437 lines
15 KiB
TOML
437 lines
15 KiB
TOML
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[Enchantments]
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[Enchantments.Weapon]
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#Apoptosis Blade: Wither effect duration per level in seconds
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#Range: 0 ~ 100
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apoptosisBladeWitherDuration = 2
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#Cluster Awareness: The damage increased by each surrounding creature
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#Range: 0.0 ~ 1024.0
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clusterAwarenessDamage = 0.03
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#Cluster Awareness: The range radius used to obtain organisms
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#Range: 0 ~ 100
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clusterAwarenessRadius = 12
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#Death Blade: Can increase attack damage equivalent to the maximum life of the target
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#Range: 0.0 ~ 1.0
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deathBladePercentDamage = 0.008
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#Death Blow: How much critical damage attribute can be increased
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#Range: 0.0 ~ 1024.0
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deathBlowAttribute = 0.25
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#Destruction Crack: How many seconds of destructive effect can be given to the target
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#Range: 0 ~ 1024
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destructionCrackDuration = 5
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#Fierce Slash: How much damage can each level increase
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#Range: 0.0 ~ 1024.0
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fierceSlashDamage = 0.08
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#Hidden Blade: How much damage can each level increase
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#Range: 0.0 ~ 1024.0
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hiddenBladeDamage = 0.1
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#Knight Slash: How much damage can each level increase
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#Range: 0.0 ~ 1024.0
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knightSlashDamage = 0.15
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#Light Armor Killer: When the target armor is below what level, it can trigger the damage enhancement effect
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#Range: 0 ~ 100
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lightArmorKillerArmor = 8
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#Light Armor Killer: How much damage can each level increase
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#Range: 0.0 ~ 1024.0
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lightArmorKillerDamage = 0.25
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#Magic Blade: How much additional magic damage can each level deal
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#Range: 0.0 ~ 1024.0
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magicBladeDamage = 0.2
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#Misfortune Blade: How much damage can each level increase
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#Range: 0.0 ~ 1024.0
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misfortuneBladeDamage = 0.12
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#Quenched Blade: How much damage can the combustion time increase every 1 second
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#Range: 0.0 ~ 1024.0
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quenchedBladeDamagePerSecond = 0.008
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#Quenched Blade: What is the maximum amount of combustion time that can increase damage
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#Range: 0 ~ 1024
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quenchedBladeMaxFire = 60
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#Quick Step Puncture: How much damage can each level increase
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#Range: 0.0 ~ 1024.0
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quickStepPunctureDamage = 0.16
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#Quick Step Puncture: How much force will be used to repel the target
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#Range: 0.0 ~ 1024.0
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quickStepPunctureKnockback = 0.3
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#Revenge: How much damage can each level increase
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#Range: 0.0 ~ 1024.0
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revengeDamage = 0.08
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#Shadow Touch: When the brightness is below what level, it will trigger additional damage
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#Range: 1 ~ 15
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shadowTouchBrightness = 5
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#Shadow Touch: How many additional Abyss damage can be caused
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#Range: 0 ~ 1024
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shadowTouchDamage = 2
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#Suppression Blade: Suppressed effect duration per level in seconds
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#Range: 0 ~ 1024
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suppressionBladeEffectDuration = 10
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#Unstable Blade: What is the probability of triggering additional damage
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#Range: 0.0 ~ 1.0
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unstableBladeChance = 0.1
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#Unstable Blade: How much damage can each level increase
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#Range: 0.0 ~ 1024.0
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unstableBladeDamage = 0.25
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#Upward Pick: Levitation effect duration per level in seconds
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#Range: 0 ~ 1024
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upwardPickEffectDuration = 1
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#Vampire Slash: How many attack damage points can you heal after an attack
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#Range: 0.0 ~ 10.0
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vampireSlashHealRate = 0.1
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#Void Chain: Causing damage equivalent to attack damage to targets around the target
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#Range: 0.0 ~ 10.0
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voidChainSpread = 0.1
