config: misc
This commit is contained in:
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[general]
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#Clears dynamic models and textures from the mod dynamic pack once resource reload is done. This can save up some RAM. Turning off if you notice inconsistencies with pack loading
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clear_dynamic_resources = false
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8
config/more_immersive_wires-common.toml
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8
config/more_immersive_wires-common.toml
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#IMPORTANT NOTICE:
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#THIS IS ONLY THE COMMON CONFIG. It does not contain all the values adjustable for More Immersive Wires
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#The settings have been moved to more_immersive_wires-server.toml
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#That file is PER WORLD, meaning you have to go into 'saves/<world name>/serverconfig' to adjust it. Those changes will then only apply for THAT WORLD.
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#You can then take that config file and put it in the 'defaultconfigs' folder to make it apply automatically to all NEW worlds you generate FROM THERE ON.
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#This may appear confusing to many of you, but it is a new sensible way to handle configuration, because the server configuration is synced when playing multiplayer.
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importantInfo = true
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179
config/moremekanismprocessing-client.toml
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179
config/moremekanismprocessing-client.toml
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#color : ores rgb color
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[ores]
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[ores.aluminum]
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#if empty, use default
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#default : a0c4d8
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color = ""
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[ores.amethyst]
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#if empty, use default
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#default : cc33cc
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color = ""
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[ores.apatite]
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#if empty, use default
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#default : 3595b2
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color = ""
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[ores.azure_silver]
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#if empty, use default
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#default : ce9cf3
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color = ""
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[ores.bismuth]
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#if empty, use default
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#default : e8d8e8
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color = ""
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[ores.bort]
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#if empty, use default
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#default : 7495af
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color = ""
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[ores.cinnabar]
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#if empty, use default
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#default : 990f0f
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color = ""
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[ores.cobalt]
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#if empty, use default
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#default : 1e66bf
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color = ""
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[ores.crimson_iron]
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#if empty, use default
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#default : f44770
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color = ""
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[ores.desh]
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#if empty, use default
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#default : ff9f51
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color = ""
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[ores.dilithium]
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#if empty, use default
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#default : d8c4c4
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color = ""
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[ores.draconium]
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#if empty, use default
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#default : a351cc
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color = ""
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[ores.electrotine]
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#if empty, use default
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#default : cb4f8
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color = ""
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[ores.green_sapphire]
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#if empty, use default
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#default : 33cc33
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color = ""
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[ores.iridium]
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#if empty, use default
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#default : d8d8c4
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color = ""
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[ores.lithium]
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#if empty, use default
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#default : 808080
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color = ""
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[ores.nickel]
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#if empty, use default
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#default : e5e09e
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color = ""
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[ores.niter]
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#if empty, use default
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#default : b8afaf
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color = ""
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[ores.peridot]
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#if empty, use default
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#default : 66ff66
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color = ""
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[ores.platinum]
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#if empty, use default
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#default : a0f0ff
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color = ""
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[ores.ruby]
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#if empty, use default
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#default : cc3333
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color = ""
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[ores.sapphire]
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#if empty, use default
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#default : 3333cc
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color = ""
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[ores.ostrum]
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#if empty, use default
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#default : 9f616f
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color = ""
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[ores.calorite]
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#if empty, use default
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#default : c44249
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color = ""
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[ores.silver]
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#if empty, use default
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#default : d8e4ed
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color = ""
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[ores.sulfur]
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#if empty, use default
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#default : d8cc51
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color = ""
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[ores.titanium]
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#if empty, use default
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#default : 405060
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color = ""
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[ores.tungsten]
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#if empty, use default
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#default : 333333
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color = ""
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[ores.zinc]
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#if empty, use default
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#default : cccc8e
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color = ""
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[ores.coal]
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#if empty, use default
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#default : 2d2d2d
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color = ""
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[ores.lapis]
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#if empty, use default
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#default : 2c69c8
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color = ""
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[ores.diamond]
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#if empty, use default
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#default : 49ead6
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color = ""
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[ores.redstone]
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#if empty, use default
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#default : ff0000
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color = ""
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[ores.emerald]
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#if empty, use default
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#default : 17da61
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color = ""
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[ores.quartz]
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#if empty, use default
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#default : ebe3db
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color = ""
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186
config/moremekanismprocessing-common.toml
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186
config/moremekanismprocessing-common.toml
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[general]
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#true : show all recipes
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#false : hide ore not exist recipes (can hide recipes when some mod not installed)
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showOreNotExistRecipes = false
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#processingLevel : set ores processing max level
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# 5 : can into up x5 (able all procssing)
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# 4 : can into up x4 (disable ore dissolution, slurry crystalizing)
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# 3 : can into up x3 (disable injecting)
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# 2 : can into up x2 (disable purifying and clumps crushing)
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# 1 : reserved (currently same with 0)
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# 0 : disable all processing in this mod
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#disabled processing items are hided your world
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[ores]
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[ores.aluminum]
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#Range: 0 ~ 5
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processingLevel = 5
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[ores.amethyst]
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#Range: 0 ~ 5
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processingLevel = 5
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[ores.apatite]
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#Range: 0 ~ 5
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processingLevel = 5
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[ores.azure_silver]
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#Range: 0 ~ 5
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processingLevel = 5
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[ores.bismuth]
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#Range: 0 ~ 5
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processingLevel = 5
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[ores.bort]
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#Range: 0 ~ 5
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processingLevel = 5
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[ores.cinnabar]
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#Range: 0 ~ 5
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processingLevel = 5
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[ores.cobalt]
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#Range: 0 ~ 5
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processingLevel = 5
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[ores.crimson_iron]
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#Range: 0 ~ 5
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processingLevel = 5
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[ores.desh]
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#Range: 0 ~ 5
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processingLevel = 5
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[ores.dilithium]
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#Range: 0 ~ 5
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processingLevel = 5
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[ores.draconium]
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#Range: 0 ~ 5
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processingLevel = 5
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[ores.electrotine]
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#Range: 0 ~ 5
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processingLevel = 5
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[ores.green_sapphire]
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#Range: 0 ~ 5
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processingLevel = 5
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[ores.iridium]
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#Range: 0 ~ 5
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processingLevel = 5
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[ores.lithium]
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#Range: 0 ~ 5
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processingLevel = 5
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[ores.nickel]
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#Range: 0 ~ 5
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processingLevel = 5
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[ores.niter]
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#Range: 0 ~ 5
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processingLevel = 5
