config: misc
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142
config/majruszsenchantments.json
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142
config/majruszsenchantments.json
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{
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"is_shield_enchantable": true,
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"is_horse_armor_enchantable": true,
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"enchantments": {
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"death_wish": {
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"is_enabled": true,
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"damage_multiplier_range": {
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"min": 1.0,
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"max": 2.0
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},
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"vulnerability_multiplier_range": {
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"min": 0.7,
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"max": 1.2
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}
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},
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"dodge": {
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"is_enabled": true,
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"dodge_chance_per_level": 0.125
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},
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"enlightenment": {
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"is_enabled": true,
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"experience_multiplier_per_level": 0.125
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},
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"fishing_fanatic": {
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"is_enabled": true,
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"extra_loot_chance": 0.33333,
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"level_up_chance": {
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"__default": 0.06,
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"level_2": 0.05,
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"level_3": 0.04,
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"level_4": 0.03,
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"level_5": 0.02,
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"level_6": 0.01,
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"level_7": 0.004,
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"level_8": 0.002
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},
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"level_up_chance_rain_multiplier": 2.0,
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"special_drop_chance": {
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"__default": 0.0,
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"level_4": 0.0025,
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"level_5": 0.0075,
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"level_6": 0.02,
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"level_7": 0.04,
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"level_8": 0.06
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},
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"special_drop_id": "majruszsenchantments:gameplay/fishing/fishing_fanatic_extra",
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"damage_bonus_per_level": 1.0,
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"attack_speed_multiplier_per_level": 0.82
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},
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"fuse_cutter": {
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"is_enabled": true,
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"max_distance": 6.0,
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"shield_cooldown_ratio": 1.5
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},
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"gold_fuelled": {
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"is_enabled": true
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},
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"harvester": {
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"is_enabled": true
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},
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"horse_frost_walker": {
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"is_enabled": true
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},
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"horse_protection": {
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"is_enabled": true,
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"armor_bonus_per_level": 2.0
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},
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"horse_swiftness": {
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"is_enabled": true,
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"speed_multiplier_per_level": 0.125
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},
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"hunter": {
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"is_enabled": true,
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"penalty_multiplier_per_level": -0.1,
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"distance_multiplier_per_level": 0.01
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},
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"immortality": {
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"is_enabled": true
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},
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"leech": {
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"is_enabled": true,
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"health_chance": 0.1,
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"hunger_chance": 0.1,
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"effect_chance": 0.1
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},
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"magic_protection": {
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"is_enabled": true
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},
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"misanthropy": {
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"is_enabled": true,
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"damage_bonus_per_level": 2.5
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},
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"repulsion": {
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"is_enabled": true,
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"knockback_strength": 1.0
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},
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"sixth_sense": {
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"is_enabled": true,
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"glow_duration": 2.0,
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"chest_ids": [
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"minecraft:chests/ancient_city",
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"minecraft:chests/ancient_city_ice_box"
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],
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"loot_id": "majruszsenchantments:chests/ancient_city_sixth_sense"
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},
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"smelter": {
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"is_enabled": true
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},
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"telekinesis": {
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"is_enabled": true
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}
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},
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"curses": {
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"breaking_curse": {
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"is_enabled": true,
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"damage_multiplier_per_level": 1.0
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},
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"corrosion_curse": {
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"is_enabled": true,
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"damage_dealt_per_level": 0.25,
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"damage_cooldown": 3.0
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},
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"fatigue_curse": {
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"is_enabled": true,
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"speed_multiplier_per_level": {
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"mining": 0.8,
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"attacking": 0.8,
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"moving": 0.95,
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"item_using": 0.8,
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"item_swinging": 0.8
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}
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},
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"incompatibility_curse": {
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"is_enabled": true
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},
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"slippery_curse": {
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"is_enabled": true,
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"drop_chance": 0.03,
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"drop_cooldown": 1.0
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}
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}
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}
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22
config/manaliquidizer.toml
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22
config/manaliquidizer.toml
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["Mana to Fluid ratio (Mana -> First Number, Fluid -> Second Number)"]
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#Keep both of these values 1 if you want the trasnformation to be lossless, change if you want otherwise.
