2025-02-10 04:03:46 +01:00

70 lines
2.8 KiB
TOML

[general]
#Maximum distance in blocks at which health bars should render
max_distance = 24
#Maximum distance in blocks at which health bars should render without line of sight
max_distance_without_line_of_sight = 8
#Whether health bars should render when the HUD is disabled with F1
render_without_gui = false
#How far above the mob the health bars should render
height_above_mob = 0.6
#Whether the gray background plate should be drawn
draw_background = true
#Amount of extra padding space around the background plate
background_padding = 2
#How tall the background plate should be
background_height = 6
#How tall the health bar should be
health_bar_height = 4
#How wide the health bar should be. If the entity has a long name, the bar will increase in size to match it.
plate_size = 25
#plateSize but for bosses
plate_size_boss = 50
#Show mob attributes such as arthropod or undead
show_attributes = true
#Show armor points
show_armor = true
#Group 5 iron icons into 1 diamond icon
group_armor = true
#Color health bar by mob type instead of health percentage
color_health_bar_by_type = false
#Text color in hex code format
text_color = "FFFFFF"
#Height of the text on the health bar
hp_text_height = 14
#Whether the maximum health of the mob should be shown
show_max_hp = true
#Whether the current health of the mob should be shown
show_current_hp = true
#Whether the percentage health of the mob should be shown
show_hp_percentage = true
#Whether bars on passive mobs should be shown
show_on_passive = true
#Whether bars on hostile mobs should be shown (does not include bosses)
show_on_hostile = true
#Whether bars on players should be shown
display_on_players = true
#Whether bars on bosses should be shown
display_on_bosses = true
#Only show bars for mobs you are targeting
only_health_bar_for_target = false
#Show bars for mobs that are at full health
show_entity_full_health = true
#Show extra debug info on the bar when F3 is enabled
show_debug_with_f3 = true
#Show entity name
show_entity_name = true
#Disables the rendering of the vanilla name tag
disable_name_tag = false
#If this is enabled and the "disableNameTag" option is true, the vanilla nametag is only hidden if the mob has a Neat healthbar rendered
disable_name_tag_if_healthbar = true
#Offsets the healtbar icons on the x axis
icon_offset_x = 0.0
#Offsets the healtbar icons on the y axis
icon_offset_y = 0.0
#This value changes the decimal format of the HP. Only change this value if you are familiar with how the decimal format works!
decimal_format = "#.##"
#Blacklist uses entity IDs, not their display names. Use F3 to see them in the Neat bar.
blacklist = ["minecraft:shulker", "minecraft:armor_stand", "minecraft:cod", "minecraft:salmon", "minecraft:pufferfish", "minecraft:tropical_fish", "minecraft:tadpole"]