818 lines
23 KiB
TOML
818 lines
23 KiB
TOML
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[materials]
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#Range: 0.0 ~ 1.0
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desireEtchingDropChance = 0.25
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#Range: 0 ~ 100
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desireEtchingLootingRequirement = 7
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#Range: 0.0 ~ 1.0
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endEtchingDropChance = 0.75
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#Range: 0 ~ 100
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endEtchingEffectRequirement = 9
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#Range: 0.0 ~ 1.0
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originEtchingDropChance = 0.5
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#Range: 0 ~ 100
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originEtchingEffectRequirement = 100
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#Range: 0.0 ~ 1.0
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lifeEtchingDropChance = 0.15
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#Range: 1 ~ 1000000
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lifeEtchingHealthRequirement = 500
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#Range: 0.0 ~ 1.0
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chaoticEtchingDropChance = 0.3
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#Range: 0.0 ~ 1.0
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nihilityEtchingDropChance = 0.5
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#Range: 0.0 ~ 1.0
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truthEtchingDropChance = 0.5
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#Range: 0.0 ~ 1.0
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endDustDropChance = 0.02
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#Range: 0.0 ~ 1.0
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charmingBraceletDropChance = 0.5
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#Range: 0 ~ 10000
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charmingBraceletReputationRequirement = 100
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#Range: 0.0 ~ 1.0
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guardianEyeDropChance = 0.5
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#Range: 0.0 ~ 1.0
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demonCurseDropChance = 0.03
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#Range: 0.0 ~ 1.0
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twistedHeartDropChance = 0.1
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#Range: 0 ~ 10000
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twistedHeartHealthRequirement = 20
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#Range: 0.0 ~ 1.0
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twistedBrainDropChance = 0.1
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[back]
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#Magic Arrow Bag: bow strength
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#Range: 0.0 ~ 10.0
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magicArrowBagBowStrength = 0.1
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#Magic Arrow Bag: arrow knock
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#Range: 0 ~ 100
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magicArrowBagArrowKnock = 1
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#Flame Arrow Bag: bow strength
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#Range: 0.0 ~ 10.0
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flameArrowBagBowStrength = 0.1
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#Flame Arrow Bag: arrow knock
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#Range: 0 ~ 100
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flameArrowBagArrowKnock = 1
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#Flame Arrow Bag: flame
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#Range: 1 ~ 36000
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flameArrowBagTime = 60
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#Spirit Arrow Bag: bow strength
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#Range: 0.0 ~ 1.0
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spiritArrowBagBowStrength = 0.2
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#Spirit Arrow Bag: arrow speed
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#Range: 0.0 ~ 10.0
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spiritArrowBagArrowSpeed = 0.5
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#Spirit Arrow Bag: arrow knock
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#Range: 0 ~ 100
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spiritArrowBagArrowKnock = 2
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#Iron Scabbard: interval in seconds for blade modifier effect
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#Range: 0 ~ 100
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ironScabbardBladeInterval = 10
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#Leech Scabbard: interval in seconds for blade modifier effect
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#Range: 0 ~ 100
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leechScabbardBladeInterval = 10
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#Leech Scabbard: healing rate as percentage of damage dealt
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#Range: 0.0 ~ 100.0
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leechScabbardHealFactor = 0.25
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#Titan Scabbard: interval in seconds for blade modifier effect
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#Range: 0 ~ 100
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titanScabbardBladeInterval = 7