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#Void Chain: What radius will the attack cause damage to the target within
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#Range: 0 ~ 1024
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voidChainRadius = 6
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#Words Of Wisdom: How much attack damage can each experience level increase
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#Range: 0.0 ~ 1024.0
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wordsOfWisdomDamage = 0.002
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#Words Of Wisdom: What is the maximum experience level that can be calculated
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#Range: 0 ~ 4096
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wordsOfWisdomMaxLevel = 300
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[Enchantments.Armor]
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#Abyssal Contact: Abyss damage reduction
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#Range: 0.0 ~ 1.0
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abyssalContactReduction = 0.06
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#Abyssal Contact: Other damage amplification
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#Range: 0.0 ~ 10.0
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abyssalContactAmplification = 0.12
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#Celestial Shelter: Max damage to take as percentage of max health
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#Range: 0.0 ~ 1.0
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celestialShelterDamageCap = 0.25
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#Corruption Body: Duration of corruption in seconds to inflict to attacker
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#Range: 0 ~ 600
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corruptionBodyDuration = 30
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#Corrupt Scholar: Duration of negative effects to get when pick up exp orbs
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#Range: 0 ~ 600
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corruptScholarDuration = 5
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#Corrupt Scholar: Chance per level to get negative effects when pick up exp orbs
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#Range: 0.0 ~ 1.0
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corruptScholarChance = 0.25
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#Corrupt Scholar: Exp pickup bonus per level
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#Range: 0.0 ~ 1.0
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corruptScholarExpBonus = 0.8
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#Dimension Explorer: Duration of effects in seconds to gain
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#Range: 0 ~ 600
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dimensionExplorerDuration = 60
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#Echo Effect: Percentage of max health to heal
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#Range: 0.0 ~ 1.0
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echoEffectHeal = 0.05
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#Echo Effect: Cool down of totem effect
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#Range: 0 ~ 60000
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echoEffectCooldown = 600
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#Eyes in Shadows: maximum light level to give Night Vision
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#Range: 0 ~ 15
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eyesInShadowsMaxLight = 5
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#Fireproof Boots: fire damage reduction
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#Range: 0.0 ~ 1.0
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fireproofBootsReduction = 0.85
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#Flame Strike: duration of fire per level to inflict
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#Range: 0 ~ 600
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flameStrikeDuration = 2
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#Fleet of Foot: speed bonus
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#Range: 0.0 ~ 1.0
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fleetOfFootSpeed = 0.1
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#Frost Thorn: thorn damage
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#Range: 0 ~ 100
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frostThornDamage = 1
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#Frost Thorn: duration per level to slow down
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#Range: 0 ~ 600
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frostThornDuration = 2
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#Gift of Thunder God: percentage of lost health to heal per level
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#Range: 0.0 ~ 1.0
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giftOfThunderGodHeal = 0.1
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#Gift of Thunder God: duration of effects to gain
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#Range: 0 ~ 600
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giftOfThunderGodDuration = 10
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#Have a Nice Dream: duration of effects to gain
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#Range: 0 ~ 600
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haveANiceDreamDuration = 60
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#Knowledge Scholar: Exp pickup bonus
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#Range: 0.0 ~ 1.0
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knowledgeScholarExpBonus = 0.1
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#Life Shield: Absorption healing percentage
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#Range: 0.0 ~ 1.0
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lifeShieldPercentage = 0.2
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#Origin of Life: Duration of positive effects to get when healing
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#Range: 0 ~ 600
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originOfLifeDuration = 5
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#Origin of Life: Chance per level to get positive effects when healing
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#Range: 0.0 ~ 1.0
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originOfLifeChance = 0.1
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#Potion Affinity: Effect duration extionsion per level
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#Range: 0.0 ~ 1.0
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potionAffinityExtension = 0.15
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#Solid Armor: Damage reduction per level
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#Range: 0.0 ~ 1.0
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solidArmorReduction = 0.03