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[ores.peridot]
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#Range: 0 ~ 5
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processingLevel = 5
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[ores.platinum]
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#Range: 0 ~ 5
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processingLevel = 5
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[ores.ruby]
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#Range: 0 ~ 5
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processingLevel = 5
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[ores.sapphire]
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#Range: 0 ~ 5
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processingLevel = 5
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[ores.ostrum]
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#Range: 0 ~ 5
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processingLevel = 5
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[ores.calorite]
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#Range: 0 ~ 5
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processingLevel = 5
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[ores.silver]
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#Range: 0 ~ 5
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processingLevel = 5
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[ores.sulfur]
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#Range: 0 ~ 5
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processingLevel = 5
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[ores.titanium]
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#Range: 0 ~ 5
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processingLevel = 5
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[ores.tungsten]
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#Range: 0 ~ 5
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processingLevel = 5
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[ores.zinc]
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#Range: 0 ~ 5
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processingLevel = 5
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[ores.coal]
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#exist for modpacks, set greater than 2 to enable this material recipes
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#less than or equals 2 is use Mekanism Default Recipes
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# warning : when enabled, ore block can infinitely regenerate using Mekanism Combiner Default Recipe
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# propose remove/override Mekanism Combiner Default Recipe
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# e.g.) "ingredient":{"tag":"forge:dusts/coal"}},"amount":8
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#Range: 0 ~ 5
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processingLevel = 0
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[ores.lapis]
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#exist for modpacks, set greater than 2 to enable this material recipes
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#less than or equals 2 is use Mekanism Default Recipes
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# warning : when enabled, ore block can infinitely regenerate using Mekanism Combiner Default Recipe
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# propose remove/override Mekanism Combiner Default Recipe
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# e.g.) "ingredient":{"tag":"forge:dusts/lapis"}},"amount":8
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#Range: 0 ~ 5
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processingLevel = 0
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[ores.diamond]
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#exist for modpacks, set greater than 2 to enable this material recipes
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#less than or equals 2 is use Mekanism Default Recipes
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# warning : when enabled, ore block can infinitely regenerate using Mekanism Combiner Default Recipe
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# propose remove/override Mekanism Combiner Default Recipe
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# e.g.) "ingredient":{"tag":"forge:dusts/diamond"}},"amount":8
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#Range: 0 ~ 5
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processingLevel = 0
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[ores.redstone]
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#exist for modpacks, set greater than 2 to enable this material recipes
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#less than or equals 2 is use Mekanism Default Recipes
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# warning : when enabled, ore block can infinitely regenerate using Mekanism Combiner Default Recipe
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# propose remove/override Mekanism Combiner Default Recipe
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# e.g.) "ingredient":{"tag":"forge:dusts/redstone"}},"amount":8
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#Range: 0 ~ 5
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processingLevel = 0
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[ores.emerald]
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#exist for modpacks, set greater than 2 to enable this material recipes
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#less than or equals 2 is use Mekanism Default Recipes
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# warning : when enabled, ore block can infinitely regenerate using Mekanism Combiner Default Recipe
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# propose remove/override Mekanism Combiner Default Recipe
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# e.g.) "ingredient":{"tag":"forge:dusts/emerald"}},"amount":8
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#Range: 0 ~ 5
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processingLevel = 0
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[ores.quartz]
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#exist for modpacks, set greater than 2 to enable this material recipes
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#less than or equals 2 is use Mekanism Default Recipes
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# warning : when enabled, ore block can infinitely regenerate using Mekanism Combiner Default Recipe
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# propose remove/override Mekanism Combiner Default Recipe
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# e.g.) "ingredient":{"tag":"forge:dusts/quartz"}},"amount":8
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#Range: 0 ~ 5
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processingLevel = 0
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17
config/mowziesmobs-client.toml
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17
config/mowziesmobs-client.toml
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[client]
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#Toggles the lantern glow effect, which may look bad with certain shaders.
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glow_effect = true
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#Toggles the Umvuthana footprint effects, which may decrease performance.
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umvuthana_footprints = true
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#Enable camera shaking during certain mob attacks and abilities.
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do_camera_shake = true
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#Play boss battle themes during boss encounters.
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play_boss_music = true
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#Use custom boss health bar textures, if the boss has them.
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custom_boss_bar = true
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#Use custom player animations.
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custom_player_anims = true
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#Play Umvuthana Crane heal sounds. Turn this off if you are experiencing crashes when Cranes appear during Umvuthi's boss battle.
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crane_heal_sounds = true
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740
config/mowziesmobs-common.toml
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740
config/mowziesmobs-common.toml
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[tools_and_abilities]
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#Cost in minutes of using the supernova ability.
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#Range: > 0
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supernova_cost = 60
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[tools_and_abilities.suns_blessing]
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#Duration in minutes of the Sun's Blessing effect.
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#Range: > 0
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suns_blessing_duration = 60
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#Range: 0.0 ~ 1.7976931348623157E308
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suns_blessing_attack_multiplier = 1.0
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#Cost in minutes of using the solar beam ability.
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#Range: > 0
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solar_beam_cost = 5
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[tools_and_abilities.wrought_helm]
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#Set to true for the Wrought Helm to have limited durability.
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breakable = false
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[tools_and_abilities.wrought_helm.armor_config]
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#Multiply armor damage reduction by this amount. See official Minecraft Wiki for an explanation of how armor damage reduction works.
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#Range: 0.0 ~ 1.7976931348623157E308
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damage_reduction_multiplier = 1.0
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#Multiply armor toughness by this amount. See official Minecraft Wiki for an explanation of how armor toughness works.
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#Range: 0.0 ~ 1.7976931348623157E308
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toughness_multiplier = 1.0
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[tools_and_abilities.axe_of_a_thousand_metals]
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#Set to true for the Axe of a Thousand Metals to have limited durability.
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breakable = false
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[tools_and_abilities.axe_of_a_thousand_metals.tool_config]
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#Tool attack damage
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#Range: 0.0 ~ 1.7976931348623157E308
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attack_damage = 9.0
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#Tool attack speed
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#Range: 0.0 ~ 1.7976931348623157E308
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attack_speed = 0.8999999761581421
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[tools_and_abilities.sol_visage]
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#Set to true for the Sol Visage to have limited durability.
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breakable = false
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#Maximum number of Umvuthana followers a player can summon at once using the Sol Visage
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#Range: 0 ~ 300
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max_followers = 10
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[tools_and_abilities.sol_visage.armor_config]
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#Multiply armor damage reduction by this amount. See official Minecraft Wiki for an explanation of how armor damage reduction works.
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#Range: 0.0 ~ 1.7976931348623157E308
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damage_reduction_multiplier = 1.0
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#Multiply armor toughness by this amount. See official Minecraft Wiki for an explanation of how armor toughness works.
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#Range: 0.0 ~ 1.7976931348623157E308
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toughness_multiplier = 1.0
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[tools_and_abilities.ice_crystal]
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#Multiply all damage done with the ice crystal by this amount.
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#Range: 0.0 ~ 1.7976931348623157E308
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attack_multiplier = 1.0
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#Set to true for the ice crystal to have limited durability.
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#Prevents regeneration in inventory.
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breakable = false
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#Ice crystal durability
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#Range: > 1
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durability = 600
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[tools_and_abilities.umvuthana_mask]
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[tools_and_abilities.umvuthana_mask.armor_config]
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#Multiply armor damage reduction by this amount. See official Minecraft Wiki for an explanation of how armor damage reduction works.
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#Range: 0.0 ~ 1.7976931348623157E308
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damage_reduction_multiplier = 1.0
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#Multiply armor toughness by this amount. See official Minecraft Wiki for an explanation of how armor toughness works.
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#Range: 0.0 ~ 1.7976931348623157E308
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toughness_multiplier = 1.0
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[tools_and_abilities.geomancerArmor]
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[tools_and_abilities.geomancerArmor.armor_config]
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#Multiply armor damage reduction by this amount. See official Minecraft Wiki for an explanation of how armor damage reduction works.
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#Range: 0.0 ~ 1.7976931348623157E308
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damage_reduction_multiplier = 1.0
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#Multiply armor toughness by this amount. See official Minecraft Wiki for an explanation of how armor toughness works.
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#Range: 0.0 ~ 1.7976931348623157E308
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toughness_multiplier = 1.0
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[tools_and_abilities.spear]
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[tools_and_abilities.spear.tool_config]
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#Tool attack damage
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#Range: 0.0 ~ 1.7976931348623157E308
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attack_damage = 5.0
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#Tool attack speed
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#Range: 0.0 ~ 1.7976931348623157E308
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attack_speed = 1.600000023841858
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[tools_and_abilities.naga_fang_dagger]
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#Duration in ticks of the poison effect (20 ticks = 1 second).
