minecraft-modpack-1.20.1/config/celestial_configs/celestial_enchantments-common.toml

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TOML

[Enchantments]
[Enchantments.Weapon]
#Apoptosis Blade: Wither effect duration per level in seconds
#Range: 0 ~ 100
apoptosisBladeWitherDuration = 2
#Cluster Awareness: The damage increased by each surrounding creature
#Range: 0.0 ~ 1024.0
clusterAwarenessDamage = 0.03
#Cluster Awareness: The range radius used to obtain organisms
#Range: 0 ~ 100
clusterAwarenessRadius = 12
#Death Blade: Can increase attack damage equivalent to the maximum life of the target
#Range: 0.0 ~ 1.0
deathBladePercentDamage = 0.008
#Death Blow: How much critical damage attribute can be increased
#Range: 0.0 ~ 1024.0
deathBlowAttribute = 0.25
#Destruction Crack: How many seconds of destructive effect can be given to the target
#Range: 0 ~ 1024
destructionCrackDuration = 5
#Fierce Slash: How much damage can each level increase
#Range: 0.0 ~ 1024.0
fierceSlashDamage = 0.08
#Hidden Blade: How much damage can each level increase
#Range: 0.0 ~ 1024.0
hiddenBladeDamage = 0.1
#Knight Slash: How much damage can each level increase
#Range: 0.0 ~ 1024.0
knightSlashDamage = 0.15
#Light Armor Killer: When the target armor is below what level, it can trigger the damage enhancement effect
#Range: 0 ~ 100
lightArmorKillerArmor = 8
#Light Armor Killer: How much damage can each level increase
#Range: 0.0 ~ 1024.0
lightArmorKillerDamage = 0.25
#Magic Blade: How much additional magic damage can each level deal
#Range: 0.0 ~ 1024.0
magicBladeDamage = 0.2
#Misfortune Blade: How much damage can each level increase
#Range: 0.0 ~ 1024.0
misfortuneBladeDamage = 0.12
#Quenched Blade: How much damage can the combustion time increase every 1 second
#Range: 0.0 ~ 1024.0
quenchedBladeDamagePerSecond = 0.008
#Quenched Blade: What is the maximum amount of combustion time that can increase damage
#Range: 0 ~ 1024
quenchedBladeMaxFire = 60
#Quick Step Puncture: How much damage can each level increase
#Range: 0.0 ~ 1024.0
quickStepPunctureDamage = 0.16
#Quick Step Puncture: How much force will be used to repel the target
#Range: 0.0 ~ 1024.0
quickStepPunctureKnockback = 0.3
#Revenge: How much damage can each level increase
#Range: 0.0 ~ 1024.0
revengeDamage = 0.08
#Shadow Touch: When the brightness is below what level, it will trigger additional damage
#Range: 1 ~ 15
shadowTouchBrightness = 5
#Shadow Touch: How many additional Abyss damage can be caused
#Range: 0 ~ 1024
shadowTouchDamage = 2
#Suppression Blade: Suppressed effect duration per level in seconds
#Range: 0 ~ 1024
suppressionBladeEffectDuration = 10
#Unstable Blade: What is the probability of triggering additional damage
#Range: 0.0 ~ 1.0
unstableBladeChance = 0.1
#Unstable Blade: How much damage can each level increase
#Range: 0.0 ~ 1024.0
unstableBladeDamage = 0.25
#Upward Pick: Levitation effect duration per level in seconds
#Range: 0 ~ 1024
upwardPickEffectDuration = 1
#Vampire Slash: How many attack damage points can you heal after an attack
#Range: 0.0 ~ 10.0
vampireSlashHealRate = 0.1
#Void Chain: Causing damage equivalent to attack damage to targets around the target
#Range: 0.0 ~ 10.0
voidChainSpread = 0.1
#Void Chain: What radius will the attack cause damage to the target within
#Range: 0 ~ 1024
voidChainRadius = 6
#Words Of Wisdom: How much attack damage can each experience level increase
#Range: 0.0 ~ 1024.0
wordsOfWisdomDamage = 0.002
#Words Of Wisdom: What is the maximum experience level that can be calculated
#Range: 0 ~ 4096
wordsOfWisdomMaxLevel = 300
[Enchantments.Armor]
#Abyssal Contact: Abyss damage reduction
