_addresses = false
#Decides if two Stargates from the same Solar System should be able to connect
allow_system_wide_connections = true
#Enables the use of redstone for manual Stargate dialing
enable_redstone_dialing = true
#The maximum amount of blocks allowed within the ring area before Stargate becomes obstructed
#Range: 1 ~ 21
max_obstructive_blocks = 12
#Enables choosing the Address when first creating a Stargate by right-clicking it with a renamed Control Crystal
enable_address_choice = false
#Enables upgrading the Classic Stargate
enable_classic_stargate_upgrades = true
#Enables creating Stargate Variants
enable_stargate_variants = true
#If true, Stargate item will always display the 9-Chevron Address of the Stargate in the inventory
always_display_stargate_id = false
#If true, the Universe Stargate will always rotate in the best direction; If false, the Universe Stargate will alternate between rotation directions
universe_stargate_best_direction = true
#If true, the Universe Stargate will rotate faster (Fast full rotation takes 108 ticks, slow full toration takes 162 ticks)
universe_fast_rotation = true
#FAST - Incoming Chevrons take 4 Ticks to lock; MEDIUM - Incoming Chevrons take 8 Ticks to lock; SLOW - Incoming Chevrons take 12 Ticks to lock
#Allowed Values: SLOW, MEDIUM, FAST
universe_chevron_lock_speed = "SLOW"
#FAST - Incoming Chevrons take 4 Ticks to lock; MEDIUM - Incoming Chevrons take 8 Ticks to lock; SLOW - Incoming Chevrons take 12 Ticks to lock
#Allowed Values: SLOW, MEDIUM, FAST
milky_way_chevron_lock_speed = "SLOW"
#FAST - Incoming Chevrons take 4 Ticks to lock; MEDIUM - Incoming Chevrons take 8 Ticks to lock; SLOW - Incoming Chevrons take 12 Ticks to lock
#Allowed Values: SLOW, MEDIUM, FAST
pegasus_chevron_lock_speed = "MEDIUM"
#FAST - Incoming Chevrons take 4 Ticks to lock; MEDIUM - Incoming Chevrons take 8 Ticks to lock; SLOW - Incoming Chevrons take 12 Ticks to lock
#Allowed Values: SLOW, MEDIUM, FAST
classic_chevron_lock_speed = "SLOW"
#FAST - Incoming Chevrons take 4 Ticks to lock; MEDIUM - Incoming Chevrons take 8 Ticks to lock; SLOW - Incoming Chevrons take 12 Ticks to lock
#Allowed Values: SLOW, MEDIUM, FAST
tollan_chevron_lock_speed = "MEDIUM"
#The maximum connection time can be extended by increasing the energy input
enable_energy_bypass = false
#If true, the wormhole will draw power from both connected Stargates
can_draw_power_from_both_ends = false
#The amount of energy cost of keeping the wormhole open each tick for system-wide connections
#Range: 0 ~ 9223372036854775807
system_wide_connection_energy_draw = 5
#The amount of energy cost of keeping the wormhole open each tick for interstellar connections
#Range: 0 ~ 9223372036854775807
interstellar_connection_energy_draw = 50
#The amount of energy cost of keeping the wormhole open each tick for intergalactic connections
#Range: 0 ~ 9223372036854775807
intergalactic_connection_energy_draw = 50000
#The amount of energy required to establish a connection inside a solar system
#Range: 0 ~ 9223372036854775807
system_wide_connection_energy_cost = 50000
#The amount of energy required to establish a connection inside the galaxy
#Range: 0 ~ 9223372036854775807
interstellar_connection_energy_cost = 100000
#The amount of energy required to establish a connection outside the galaxy
#Range: 0 ~ 9223372036854775807
intergalactic_connection_energy_cost = 100000000000
#The maximum amount of energy the Stargate can hold
#Range: 0 ~ 9223372036854775807
stargate_energy_capacity = 1000000000000
#The maximum amount of energy the Stargate can receive at once
#Range: 0 ~ 9223372036854775807
stargate_energy_max_receive = 1000000000000
#The energy required to keep the Stargate open after exceeding the maximum open time is multiplied by this number
#Range: > 1
energy_bypass_multiplier = 100000
["Stargate Journey Common Config"."Iris Config"]
["Stargate Journey Common Config"."Iris Config".server]
#If true, players in Creative Mode will be able to pass through the Stargate even when the Iris is closed on the other side
creative_ignores_iris = false
#The Iris can break any Blocks with Block Strength below the Iris Strength
#Range: 0.0 ~ 1.7976931348623157E308
iris_breaking_strength = 0.5
#Durability of the Copper Iris
#Range: > 1
copper_iris_durability = 1024
#Durability of the Iron Iris
#Range: > 1
iron_iris_durability = 2048
#Durability of the Gold Iris
#Range: > 1
gold_iris_durability = 1024
#Durability of the Diamond Iris
#Range: > 1
diamond_iris_durability = 8192
#Durability of the Netherite Iris
#Range: > 1
netherite_iris_durability = 16384
#Durability of the Naquadah Alloy Iris
#Range: > 1
naquadah_alloy_iris_durability = 8192
#Durability of the Trinium Iris
#Range: > 1
trinium_iris_durability = 16384
#Durability of the Bronze Iris
#Range: > 1
bronze_iris_durability = 4096
#Durability of the Steel Iris
#Range: > 1
steel_iris_durability = 4096
["Stargate Journey Common Config"."Transmission Config"]
["Stargate Journey Common Config"."Transmission Config".server]
#Max number of times a transmission can be forwarded before it disappears
#Range: 1 ~ 16
max_transmission_jumps = 1
