config: mekanism
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config/Mekanism/general.toml
Executable file → Normal file
4
config/Mekanism/general.toml
Executable file → Normal file
@ -120,7 +120,7 @@
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silkMultiplier = 12
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#Maximum radius in blocks that the Digital Miner can reach. (Increasing this may have negative effects on stability and/or performance. We strongly recommend you leave it at the default value).
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#Range: > 1
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maxRadius = 32
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maxRadius = 64
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#Number of ticks required to mine a single block with a Digital Miner (without any upgrades).
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#Range: > 1
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ticksPerMine = 80
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@ -228,5 +228,5 @@
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#Range: 1 ~ 9223372036854775807
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outputTankCapacity = 1000
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#Energy needed to process 1 mB of input (inputPerAntimatter * energyPerInput = energy to produce 1 mB of antimatter).
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energyPerInput = "500000"
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energyPerInput = "1000000"
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config/Mekanism/generators.toml
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config/Mekanism/generators.toml
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@ -11,7 +11,7 @@
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#Bio Generator Settings
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[generators.bio_generator]
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#Amount of energy in Joules the Bio Generator produces per tick.
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bioGeneration = "1250"
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bioGeneration = "350"
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#The capacity in mB of the fluid tank in the Bio Generator.
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#Range: > 1
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tankCapacity = 24000
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@ -37,9 +37,9 @@
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tankCapacity = 18000
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#The number of ticks each mB of Ethylene burns for in the Gas-Burning Generator.
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#Range: > 1
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ethyleneBurnTicks = 20
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ethyleneBurnTicks = 40
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#Multiplier for calculating the energy density of Ethylene (1 mB Hydrogen + 2 * bioGeneration * densityMultiplier).
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ethyleneDensityMultiplier = "0.50"
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ethyleneDensityMultiplier = "40"
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#Turbine Settings
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[generators.turbine]
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@ -66,7 +66,7 @@
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#Minimum base generation value of the Wind Generator.
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windGenerationMin = "60"
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#Maximum base generation value of the Wind Generator.
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generationMax = "240"
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generationMax = "480"
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#The minimum Y value that affects the Wind Generators Power generation. This value gets clamped at the world's min height.
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#Range: -2032 ~ 2030
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minY = 24
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config/Mekanism/world.toml
Executable file → Normal file
24
config/Mekanism/world.toml
Executable file → Normal file
@ -10,12 +10,12 @@
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#Generation Settings for tin ore.
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[world_generation.tin]
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#Determines if tin ore should be added to world generation.
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shouldGenerate = false
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shouldGenerate = true
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#small tin vein Generation Settings.
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[world_generation.tin.small]
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#Determines if small tin veins should be added to world generation. Note: Requires generating tin ore to be enabled.
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shouldGenerate = false
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shouldGenerate = true
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#Chance that small tin veins generates in a chunk.
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#Range: 1 ~ 256
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perChunk = 14
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@ -56,7 +56,7 @@
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#large tin vein Generation Settings.
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[world_generation.tin.large]
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#Determines if large tin veins should be added to world generation. Note: Requires generating tin ore to be enabled.
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shouldGenerate = false
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shouldGenerate = true
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#Chance that large tin veins generates in a chunk.
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#Range: 1 ~ 256
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perChunk = 12
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@ -97,12 +97,12 @@
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#Generation Settings for osmium ore.
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[world_generation.osmium]
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#Determines if osmium ore should be added to world generation.
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shouldGenerate = false
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shouldGenerate = true
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#upper osmium vein Generation Settings.
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[world_generation.osmium.upper]
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#Determines if upper osmium veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
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shouldGenerate = false
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shouldGenerate = true
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#Chance that upper osmium veins generates in a chunk.
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#Range: 1 ~ 256
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perChunk = 65
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@ -143,7 +143,7 @@
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#middle osmium vein Generation Settings.
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[world_generation.osmium.middle]
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#Determines if middle osmium veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
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shouldGenerate = false
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shouldGenerate = true
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#Chance that middle osmium veins generates in a chunk.
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#Range: 1 ~ 256
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perChunk = 6
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@ -184,7 +184,7 @@
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#small osmium vein Generation Settings.
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[world_generation.osmium.small]
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#Determines if small osmium veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
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shouldGenerate = false
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shouldGenerate = true
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#Chance that small osmium veins generates in a chunk.
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#Range: 1 ~ 256
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perChunk = 8
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@ -225,12 +225,12 @@
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#Generation Settings for uranium ore.
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[world_generation.uranium]
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#Determines if uranium ore should be added to world generation.
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shouldGenerate = false
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shouldGenerate = true
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#small uranium vein Generation Settings.
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[world_generation.uranium.small]
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#Determines if small uranium veins should be added to world generation. Note: Requires generating uranium ore to be enabled.
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shouldGenerate = false
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shouldGenerate = true
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#Chance that small uranium veins generates in a chunk.
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#Range: 1 ~ 256
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perChunk = 4
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@ -271,7 +271,7 @@
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#buried uranium vein Generation Settings.
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[world_generation.uranium.buried]
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#Determines if buried uranium veins should be added to world generation. Note: Requires generating uranium ore to be enabled.
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shouldGenerate = false
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shouldGenerate = true
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#Chance that buried uranium veins generates in a chunk.
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#Range: 1 ~ 256
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perChunk = 7
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@ -399,12 +399,12 @@
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#Generation Settings for lead ore.
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[world_generation.lead]
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#Determines if lead ore should be added to world generation.
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shouldGenerate = false
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shouldGenerate = true
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#normal lead vein Generation Settings.
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[world_generation.lead.normal]
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#Determines if normal lead veins should be added to world generation. Note: Requires generating lead ore to be enabled.
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shouldGenerate = false
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shouldGenerate = true
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#Chance that normal lead veins generates in a chunk.
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#Range: 1 ~ 256
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perChunk = 8
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