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#The first number of the mana to fluid ratio, indicates the mana
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#Range: 1.0 ~ 1.7976931348623157E308
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ratio_antecedent = 1.0
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#The second number of the mana to fluid ratio, indicates the fluid
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#Range: 1.0 ~ 1.7976931348623157E308
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ratio_consequent = 1.0
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["Misc configs"]
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#Basically stuff that will mostly never get used but nice to have!
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#(DOESN'T WORK YET) Please, do NOT be a dummy while changing this, use a site to convert an 8 digit hexcode to an int, for example this (Take the decimal number) : https://www.rapidtables.com/convert/number/hex-to-decimal.html
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#Range: > -2147483648
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manaFluidHexCode = -15695617
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#Change this to change the fluid outputted from the mana liquidizer and/or needed to be inputted to make the mana
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manaFluidReplacement = "manaliquidizer:mana_fluid"
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#Set this to true if you want a one way route of the mana liquidizer, i.e converting mana to fluid, but not back. Please change oneWayMode to make the route work the way you want
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isOneWayOnly = false
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#(Requires isOneWayOnly to be true), Change this to fluidToManaOnly to allow conversion from fluid to mana ONLY, or keep it manaToFluidOnly for the opposite
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oneWayMode = "manaToFluidOnly"
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7
config/mechanicalbotania-common.toml
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7
config/mechanicalbotania-common.toml
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#Amount of mana used by the spinerette every 20 ticks (1 second)
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manaCost = 5
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#Base Stress value that is divided by number of bound flowers to produce total stress created by mana motor
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baseStressValue = 2048
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#Values of how much RPM each tier of soil generates, in ascending order
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rpmvalues = [8, 16, 32, 64, 128]
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5
config/mekanism_tfmg_compat.toml
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5
config/mekanism_tfmg_compat.toml
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["Configs for Mekanism TFMG Compat"]
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#Enable or disable additional recipes to further improve the connection between the two mods (Restart the World or do /reload)
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extra_recipes = true
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5
config/mffs-client.toml
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5
config/mffs-client.toml
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[general]
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#Apply a fancy glitch effect on projector mode renders. Reload resources to apply change.
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enableProjectorModeGlitch = true
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44
config/mffs-common.toml
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44
config/mffs-common.toml
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[general]
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#Turning this to false will make MFFS run without electricity or energy systems required. Great for vanilla!
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enableElectricity = true
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#Cache allows temporary data saving to decrease calculations required
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useCache = true
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#How many force field blocks can be generated per tick? Less reduces lag.
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#Range: > 0
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maxFFGenPerTick = 1000000
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#Allow server operators to bypass Force Field biometry
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allowOpBiometryOverride = true
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#Should the interdiction matrix interact with creative players?
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interactCreative = true
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#Max custom mode field scale
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#Range: > 0
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maxCustomModeScale = 200
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#Give players a copy of the MFFS guidebook when they first join a world
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giveGuidebookOnFirstJoin = true
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[coercion_deriver]
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#FE to convert into 1 Fortron
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#Range: > 1
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feCostPerFortron = 400
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#FE to subtract when converting Fortron to FE
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#Range: > 0
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fortronToFeLoss = 1
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#Base limit of fortron produced per tick (20 per second). Scales with speed modules and catalyst.
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#Range: > 1
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fortronPerTick = 200
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#Production bonus per speed module. production = fortronPerTick + (fortronPerTick * speedModuleCount)... or x2 multiplicative
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#Range: > 1
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fortronPerTickSpeedModule = 200
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[balance]
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#Fortron catalyst production multiplier
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#Range: 0.0 ~ 10000.0
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catalystMultiplier = 2.0
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#The amount of ticks a single catalyst item lasts for
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#Range: 1 ~ 10000
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catalystBurnTime = 200
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#Energy to consume when the Interdiction Matrix kills a player
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#Range: > 0
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interdictionMatrixKillEnergy = 0
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145
config/mo-enchantments-1-common.toml
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145
config/mo-enchantments-1-common.toml
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[Execution]
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#Determines the mininmum amount of health to execute a target. The operation is (this number x execution leve)
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"Min health threshold" = 2.5
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#Determines wether execution should work on bosses
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"Can execute bosses" = true
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#Should Execution exist?