#Range: 0.0 ~ 1.0
abyssalContactReduction = 0.06
#Abyssal Contact: Other damage amplification
#Range: 0.0 ~ 10.0
abyssalContactAmplification = 0.12
#Celestial Shelter: Max damage to take as percentage of max health
#Range: 0.0 ~ 1.0
celestialShelterDamageCap = 0.25
#Corruption Body: Duration of corruption in seconds to inflict to attacker
#Range: 0 ~ 600
corruptionBodyDuration = 30
#Corrupt Scholar: Duration of negative effects to get when pick up exp orbs
#Range: 0 ~ 600
corruptScholarDuration = 5
#Corrupt Scholar: Chance per level to get negative effects when pick up exp orbs
#Range: 0.0 ~ 1.0
corruptScholarChance = 0.25
#Corrupt Scholar: Exp pickup bonus per level
#Range: 0.0 ~ 1.0
corruptScholarExpBonus = 0.8
#Dimension Explorer: Duration of effects in seconds to gain
#Range: 0 ~ 600
dimensionExplorerDuration = 60
#Echo Effect: Percentage of max health to heal
#Range: 0.0 ~ 1.0
echoEffectHeal = 0.05
#Echo Effect: Cool down of totem effect
#Range: 0 ~ 60000
echoEffectCooldown = 600
#Eyes in Shadows: maximum light level to give Night Vision
#Range: 0 ~ 15
eyesInShadowsMaxLight = 5
#Fireproof Boots: fire damage reduction
#Range: 0.0 ~ 1.0
fireproofBootsReduction = 0.85
#Flame Strike: duration of fire per level to inflict
#Range: 0 ~ 600
flameStrikeDuration = 2
#Fleet of Foot: speed bonus
#Range: 0.0 ~ 1.0
fleetOfFootSpeed = 0.1
#Frost Thorn: thorn damage
#Range: 0 ~ 100
frostThornDamage = 1
#Frost Thorn: duration per level to slow down
#Range: 0 ~ 600
frostThornDuration = 2
#Gift of Thunder God: percentage of lost health to heal per level
#Range: 0.0 ~ 1.0
giftOfThunderGodHeal = 0.1
#Gift of Thunder God: duration of effects to gain
#Range: 0 ~ 600
giftOfThunderGodDuration = 10
#Have a Nice Dream: duration of effects to gain
#Range: 0 ~ 600
haveANiceDreamDuration = 60
#Knowledge Scholar: Exp pickup bonus
#Range: 0.0 ~ 1.0
knowledgeScholarExpBonus = 0.1
#Life Shield: Absorption healing percentage
#Range: 0.0 ~ 1.0
lifeShieldPercentage = 0.2
#Origin of Life: Duration of positive effects to get when healing
#Range: 0 ~ 600
originOfLifeDuration = 5
#Origin of Life: Chance per level to get positive effects when healing
#Range: 0.0 ~ 1.0
originOfLifeChance = 0.1
#Potion Affinity: Effect duration extionsion per level
#Range: 0.0 ~ 1.0
potionAffinityExtension = 0.15
#Solid Armor: Damage reduction per level
#Range: 0.0 ~ 1.0
solidArmorReduction = 0.03
#Trauma Absorption: Healing per level
#Range: 0.0 ~ 1.0
traumaAbsorptionHeal = 0.04
#Void Protection: Void damage reduction per level
#Range: 0.0 ~ 1.0
voidProtectionReduction = 0.04
#Death Hatred: Damage for surrounding mobs
#Range: 0 ~ 100
deathHatredDamage = 15
#Death Hatred: Radius for damaging surrounding mobs
#Range: 0 ~ 24
deathHatredRadius = 6
#Death Pack: Duration in seconds for positive effects
#Range: 0 ~ 100
deathPackDuration = 10
#Death Pack: Chance of not dying together
#Range: 0.0 ~ 1.0
deathPackChance = 0.2
#Death Pack: Radius for detection
#Range: 0 ~ 24
deathPackRadius = 12
#Parting Wish: Percentage of max health to heal
#Range: 0.0 ~ 1.0
partingWishHeal = 0.3
#Parting Wish: Radius for detection
#Range: 0 ~ 24
partingWishRadius = 12
#The Source of Sin: Chance of redirecting anger
#Range: 0.0 ~ 1.0
theSourceOfSinChance = 0.1
#The Source of Sin: Radius for detection
#Range: 0 ~ 24
theSourceOfSinRadius = 3
#Destroy Resonance: Damage as percentage of incoming damage to deal
#Range: 0.0 ~ 1.0
destroyResonanceDamage = 0.1
#Destroy Resonance: Radius for damage
#Range: 0 ~ 24
destroyResonanceRadius = 6
[Enchantments.Bow]
#Sharp Arrow: How much damage can arrows increase
#Range: 0.0 ~ 1024.0
sharpArrowDamage = 0.2