#Max distance from which the GDO transmission can reach a transmission receiver
#Range: 1 ~ 128
max_gdo_transmission_distance = 20
#Max distance from which the Transceiver transmission can reach a transmission receiver
#Range: 1 ~ 128
max_transceiver_transmission_distance = 20
#Max distance from which the Stargate transmission can reach a transmission receiver
#Range: 1 ~ 128
max_stargate_transmission_distance = 20
["Stargate Journey Common Config"."Naquadah Generator Config"]
["Stargate Journey Common Config"."Naquadah Generator Config".server]
#The maximum amount of fuel stored in a single Naquadah Fuel Rod
#Range: > 1
naquadah_rod_max_fuel = 256
#The amount of time in ticks for which the Mark I Naquadah Generator will generate energy from one unit of fuel
#Range: 1 ~ 9223372036854775807
naquadah_generator_mark_i_reaction_time = 100
#The amount of FE generated per one tick of reaction by the Mark I Naquadah Generator
#Range: 1 ~ 9223372036854775807
naquadah_generator_mark_i_energy_per_tick = 100
#The amount of energy a Mark I Naquadah Generator can hold
#Range: 1 ~ 9223372036854775807
naquadah_generator_mark_i_capacity = 100000
#The maximum amount of energy a Mark I Naquadah Generator can transfer at once
#Range: 1 ~ 9223372036854775807
naquadah_generator_mark_i_max_transfer = 100000
#The amount of time in ticks for which the Mark II Naquadah Generator will generate energy from one unit of fuel
#Range: 1 ~ 9223372036854775807
naquadah_generator_mark_ii_reaction_time = 150
#The amount of FE generated per one tick of reaction by the Mark II Naquadah Generator
#Range: 1 ~ 9223372036854775807
naquadah_generator_mark_ii_energy_per_tick = 120
#The amount of energy a Mark II Naquadah Generator can hold
#Range: 1 ~ 9223372036854775807
naquadah_generator_mark_ii_capacity = 1000000
#The maximum amount of energy a Mark II Naquadah Generator can transfer at once
#Range: 1 ~ 9223372036854775807
naquadah_generator_mark_ii_max_transfer = 1000000
["Stargate Journey Common Config"."Stargate Network Config"]
["Stargate Journey Common Config"."Stargate Network Config".server]
#Stargate Network will use addresses from datapacks
use_datapack_addresses = true
#Stargate Network will generate random Solar System for each dimension not registered through a datapack
generate_random_solar_systems = true
#Stargate Network will randomize addresses based on the world seed
random_addresses_from_seed = true
#Stargates Network will not consider DHDs when choosing preferred Stargate
disable_dhd_preference = false
["Stargate Journey Common Config"."Generation Config"]
["Stargate Journey Common Config"."Generation Config".server]
#X chunk center offset of structures that contain a Stargate
#Range: -512 ~ 512
stargate_generation_center_x_chunk_offset = 0
#Z chunk center offset of structures that contain a Stargate
#Range: -512 ~ 512
stargate_generation_center_z_chunk_offset = 0
#X chunk bounds within which a Structure containing a Stargate may generate
#Range: 0 ~ 64
stargate_generation_x_bound = 64
#Z chunk bounds within which a Structure containing a Stargate may generate
#Range: 0 ~ 64
stargate_generation_z_bound = 64
#X chunk bounds within which a Buried Stargate may generate
#Range: 0 ~ 64
buried_stargate_generation_x_bound = 64
#Z chunk bounds within which a Buried Stargate may generate
#Range: 0 ~ 64
buried_stargate_generation_z_bound = 64
["Stargate Journey Common Config"."Tech Config"]
["Stargate Journey Common Config"."Tech Config".server]
#If true Kara Kesh won't require its user to have Naquadah in their bloodstream
disable_kara_kesh_requirements = true
#The amount of Heavy Liquid Naquadah a Personal Shield can hold
#Range: 1 ~ 10000
personal_shield_capacity = 300
#The amount of energy an Energy Crystal can hold
#Range: 1 ~ 9223372036854775807
energy_crystal_capacity = 50000
#The amount of energy an Advanced Energy Crystal can hold
#Range: 1 ~ 9223372036854775807
advanced_energy_crystal_capacity = 100000
#The amount of energy that can be transfered into and out of an Energy Crystal per tick
#Range: 1 ~ 9223372036854775807
energy_crystal_max_transfer = 1500
#The amount of energy that can be transfered into and out of an Advanced Energy Crystal per tick
#Range: 1 ~ 9223372036854775807
advanced_energy_crystal_max_transfer = 3000
#The amount of energy a Transfer Crystal can transfer per tick
#Range: 1 ~ 9223372036854775807
transfer_crystal_max_transfer = 2500
#The amount of energy an Advanced Transfer Crystal can transfer per tick
#Range: 1 ~ 9223372036854775807
advanced_transfer_crystal_max_transfer = 5000
["Stargate Journey Common Config"."Genetic Config"]
["Stargate Journey Common Config"."Genetic Config".server]
#Percentage of Players who will inherit the Ancient Gene
#Range: 0 ~ 100
player_ata_gene_inheritance_chance = 30
#Percentage of Villagers who will inherit the Ancient Gene
#Range: 0 ~ 100
villager_player_ata_gene_inheritance_chance = 30
#Probability of the Prototype Ancient Gene Therapy working
#Range: 0 ~ 100
prototype_ata_gene_therapy_success_rate = 50
#Probability of the Ancient Gene Therapy working
#Range: 0 ~ 100
ata_gene_therapy_success_rate = 100

