config: cleaning

This commit is contained in:
Snogard 2025-02-10 02:02:15 +01:00
parent d0a8c60408
commit ba5f1140f3
2 changed files with 0 additions and 87 deletions

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["Miscellaneous Settings"]
#----------------------------------------------------------------------------------------------------+
# Enables the dungeon crawl developer tools. Do not use this for normal gameplay.
#
enable_tools = false
#----------------------------------------------------------------------------------------------------+
# Enables extended debug logging to help detecting errors. Enabled by default.
#
extended_debug = true
["World Generation"]
#----------------------------------------------------------------------------------------------------+
# Whether falling blocks like sand or gravel should drop down after being placed during dungeon generation.
#
tick_falling_blocks = true
#----------------------------------------------------------------------------------------------------+
# When enabled, the dungeons will ignore caves instead of trying to adjust to them (by not generating specific blocks).
#
solid = false
["Dungeon Settings"]
#----------------------------------------------------------------------------------------------------+
# Whether the dungeons should have secret rooms or not.
#
secret_rooms = true
#----------------------------------------------------------------------------------------------------+
# Whether the hell stage should be built with blocks from the overworld instead from the nether.
#
no_nether_blocks = false
#----------------------------------------------------------------------------------------------------+
# Whether loot tables of certain spawner entities should be overwritten.
# For example, wither skeletons from dungeon spawners will never drop skulls if this is enabled.
#
overwrite_entity_loot_tables = true
#----------------------------------------------------------------------------------------------------+
# Whether custom mob spawners with equipment, etc.. should be used.
#
custom_spawners = true
#----------------------------------------------------------------------------------------------------+
#
#Whether the dungeons should generate at a fixed height or not. Enable this if the dungeons are generating too high.
fixed_generation_height = false
#----------------------------------------------------------------------------------------------------+
# The activation range for the spawners in the dungeons.
#
#Range: 1 ~ 64
spawner_activation_range = 12
#----------------------------------------------------------------------------------------------------+
# Whether mobs from spawners should despawn naturally or not.
#
natural_despawn = true
#----------------------------------------------------------------------------------------------------+
# The number of different entities per spawner. Increasing the number increases the diversity of the monster equipment.
#
#Range: 1 ~ 128
spawner_entities = 6

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[Client]
# What should be the style of the tooltip? 'numbers' means 'Durability: 30 / 100', 'text' means 'Durability: pristine/slight damaged/nearly broken', 'bar' means 'Durability: [███▒▒▒▒▒▒▒]'
# Allowed values: BAR, NUMBERS, TEXT - Default: NUMBERS
tooltipStyle = "NUMBERS"
# Should the tooltip include the 'Durability:' hint?
# Allowed values: true, false - Default: true
showTooltipHint = true
# What colors should be used for the reactive part (numbers/text/bar characters) of the tooltip? 'base' means use the base color, 'gold' means always gold, 'varying' means green/orange/red depending on remaining durability.
# Allowed values: BASE, GOLD, VARYING - Default: VARYING
tooltipColorStyle = "VARYING"
# What should be the base text color of the tooltip?
# Allowed values: BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE, OBFUSCATED, BOLD, STRIKETHROUGH, UNDERLINE, ITALIC, RESET - Default: GRAY
baseTooltipColor = "GRAY"
# Should the durability tooltip only be shown on vanilla tools?
# Allowed values: true, false - Default: false
onlyVanillaTools = false
# Should the durability tooltip be shown when a tool is not damaged?
# Allowed values: true, false - Default: true
showWhenFull = true
# Which mods should be blacklisted? Items from blacklisted mods won't show the durability tooltip.
# Allowed length: 0 ~ 100 - Default: 'tconstruct,supplementaries'
blackListedMods = "tconstruct,supplementaries"