config: celestial artifacts

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Snogard 2025-02-09 16:35:32 +01:00
parent 07213463fb
commit 643fc2e584
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[materials]
#Range: 0.0 ~ 1.0
desireEtchingDropChance = 0.25
#Range: 0 ~ 100
desireEtchingLootingRequirement = 7
#Range: 0.0 ~ 1.0
endEtchingDropChance = 0.75
#Range: 0 ~ 100
endEtchingEffectRequirement = 9
#Range: 0.0 ~ 1.0
originEtchingDropChance = 0.5
#Range: 0 ~ 100
originEtchingEffectRequirement = 100
#Range: 0.0 ~ 1.0
lifeEtchingDropChance = 0.15
#Range: 1 ~ 1000000
lifeEtchingHealthRequirement = 500
#Range: 0.0 ~ 1.0
chaoticEtchingDropChance = 0.3
#Range: 0.0 ~ 1.0
nihilityEtchingDropChance = 0.5
#Range: 0.0 ~ 1.0
truthEtchingDropChance = 0.5
#Range: 0.0 ~ 1.0
endDustDropChance = 0.02
#Range: 0.0 ~ 1.0
charmingBraceletDropChance = 0.5
#Range: 0 ~ 10000
charmingBraceletReputationRequirement = 100
#Range: 0.0 ~ 1.0
guardianEyeDropChance = 0.5
#Range: 0.0 ~ 1.0
demonCurseDropChance = 0.03
#Range: 0.0 ~ 1.0
twistedHeartDropChance = 0.1
#Range: 0 ~ 10000
twistedHeartHealthRequirement = 20
#Range: 0.0 ~ 1.0
twistedBrainDropChance = 0.1
[back]
#Magic Arrow Bag: bow strength
#Range: 0.0 ~ 10.0
magicArrowBagBowStrength = 0.1
#Magic Arrow Bag: arrow knock
#Range: 0 ~ 100
magicArrowBagArrowKnock = 1
#Flame Arrow Bag: bow strength
#Range: 0.0 ~ 10.0
flameArrowBagBowStrength = 0.1
#Flame Arrow Bag: arrow knock
#Range: 0 ~ 100
flameArrowBagArrowKnock = 1
#Flame Arrow Bag: flame
#Range: 1 ~ 36000
flameArrowBagTime = 60
#Spirit Arrow Bag: bow strength
#Range: 0.0 ~ 1.0
spiritArrowBagBowStrength = 0.2
#Spirit Arrow Bag: arrow speed
#Range: 0.0 ~ 10.0
spiritArrowBagArrowSpeed = 0.5
#Spirit Arrow Bag: arrow knock
#Range: 0 ~ 100
spiritArrowBagArrowKnock = 2
#Iron Scabbard: interval in seconds for blade modifier effect
#Range: 0 ~ 100
ironScabbardBladeInterval = 10
#Leech Scabbard: interval in seconds for blade modifier effect
#Range: 0 ~ 100
leechScabbardBladeInterval = 10
#Leech Scabbard: healing rate as percentage of damage dealt
#Range: 0.0 ~ 100.0
leechScabbardHealFactor = 0.25
#Titan Scabbard: interval in seconds for blade modifier effect
#Range: 0 ~ 100
titanScabbardBladeInterval = 7
#Titan Scabbard: damage bonus when effect applies
#Range: 0.0 ~ 100.0
titanScabbardDamageFactor = 0.75
#Twisted Scabbard: interval, in seconds, to lose 1 layer of Twist
#Range: 1 ~ 1000
twistedScabbardInterval = 5
#Twisted Scabbard: attack bonus per layer of Twist
#Range: 0.0 ~ 1.0
twistedScabbardAttack = 0.05
#Twisted Scabbard: attack bonus in End curse
#Range: 0.0 ~ 1.0
twistedScabbardAttackEnd = 0.1
#Twisted Scabbard: interval in seconds for blade modifier effect
#Range: 0 ~ 100
twistedScabbardBladeInterval = 5
#Twisted Scabbard: attack knock back
#Range: 0.0 ~ 100.0
twistedScabbardAtkKonck = 1.0
#Twisted Scabbard: attack speed bonus
#Range: 0.0 ~ 1.0
twistedScabbardAtkSpeed = 0.25
#Twisted Scabbard: heal rate penalty
#Range: 0.0 ~ 1.0
twistedScabbardHealRate = 0.5
[bracelet]
#Hidden Bracelet: Hidden effect interval
#Range: 1 ~ 100000
hiddenBraceletInterval = 7
#Hidden Bracelet: Damage boost in hidden effect
#Range: 0.0 ~ 100.0
hiddenBraceletDamageBoost = 0.25
#Charming Bracelet: Armor bonus
#Range: > 0
charmingBraceletArmor = 2
#Charming Bracelet: Cool down for target transfer on hurt, in seconds
#Range: > 1
charmingBraceletCooldown = 10
#Charming Bracelet: Reputation bonus when you kill zombies
#Range: > 0
charmingBraceletReputationBonus = 1
#Scarlet Bracelet: remaining HP as percentage
#Range: 0.0 ~ 1.0
scarletMaxCost = 0.5
#Scarlet Bracelet: damage boost as percentage of target max health per health cost
#Range: 0.0 ~ 2.147483647E9
scarletBraceletDamageBonus = 1.0E-4
#Scarlet Bracelet: max damage boost as percentage of target max health
#Range: 0.0 ~ 2.147483647E9
scarletBraceletDamageLimit = 0.5
#Spirit Bracelet: speed effect duration in seconds
#Range: > 1
spiritBraceletEffectDuration = 5
#Emerald Bracelet: crit rate bonus
#Range: 0.0 ~ 1.0
emeraldBraceletCritRate = 0.1
#Emerald Bracelet: luck requirement to gain effect
#Range: 0 ~ 100
emeraldBraceletLuckReq = 2
#Emerald Bracelet: absorption effect chance
#Range: 0.0 ~ 1.0
emeraldBraceletEffChance = 0.1
#Life Bracelet: regen rate bonus
#Range: 0.0 ~ 10.0
lifeBraceletRegenBonus = 0.15
#Precious Bracelet: block reach bonus
#Range: 0.0 ~ 10.0
preciousBraceletReach = 1.0
#Precious Bracelet: magic damage reduction
#Range: 0.0 ~ 1.0
preciousBraceletMagicReduction = 0.4
#Red Ruby Bracelet: fire damage reduction
#Range: 0.0 ~ 1.0
redRubyBraceletFireReduction = 0.9
[charm]
#Destroyer Badge: attack bonus
#Range: 0.0 ~ 100.0
destroyerBadgeAttack = 0.4
#Destroyer Badge: damage penalty
#Range: 0.0 ~ 100.0
destroyerBadgeDamagePenalty = 0.5
#Destroyer Badge: health threshold for hurt boost