View File

@ -1,17 +0,0 @@
#Set to false to allow shrinking while in spectator mode
enableShrinkInSpectator = false
#Set the amount of power required to use use the personal shrinking device
setPowerUsage = 5000
#Set to false to disable mobs being put in bottles
enableMobBottles = true
#Set to false to disable power requirements for personal shrinking device
enablePowerRequirements = true
#Set the max size a player can grow too
#Range: 0.0 ~ 100.0
maxSize = 10.0
#Set the min size a player can shrink too
#Range: 0.21 ~ 100.0
minSize = 0.21
#Set the amount of power the personal shrinking device can store
setShrinkingDeviceCapacity = 100000

View File

@ -1,20 +0,0 @@
[gear]
#Allow gear items to have the 'enchanted glow' effect. Set to 'false' to disable the effect.
#The way vanilla handles the effect is bugged, and it is recommended to disable this until it can be fixed
#The bug is not harmful and some like the way the overpowered effect looks
allowEnchantedEffect = false
#Plays a sped-up 'item breaking' sound when an item's stats are recalculated due to durability loss
playKachinkSound = true
[tooltip]
#Show SGear Material tooltips on items that can be used as materials.
showMaterialTooltips = true
#Show tooltips on parts and items that can be used as parts.
showPartTooltips = true
#Tooltips are replaced with a simpler variant similar to vanilla and contains about as much information.
vanillaStyleTooltips = false
#Show tooltips on certain items (like blueprints) reminding the player of JEI functionality,
#or encouraging the player to install JEI (Just Enough Items) if the mod is missing.
jeiHints = true

