config: celestial artifacts
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config/celestial_configs/celestial_artifacts-common.toml
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817
config/celestial_configs/celestial_artifacts-common.toml
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[materials]
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#Range: 0.0 ~ 1.0
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desireEtchingDropChance = 0.25
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#Range: 0 ~ 100
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desireEtchingLootingRequirement = 7
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#Range: 0.0 ~ 1.0
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endEtchingDropChance = 0.75
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#Range: 0 ~ 100
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endEtchingEffectRequirement = 9
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#Range: 0.0 ~ 1.0
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originEtchingDropChance = 0.5
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#Range: 0 ~ 100
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originEtchingEffectRequirement = 100
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#Range: 0.0 ~ 1.0
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lifeEtchingDropChance = 0.15
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#Range: 1 ~ 1000000
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lifeEtchingHealthRequirement = 500
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#Range: 0.0 ~ 1.0
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chaoticEtchingDropChance = 0.3
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#Range: 0.0 ~ 1.0
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nihilityEtchingDropChance = 0.5
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#Range: 0.0 ~ 1.0
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truthEtchingDropChance = 0.5
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#Range: 0.0 ~ 1.0
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endDustDropChance = 0.02
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#Range: 0.0 ~ 1.0
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charmingBraceletDropChance = 0.5
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#Range: 0 ~ 10000
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charmingBraceletReputationRequirement = 100
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#Range: 0.0 ~ 1.0
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guardianEyeDropChance = 0.5
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#Range: 0.0 ~ 1.0
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demonCurseDropChance = 0.03
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#Range: 0.0 ~ 1.0
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twistedHeartDropChance = 0.1
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#Range: 0 ~ 10000
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twistedHeartHealthRequirement = 20
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#Range: 0.0 ~ 1.0
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twistedBrainDropChance = 0.1
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[back]
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#Magic Arrow Bag: bow strength
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#Range: 0.0 ~ 10.0
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magicArrowBagBowStrength = 0.1
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#Magic Arrow Bag: arrow knock
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#Range: 0 ~ 100
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magicArrowBagArrowKnock = 1
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#Flame Arrow Bag: bow strength
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#Range: 0.0 ~ 10.0
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flameArrowBagBowStrength = 0.1
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#Flame Arrow Bag: arrow knock
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#Range: 0 ~ 100
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flameArrowBagArrowKnock = 1
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#Flame Arrow Bag: flame
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#Range: 1 ~ 36000
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flameArrowBagTime = 60
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#Spirit Arrow Bag: bow strength
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#Range: 0.0 ~ 1.0
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spiritArrowBagBowStrength = 0.2
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#Spirit Arrow Bag: arrow speed
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#Range: 0.0 ~ 10.0
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spiritArrowBagArrowSpeed = 0.5
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#Spirit Arrow Bag: arrow knock
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#Range: 0 ~ 100
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spiritArrowBagArrowKnock = 2
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#Iron Scabbard: interval in seconds for blade modifier effect
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#Range: 0 ~ 100
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ironScabbardBladeInterval = 10
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#Leech Scabbard: interval in seconds for blade modifier effect
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#Range: 0 ~ 100
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leechScabbardBladeInterval = 10
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#Leech Scabbard: healing rate as percentage of damage dealt
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#Range: 0.0 ~ 100.0
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leechScabbardHealFactor = 0.25
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#Titan Scabbard: interval in seconds for blade modifier effect
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#Range: 0 ~ 100
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titanScabbardBladeInterval = 7
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#Titan Scabbard: damage bonus when effect applies
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#Range: 0.0 ~ 100.0
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titanScabbardDamageFactor = 0.75
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#Twisted Scabbard: interval, in seconds, to lose 1 layer of Twist
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#Range: 1 ~ 1000
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twistedScabbardInterval = 5
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#Twisted Scabbard: attack bonus per layer of Twist
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#Range: 0.0 ~ 1.0
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twistedScabbardAttack = 0.05
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#Twisted Scabbard: attack bonus in End curse
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#Range: 0.0 ~ 1.0
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twistedScabbardAttackEnd = 0.1
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#Twisted Scabbard: interval in seconds for blade modifier effect
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#Range: 0 ~ 100
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twistedScabbardBladeInterval = 5
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#Twisted Scabbard: attack knock back
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#Range: 0.0 ~ 100.0
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twistedScabbardAtkKonck = 1.0
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#Twisted Scabbard: attack speed bonus
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#Range: 0.0 ~ 1.0
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twistedScabbardAtkSpeed = 0.25
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#Twisted Scabbard: heal rate penalty
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#Range: 0.0 ~ 1.0
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twistedScabbardHealRate = 0.5
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[bracelet]
