config: misc

This commit is contained in:
Snogard 2025-02-10 03:42:23 +01:00
parent 81ae6fa92f
commit cf793a081d
11 changed files with 683 additions and 1 deletions

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{
"is_shield_enchantable": true,
"is_horse_armor_enchantable": true,
"enchantments": {
"death_wish": {
"is_enabled": true,
"damage_multiplier_range": {
"min": 1.0,
"max": 2.0
},
"vulnerability_multiplier_range": {
"min": 0.7,
"max": 1.2
}
},
"dodge": {
"is_enabled": true,
"dodge_chance_per_level": 0.125
},
"enlightenment": {
"is_enabled": true,
"experience_multiplier_per_level": 0.125
},
"fishing_fanatic": {
"is_enabled": true,
"extra_loot_chance": 0.33333,
"level_up_chance": {
"__default": 0.06,
"level_2": 0.05,
"level_3": 0.04,
"level_4": 0.03,
"level_5": 0.02,
"level_6": 0.01,
"level_7": 0.004,
"level_8": 0.002
},
"level_up_chance_rain_multiplier": 2.0,
"special_drop_chance": {
"__default": 0.0,
"level_4": 0.0025,
"level_5": 0.0075,
"level_6": 0.02,
"level_7": 0.04,
"level_8": 0.06
},
"special_drop_id": "majruszsenchantments:gameplay/fishing/fishing_fanatic_extra",
"damage_bonus_per_level": 1.0,
"attack_speed_multiplier_per_level": 0.82
},
"fuse_cutter": {
"is_enabled": true,
"max_distance": 6.0,
"shield_cooldown_ratio": 1.5
},
"gold_fuelled": {
"is_enabled": true
},
"harvester": {
"is_enabled": true
},
"horse_frost_walker": {
"is_enabled": true
},
"horse_protection": {
"is_enabled": true,
"armor_bonus_per_level": 2.0
},
"horse_swiftness": {
"is_enabled": true,
"speed_multiplier_per_level": 0.125
},
"hunter": {
"is_enabled": true,
"penalty_multiplier_per_level": -0.1,
"distance_multiplier_per_level": 0.01
},
"immortality": {
"is_enabled": true
},
"leech": {
"is_enabled": true,
"health_chance": 0.1,
"hunger_chance": 0.1,
"effect_chance": 0.1
},
"magic_protection": {
"is_enabled": true
},
"misanthropy": {
"is_enabled": true,
"damage_bonus_per_level": 2.5
},
"repulsion": {
"is_enabled": true,
"knockback_strength": 1.0
},
"sixth_sense": {
"is_enabled": true,
"glow_duration": 2.0,
"chest_ids": [
"minecraft:chests/ancient_city",
"minecraft:chests/ancient_city_ice_box"
],
"loot_id": "majruszsenchantments:chests/ancient_city_sixth_sense"
},
"smelter": {
"is_enabled": true
},
"telekinesis": {
"is_enabled": true
}
},
"curses": {
"breaking_curse": {
"is_enabled": true,
"damage_multiplier_per_level": 1.0
},
"corrosion_curse": {
"is_enabled": true,
"damage_dealt_per_level": 0.25,
"damage_cooldown": 3.0
},
"fatigue_curse": {
"is_enabled": true,
"speed_multiplier_per_level": {
"mining": 0.8,
"attacking": 0.8,
"moving": 0.95,
"item_using": 0.8,
"item_swinging": 0.8
}
},
"incompatibility_curse": {
"is_enabled": true
},
"slippery_curse": {
"is_enabled": true,
"drop_chance": 0.03,
"drop_cooldown": 1.0
}
}
}