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#Trauma Absorption: Healing per level
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#Range: 0.0 ~ 1.0
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traumaAbsorptionHeal = 0.04
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#Void Protection: Void damage reduction per level
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#Range: 0.0 ~ 1.0
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voidProtectionReduction = 0.04
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#Death Hatred: Damage for surrounding mobs
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#Range: 0 ~ 100
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deathHatredDamage = 15
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#Death Hatred: Radius for damaging surrounding mobs
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#Range: 0 ~ 24
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deathHatredRadius = 6
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#Death Pack: Duration in seconds for positive effects
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#Range: 0 ~ 100
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deathPackDuration = 10
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#Death Pack: Chance of not dying together
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#Range: 0.0 ~ 1.0
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deathPackChance = 0.2
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#Death Pack: Radius for detection
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#Range: 0 ~ 24
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deathPackRadius = 12
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#Parting Wish: Percentage of max health to heal
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#Range: 0.0 ~ 1.0
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partingWishHeal = 0.3
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#Parting Wish: Radius for detection
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#Range: 0 ~ 24
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partingWishRadius = 12
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#The Source of Sin: Chance of redirecting anger
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#Range: 0.0 ~ 1.0
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theSourceOfSinChance = 0.1
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#The Source of Sin: Radius for detection
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#Range: 0 ~ 24
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theSourceOfSinRadius = 3
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#Destroy Resonance: Damage as percentage of incoming damage to deal
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#Range: 0.0 ~ 1.0
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destroyResonanceDamage = 0.1
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#Destroy Resonance: Radius for damage
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#Range: 0 ~ 24
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destroyResonanceRadius = 6
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[Enchantments.Bow]
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#Sharp Arrow: How much damage can arrows increase
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#Range: 0.0 ~ 1024.0
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sharpArrowDamage = 0.2
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#Morning Star: What is the probability of summoning lightning
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#Range: 0.0 ~ 1.0
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morningStarChance = 0.25
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#Divine Projection: How much damage can each grid distance increase for arrows
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#Range: 0.0 ~ 1.0
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divineProjectionDamage = 0.03
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#Burst Arrow: What is the probability of an explosion occurring
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#Range: 0.0 ~ 1.0
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burstArrowChance = 0.2
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#Burst Arrow: How much explosive strength will it cause
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#Range: 0 ~ 100
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burstArrowStrength = 3
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#Arrow Storm: Will cause damage equivalent to the original damage to targets around the target
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#Range: 0.0 ~ 100.0
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arrowStormDamage = 0.1
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#Arrow Storm: What radius of target will it cause damage to
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#Range: 0 ~ 100
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arrowStormRadius = 5
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[Enchantments.Shield]
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#Scorching Shield: How long will a blocking attack cause the attacker to burn
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#Range: 0 ~ 1024
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scorchingShieldFireTime = 20
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#Reactive Block: How much force will be used to repel the attacker after blocking the attack
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#Range: 0 ~ 100
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reactiveBlockKnockback = 1
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#Holy Shield: How many seconds of damage absorption effect will be obtained after blocking an attack
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#Range: 0 ~ 1024
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holyShieldEffectDuration = 5
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#Constraints Shield: How many times will the enchantment effect be triggered after blocking
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#Range: 0 ~ 100
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constraintsShieldPrepare = 4
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#Constraints Shield: Will cause damage equivalent to how much block damage to the attacker
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#Range: 0.0 ~ 1024.0
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constraintsShieldDamageMult = 0.2
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[Enchantments.Trident]
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#Explosive Halberd: Chance per level to cause explosion
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#Range: 0.0 ~ 1.0
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explosiveHalberdChance = 0.2
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#Explosive Halberd: Explosion level (3 = Creeper)
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#Range: 1 ~ 10
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explosiveHalberdExplosionLevel = 3