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#Titan Scabbard: damage bonus when effect applies
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#Range: 0.0 ~ 100.0
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titanScabbardDamageFactor = 0.75
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#Twisted Scabbard: interval, in seconds, to lose 1 layer of Twist
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#Range: 1 ~ 1000
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twistedScabbardInterval = 5
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#Twisted Scabbard: attack bonus per layer of Twist
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#Range: 0.0 ~ 1.0
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twistedScabbardAttack = 0.05
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#Twisted Scabbard: attack bonus in End curse
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#Range: 0.0 ~ 1.0
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twistedScabbardAttackEnd = 0.1
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#Twisted Scabbard: interval in seconds for blade modifier effect
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#Range: 0 ~ 100
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twistedScabbardBladeInterval = 5
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#Twisted Scabbard: attack knock back
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#Range: 0.0 ~ 100.0
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twistedScabbardAtkKonck = 1.0
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#Twisted Scabbard: attack speed bonus
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#Range: 0.0 ~ 1.0
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twistedScabbardAtkSpeed = 0.25
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#Twisted Scabbard: heal rate penalty
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#Range: 0.0 ~ 1.0
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twistedScabbardHealRate = 0.5
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[bracelet]
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#Hidden Bracelet: Hidden effect interval
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#Range: 1 ~ 100000
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hiddenBraceletInterval = 7
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#Hidden Bracelet: Damage boost in hidden effect
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#Range: 0.0 ~ 100.0
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hiddenBraceletDamageBoost = 0.25
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#Charming Bracelet: Armor bonus
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#Range: > 0
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charmingBraceletArmor = 2
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#Charming Bracelet: Cool down for target transfer on hurt, in seconds
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#Range: > 1
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charmingBraceletCooldown = 10
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#Charming Bracelet: Reputation bonus when you kill zombies
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#Range: > 0
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charmingBraceletReputationBonus = 1
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#Scarlet Bracelet: remaining HP as percentage
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#Range: 0.0 ~ 1.0
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scarletMaxCost = 0.5
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#Scarlet Bracelet: damage boost as percentage of target max health per health cost
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#Range: 0.0 ~ 2.147483647E9
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scarletBraceletDamageBonus = 1.0E-4
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#Scarlet Bracelet: max damage boost as percentage of target max health
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#Range: 0.0 ~ 2.147483647E9
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scarletBraceletDamageLimit = 0.5
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#Spirit Bracelet: speed effect duration in seconds
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#Range: > 1
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spiritBraceletEffectDuration = 5
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#Emerald Bracelet: crit rate bonus
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#Range: 0.0 ~ 1.0
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emeraldBraceletCritRate = 0.1
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#Emerald Bracelet: luck requirement to gain effect
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#Range: 0 ~ 100
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emeraldBraceletLuckReq = 2
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#Emerald Bracelet: absorption effect chance
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#Range: 0.0 ~ 1.0
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emeraldBraceletEffChance = 0.1
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#Life Bracelet: regen rate bonus
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#Range: 0.0 ~ 10.0
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lifeBraceletRegenBonus = 0.15
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#Precious Bracelet: block reach bonus
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#Range: 0.0 ~ 10.0
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preciousBraceletReach = 1.0
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#Precious Bracelet: magic damage reduction
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#Range: 0.0 ~ 1.0
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preciousBraceletMagicReduction = 0.4
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#Red Ruby Bracelet: fire damage reduction