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"Allow Execution" = true
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#Determines the possibility per level of Execution to drop a head of the mob/player killed. Set to 0 to never apply or to 100 to always apply.
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"Head Drop Chance" = 0.5
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#Should this enchantment be found on the Enchanting Table?
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"Find on Enchanting Table" = false
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[Wave]
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#Determines wether the wave enchantment should show particles
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"Show Wave" = true
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#Determines by how much each level of Wave should pull
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"Wave kb" = 1.7
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#Determines whether Wave should activate on melee hit
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"Pull on Melee hit" = false
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#Should Wave exist?
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"Allow Wave" = true
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#Should Wave be incompatible with Channeling?
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"Incompatible with Channeling" = false
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#Should Wave be incompatible with Riptide?
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"Incompatible with Riptide" = true
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#Should Wave not work in the nether?
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"Doesn't work in Nether" = true
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#Should this enchantment be found on the Enchanting Table?
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"Find on Enchanting Table" = false
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["Poison Aspect"]
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#Determines the amount of ticks Poison Aspect should poison for
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"Poison Ticks" = 120.0
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#Should Poison Aspect exist?
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"Allow Poison Aspect" = true
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#Should Poison Aspect be incompatible with Fire Aspect?
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"Incompatible with Fire Aspect" = true
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#Should Poison Aspect be incompatible with Ice Aspect?
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"Incompatible with Ice Aspect" = true
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#Should this enchantment be found on the Enchanting Table?
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"Find on Enchanting Table" = true
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[Auto-Smelting]
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#Should Auto Smelting drop additional xp? (Not much)
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"Drop extra xp" = true
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#Should Auto-Smelting exist?
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"Allow Auto Smelting" = true
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#Should Auto-Smelting be incompatible with Fortune?
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"Incompatible with Fortune (Beta)" = true
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#Should Auto-Smelting be incompatible with Enhancement?
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"Incompatible with Enhancement" = true
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#Should this enchantment be found on the Enchanting Table?
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"Find on Enchanting Table" = true
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[Rebirth]
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#Determines whether Rebirth should take a totem from the inventory and save you from death (true) or Destroy the shield compeletely to save you from death (false)
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"Use Totems" = false
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#How much damage should Rebirth do to a shield?
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"Rebirth Damage" = 50.0
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#Should Rebirth exist?
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"Allow Rebirth" = true
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#Should this enchantment be found on the Enchanting Table?
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"Find on Enchanting Table" = false
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[Stunning]
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#How many ticks should Stunning slow for? (set to 0 to disable its slow effect)
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SlownessTicks = 60.0
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#How many ticks should Stunning weaken the enemy for?
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"Weakness Ticks" = 60.0
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#Should Stunning make noise after a succesful stun?
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"Make noise" = true
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#Determines the cooldown in seconds after which you're able to stun again
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"Stunning Cooldown" = 10.0
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#Should Stunning exist?
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"Allow Stunning" = true
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#Should this enchantment be found on the Enchanting Table?
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"Find on Enchanting Table" = false
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[Agility]
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#This value determines the percentage of speed that Agility should add
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"Speed Percentage" = 15.0
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#Should Agility exist?
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"Allow Agility" = true
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#Should Agility be incompatible with Curse of Slowness?
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"Incompatible with Curse of Slowness" = true
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#Should Agility be incompatible with Jumper
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"Incompatible with Jumper" = true
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#Should Agility be incompatible with Swift Sneak?
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"Incompatible with Swift Sneak" = true
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#Should this enchantment be found on the Enchanting Table?
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"Find on Enchanting Table" = false
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["Blood Blade"]
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#Determines the amount of HP divided by 3 that Blood Blade will recuperate each level
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"HP recuperated" = 1.0
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#Should Blood Blade exist?