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#Range: > 0
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poison_duration = 40
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#Damage multiplier when attacking from behind
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#Range: 0.0 ~ 1.7976931348623157E308
|
||||
backstab_damage_mult = 2.0
|
||||
|
||||
[tools_and_abilities.naga_fang_dagger.tool_config]
|
||||
#Tool attack damage
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_damage = 3.0
|
||||
#Tool attack speed
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_speed = 2.0
|
||||
|
||||
[tools_and_abilities.blowgun]
|
||||
#Duration in ticks of the poison effect (20 ticks = 1 second).
|
||||
#Range: > 0
|
||||
poison_duration = 40
|
||||
#Multiply all damage done with the blowgun/darts by this amount.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_damage = 1.0
|
||||
|
||||
[tools_and_abilities.earthrend_gauntlet]
|
||||
#Multiply all damage done with the Earthrend Gauntlet by this amount.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_multiplier = 1.0
|
||||
#Set to true for the Earthrend Gauntlet to have limited durability.
|
||||
#Prevents regeneration in inventory.
|
||||
breakable = false
|
||||
#Earthrend Gauntlet durability
|
||||
#Range: > 1
|
||||
durability = 400
|
||||
#Set to false to disable the Earthrend Gauntlet's tunneling ability.
|
||||
enable_tunneling = true
|
||||
|
||||
[tools_and_abilities.earthrend_gauntlet.tool_config]
|
||||
#Tool attack damage
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_damage = 6.0
|
||||
#Tool attack speed
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_speed = 1.2000000476837158
|
||||
|
||||
[tools_and_abilities.sculptor_staff]
|
||||
#Multiply all damage done with the Sculptor Staff by this amount.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_multiplier = 1.0
|
||||
|
||||
[tools_and_abilities.sculptor_staff.tool_config]
|
||||
#Tool attack damage
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_damage = 3.0
|
||||
#Tool attack speed
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_speed = 1.0
|
||||
|
||||
[mobs]
|
||||
|
||||
[mobs.frostmaw]
|
||||
#Disable/enable Frostmaw's boss health bar
|
||||
has_boss_bar = true
|
||||
#Disable/enable frostmaws healing while asleep
|
||||
heals_out_of_battle = true
|
||||
#Allow players to steal frostmaws' ice crystals (only using specific means!)
|
||||
stealable_ice_crystal = true
|
||||
#Disable/enable frostmaws resetting health when a player respawns nearby. (Prevents respawn cheese!)
|
||||
reset_health_when_respawn = true
|
||||
|
||||
[mobs.frostmaw.biome_config]
|
||||
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
|
||||
#Each entry is a combination of allowed biome tags or biome names.
|
||||
#Separate types with commas to require biomes to have all tags in an entry
|
||||
#Put a '!' before a biome tag to mean NOT that tag
|
||||
#A blank entry means all biomes. No entries means no biomes.
|
||||
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
|
||||
#'!minecraft:is_mountain' would mean all non-mountain biomes
|
||||
biome_tags = ["forge:is_snowy,!minecraft:is_ocean,!minecraft:is_river,!minecraft:is_beach,!minecraft:is_forest,!minecraft:is_taiga"]
|
||||
#Allow spawns in these biomes regardless of the biome tag settings
|
||||
biome_whitelist = []
|
||||
#Prevent spawns in these biomes regardless of the biome tag settings
|
||||
biome_blacklist = []
|
||||
|
||||
#Controls for spawning structure/mob with world generation
|
||||
[mobs.frostmaw.generation_config]
|
||||
#Smaller number causes more generation, -1 to disable generation
|
||||
#Maximum number of chunks between placements of this mob/structure.
|
||||
#NO LONGER USED! USE DATAPACK INSTEAD
|
||||
#Range: > -1
|
||||
generation_distance = 25
|
||||
#Smaller number causes more generation, -1 to disable generation
|
||||
#Minimum number of chunks between placements of this mob/structure.
|
||||
#NO LONGER USED! USE DATAPACK INSTEAD
|
||||
#Range: > -1
|
||||
generation_separation = 8
|
||||
#Maximum height for generation placement. -65 to ignore
|
||||
#Range: -65.0 ~ 256.0
|
||||
height_max = 100.0
|
||||
#Minimum height for generation placement. -65 to ignore
|
||||
#Range: -65.0 ~ 256.0
|
||||
height_min = 50.0
|
||||
#Names of structures this mob/structure will avoid when generating.
|
||||
#NO LONGER USED! USE DATAPACK INSTEAD
|
||||
avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts"]
|
||||
|
||||
[mobs.frostmaw.combat_config]
|
||||
#Scale mob health by this value
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
health_multiplier = 1.0
|
||||
#Scale mob attack damage by this value
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_multiplier = 1.0
|
||||
|
||||
[mobs.umvuthi]
|
||||
#Disable/enable Umvuthi's boss health bar
|
||||
has_boss_bar = true
|
||||
#Disable/enable Umvuthi healing while not in combat
|
||||
heals_out_of_battle = true
|
||||
#Which item Umvuthi desires in exchange for the Sun's Blessing
|
||||
trade_which_item = "minecraft:gold_block"
|
||||
#How many of the item Umvuthi desires in exchange for the Sun's Blessing
|
||||
#Range: 0 ~ 64
|
||||
trade_how_many = 7
|
||||
#Disable/enable Umvuthi resetting health when a player respawns nearby. (Prevents respawn cheese!)
|
||||
reset_health_when_respawn = true
|
||||
|
||||
#Generation controls for Umvuthana Groves
|
||||
[mobs.umvuthi.biome_config]
|
||||
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
|
||||
#Each entry is a combination of allowed biome tags or biome names.
|
||||
#Separate types with commas to require biomes to have all tags in an entry
|
||||
#Put a '!' before a biome tag to mean NOT that tag
|
||||
#A blank entry means all biomes. No entries means no biomes.
|
||||
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
|
||||
#'!minecraft:is_mountain' would mean all non-mountain biomes
|
||||
biome_tags = ["minecraft:is_savanna"]
|
||||
#Allow spawns in these biomes regardless of the biome tag settings
|
||||
biome_whitelist = []
|
||||
#Prevent spawns in these biomes regardless of the biome tag settings
|
||||
biome_blacklist = []
|
||||
|
||||
#Controls for spawning structure/mob with world generation
|
||||
[mobs.umvuthi.generation_config]
|
||||
#Smaller number causes more generation, -1 to disable generation
|
||||
#Maximum number of chunks between placements of this mob/structure.
|
||||
#NO LONGER USED! USE DATAPACK INSTEAD
|
||||
#Range: > -1
|
||||
generation_distance = 25
|
||||
#Smaller number causes more generation, -1 to disable generation
|
||||
#Minimum number of chunks between placements of this mob/structure.
|
||||
#NO LONGER USED! USE DATAPACK INSTEAD
|
||||
#Range: > -1
|
||||
generation_separation = 8
|
||||
#Maximum height for generation placement. -65 to ignore
|
||||
#Range: -65.0 ~ 256.0
|
||||
height_max = 100.0
|
||||
#Minimum height for generation placement. -65 to ignore
|
||||
#Range: -65.0 ~ 256.0
|
||||
height_min = 50.0
|
||||
#Names of structures this mob/structure will avoid when generating.
|
||||
#NO LONGER USED! USE DATAPACK INSTEAD
|
||||
avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts"]
|
||||
|
||||
[mobs.umvuthi.combat_config]
|
||||
#Scale mob health by this value
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
health_multiplier = 1.0
|
||||
#Scale mob attack damage by this value
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_multiplier = 1.0
|
||||
|
||||
[mobs.ferrous_wroughtnaut]
|
||||
#Disable/enable Ferrous Wroughtnaut's boss health bar
|
||||
has_boss_bar = true
|
||||
#Disable/enable Ferrous Wroughtnaut healing while not active
|
||||
heals_out_of_battle = true
|
||||
#Disable/enable Ferrous Wroughtnaut resetting health when a player respawns nearby. (Prevents respawn cheese!)