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#Range: 0.0 ~ 1.0
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redRubyBraceletFireReduction = 0.9
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[charm]
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#Destroyer Badge: attack bonus
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#Range: 0.0 ~ 100.0
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destroyerBadgeAttack = 0.4
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#Destroyer Badge: damage penalty
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#Range: 0.0 ~ 100.0
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destroyerBadgeDamagePenalty = 0.5
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#Destroyer Badge: health threshold for hurt boost
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#Range: 0.0 ~ 100.0
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destroyerBadgeThreshold = 0.5
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#Destroyer Badge: hurt boost
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#Range: 0.0 ~ 100.0
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destroyerBadgeHurtBonus = 0.2
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#Holy Sword: crit rate bonus
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#Range: 0.0 ~ 1.0
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holySwordCritRate = 0.15
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#Holy Sword: atk bonus per life lost
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#Range: 0.0 ~ 100.0
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holySwordLostLifeAddDamage = 0.02
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#Holy Sword: damage reflection rate
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#Range: 0.0 ~ 10.0
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holySwordReflect = 0.12
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#Holy Talisman: weakness apply interval in seconds
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#Range: > 1
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holyTalismanWeakenInterval = 10
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#Holy Talisman: effect duration per mob in seconds
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#Range: > 1
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holyTalismanEffectDuration = 2
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#Holy Talisman: non-undead protection
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#Range: 0.0 ~ 1.0
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holyTalismanProtection = 0.25
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#Holy Talisman: undead protection
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#Range: 0.0 ~ 1.0
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holyTalismanProtectionUndead = 0.35
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#Holy Talisman: totem cool down
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#Range: > 1
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holyTalismanCooldown = 60
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#AbyssWillBadge: The levels after triggering the skill
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#Range: > 0
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abyssWillBadgeInitialLevel = 15
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#AbyssWillBadge: The duration of the skill in seconds
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#Range: > 0
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abyssWillBadgeDuration = 15
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#AbyssWillBadge: Remaining HP in percentage after skill ends
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#Range: 0.01 ~ 1.0
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abyssWillBadgeRemainingHealth = 0.2
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#AbyssWillBadge: Chance of small damage bonus
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#Range: 0.0 ~ 1.0
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abyssWillBadgeChanceSmall = 0.4
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#AbyssWillBadge: Chance of large damage bonus
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#Range: 0.0 ~ 1.0
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abyssWillBadgeChanceLarge = 0.1
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#AbyssWillBadge: Small damage bonus
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#Range: 0.0 ~ 10.0
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abyssWillBadgeBonusSmall = 1.5
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#AbyssWillBadge: Large damage bonus
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#Range: 0.0 ~ 50.0
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abyssWillBadgeBonusLarge = 2.0
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#AbyssWillBadge: Small hurt penalty
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#Range: 0.0 ~ 10.0
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abyssWillBadgePenaltySmall = 2.0
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#AbyssWillBadge: Large hurt penalty
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#Range: 0.0 ~ 50.0
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abyssWillBadgePenaltyLarge = 2.5
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#AbyssWillBadge: Interval for adding levels in seconds
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#Range: > 1
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abyssWillBadgeGrowInterval = 20
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#AbyssWillBadge: Maximum level for passive growth
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#Range: > 1
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abyssWillBadgeLimit = 10
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#AbyssWillBadge: damage bonus per level
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#Range: 0.01 ~ 1.0