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"Allow Blood Blade" = true
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#Should Blood Blade be incompatible with Boosting?
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"Incompatible with Boosting" = true
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#Should Blood Blade be incompatible with Looting?
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"Incompatible with Looting" = true
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#Should this enchantment be found on the Enchanting Table?
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"Find on Enchanting Table" = true
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["Sunlight's Blessing"]
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#Determines the amount of seconds Sunlight's Blessing takes to repair a single use of an item
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"Sunlight Seconds" = 4.0
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#Should Sunlight's Blessing exist?
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"Allow Sunlight's Blessing" = true
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#Should Sunlight's Blessing be incompatible with Mending?
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"Incompatible with Mending" = true
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#Should Sunlight's Blessing be incompatible with Curse of Moonlight?
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"Incompatible with Curse of Moonlight" = true
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#Should this enchantment be found on the Enchanting Table?
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"Find on Enchanting Table" = false
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[Jumper]
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#Determines the amount of jump boost (in blocks) that Jumper should add
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"Jump Blocks" = 1.0
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#Should Jumper exist?
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"Allow Jumper" = true
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#Should Jumper be incompatible with Agility?
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"Incompatible with Agility" = true
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#Should Jumper be incompatible with Curse of Slowness?
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"Incompatible with Curse of Slowness" = true
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#Should Jumper be incompatible with Swift Sneak?
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"Incompatible with Swift Sneak" = true
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#Should this enchantment be found on the Enchanting Table?
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"Find on Enchanting Table" = false
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["Pain Power"]
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#Determines the HP percentage at which Pain Power should apply its effects
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"Low Health Threshold" = 100.0
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#Determines the modifier to the speed increase that this enchantment should grant (set to 0 to disable)
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"Speed Modifier" = 0.5
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#Determines the modifier to the resistance increase that this enchantment should grant (set to 0 to disable)
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"Resistance Modifier" = 1.0
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#Determines the modifier to the damage increase that this enchantment should grant (set to 0 to disable)
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"Damage Modifier" = 0.0
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#Should Pain Power exist?
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"Allow Pain Power" = true
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#Should this enchantment be found on the Enchanting Table?
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"Find on Enchanting Table" = false
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197
config/mo-enchantments-2-common.toml
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197
config/mo-enchantments-2-common.toml
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["Ice Aspect"]
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#Determines the amount of extra damage that Ice Aspect should do every second
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"Ice damage" = 1.0
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#Determines the amount of ticks (1/20 of a second) for which Ice Aspect should freeze every level (this number x 1 + 0.5 per level)
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"Ice seconds" = 60.0
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#Should Ice Aspect exist?
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"Allow Ice Aspect" = true
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#Should Ice Aspect be incompatible with Poison Aspect?
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"Incompatible with Poison Aspect" = true
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#Should Ice Aspect be incompatible with Fire Aspect?
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"Incompatible with Fire Aspect" = true
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#Should this enchantment be found on the Enchanting Table?
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"Find on Enchanting Table" = true
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[Lightness]
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#Determines the amount of attack speed that each level of Lightness should add
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"Lightness Amount" = 0.1
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#Should Lightness exist?
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"Allow Lightness" = true
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#Should Lightness be incompatible with Reach?
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"Incompatible with Reach" = true
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#Should Lightness be incompatible with Sweeping Edge?
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"Incompatible with Sweeping Edge" = true
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#Should this enchantment be found on the Enchanting Table?
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"Find on Enchanting Table" = true
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[Reach]
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#Determines the amount of Attack Reach that each level of Reach adds
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"Reach Amount" = 0.33
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#Should Reach exist?
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"Allow Reach" = true
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#Should Reach be incompatible with Sweeping Edge?
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"Incompatible with Sweeping Edge" = true
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#Should Reach be incompatible with Lightness
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"Incompatible with Lightness" = true
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#Should this enchantment be found on the Enchanting Table?
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"Find on Enchanting Table" = true
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[Floating]
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#Determines the amount of weight taken each level while elytra-flying with Floating
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"Float amount" = 0.01
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#Should Floating exist?