#Range: 0.0 ~ 100.0
destroyerBadgeThreshold = 0.5
#Destroyer Badge: hurt boost
#Range: 0.0 ~ 100.0
destroyerBadgeHurtBonus = 0.2
#Holy Sword: crit rate bonus
#Range: 0.0 ~ 1.0
holySwordCritRate = 0.15
#Holy Sword: atk bonus per life lost
#Range: 0.0 ~ 100.0
holySwordLostLifeAddDamage = 0.02
#Holy Sword: damage reflection rate
#Range: 0.0 ~ 10.0
holySwordReflect = 0.12
#Holy Talisman: weakness apply interval in seconds
#Range: > 1
holyTalismanWeakenInterval = 10
#Holy Talisman: effect duration per mob in seconds
#Range: > 1
holyTalismanEffectDuration = 2
#Holy Talisman: non-undead protection
#Range: 0.0 ~ 1.0
holyTalismanProtection = 0.25
#Holy Talisman: undead protection
#Range: 0.0 ~ 1.0
holyTalismanProtectionUndead = 0.35
#Holy Talisman: totem cool down
#Range: > 1
holyTalismanCooldown = 60
#AbyssWillBadge: The levels after triggering the skill
#Range: > 0
abyssWillBadgeInitialLevel = 15
#AbyssWillBadge: The duration of the skill in seconds
#Range: > 0
abyssWillBadgeDuration = 15
#AbyssWillBadge: Remaining HP in percentage after skill ends
#Range: 0.01 ~ 1.0
abyssWillBadgeRemainingHealth = 0.2
#AbyssWillBadge: Chance of small damage bonus
#Range: 0.0 ~ 1.0
abyssWillBadgeChanceSmall = 0.4
#AbyssWillBadge: Chance of large damage bonus
#Range: 0.0 ~ 1.0
abyssWillBadgeChanceLarge = 0.1
#AbyssWillBadge: Small damage bonus
#Range: 0.0 ~ 10.0
abyssWillBadgeBonusSmall = 1.5
#AbyssWillBadge: Large damage bonus
#Range: 0.0 ~ 50.0
abyssWillBadgeBonusLarge = 2.0
#AbyssWillBadge: Small hurt penalty
#Range: 0.0 ~ 10.0
abyssWillBadgePenaltySmall = 2.0
#AbyssWillBadge: Large hurt penalty
#Range: 0.0 ~ 50.0
abyssWillBadgePenaltyLarge = 2.5
#AbyssWillBadge: Interval for adding levels in seconds
#Range: > 1
abyssWillBadgeGrowInterval = 20
#AbyssWillBadge: Maximum level for passive growth
#Range: > 1
abyssWillBadgeLimit = 10
#AbyssWillBadge: damage bonus per level
#Range: 0.01 ~ 1.0
abyssWillBadgeDamageBonus = 0.2
#AbyssWillBadge: damage penalty per level
#Range: 0.01 ~ 1.0
abyssWillBadgeDamagePenalty = 0.25
#Angel Heart: health threshold for protection
#Range: 0.0 ~ 1.0
angelHeartThreshold = 0.5
#Angel Heart: damage reduction
#Range: 0.0 ~ 1.0
angelHeartProtection = 0.2
#Angel Heart: interval in seconds to remove negative effects
#Range: > 1
angelHeartRemoveInterval = 30
#Angel Heart: interval in seconds to restore health
#Range: > 1
angelHeartBloodInterval = 2
#Angel Heart: how much health is restored at once
#Range: > 1
angelHeartHealAmount = 1
#Angel Pearl: Regen rate per beneficial effect
#Range: 0.01 ~ 1.0
angelPearlRegen = 0.08
#Angel Pearl: armor bonus per beneficial effect
#Range: > 0
angelPearlArmor = 1
#Corrupt Badge: Negative effect duration in seconds
#Range: > 1
corruptBadgeDebuffDuration = 15
#Corrupt Badge: dig speed bonus per negative effect
#Range: 0.0 ~ 2.147483647E9
corruptBadgeDigSpeedBonus = 0.09
#Corrupt Badge: attack speed bonus per negative effect
#Range: 0.0 ~ 2.147483647E9
corruptBadgeAttackSpeedBonus = 0.03
#Corrupt Badge: attack bonus per negative effect
#Range: 0.0 ~ 2.147483647E9
corruptBadgeAttackBonus = 0.14
#Corrupt Badge: Skill cooldown in seconds
#Range: > 1
corruptBadgeCooldown = 60
#Cursed Protector: damage reduction from front
#Range: 0.0 ~ 1.0
cursedProtectorFrontProtect = 0.3
#Cursed Protector: health threshold to trigger damage reduction
#Range: 0.01 ~ 1.0
cursedProtectorThreshold = 0.35
#Cursed Protector: damage reduction percentage
#Range: 0.01 ~ 1.0
cursedProtectorReduction = 0.25
#Cursed Talisman: critical hit rate increased by each enchantment
#Range: 0.01 ~ 1.0
cursedTalismanCritRateAdd = 0.04
#Cursed Talisman: critical hit damage increased by each enchantment
#Range: 0.01 ~ 1.0
cursedTalismanCritDamageAdd = 0.08
#Cursed Totem: maximum level
#Range: > 0
cursedTotemMaxLevel = 5
#Cursed Totem: levels consumed when negating fatal damage
#Range: > 0
cursedTotemConsumption = 5
#Cursed Totem: duration of wither effect in seconds
#Range: > 0
cursedTotemEffectDuration = 30
#Cursed Totem: level of wither effect (0 means Lv.I)
#Range: 0 ~ 5
cursedTotemEffectLevel = 2
#Demon Curse: attack bonus per 1% extra regen rate
#Range: 0.0 ~ 10.0
demonCurseAttackBonus = 0.02
#Demon Curse: speed bonus per 1% extra regen rate
#Range: 0.0 ~ 10.0
demonCurseSpeedBonus = 0.01
#Gluttony Badge: Hunger effect level
#Range: 1 ~ 100
gluttonyBadgeHungerLevel = 2
#Gluttony Badge: damage reduction per food level
#Range: 0.0 ~ 1.0
gluttonyBadgeProtection = 0.01
#Gluttony Badge: effect duration in seconds after eating food
#Range: 1 ~ 100
gluttonyBadgeEffectDuration = 2
#Knight Shelter: armor
#Range: > 0
knightShelterArmor = 8
#Knight Shelter: damage reduction
#Range: > 0
knightShelterDamageReduction = 4
#Knight Shelter: healing interval for offhand shield in seconds. Main hand shield takes half of the time