|
||||
reset_health_when_respawn = true
|
||||
|
||||
[mobs.ferrous_wroughtnaut.biome_config]
|
||||
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
|
||||
#Each entry is a combination of allowed biome tags or biome names.
|
||||
#Separate types with commas to require biomes to have all tags in an entry
|
||||
#Put a '!' before a biome tag to mean NOT that tag
|
||||
#A blank entry means all biomes. No entries means no biomes.
|
||||
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
|
||||
#'!minecraft:is_mountain' would mean all non-mountain biomes
|
||||
biome_tags = ["!minecraft:is_ocean"]
|
||||
#Allow spawns in these biomes regardless of the biome tag settings
|
||||
biome_whitelist = []
|
||||
#Prevent spawns in these biomes regardless of the biome tag settings
|
||||
biome_blacklist = []
|
||||
|
||||
#Controls for spawning structure/mob with world generation
|
||||
[mobs.ferrous_wroughtnaut.generation_config]
|
||||
#Smaller number causes more generation, -1 to disable generation
|
||||
#Maximum number of chunks between placements of this mob/structure.
|
||||
#NO LONGER USED! USE DATAPACK INSTEAD
|
||||
#Range: > -1
|
||||
generation_distance = 15
|
||||
#Smaller number causes more generation, -1 to disable generation
|
||||
#Minimum number of chunks between placements of this mob/structure.
|
||||
#NO LONGER USED! USE DATAPACK INSTEAD
|
||||
#Range: > -1
|
||||
generation_separation = 5
|
||||
#Maximum height for generation placement. -65 to ignore
|
||||
#Range: -65.0 ~ 256.0
|
||||
height_max = 50.0
|
||||
#Minimum height for generation placement. -65 to ignore
|
||||
#Range: -65.0 ~ 256.0
|
||||
height_min = 20.0
|
||||
#Names of structures this mob/structure will avoid when generating.
|
||||
#NO LONGER USED! USE DATAPACK INSTEAD
|
||||
avoid_structures = []
|
||||
|
||||
[mobs.ferrous_wroughtnaut.combat_config]
|
||||
#Scale mob health by this value
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
health_multiplier = 1.0
|
||||
#Scale mob attack damage by this value
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_multiplier = 1.0
|
||||
|
||||
[mobs.sculptor]
|
||||
#How tall (in blocks) the Sculptor's test will be
|
||||
#Range: 1 ~ 500
|
||||
test_height = 60
|
||||
#The time limit (in seconds) for completing the Sculptor's test
|
||||
#Range: 1 ~ 36000
|
||||
test_time_limit = 400
|
||||
#Disable/enable the Sculptor healing while not in combat
|
||||
heals_out_of_battle = true
|
||||
#Disable/enable the Sculptor's boss health bar
|
||||
has_boss_bar = true
|
||||
#Which item the Sculptor desires in exchange for a chance to try his challenge
|
||||
trade_which_item = "mowziesmobs:bluff_rod"
|
||||
#How many of the item the Sculptor desires in exchange for a chance to try his challenge
|
||||
#Range: 0 ~ 64
|
||||
trade_how_many = 1
|
||||
#Set to true for the Sculptor to disappear after a player beats the test and claims the reward.
|
||||
disappear_after_reward = true
|
||||
|
||||
[mobs.sculptor.biome_config]
|
||||
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
|
||||
#Each entry is a combination of allowed biome tags or biome names.
|
||||
#Separate types with commas to require biomes to have all tags in an entry
|
||||
#Put a '!' before a biome tag to mean NOT that tag
|
||||
#A blank entry means all biomes. No entries means no biomes.
|
||||
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
|
||||
#'!minecraft:is_mountain' would mean all non-mountain biomes
|
||||
biome_tags = ["forge:is_peak"]
|
||||
#Allow spawns in these biomes regardless of the biome tag settings
|
||||
biome_whitelist = []
|
||||
#Prevent spawns in these biomes regardless of the biome tag settings
|
||||
biome_blacklist = []
|
||||
|
||||
#Controls for spawning structure/mob with world generation
|
||||
[mobs.sculptor.generation_config]
|
||||
#Smaller number causes more generation, -1 to disable generation
|
||||
#Maximum number of chunks between placements of this mob/structure.
|
||||
#NO LONGER USED! USE DATAPACK INSTEAD
|
||||
#Range: > -1
|
||||
generation_distance = 25
|
||||
#Smaller number causes more generation, -1 to disable generation
|
||||
#Minimum number of chunks between placements of this mob/structure.
|
||||
#NO LONGER USED! USE DATAPACK INSTEAD
|
||||
#Range: > -1
|
||||
generation_separation = 8
|
||||
#Maximum height for generation placement. -65 to ignore
|
||||
#Range: -65.0 ~ 256.0
|
||||
height_max = 200.0
|
||||
#Minimum height for generation placement. -65 to ignore
|
||||
#Range: -65.0 ~ 256.0
|
||||
height_min = 120.0
|
||||
#Names of structures this mob/structure will avoid when generating.
|
||||
#NO LONGER USED! USE DATAPACK INSTEAD
|
||||
avoid_structures = []
|
||||
|
||||
[mobs.sculptor.combat_config]
|
||||
#Scale mob health by this value
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
health_multiplier = 1.0
|
||||
#Scale mob attack damage by this value
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_multiplier = 1.0
|
||||
|
||||
[mobs.grottol]
|
||||
|
||||
[mobs.grottol.biome_config]
|
||||
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
|
||||
#Each entry is a combination of allowed biome tags or biome names.
|
||||
#Separate types with commas to require biomes to have all tags in an entry
|
||||
#Put a '!' before a biome tag to mean NOT that tag
|
||||
#A blank entry means all biomes. No entries means no biomes.
|
||||
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
|
||||
#'!minecraft:is_mountain' would mean all non-mountain biomes
|
||||
biome_tags = ["!forge:is_mushroom"]
|
||||
#Allow spawns in these biomes regardless of the biome tag settings
|
||||
biome_whitelist = []
|
||||
#Prevent spawns in these biomes regardless of the biome tag settings
|
||||
biome_blacklist = []
|
||||
|
||||
#Controls for vanilla-style mob spawning
|
||||
[mobs.grottol.spawn_config]
|
||||
#Smaller number causes less spawning, 0 to disable spawning
|
||||
#Range: > 0
|
||||
spawn_rate = 2
|
||||
#Minimum number of mobs that appear in a spawn group
|
||||
#Range: > 1
|
||||
min_group_size = 1
|
||||
#Maximum number of mobs that appear in a spawn group
|
||||
#Range: > 1
|
||||
max_group_size = 1
|
||||
#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
|
||||
#Range: 0.0 ~ 1.0
|
||||
extra_rarity = 1.0
|
||||
#Names of dimensions this mob can spawn in
|
||||
dimensions = ["minecraft:overworld"]
|
||||
#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
|
||||
allowed_blocks = []
|
||||
#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
|
||||
allowed_block_tags = ["minecraft:base_stone_overworld"]
|
||||
#Maximum height for this spawn. -65 to ignore.
|
||||
#Range: -65 ~ 256
|
||||
height_max = 16
|
||||
#Minimum height for this spawn. -65 to ignore.
|
||||
#Range: -65 ~ 256
|
||||
height_min = -65
|
||||
#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
|
||||
needs_darkness = true
|
||||
#Set to true to only spawn mob if it can see the sky.
|
||||
needs_see_sky = false
|
||||
#Set to true to only spawn mob if it can't see the sky.