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"Allow Floating" = true
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#Should this enchantment be found on the Enchanting Table?
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"Find on Enchanting Table" = true
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[Bait]
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#Determines the percentage per level of finding extra loot with Bait
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"Bait Chance" = 15.0
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#Determines the maximum amount of loot items that should be given with Bait
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"Maximum Bait Loot" = 1.0
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#Determines whether Bait should only give fish
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"Only Fish" = false
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#Should Bait exist?
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"Allow Bait" = true
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||||
#Should this enchantment be found on the Enchanting Table?
|
||||
"Find on Enchanting Table" = true
|
||||
|
||||
[Blocking]
|
||||
#Determines the percentage of chance per level to block damage
|
||||
"Block Chance" = 5.0
|
||||
#Should Blocking exist?
|
||||
"Allow Blocking" = true
|
||||
#Should this enchantment be found on the Enchanting Table?
|
||||
"Find on Enchanting Table" = false
|
||||
|
||||
[Boosting]
|
||||
#Determines the amount of XP per level addedd upon killing an entity while using Boosting
|
||||
"Extra XP" = 1.5
|
||||
#Should Boosting exist?
|
||||
"Allow Boosting" = true
|
||||
#Should Boosting be incompatible with Looting?
|
||||
"Incompatible with Looting" = true
|
||||
#Should Boosting be incompatible with Blood Blade?
|
||||
"Incompatible with Blood Blade" = true
|
||||
#Should this enchantment be found on the Enchanting Table?
|
||||
"Find on Enchanting Table" = true
|
||||
|
||||
["Lava Walker"]
|
||||
#Should Lava Walker exist?
|
||||
"Allow Lava Walker" = true
|
||||
#Should Lava Walker be incompatible with Frost Walker?
|
||||
"Incompatible with Frost Walker" = true
|
||||
#Should this enchantment be found on the Enchanting Table?
|
||||
"Find on Enchanting Table" = false
|
||||
|
||||
[Spikes]
|
||||
#Determines the amount of damage per level the attackers take upon hitting the shield
|
||||
"Spike Damage" = 1.0
|
||||
#Should Spikes exist?
|
||||
"Allow Spikes" = true
|
||||
#Should Spikes be incompatible with Reflection?
|
||||
"Incompatible with Reflection" = true
|
||||
#Should this enchantment be found on the Enchanting Table?
|
||||
"Find on Enchanting Table" = true
|
||||
|
||||
[Reflection]
|
||||
#Determines the amount of base damage the reflected projectile should do. This is a modifier, so it will be multiplicated by the amount of damage the incoming projectile does, giving the final amount
|
||||
"Base Reflected damage" = 0.3
|
||||
#Determines the amount added to the previous number for each Reflection level
|
||||
"Reflected damage increase per level" = 0.15
|
||||
#Determines the speed modifier for the reflected projectile
|
||||
"Speed modifier Base" = 0.9
|
||||
#Determines the speed increase each level of Reflection should give to the previous number
|
||||
"Speed modifier increase per level" = 0.3
|
||||
#Should Reflection exist?
|
||||
"Allow Reflection" = true
|
||||
#Should Reflection be incompatible with Spikes?
|
||||
"Incompatible with Spikes" = true
|
||||
#Should this enchantment be found on the Enchanting Table?
|
||||
"Find on Enchanting Table" = true
|
||||
#Determines whether Reflection should also work on tridents (Might cause some lag)
|
||||
"Reflect Tridents" = false
|
||||
|
||||
[Acceleration]
|
||||
#Determines the initial divider of the distance to determine the increased damage of Acceleration. This number will be decreased based on the level
|
||||
"Initial Distance Divider" = 9.5
|
||||
#Determines the max damage amount that can be dealt with a single accelerated shot. This number will be increased based on the level
|
||||
"Initial Damage cap" = 5.5
|
||||
#Determines by how much the Initial Distance Divider and the Initial Damage cap will be increased/decreased per level of Acceleration
|
||||
"Level changer" = 0.5
|
||||
#Should Acceleration exist?