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#Hidden Bracelet: Hidden effect interval
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#Range: 1 ~ 100000
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hiddenBraceletInterval = 7
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#Hidden Bracelet: Damage boost in hidden effect
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#Range: 0.0 ~ 100.0
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hiddenBraceletDamageBoost = 0.25
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#Charming Bracelet: Armor bonus
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#Range: > 0
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charmingBraceletArmor = 2
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#Charming Bracelet: Cool down for target transfer on hurt, in seconds
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#Range: > 1
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charmingBraceletCooldown = 10
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#Charming Bracelet: Reputation bonus when you kill zombies
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#Range: > 0
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charmingBraceletReputationBonus = 1
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#Scarlet Bracelet: remaining HP as percentage
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#Range: 0.0 ~ 1.0
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scarletMaxCost = 0.5
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#Scarlet Bracelet: damage boost as percentage of target max health per health cost
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#Range: 0.0 ~ 2.147483647E9
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scarletBraceletDamageBonus = 1.0E-4
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#Scarlet Bracelet: max damage boost as percentage of target max health
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#Range: 0.0 ~ 2.147483647E9
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scarletBraceletDamageLimit = 0.5
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#Spirit Bracelet: speed effect duration in seconds
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#Range: > 1
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spiritBraceletEffectDuration = 5
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#Emerald Bracelet: crit rate bonus
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#Range: 0.0 ~ 1.0
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emeraldBraceletCritRate = 0.1
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#Emerald Bracelet: luck requirement to gain effect
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#Range: 0 ~ 100
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emeraldBraceletLuckReq = 2
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#Emerald Bracelet: absorption effect chance
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#Range: 0.0 ~ 1.0
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emeraldBraceletEffChance = 0.1
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#Life Bracelet: regen rate bonus
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#Range: 0.0 ~ 10.0
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lifeBraceletRegenBonus = 0.15
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#Precious Bracelet: block reach bonus
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#Range: 0.0 ~ 10.0
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preciousBraceletReach = 1.0
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#Precious Bracelet: magic damage reduction
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#Range: 0.0 ~ 1.0
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preciousBraceletMagicReduction = 0.4
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#Red Ruby Bracelet: fire damage reduction
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#Range: 0.0 ~ 1.0
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redRubyBraceletFireReduction = 0.9
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[charm]
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#Destroyer Badge: attack bonus
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#Range: 0.0 ~ 100.0
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destroyerBadgeAttack = 0.4
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#Destroyer Badge: damage penalty
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#Range: 0.0 ~ 100.0
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destroyerBadgeDamagePenalty = 0.5
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#Destroyer Badge: health threshold for hurt boost
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#Range: 0.0 ~ 100.0
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destroyerBadgeThreshold = 0.5
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#Destroyer Badge: hurt boost
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#Range: 0.0 ~ 100.0
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destroyerBadgeHurtBonus = 0.2
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#Holy Sword: crit rate bonus
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#Range: 0.0 ~ 1.0
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holySwordCritRate = 0.15
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#Holy Sword: atk bonus per life lost
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#Range: 0.0 ~ 100.0
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holySwordLostLifeAddDamage = 0.02
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#Holy Sword: damage reflection rate
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#Range: 0.0 ~ 10.0
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holySwordReflect = 0.12
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#Holy Talisman: weakness apply interval in seconds
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#Range: > 1
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holyTalismanWeakenInterval = 10
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#Holy Talisman: effect duration per mob in seconds
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#Range: > 1
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holyTalismanEffectDuration = 2
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#Holy Talisman: non-undead protection
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#Range: 0.0 ~ 1.0
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holyTalismanProtection = 0.25
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#Holy Talisman: undead protection
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#Range: 0.0 ~ 1.0
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holyTalismanProtectionUndead = 0.35
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#Holy Talisman: totem cool down
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#Range: > 1
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holyTalismanCooldown = 60
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#AbyssWillBadge: The levels after triggering the skill
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#Range: > 0
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abyssWillBadgeInitialLevel = 15
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#AbyssWillBadge: The duration of the skill in seconds
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#Range: > 0
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abyssWillBadgeDuration = 15
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#AbyssWillBadge: Remaining HP in percentage after skill ends
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#Range: 0.01 ~ 1.0
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abyssWillBadgeRemainingHealth = 0.2
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#AbyssWillBadge: Chance of small damage bonus
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#Range: 0.0 ~ 1.0
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abyssWillBadgeChanceSmall = 0.4
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#AbyssWillBadge: Chance of large damage bonus
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#Range: 0.0 ~ 1.0
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abyssWillBadgeChanceLarge = 0.1
