41 lines
926 B
TOML

[materials]
#Range: 0.0 ~ 1.0
fireEssenceChance = 0.08
#Range: 0.0 ~ 1.0
oceanEssenceChance = 0.08
#Range: 0.0 ~ 1.0
deathEssenceChance = 0.6
#Range: 0 ~ 1000000
deathEssenceMinHealth = 100
#Range: 0.0 ~ 1.0
wardenScleriteChance = 0.5
#Range: 0.0 ~ 1.0
shulkerScrapChance = 0.5
#Range: 0.0 ~ 1.0
lightFragmentChance = 0.05
#Range: 0.0 ~ 1.0
midnightFragmentChance = 0.05
#Range: 0.0 ~ 1.0
sakuraFragmentChance = 0.1
#Range: 0.0 ~ 1.0
virtualGoldNuggetChance = 0.5
#Range: 0 ~ 100
pureNetherStarEffectCount = 12
#Range: 0.0 ~ 1.0
guardianSpikeChance = 0.2
#Range: 0.0 ~ 1.0
brokenTotemChance = 0.5
[items]
#Time required to restore durability each time
#Range: 0 ~ 100
sakuraToolRecoveryTime = 5
#Percentage bonus provided by each enchantment
#Range: 0.01 ~ 1.0
virtualGoldToolPerAdd = 0.05
#The reduction probability of durability per point
#Range: 0.01 ~ 1.0
copperReinforceChance = 0.5