|
||||
"Allow Acceleration" = true
|
||||
#Should this enchantment be found on the Enchanting Table?
|
||||
"Find on Enchanting Table" = true
|
||||
|
||||
[Enhancement]
|
||||
#Determines the modifier per level for the XP to get when breaking blocks with Enhancement
|
||||
"XP modifier" = 0.25
|
||||
#Determines the chance per level to obtain extra XP when mining blocks that don't give any XP while using Enhancement
|
||||
"Enhancement Chance" = 0.15
|
||||
#Should Enhancement exist?
|
||||
"Allow Enhancement" = true
|
||||
#Should Enhancement be incompatible with Fortune?
|
||||
"Incompatible with Fortune" = true
|
||||
#Should Enhancement be incompatible with Auto-Smelting?
|
||||
"Incompatible with Auto-Smelting" = true
|
||||
#Should this enchantment be found on the Enchanting Table?
|
||||
"Find on Enchanting Table" = true
|
||||
|
||||
[Length]
|
||||
#Determines the amount of interaction reach increased by Length each level
|
||||
"Length addition" = 0.5
|
||||
#Should Length exist?
|
||||
"Allow Length" = true
|
||||
#Should this enchantment be found on the Enchanting Table?
|
||||
"Find on Enchanting Table" = true
|
||||
|
||||
["Blaze Guard"]
|
||||
#Determines the duration of the fire applied for each level of Blaze Guard
|
||||
"Fire Duration" = 1.0
|
||||
#Should Blaze Guard exist?
|
||||
"Allow Blaze Guard" = true
|
||||
#Should Blaze Guard be incompatible with Chill Guard?
|
||||
"Incompatible with Chill Guard" = true
|
||||
#Should Blaze Guard be incompatible with Shove
|
||||
"Incompatible with Shove" = true
|
||||
#Should this enchantment be found on the Enchanting Table?
|
||||
"Find on Enchanting Table" = true
|
||||
|
||||
[Soaring]
|
||||
#Determines whether there should be a check to see if the elytra wearer isn't looking upwards to increase velocity. Disabling this makes fireworks unnecessary to keep flying with Soaring
|
||||
"Check Head Pitch" = true
|
||||
#Determines by how much Soaring should increase the speed each second per level
|
||||
"Speed increase" = 1.0
|
||||
#Should Soaring exist?
|
||||
"Allow Soaring" = true
|
||||
#Should this enchantment be found on the Enchanting Table?
|
||||
"Find on Enchanting Table" = false
|
||||
|
||||
["Chill Guard"]
|
||||
#Determines the amount of seconds each level of Chill Guard should freeze for
|
||||
"Chill Seconds" = 3.0
|
||||
#Determines the amount of freeze damage that Chill Guard should deal
|
||||
"Chill damage" = 1.0
|
||||
#Should Chill Guard exist?
|
||||
"Allow Chill Guard" = true
|
||||
#Should Chill Guard be incompatible with Blaze Guard?
|
||||
"Incompatible with Blaze Guard" = true
|
||||
#Should Chill Guard be incompatible with Shove
|
||||
"Incompatible with Chill Guard" = true
|
||||
#Should this enchantment be found on the Enchanting Table?
|
||||
"Find on Enchanting Table" = true
|
||||
|
||||
[Sensing]
|
||||
#Should Sensing exist?
|
||||
"Allow Sensing" = false
|
||||
#Should Sensing be incompatible with Aqua Affinity?
|
||||
"Incompatible with Aqua Affinity" = true
|
||||
#Should Sensing be incompatible with Respiration?
|
||||
"Incompatible with Respiration" = false
|
||||
#Should this enchantment be found on the Enchanting Table?
|
||||
"Find on Enchanting Table" = false
|
||||
#Determines the way Sensing should act: whether it should grant night vision (true) or create light around the user (false)
|
||||
"Sensing Mode" = false
|
||||
|
95
config/mo-enchantments-3-common.toml
Normal file
95
config/mo-enchantments-3-common.toml
Normal file
@ -0,0 +1,95 @@
|
||||
|
||||
[Replanting]
|
||||
#Should Replanting exist?