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#AbyssWillBadge: Small damage bonus
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#Range: 0.0 ~ 10.0
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abyssWillBadgeBonusSmall = 1.5
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#AbyssWillBadge: Large damage bonus
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#Range: 0.0 ~ 50.0
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abyssWillBadgeBonusLarge = 2.0
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#AbyssWillBadge: Small hurt penalty
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#Range: 0.0 ~ 10.0
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abyssWillBadgePenaltySmall = 2.0
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#AbyssWillBadge: Large hurt penalty
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#Range: 0.0 ~ 50.0
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abyssWillBadgePenaltyLarge = 2.5
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#AbyssWillBadge: Interval for adding levels in seconds
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#Range: > 1
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abyssWillBadgeGrowInterval = 20
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#AbyssWillBadge: Maximum level for passive growth
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#Range: > 1
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abyssWillBadgeLimit = 10
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#AbyssWillBadge: damage bonus per level
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#Range: 0.01 ~ 1.0
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abyssWillBadgeDamageBonus = 0.2
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#AbyssWillBadge: damage penalty per level
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#Range: 0.01 ~ 1.0
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abyssWillBadgeDamagePenalty = 0.25
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#Angel Heart: health threshold for protection
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#Range: 0.0 ~ 1.0
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angelHeartThreshold = 0.5
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#Angel Heart: damage reduction
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#Range: 0.0 ~ 1.0
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angelHeartProtection = 0.2
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#Angel Heart: interval in seconds to remove negative effects
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#Range: > 1
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angelHeartRemoveInterval = 30
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#Angel Heart: interval in seconds to restore health
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#Range: > 1
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angelHeartBloodInterval = 2
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#Angel Heart: how much health is restored at once
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#Range: > 1
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angelHeartHealAmount = 1
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#Angel Pearl: Regen rate per beneficial effect
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#Range: 0.01 ~ 1.0
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angelPearlRegen = 0.08
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#Angel Pearl: armor bonus per beneficial effect
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#Range: > 0
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angelPearlArmor = 1
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#Corrupt Badge: Negative effect duration in seconds
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#Range: > 1
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corruptBadgeDebuffDuration = 15
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#Corrupt Badge: dig speed bonus per negative effect
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#Range: 0.0 ~ 2.147483647E9
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corruptBadgeDigSpeedBonus = 0.09
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#Corrupt Badge: attack speed bonus per negative effect
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#Range: 0.0 ~ 2.147483647E9
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corruptBadgeAttackSpeedBonus = 0.03
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#Corrupt Badge: attack bonus per negative effect
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#Range: 0.0 ~ 2.147483647E9
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corruptBadgeAttackBonus = 0.14
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#Corrupt Badge: Skill cooldown in seconds
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#Range: > 1
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corruptBadgeCooldown = 60
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#Cursed Protector: damage reduction from front
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#Range: 0.0 ~ 1.0
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cursedProtectorFrontProtect = 0.3
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#Cursed Protector: health threshold to trigger damage reduction
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#Range: 0.01 ~ 1.0
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cursedProtectorThreshold = 0.35
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#Cursed Protector: damage reduction percentage
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#Range: 0.01 ~ 1.0
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cursedProtectorReduction = 0.25
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#Cursed Talisman: critical hit rate increased by each enchantment
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#Range: 0.01 ~ 1.0
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cursedTalismanCritRateAdd = 0.04
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#Cursed Talisman: critical hit damage increased by each enchantment
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#Range: 0.01 ~ 1.0
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cursedTalismanCritDamageAdd = 0.08
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#Cursed Totem: maximum level
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#Range: > 0
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cursedTotemMaxLevel = 5
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#Cursed Totem: levels consumed when negating fatal damage
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#Range: > 0
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cursedTotemConsumption = 5
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#Cursed Totem: duration of wither effect in seconds
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#Range: > 0
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cursedTotemEffectDuration = 30
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#Cursed Totem: level of wither effect (0 means Lv.I)
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#Range: 0 ~ 5
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cursedTotemEffectLevel = 2
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#Demon Curse: attack bonus per 1% extra regen rate
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#Range: 0.0 ~ 10.0
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demonCurseAttackBonus = 0.02
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#Demon Curse: speed bonus per 1% extra regen rate
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#Range: 0.0 ~ 10.0
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demonCurseSpeedBonus = 0.01
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#Gluttony Badge: Hunger effect level
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#Range: 1 ~ 100
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gluttonyBadgeHungerLevel = 2
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#Gluttony Badge: damage reduction per food level
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#Range: 0.0 ~ 1.0
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gluttonyBadgeProtection = 0.01
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#Gluttony Badge: effect duration in seconds after eating food
