37 lines
1.4 KiB
TOML
37 lines
1.4 KiB
TOML
#Multiverse client-side configuration
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#This is the number of layers to render rifts with
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#Range: > 1
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riftLayers = 3
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#This is the offset in blocks for each rift layer to combat Z-fighting.
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#Range: 0.0 ~ 1.7976931348623157E308
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riftZOffset = 5.0E-4
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#This is the fraction of the width/height of the rift that the first layer starts.
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#Range: 0.0 ~ 1.0
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riftLayerStart = 0.75
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#This is the rate that the distance between rift layer grows using an exponential function.
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#Range: 0.0 ~ 1.7976931348623157E308
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riftLayerGrowth = 0.5
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#This is the minimum opacity of a rift's layers as a fraction.
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#Range: 0.0 ~ 1.0
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riftMinOpacity = 0.65
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#This is the maximum opacity of a rift's layers as a fraction. Must be at least riftMinOpacity.
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#Range: 0.0 ~ 1.0
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riftMaxOpacity = 1.0
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#This is the distance in blocks that rift blocks are rendered.
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#Range: > 0
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riftRenderDistance = 256
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#This is the max distance in blocks that rift explosion particles will spawn from the center.
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#Range: 0.0 ~ 1.7976931348623157E308
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riftExplosionParticleRange = 4.0
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#This is the number of rift explosion particles spawned per tick.
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#Range: > 0
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riftExplosionParticles = 6
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#This is the chance that each rift block plays a sound per tick.
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#Range: 0.0 ~ 1.0
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riftSoundFrequency = 0.005
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#This is whether rifts use multiple colors.
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multicolor = true
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#This is whether only vanilla shaders are used to render. Try setting to true if rifts are invisible due to custom shaders.
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vanillaOnly = false
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