#Range: > 0
knightShelterHealInterval = 4
#Knight Shelter: reflection percentage
#Range: 0.0 ~ 1.0
knightShelterReflection = 0.3
#Magic Horseshoe: speed bonus
#Range: 0.0 ~ 10.0
magicHorseshoeSpeedBonus = 0.25
#Magic Horseshoe: luck
#Range: 0.0 ~ 10.0
magicHorseshoeLuck = 1.0
#Magic Horseshoe: fall damage reduction
#Range: 0.0 ~ 10.0
magicHorseshoeFallReduction = 0.95
#Sacrificial Object: damage reduction percentage
#Range: 0.01 ~ 1.0
sacriReduction = 0.05
#Sacrificial Object: gold ingot drop chance on death
#Range: 0.0 ~ 1.0
sacrificialObjectHeritage = 0.5
#Sacrificial Object :death sacrifice chance
#Range: 0.01 ~ 1.0
sacrificialObjectSacrifice = 0.45
#Soul Box: chance to inflict shatter effect
#Range: 0.01 ~ 1.0
soulBoxShatterChance = 0.3
#Soul Box: abyss damage as percentage of original damage
#Range: 0.01 ~ 100.0
soulBoxReflect = 2.5
#Soul Box: cool down in seconds
#Range: > 1
soulBoxCooldown = 240
#Soul Box: effect duration inflicted on fatal hit, in seconds
#Range: > 1
soulBoxShatterHighDuration = 60
#Soul Box: effect level inflicted on fatal hit, (0 means Lv.I)
#Range: 0 ~ 100
soulBoxShatterHighLevel = 2
#Soul Box: effect duration inflicted on non-fatal hit, in seconds
#Range: > 1
soulBoxShatterLowDuration = 5
#Soul Box: effect level inflicted on non-fatal hit, (0 means Lv.I)
#Range: 0 ~ 100
soulBoxShatterLowLevel = 0
#Bearing Stamen: max health bonus
#Range: 0.0 ~ 1000.0
bearingStamenMaxHealth = 20.0
#Bearing Stamen: regen bonus
#Range: 0.0 ~ 10.0
bearingStamenRegen = 0.25
#Bearing Stamen: effect level (0 means Lv.I)
#Range: 0 ~ 10
bearingStamenLevel = 1
#Sands Talisman: damage bonus in hot regions
#Range: 0.0 ~ 10.0
sandsTalismanDamageBonus = 0.3
#Sands Talisman: exp bonus
#Range: 0.0 ~ 10.0
sandsTalismanExpBonus = 0.5
#Twisted Brain: chance to avoid damage
#Range: 0.0 ~ 1.0
twistedbrainAvoidChance = 0.17
#Twisted Brain: damage boost effect duration
#Range: 0 ~ 100
twistedBrainEffectDuration = 5
#Undead Charm: Cool Down in seconds
#Range: > 1
undeadCharmCooldown = 180
#War Dead Badge: healing in percentage of lost health per surrounding entity
#Range: 0.01 ~ 1.0
warDeadBadgeHeal = 0.01
#War Dead Badge: damage bonus per 1% lost health
#Range: 0.01 ~ 1.0
warDeadBadgeAtk = 0.02
#War Dead Badge: armor bonus per 1% lost health
#Range: 0.01 ~ 1.0
warDeadBadgeArmor = 0.02
#War Dead Badge: speed bonus per 1% lost health
#Range: 0.01 ~ 1.0
warDeadBadgeSpeed = 0.01
#War Dead Badge: health threshold to trigger healing
#Range: 0.01 ~ 1.0
warDeadBadgeThreshold = 0.5
#Solar Magnet: damage bonus at day
#Range: 0.0 ~ 10.0
solarMagnetDamageBonus = 0.25
[curse]
#Chaotic Curse: Damage increment percentage for explosion
#Range: 0.01 ~ 100.0
chaoticExplosionDamage = 0.75
#Chaotic Curse: Damage increment percentage for non-explosion
#Range: 0.01 ~ 100.0
chaoticOtherDamage = 0.5
#Chaotic Bless: Max damage reduction at zero health
#Range: 0.01 ~ 1.0
chaoticBlessDamageReduction = 0.5
#Origin Curse: Durability threshold to trigger curse
#Range: 0 ~ 1000000
originTriggerDurability = 500
#Origin Curse: Player attack damage reduction
#Range: 0.01 ~ 1.0
originCurseDamage = 0.5
#Origin Bless: Player attack damage bonus
#Range: 0.01 ~ 100.0
originBlessDamage = 0.25
#Life Curse: Player max health reduction
#Range: 0.01 ~ 1.0
lifeCurseHealth = 0.25
#Life Curse: Player healing reduction
#Range: 0.01 ~ 1.0
lifeCurseHeal = 0.5
#Life Bless: Player max health bonus
#Range: 0.01 ~ 100.0
lifeBlessHealth = 0.2
#Life Bless: Player healing bonus
#Range: 0.01 ~ 100.0
lifeBlessHeal = 0.3
#Truth Curse: minimum damage from mobs
#Range: 0.01 ~ 1.0
truthCurseMinDamage = 0.3
#Truth Bless: maximum damage from mobs
#Range: 0.01 ~ 1.0
truthBlessMaxDamage = 0.6
#Nihility Curse: negative effect duration
#Range: 0.01 ~ 100.0
nihilityCurseDuration = 1.0
#Nihility Bless: void damage reduction
#Range: 0.01 ~ 1.0
nihilityBlessReduction = 0.75
#Nihility Bless: effect duration inflicted
#Range: 1 ~ 1000
nihilityBlessDuration = 10
#End Curse: damage threshold for negative effects
#Range: 0.01 ~ 1.0
endCurseThreshold = 0.1
#End Curse: negative effect duration
#Range: 1 ~ 1000
endCurseDuration = 10
#End Bless: healing as percentage of health lost
#Range: 0.01 ~ 1.0
endBlessHeal = 0.2
#Catastrophe Scroll: Number of etching slots size
#Range: 0 ~ 7
etchingSlotSize = 7
#Catastrophe Scroll: Number of charm slots size
#Range: 0 ~ 10
charmSlotSize = 3
[head]
#Abyss Core: effect cooldown
#Range: 0 ~ 100000
abyssCoreCooldown = 60
#Abyss Core: damage judgement
#Range: 1 ~ 100000
abyssCoreDamageJudgement = 12
#Abyss Core: damage reduce
#Range: 0 ~ 100000
abyssCoreReduce = 12
#Guardian Eye: swim speed bonus
#Range: 0.0 ~ 100.0
guardianEyeSwimSpeedBonus = 0.15
#Guardian Eye: protection
#Range: 0.0 ~ 1.0
guardianEyeProtection = 0.2
#Prayer Crown: heal amount
#Range: 0.01 ~ 10.0