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abyssWillBadgeDamageBonus = 0.2
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#AbyssWillBadge: damage penalty per level
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#Range: 0.01 ~ 1.0
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abyssWillBadgeDamagePenalty = 0.25
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#Angel Heart: health threshold for protection
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#Range: 0.0 ~ 1.0
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angelHeartThreshold = 0.5
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#Angel Heart: damage reduction
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#Range: 0.0 ~ 1.0
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angelHeartProtection = 0.2
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#Angel Heart: interval in seconds to remove negative effects
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#Range: > 1
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angelHeartRemoveInterval = 30
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#Angel Heart: interval in seconds to restore health
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#Range: > 1
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angelHeartBloodInterval = 2
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#Angel Heart: how much health is restored at once
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#Range: > 1
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angelHeartHealAmount = 1
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#Angel Pearl: Regen rate per beneficial effect
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#Range: 0.01 ~ 1.0
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angelPearlRegen = 0.08
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#Angel Pearl: armor bonus per beneficial effect
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#Range: > 0
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angelPearlArmor = 1
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#Corrupt Badge: Negative effect duration in seconds
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#Range: > 1
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corruptBadgeDebuffDuration = 15
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#Corrupt Badge: dig speed bonus per negative effect
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#Range: 0.0 ~ 2.147483647E9
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corruptBadgeDigSpeedBonus = 0.09
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#Corrupt Badge: attack speed bonus per negative effect
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#Range: 0.0 ~ 2.147483647E9
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corruptBadgeAttackSpeedBonus = 0.03
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#Corrupt Badge: attack bonus per negative effect
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#Range: 0.0 ~ 2.147483647E9
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corruptBadgeAttackBonus = 0.14
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#Corrupt Badge: Skill cooldown in seconds
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#Range: > 1
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corruptBadgeCooldown = 60
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#Cursed Protector: damage reduction from front
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#Range: 0.0 ~ 1.0
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cursedProtectorFrontProtect = 0.3
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#Cursed Protector: health threshold to trigger damage reduction
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#Range: 0.01 ~ 1.0
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cursedProtectorThreshold = 0.35
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#Cursed Protector: damage reduction percentage
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#Range: 0.01 ~ 1.0
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cursedProtectorReduction = 0.25
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#Cursed Talisman: critical hit rate increased by each enchantment
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#Range: 0.01 ~ 1.0
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cursedTalismanCritRateAdd = 0.04
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#Cursed Talisman: critical hit damage increased by each enchantment
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#Range: 0.01 ~ 1.0
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cursedTalismanCritDamageAdd = 0.08
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#Cursed Totem: maximum level
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#Range: > 0
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cursedTotemMaxLevel = 5
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#Cursed Totem: levels consumed when negating fatal damage
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#Range: > 0
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cursedTotemConsumption = 5
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#Cursed Totem: duration of wither effect in seconds
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#Range: > 0
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cursedTotemEffectDuration = 30
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#Cursed Totem: level of wither effect (0 means Lv.I)
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#Range: 0 ~ 5
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cursedTotemEffectLevel = 2
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#Demon Curse: attack bonus per 1% extra regen rate
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#Range: 0.0 ~ 10.0
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demonCurseAttackBonus = 0.02
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#Demon Curse: speed bonus per 1% extra regen rate
