minecraft-modpack-1.20.1/config/multiverse-client.toml
2025-02-10 04:03:46 +01:00

37 lines
1.4 KiB
TOML

#Multiverse client-side configuration
#This is the number of layers to render rifts with
#Range: > 1
riftLayers = 3
#This is the offset in blocks for each rift layer to combat Z-fighting.
#Range: 0.0 ~ 1.7976931348623157E308
riftZOffset = 5.0E-4
#This is the fraction of the width/height of the rift that the first layer starts.
#Range: 0.0 ~ 1.0
riftLayerStart = 0.75
#This is the rate that the distance between rift layer grows using an exponential function.
#Range: 0.0 ~ 1.7976931348623157E308
riftLayerGrowth = 0.5
#This is the minimum opacity of a rift's layers as a fraction.
#Range: 0.0 ~ 1.0
riftMinOpacity = 0.65
#This is the maximum opacity of a rift's layers as a fraction. Must be at least riftMinOpacity.
#Range: 0.0 ~ 1.0
riftMaxOpacity = 1.0
#This is the distance in blocks that rift blocks are rendered.
#Range: > 0
riftRenderDistance = 256
#This is the max distance in blocks that rift explosion particles will spawn from the center.
#Range: 0.0 ~ 1.7976931348623157E308
riftExplosionParticleRange = 4.0
#This is the number of rift explosion particles spawned per tick.
#Range: > 0
riftExplosionParticles = 6
#This is the chance that each rift block plays a sound per tick.
#Range: 0.0 ~ 1.0
riftSoundFrequency = 0.005
#This is whether rifts use multiple colors.
multicolor = true
#This is whether only vanilla shaders are used to render. Try setting to true if rifts are invisible due to custom shaders.
vanillaOnly = false