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#Range: 1 ~ 100
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gluttonyBadgeEffectDuration = 2
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#Knight Shelter: armor
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#Range: > 0
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knightShelterArmor = 8
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#Knight Shelter: damage reduction
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#Range: > 0
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knightShelterDamageReduction = 4
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#Knight Shelter: healing interval for offhand shield in seconds. Main hand shield takes half of the time
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#Range: > 0
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knightShelterHealInterval = 4
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#Knight Shelter: reflection percentage
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#Range: 0.0 ~ 1.0
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knightShelterReflection = 0.3
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#Magic Horseshoe: speed bonus
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#Range: 0.0 ~ 10.0
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magicHorseshoeSpeedBonus = 0.25
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#Magic Horseshoe: luck
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#Range: 0.0 ~ 10.0
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magicHorseshoeLuck = 1.0
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#Magic Horseshoe: fall damage reduction
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#Range: 0.0 ~ 10.0
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magicHorseshoeFallReduction = 0.95
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#Sacrificial Object: damage reduction percentage
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#Range: 0.01 ~ 1.0
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sacriReduction = 0.05
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#Sacrificial Object: gold ingot drop chance on death
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#Range: 0.0 ~ 1.0
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sacrificialObjectHeritage = 0.5
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#Sacrificial Object :death sacrifice chance
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#Range: 0.01 ~ 1.0
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sacrificialObjectSacrifice = 0.45
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#Soul Box: chance to inflict shatter effect
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#Range: 0.01 ~ 1.0
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soulBoxShatterChance = 0.3
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#Soul Box: abyss damage as percentage of original damage
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#Range: 0.01 ~ 100.0
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soulBoxReflect = 2.5
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#Soul Box: cool down in seconds
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#Range: > 1
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soulBoxCooldown = 240
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#Soul Box: effect duration inflicted on fatal hit, in seconds
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#Range: > 1
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soulBoxShatterHighDuration = 60
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#Soul Box: effect level inflicted on fatal hit, (0 means Lv.I)
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#Range: 0 ~ 100
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soulBoxShatterHighLevel = 2
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#Soul Box: effect duration inflicted on non-fatal hit, in seconds
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#Range: > 1
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soulBoxShatterLowDuration = 5
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#Soul Box: effect level inflicted on non-fatal hit, (0 means Lv.I)
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#Range: 0 ~ 100
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soulBoxShatterLowLevel = 0
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#Bearing Stamen: max health bonus
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#Range: 0.0 ~ 1000.0
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bearingStamenMaxHealth = 20.0
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#Bearing Stamen: regen bonus
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#Range: 0.0 ~ 10.0
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bearingStamenRegen = 0.25
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#Bearing Stamen: effect level (0 means Lv.I)
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#Range: 0 ~ 10
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bearingStamenLevel = 1
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#Sands Talisman: damage bonus in hot regions
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#Range: 0.0 ~ 10.0
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sandsTalismanDamageBonus = 0.3
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#Sands Talisman: exp bonus
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#Range: 0.0 ~ 10.0
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sandsTalismanExpBonus = 0.5
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#Twisted Brain: chance to avoid damage
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#Range: 0.0 ~ 1.0
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twistedbrainAvoidChance = 0.17
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#Twisted Brain: damage boost effect duration
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#Range: 0 ~ 100
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twistedBrainEffectDuration = 5
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#Undead Charm: Cool Down in seconds
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#Range: > 1
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undeadCharmCooldown = 180
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#War Dead Badge: healing in percentage of lost health per surrounding entity
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#Range: 0.01 ~ 1.0
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warDeadBadgeHeal = 0.01
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#War Dead Badge: damage bonus per 1% lost health
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#Range: 0.01 ~ 1.0
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warDeadBadgeAtk = 0.02
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#War Dead Badge: armor bonus per 1% lost health
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#Range: 0.01 ~ 1.0
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warDeadBadgeArmor = 0.02
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#War Dead Badge: speed bonus per 1% lost health
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#Range: 0.01 ~ 1.0
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warDeadBadgeSpeed = 0.01
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#War Dead Badge: health threshold to trigger healing
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#Range: 0.01 ~ 1.0
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warDeadBadgeThreshold = 0.5
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#Solar Magnet: damage bonus at day
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#Range: 0.0 ~ 10.0
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solarMagnetDamageBonus = 0.25
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[curse]
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#Chaotic Curse: Damage increment percentage for explosion
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#Range: 0.01 ~ 100.0
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chaoticExplosionDamage = 0.75
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#Chaotic Curse: Damage increment percentage for non-explosion