View File

@ -1,208 +0,0 @@
[item]
#Blueprint and template settings
[item.blueprint]
#Allowed blueprint types. Valid values are: BOTH, BLUEPRINT, and TEMPLATE
#Allowed Values: BOTH, BLUEPRINT, TEMPLATE
typesAllowed = "BOTH"
#When joining a new world, should players be given a blueprint package?
#The blueprint package gives some blueprints when used (right-click).
#To change what is given, override the starter_blueprints loot table.
spawnWithStarterBlueprints = false
#Repair kit configs.
[item.repairKits]
#Capacity is the number of materials that can be stored (all types combined)
#Setting to zero would make the repair kit unusable.
[item.repairKits.capacity]
#Range: > 0
very_crude = 8
#Range: > 0
crude = 16
#Range: > 0
sturdy = 32
#Range: > 0
crimson = 48
#Range: > 0
azure = 64
#Efficiency is the percentage of the repair value used. Higher values mean less materials used.
#Setting to zero would make the repair kit unusable.
[item.repairKits.efficiency]
#Range: 0.0 ~ 10.0
very_crude = 0.30000001192092896
#Range: 0.0 ~ 10.0
crude = 0.3499999940395355
#Range: 0.0 ~ 10.0
sturdy = 0.4000000059604645
#Range: 0.0 ~ 10.0
crimson = 0.44999998807907104
#Range: 0.0 ~ 10.0
azure = 0.5
#Repair efficiency with loose materials if no repair kit is used.
#Setting a value greater than zero makes repair kits optional.
#Range: 0.0 ~ 10.0
missing = 0.0
[item.netherwood_charcoal]
#Burn time of netherwood charcoal, in ticks. Vanilla charcoal is 1600.
#Range: > 0
burn_time = 2400
#Settings for nerfed items.
#You can give items reduced durability to encourage use of Silent Gear tools.
#Changes require a restart!
[nerfedItems]
#Enable this feature. If false, the other settings in this category are ignored.
enabled = false
#Multiplies max durability by this value. If the result would be zero, a value of 1 is assigned.
#Range: 0.0 ~ 1.0
durabilityMultiplier = 0.05
#Multiplies harvest speed by this value.
#Range: 0.0 ~ 1.0
harvestSpeedMultiplier = 0.5
#These items will have reduced durability
items = ["diamond_axe", "iron_axe", "golden_axe", "stone_axe", "wooden_axe", "diamond_hoe", "iron_hoe", "golden_hoe", "stone_hoe", "wooden_hoe", "diamond_pickaxe", "iron_pickaxe", "golden_pickaxe", "stone_pickaxe", "wooden_pickaxe", "diamond_shovel", "iron_shovel", "golden_shovel", "stone_shovel", "wooden_shovel", "diamond_sword", "iron_sword", "golden_sword", "stone_sword", "wooden_sword"]
#Settings for sinew drops
[sinew]
#Drop rate of sinew (chance out of 1)
#Range: 0.0 ~ 1.0
dropRate = 0.2
#These entities can drop sinew when killed.
dropsFrom = ["minecraft:cow", "minecraft:pig", "minecraft:sheep"]
#Settings for gear (tools, weapons, and armor)
[gear]
#Allow parts to be crafted with mixed materials in a crafting grid, like earlier versions.
#In 1.17, mixing is normally only allowed in compound-crafting blocks.
allowLegacyMaterialMixing = false
#If set to false all conversion recipes (type 'silentgear:conversion') will be disabled
#An example of a conversion recipe is placing a vanilla stone pickaxe into a crafting grid to make a Silent Gear stone pickaxe
#Note: This also affects conversion recipes added by data packs and other mods
allowConversionRecipes = true
#Displays a message in chat, notifying the player that an item broke and hinting that it can be repaired
sendBrokenMessage = true
#How frequently gear will recalcute stats as damaged
#Higher numbers will cause more recalculations, allowing traits to update stat values more often
#Range: > 1
damageFactorLevels = 10
#If true, gear breaks permanently, like vanilla tools and armor
breaksPermanently = false
#The item tier assigned to gear tool items.
#Leave this alone unless you are trying to work around mod compatibility issues!
#Normally, this value is not used for anything. But some mods mistakenly check it.
#Allowed Values: WOOD, STONE, IRON, DIAMOND, GOLD, NETHERITE
dummyToolTier = "WOOD"
#The armor material assigned to the gear armor items.
#Leave this alone unless you are trying to work around mod compatibility issues!
#Normally, this value is not used for anything. But some mods mistakenly check it.
#Allowed Values: LEATHER, CHAIN, IRON, GOLD, DIAMOND, TURTLE, NETHERITE
