config: cleaning
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["Miscellaneous Settings"]
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#----------------------------------------------------------------------------------------------------+
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# Enables the dungeon crawl developer tools. Do not use this for normal gameplay.
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#
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enable_tools = false
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#----------------------------------------------------------------------------------------------------+
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# Enables extended debug logging to help detecting errors. Enabled by default.
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#
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extended_debug = true
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["World Generation"]
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#----------------------------------------------------------------------------------------------------+
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# Whether falling blocks like sand or gravel should drop down after being placed during dungeon generation.
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#
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tick_falling_blocks = true
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#----------------------------------------------------------------------------------------------------+
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# When enabled, the dungeons will ignore caves instead of trying to adjust to them (by not generating specific blocks).
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#
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solid = false
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["Dungeon Settings"]
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#----------------------------------------------------------------------------------------------------+
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# Whether the dungeons should have secret rooms or not.
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#
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secret_rooms = true
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#----------------------------------------------------------------------------------------------------+
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# Whether the hell stage should be built with blocks from the overworld instead from the nether.
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#
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no_nether_blocks = false
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#----------------------------------------------------------------------------------------------------+
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# Whether loot tables of certain spawner entities should be overwritten.
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# For example, wither skeletons from dungeon spawners will never drop skulls if this is enabled.
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#
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overwrite_entity_loot_tables = true
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#----------------------------------------------------------------------------------------------------+
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# Whether custom mob spawners with equipment, etc.. should be used.
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#
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custom_spawners = true
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#----------------------------------------------------------------------------------------------------+
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#
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#Whether the dungeons should generate at a fixed height or not. Enable this if the dungeons are generating too high.
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fixed_generation_height = false
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#----------------------------------------------------------------------------------------------------+
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# The activation range for the spawners in the dungeons.
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#
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#Range: 1 ~ 64
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spawner_activation_range = 12
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#----------------------------------------------------------------------------------------------------+
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# Whether mobs from spawners should despawn naturally or not.
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#
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natural_despawn = true
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#----------------------------------------------------------------------------------------------------+
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# The number of different entities per spawner. Increasing the number increases the diversity of the monster equipment.
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#
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#Range: 1 ~ 128
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spawner_entities = 6
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[Client]
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# What should be the style of the tooltip? 'numbers' means 'Durability: 30 / 100', 'text' means 'Durability: pristine/slight damaged/nearly broken', 'bar' means 'Durability: [███▒▒▒▒▒▒▒]'
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# Allowed values: BAR, NUMBERS, TEXT - Default: NUMBERS
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tooltipStyle = "NUMBERS"
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# Should the tooltip include the 'Durability:' hint?
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# Allowed values: true, false - Default: true
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showTooltipHint = true
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# What colors should be used for the reactive part (numbers/text/bar characters) of the tooltip? 'base' means use the base color, 'gold' means always gold, 'varying' means green/orange/red depending on remaining durability.
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# Allowed values: BASE, GOLD, VARYING - Default: VARYING
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tooltipColorStyle = "VARYING"
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# What should be the base text color of the tooltip?
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# Allowed values: BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE, OBFUSCATED, BOLD, STRIKETHROUGH, UNDERLINE, ITALIC, RESET - Default: GRAY
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baseTooltipColor = "GRAY"
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# Should the durability tooltip only be shown on vanilla tools?
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# Allowed values: true, false - Default: false
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onlyVanillaTools = false
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# Should the durability tooltip be shown when a tool is not damaged?
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# Allowed values: true, false - Default: true
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showWhenFull = true
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# Which mods should be blacklisted? Items from blacklisted mods won't show the durability tooltip.
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# Allowed length: 0 ~ 100 - Default: 'tconstruct,supplementaries'
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blackListedMods = "tconstruct,supplementaries"
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