config: ding

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Snogard 2025-02-10 01:53:24 +01:00
parent 8828fa3e05
commit dedd73fed8

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#Configs related to how ding works
[ding]
#Configs for ding to trigger when the game loads #Configs for ding to trigger when the game loads
[ding.load] [load]
#Play sound when the game loads. #Play sound when the game loads.
playOnLoad = true playOnLoad = true
#Resource Location based name of the sound file to play when Minecraft finishes loading. #Resource Location based name of the sound file to play when Minecraft finishes loading.
#EG: "ui.button.click" or "entity.experience_orb.pickup" #EG: "ui.button.click" or "entity.experience_orb.pickup"
# #
#This can also be a mod sound if the mod is installed. #This can also be a mod sound if the mod is installed.
#EG: "modname:modsound.boing" #EG: modname:modsound.boing
# #
#If you want to use external sounds, consider looking into the mod Additional Resources #If you want to use external sounds, consider looking into the mods that add resources
name = "entity.experience_orb.pickup" name = "entity.experience_orb.pickup"
#Volume of the sound (when Minecraft loads) #Volume of the volume (when Minecraft loads)
#Range: 0.0 ~ 10.0 #Range: 0.0 ~ 10.0
volume = 0.25 volume = 0.25
#Pitch of the sound (when Minecraft loads) #Pitch of the sound (when Minecraft loads)
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#Sound category for the sound played when Minecraft finishes loading. EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category. #Sound category for the sound played when Minecraft finishes loading. EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category.
category = "master" category = "master"
#Configs for ding to trigger when the world loads after connecting to a server
[ding.world]
#Play sound when the world loads after connecting to a server.
playOnWorld = false
#Resource Location based name of the sound file to play when the world finishes loading (after connecting to a server).
#
#Look at the "name" config for more details.
nameWorld = "entity.experience_orb.pickup"
#Volume of the sound (when the world loads after connecting to a server)
#Range: 0.0 ~ 10.0
volumeWorld = 0.25
#Pitch of the sound (when the world loads after connecting to a server)
#Range: 0.0 ~ 10.0
pitchWorld = 1.0
#Sound category for the sound played when the world finishes loading (after connecting to a server). EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category.
categoryWorld = "master"
#Configs for ding to trigger when resources are reloaded #Configs for ding to trigger when resources are reloaded
[ding.resourcesReload] [resourcesReload]
#Play sound when resources complete reloading. Requires game to be restarted. #Play sound when resources complete reloading. Requires game to be restarted when changing this option.
playOnResourcesReload = true playOnResourcesReload = true
#Resource Location based name of the sound file to play when resources complete reloading. #Resource Location based name of the sound file to play when resources complete reloading.
# #
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#Sound category for the sound played when resources complete reloading. EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category. #Sound category for the sound played when resources complete reloading. EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category.
categoryResourcesReload = "master" categoryResourcesReload = "master"
#Configs for ding to trigger when the world loads after connecting to a server
[world]
#Play sound when the world loads after connecting to a server. Requires game to be restarted when changing this option.
playOnWorld = false
#Resource Location based name of the sound file to play when the world finishes loading (after connecting to a server).
#
#Look at the "name" config for more details.
nameWorld = "entity.experience_orb.pickup"
#Volume of the sound (when the world loads after connecting to a server)
#Range: 0.0 ~ 10.0
volumeWorld = 0.25
#Pitch of the sound (when the world loads after connecting to a server)
#Range: 0.0 ~ 10.0
pitchWorld = 1.0
#Sound category for the sound played when the world finishes loading (after connecting to a server). EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category.
categoryWorld = "master"