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#Range: 0.0 ~ 10.0
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demonCurseSpeedBonus = 0.01
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#Gluttony Badge: Hunger effect level
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#Range: 1 ~ 100
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gluttonyBadgeHungerLevel = 2
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#Gluttony Badge: damage reduction per food level
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#Range: 0.0 ~ 1.0
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gluttonyBadgeProtection = 0.01
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#Gluttony Badge: effect duration in seconds after eating food
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#Range: 1 ~ 100
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gluttonyBadgeEffectDuration = 2
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#Knight Shelter: armor
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#Range: > 0
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knightShelterArmor = 8
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#Knight Shelter: damage reduction
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#Range: > 0
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knightShelterDamageReduction = 4
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#Knight Shelter: healing interval for offhand shield in seconds. Main hand shield takes half of the time
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#Range: > 0
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knightShelterHealInterval = 4
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#Knight Shelter: reflection percentage
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#Range: 0.0 ~ 1.0
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knightShelterReflection = 0.3
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#Magic Horseshoe: speed bonus
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#Range: 0.0 ~ 10.0
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magicHorseshoeSpeedBonus = 0.25
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#Magic Horseshoe: luck
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#Range: 0.0 ~ 10.0
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magicHorseshoeLuck = 1.0
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#Magic Horseshoe: fall damage reduction
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#Range: 0.0 ~ 10.0
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magicHorseshoeFallReduction = 0.95
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#Sacrificial Object: damage reduction percentage
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#Range: 0.01 ~ 1.0
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sacriReduction = 0.05
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#Sacrificial Object: gold ingot drop chance on death
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#Range: 0.0 ~ 1.0
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sacrificialObjectHeritage = 0.5
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#Sacrificial Object :death sacrifice chance
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#Range: 0.01 ~ 1.0
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sacrificialObjectSacrifice = 0.45
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#Soul Box: chance to inflict shatter effect
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#Range: 0.01 ~ 1.0
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soulBoxShatterChance = 0.3
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#Soul Box: abyss damage as percentage of original damage
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#Range: 0.01 ~ 100.0
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soulBoxReflect = 2.5
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#Soul Box: cool down in seconds
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#Range: > 1
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soulBoxCooldown = 240
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#Soul Box: effect duration inflicted on fatal hit, in seconds
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#Range: > 1
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soulBoxShatterHighDuration = 60
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#Soul Box: effect level inflicted on fatal hit, (0 means Lv.I)
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#Range: 0 ~ 100
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soulBoxShatterHighLevel = 2
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#Soul Box: effect duration inflicted on non-fatal hit, in seconds
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#Range: > 1
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soulBoxShatterLowDuration = 5
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#Soul Box: effect level inflicted on non-fatal hit, (0 means Lv.I)
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#Range: 0 ~ 100
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soulBoxShatterLowLevel = 0
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#Bearing Stamen: max health bonus
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#Range: 0.0 ~ 1000.0
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bearingStamenMaxHealth = 20.0
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#Bearing Stamen: regen bonus
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#Range: 0.0 ~ 10.0
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bearingStamenRegen = 0.25
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#Bearing Stamen: effect level (0 means Lv.I)
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#Range: 0 ~ 10
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bearingStamenLevel = 1
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#Sands Talisman: damage bonus in hot regions