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["Mana to Fluid ratio (Mana -> First Number, Fluid -> Second Number)"]
#Keep both of these values 1 if you want the trasnformation to be lossless, change if you want otherwise.
#The first number of the mana to fluid ratio, indicates the mana
#Range: 1.0 ~ 1.7976931348623157E308
ratio_antecedent = 1.0
#The second number of the mana to fluid ratio, indicates the fluid
#Range: 1.0 ~ 1.7976931348623157E308
ratio_consequent = 1.0
["Misc configs"]
#Basically stuff that will mostly never get used but nice to have!
#(DOESN'T WORK YET) Please, do NOT be a dummy while changing this, use a site to convert an 8 digit hexcode to an int, for example this (Take the decimal number) : https://www.rapidtables.com/convert/number/hex-to-decimal.html
#Range: > -2147483648
manaFluidHexCode = -15695617
#Change this to change the fluid outputted from the mana liquidizer and/or needed to be inputted to make the mana
manaFluidReplacement = "manaliquidizer:mana_fluid"
#Set this to true if you want a one way route of the mana liquidizer, i.e converting mana to fluid, but not back. Please change oneWayMode to make the route work the way you want
isOneWayOnly = false
#(Requires isOneWayOnly to be true), Change this to fluidToManaOnly to allow conversion from fluid to mana ONLY, or keep it manaToFluidOnly for the opposite
oneWayMode = "manaToFluidOnly"

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#Amount of mana used by the spinerette every 20 ticks (1 second)
manaCost = 5
#Base Stress value that is divided by number of bound flowers to produce total stress created by mana motor
baseStressValue = 2048
#Values of how much RPM each tier of soil generates, in ascending order
rpmvalues = [8, 16, 32, 64, 128]

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["Configs for Mekanism TFMG Compat"]
#Enable or disable additional recipes to further improve the connection between the two mods (Restart the World or do /reload)
extra_recipes = true

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config/mffs-client.toml Normal file
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[general]
#Apply a fancy glitch effect on projector mode renders. Reload resources to apply change.
enableProjectorModeGlitch = true

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config/mffs-common.toml Normal file
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[general]
#Turning this to false will make MFFS run without electricity or energy systems required. Great for vanilla!
enableElectricity = true
#Cache allows temporary data saving to decrease calculations required
useCache = true
#How many force field blocks can be generated per tick? Less reduces lag.
#Range: > 0
maxFFGenPerTick = 1000000
#Allow server operators to bypass Force Field biometry
allowOpBiometryOverride = true
#Should the interdiction matrix interact with creative players?
interactCreative = true
#Max custom mode field scale
#Range: > 0
maxCustomModeScale = 200
#Give players a copy of the MFFS guidebook when they first join a world
giveGuidebookOnFirstJoin = true
[coercion_deriver]
#FE to convert into 1 Fortron
#Range: > 1
feCostPerFortron = 400
#FE to subtract when converting Fortron to FE
#Range: > 0
fortronToFeLoss = 1
#Base limit of fortron produced per tick (20 per second). Scales with speed modules and catalyst.
#Range: > 1
fortronPerTick = 200
#Production bonus per speed module. production = fortronPerTick + (fortronPerTick * speedModuleCount)... or x2 multiplicative
#Range: > 1
fortronPerTickSpeedModule = 200
[balance]
#Fortron catalyst production multiplier
#Range: 0.0 ~ 10000.0
catalystMultiplier = 2.0
#The amount of ticks a single catalyst item lasts for
#Range: 1 ~ 10000
catalystBurnTime = 200
#Energy to consume when the Interdiction Matrix kills a player
#Range: > 0
interdictionMatrixKillEnergy = 0