prayerCrownHealAmount = 0.25
#Prayer Crown: heal chance
#Range: 0.01 ~ 1.0
prayerCrownHealChance = 0.5
#Prayer Crown: protection
#Range: 0.01 ~ 10.0
prayerCrownProtection = 0.25
#Spirit Crown: max entity count around player to trigger damage boost
#Range: 0 ~ 100
spiritCrownMaxEntityCount = 3
#Spirit Crown: arrow damage multiplier
#Range: 0.0 ~ 100.0
spiritCrownArrowDamageMultiplier = 0.45
#Spirit Crown: distance damage multiplier
#Range: 0.0 ~ 1.0
spiritCrownDistanceDamage = 0.02
#Sea God Crown: skill cool down
#Range: 0 ~ 1000
seaGodCrownCoolDown = 30
#Sakura Hairpin: max health add amount
#Range: 0 ~ 500
sakuraHairpinMaxHealthAdd = 10
#Sakura Hairpin: armor bonus amount
#Range: 0.0 ~ 10.0
sakuraHairpinArmorBonus = 0.1
#Sakura Hairpin: crit rate bonus from luck
#Range: 0.0 ~ 1.0
sakuraHairpinCritBonusFromLuck = 0.03
#Angel Desire: damage bonus when flying
#Range: 0.0 ~ 10.0
angelDesireDamageBonus = 0.5
[heart]
#Heart of Revenge: bow strength
#Range: 0.0 ~ 1.0
heartOfRevengeBowStrength = 0.06
#Heart of Revenge: valid time for revenge
#Range: 0 ~ 10
heartOfRevengeValidTime = 3
#Heart of Revenge: revenge damage
#Range: 0.0 ~ 10.0
heartOfRevengeDamageBonus = 0.25
#Demon Heart: damage bonus
#Range: 0.0 ~ 1.0
demonHeartDamageBonus = 0.1
#Demon Heart: damage reduction
#Range: 0.0 ~ 1.0
demonHeartDamageReduction = 0.05
#Twisted Heart: damage
#Range: 0.01 ~ 1.0
twistedHeartDamage = 0.33
#Twisted Heart: toughness
#Range: 0.01 ~ 1.0
twistedHeartToughness = 0.2
#Greedy Heart: Xp pickup bonus
#Range: 0.0 ~ 100.0
greedyHeartXpBonus = 2.0
[necklace]
#Star Necklace: Damage bonus from behind
#Range: 0.0 ~ 10.0
starNecklaceDamageBonus = 0.4
#Cross Necklace: Invulnerability time bonus in ticks
#Range: 0 ~ 100
crossNecklaceInvulTick = 10
#Gallop Necklace: speed bonus
#Range: 0.0 ~ 10.0
gallopNecklaceSpeedBonus = 0.08
#Gallop Necklace: damage factor of speed
#Range: 0.0 ~ 100000.0
gallopNecklaceDamageFactor = 1.5
#Emerald Necklace: factor of dropping an emerald
#Range: 0.0 ~ 1.0
emeraldNecklaceDropEmerald = 0.02
#Ender Protector: teleport chance
#Range: 0.0 ~ 1.0
enderProtectorTeleportChance = 0.5
#Holy Necklace: cooldown
#Range: 0 ~ 60
holyNecklaceCooldown = 3
#Holy Necklace: duration in seconds
#Range: 0 ~ 600
holyNecklaceDuration = 2
#Lock Of Abyss: extra damage multiplier
#Range: 0.01 ~ 10.0
lockOfAbyssExtraDamage = 2.5
#Lock Of Abyss: slowness duration in seconds
#Range: 1 ~ 1000
lockOfAbyssDuration = 10
#Lock Of Abyss: layer of slowness to take effect
#Range: 1 ~ 10
lockOfAbyssThreshold = 7
#Fang Necklace: Attack bonus
#Range: 0.0 ~ 10.0
fangNecklaceAttack = 0.1
#Fang Necklace: Damage bonus from behind
#Range: 0.0 ~ 10.0
fangNecklaceDamageBonus = 0.25
#Fang Necklace: poison inflict chance
#Range: 0.0 ~ 1.0
fangNecklacePoisonChance = 0.5
#Fang Necklace: poison inflicted duration in seconds
#Range: 0 ~ 1000
fangNecklacePoisonDuration = 5
#Fang Necklace: poison inflicted level (0 means Lv.I)
#Range: 0 ~ 5
fangNecklacePoisonLevel = 2
#Precious Necklace: crit damage bonus
#Range: 0.0 ~ 10.0
preciousNecklaceCritDmg = 0.2
#Holy Necklace: Max health boost
#Range: 0.0 ~ 100.0
holyNecklaceMaxHealth = 4.0
#Holy Necklace: additional invul tick
#Range: 0 ~ 100
holyNecklaceInvulTick = 5
#Hierloom Necklace: armor bonus
#Range: 0.0 ~ 100.0
hierloomNecklaceArmor = 2.0
#Hierloom Necklace: movement speed bonus
#Range: 0.0 ~ 10.0
hierloomNecklaceSpeed = 0.05
#Hierloom Necklace: exp pickup bonus
#Range: 0.0 ~ 10.0
hierloomNecklaceExp = 0.1
#Ender Protector: armor toughness bonus
#Range: 0.0 ~ 100.0
enderProtectorToughness = 4.0
#Red Heart Necklace: max health bonus
#Range: 0.0 ~ 10.0
redHeartNecklaceMaxHealth = 0.05
#Spirit Necklace: projectile damage bonus
#Range: 0.0 ~ 10.0
spiritNecklaceProjectile = 0.25
#Treasure Hunter Necklace: Cooldown time
#Range: 0 ~ 10000
treasureHunterNecklaceCooldown = 300
#Treasure Hunter Necklace: chance to catch a loot
#Range: 0.01 ~ 1.0
treasureHunterNecklaceChance = 0.05
[pendant]
#Shadow Pendant: damage heal multiplier
#Range: 0.0 ~ 1.0
shadowPendantDamageHeal = 0.25
#Shadow Pendant: Starting light level to give bonus
#Range: 0 ~ 15
shadowPendantLightLevel = 7
#Shadow Pendant: damage bonus
#Range: 0.0 ~ 1.0
shadowPendantDamageBonus = 0.05
#Shadow Pendant: damage reduction
#Range: 0.0 ~ 1.0
shadowPendantDamageReduction = 0.05
#Chaotic Pendant: enchantment level bonus
#Range: 0 ~ 30
chaoticPendantEnchantLevel = 3
[ring]
#Amethyst Ring: damage boost
#Range: 0.0 ~ 100.0
amethystRingDamage = 0.1
#Netherite Ring: protection in nether
#Range: 0.0 ~ 1.0
netheriteRingProtection = 0.1
#Nether Fire Ring: fire burning time
#Range: 0 ~ 1000
netherFireRingFireBurningTime = 5
#Ring Of Life: effect interval
#Range: 1 ~ 100
ringOfLifeEffectInterval = 5
[scroll]
#Sky Walker Scroll: teleport cooldown in seconds