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#Range: 0.01 ~ 100.0
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chaoticOtherDamage = 0.5
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#Chaotic Bless: Max damage reduction at zero health
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#Range: 0.01 ~ 1.0
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chaoticBlessDamageReduction = 0.5
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#Origin Curse: Durability threshold to trigger curse
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#Range: 0 ~ 1000000
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originTriggerDurability = 500
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#Origin Curse: Player attack damage reduction
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#Range: 0.01 ~ 1.0
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originCurseDamage = 0.5
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#Origin Bless: Player attack damage bonus
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#Range: 0.01 ~ 100.0
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originBlessDamage = 0.25
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#Life Curse: Player max health reduction
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#Range: 0.01 ~ 1.0
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lifeCurseHealth = 0.25
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#Life Curse: Player healing reduction
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#Range: 0.01 ~ 1.0
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lifeCurseHeal = 0.5
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#Life Bless: Player max health bonus
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#Range: 0.01 ~ 100.0
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lifeBlessHealth = 0.2
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#Life Bless: Player healing bonus
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#Range: 0.01 ~ 100.0
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lifeBlessHeal = 0.3
|
||||
#Truth Curse: minimum damage from mobs
|
||||
#Range: 0.01 ~ 1.0
|
||||
truthCurseMinDamage = 0.3
|
||||
#Truth Bless: maximum damage from mobs
|
||||
#Range: 0.01 ~ 1.0
|
||||
truthBlessMaxDamage = 0.6
|
||||
#Nihility Curse: negative effect duration
|
||||
#Range: 0.01 ~ 100.0
|
||||
nihilityCurseDuration = 1.0
|
||||
#Nihility Bless: void damage reduction
|
||||
#Range: 0.01 ~ 1.0
|
||||
nihilityBlessReduction = 0.75
|
||||
#Nihility Bless: effect duration inflicted
|
||||
#Range: 1 ~ 1000
|
||||
nihilityBlessDuration = 10
|
||||
#End Curse: damage threshold for negative effects
|
||||
#Range: 0.01 ~ 1.0
|
||||
endCurseThreshold = 0.1
|
||||
#End Curse: negative effect duration
|
||||
#Range: 1 ~ 1000
|
||||
endCurseDuration = 10
|
||||
#End Bless: healing as percentage of health lost
|
||||
#Range: 0.01 ~ 1.0
|
||||
endBlessHeal = 0.2
|
||||
#Catastrophe Scroll: Number of etching slots size
|
||||
#Range: 0 ~ 7
|
||||
etchingSlotSize = 7
|
||||
#Catastrophe Scroll: Number of charm slots size
|
||||
#Range: 0 ~ 10
|
||||
charmSlotSize = 3
|
||||
|
||||
[head]
|
||||
#Abyss Core: effect cooldown
|
||||
#Range: 0 ~ 100000
|
||||
abyssCoreCooldown = 60
|
||||
#Abyss Core: damage judgement
|
||||
#Range: 1 ~ 100000
|
||||
abyssCoreDamageJudgement = 12
|
||||
#Abyss Core: damage reduce
|
||||
#Range: 0 ~ 100000
|
||||
abyssCoreReduce = 12
|
||||
#Guardian Eye: swim speed bonus
|
||||
#Range: 0.0 ~ 100.0
|
||||
guardianEyeSwimSpeedBonus = 0.15
|
||||
#Guardian Eye: protection
|
||||
#Range: 0.0 ~ 1.0
|
||||
guardianEyeProtection = 0.2
|
||||
#Prayer Crown: heal amount
|
||||
#Range: 0.01 ~ 10.0
|
||||
prayerCrownHealAmount = 0.25
|
||||
#Prayer Crown: heal chance
|
||||
#Range: 0.01 ~ 1.0
|
||||
prayerCrownHealChance = 0.5
|
||||
#Prayer Crown: protection
|
||||
#Range: 0.01 ~ 10.0
|
||||
prayerCrownProtection = 0.25
|
||||
#Spirit Crown: max entity count around player to trigger damage boost
|
||||
#Range: 0 ~ 100
|
||||
spiritCrownMaxEntityCount = 3
|
||||
#Spirit Crown: arrow damage multiplier
|
||||
#Range: 0.0 ~ 100.0
|
||||
spiritCrownArrowDamageMultiplier = 0.45
|
||||
#Spirit Crown: distance damage multiplier
|
||||
#Range: 0.0 ~ 1.0
|
||||
spiritCrownDistanceDamage = 0.02
|
||||
#Sea God Crown: skill cool down
|
||||
#Range: 0 ~ 1000
|
||||
seaGodCrownCoolDown = 30
|
||||
#Sakura Hairpin: max health add amount
|
||||
#Range: 0 ~ 500
|
||||
sakuraHairpinMaxHealthAdd = 10
|
||||
#Sakura Hairpin: armor bonus amount
|
||||
#Range: 0.0 ~ 10.0
|
||||
sakuraHairpinArmorBonus = 0.1
|
||||
#Sakura Hairpin: crit rate bonus from luck
|
||||
#Range: 0.0 ~ 1.0
|
||||
sakuraHairpinCritBonusFromLuck = 0.03
|
||||
#Angel Desire: damage bonus when flying
|
||||
#Range: 0.0 ~ 10.0
|
||||
angelDesireDamageBonus = 0.5
|
||||
|
||||
[heart]
|
||||
#Heart of Revenge: bow strength
|
||||
#Range: 0.0 ~ 1.0
|
||||
heartOfRevengeBowStrength = 0.06
|
||||
#Heart of Revenge: valid time for revenge
|
||||
#Range: 0 ~ 10
|
||||
heartOfRevengeValidTime = 3
|
||||
#Heart of Revenge: revenge damage
|
||||
#Range: 0.0 ~ 10.0
|
||||
heartOfRevengeDamageBonus = 0.25
|
||||
#Demon Heart: damage bonus
|
||||
#Range: 0.0 ~ 1.0
|
||||
demonHeartDamageBonus = 0.1
|
||||
#Demon Heart: damage reduction
|
||||
#Range: 0.0 ~ 1.0
|
||||
demonHeartDamageReduction = 0.05
|
||||
#Twisted Heart: damage
|
||||
#Range: 0.01 ~ 1.0
|
||||
twistedHeartDamage = 0.33
|
||||
#Twisted Heart: toughness
|
||||
#Range: 0.01 ~ 1.0
|
||||
twistedHeartToughness = 0.2
|
||||
#Greedy Heart: Xp pickup bonus
|
||||
#Range: 0.0 ~ 100.0
|
||||
greedyHeartXpBonus = 2.0
|
||||
|
||||
[necklace]
|
||||
#Star Necklace: Damage bonus from behind
|
||||
#Range: 0.0 ~ 10.0
|
||||
starNecklaceDamageBonus = 0.4
|
||||
#Cross Necklace: Invulnerability time bonus in ticks
|
||||
#Range: 0 ~ 100
|
||||
crossNecklaceInvulTick = 10
|
||||
#Gallop Necklace: speed bonus
|
||||
#Range: 0.0 ~ 10.0
|
||||
gallopNecklaceSpeedBonus = 0.08
|
||||
#Gallop Necklace: damage factor of speed
|
||||
#Range: 0.0 ~ 100000.0
|
||||
gallopNecklaceDamageFactor = 1.5
|
||||
#Emerald Necklace: factor of dropping an emerald
|
||||
#Range: 0.0 ~ 1.0
|
||||
emeraldNecklaceDropEmerald = 0.02
|
||||
#Ender Protector: teleport chance
|
||||
#Range: 0.0 ~ 1.0
|
||||
enderProtectorTeleportChance = 0.5
|
||||
#Holy Necklace: cooldown
|
||||
#Range: 0 ~ 60
|
||||
holyNecklaceCooldown = 3
|
||||
#Holy Necklace: duration in seconds
|
||||
#Range: 0 ~ 600
|
||||
holyNecklaceDuration = 2
|
||||
#Lock Of Abyss: extra damage multiplier
|
||||
#Range: 0.01 ~ 10.0
|
||||
lockOfAbyssExtraDamage = 2.5
|
||||
#Lock Of Abyss: slowness duration in seconds
|
||||
#Range: 1 ~ 1000
|
||||
lockOfAbyssDuration = 10
|
||||
#Lock Of Abyss: layer of slowness to take effect
|
||||
#Range: 1 ~ 10
|
||||
lockOfAbyssThreshold = 7
|
||||
#Fang Necklace: Attack bonus
|
||||
#Range: 0.0 ~ 10.0
|
||||
fangNecklaceAttack = 0.1
|
||||
#Fang Necklace: Damage bonus from behind
|
||||
#Range: 0.0 ~ 10.0
|
||||
fangNecklaceDamageBonus = 0.25
|
||||
#Fang Necklace: poison inflict chance
|
||||
#Range: 0.0 ~ 1.0
|
||||
fangNecklacePoisonChance = 0.5
|
||||
#Fang Necklace: poison inflicted duration in seconds
|
||||
#Range: 0 ~ 1000
|
||||
fangNecklacePoisonDuration = 5
|
||||
#Fang Necklace: poison inflicted level (0 means Lv.I)
|
||||
#Range: 0 ~ 5
|
||||
fangNecklacePoisonLevel = 2
|
||||
#Precious Necklace: crit damage bonus
|
||||
#Range: 0.0 ~ 10.0
|
||||
preciousNecklaceCritDmg = 0.2
|
||||
#Holy Necklace: Max health boost
|
||||
#Range: 0.0 ~ 100.0
|
||||
holyNecklaceMaxHealth = 4.0
|
||||
#Holy Necklace: additional invul tick
|
||||
#Range: 0 ~ 100
|
||||
holyNecklaceInvulTick = 5
|
||||
#Hierloom Necklace: armor bonus
|
||||
#Range: 0.0 ~ 100.0
|
||||
hierloomNecklaceArmor = 2.0
|
||||
#Hierloom Necklace: movement speed bonus
|
||||
#Range: 0.0 ~ 10.0
|
||||
hierloomNecklaceSpeed = 0.05
|
||||
#Hierloom Necklace: exp pickup bonus
|
||||
#Range: 0.0 ~ 10.0
|
||||
hierloomNecklaceExp = 0.1
|
||||
#Ender Protector: armor toughness bonus
|
||||
#Range: 0.0 ~ 100.0
|
||||
enderProtectorToughness = 4.0
|
||||
#Red Heart Necklace: max health bonus
|
||||
#Range: 0.0 ~ 10.0
|
||||
redHeartNecklaceMaxHealth = 0.05
|
||||
#Spirit Necklace: projectile damage bonus
|
||||
#Range: 0.0 ~ 10.0
|
||||
spiritNecklaceProjectile = 0.25