dummyArmorMaterial = "LEATHER"
[gear.enchanting]
#Allow gear items to be enchanted by normal means (enchanting table, etc.)
#There may still be other ways to obtain enchantments on gear items, depending on what other mods are installed.
#Enchantments will not be removed from gear items that have them.
allowEnchanting = true
#Forcibly remove all enchantments from gear items. Enchantments added by traits will not be removed.
#Enchantments will be removed during stat recalculations, so items not in a player's inventory will not be affected.
forceRemoveEnchantments = false
[gear.prospector_hammer]
#The range in blocks the prospector hammer will search for blocks of interest
#Range: 0 ~ 64
range = 16
[gear.saw]
#Caps how far the saw can look for blocks when chopping down trees. Try decreasing this if you get stack overflow exceptions.
#Increasing this value is allowed, but not recommended unless you know what you are doing.
#Range: > 0
recursionDepth = 200
#Settings for AOE tools (hammer, excavator)
#Match modes determine what blocks are considered similar enough to be mined together.
#LOOSE: Break anything (you probably do not want this)
#MODERATE: Break anything with the same harvest level
#STRICT: Break only the exact same block
[gear.aoeTool]
[gear.aoeTool.matchMode]
#Match mode for most blocks
#Allowed Values: LOOSE, MODERATE, STRICT
standard = "MODERATE"
#Match mode for ore blocks (anything in the forge:ores block tag)
#Allowed Values: LOOSE, MODERATE, STRICT
ores = "STRICT"
[gear.repairs]
#Effectiveness of gear repairs done in an anvil. Set to 0 to disable anvil repairs.
#Range: 0.0 ~ 1.0
anvilEffectiveness = 0.5
#DEPRECATED! Use repair kit configs instead.
#Range: 0.0 ~ 1.0
quickEffectiveness = 0.35
[gear.upgrades]
#If true, upgrade parts may only be applied in an anvil.
applyInAnvilOnly = false
#If true, parts that are replaced (swapped out) of a gear item are not returned to the player and are instead destroyed.
#This applies to the recipe where placing a gear item and a part into a crafting grid will swap out the part.
destroySwappedParts = false
#Settings for the material grader
[materialGrader]
#The median (most common, average) grade that a material grader with tier 1 catalyst will produce.
#Higher tier catalysts will increase the median by one grade per tier past 1 (if 1 = C, 2 = B, etc.)
#Allowed Values: NONE, E, D, C, B, A, S, SS, SSS, MAX
median_grade = "C"
#The standard deviation of grades the material grader will produce.
#Grades are normally distributed, with the median grade being at the center of the bell curve.
#Larger numbers will make both higher and lower grades more common.
#Extremely large values may completely break the curve, yielding mostly the lowest and highest grades.
#Range: 0.0 ~ 100.0
standardDeviation = 1.5
#Settings for the salvager
[salvager]
[salvager.partLossRate]
#Minimum rate of part loss when salvaging items. 0 = no loss, 1 = complete loss.
#Rate depends on remaining durability.
#Range: 0.0 ~ 1.0
min = 0.0
#Maximum rate of part loss when salvaging items. 0 = no loss, 1 = complete loss.
#Rate depends on remaining durability.
#Range: 0.0 ~ 1.0
max = 0.5
#Settings for the starlight charger
[starlightCharger]
#The rate at which the starlight charger gathers energy during the night
#Range: > 0
chargeRate = 50
#The maximum amount of energy the starlight charger can store
#Range: > 0
maxCharge = 1000000
[debug]
[debug.logging]
#Log additional information related to loading and synchronizing gear parts and traits.
#This might help track down more obscure issues.
extraPartAndTraitInfo = false
#Log stat calculations in the debug.log every time gear stats are recalculated
stats = true
#Log information on construction of gear and part models, as well as textures they attempt to load.
#This is intended to help find and fix rare issues that some users are experiencing.
modelAndTexture = false
#Log details about certain features being adding to biomes and other world generator details
worldGen = true
[other]
#Shows a "WIP" (work in progress) label in the tooltip of certain unfinished, but usable blocks and items
#Set to false to remove the text from tooltips
showWipText = true