#Range: 0 ~ 600
skyWalkerCooldown = 60
#Traveller Scroll: effect duration in seconds
#Range: 1 ~ 10000
travelerEffectDuration = 15
#Twisted Scroll: chance for encountered mobs to duplicate
#Range: 0.0 ~ 1.0
twistedDuplicateChance = 0.6
#Traveller Scroll: speed bonus of all kinds
#Range: 0.0 ~ 10.0
travellerScrollSpeedBonus = 0.25
[body]
#forest cloak: chance to dodge projectile
#Range: 0.0 ~ 1.0
forestCloakDodgeChance = 0.2
#forest cloak: jump power bonus
#Range: 0.01 ~ 10.0
forestCloakJumpPower = 0.25
[set]
#Sea God Set: damage reduction of water mob damage
#Range: 0.0 ~ 1.0
seaGodProtect = 0.35
#Sea God Set: damage bonus of trident melee
#Range: 0.0 ~ 10.0
seaGodMelee = 0.5
#Sea God Set: damage bonus of trident throw
#Range: 0.0 ~ 10.0
seaGodThrow = 0.75
#Emerald Set: Luck bonus
#Range: 0 ~ 10
emeraldLuck = 2
#Emerald Set: Crit rate bonus
#Range: 0.0 ~ 1.0
emeraldCrit = 0.15
#Spirit Set: time in seconds after pulling bow to apply pulling bonus
#Range: 0 ~ 100
spiritPullDuration = 3
#Spirit Set: damage bonus when shooting target from behind
#Range: 0.0 ~ 10.0
spiritBackShootBonus = 0.5
#Spirit Set: chance to inflict slowness effect
#Range: 0.0 ~ 1.0
spiritInflictChance = 0.5
#Spirit Set: slowness effect duration
#Range: 0 ~ 100
spiritEffectDuration = 3
#Spirit Set: slowness effect level (0 means Lv.I)
#Range: 0 ~ 10
spiritEffectAmplifier = 1
#Spirit Set: projectile damage reduction
#Range: 0.0 ~ 1.0
spiritProtect = 0.2
[misc]
#Range: 0 ~ 10000
backtrackMirrorCooldown = 10
#Range: 0 ~ 10000
repentMirrorCooldown = 10
#Range: 0.01 ~ 1.0
copperReinforceChance = 0.5
#Range: 0 ~ 100
amethystReinforceEffect = 1
#If true, Hierloom Necklace and Catastrophe Scroll will be given to new players
giveItemsOnStart = true
#If true, Catastrophe Scroll will be directly equipped onto new players
catastropheScrollStart = false
#If true, Catastrophe Scroll cannot be unequipped once equipped
catastropheScrollPreventUnequip = true
[itemToggle]
gold_ring = true
amethyst_ring = true
diamond_ring = true
emerald_ring = true
flight_ring = true
netherite_ring = true
ring_of_life = true
thunder_ring = true
nether_fire = true
freeze_ring = true
war_dead_badge = true
undead_charm = true
destroyer_badge = true
twisted_brain = true
corrupt_badge = true
cursed_talisman = true
cursed_protector = true
cursed_totem = true
holy_talisman = true
holy_sword = true
angel_heart = true
angel_pearl = true
demon_curse = true
knight_shelter = true
soul_box = true
solar_magnet = true
gluttony_badge = true
magic_horseshoe = true
bearing_stamen = true
abyss_will_badge = true
sands_talisman = true
sacrificial_object = true
heart_of_revenge = true
twisted_heart = true
greedy_heart = true
demon_heart = true
traveler_scroll = true
sea_god_scroll = true
skywalker_scroll = true
twisted_scroll = true
emerald_bracelet = true
life_bracelet = true
precious_bracelet = true
red_ruby_bracelet = true
hidden_bracelet = true
scarlet_bracelet = true
charming_bracelet = true
spirit_bracelet = true
unowned_pendant = true
chaotic_pendant = true
shadow_pendant = true
star_necklace = true
cross_necklace = true
gallop_necklace = true
fang_necklace = true
precious_necklace = true
holy_necklace = true
heirloom_necklace = true
emerald_necklace = true
ender_protector = true
red_heart_necklace = true
lock_of_abyss = true
spirit_necklace = true
treasure_hunter_necklace = true
forest_cloak = true
sea_god_crown = true
prayer_crown = true
abyss_core = true
guardian_eye = true
evil_eye = true
spirit_crown = true
sakura_hairpin = true
yellow_duck = true
angel_desire = true
magic_arrow_bag = true
flame_arrow_bag = true
spirit_arrow_bag = true
iron_scabbard = true
leech_scabbard = true
titan_scabbard = true
twisted_scabbard = true
catastrophe_scroll = true
chaotic_etching = true
origin_etching = true
life_etching = true
truth_etching = true
desire_etching = true
nihility_etching = true
end_etching = true

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[materials]
#Range: 0.0 ~ 1.0
fireEssenceChance = 0.08
#Range: 0.0 ~ 1.0
oceanEssenceChance = 0.08
#Range: 0.0 ~ 1.0
deathEssenceChance = 0.6
#Range: 0 ~ 1000000
deathEssenceMinHealth = 100
#Range: 0.0 ~ 1.0
wardenScleriteChance = 0.5
#Range: 0.0 ~ 1.0
shulkerScrapChance = 0.5
#Range: 0.0 ~ 1.0
lightFragmentChance = 0.05
#Range: 0.0 ~ 1.0
midnightFragmentChance = 0.05
#Range: 0.0 ~ 1.0
sakuraFragmentChance = 0.1
#Range: 0.0 ~ 1.0
virtualGoldNuggetChance = 0.5
#Range: 0 ~ 100
pureNetherStarEffectCount = 12
#Range: 0.0 ~ 1.0
guardianSpikeChance = 0.2
#Range: 0.0 ~ 1.0
brokenTotemChance = 0.5
[items]
#Time required to restore durability each time
#Range: 0 ~ 100
sakuraToolRecoveryTime = 5
#Percentage bonus provided by each enchantment
#Range: 0.01 ~ 1.0
virtualGoldToolPerAdd = 0.05
#The reduction probability of durability per point
#Range: 0.01 ~ 1.0