|
||||
needs_cant_see_sky = true
|
||||
#Names of structures this mob will avoid spawning near.
|
||||
avoid_structures = []
|
||||
|
||||
[mobs.grottol.combat_config]
|
||||
#Scale mob health by this value
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
health_multiplier = 1.0
|
||||
#Scale mob attack damage by this value
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_multiplier = 1.0
|
||||
|
||||
[mobs.lantern]
|
||||
|
||||
[mobs.lantern.biome_config]
|
||||
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
|
||||
#Each entry is a combination of allowed biome tags or biome names.
|
||||
#Separate types with commas to require biomes to have all tags in an entry
|
||||
#Put a '!' before a biome tag to mean NOT that tag
|
||||
#A blank entry means all biomes. No entries means no biomes.
|
||||
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
|
||||
#'!minecraft:is_mountain' would mean all non-mountain biomes
|
||||
biome_tags = ["minecraft:is_forest,mowziesmobs:is_magical,!forge:is_snowy"]
|
||||
#Allow spawns in these biomes regardless of the biome tag settings
|
||||
biome_whitelist = []
|
||||
#Prevent spawns in these biomes regardless of the biome tag settings
|
||||
biome_blacklist = []
|
||||
|
||||
#Controls for vanilla-style mob spawning
|
||||
[mobs.lantern.spawn_config]
|
||||
#Smaller number causes less spawning, 0 to disable spawning
|
||||
#Range: > 0
|
||||
spawn_rate = 5
|
||||
#Minimum number of mobs that appear in a spawn group
|
||||
#Range: > 1
|
||||
min_group_size = 2
|
||||
#Maximum number of mobs that appear in a spawn group
|
||||
#Range: > 1
|
||||
max_group_size = 4
|
||||
#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
|
||||
#Range: 0.0 ~ 1.0
|
||||
extra_rarity = 1.0
|
||||
#Names of dimensions this mob can spawn in
|
||||
dimensions = ["minecraft:overworld"]
|
||||
#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
|
||||
allowed_blocks = []
|
||||
#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
|
||||
allowed_block_tags = ["minecraft:animals_spawnable_on", "minecraft:leaves", "minecraft:logs"]
|
||||
#Maximum height for this spawn. -65 to ignore.
|
||||
#Range: -65 ~ 256
|
||||
height_max = -65
|
||||
#Minimum height for this spawn. -65 to ignore.
|
||||
#Range: -65 ~ 256
|
||||
height_min = 60
|
||||
#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
|
||||
needs_darkness = true
|
||||
#Set to true to only spawn mob if it can see the sky.
|
||||
needs_see_sky = false
|
||||
#Set to true to only spawn mob if it can't see the sky.
|
||||
needs_cant_see_sky = false
|
||||
#Names of structures this mob will avoid spawning near.
|
||||
avoid_structures = []
|
||||
|
||||
[mobs.lantern.combat_config]
|
||||
#Scale mob health by this value
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
health_multiplier = 1.0
|
||||
#Scale mob attack damage by this value
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_multiplier = 1.0
|
||||
|
||||
[mobs.umvuthana]
|
||||
|
||||
#Controls spawning for Umvuthana hunting groups
|
||||
#Group size controls how many raptors spawn, not followers
|
||||
#See Umvuthi config for grove structure controls
|
||||
[mobs.umvuthana.biome_config]
|
||||
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
|
||||
#Each entry is a combination of allowed biome tags or biome names.
|
||||
#Separate types with commas to require biomes to have all tags in an entry
|
||||
#Put a '!' before a biome tag to mean NOT that tag
|
||||
#A blank entry means all biomes. No entries means no biomes.
|
||||
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
|
||||
#'!minecraft:is_mountain' would mean all non-mountain biomes
|
||||
biome_tags = ["minecraft:is_savanna"]
|
||||
#Allow spawns in these biomes regardless of the biome tag settings
|
||||
biome_whitelist = []
|
||||
#Prevent spawns in these biomes regardless of the biome tag settings
|
||||
biome_blacklist = []
|
||||
|
||||
#Controls for vanilla-style mob spawning
|
||||
[mobs.umvuthana.spawn_config]
|
||||
#Smaller number causes less spawning, 0 to disable spawning
|
||||
#Range: > 0
|
||||
spawn_rate = 5
|
||||
#Minimum number of mobs that appear in a spawn group
|
||||
#Range: > 1
|
||||
min_group_size = 1
|
||||
#Maximum number of mobs that appear in a spawn group
|
||||
#Range: > 1
|
||||
max_group_size = 1
|
||||
#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
|
||||
#Range: 0.0 ~ 1.0
|
||||
extra_rarity = 1.0
|
||||
#Names of dimensions this mob can spawn in
|
||||
dimensions = ["minecraft:overworld"]
|
||||
#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
|
||||
allowed_blocks = []
|
||||
#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
|
||||
allowed_block_tags = ["minecraft:animals_spawnable_on", "minecraft:sand"]
|
||||
#Maximum height for this spawn. -65 to ignore.
|
||||
#Range: -65 ~ 256
|
||||
height_max = -65
|
||||
#Minimum height for this spawn. -65 to ignore.
|
||||
#Range: -65 ~ 256
|
||||
height_min = 60
|
||||
#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
|
||||
needs_darkness = false
|
||||
#Set to true to only spawn mob if it can see the sky.
|
||||
needs_see_sky = false
|
||||
#Set to true to only spawn mob if it can't see the sky.
|
||||
needs_cant_see_sky = false
|
||||
#Names of structures this mob will avoid spawning near.
|
||||
avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts", "mowziesmobs:umvuthana_groves"]
|
||||
|
||||
[mobs.umvuthana.combat_config]
|
||||
#Scale mob health by this value
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
health_multiplier = 1.0
|
||||
#Scale mob attack damage by this value
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_multiplier = 1.0
|
||||
|
||||
[mobs.naga]
|
||||
|
||||
[mobs.naga.biome_config]
|
||||
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
|
||||
#Each entry is a combination of allowed biome tags or biome names.
|
||||
#Separate types with commas to require biomes to have all tags in an entry
|
||||
#Put a '!' before a biome tag to mean NOT that tag
|
||||
#A blank entry means all biomes. No entries means no biomes.
|
||||
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
|
||||
#'!minecraft:is_mountain' would mean all non-mountain biomes
|
||||
biome_tags = ["minecraft:is_beach,minecraft:is_mountain", "minecraft:is_beach,minecraft:is_hill"]
|
||||
#Allow spawns in these biomes regardless of the biome tag settings
|
||||
biome_whitelist = ["minecraft:stony_shore"]
|
||||
#Prevent spawns in these biomes regardless of the biome tag settings
|
||||
biome_blacklist = []
|
||||
|
||||
#Controls for vanilla-style mob spawning
|
||||
[mobs.naga.spawn_config]
|
||||
#Smaller number causes less spawning, 0 to disable spawning
|
||||
#Range: > 0
|
||||
spawn_rate = 20
|
||||
#Minimum number of mobs that appear in a spawn group
|
||||
#Range: > 1
|
||||
min_group_size = 1
|
||||
#Maximum number of mobs that appear in a spawn group
|
||||
#Range: > 1
|
||||
max_group_size = 2
|
||||
#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
|
||||
#Range: 0.0 ~ 1.0
|
||||
extra_rarity = 1.0
|
||||
#Names of dimensions this mob can spawn in
|
||||
dimensions = ["minecraft:overworld"]
|
||||
#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
|
||||
allowed_blocks = []
|
||||
#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
|
||||
allowed_block_tags = ["minecraft:animals_spawnable_on", "minecraft:base_stone_overworld"]
|
||||
#Maximum height for this spawn. -65 to ignore.