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[Execution]
#Determines the mininmum amount of health to execute a target. The operation is (this number x execution leve)
"Min health threshold" = 2.5
#Determines wether execution should work on bosses
"Can execute bosses" = true
#Should Execution exist?
"Allow Execution" = true
#Determines the possibility per level of Execution to drop a head of the mob/player killed. Set to 0 to never apply or to 100 to always apply.
"Head Drop Chance" = 0.5
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = false
[Wave]
#Determines wether the wave enchantment should show particles
"Show Wave" = true
#Determines by how much each level of Wave should pull
"Wave kb" = 1.7
#Determines whether Wave should activate on melee hit
"Pull on Melee hit" = false
#Should Wave exist?
"Allow Wave" = true
#Should Wave be incompatible with Channeling?
"Incompatible with Channeling" = false
#Should Wave be incompatible with Riptide?
"Incompatible with Riptide" = true
#Should Wave not work in the nether?
"Doesn't work in Nether" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = false
["Poison Aspect"]
#Determines the amount of ticks Poison Aspect should poison for
"Poison Ticks" = 120.0
#Should Poison Aspect exist?
"Allow Poison Aspect" = true
#Should Poison Aspect be incompatible with Fire Aspect?
"Incompatible with Fire Aspect" = true
#Should Poison Aspect be incompatible with Ice Aspect?
"Incompatible with Ice Aspect" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = true
[Auto-Smelting]
#Should Auto Smelting drop additional xp? (Not much)
"Drop extra xp" = true
#Should Auto-Smelting exist?
"Allow Auto Smelting" = true
#Should Auto-Smelting be incompatible with Fortune?
"Incompatible with Fortune (Beta)" = true
#Should Auto-Smelting be incompatible with Enhancement?
"Incompatible with Enhancement" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = true
[Rebirth]
#Determines whether Rebirth should take a totem from the inventory and save you from death (true) or Destroy the shield compeletely to save you from death (false)
"Use Totems" = false
#How much damage should Rebirth do to a shield?
"Rebirth Damage" = 50.0
#Should Rebirth exist?
"Allow Rebirth" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = false
[Stunning]
#How many ticks should Stunning slow for? (set to 0 to disable its slow effect)
SlownessTicks = 60.0
#How many ticks should Stunning weaken the enemy for?
"Weakness Ticks" = 60.0
#Should Stunning make noise after a succesful stun?
"Make noise" = true
#Determines the cooldown in seconds after which you're able to stun again
"Stunning Cooldown" = 10.0
#Should Stunning exist?
"Allow Stunning" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = false
[Agility]
#This value determines the percentage of speed that Agility should add
"Speed Percentage" = 15.0
#Should Agility exist?
"Allow Agility" = true
#Should Agility be incompatible with Curse of Slowness?
"Incompatible with Curse of Slowness" = true
#Should Agility be incompatible with Jumper
"Incompatible with Jumper" = true
#Should Agility be incompatible with Swift Sneak?
"Incompatible with Swift Sneak" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = false
["Blood Blade"]
#Determines the amount of HP divided by 3 that Blood Blade will recuperate each level
"HP recuperated" = 1.0
#Should Blood Blade exist?
"Allow Blood Blade" = true
#Should Blood Blade be incompatible with Boosting?
"Incompatible with Boosting" = true
#Should Blood Blade be incompatible with Looting?
"Incompatible with Looting" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = true
["Sunlight's Blessing"]
#Determines the amount of seconds Sunlight's Blessing takes to repair a single use of an item
"Sunlight Seconds" = 4.0
#Should Sunlight's Blessing exist?
"Allow Sunlight's Blessing" = true
#Should Sunlight's Blessing be incompatible with Mending?
"Incompatible with Mending" = true
#Should Sunlight's Blessing be incompatible with Curse of Moonlight?
"Incompatible with Curse of Moonlight" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = false
[Jumper]
#Determines the amount of jump boost (in blocks) that Jumper should add
"Jump Blocks" = 1.0
#Should Jumper exist?
"Allow Jumper" = true
#Should Jumper be incompatible with Agility?
"Incompatible with Agility" = true
#Should Jumper be incompatible with Curse of Slowness?
"Incompatible with Curse of Slowness" = true
#Should Jumper be incompatible with Swift Sneak?
"Incompatible with Swift Sneak" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = false
["Pain Power"]
#Determines the HP percentage at which Pain Power should apply its effects
"Low Health Threshold" = 100.0
#Determines the modifier to the speed increase that this enchantment should grant (set to 0 to disable)
"Speed Modifier" = 0.5
#Determines the modifier to the resistance increase that this enchantment should grant (set to 0 to disable)
"Resistance Modifier" = 1.0
#Determines the modifier to the damage increase that this enchantment should grant (set to 0 to disable)
"Damage Modifier" = 0.0
#Should Pain Power exist?
"Allow Pain Power" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = false