View File

@ -1,14 +0,0 @@
#General settings
[general]
#Sets the range in blocks in which the structure compasses can locate structures [default: 10000]
#Range: > 0
compassRange = 10000
#Defines if the structure compass should only locate unexplored structures. A structure is tagged as explored when the compass is used to find it. [default: false]]
locateUnexplored = false
#Defines which structures can't be searched with the Structure Compass
#(Supports wildcard *, Example: 'minecraft:*' will blacklist anything in the minecraft domain)
structureBlacklist = ["minecraft:monument", "minecraft:desert_pyramid", "minecraft:stronghold", "minecraft:fortress", "minecraft:mineshaft"]
#Defines if the structure compass should locate structures asynchronously [default: false]
locateAsync = false

View File

@ -1,9 +0,0 @@
{
/*
* The color of the Tempad's gui text and the portals.
* Type: Integer
*/
"color": -37120,
// Whether or not to render the blur on summoned Timedoors. This feature is experimental, having it enabled may make it incompatible with certain mods.
"renderBlur": false
}

View File

@ -1,51 +0,0 @@
{
/*
* The distance from the player that the Tempad is summoned.
* Range: 1 - 10
*/
"distanceFromPlayer": 3,
/*
* The amount of time in ticks that the timedoor will wait before closing itself after the owner walked through it.
* Type: Integer
*/
"timedoorWaitTime": 60,
/*
* The amount of time in ticks that the Tempad will add to the wait time when the player is in the Tempad.
* Type: Integer
*/
"timedoorAddWaitTime": 40,
// Whether or not the Tempad should allow interdimensional travel.
"allowInterdimensionalTravel": true,
// Whether or not the Tempad should allow exporting of locations onto Location Cards.
"allowExporting": true,
// Whether or not the Tempad should consume a cooldown when exporting a location.
"consumeCooldown": true,
// Whether or not the Tempad should allow teleporting to waystones.
"waystonesCompat": true,
// Whether or not the Tempad should allow teleporting to waystones from the Fabric version of Waystones by LordDeatHunter (fwaystones) (ignore on forge).
"fabricWaystonesCompat": true,
/*
* The amount of fuel that the timedoor will consume on opening of the timedoor.
* Type: Integer
*/
"timedoorFuelAmount": 180,
/*
* The amount of fuel that the timedoor can hold.
* Type: Integer
*/
"timedoorFuelCapacity": 1000,
/*
* The amount of fuel that the advanced timedoor will consume on opening of the timedoor.
* Type: Integer
*/
"advancedTimedoorFuelAmount": 1,
/*
* The amount of fuel that the advanced timedoor can hold.
* Type: Integer
*/
"advancedTimedoorFuelCapacity": 1000,
// The type of fuel that the timedoor will consume.
"timedoorFuelType": "tempad:timer",
// The type of fuel that the advanced timedoor will consume.
"advancedTimedoorFuelType": "tempad:unlimited"
}