|
||||
#Range: -65 ~ 256
|
||||
height_max = -65
|
||||
#Minimum height for this spawn. -65 to ignore.
|
||||
#Range: -65 ~ 256
|
||||
height_min = 68
|
||||
#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
|
||||
needs_darkness = true
|
||||
#Set to true to only spawn mob if it can see the sky.
|
||||
needs_see_sky = true
|
||||
#Set to true to only spawn mob if it can't see the sky.
|
||||
needs_cant_see_sky = false
|
||||
#Names of structures this mob will avoid spawning near.
|
||||
avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts"]
|
||||
|
||||
[mobs.naga.combat_config]
|
||||
#Scale mob health by this value
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
health_multiplier = 1.0
|
||||
#Scale mob attack damage by this value
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_multiplier = 1.0
|
||||
|
||||
[mobs.foliaath]
|
||||
|
||||
[mobs.foliaath.biome_config]
|
||||
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
|
||||
#Each entry is a combination of allowed biome tags or biome names.
|
||||
#Separate types with commas to require biomes to have all tags in an entry
|
||||
#Put a '!' before a biome tag to mean NOT that tag
|
||||
#A blank entry means all biomes. No entries means no biomes.
|
||||
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
|
||||
#'!minecraft:is_mountain' would mean all non-mountain biomes
|
||||
biome_tags = ["minecraft:is_jungle"]
|
||||
#Allow spawns in these biomes regardless of the biome tag settings
|
||||
biome_whitelist = []
|
||||
#Prevent spawns in these biomes regardless of the biome tag settings
|
||||
biome_blacklist = []
|
||||
|
||||
#Controls for vanilla-style mob spawning
|
||||
[mobs.foliaath.spawn_config]
|
||||
#Smaller number causes less spawning, 0 to disable spawning
|
||||
#Range: > 0
|
||||
spawn_rate = 70
|
||||
#Minimum number of mobs that appear in a spawn group
|
||||
#Range: > 1
|
||||
min_group_size = 1
|
||||
#Maximum number of mobs that appear in a spawn group
|
||||
#Range: > 1
|
||||
max_group_size = 4
|
||||
#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
|
||||
#Range: 0.0 ~ 1.0
|
||||
extra_rarity = 1.0
|
||||
#Names of dimensions this mob can spawn in
|
||||
dimensions = ["minecraft:overworld"]
|
||||
#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
|
||||
allowed_blocks = []
|
||||
#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
|
||||
allowed_block_tags = ["minecraft:animals_spawnable_on", "minecraft:leaves", "minecraft:logs"]
|
||||
#Maximum height for this spawn. -65 to ignore.
|
||||
#Range: -65 ~ 256
|
||||
height_max = -65
|
||||
#Minimum height for this spawn. -65 to ignore.
|
||||
#Range: -65 ~ 256
|
||||
height_min = 60
|
||||
#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
|
||||
needs_darkness = true
|
||||
#Set to true to only spawn mob if it can see the sky.
|
||||
needs_see_sky = false
|
||||
#Set to true to only spawn mob if it can't see the sky.
|
||||
needs_cant_see_sky = false
|
||||
#Names of structures this mob will avoid spawning near.
|
||||
avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts"]
|
||||
|
||||
[mobs.foliaath.combat_config]
|
||||
#Scale mob health by this value
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
health_multiplier = 1.0
|
||||
#Scale mob attack damage by this value
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_multiplier = 1.0
|
||||
|
||||
[mobs.bluff]
|
||||
|
||||
[mobs.bluff.biome_config]
|
||||
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
|
||||
#Each entry is a combination of allowed biome tags or biome names.
|
||||
#Separate types with commas to require biomes to have all tags in an entry
|
||||
#Put a '!' before a biome tag to mean NOT that tag
|
||||
#A blank entry means all biomes. No entries means no biomes.
|
||||
#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
|
||||
#'!minecraft:is_mountain' would mean all non-mountain biomes
|
||||
biome_tags = []
|
||||
#Allow spawns in these biomes regardless of the biome tag settings
|
||||
biome_whitelist = []
|
||||
#Prevent spawns in these biomes regardless of the biome tag settings
|
||||
biome_blacklist = []
|
||||
|
||||
#Controls for vanilla-style mob spawning
|
||||
[mobs.bluff.spawn_config]
|
||||
#Smaller number causes less spawning, 0 to disable spawning
|
||||
#Range: > 0
|
||||
spawn_rate = 10
|
||||
#Minimum number of mobs that appear in a spawn group
|
||||
#Range: > 1
|
||||
min_group_size = 2
|
||||
#Maximum number of mobs that appear in a spawn group
|
||||
#Range: > 1
|
||||
max_group_size = 3
|
||||
#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
|
||||
#Range: 0.0 ~ 1.0
|
||||
extra_rarity = 1.0
|
||||
#Names of dimensions this mob can spawn in
|
||||
dimensions = ["minecraft:overworld"]
|
||||
#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
|
||||
allowed_blocks = []
|
||||
#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
|
||||
allowed_block_tags = []
|
||||
#Maximum height for this spawn. -65 to ignore.
|
||||
#Range: -65 ~ 256
|
||||
height_max = -65
|
||||
#Minimum height for this spawn. -65 to ignore.
|
||||
#Range: -65 ~ 256
|
||||
height_min = -65
|
||||
#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
|
||||
needs_darkness = true
|
||||
#Set to true to only spawn mob if it can see the sky.
|
||||
needs_see_sky = false
|
||||
#Set to true to only spawn mob if it can't see the sky.
|
||||
needs_cant_see_sky = true
|
||||
#Names of structures this mob will avoid spawning near.
|
||||
avoid_structures = []
|
||||
|
||||
[mobs.bluff.combat_config]
|
||||
#Scale mob health by this value
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
health_multiplier = 1.0
|
||||
#Scale mob attack damage by this value
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_multiplier = 1.0
|
||||
|
36
config/multiverse-client.toml
Normal file
36
config/multiverse-client.toml
Normal file
@ -0,0 +1,36 @@
|
||||
#Multiverse client-side configuration
|
||||
#This is the number of layers to render rifts with
|
||||
#Range: > 1
|
||||
riftLayers = 3
|
||||
#This is the offset in blocks for each rift layer to combat Z-fighting.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
riftZOffset = 5.0E-4
|
||||
#This is the fraction of the width/height of the rift that the first layer starts.
|
||||
#Range: 0.0 ~ 1.0
|
||||
riftLayerStart = 0.75
|
||||
#This is the rate that the distance between rift layer grows using an exponential function.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
riftLayerGrowth = 0.5
|
||||
#This is the minimum opacity of a rift's layers as a fraction.
|
||||
#Range: 0.0 ~ 1.0
|
||||
riftMinOpacity = 0.65
|
||||
#This is the maximum opacity of a rift's layers as a fraction. Must be at least riftMinOpacity.
|
||||
#Range: 0.0 ~ 1.0
|
||||
riftMaxOpacity = 1.0
|
||||
#This is the distance in blocks that rift blocks are rendered.
|
||||
#Range: > 0
|
||||
riftRenderDistance = 256
|
||||
#This is the max distance in blocks that rift explosion particles will spawn from the center.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
riftExplosionParticleRange = 4.0
|
||||
#This is the number of rift explosion particles spawned per tick.
|
||||
#Range: > 0
|
||||
riftExplosionParticles = 6
|
||||
#This is the chance that each rift block plays a sound per tick.
|
||||
#Range: 0.0 ~ 1.0
|
||||
riftSoundFrequency = 0.005
|
||||
#This is whether rifts use multiple colors.
|
||||
multicolor = true
|
||||
#This is whether only vanilla shaders are used to render. Try setting to true if rifts are invisible due to custom shaders.