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["Ice Aspect"]
#Determines the amount of extra damage that Ice Aspect should do every second
"Ice damage" = 1.0
#Determines the amount of ticks (1/20 of a second) for which Ice Aspect should freeze every level (this number x 1 + 0.5 per level)
"Ice seconds" = 60.0
#Should Ice Aspect exist?
"Allow Ice Aspect" = true
#Should Ice Aspect be incompatible with Poison Aspect?
"Incompatible with Poison Aspect" = true
#Should Ice Aspect be incompatible with Fire Aspect?
"Incompatible with Fire Aspect" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = true
[Lightness]
#Determines the amount of attack speed that each level of Lightness should add
"Lightness Amount" = 0.1
#Should Lightness exist?
"Allow Lightness" = true
#Should Lightness be incompatible with Reach?
"Incompatible with Reach" = true
#Should Lightness be incompatible with Sweeping Edge?
"Incompatible with Sweeping Edge" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = true
[Reach]
#Determines the amount of Attack Reach that each level of Reach adds
"Reach Amount" = 0.33
#Should Reach exist?
"Allow Reach" = true
#Should Reach be incompatible with Sweeping Edge?
"Incompatible with Sweeping Edge" = true
#Should Reach be incompatible with Lightness
"Incompatible with Lightness" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = true
[Floating]
#Determines the amount of weight taken each level while elytra-flying with Floating
"Float amount" = 0.01
#Should Floating exist?
"Allow Floating" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = true
[Bait]
#Determines the percentage per level of finding extra loot with Bait
"Bait Chance" = 15.0
#Determines the maximum amount of loot items that should be given with Bait
"Maximum Bait Loot" = 1.0
#Determines whether Bait should only give fish
"Only Fish" = false
#Should Bait exist?
"Allow Bait" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = true
[Blocking]
#Determines the percentage of chance per level to block damage
"Block Chance" = 5.0
#Should Blocking exist?
"Allow Blocking" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = false
[Boosting]
#Determines the amount of XP per level addedd upon killing an entity while using Boosting
"Extra XP" = 1.5
#Should Boosting exist?
"Allow Boosting" = true
#Should Boosting be incompatible with Looting?
"Incompatible with Looting" = true
#Should Boosting be incompatible with Blood Blade?
"Incompatible with Blood Blade" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = true
["Lava Walker"]
#Should Lava Walker exist?
"Allow Lava Walker" = true
#Should Lava Walker be incompatible with Frost Walker?
"Incompatible with Frost Walker" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = false
[Spikes]
#Determines the amount of damage per level the attackers take upon hitting the shield
"Spike Damage" = 1.0
#Should Spikes exist?
"Allow Spikes" = true
#Should Spikes be incompatible with Reflection?
"Incompatible with Reflection" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = true
[Reflection]
#Determines the amount of base damage the reflected projectile should do. This is a modifier, so it will be multiplicated by the amount of damage the incoming projectile does, giving the final amount
"Base Reflected damage" = 0.3
#Determines the amount added to the previous number for each Reflection level
"Reflected damage increase per level" = 0.15
#Determines the speed modifier for the reflected projectile
"Speed modifier Base" = 0.9
#Determines the speed increase each level of Reflection should give to the previous number
"Speed modifier increase per level" = 0.3
#Should Reflection exist?
"Allow Reflection" = true
#Should Reflection be incompatible with Spikes?
"Incompatible with Spikes" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = true
#Determines whether Reflection should also work on tridents (Might cause some lag)
"Reflect Tridents" = false
[Acceleration]
#Determines the initial divider of the distance to determine the increased damage of Acceleration. This number will be decreased based on the level
"Initial Distance Divider" = 9.5
#Determines the max damage amount that can be dealt with a single accelerated shot. This number will be increased based on the level
"Initial Damage cap" = 5.5
#Determines by how much the Initial Distance Divider and the Initial Damage cap will be increased/decreased per level of Acceleration
"Level changer" = 0.5
#Should Acceleration exist?
"Allow Acceleration" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = true
[Enhancement]
#Determines the modifier per level for the XP to get when breaking blocks with Enhancement
"XP modifier" = 0.25
#Determines the chance per level to obtain extra XP when mining blocks that don't give any XP while using Enhancement
"Enhancement Chance" = 0.15
#Should Enhancement exist?
"Allow Enhancement" = true
#Should Enhancement be incompatible with Fortune?
"Incompatible with Fortune" = true
#Should Enhancement be incompatible with Auto-Smelting?
"Incompatible with Auto-Smelting" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = true
[Length]
#Determines the amount of interaction reach increased by Length each level
"Length addition" = 0.5
#Should Length exist?
"Allow Length" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = true
["Blaze Guard"]
#Determines the duration of the fire applied for each level of Blaze Guard
"Fire Duration" = 1.0
#Should Blaze Guard exist?
"Allow Blaze Guard" = true
#Should Blaze Guard be incompatible with Chill Guard?
"Incompatible with Chill Guard" = true
#Should Blaze Guard be incompatible with Shove
"Incompatible with Shove" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = true
[Soaring]
#Determines whether there should be a check to see if the elytra wearer isn't looking upwards to increase velocity. Disabling this makes fireworks unnecessary to keep flying with Soaring
"Check Head Pitch" = true
#Determines by how much Soaring should increase the speed each second per level
"Speed increase" = 1.0
#Should Soaring exist?
"Allow Soaring" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = false
["Chill Guard"]
#Determines the amount of seconds each level of Chill Guard should freeze for
"Chill Seconds" = 3.0
#Determines the amount of freeze damage that Chill Guard should deal
"Chill damage" = 1.0
#Should Chill Guard exist?
"Allow Chill Guard" = true
#Should Chill Guard be incompatible with Blaze Guard?
"Incompatible with Blaze Guard" = true
#Should Chill Guard be incompatible with Shove
"Incompatible with Chill Guard" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = true
[Sensing]
#Should Sensing exist?
"Allow Sensing" = false
#Should Sensing be incompatible with Aqua Affinity?
"Incompatible with Aqua Affinity" = true
#Should Sensing be incompatible with Respiration?
"Incompatible with Respiration" = false
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = false
#Determines the way Sensing should act: whether it should grant night vision (true) or create light around the user (false)
"Sensing Mode" = false