copperReinforceChance = 0.5

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[Enchantments]
[Enchantments.Weapon]
#Apoptosis Blade: Wither effect duration per level in seconds
#Range: 0 ~ 100
apoptosisBladeWitherDuration = 2
#Cluster Awareness: The damage increased by each surrounding creature
#Range: 0.0 ~ 1024.0
clusterAwarenessDamage = 0.03
#Cluster Awareness: The range radius used to obtain organisms
#Range: 0 ~ 100
clusterAwarenessRadius = 12
#Death Blade: Can increase attack damage equivalent to the maximum life of the target
#Range: 0.0 ~ 1.0
deathBladePercentDamage = 0.008
#Death Blow: How much critical damage attribute can be increased
#Range: 0.0 ~ 1024.0
deathBlowAttribute = 0.25
#Destruction Crack: How many seconds of destructive effect can be given to the target
#Range: 0 ~ 1024
destructionCrackDuration = 5
#Fierce Slash: How much damage can each level increase
#Range: 0.0 ~ 1024.0
fierceSlashDamage = 0.08
#Hidden Blade: How much damage can each level increase
#Range: 0.0 ~ 1024.0
hiddenBladeDamage = 0.1
#Knight Slash: How much damage can each level increase
#Range: 0.0 ~ 1024.0
knightSlashDamage = 0.15
#Light Armor Killer: When the target armor is below what level, it can trigger the damage enhancement effect
#Range: 0 ~ 100
lightArmorKillerArmor = 8
#Light Armor Killer: How much damage can each level increase
#Range: 0.0 ~ 1024.0
lightArmorKillerDamage = 0.25
#Magic Blade: How much additional magic damage can each level deal
#Range: 0.0 ~ 1024.0
magicBladeDamage = 0.2
#Misfortune Blade: How much damage can each level increase
#Range: 0.0 ~ 1024.0
misfortuneBladeDamage = 0.12
#Quenched Blade: How much damage can the combustion time increase every 1 second
#Range: 0.0 ~ 1024.0
quenchedBladeDamagePerSecond = 0.008
#Quenched Blade: What is the maximum amount of combustion time that can increase damage
#Range: 0 ~ 1024
quenchedBladeMaxFire = 60
#Quick Step Puncture: How much damage can each level increase
#Range: 0.0 ~ 1024.0
quickStepPunctureDamage = 0.16
#Quick Step Puncture: How much force will be used to repel the target
#Range: 0.0 ~ 1024.0
quickStepPunctureKnockback = 0.3
#Revenge: How much damage can each level increase
#Range: 0.0 ~ 1024.0
revengeDamage = 0.08
#Shadow Touch: When the brightness is below what level, it will trigger additional damage
#Range: 1 ~ 15
shadowTouchBrightness = 5
#Shadow Touch: How many additional Abyss damage can be caused
#Range: 0 ~ 1024
shadowTouchDamage = 2
#Suppression Blade: Suppressed effect duration per level in seconds
#Range: 0 ~ 1024
suppressionBladeEffectDuration = 10
#Unstable Blade: What is the probability of triggering additional damage
#Range: 0.0 ~ 1.0
unstableBladeChance = 0.1
#Unstable Blade: How much damage can each level increase
#Range: 0.0 ~ 1024.0
unstableBladeDamage = 0.25
#Upward Pick: Levitation effect duration per level in seconds
#Range: 0 ~ 1024
upwardPickEffectDuration = 1
#Vampire Slash: How many attack damage points can you heal after an attack
#Range: 0.0 ~ 10.0
vampireSlashHealRate = 0.1
#Void Chain: Causing damage equivalent to attack damage to targets around the target
#Range: 0.0 ~ 10.0
voidChainSpread = 0.1
#Void Chain: What radius will the attack cause damage to the target within
#Range: 0 ~ 1024
voidChainRadius = 6
#Words Of Wisdom: How much attack damage can each experience level increase
#Range: 0.0 ~ 1024.0
wordsOfWisdomDamage = 0.002
#Words Of Wisdom: What is the maximum experience level that can be calculated
#Range: 0 ~ 4096
wordsOfWisdomMaxLevel = 300
[Enchantments.Armor]
#Abyssal Contact: Abyss damage reduction
#Range: 0.0 ~ 1.0
abyssalContactReduction = 0.06
#Abyssal Contact: Other damage amplification
#Range: 0.0 ~ 10.0
abyssalContactAmplification = 0.12
#Celestial Shelter: Max damage to take as percentage of max health
#Range: 0.0 ~ 1.0
celestialShelterDamageCap = 0.25
#Corruption Body: Duration of corruption in seconds to inflict to attacker
#Range: 0 ~ 600
corruptionBodyDuration = 30
#Corrupt Scholar: Duration of negative effects to get when pick up exp orbs
#Range: 0 ~ 600
corruptScholarDuration = 5
#Corrupt Scholar: Chance per level to get negative effects when pick up exp orbs
#Range: 0.0 ~ 1.0
corruptScholarChance = 0.25
#Corrupt Scholar: Exp pickup bonus per level
#Range: 0.0 ~ 1.0
corruptScholarExpBonus = 0.8
#Dimension Explorer: Duration of effects in seconds to gain
#Range: 0 ~ 600
dimensionExplorerDuration = 60
#Echo Effect: Percentage of max health to heal
#Range: 0.0 ~ 1.0
echoEffectHeal = 0.05
#Echo Effect: Cool down of totem effect
#Range: 0 ~ 60000
echoEffectCooldown = 600
#Eyes in Shadows: maximum light level to give Night Vision
#Range: 0 ~ 15
eyesInShadowsMaxLight = 5
#Fireproof Boots: fire damage reduction
#Range: 0.0 ~ 1.0
fireproofBootsReduction = 0.85