|
||||
vanillaOnly = false
|
||||
|
3
config/mutil-client.toml
Normal file
3
config/mutil-client.toml
Normal file
@ -0,0 +1,3 @@
|
||||
#Controls if perks data should be queried on startup
|
||||
query_perks = true
|
||||
|
10
config/naturalisttrade-common.toml
Normal file
10
config/naturalisttrade-common.toml
Normal file
@ -0,0 +1,10 @@
|
||||
#Whether to log the dirt block on common setup
|
||||
logDirtBlock = true
|
||||
#A magic number
|
||||
#Range: > 0
|
||||
magicNumber = 42
|
||||
#What you want the introduction message to be for the magic number
|
||||
magicNumberIntroduction = "The magic number is... "
|
||||
#A list of items to log on common setup.
|
||||
items = ["minecraft:iron_ingot"]
|
||||
|
69
config/neat-client.toml
Normal file
69
config/neat-client.toml
Normal file
@ -0,0 +1,69 @@
|
||||
|
||||
[general]
|
||||
#Maximum distance in blocks at which health bars should render
|
||||
max_distance = 24
|
||||
#Maximum distance in blocks at which health bars should render without line of sight
|
||||
max_distance_without_line_of_sight = 8
|
||||
#Whether health bars should render when the HUD is disabled with F1
|
||||
render_without_gui = false
|
||||
#How far above the mob the health bars should render
|
||||
height_above_mob = 0.6
|
||||
#Whether the gray background plate should be drawn
|
||||
draw_background = true
|
||||
#Amount of extra padding space around the background plate
|
||||
background_padding = 2
|
||||
#How tall the background plate should be
|
||||
background_height = 6
|
||||
#How tall the health bar should be
|
||||
health_bar_height = 4
|
||||
#How wide the health bar should be. If the entity has a long name, the bar will increase in size to match it.
|
||||
plate_size = 25
|
||||
#plateSize but for bosses
|
||||
plate_size_boss = 50
|
||||
#Show mob attributes such as arthropod or undead
|
||||
show_attributes = true
|
||||
#Show armor points
|
||||
show_armor = true
|
||||
#Group 5 iron icons into 1 diamond icon
|
||||
group_armor = true
|
||||
#Color health bar by mob type instead of health percentage
|
||||
color_health_bar_by_type = false
|
||||
#Text color in hex code format
|
||||
text_color = "FFFFFF"
|
||||
#Height of the text on the health bar
|
||||
hp_text_height = 14
|
||||
#Whether the maximum health of the mob should be shown
|
||||
show_max_hp = true
|
||||
#Whether the current health of the mob should be shown
|
||||
show_current_hp = true
|
||||
#Whether the percentage health of the mob should be shown
|
||||
show_hp_percentage = true
|
||||
#Whether bars on passive mobs should be shown
|
||||
show_on_passive = true
|
||||
#Whether bars on hostile mobs should be shown (does not include bosses)
|
||||
show_on_hostile = true
|
||||
#Whether bars on players should be shown
|
||||
display_on_players = true
|
||||
#Whether bars on bosses should be shown
|
||||
display_on_bosses = true
|
||||
#Only show bars for mobs you are targeting
|
||||
only_health_bar_for_target = false
|
||||
#Show bars for mobs that are at full health
|
||||
show_entity_full_health = true
|
||||
#Show extra debug info on the bar when F3 is enabled
|
||||
show_debug_with_f3 = true
|
||||
#Show entity name
|
||||
show_entity_name = true
|
||||
#Disables the rendering of the vanilla name tag
|
||||
disable_name_tag = false
|
||||
#If this is enabled and the "disableNameTag" option is true, the vanilla nametag is only hidden if the mob has a Neat healthbar rendered
|
||||
disable_name_tag_if_healthbar = true
|
||||
#Offsets the healtbar icons on the x axis
|
||||
icon_offset_x = 0.0
|
||||
#Offsets the healtbar icons on the y axis
|
||||
icon_offset_y = 0.0
|
||||
#This value changes the decimal format of the HP. Only change this value if you are familiar with how the decimal format works!
|
||||
decimal_format = "#.##"
|
||||
#Blacklist uses entity IDs, not their display names. Use F3 to see them in the Neat bar.
|
||||
blacklist = ["minecraft:shulker", "minecraft:armor_stand", "minecraft:cod", "minecraft:salmon", "minecraft:pufferfish", "minecraft:tropical_fish", "minecraft:tadpole"]
|
||||
|
51
config/nomadictents-common.toml
Normal file
51
config/nomadictents-common.toml
Normal file
@ -0,0 +1,51 @@
|
||||
|
||||
[dimension]
|
||||
#The dimension in which players will respawn from the tent dimension as needed
|
||||
overworld = "minecraft:overworld"
|
||||
#The number of ticks before an entity can use a tent door again
|
||||
#Range: 1 ~ 300
|
||||
portal_cooldown = 60
|
||||
#When true, players can not teleport inside a tent
|
||||
restrict_teleport = true
|
||||
#When true, players in a tent can only sleep through the night if overworld players are sleeping too
|
||||
sleeping_strict = true
|
||||
#Dimensions in which tents cannot be used.
|
||||
#Accepts dimension id or mod id with wildcard.
|
||||
#Example: ["minecraft:the_nether", "rftoolsdim:*"]
|
||||
dimension_blacklist = []
|
||||
|
||||
[permissions]
|
||||
#When true, only the player who placed the tent can enter it
|
||||
owner_only_enter = false
|
||||
#When true, only the player who placed the tent can remove it
|
||||
owner_only_pickup = false
|
||||
#When true, players can enter the tent by walking through the door
|
||||
players_enter_on_collide = false
|
||||
#When true, non-player entities can enter the tent by walking through the door
|
||||
nonplayers_enter_on_collide = true
|
||||
#When true, only Creative mode players can duplicate a tent item
|
||||
#(Note: this is done by clicking a tent door with any item that has NBT tag 'TentCopyTool' set to true)
|
||||
copy_creative_only = true
|
||||
#When true, players can only enter tents when there are no nearby monsters
|
||||
enter_when_safe = false
|
||||
#When true, players can only remove tents when there are no nearby monsters
|
||||
pickup_when_safe = false
|
||||
|
||||
[other]
|
||||
#When true, tents have decorations when first built
|
||||
tent_decor_build = true
|
||||
#When true, tents have decorations when upgraded
|
||||
tent_decor_upgrade = false
|
||||
#When true, the tent item will not be destroyed if it is burned
|
||||
tent_fireproof = true
|
||||
#Percentage chance that a plain tepee block will randomly have a design
|
||||
#Range: 0 ~ 100
|
||||
tepee_design_chance = 35
|
||||
#Block used for harvestable layer of all tent floors
|
||||
tent_floor = "minecraft:dirt"
|
||||
#When true, tents will be the same size on the outside and inside
|
||||
use_actual_size = false
|
||||
#The number of progress stages added by one use of the tent mallet
|
||||
#Range: 1 ~ 7
|
||||
mallet_effectiveness = 2
|
||||
|
19
config/nyfsquiver-client.toml
Normal file
19
config/nyfsquiver-client.toml
Normal file
@ -0,0 +1,19 @@
|
||||
|
||||
["QuiverHUD Settings"]
|
||||
#Animate the HUD Quiver showing and hiding.
|
||||
ANIMATE = true
|
||||
#Hide the HUD Quiver when not selecting a shootable item.
|
||||
HIDE = true
|
||||
#The margin on the left of the HUD Quiver.
|
||||
#Range: -5000 ~ 5000
|
||||
HORIZONTAL_OFFSET = 0
|
||||
#The margin on the top of the HUD Quiver.