#Morning Star: What is the probability of summoning lightning
#Range: 0.0 ~ 1.0
morningStarChance = 0.25
#Divine Projection: How much damage can each grid distance increase for arrows
#Range: 0.0 ~ 1.0
divineProjectionDamage = 0.03
#Burst Arrow: What is the probability of an explosion occurring
#Range: 0.0 ~ 1.0
burstArrowChance = 0.2
#Burst Arrow: How much explosive strength will it cause
#Range: 0 ~ 100
burstArrowStrength = 3
#Arrow Storm: Will cause damage equivalent to the original damage to targets around the target
#Range: 0.0 ~ 100.0
arrowStormDamage = 0.1
#Arrow Storm: What radius of target will it cause damage to
#Range: 0 ~ 100
arrowStormRadius = 5
[Enchantments.Shield]
#Scorching Shield: How long will a blocking attack cause the attacker to burn
#Range: 0 ~ 1024
scorchingShieldFireTime = 20
#Reactive Block: How much force will be used to repel the attacker after blocking the attack
#Range: 0 ~ 100
reactiveBlockKnockback = 1
#Holy Shield: How many seconds of damage absorption effect will be obtained after blocking an attack
#Range: 0 ~ 1024
holyShieldEffectDuration = 5
#Constraints Shield: How many times will the enchantment effect be triggered after blocking
#Range: 0 ~ 100
constraintsShieldPrepare = 4
#Constraints Shield: Will cause damage equivalent to how much block damage to the attacker
#Range: 0.0 ~ 1024.0
constraintsShieldDamageMult = 0.2
[Enchantments.Trident]
#Explosive Halberd: Chance per level to cause explosion
#Range: 0.0 ~ 1.0
explosiveHalberdChance = 0.2
#Explosive Halberd: Explosion level (3 = Creeper)
#Range: 1 ~ 10
explosiveHalberdExplosionLevel = 3
#Sharp Halberd: Damage bonus per level
#Range: 0.0 ~ 1.0
sharpHalberdBonus = 0.2
[Enchantments.Tool]
#Accelerate Growth: durability cost of fertilizing crops
#Range: 0 ~ 10000
accelerateGrowthDurabilityCost = 20
#Born in Shadow: Interval in seconds to recover durability
#Range: 1 ~ 1000
bornInShadowInterval = 10
#Born in Shadow: Max brightness to recover durability
#Range: 0 ~ 15
bornInShadowMaxLight = 5
#Born in Shadow: Durability to recover per level
#Range: 0 ~ 1000
bornInShadowRecover = 1
#Photo Dynamic: Min brightness to boost mining speed
#Range: 0 ~ 15
photoDynamicMinLight = 10
#Photo Dynamic: Mining speed bonus per level
#Range: 0.0 ~ 10.0
photoDynamicSpeedBonus = 0.12
#Photosynthesis: Interval in seconds to recover durability
#Range: 1 ~ 1000
photosynthesisInterval = 10
#Photosynthesis: Min brightness to recover durability
#Range: 0 ~ 15
photosynthesisMinLight = 10
#Photosynthesis: Durability to recover per level
#Range: 0 ~ 1000
photosynthesisRecover = 1
[Enchantments.Curse]
#Curse of Corrosion: time interval in seconds between durability lost
#Range: 1 ~ 100
curseOfCorrosionInterval = 5
#Curse of Corrosion: durability lost per level per time interval
#Range: 1 ~ 100
curseOfCorrosionDurabilityLost = 1
#Curse of Weakness: Attack lost per level
#Range: 0.0 ~ 0.2
curseOfWeaknessAttackLost = 0.15
#Destruction Curse: explosion damage amplification per level
#Range: 0.0 ~ 10.0
destructionCurseExplosion = 0.4
#Destruction Curse: other damage amplification per level
#Range: 0.0 ~ 10.0
destructionCurseOther = 0.25
#Curse of Gravity: attack speed lost per level
#Range: 0.0 ~ 0.2
curseOfGravityAttackSpeedLost = 0.1
#Curse of Illiteracy: exp lost per level
#Range: 0.0 ~ 0.33
curseOfIlliteracyExpLost = 0.15
#Powerless Curse: Mining speed lost per level
#Range: 0.0 ~ 0.2
powerlessCurseMiningSpeedLost = 0.15
#Curse of Withering: max health lost per level per piece
#Range: 0.0 ~ 0.25
curseOfWitheringHealthLost = 0.05
[Table]
#Tool Enchantment Affinity gives extra rounds of enchanting.