|
||||
"Allow Replanting" = true
|
||||
#Should this enchantment be found on the Enchanting Table?
|
||||
"Find on Enchanting Table" = false
|
||||
|
||||
["Anti-Water Bane"]
|
||||
#Determines the amount of damage per Anti-Water Bane level it should deal
|
||||
"Bane Damage" = 2.5
|
||||
#Determines whether Anti-Water Bane should deal half its damage to targets that are on fire and extinguish them
|
||||
"Fire Mechanic" = true
|
||||
#Should Anti-Water Bane exist?
|
||||
"Allow Anti-Water Bane" = true
|
||||
#Should Anti-Water Bane be incompatible with Impaling?
|
||||
"Incompatible with Impaling" = true
|
||||
#Should this enchantment be found on the Enchanting Table?
|
||||
"Find on Enchanting Table" = true
|
||||
|
||||
["Oath of the Nose"]
|
||||
#Determines the amount of damage per Oath of the Nose level it should deal
|
||||
"Nose Damage" = 2.5
|
||||
#Determines whether Oath of the Nose should apply weakness to hit targets similarly to how Bane of Arthropods applies slowness
|
||||
"Nose Weakness" = true
|
||||
#Should Oath of the Nose exist?
|
||||
"Allow Oath of the Nose" = true
|
||||
#Should Oath of the Nose be incompatible with Sharpness?
|
||||
"Incompatible with Sharpness with Smite" = true
|
||||
#Should Oath of the Nose be incompatible with Smite?
|
||||
"Incompatible with Smite" = true
|
||||
#Should Oath of the Nose be incompatible with Bane of Arthropods?
|
||||
"Incompatible with Bane of Arthropods" = true
|
||||
#Should Oath of the Nose by a treasure enchantment?
|
||||
"Is treasure" = false
|
||||
|
||||
[Frost]
|
||||
#Determines the amount of damage that Frost should deal
|
||||
"Frost Damage" = 1.0
|
||||
#Determines the amount of time that Frost should freeze for
|
||||
"Frost Seconds" = 7.0
|
||||
#Should Frost exist?
|
||||
"Allow Frost" = true
|
||||
#Should Frost be incompatible with Flame?
|
||||
"Incompatible with Flame" = true
|
||||
#Should this enchantment be found on the Enchanting Table?
|
||||
"Find on Enchanting Table" = true
|
||||
|
||||
[Shove]
|
||||
#Determines the modifier of the push each level adds
|
||||
"Push modifier" = 0.4
|
||||
#Should Shove exist?
|
||||
"Allow Shove" = true
|
||||
#Should Shove be incompatible with Blaze Guard?
|
||||
"Incompatible with Blaze Guard" = true
|
||||
#Should Shove be incompatible with Chill Guard?
|
||||
"Incompatible with Chill Guard" = true
|
||||
#Should this enchantment be found on the Enchanting Table?
|
||||
"Find on Enchanting Table" = true
|
||||
|
||||
[Padding]
|
||||
#Determines the amount of armor points each level of Padding should grant
|
||||
"Armor Points per Level" = 1.0
|
||||
#Determines the damage reduction percentage that each level of Padding should grant
|
||||
"Kinetic reduction Percentage" = 20.0
|
||||
#Should Shove exist?
|
||||
"Should Padding exist?" = true
|
||||
#Should this enchantment be found on the Enchanting Table?
|
||||
"Find on Enchanting Table" = false
|
||||
|
||||
[Marathon]
|
||||
#Determines the percentage of exhaustion each level of Marathon should reduce
|
||||
"Exhaustion Percentage" = 10.0
|
||||
#Should this enchantment be found on the Enchanting Table?
|
||||
"Find on Enchanting Table" = false
|
||||
#Should Marathon exist?