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#Range: 0.0 ~ 10.0
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sandsTalismanDamageBonus = 0.3
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#Sands Talisman: exp bonus
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#Range: 0.0 ~ 10.0
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sandsTalismanExpBonus = 0.5
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#Twisted Brain: chance to avoid damage
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#Range: 0.0 ~ 1.0
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twistedbrainAvoidChance = 0.17
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#Twisted Brain: damage boost effect duration
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#Range: 0 ~ 100
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twistedBrainEffectDuration = 5
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#Undead Charm: Cool Down in seconds
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#Range: > 1
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undeadCharmCooldown = 180
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#War Dead Badge: healing in percentage of lost health per surrounding entity
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#Range: 0.01 ~ 1.0
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warDeadBadgeHeal = 0.01
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#War Dead Badge: damage bonus per 1% lost health
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#Range: 0.01 ~ 1.0
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warDeadBadgeAtk = 0.02
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#War Dead Badge: armor bonus per 1% lost health
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#Range: 0.01 ~ 1.0
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warDeadBadgeArmor = 0.02
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#War Dead Badge: speed bonus per 1% lost health
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#Range: 0.01 ~ 1.0
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warDeadBadgeSpeed = 0.01
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#War Dead Badge: health threshold to trigger healing
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#Range: 0.01 ~ 1.0
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warDeadBadgeThreshold = 0.5
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#Solar Magnet: damage bonus at day
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#Range: 0.0 ~ 10.0
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solarMagnetDamageBonus = 0.25
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[curse]
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#Chaotic Curse: Damage increment percentage for explosion
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#Range: 0.01 ~ 100.0
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chaoticExplosionDamage = 0.75
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#Chaotic Curse: Damage increment percentage for non-explosion
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#Range: 0.01 ~ 100.0
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chaoticOtherDamage = 0.5
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#Chaotic Bless: Max damage reduction at zero health
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#Range: 0.01 ~ 1.0
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chaoticBlessDamageReduction = 0.5
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#Origin Curse: Durability threshold to trigger curse
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#Range: 0 ~ 1000000
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originTriggerDurability = 500
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#Origin Curse: Player attack damage reduction
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#Range: 0.01 ~ 1.0
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originCurseDamage = 0.5
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#Origin Bless: Player attack damage bonus
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#Range: 0.01 ~ 100.0
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originBlessDamage = 0.25
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#Life Curse: Player max health reduction
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#Range: 0.01 ~ 1.0
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lifeCurseHealth = 0.25
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#Life Curse: Player healing reduction
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#Range: 0.01 ~ 1.0
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lifeCurseHeal = 0.5
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#Life Bless: Player max health bonus
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#Range: 0.01 ~ 100.0
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lifeBlessHealth = 0.2
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#Life Bless: Player healing bonus
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#Range: 0.01 ~ 100.0
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lifeBlessHeal = 0.3
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#Truth Curse: minimum damage from mobs
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#Range: 0.01 ~ 1.0
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truthCurseMinDamage = 0.3
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#Truth Bless: maximum damage from mobs
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#Range: 0.01 ~ 1.0
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truthBlessMaxDamage = 0.6
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#Nihility Curse: negative effect duration
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#Range: 0.01 ~ 100.0
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nihilityCurseDuration = 1.0
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#Nihility Bless: void damage reduction
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#Range: 0.01 ~ 1.0