|
||||
#Treasure Hunter Necklace: Cooldown time
|
||||
#Range: 0 ~ 10000
|
||||
treasureHunterNecklaceCooldown = 300
|
||||
#Treasure Hunter Necklace: chance to catch a loot
|
||||
#Range: 0.01 ~ 1.0
|
||||
treasureHunterNecklaceChance = 0.05
|
||||
|
||||
[pendant]
|
||||
#Shadow Pendant: damage heal multiplier
|
||||
#Range: 0.0 ~ 1.0
|
||||
shadowPendantDamageHeal = 0.25
|
||||
#Shadow Pendant: Starting light level to give bonus
|
||||
#Range: 0 ~ 15
|
||||
shadowPendantLightLevel = 7
|
||||
#Shadow Pendant: damage bonus
|
||||
#Range: 0.0 ~ 1.0
|
||||
shadowPendantDamageBonus = 0.05
|
||||
#Shadow Pendant: damage reduction
|
||||
#Range: 0.0 ~ 1.0
|
||||
shadowPendantDamageReduction = 0.05
|
||||
#Chaotic Pendant: enchantment level bonus
|
||||
#Range: 0 ~ 30
|
||||
chaoticPendantEnchantLevel = 3
|
||||
|
||||
[ring]
|
||||
#Amethyst Ring: damage boost
|
||||
#Range: 0.0 ~ 100.0
|
||||
amethystRingDamage = 0.1
|
||||
#Netherite Ring: protection in nether
|
||||
#Range: 0.0 ~ 1.0
|
||||
netheriteRingProtection = 0.1
|
||||
#Nether Fire Ring: fire burning time
|
||||
#Range: 0 ~ 1000
|
||||
netherFireRingFireBurningTime = 5
|
||||
#Ring Of Life: effect interval
|
||||
#Range: 1 ~ 100
|
||||
ringOfLifeEffectInterval = 5
|
||||
|
||||
[scroll]
|
||||
#Sky Walker Scroll: teleport cooldown in seconds
|
||||
#Range: 0 ~ 600
|
||||
skyWalkerCooldown = 60
|
||||
#Traveller Scroll: effect duration in seconds
|
||||
#Range: 1 ~ 10000
|
||||
travelerEffectDuration = 15
|
||||
#Twisted Scroll: chance for encountered mobs to duplicate
|
||||
#Range: 0.0 ~ 1.0
|
||||
twistedDuplicateChance = 0.6
|
||||
#Traveller Scroll: speed bonus of all kinds
|
||||
#Range: 0.0 ~ 10.0
|
||||
travellerScrollSpeedBonus = 0.25
|
||||
|
||||
[body]
|
||||
#forest cloak: chance to dodge projectile
|
||||
#Range: 0.0 ~ 1.0
|
||||
forestCloakDodgeChance = 0.2
|
||||
#forest cloak: jump power bonus
|
||||
#Range: 0.01 ~ 10.0
|
||||
forestCloakJumpPower = 0.25
|
||||
|
||||
[set]
|
||||
#Sea God Set: damage reduction of water mob damage
|
||||
#Range: 0.0 ~ 1.0
|
||||
seaGodProtect = 0.35
|
||||
#Sea God Set: damage bonus of trident melee
|
||||
#Range: 0.0 ~ 10.0
|
||||
seaGodMelee = 0.5
|
||||
#Sea God Set: damage bonus of trident throw
|
||||
#Range: 0.0 ~ 10.0
|
||||
seaGodThrow = 0.75
|
||||
#Emerald Set: Luck bonus
|
||||
#Range: 0 ~ 10
|
||||
emeraldLuck = 2
|
||||
#Emerald Set: Crit rate bonus
|
||||
#Range: 0.0 ~ 1.0
|
||||
emeraldCrit = 0.15
|
||||
#Spirit Set: time in seconds after pulling bow to apply pulling bonus
|
||||
#Range: 0 ~ 100
|
||||
spiritPullDuration = 3
|
||||
#Spirit Set: damage bonus when shooting target from behind
|
||||
#Range: 0.0 ~ 10.0
|
||||
spiritBackShootBonus = 0.5
|
||||
#Spirit Set: chance to inflict slowness effect
|
||||
#Range: 0.0 ~ 1.0
|
||||
spiritInflictChance = 0.5
|
||||
#Spirit Set: slowness effect duration
|
||||
#Range: 0 ~ 100
|
||||
spiritEffectDuration = 3
|
||||
#Spirit Set: slowness effect level (0 means Lv.I)
|
||||
#Range: 0 ~ 10
|
||||
spiritEffectAmplifier = 1
|
||||
#Spirit Set: projectile damage reduction
|
||||
#Range: 0.0 ~ 1.0
|
||||
spiritProtect = 0.2
|
||||
|
||||
[misc]
|
||||
#Range: 0 ~ 10000
|
||||
backtrackMirrorCooldown = 10
|
||||
#Range: 0 ~ 10000
|
||||
repentMirrorCooldown = 10
|
||||
#Range: 0.01 ~ 1.0
|
||||
copperReinforceChance = 0.5
|
||||
#Range: 0 ~ 100
|
||||
amethystReinforceEffect = 1
|
||||
#If true, Hierloom Necklace and Catastrophe Scroll will be given to new players
|
||||
giveItemsOnStart = true
|
||||
#If true, Catastrophe Scroll will be directly equipped onto new players
|
||||
catastropheScrollStart = false
|
||||
#If true, Catastrophe Scroll cannot be unequipped once equipped
|
||||
catastropheScrollPreventUnequip = true
|
||||
|
||||
[itemToggle]
|
||||
gold_ring = true
|
||||
amethyst_ring = true
|
||||
diamond_ring = true
|
||||
emerald_ring = true
|
||||
flight_ring = true
|
||||
netherite_ring = true
|
||||
ring_of_life = true
|
||||
thunder_ring = true
|
||||
nether_fire = true
|
||||
freeze_ring = true
|
||||
war_dead_badge = true
|
||||
undead_charm = true
|
||||
destroyer_badge = true
|
||||
twisted_brain = true
|
||||
corrupt_badge = true
|
||||
cursed_talisman = true
|
||||
cursed_protector = true
|
||||
cursed_totem = true
|
||||
holy_talisman = true
|
||||
holy_sword = true
|
||||
angel_heart = true
|
||||
angel_pearl = true
|
||||
demon_curse = true
|
||||
knight_shelter = true
|
||||
soul_box = true
|
||||
solar_magnet = true
|
||||
gluttony_badge = true
|
||||
magic_horseshoe = true
|
||||
bearing_stamen = true
|
||||
abyss_will_badge = true
|
||||
sands_talisman = true
|
||||
sacrificial_object = true
|
||||
heart_of_revenge = true
|
||||
twisted_heart = true
|
||||
greedy_heart = true
|
||||
demon_heart = true
|
||||
traveler_scroll = true
|
||||
sea_god_scroll = true
|
||||
skywalker_scroll = true
|
||||
twisted_scroll = true
|
||||
emerald_bracelet = true
|
||||
life_bracelet = true
|
||||
precious_bracelet = true
|
||||
red_ruby_bracelet = true
|
||||
hidden_bracelet = true
|
||||
scarlet_bracelet = true
|
||||
charming_bracelet = true
|
||||
spirit_bracelet = true
|
||||
unowned_pendant = true
|
||||
chaotic_pendant = true
|
||||
shadow_pendant = true
|
||||
star_necklace = true
|
||||
cross_necklace = true
|
||||
gallop_necklace = true
|
||||
fang_necklace = true
|
||||
precious_necklace = true
|
||||
holy_necklace = true
|
||||
heirloom_necklace = true
|
||||
emerald_necklace = true
|
||||
ender_protector = true
|
||||
red_heart_necklace = true
|
||||
lock_of_abyss = true
|
||||
spirit_necklace = true
|
||||
treasure_hunter_necklace = true
|
||||
forest_cloak = true
|
||||
sea_god_crown = true
|
||||
prayer_crown = true
|
||||
abyss_core = true
|
||||
guardian_eye = true
|
||||
evil_eye = true
|
||||
spirit_crown = true
|
||||
sakura_hairpin = true
|
||||
yellow_duck = true
|
||||
angel_desire = true
|
||||
magic_arrow_bag = true
|
||||
flame_arrow_bag = true
|
||||
spirit_arrow_bag = true
|
||||
iron_scabbard = true
|
||||
leech_scabbard = true
|
||||
titan_scabbard = true
|
||||
twisted_scabbard = true
|
||||
catastrophe_scroll = true
|
||||
chaotic_etching = true
|
||||
origin_etching = true
|
||||
life_etching = true
|
||||
truth_etching = true
|
||||
desire_etching = true
|
||||
nihility_etching = true
|
||||
end_etching = true
|
||||
|
40
config/celestial_configs/celestial_core-common.toml
Normal file
40
config/celestial_configs/celestial_core-common.toml
Normal file
@ -0,0 +1,40 @@
|
||||
|
||||
[materials]
|
||||
#Range: 0.0 ~ 1.0
|
||||
fireEssenceChance = 0.08
|
||||
#Range: 0.0 ~ 1.0
|
||||
oceanEssenceChance = 0.08
|
||||
#Range: 0.0 ~ 1.0
|
||||
deathEssenceChance = 0.6
|
||||
#Range: 0 ~ 1000000
|
||||
deathEssenceMinHealth = 100
|
||||
#Range: 0.0 ~ 1.0
|
||||
wardenScleriteChance = 0.5
|
||||
#Range: 0.0 ~ 1.0
|
||||
shulkerScrapChance = 0.5
|
||||
#Range: 0.0 ~ 1.0
|
||||
lightFragmentChance = 0.05
|
||||
#Range: 0.0 ~ 1.0
|
||||
midnightFragmentChance = 0.05
|
||||
#Range: 0.0 ~ 1.0
|
||||
sakuraFragmentChance = 0.1
|
||||
#Range: 0.0 ~ 1.0
|
||||
virtualGoldNuggetChance = 0.5
|
||||
#Range: 0 ~ 100
|
||||
pureNetherStarEffectCount = 12
|
||||
#Range: 0.0 ~ 1.0
|
||||
guardianSpikeChance = 0.2
|
||||
#Range: 0.0 ~ 1.0
|
||||
brokenTotemChance = 0.5
|
||||
|
||||
[items]
|
||||
#Time required to restore durability each time
|
||||
#Range: 0 ~ 100
|
||||
sakuraToolRecoveryTime = 5
|
||||
#Percentage bonus provided by each enchantment
|
||||
#Range: 0.01 ~ 1.0
|
||||
virtualGoldToolPerAdd = 0.05
|
||||
#The reduction probability of durability per point
|
||||
#Range: 0.01 ~ 1.0
|
||||
copperReinforceChance = 0.5
|
||||
|
436
config/celestial_configs/celestial_enchantments-common.toml
Normal file
436
config/celestial_configs/celestial_enchantments-common.toml
Normal file
@ -0,0 +1,436 @@
|
||||
|
||||
[Enchantments]
|
||||
|
||||
[Enchantments.Weapon]
|
||||
#Apoptosis Blade: Wither effect duration per level in seconds
|
||||
#Range: 0 ~ 100
|
||||
apoptosisBladeWitherDuration = 2
|
||||
#Cluster Awareness: The damage increased by each surrounding creature
|
||||
#Range: 0.0 ~ 1024.0
|
||||
clusterAwarenessDamage = 0.03
|
||||
#Cluster Awareness: The range radius used to obtain organisms
|
||||
#Range: 0 ~ 100
|
||||
clusterAwarenessRadius = 12
|
||||
#Death Blade: Can increase attack damage equivalent to the maximum life of the target
|