#Flame Strike: duration of fire per level to inflict
#Range: 0 ~ 600
flameStrikeDuration = 2
#Fleet of Foot: speed bonus
#Range: 0.0 ~ 1.0
fleetOfFootSpeed = 0.1
#Frost Thorn: thorn damage
#Range: 0 ~ 100
frostThornDamage = 1
#Frost Thorn: duration per level to slow down
#Range: 0 ~ 600
frostThornDuration = 2
#Gift of Thunder God: percentage of lost health to heal per level
#Range: 0.0 ~ 1.0
giftOfThunderGodHeal = 0.1
#Gift of Thunder God: duration of effects to gain
#Range: 0 ~ 600
giftOfThunderGodDuration = 10
#Have a Nice Dream: duration of effects to gain
#Range: 0 ~ 600
haveANiceDreamDuration = 60
#Knowledge Scholar: Exp pickup bonus
#Range: 0.0 ~ 1.0
knowledgeScholarExpBonus = 0.1
#Life Shield: Absorption healing percentage
#Range: 0.0 ~ 1.0
lifeShieldPercentage = 0.2
#Origin of Life: Duration of positive effects to get when healing
#Range: 0 ~ 600
originOfLifeDuration = 5
#Origin of Life: Chance per level to get positive effects when healing
#Range: 0.0 ~ 1.0
originOfLifeChance = 0.1
#Potion Affinity: Effect duration extionsion per level
#Range: 0.0 ~ 1.0
potionAffinityExtension = 0.15
#Solid Armor: Damage reduction per level
#Range: 0.0 ~ 1.0
solidArmorReduction = 0.03
#Trauma Absorption: Healing per level
#Range: 0.0 ~ 1.0
traumaAbsorptionHeal = 0.04
#Void Protection: Void damage reduction per level
#Range: 0.0 ~ 1.0
voidProtectionReduction = 0.04
#Death Hatred: Damage for surrounding mobs
#Range: 0 ~ 100
deathHatredDamage = 15
#Death Hatred: Radius for damaging surrounding mobs
#Range: 0 ~ 24
deathHatredRadius = 6
#Death Pack: Duration in seconds for positive effects
#Range: 0 ~ 100
deathPackDuration = 10
#Death Pack: Chance of not dying together
#Range: 0.0 ~ 1.0
deathPackChance = 0.2
#Death Pack: Radius for detection
#Range: 0 ~ 24
deathPackRadius = 12
#Parting Wish: Percentage of max health to heal
#Range: 0.0 ~ 1.0
partingWishHeal = 0.3
#Parting Wish: Radius for detection
#Range: 0 ~ 24
partingWishRadius = 12
#The Source of Sin: Chance of redirecting anger
#Range: 0.0 ~ 1.0
theSourceOfSinChance = 0.1
#The Source of Sin: Radius for detection
#Range: 0 ~ 24
theSourceOfSinRadius = 3
#Destroy Resonance: Damage as percentage of incoming damage to deal
#Range: 0.0 ~ 1.0
destroyResonanceDamage = 0.1
#Destroy Resonance: Radius for damage
#Range: 0 ~ 24
destroyResonanceRadius = 6
[Enchantments.Bow]
#Sharp Arrow: How much damage can arrows increase
#Range: 0.0 ~ 1024.0
sharpArrowDamage = 0.2
#Morning Star: What is the probability of summoning lightning
#Range: 0.0 ~ 1.0
morningStarChance = 0.25
#Divine Projection: How much damage can each grid distance increase for arrows
#Range: 0.0 ~ 1.0
divineProjectionDamage = 0.03
#Burst Arrow: What is the probability of an explosion occurring
#Range: 0.0 ~ 1.0
burstArrowChance = 0.2
#Burst Arrow: How much explosive strength will it cause
#Range: 0 ~ 100
burstArrowStrength = 3
#Arrow Storm: Will cause damage equivalent to the original damage to targets around the target
#Range: 0.0 ~ 100.0
arrowStormDamage = 0.1
#Arrow Storm: What radius of target will it cause damage to
#Range: 0 ~ 100
arrowStormRadius = 5
[Enchantments.Shield]
#Scorching Shield: How long will a blocking attack cause the attacker to burn
#Range: 0 ~ 1024
scorchingShieldFireTime = 20
#Reactive Block: How much force will be used to repel the attacker after blocking the attack
#Range: 0 ~ 100
reactiveBlockKnockback = 1
#Holy Shield: How many seconds of damage absorption effect will be obtained after blocking an attack
#Range: 0 ~ 1024
holyShieldEffectDuration = 5
#Constraints Shield: How many times will the enchantment effect be triggered after blocking
#Range: 0 ~ 100
constraintsShieldPrepare = 4
#Constraints Shield: Will cause damage equivalent to how much block damage to the attacker
#Range: 0.0 ~ 1024.0
constraintsShieldDamageMult = 0.2
[Enchantments.Trident]
#Explosive Halberd: Chance per level to cause explosion
#Range: 0.0 ~ 1.0
explosiveHalberdChance = 0.2
#Explosive Halberd: Explosion level (3 = Creeper)
#Range: 1 ~ 10
explosiveHalberdExplosionLevel = 3
#Sharp Halberd: Damage bonus per level
#Range: 0.0 ~ 1.0
sharpHalberdBonus = 0.2
[Enchantments.Tool]
#Accelerate Growth: durability cost of fertilizing crops
#Range: 0 ~ 10000
accelerateGrowthDurabilityCost = 20
#Born in Shadow: Interval in seconds to recover durability
#Range: 1 ~ 1000
bornInShadowInterval = 10
#Born in Shadow: Max brightness to recover durability
#Range: 0 ~ 15
bornInShadowMaxLight = 5
#Born in Shadow: Durability to recover per level
#Range: 0 ~ 1000
bornInShadowRecover = 1
#Photo Dynamic: Min brightness to boost mining speed
#Range: 0 ~ 15
photoDynamicMinLight = 10
#Photo Dynamic: Mining speed bonus per level
#Range: 0.0 ~ 10.0
photoDynamicSpeedBonus = 0.12
#Photosynthesis: Interval in seconds to recover durability
#Range: 1 ~ 1000