|
||||
#Range: -5000 ~ 5000
|
||||
VERTICAL_OFFSET = 0
|
||||
#Scale of the GUI
|
||||
#Range: 0.1 ~ 200.0
|
||||
gui_scale = 1.0
|
||||
#The anchor point of the HUD Quiver.
|
||||
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT, HOTBAR_LEFT, HOTBAR_RIGHT
|
||||
ANCHOR = "TOP_LEFT"
|
||||
|
55
config/nyfsquiver-common.toml
Normal file
55
config/nyfsquiver-common.toml
Normal file
@ -0,0 +1,55 @@
|
||||
#Should Quivers be Required for Bow Usage?
|
||||
requireQuiver = true
|
||||
#Should Melding show up in the Enchanting Table?
|
||||
meldingEnchantTable = true
|
||||
#Should Melding show up on Books?
|
||||
meldingBooks = true
|
||||
#Should Cycling show up in the Enchanting Table?
|
||||
cyclingEnchantTable = true
|
||||
#Should Cycling show up on Books?
|
||||
cyclingBooks = true
|
||||
#Should Quinfinity show up in the Enchanting Table?
|
||||
quinfinityEnchantTable = true
|
||||
#Should Quinfinity show up on Books?
|
||||
quinfinityBooks = true
|
||||
#How many rows does the basic quiver have?
|
||||
#Range: 1 ~ 13
|
||||
rowsBasic = 1
|
||||
#How many rows does the iron quiver have?
|
||||
#Range: 1 ~ 13
|
||||
rowsIron = 2
|
||||
#How many rows does the copper quiver have?
|
||||
#Range: 1 ~ 13
|
||||
rowsCopper = 2
|
||||
#How many rows does the gold quiver have?
|
||||
#Range: 1 ~ 13
|
||||
rowsGold = 3
|
||||
#How many rows does the diamond quiver have?
|
||||
#Range: 1 ~ 13
|
||||
rowsDiamond = 4
|
||||
#How many rows does the Netherite quiver have?
|
||||
#Range: 1 ~ 13
|
||||
rowsNetherite = 5
|
||||
#How many columns does the basic quiver have?
|
||||
#Range: 1 ~ 13
|
||||
columnsBasic = 9
|
||||
#How many columns does the iron quiver have?
|
||||
#Range: 1 ~ 13
|
||||
columnsIron = 9
|
||||
#How many columns does the copper quiver have?
|
||||
#Range: 1 ~ 13
|
||||
columnsCopper = 7
|
||||
#How many columns does the gold quiver have?
|
||||
#Range: 1 ~ 13
|
||||
columnsGold = 9
|
||||
#How many columns does the diamond quiver have?
|
||||
#Range: 1 ~ 13
|
||||
columnsDiamond = 9
|
||||
#How many columns does the Netherite quiver have?
|
||||
#Range: 1 ~ 13
|
||||
columnsNetherite = 9
|
||||
#Range: -1000 ~ 1000
|
||||
xPos = 76
|
||||
#Range: -1000 ~ 1000
|
||||
yPos = 24
|
||||
|
109
config/packedup-common.toml
Normal file
109
config/packedup-common.toml
Normal file
@ -0,0 +1,109 @@
|
||||
[General]
|
||||
# Can backpacks be put inside other backpacks?
|
||||
# Allowed values: true, false - Default: true
|
||||
allowBagInBag = false
|
||||
|
||||
# How many layers deep can you place backpacks inside backpacks? -1 for infinite, 0 is the same as setting 'allowBagInBag' to false.
|
||||
# Allowed range: -1 ~ 5 - Default: -1
|
||||
maxBagInBagLayer = -1
|
||||
|
||||
# Should the backpack remain in the player's inventory if they die?
|
||||
# Allowed values: true, false - Default: false
|
||||
keepBackpacksOnDeath = false
|
||||
|
||||
# Should backpacks be destroyed by lava and fire?
|
||||
# Allowed values: true, false - Default: true
|
||||
canBackpacksBurn = true
|
||||
|
||||
[Backpacks]
|
||||
[Backpacks.Basic]
|
||||
# Enable the basic backpack?
|
||||
# Allowed values: true, false - Default: true
|
||||
basicEnable = true
|
||||
|
||||
# How many rows does the basic backpack have?
|
||||
# Allowed range: 1 ~ 9 - Default: 3
|
||||
basicRows = 3
|
||||
|
||||
# How many columns does the basic backpack have?
|
||||
# Allowed range: 1 ~ 13 - Default: 9
|
||||
basicColumns = 9
|
||||
|
||||
[Backpacks.Iron]
|
||||
# Enable the iron backpack?
|
||||
# Allowed values: true, false - Default: true
|
||||
ironEnable = true
|
||||
|
||||
# How many rows does the iron backpack have?
|
||||
# Allowed range: 1 ~ 9 - Default: 4
|
||||
ironRows = 4
|
||||
|
||||
# How many columns does the iron backpack have?
|
||||
# Allowed range: 1 ~ 13 - Default: 9
|
||||
ironColumns = 9
|
||||
|
||||
[Backpacks.Copper]
|
||||
# Enable the copper backpack?
|
||||
# Allowed values: true, false - Default: true
|
||||
copperEnable = true
|
||||
|
||||
# How many rows does the copper backpack have?
|
||||
# Allowed range: 1 ~ 9 - Default: 4
|
||||
copperRows = 4
|
||||
|
||||
# How many columns does the copper backpack have?
|
||||
# Allowed range: 1 ~ 13 - Default: 9
|
||||
copperColumns = 9
|
||||
|
||||
[Backpacks.Silver]
|
||||
# Enable the silver backpack?
|
||||
# Allowed values: true, false - Default: true
|
||||
silverEnable = true
|
||||
|
||||
# How many rows does the silver backpack have?
|
||||
# Allowed range: 1 ~ 9 - Default: 5
|
||||
silverRows = 5
|
||||
|
||||
# How many columns does the silver backpack have?
|
||||
# Allowed range: 1 ~ 13 - Default: 9
|
||||
silverColumns = 9
|
||||
|
||||
[Backpacks.Gold]
|
||||
# Enable the gold backpack?
|
||||
# Allowed values: true, false - Default: true
|
||||
goldEnable = true
|
||||
|
||||
# How many rows does the gold backpack have?
|
||||
# Allowed range: 1 ~ 9 - Default: 5
|
||||
goldRows = 5
|
||||
|
||||
# How many columns does the gold backpack have?
|
||||
# Allowed range: 1 ~ 13 - Default: 9
|
||||
goldColumns = 9
|
||||
|
||||
[Backpacks.Diamond]
|
||||
# Enable the diamond backpack?
|
||||
# Allowed values: true, false - Default: true
|
||||
diamondEnable = true
|
||||
|
||||
# How many rows does the diamond backpack have?
|
||||
# Allowed range: 1 ~ 9 - Default: 7
|
||||
diamondRows = 7
|
||||
|
||||
# How many columns does the diamond backpack have?
|
||||
# Allowed range: 1 ~ 13 - Default: 9
|
||||
diamondColumns = 9
|
||||
|
||||
[Backpacks.Obsidian]
|
||||
# Enable the obsidian backpack?
|
||||
# Allowed values: true, false - Default: true
|
||||
obsidianEnable = true
|
||||
|
||||
# How many rows does the obsidian backpack have?
|
||||
# Allowed range: 1 ~ 9 - Default: 8
|
||||
obsidianRows = 8
|
||||
|
||||
# How many columns does the obsidian backpack have?
|
||||
# Allowed range: 1 ~ 13 - Default: 9
|
||||
obsidianColumns = 9
|
||||
|
Loading…
x
Reference in New Issue
Block a user