||||
#Range: 0.0 ~ 1.0
|
||||
deathBladePercentDamage = 0.008
|
||||
#Death Blow: How much critical damage attribute can be increased
|
||||
#Range: 0.0 ~ 1024.0
|
||||
deathBlowAttribute = 0.25
|
||||
#Destruction Crack: How many seconds of destructive effect can be given to the target
|
||||
#Range: 0 ~ 1024
|
||||
destructionCrackDuration = 5
|
||||
#Fierce Slash: How much damage can each level increase
|
||||
#Range: 0.0 ~ 1024.0
|
||||
fierceSlashDamage = 0.08
|
||||
#Hidden Blade: How much damage can each level increase
|
||||
#Range: 0.0 ~ 1024.0
|
||||
hiddenBladeDamage = 0.1
|
||||
#Knight Slash: How much damage can each level increase
|
||||
#Range: 0.0 ~ 1024.0
|
||||
knightSlashDamage = 0.15
|
||||
#Light Armor Killer: When the target armor is below what level, it can trigger the damage enhancement effect
|
||||
#Range: 0 ~ 100
|
||||
lightArmorKillerArmor = 8
|
||||
#Light Armor Killer: How much damage can each level increase
|
||||
#Range: 0.0 ~ 1024.0
|
||||
lightArmorKillerDamage = 0.25
|
||||
#Magic Blade: How much additional magic damage can each level deal
|
||||
#Range: 0.0 ~ 1024.0
|
||||
magicBladeDamage = 0.2
|
||||
#Misfortune Blade: How much damage can each level increase
|
||||
#Range: 0.0 ~ 1024.0
|
||||
misfortuneBladeDamage = 0.12
|
||||
#Quenched Blade: How much damage can the combustion time increase every 1 second
|
||||
#Range: 0.0 ~ 1024.0
|
||||
quenchedBladeDamagePerSecond = 0.008
|
||||
#Quenched Blade: What is the maximum amount of combustion time that can increase damage
|
||||
#Range: 0 ~ 1024
|
||||
quenchedBladeMaxFire = 60
|
||||
#Quick Step Puncture: How much damage can each level increase
|
||||
#Range: 0.0 ~ 1024.0
|
||||
quickStepPunctureDamage = 0.16
|
||||
#Quick Step Puncture: How much force will be used to repel the target
|
||||
#Range: 0.0 ~ 1024.0
|
||||
quickStepPunctureKnockback = 0.3
|
||||
#Revenge: How much damage can each level increase
|
||||
#Range: 0.0 ~ 1024.0
|
||||
revengeDamage = 0.08
|
||||
#Shadow Touch: When the brightness is below what level, it will trigger additional damage
|
||||
#Range: 1 ~ 15
|
||||
shadowTouchBrightness = 5
|
||||
#Shadow Touch: How many additional Abyss damage can be caused
|
||||
#Range: 0 ~ 1024
|
||||
shadowTouchDamage = 2
|
||||
#Suppression Blade: Suppressed effect duration per level in seconds
|
||||
#Range: 0 ~ 1024
|
||||
suppressionBladeEffectDuration = 10
|
||||
#Unstable Blade: What is the probability of triggering additional damage
|
||||
#Range: 0.0 ~ 1.0
|
||||
unstableBladeChance = 0.1
|
||||
#Unstable Blade: How much damage can each level increase
|
||||
#Range: 0.0 ~ 1024.0
|
||||
unstableBladeDamage = 0.25
|
||||
#Upward Pick: Levitation effect duration per level in seconds
|
||||
#Range: 0 ~ 1024
|
||||
upwardPickEffectDuration = 1
|
||||
#Vampire Slash: How many attack damage points can you heal after an attack
|
||||
#Range: 0.0 ~ 10.0
|
||||
vampireSlashHealRate = 0.1
|
||||
#Void Chain: Causing damage equivalent to attack damage to targets around the target
|
||||
#Range: 0.0 ~ 10.0
|
||||
voidChainSpread = 0.1
|
||||
#Void Chain: What radius will the attack cause damage to the target within
|
||||
#Range: 0 ~ 1024
|
||||
voidChainRadius = 6
|
||||
#Words Of Wisdom: How much attack damage can each experience level increase
|
||||
#Range: 0.0 ~ 1024.0
|
||||
wordsOfWisdomDamage = 0.002
|
||||
#Words Of Wisdom: What is the maximum experience level that can be calculated
|
||||
#Range: 0 ~ 4096
|
||||
wordsOfWisdomMaxLevel = 300
|
||||
|
||||
[Enchantments.Armor]
|
||||
#Abyssal Contact: Abyss damage reduction
|
||||
#Range: 0.0 ~ 1.0
|
||||
abyssalContactReduction = 0.06
|
||||
#Abyssal Contact: Other damage amplification
|
||||
#Range: 0.0 ~ 10.0
|
||||
abyssalContactAmplification = 0.12
|
||||
#Celestial Shelter: Max damage to take as percentage of max health
|
||||
#Range: 0.0 ~ 1.0
|
||||
celestialShelterDamageCap = 0.25
|
||||
#Corruption Body: Duration of corruption in seconds to inflict to attacker
|
||||
#Range: 0 ~ 600
|
||||
corruptionBodyDuration = 30
|
||||
#Corrupt Scholar: Duration of negative effects to get when pick up exp orbs
|
||||
#Range: 0 ~ 600
|
||||
corruptScholarDuration = 5
|
||||
#Corrupt Scholar: Chance per level to get negative effects when pick up exp orbs
|
||||
#Range: 0.0 ~ 1.0
|
||||
corruptScholarChance = 0.25
|
||||
#Corrupt Scholar: Exp pickup bonus per level
|
||||
#Range: 0.0 ~ 1.0
|
||||
corruptScholarExpBonus = 0.8
|
||||
#Dimension Explorer: Duration of effects in seconds to gain
|
||||
#Range: 0 ~ 600
|
||||
dimensionExplorerDuration = 60
|
||||
#Echo Effect: Percentage of max health to heal
|
||||
#Range: 0.0 ~ 1.0
|
||||
echoEffectHeal = 0.05
|
||||
#Echo Effect: Cool down of totem effect
|
||||
#Range: 0 ~ 60000
|
||||
echoEffectCooldown = 600
|
||||
#Eyes in Shadows: maximum light level to give Night Vision
|
||||
#Range: 0 ~ 15
|
||||
eyesInShadowsMaxLight = 5
|
||||
#Fireproof Boots: fire damage reduction
|
||||
#Range: 0.0 ~ 1.0
|
||||
fireproofBootsReduction = 0.85
|
||||
#Flame Strike: duration of fire per level to inflict
|
||||
#Range: 0 ~ 600
|
||||
flameStrikeDuration = 2
|
||||
#Fleet of Foot: speed bonus
|
||||
#Range: 0.0 ~ 1.0
|
||||
fleetOfFootSpeed = 0.1
|
||||
#Frost Thorn: thorn damage
|
||||
#Range: 0 ~ 100
|
||||
frostThornDamage = 1
|
||||
#Frost Thorn: duration per level to slow down
|
||||
#Range: 0 ~ 600
|
||||
frostThornDuration = 2
|
||||
#Gift of Thunder God: percentage of lost health to heal per level
|
||||
#Range: 0.0 ~ 1.0
|
||||
giftOfThunderGodHeal = 0.1
|
||||
#Gift of Thunder God: duration of effects to gain
|
||||
#Range: 0 ~ 600
|
||||
giftOfThunderGodDuration = 10
|
||||
#Have a Nice Dream: duration of effects to gain
|
||||
#Range: 0 ~ 600
|
||||
haveANiceDreamDuration = 60
|
||||
#Knowledge Scholar: Exp pickup bonus
|
||||
#Range: 0.0 ~ 1.0
|
||||
knowledgeScholarExpBonus = 0.1
|
||||
#Life Shield: Absorption healing percentage
|
||||
#Range: 0.0 ~ 1.0
|
||||
lifeShieldPercentage = 0.2
|
||||
#Origin of Life: Duration of positive effects to get when healing
|
||||
#Range: 0 ~ 600
|
||||
originOfLifeDuration = 5
|
||||
#Origin of Life: Chance per level to get positive effects when healing
|
||||
#Range: 0.0 ~ 1.0
|
||||
originOfLifeChance = 0.1
|
||||
#Potion Affinity: Effect duration extionsion per level
|
||||
#Range: 0.0 ~ 1.0
|
||||
potionAffinityExtension = 0.15
|
||||
#Solid Armor: Damage reduction per level
|
||||
#Range: 0.0 ~ 1.0
|
||||
solidArmorReduction = 0.03
|
||||
#Trauma Absorption: Healing per level
|
||||
#Range: 0.0 ~ 1.0
|
||||
traumaAbsorptionHeal = 0.04
|
||||
#Void Protection: Void damage reduction per level
|
||||
#Range: 0.0 ~ 1.0
|
||||
voidProtectionReduction = 0.04
|
||||
#Death Hatred: Damage for surrounding mobs
|
||||
#Range: 0 ~ 100
|
||||
deathHatredDamage = 15
|
||||
#Death Hatred: Radius for damaging surrounding mobs
|
||||
#Range: 0 ~ 24
|
||||
deathHatredRadius = 6
|
||||
#Death Pack: Duration in seconds for positive effects
|
||||
#Range: 0 ~ 100
|
||||
deathPackDuration = 10
|
||||
#Death Pack: Chance of not dying together
|
||||
#Range: 0.0 ~ 1.0
|
||||
deathPackChance = 0.2
|
||||
#Death Pack: Radius for detection
|
||||
#Range: 0 ~ 24
|
||||
deathPackRadius = 12
|
||||
#Parting Wish: Percentage of max health to heal
|
||||
#Range: 0.0 ~ 1.0
|
||||
partingWishHeal = 0.3
|
||||
#Parting Wish: Radius for detection
|
||||
#Range: 0 ~ 24
|
||||
partingWishRadius = 12
|
||||
#The Source of Sin: Chance of redirecting anger
|
||||
#Range: 0.0 ~ 1.0
|
||||
theSourceOfSinChance = 0.1
|
||||
#The Source of Sin: Radius for detection
|
||||
#Range: 0 ~ 24
|
||||
theSourceOfSinRadius = 3
|
||||
#Destroy Resonance: Damage as percentage of incoming damage to deal
|
||||
#Range: 0.0 ~ 1.0
|
||||
destroyResonanceDamage = 0.1
|
||||
#Destroy Resonance: Radius for damage
|
||||
#Range: 0 ~ 24
|
||||
destroyResonanceRadius = 6
|
||||
|
||||
[Enchantments.Bow]
|
||||
#Sharp Arrow: How much damage can arrows increase
|
||||
#Range: 0.0 ~ 1024.0
|
||||
sharpArrowDamage = 0.2
|
||||
#Morning Star: What is the probability of summoning lightning
|
||||
#Range: 0.0 ~ 1.0
|
||||
morningStarChance = 0.25
|
||||
#Divine Projection: How much damage can each grid distance increase for arrows
|
||||
#Range: 0.0 ~ 1.0
|
||||
divineProjectionDamage = 0.03
|
||||
#Burst Arrow: What is the probability of an explosion occurring
|
||||
#Range: 0.0 ~ 1.0
|