photosynthesisInterval = 10
#Photosynthesis: Min brightness to recover durability
#Range: 0 ~ 15
photosynthesisMinLight = 10
#Photosynthesis: Durability to recover per level
#Range: 0 ~ 1000
photosynthesisRecover = 1
[Enchantments.Curse]
#Curse of Corrosion: time interval in seconds between durability lost
#Range: 1 ~ 100
curseOfCorrosionInterval = 5
#Curse of Corrosion: durability lost per level per time interval
#Range: 1 ~ 100
curseOfCorrosionDurabilityLost = 1
#Curse of Weakness: Attack lost per level
#Range: 0.0 ~ 0.2
curseOfWeaknessAttackLost = 0.15
#Destruction Curse: explosion damage amplification per level
#Range: 0.0 ~ 10.0
destructionCurseExplosion = 0.4
#Destruction Curse: other damage amplification per level
#Range: 0.0 ~ 10.0
destructionCurseOther = 0.25
#Curse of Gravity: attack speed lost per level
#Range: 0.0 ~ 0.2
curseOfGravityAttackSpeedLost = 0.1
#Curse of Illiteracy: exp lost per level
#Range: 0.0 ~ 0.33
curseOfIlliteracyExpLost = 0.15
#Powerless Curse: Mining speed lost per level
#Range: 0.0 ~ 0.2
powerlessCurseMiningSpeedLost = 0.15
#Curse of Withering: max health lost per level per piece
#Range: 0.0 ~ 0.25
curseOfWitheringHealthLost = 0.05
[Table]
#Tool Enchantment Affinity gives extra rounds of enchanting.
#This value determines chance per affinity to gain extra rounds
#Common tool and armor affinity is 15, and gold is 22-25
#Range: 0.0 ~ 1.0
extraRollPerAffinity = 0.1
#Tool Enchantment Affinity gives extra weight to enchantments, making rare enchantments more frequent.
#This value determines extra weight per affinity. Default weights for enchantments are 1-10
#Common tool and armor affinity is 15, and gold is 22-25
#Range: 0.0 ~ 10.0
extraWeightPerAffinity = 0.1
#Chance for book to gain Curse enchantments
#Range: 0.0 ~ 1.0
bookCurseChance = 0.15
#Tool Enchantment Affinity reduce the chance to have curse enchantments.
#This value determines the affinity value where there will be no curse at all, before weight reductions (see below)
#Common tool and armor affinity is 15, and gold is 22-25
#Range: 0 ~ 100
noCurseAffinity = 30
#Chance for gears to gain Curse enchantments, per points of affinity lower than noCurseAffinity
#Note that Advanced enchanting has 2x chance, and Legendary has 3x chance to get Curse
#Range: 0.0 ~ 1.0
baseCurseChance = 0.01
#Extra weights for enchantments will also reduce curse chance
#This value determines how much curse chance to decrease per additional weight
#Range: 0.0 ~ 1.0
weightCurseReduction = 0.02
#Maximum chance for items to be enchanted with curse (per rank)
#Advanced enchanting will have 2x chance, and legendary will have 3x chance
#Range: 0.0 ~ 1.0
maxCurseChancePerRank = 0.15
#Chaotic Pendant from Celestial Artifacts gives 3 extra enchantment levels, but it also gives extra weights
#This value determines how much weight it will give to enchantments. It also helps reducing curse enchantment chance
#Range: 0 ~ 100
chaoticPendantWeightBonus = 10
[Toggles]
withering_blade = true
upward_pick = true
vampire_slash = true
unstable_blade = true
fierce_slash = true
revenge = true
hidden_blade = true
misfortune_blade = true
knight_slash = true
fatal_blow = true
light_armor_killer = true
quick_step_puncture = true
cluster_awareness = true
quenched_blade = true
words_of_wisdom = true
destruction_crack = true
suppression_blade = true
death_blade = true
magic_blade = true
void_chain = true
shadow_touch = true
hand_of_thief = true
void_protection = true
abyssal_contact = true
solid_armor = true
flame_strike = true
destroy_resonance = true
frost_thorns = true
trauma_absorption = true
eyes_in_the_shadows = true
have_a_nice_dream = true
corrupt_scholar = true
knowledge_scholar = true
moon_blessing = true
sun_blessing = true
rain_and_dew_grace = true
gift_of_thunder_god = true
the_source_of_sin = true
echo_effect = true
origin_of_life = true
life_shield = true
turtle_assimilation = true
celestial_shelter = true
potion_affinity = true
pure_body = true
dolphin_assimilation = true
leopard_assimilation = true
corruption_body = true
holy_prayer = true
dimension_explorer = true
fireproof_boots = true
fleet_of_foot = true
rabbit_assimilation = true
parting_wish = true
death_hatred = true
death_pact = true
arrow_of_traction = true
arrow_storm = true
explosive_arrow = true
lightning_arrow = true
sharp_arrow = true
divine_projection = true
constraints_shield = true
holy_shield = true
reactive_block = true
scorching_shield = true
sharp_halberd_tip = true
explosive_halberd = true
photo_dynamic = true
accelerate_growth = true
born_in_shadow = true
photosynthesis = true
destruction_curse = true
overeating_curse = true
curse_of_weakness = true
powerless_curse = true
dragging_curse = true
curse_of_gravity = true
curse_of_withering = true
curse_of_illiteracy = true
cures_of_corrosion = true