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nihilityBlessReduction = 0.75
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#Nihility Bless: effect duration inflicted
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#Range: 1 ~ 1000
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nihilityBlessDuration = 10
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#End Curse: damage threshold for negative effects
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#Range: 0.01 ~ 1.0
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endCurseThreshold = 0.1
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#End Curse: negative effect duration
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#Range: 1 ~ 1000
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endCurseDuration = 10
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#End Bless: healing as percentage of health lost
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#Range: 0.01 ~ 1.0
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endBlessHeal = 0.2
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#Catastrophe Scroll: Number of etching slots size
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#Range: 0 ~ 7
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etchingSlotSize = 7
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#Catastrophe Scroll: Number of charm slots size
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#Range: 0 ~ 10
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charmSlotSize = 3
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[head]
|
|
#Abyss Core: effect cooldown
|
|
#Range: 0 ~ 100000
|
|
abyssCoreCooldown = 60
|
|
#Abyss Core: damage judgement
|
|
#Range: 1 ~ 100000
|
|
abyssCoreDamageJudgement = 12
|
|
#Abyss Core: damage reduce
|
|
#Range: 0 ~ 100000
|
|
abyssCoreReduce = 12
|
|
#Guardian Eye: swim speed bonus
|
|
#Range: 0.0 ~ 100.0
|
|
guardianEyeSwimSpeedBonus = 0.15
|
|
#Guardian Eye: protection
|
|
#Range: 0.0 ~ 1.0
|
|
guardianEyeProtection = 0.2
|
|
#Prayer Crown: heal amount
|
|
#Range: 0.01 ~ 10.0
|
|
prayerCrownHealAmount = 0.25
|
|
#Prayer Crown: heal chance
|
|
#Range: 0.01 ~ 1.0
|
|
prayerCrownHealChance = 0.5
|
|
#Prayer Crown: protection
|
|
#Range: 0.01 ~ 10.0
|
|
prayerCrownProtection = 0.25
|
|
#Spirit Crown: max entity count around player to trigger damage boost
|
|
#Range: 0 ~ 100
|
|
spiritCrownMaxEntityCount = 3
|
|
#Spirit Crown: arrow damage multiplier
|
|
#Range: 0.0 ~ 100.0
|
|
spiritCrownArrowDamageMultiplier = 0.45
|
|
#Spirit Crown: distance damage multiplier
|
|
#Range: 0.0 ~ 1.0
|
|
spiritCrownDistanceDamage = 0.02
|
|
#Sea God Crown: skill cool down
|
|
#Range: 0 ~ 1000
|
|
seaGodCrownCoolDown = 30
|
|
#Sakura Hairpin: max health add amount
|
|
#Range: 0 ~ 500
|
|
sakuraHairpinMaxHealthAdd = 10
|
|
#Sakura Hairpin: armor bonus amount
|
|
#Range: 0.0 ~ 10.0
|
|
sakuraHairpinArmorBonus = 0.1
|
|
#Sakura Hairpin: crit rate bonus from luck
|
|
#Range: 0.0 ~ 1.0
|
|
sakuraHairpinCritBonusFromLuck = 0.03
|
|
#Angel Desire: damage bonus when flying
|
|
#Range: 0.0 ~ 10.0
|
|
angelDesireDamageBonus = 0.5
|
|
|
|
[heart]
|
|
#Heart of Revenge: bow strength
|
|
#Range: 0.0 ~ 1.0
|
|
heartOfRevengeBowStrength = 0.06
|
|
#Heart of Revenge: valid time for revenge
|
|
#Range: 0 ~ 10
|
|
heartOfRevengeValidTime = 3
|
|
#Heart of Revenge: revenge damage
|
|
#Range: 0.0 ~ 10.0
|
|
heartOfRevengeDamageBonus = 0.25
|
|
#Demon Heart: damage bonus
|
|
#Range: 0.0 ~ 1.0
|
|
demonHeartDamageBonus = 0.1
|
|
#Demon Heart: damage reduction
|
|
#Range: 0.0 ~ 1.0
|
|
demonHeartDamageReduction = 0.05
|
|
#Twisted Heart: damage
|
|
#Range: 0.01 ~ 1.0
|
|
twistedHeartDamage = 0.33
|
|
#Twisted Heart: toughness
|
|
#Range: 0.01 ~ 1.0
|
|
twistedHeartToughness = 0.2
|
|
#Greedy Heart: Xp pickup bonus
|
|
#Range: 0.0 ~ 100.0
|
|
greedyHeartXpBonus = 2.0
|
|
|
|
[necklace]
|
|
#Star Necklace: Damage bonus from behind
|
|
#Range: 0.0 ~ 10.0
|
|
starNecklaceDamageBonus = 0.4
|
|
#Cross Necklace: Invulnerability time bonus in ticks
|
|
#Range: 0 ~ 100
|
|
crossNecklaceInvulTick = 10
|
|
#Gallop Necklace: speed bonus
|
|
#Range: 0.0 ~ 10.0
|
|
gallopNecklaceSpeedBonus = 0.08
|
|
#Gallop Necklace: damage factor of speed
|
|
#Range: 0.0 ~ 100000.0
|
|
gallopNecklaceDamageFactor = 1.5
|
|
#Emerald Necklace: factor of dropping an emerald
|
|
#Range: 0.0 ~ 1.0
|
|
emeraldNecklaceDropEmerald = 0.02
|
|
#Ender Protector: teleport chance
|
|
#Range: 0.0 ~ 1.0
|
|
enderProtectorTeleportChance = 0.5
|
|
#Holy Necklace: cooldown
|
|
#Range: 0 ~ 60
|
|
holyNecklaceCooldown = 3
|
|
#Holy Necklace: duration in seconds
|
|
#Range: 0 ~ 600
|
|
holyNecklaceDuration = 2
|
|
#Lock Of Abyss: extra damage multiplier
|
|
#Range: 0.01 ~ 10.0
|
|
lockOfAbyssExtraDamage = 2.5
|
|
#Lock Of Abyss: slowness duration in seconds
|
|
#Range: 1 ~ 1000
|
|
lockOfAbyssDuration = 10
|
|
#Lock Of Abyss: layer of slowness to take effect
|
|
#Range: 1 ~ 10
|
|
lockOfAbyssThreshold = 7
|
|
#Fang Necklace: Attack bonus
|
|
#Range: 0.0 ~ 10.0
|
|
fangNecklaceAttack = 0.1
|
|
#Fang Necklace: Damage bonus from behind
|
|
#Range: 0.0 ~ 10.0
|
|
fangNecklaceDamageBonus = 0.25
|
|
#Fang Necklace: poison inflict chance
|
|
#Range: 0.0 ~ 1.0
|
|
fangNecklacePoisonChance = 0.5
|
|
#Fang Necklace: poison inflicted duration in seconds
|
|
#Range: 0 ~ 1000
|
|
fangNecklacePoisonDuration = 5
|
|
#Fang Necklace: poison inflicted level (0 means Lv.I)
|
|
#Range: 0 ~ 5
|
|
fangNecklacePoisonLevel = 2
|
|
#Precious Necklace: crit damage bonus
|
|
#Range: 0.0 ~ 10.0
|
|
preciousNecklaceCritDmg = 0.2
|
|
#Holy Necklace: Max health boost
|
|
#Range: 0.0 ~ 100.0
|
|
holyNecklaceMaxHealth = 4.0
|
|
#Holy Necklace: additional invul tick
|
|
#Range: 0 ~ 100
|
|
holyNecklaceInvulTick = 5
|
|
#Hierloom Necklace: armor bonus
|
|
#Range: 0.0 ~ 100.0
|
|
hierloomNecklaceArmor = 2.0
|
|
#Hierloom Necklace: movement speed bonus
|
|
#Range: 0.0 ~ 10.0
|
|
hierloomNecklaceSpeed = 0.05
|
|
#Hierloom Necklace: exp pickup bonus
|
|
#Range: 0.0 ~ 10.0
|
|