#This value determines chance per affinity to gain extra rounds
#Common tool and armor affinity is 15, and gold is 22-25
#Range: 0.0 ~ 1.0
extraRollPerAffinity = 0.1
#Tool Enchantment Affinity gives extra weight to enchantments, making rare enchantments more frequent.
#This value determines extra weight per affinity. Default weights for enchantments are 1-10
#Common tool and armor affinity is 15, and gold is 22-25
#Range: 0.0 ~ 10.0
extraWeightPerAffinity = 0.1
#Chance for book to gain Curse enchantments
#Range: 0.0 ~ 1.0
bookCurseChance = 0.15
#Tool Enchantment Affinity reduce the chance to have curse enchantments.
#This value determines the affinity value where there will be no curse at all, before weight reductions (see below)
#Common tool and armor affinity is 15, and gold is 22-25
#Range: 0 ~ 100
noCurseAffinity = 30
#Chance for gears to gain Curse enchantments, per points of affinity lower than noCurseAffinity
#Note that Advanced enchanting has 2x chance, and Legendary has 3x chance to get Curse
#Range: 0.0 ~ 1.0
baseCurseChance = 0.01
#Extra weights for enchantments will also reduce curse chance
#This value determines how much curse chance to decrease per additional weight
#Range: 0.0 ~ 1.0
weightCurseReduction = 0.02
#Maximum chance for items to be enchanted with curse (per rank)
#Advanced enchanting will have 2x chance, and legendary will have 3x chance
#Range: 0.0 ~ 1.0
maxCurseChancePerRank = 0.15
#Chaotic Pendant from Celestial Artifacts gives 3 extra enchantment levels, but it also gives extra weights
#This value determines how much weight it will give to enchantments. It also helps reducing curse enchantment chance
#Range: 0 ~ 100
chaoticPendantWeightBonus = 10
[Toggles]
withering_blade = true
upward_pick = true
vampire_slash = true
unstable_blade = true
fierce_slash = true
revenge = true
hidden_blade = true
misfortune_blade = true
knight_slash = true
fatal_blow = true
light_armor_killer = true
quick_step_puncture = true
cluster_awareness = true
quenched_blade = true
words_of_wisdom = true
destruction_crack = true
suppression_blade = true
death_blade = true
magic_blade = true
void_chain = true
shadow_touch = true
hand_of_thief = true
void_protection = true
abyssal_contact = true
solid_armor = true
flame_strike = true
destroy_resonance = true
frost_thorns = true
trauma_absorption = true
eyes_in_the_shadows = true
have_a_nice_dream = true
corrupt_scholar = true
knowledge_scholar = true
moon_blessing = true
sun_blessing = true
rain_and_dew_grace = true
gift_of_thunder_god = true
the_source_of_sin = true
echo_effect = true
origin_of_life = true
life_shield = true
turtle_assimilation = true
celestial_shelter = true
potion_affinity = true
pure_body = true
dolphin_assimilation = true
leopard_assimilation = true
corruption_body = true
holy_prayer = true
dimension_explorer = true
fireproof_boots = true
fleet_of_foot = true
rabbit_assimilation = true
parting_wish = true
death_hatred = true
death_pact = true
arrow_of_traction = true
arrow_storm = true
explosive_arrow = true
lightning_arrow = true
sharp_arrow = true
divine_projection = true
constraints_shield = true
holy_shield = true
reactive_block = true
scorching_shield = true
sharp_halberd_tip = true
explosive_halberd = true
photo_dynamic = true
accelerate_growth = true
born_in_shadow = true
photosynthesis = true
destruction_curse = true
overeating_curse = true
curse_of_weakness = true
powerless_curse = true
dragging_curse = true
curse_of_gravity = true
curse_of_withering = true
curse_of_illiteracy = true
cures_of_corrosion = true