109 lines
5.1 KiB
TOML
109 lines
5.1 KiB
TOML
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["Gameplay Changes"]
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["Gameplay Changes"."Existing Mob Changes"]
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#Makes Cockatrices shoot at you and chase you if they hit you. Also disables Cockatrice spawns in the Blight. Requires world restart to refresh existing mob AI.
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"Improved Cockatrice Behavior" = true
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#Makes Cockatrices burn in daylight. Requires world restart to refresh existing mob AI.
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"Cockatrices burn in daylight" = false
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#Gives Swets less irritating behavior, based on their behavior in older builds of the Paradise Lost mod. Requires world restart to refresh existing mob AI.
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"PL-Like Swet Behavior" = true
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#Decreases the size of mimics. Intended to be used with the client-side model. Requires an MC restart
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"Smaller Mimic Hitbox" = true
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#Causes mobs to try to avoid walking on quicksoil.
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"Mobs Avoid Quicksoil" = true
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["Gameplay Changes".Loot]
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#Enables the Valkyrie Ring as a drop from Valkyries
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"Valkyrie Ring" = true
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["Gameplay Changes"."Mob Spawns"]
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#Allows Endermen to spawn in the Aether
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"Enderman Spawns" = false
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#Allows Vanilla Swets to spawn in the Aether
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"Vanilla Swet Spawns" = true
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["Gameplay Changes"."Existing Content Alterations"]
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#Nerfs Gummy Swets, but also makes them craftable. Note: Requires the Aether's Gummy Swet Healing config to be false to properly nerf the hunger effect. Requires datapack reload.
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"Nerf Gummy Swets" = true
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#Makes some Aether blocks take a bit longer to break, as they are extremely quick currently
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"Consistent Mining Speeds" = false
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#Changes quicksoil between various behaviors. Genesis is the most chaotic, highlands is the most fine-tuned, classic is the original
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#Allowed Values: classic, genesis, highlands
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"Quicksoil Movement System" = "highlands"
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#Replaces Enchanted Gravitite with Gravitite Ingots. The blocks of this have the original floating behavior.
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"Gravitite Ingots" = true
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#Makes Light Dungeon stones use better recipes
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"Better Light Dungeon Stone Recipes" = true
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["Gameplay Changes".Additions]
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#Use Raw ores for different Aether metals.
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"Raw Ores" = true
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["Gameplay Changes".Misc]
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#Changes the hitboxes of vanilla double plants. Disable if it causes odd behavior.
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"Change Double Plant Hitboxes" = true
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#Makes blockstate conversion sounds (ambrosium, swet ball) better
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"Better Conversion Sounds" = true
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[Worldgen]
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#Uses an alternative island noise for the Aether. By default, this is disabled with the Ancient Aether mod installed.
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#Allowed Values: TRUE, FALSE, WITHOUT_AA
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"Redux Noise" = "without_aa"
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[Worldgen."Additional Features"]
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#Enables Mossy Holystone as an ore. Configurable so that if you disable it, it's easier to tell if you've come across a dungeon.
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"Mossy Holystone Ores" = true
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#Enables Enchanted/Gilded vines on trees
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"Enable Enchanted and Gilded Vines" = true
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#Enables roots made of logs and log walls on the sides of Large Cloudcap mushrooms and Blightwillow trees.
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"Wall Roots on Blightwillows and Large Cloudcaps" = true
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#Uses the legacy design for the gilded groves, instead of the new one added in 2.0.17 that is an inbetween of 2.0 and 2.1's designs
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"Legacy Gilded Groves Design" = false
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[Worldgen."Additional Features"."Cloud Layer"]
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#Replaces the Aether's large cloud features with a new and improved noise-based cloud layer.
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"Cloud Layer Generation" = true
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#Minimum value for the cloud layer's noise threshold
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#Range: -4.0 ~ 4.0
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"Cloud Layer Threshold Min" = 0.0
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#Maximum value for the cloud layer's noise threshold
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#Range: -4.0 ~ 4.0
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"Cloud Layer Threshold Max" = 1.0
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[Worldgen."Bronze Dungeon"]
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#Adds dungeon mobs from the Aether: Genesis to the spawners added to the Bronze Dungeon if it is installed
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#Allowed Values: sentry_only, all, no_golems
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"Genesis Mobs in Spawners" = "all"
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#Upgrades the Bronze Dungeon structure with new blocks and more depth
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"Bronze Dungeon Upgrade" = true
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[Worldgen.Biomes]
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#When enabled, any biome value config changes will be reset. It is recommended that you disable this if you want to keep any custom biome parameters you may have set.
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"Auto-Reset Biome Values" = true
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#The value of Redux's biome region size. Larger values correspond to larger biome clumps
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"Region Size" = 20
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#Improves the water color of Aether biomes, making the color match the rest of the dimension better
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"Better Water Color" = true
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#Alters the sky colors of the Aether, to be a bit more in line with vanilla. Also adds some new unique colors as well to some of Redux's new biomes
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"Alternate Sky Colors" = true
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#Enables the Blight biome.
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"Enable the Blight" = true
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#Enables the Gilded Groves and Gilded Grasslands biomes.
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"Enable Gilded Biomes" = true
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#Enables the Frosted Tundra and Glacial Tagia biomes.
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"Enable Snowy Biomes" = true
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#Enables the Skyfields biome.
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"Enable Skyfields" = true
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#Enables the Cloudcaps biome.
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"Enable the Cloudcaps" = true
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#Enables the Skyroot Shrublands biome.
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"Enable Skyroot Shrublands" = true
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#Uses Enchanted Aether Grass for the ground in the Gilded Groves. May require a Minecraft restart.
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"Enchanted Gilded Grass" = true
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[Internal]
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#Internal value, used to decide if the Aeroblender configs should be changed
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"First Startup - Aeroblender Setup" = true
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