||||
burstArrowChance = 0.2
|
||||
#Burst Arrow: How much explosive strength will it cause
|
||||
#Range: 0 ~ 100
|
||||
burstArrowStrength = 3
|
||||
#Arrow Storm: Will cause damage equivalent to the original damage to targets around the target
|
||||
#Range: 0.0 ~ 100.0
|
||||
arrowStormDamage = 0.1
|
||||
#Arrow Storm: What radius of target will it cause damage to
|
||||
#Range: 0 ~ 100
|
||||
arrowStormRadius = 5
|
||||
|
||||
[Enchantments.Shield]
|
||||
#Scorching Shield: How long will a blocking attack cause the attacker to burn
|
||||
#Range: 0 ~ 1024
|
||||
scorchingShieldFireTime = 20
|
||||
#Reactive Block: How much force will be used to repel the attacker after blocking the attack
|
||||
#Range: 0 ~ 100
|
||||
reactiveBlockKnockback = 1
|
||||
#Holy Shield: How many seconds of damage absorption effect will be obtained after blocking an attack
|
||||
#Range: 0 ~ 1024
|
||||
holyShieldEffectDuration = 5
|
||||
#Constraints Shield: How many times will the enchantment effect be triggered after blocking
|
||||
#Range: 0 ~ 100
|
||||
constraintsShieldPrepare = 4
|
||||
#Constraints Shield: Will cause damage equivalent to how much block damage to the attacker
|
||||
#Range: 0.0 ~ 1024.0
|
||||
constraintsShieldDamageMult = 0.2
|
||||
|
||||
[Enchantments.Trident]
|
||||
#Explosive Halberd: Chance per level to cause explosion
|
||||
#Range: 0.0 ~ 1.0
|
||||
explosiveHalberdChance = 0.2
|
||||
#Explosive Halberd: Explosion level (3 = Creeper)
|
||||
#Range: 1 ~ 10
|
||||
explosiveHalberdExplosionLevel = 3
|
||||
#Sharp Halberd: Damage bonus per level
|
||||
#Range: 0.0 ~ 1.0
|
||||
sharpHalberdBonus = 0.2
|
||||
|
||||
[Enchantments.Tool]
|
||||
#Accelerate Growth: durability cost of fertilizing crops
|
||||
#Range: 0 ~ 10000
|
||||
accelerateGrowthDurabilityCost = 20
|
||||
#Born in Shadow: Interval in seconds to recover durability
|
||||
#Range: 1 ~ 1000
|
||||
bornInShadowInterval = 10
|
||||
#Born in Shadow: Max brightness to recover durability
|
||||
#Range: 0 ~ 15
|
||||
bornInShadowMaxLight = 5
|
||||
#Born in Shadow: Durability to recover per level
|
||||
#Range: 0 ~ 1000
|
||||
bornInShadowRecover = 1
|
||||
#Photo Dynamic: Min brightness to boost mining speed
|
||||
#Range: 0 ~ 15
|
||||
photoDynamicMinLight = 10
|
||||
#Photo Dynamic: Mining speed bonus per level
|
||||
#Range: 0.0 ~ 10.0
|
||||
photoDynamicSpeedBonus = 0.12
|
||||
#Photosynthesis: Interval in seconds to recover durability
|
||||
#Range: 1 ~ 1000
|
||||
photosynthesisInterval = 10
|
||||
#Photosynthesis: Min brightness to recover durability
|
||||
#Range: 0 ~ 15
|
||||
photosynthesisMinLight = 10
|
||||
#Photosynthesis: Durability to recover per level
|
||||
#Range: 0 ~ 1000
|
||||
photosynthesisRecover = 1
|
||||
|
||||
[Enchantments.Curse]
|
||||
#Curse of Corrosion: time interval in seconds between durability lost
|
||||
#Range: 1 ~ 100
|
||||
curseOfCorrosionInterval = 5
|
||||
#Curse of Corrosion: durability lost per level per time interval
|
||||
#Range: 1 ~ 100
|
||||
curseOfCorrosionDurabilityLost = 1
|
||||
#Curse of Weakness: Attack lost per level
|
||||
#Range: 0.0 ~ 0.2
|
||||
curseOfWeaknessAttackLost = 0.15
|
||||
#Destruction Curse: explosion damage amplification per level
|
||||
#Range: 0.0 ~ 10.0
|
||||
destructionCurseExplosion = 0.4
|
||||
#Destruction Curse: other damage amplification per level
|
||||
#Range: 0.0 ~ 10.0
|
||||
destructionCurseOther = 0.25
|
||||
#Curse of Gravity: attack speed lost per level
|
||||
#Range: 0.0 ~ 0.2
|
||||
curseOfGravityAttackSpeedLost = 0.1
|
||||
#Curse of Illiteracy: exp lost per level
|
||||
#Range: 0.0 ~ 0.33
|
||||
curseOfIlliteracyExpLost = 0.15
|
||||
#Powerless Curse: Mining speed lost per level
|
||||
#Range: 0.0 ~ 0.2
|
||||
powerlessCurseMiningSpeedLost = 0.15
|
||||
#Curse of Withering: max health lost per level per piece
|
||||
#Range: 0.0 ~ 0.25
|
||||
curseOfWitheringHealthLost = 0.05
|
||||
|
||||
[Table]
|
||||
#Tool Enchantment Affinity gives extra rounds of enchanting.
|
||||
#This value determines chance per affinity to gain extra rounds
|
||||
#Common tool and armor affinity is 15, and gold is 22-25
|
||||
#Range: 0.0 ~ 1.0
|
||||
extraRollPerAffinity = 0.1
|
||||
#Tool Enchantment Affinity gives extra weight to enchantments, making rare enchantments more frequent.
|
||||
#This value determines extra weight per affinity. Default weights for enchantments are 1-10
|
||||
#Common tool and armor affinity is 15, and gold is 22-25
|
||||
#Range: 0.0 ~ 10.0
|
||||
extraWeightPerAffinity = 0.1
|
||||
#Chance for book to gain Curse enchantments
|
||||
#Range: 0.0 ~ 1.0
|
||||
bookCurseChance = 0.15
|
||||
#Tool Enchantment Affinity reduce the chance to have curse enchantments.
|
||||
#This value determines the affinity value where there will be no curse at all, before weight reductions (see below)
|
||||
#Common tool and armor affinity is 15, and gold is 22-25
|
||||
#Range: 0 ~ 100
|
||||
noCurseAffinity = 30
|
||||
#Chance for gears to gain Curse enchantments, per points of affinity lower than noCurseAffinity
|
||||
#Note that Advanced enchanting has 2x chance, and Legendary has 3x chance to get Curse
|
||||
#Range: 0.0 ~ 1.0
|
||||
baseCurseChance = 0.01
|
||||
#Extra weights for enchantments will also reduce curse chance
|
||||
#This value determines how much curse chance to decrease per additional weight
|
||||
#Range: 0.0 ~ 1.0
|
||||
weightCurseReduction = 0.02
|
||||
#Maximum chance for items to be enchanted with curse (per rank)
|
||||
#Advanced enchanting will have 2x chance, and legendary will have 3x chance
|
||||
#Range: 0.0 ~ 1.0
|
||||
maxCurseChancePerRank = 0.15
|
||||
#Chaotic Pendant from Celestial Artifacts gives 3 extra enchantment levels, but it also gives extra weights
|
||||
#This value determines how much weight it will give to enchantments. It also helps reducing curse enchantment chance
|
||||
#Range: 0 ~ 100
|
||||
chaoticPendantWeightBonus = 10
|
||||
|
||||
[Toggles]
|
||||
withering_blade = true
|
||||
upward_pick = true
|
||||
vampire_slash = true
|
||||
unstable_blade = true
|
||||
fierce_slash = true
|
||||
revenge = true
|
||||
hidden_blade = true
|
||||
misfortune_blade = true
|
||||
knight_slash = true
|
||||
fatal_blow = true
|
||||
light_armor_killer = true
|
||||
quick_step_puncture = true
|
||||
cluster_awareness = true
|
||||
quenched_blade = true
|
||||
words_of_wisdom = true
|
||||
destruction_crack = true
|
||||
suppression_blade = true
|
||||
death_blade = true
|
||||
magic_blade = true
|
||||
void_chain = true
|
||||
shadow_touch = true
|
||||
hand_of_thief = true
|
||||
void_protection = true
|
||||
abyssal_contact = true
|
||||
solid_armor = true
|
||||
flame_strike = true
|
||||
destroy_resonance = true
|
||||
frost_thorns = true
|
||||
trauma_absorption = true
|
||||
eyes_in_the_shadows = true
|
||||
have_a_nice_dream = true
|
||||
corrupt_scholar = true
|
||||
knowledge_scholar = true
|
||||
moon_blessing = true
|
||||
sun_blessing = true
|
||||
rain_and_dew_grace = true
|
||||
gift_of_thunder_god = true
|
||||
the_source_of_sin = true
|
||||
echo_effect = true
|
||||
origin_of_life = true
|
||||
life_shield = true
|
||||
turtle_assimilation = true
|
||||
celestial_shelter = true
|
||||
potion_affinity = true
|
||||
pure_body = true
|
||||
dolphin_assimilation = true
|
||||
leopard_assimilation = true
|
||||
corruption_body = true
|
||||
holy_prayer = true
|
||||
dimension_explorer = true
|
||||
fireproof_boots = true
|
||||
fleet_of_foot = true
|
||||
rabbit_assimilation = true
|
||||
parting_wish = true
|
||||
death_hatred = true
|
||||
death_pact = true
|
||||
arrow_of_traction = true
|
||||
arrow_storm = true
|
||||
explosive_arrow = true
|
||||
lightning_arrow = true
|
||||
sharp_arrow = true
|
||||
divine_projection = true
|
||||
constraints_shield = true
|
||||
holy_shield = true
|
||||
reactive_block = true
|
||||
scorching_shield = true
|
||||
sharp_halberd_tip = true
|
||||
explosive_halberd = true
|
||||
photo_dynamic = true
|
||||
accelerate_growth = true
|
||||
born_in_shadow = true
|
||||
photosynthesis = true
|
||||
destruction_curse = true
|
||||
overeating_curse = true
|
||||
curse_of_weakness = true
|
||||
powerless_curse = true
|
||||
dragging_curse = true
|
||||
curse_of_gravity = true
|
||||
curse_of_withering = true
|
||||
curse_of_illiteracy = true
|
||||
cures_of_corrosion = true
|
||||
|
Loading…
x
Reference in New Issue
Block a user