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[Replanting]
#Should Replanting exist?
"Allow Replanting" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = false
["Anti-Water Bane"]
#Determines the amount of damage per Anti-Water Bane level it should deal
"Bane Damage" = 2.5
#Determines whether Anti-Water Bane should deal half its damage to targets that are on fire and extinguish them
"Fire Mechanic" = true
#Should Anti-Water Bane exist?
"Allow Anti-Water Bane" = true
#Should Anti-Water Bane be incompatible with Impaling?
"Incompatible with Impaling" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = true
["Oath of the Nose"]
#Determines the amount of damage per Oath of the Nose level it should deal
"Nose Damage" = 2.5
#Determines whether Oath of the Nose should apply weakness to hit targets similarly to how Bane of Arthropods applies slowness
"Nose Weakness" = true
#Should Oath of the Nose exist?
"Allow Oath of the Nose" = true
#Should Oath of the Nose be incompatible with Sharpness?
"Incompatible with Sharpness with Smite" = true
#Should Oath of the Nose be incompatible with Smite?
"Incompatible with Smite" = true
#Should Oath of the Nose be incompatible with Bane of Arthropods?
"Incompatible with Bane of Arthropods" = true
#Should Oath of the Nose by a treasure enchantment?
"Is treasure" = false
[Frost]
#Determines the amount of damage that Frost should deal
"Frost Damage" = 1.0
#Determines the amount of time that Frost should freeze for
"Frost Seconds" = 7.0
#Should Frost exist?
"Allow Frost" = true
#Should Frost be incompatible with Flame?
"Incompatible with Flame" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = true
[Shove]
#Determines the modifier of the push each level adds
"Push modifier" = 0.4
#Should Shove exist?
"Allow Shove" = true
#Should Shove be incompatible with Blaze Guard?
"Incompatible with Blaze Guard" = true
#Should Shove be incompatible with Chill Guard?
"Incompatible with Chill Guard" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = true
[Padding]
#Determines the amount of armor points each level of Padding should grant
"Armor Points per Level" = 1.0
#Determines the damage reduction percentage that each level of Padding should grant
"Kinetic reduction Percentage" = 20.0
#Should Shove exist?
"Should Padding exist?" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = false
[Marathon]
#Determines the percentage of exhaustion each level of Marathon should reduce
"Exhaustion Percentage" = 10.0
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = false
#Should Marathon exist?
"Allow Marathon" = true
#Determines whether Marathon should be incompatible with Frost Walker
"Incompatible with Frost Walker" = false
#Determines whether Marathon should be incompatible with Depth Strider
"Incompatible with Depth Strider" = true
[Turbulence]
#Should Turbulence stop enemies hit?
"Initial Stop" = true
#Determines the amount of extra damage per level Turbulence should deal to airborne enemies
"Extra Damage Midair" = 2.5
#Determines the amount of seconds each level of Turbulence should apply the Turbulent effect for (Turbulent limits the maximum velocity of a creature
"Turbulent Seconds per level" = 1.5
#Should Turbulence exist?
"Allow Turbulence" = true
#Should Turbulence be incompatible with Punch?
"Incompatible with Punch" = true
#Should this enchantment be found on the Enchanting Table?
"Find on Enchanting Table" = true