hierloomNecklaceExp = 0.1
|
|
#Ender Protector: armor toughness bonus
|
|
#Range: 0.0 ~ 100.0
|
|
enderProtectorToughness = 4.0
|
|
#Red Heart Necklace: max health bonus
|
|
#Range: 0.0 ~ 10.0
|
|
redHeartNecklaceMaxHealth = 0.05
|
|
#Spirit Necklace: projectile damage bonus
|
|
#Range: 0.0 ~ 10.0
|
|
spiritNecklaceProjectile = 0.25
|
|
#Treasure Hunter Necklace: Cooldown time
|
|
#Range: 0 ~ 10000
|
|
treasureHunterNecklaceCooldown = 300
|
|
#Treasure Hunter Necklace: chance to catch a loot
|
|
#Range: 0.01 ~ 1.0
|
|
treasureHunterNecklaceChance = 0.05
|
|
|
|
[pendant]
|
|
#Shadow Pendant: damage heal multiplier
|
|
#Range: 0.0 ~ 1.0
|
|
shadowPendantDamageHeal = 0.25
|
|
#Shadow Pendant: Starting light level to give bonus
|
|
#Range: 0 ~ 15
|
|
shadowPendantLightLevel = 7
|
|
#Shadow Pendant: damage bonus
|
|
#Range: 0.0 ~ 1.0
|
|
shadowPendantDamageBonus = 0.05
|
|
#Shadow Pendant: damage reduction
|
|
#Range: 0.0 ~ 1.0
|
|
shadowPendantDamageReduction = 0.05
|
|
#Chaotic Pendant: enchantment level bonus
|
|
#Range: 0 ~ 30
|
|
chaoticPendantEnchantLevel = 3
|
|
|
|
[ring]
|
|
#Amethyst Ring: damage boost
|
|
#Range: 0.0 ~ 100.0
|
|
amethystRingDamage = 0.1
|
|
#Netherite Ring: protection in nether
|
|
#Range: 0.0 ~ 1.0
|
|
netheriteRingProtection = 0.1
|
|
#Nether Fire Ring: fire burning time
|
|
#Range: 0 ~ 1000
|
|
netherFireRingFireBurningTime = 5
|
|
#Ring Of Life: effect interval
|
|
#Range: 1 ~ 100
|
|
ringOfLifeEffectInterval = 5
|
|
|
|
[scroll]
|
|
#Sky Walker Scroll: teleport cooldown in seconds
|
|
#Range: 0 ~ 600
|
|
skyWalkerCooldown = 60
|
|
#Traveller Scroll: effect duration in seconds
|
|
#Range: 1 ~ 10000
|
|
travelerEffectDuration = 15
|
|
#Twisted Scroll: chance for encountered mobs to duplicate
|
|
#Range: 0.0 ~ 1.0
|
|
twistedDuplicateChance = 0.6
|
|
#Traveller Scroll: speed bonus of all kinds
|
|
#Range: 0.0 ~ 10.0
|
|
travellerScrollSpeedBonus = 0.25
|
|
|
|
[body]
|
|
#forest cloak: chance to dodge projectile
|
|
#Range: 0.0 ~ 1.0
|
|
forestCloakDodgeChance = 0.2
|
|
#forest cloak: jump power bonus
|
|
#Range: 0.01 ~ 10.0
|
|
forestCloakJumpPower = 0.25
|
|
|
|
[set]
|
|
#Sea God Set: damage reduction of water mob damage
|
|
#Range: 0.0 ~ 1.0
|
|
seaGodProtect = 0.35
|
|
#Sea God Set: damage bonus of trident melee
|
|
#Range: 0.0 ~ 10.0
|
|
seaGodMelee = 0.5
|
|
#Sea God Set: damage bonus of trident throw
|
|
#Range: 0.0 ~ 10.0
|
|
seaGodThrow = 0.75
|
|
#Emerald Set: Luck bonus
|
|
#Range: 0 ~ 10
|
|
emeraldLuck = 2
|
|
#Emerald Set: Crit rate bonus
|
|
#Range: 0.0 ~ 1.0
|
|
emeraldCrit = 0.15
|
|
#Spirit Set: time in seconds after pulling bow to apply pulling bonus
|
|
#Range: 0 ~ 100
|
|
spiritPullDuration = 3
|
|
#Spirit Set: damage bonus when shooting target from behind
|
|
#Range: 0.0 ~ 10.0
|
|
spiritBackShootBonus = 0.5
|
|
#Spirit Set: chance to inflict slowness effect
|
|
#Range: 0.0 ~ 1.0
|
|
spiritInflictChance = 0.5
|
|
#Spirit Set: slowness effect duration
|
|
#Range: 0 ~ 100
|
|
spiritEffectDuration = 3
|
|
#Spirit Set: slowness effect level (0 means Lv.I)
|
|
#Range: 0 ~ 10
|
|
spiritEffectAmplifier = 1
|
|
#Spirit Set: projectile damage reduction
|
|
#Range: 0.0 ~ 1.0
|
|
spiritProtect = 0.2
|
|
|
|
[misc]
|
|
#Range: 0 ~ 10000
|
|
backtrackMirrorCooldown = 10
|
|
#Range: 0 ~ 10000
|
|
repentMirrorCooldown = 10
|
|
#Range: 0.01 ~ 1.0
|
|
copperReinforceChance = 0.5
|
|
#Range: 0 ~ 100
|
|
amethystReinforceEffect = 1
|
|
#If true, Hierloom Necklace and Catastrophe Scroll will be given to new players
|
|
giveItemsOnStart = true
|
|
#If true, Catastrophe Scroll will be directly equipped onto new players
|
|
catastropheScrollStart = false
|
|
#If true, Catastrophe Scroll cannot be unequipped once equipped
|
|
catastropheScrollPreventUnequip = true
|
|
|
|
[itemToggle]
|
|
gold_ring = true
|
|
amethyst_ring = true
|
|
diamond_ring = true
|
|
emerald_ring = true
|
|
flight_ring = true
|
|
netherite_ring = true
|
|
ring_of_life = true
|
|
thunder_ring = true
|
|
nether_fire = true
|
|
freeze_ring = true
|
|
war_dead_badge = true
|
|
undead_charm = true
|
|
destroyer_badge = true
|
|
twisted_brain = true
|
|
corrupt_badge = true
|
|
cursed_talisman = true
|
|
cursed_protector = true
|
|
cursed_totem = true
|
|
holy_talisman = true
|
|
holy_sword = true
|
|
angel_heart = true
|
|
angel_pearl = true
|
|
demon_curse = true
|
|
knight_shelter = true
|
|
soul_box = true
|
|
solar_magnet = true
|
|
gluttony_badge = true
|
|
magic_horseshoe = true
|
|
bearing_stamen = true
|
|
abyss_will_badge = true
|
|
sands_talisman = true
|
|
sacrificial_object = true
|
|
heart_of_revenge = true
|
|
twisted_heart = true
|
|
greedy_heart = true
|
|
demon_heart = true
|
|
traveler_scroll = true
|
|
sea_god_scroll = true
|
|
skywalker_scroll = true
|
|
twisted_scroll = true
|
|
emerald_bracelet = true
|
|
life_bracelet = true
|
|
precious_bracelet = true
|
|
red_ruby_bracelet = true
|
|
hidden_bracelet = true
|
|
scarlet_bracelet = true
|
|
charming_bracelet = true
|
|
spirit_bracelet = true
|
|
unowned_pendant = true
|
|
chaotic_pendant = true
|
|
shadow_pendant = true
|
|
star_necklace = true
|
|
cross_necklace = true
|
|
gallop_necklace = true
|
|
fang_necklace = true
|
|
precious_necklace = true
|
|
holy_necklace = true
|
|
heirloom_necklace = true
|
|
emerald_necklace = true
|
|
ender_protector = true
|
|
red_heart_necklace = true
|
|
lock_of_abyss = true
|
|
spirit_necklace = true
|
|
treasure_hunter_necklace = true
|
|
forest_cloak = true
|
|
sea_god_crown = true
|
|
prayer_crown = true
|
|
abyss_core = true
|
|
guardian_eye = true
|
|
evil_eye = true
|
|
spirit_crown = true
|
|
sakura_hairpin = true
|
|
yellow_duck = true
|
|
angel_desire = true
|
|
magic_arrow_bag = true
|
|
flame_arrow_bag = true
|
|
spirit_arrow_bag = true
|
|
iron_scabbard = true
|
|
leech_scabbard = true
|
|
titan_scabbard = true
|
|
twisted_scabbard = true
|
|
catastrophe_scroll = true
|
|
chaotic_etching = true
|
|
origin_etching = true
|
|
life_etching = true
|
|
truth_etching = true
|
|
desire_etching = true
|
|
nihility_etching = true
|
|
end_etching = true
|
|
|