|
||||
"Allow Marathon" = true
|
||||
#Determines whether Marathon should be incompatible with Frost Walker
|
||||
"Incompatible with Frost Walker" = false
|
||||
#Determines whether Marathon should be incompatible with Depth Strider
|
||||
"Incompatible with Depth Strider" = true
|
||||
|
||||
[Turbulence]
|
||||
#Should Turbulence stop enemies hit?
|
||||
"Initial Stop" = true
|
||||
#Determines the amount of extra damage per level Turbulence should deal to airborne enemies
|
||||
"Extra Damage Midair" = 2.5
|
||||
#Determines the amount of seconds each level of Turbulence should apply the Turbulent effect for (Turbulent limits the maximum velocity of a creature
|
||||
"Turbulent Seconds per level" = 1.5
|
||||
#Should Turbulence exist?
|
||||
"Allow Turbulence" = true
|
||||
#Should Turbulence be incompatible with Punch?
|
||||
"Incompatible with Punch" = true
|
||||
#Should this enchantment be found on the Enchanting Table?
|
||||
"Find on Enchanting Table" = true
|
||||
|
20
config/mobs_of_mythology.properties
Normal file
20
config/mobs_of_mythology.properties
Normal file
@ -0,0 +1,20 @@
|
||||
automatonAlwaysHostile=false
|
||||
automatonHealth=100.0
|
||||
automatonAttackDamage=16.0
|
||||
chupacabraHealth=16.0
|
||||
chupacabraAttackDamage=6.0
|
||||
chupacabraSpawnWeight=30
|
||||
koboldHealth=20.0
|
||||
koboldAttackDamage=2.5
|
||||
koboldSpawnWeight=70
|
||||
koboldWarriorHealth=20.0
|
||||
koboldWarriorArmor=6.0
|
||||
koboldWarriorAttackDamage=5.5
|
||||
koboldWarriorSpawnWeight=60
|
||||
drakeHealth=30.0
|
||||
drakeAttackDamage=5.0
|
||||
drakeSpawnWeight=10
|
||||
sporelingHealth=6.0
|
||||
redSporelingLines=playerGreeting;Seen any smurfs lately?;I hate Gargamel...;Mondays, huh?;You're a big fellow!;Please don't eat me!;Why did the Creeper hang out with me? Because I'm such a fun-gi to be around!;They say I'm a fun-gi, but I think I'm just a cap-tivating conversationalist!;Looking for a spore-tacular time? You've found the right mushroom!;Did you hear about the fungi who threw a party? It was a real spore-gy!;I'm not edibles!;My cousin Brownie is an alchemist.;Do you know of a bard named Smash Mouth? I hear he's an All Star.;I'm not a regular mushroom; I'm a spore-tacular mushroom!;Some people blame me for the apocalypse...;Γειά σου Ελλάδα!
|
||||
brownSporelingLines=Why do I feel like a fun-guy in a no-fun zone?;You want a piece of my spore attitude? Take a hike!;Life's a spore-t, and then you decompose.;Step back, or I'll give you a spore-tacular scowl!;Why do players always pick on mushrooms? Can't we just have a cap-py existence?;I'd rather be left alone in my dark corner. No mushroom for company!;I don't have mushroom for joy, just a whole lot of fung-titude!;Have a fung-tastic day...;I am responsible for the apocalypse.;I'm not grumpy, I'm just a fungi with a perpetual frown.;Why are you bothering me? Can't you see I'm having a spore day?;Why do players keep trying to cheer me up? Do I look like a sunflower to you?;I'm like a mushroom, growing in the darkness of my grumpy thoughts.;Step lightly, or you might awaken the wrath of the grumpy mushroom!;Why be a fun-guy when you can be a grump-guy?;I've mastered the art of being perpetually annoyed. It's my spore-cialty!;Let's get blazed! Go bring the blaze rod.;Is it 4:20 already?
|
||||
sporelingSpawnWeight=16
|
@ -98,4 +98,4 @@
|
||||
# mixin.safety=true # (default)
|
||||
#
|
||||
# User overrides go here.
|
||||
mixin.perf.dynamic_resources=true
|
||||
mixin.perf.dynamic_resources=true
|
||||
|
Loading…
x
Reference in New Issue
Block a user