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automatonAlwaysHostile=false
automatonHealth=100.0
automatonAttackDamage=16.0
chupacabraHealth=16.0
chupacabraAttackDamage=6.0
chupacabraSpawnWeight=30
koboldHealth=20.0
koboldAttackDamage=2.5
koboldSpawnWeight=70
koboldWarriorHealth=20.0
koboldWarriorArmor=6.0
koboldWarriorAttackDamage=5.5
koboldWarriorSpawnWeight=60
drakeHealth=30.0
drakeAttackDamage=5.0
drakeSpawnWeight=10
sporelingHealth=6.0
redSporelingLines=playerGreeting;Seen any smurfs lately?;I hate Gargamel...;Mondays, huh?;You're a big fellow!;Please don't eat me!;Why did the Creeper hang out with me? Because I'm such a fun-gi to be around!;They say I'm a fun-gi, but I think I'm just a cap-tivating conversationalist!;Looking for a spore-tacular time? You've found the right mushroom!;Did you hear about the fungi who threw a party? It was a real spore-gy!;I'm not edibles!;My cousin Brownie is an alchemist.;Do you know of a bard named Smash Mouth? I hear he's an All Star.;I'm not a regular mushroom; I'm a spore-tacular mushroom!;Some people blame me for the apocalypse...;Γειά σου Ελλάδα!
brownSporelingLines=Why do I feel like a fun-guy in a no-fun zone?;You want a piece of my spore attitude? Take a hike!;Life's a spore-t, and then you decompose.;Step back, or I'll give you a spore-tacular scowl!;Why do players always pick on mushrooms? Can't we just have a cap-py existence?;I'd rather be left alone in my dark corner. No mushroom for company!;I don't have mushroom for joy, just a whole lot of fung-titude!;Have a fung-tastic day...;I am responsible for the apocalypse.;I'm not grumpy, I'm just a fungi with a perpetual frown.;Why are you bothering me? Can't you see I'm having a spore day?;Why do players keep trying to cheer me up? Do I look like a sunflower to you?;I'm like a mushroom, growing in the darkness of my grumpy thoughts.;Step lightly, or you might awaken the wrath of the grumpy mushroom!;Why be a fun-guy when you can be a grump-guy?;I've mastered the art of being perpetually annoyed. It's my spore-cialty!;Let's get blazed! Go bring the blaze rod.;Is it 4:20 already?
sporelingSpawnWeight=16

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@ -98,4 +98,4 @@
# mixin.safety=true # (default)
#
# User overrides go here.
mixin.perf.dynamic_resources=true
mixin.perf.dynamic_resources=true