61 lines
2.9 KiB
TOML
61 lines
2.9 KiB
TOML
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[Rendering]
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[Rendering."Mob Model Upgrades"]
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#Makes Moas resemble their Mutation models
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"Moa Model Upgrade" = true
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#Determines which model variation to use for the Moa. Refreshed is sort of a preview for a future design that will be used, the two legacy ones are from the old Moa Foot Type config to change between peaceful-appearing toes and menacing talons for the feet.
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#Allowed Values: refreshed, legacy_toes, legacy_talons
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"Moa Model Type" = "refreshed"
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#Makes Cockatrices look far better
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"Cockatrice Model Upgrade" = true
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#Determines which model variation to use for the Cockatrice. Refreshed is sort of a preview for a future design that will be used, the legacy one uses Redux's previous iteration.
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#Allowed Values: refreshed, legacy
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"Cockatrice Model Type" = "refreshed"
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#Improves the model for Sentries, giving them a new model and a springy jump animation
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"Sentry Model Upgrade" = true
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#Whether or not to use the upgraded Mimic model. Note that unless you use sync_with_server, there may be hitbox differences.
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#Allowed Values: sync_with_server, modern_override, classic_override
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"Mimic Model Upgrade" = "sync_with_server"
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#Gives the Sheepuff's model some touchups and improvements
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"Sheepuff Model Upgrade" = true
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#Gives the Phyg's model some touchups and improvements
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"Phyg Model Upgrade" = true
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#Gives the Flying Cow's model some touchups and improvements
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"Flying Cow Model Upgrade" = true
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[Rendering.GUI]
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[Rendering.GUI.Menu]
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#Current folder used for the menu panorama
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"Menu Directory" = "cloudcaps"
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#Which menu panorama directories to cycle between. Make empty to disable cycling logic
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"Menu Choices" = ["skyfields", "dungeon", "blight", "cloudcaps", "gilded"]
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#Randomize menu panorama ranther than cycling in order.
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"Randomize Menu Cycling" = false
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#Center the mod's logo in the menu
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"Center Aether: Redux Logo" = true
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[Rendering.Particles]
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#Improves the leaf particles for Golden Oaks, Gilded Oaks, and Crystal Trees, based on Minecraft 1.20's new cherry tree particles.
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"Better Leaf Particles" = true
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[Fixes]
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#Fixes a forge/neoforge bug causing biome modifiers to not be able to change grass colors, so Redux can have vanilla grass use vanilla colors in the Aether
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"Fix Biome Modifier Grass Bug" = true
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[Audio]
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#Enables a slamming sound for mimics when using the new model. Disable if it gets too annoying XD
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"Mimic Slam Sound Effect" = true
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#Gives sounds to the other clouds for the Aether: Genesis when it is installed
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"Aercloud Ability Sounds" = true
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[Internal]
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#Internal value to do menu changes. Set this to false in modpacks if you want to use your own menu.
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"First Startup - Menu Setup" = false
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#Internal value to change an Aether config, giving a nicer lightmap in the dimension.
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"First Startup - Lightmap Change" = false
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#Value used to track the version of the Aether: Redux most recently used.
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"Version ID" = "2.0.18"
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