View File

@ -1,60 +0,0 @@
#General configuration
#How much time (ms) to wait before reporting an exception again
#Range: 1 ~ 10000000
loggingThrowableTimeout = 20000
#Is the probe needed to show the tooltip? 0 = no, 1 = yes, 2 = yes and clients cannot override, 3 = probe needed for extended info only
#Range: 0 ~ 3
needsProbe = 3
#If true the probe will automatically show extended information if it is in your main hand (so not required to sneak)
extendedInMain = false
#If true there will be a bauble version of the probe if baubles is present
supportBaubles = true
#If true there will be a readme note for first-time players
spawnNote = false
#If true show the color of the collar of a wolf
showCollarColor = true
#How to display RF: 0 = do not show, 1 = show in a bar, 2 = show as text
#Range: 0 ~ 2
showRF = 1
#How to display tank contents: 0 = do not show, 1 = show in fluid bar, 2 = show in a bar, 3 = show as text
#Range: 0 ~ 3
showTank = 1
#Format for displaying RF
rfFormat = "COMPACT"
#Format for displaying tank contents
tankFormat = "COMPACT"
#If true show debug info with creative probe
showDebugInfo = true
#If true equal stacks will be compacted in the chest contents overlay
compactEqualStacks = true
#Color for the RF bar
rfbarFilledColor = "ffdd0000"
#Alternate color for the RF bar
rfbarAlternateFilledColor = "ff430000"
#Color for the RF bar border
rfbarBorderColor = "ff555555"
#Color for the tank bar
tankbarFilledColor = "ff0000dd"
#Alternate color for the tank bar
tankbarAlternateFilledColor = "ff000043"
#Color for the tank bar border
tankbarBorderColor = "ff555555"
#If the number of items in an inventory is lower or equal then this number then more info is shown
#Range: 0 ~ 20
showItemDetailThresshold = 4
#The maximum amount of slots (empty or not) to show without sneaking
#Range: 0 ~ 1000
showSmallChestContentsWithoutSneaking = 0
#A list of blocks for which we automatically show chest contents even if not sneaking
showContentsWithoutSneaking = ["storagedrawers:basicdrawers", "storagedrawersextra:extra_drawers"]
#A list of blocks for which we don't show chest contents automatically except if sneaking
dontShowContentsUnlessSneaking = []
#A list of blocks for which we don't send NBT over the network. This is mostly useful for blocks that have HUGE NBT in their pickblock (itemstack)
dontSendNBT = []
#A list of either <modid>:<entityid> to disable the tooltip for specific entities. Can also be a single <modid> to disable an entire mod. Or it can also be '*' to disable everything
blacklistEntities = []
#A list of <tag>=<name> containing all tooltype tags with their associated name to display
tooltypeTags = ["minecraft:mineable/axe=Axe", "minecraft:mineable/pickaxe=Pickaxe", "minecraft:mineable/shovel=Shovel", "minecraft:mineable/hoe=Hoe"]
#A list of <tag>=<name> containing all harvestability tags with their associated name to display
harvestabilityTags = ["forge:needs_wood_tool=Wood", "forge:needs_gold_tool=Gold", "minecraft:needs_stone_tool=Stone", "minecraft:needs_iron_tool=Iron", "minecraft:needs_diamond_tool=Diamond", "forge:needs_netherite_tool=Netherite"]

View File

@ -1,7 +0,0 @@
#Rendering Settings
[rendering]
#True to show the icon of the source item on top of the sulfur jar icon, false to hide it (source item will still be shown on hover in item name).
#Disabling this setting may improve performance in inventories with lots of sulfur item stacks.
renderSulfurSourceItem = true