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#Sharp Halberd: Damage bonus per level
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#Range: 0.0 ~ 1.0
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sharpHalberdBonus = 0.2
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[Enchantments.Tool]
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#Accelerate Growth: durability cost of fertilizing crops
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#Range: 0 ~ 10000
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accelerateGrowthDurabilityCost = 20
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#Born in Shadow: Interval in seconds to recover durability
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#Range: 1 ~ 1000
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bornInShadowInterval = 10
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#Born in Shadow: Max brightness to recover durability
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#Range: 0 ~ 15
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bornInShadowMaxLight = 5
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#Born in Shadow: Durability to recover per level
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#Range: 0 ~ 1000
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bornInShadowRecover = 1
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#Photo Dynamic: Min brightness to boost mining speed
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#Range: 0 ~ 15
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photoDynamicMinLight = 10
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#Photo Dynamic: Mining speed bonus per level
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#Range: 0.0 ~ 10.0
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photoDynamicSpeedBonus = 0.12
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#Photosynthesis: Interval in seconds to recover durability
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#Range: 1 ~ 1000
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photosynthesisInterval = 10
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#Photosynthesis: Min brightness to recover durability
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#Range: 0 ~ 15
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photosynthesisMinLight = 10
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#Photosynthesis: Durability to recover per level
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#Range: 0 ~ 1000
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photosynthesisRecover = 1
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[Enchantments.Curse]
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#Curse of Corrosion: time interval in seconds between durability lost
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#Range: 1 ~ 100
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curseOfCorrosionInterval = 5
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#Curse of Corrosion: durability lost per level per time interval
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#Range: 1 ~ 100
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curseOfCorrosionDurabilityLost = 1
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#Curse of Weakness: Attack lost per level
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#Range: 0.0 ~ 0.2
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curseOfWeaknessAttackLost = 0.15
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#Destruction Curse: explosion damage amplification per level
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#Range: 0.0 ~ 10.0
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destructionCurseExplosion = 0.4
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#Destruction Curse: other damage amplification per level
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#Range: 0.0 ~ 10.0
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destructionCurseOther = 0.25
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#Curse of Gravity: attack speed lost per level
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#Range: 0.0 ~ 0.2
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curseOfGravityAttackSpeedLost = 0.1
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#Curse of Illiteracy: exp lost per level
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#Range: 0.0 ~ 0.33
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curseOfIlliteracyExpLost = 0.15
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#Powerless Curse: Mining speed lost per level
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#Range: 0.0 ~ 0.2
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powerlessCurseMiningSpeedLost = 0.15
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#Curse of Withering: max health lost per level per piece
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#Range: 0.0 ~ 0.25
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curseOfWitheringHealthLost = 0.05
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[Table]
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#Tool Enchantment Affinity gives extra rounds of enchanting.
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#This value determines chance per affinity to gain extra rounds
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#Common tool and armor affinity is 15, and gold is 22-25
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#Range: 0.0 ~ 1.0
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extraRollPerAffinity = 0.1
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#Tool Enchantment Affinity gives extra weight to enchantments, making rare enchantments more frequent.
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#This value determines extra weight per affinity. Default weights for enchantments are 1-10
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#Common tool and armor affinity is 15, and gold is 22-25
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#Range: 0.0 ~ 10.0
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extraWeightPerAffinity = 0.1
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#Chance for book to gain Curse enchantments
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#Range: 0.0 ~ 1.0
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bookCurseChance = 0.15
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#Tool Enchantment Affinity reduce the chance to have curse enchantments.
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#This value determines the affinity value where there will be no curse at all, before weight reductions (see below)
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#Common tool and armor affinity is 15, and gold is 22-25
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#Range: 0 ~ 100
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noCurseAffinity = 30
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#Chance for gears to gain Curse enchantments, per points of affinity lower than noCurseAffinity
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#Note that Advanced enchanting has 2x chance, and Legendary has 3x chance to get Curse
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#Range: 0.0 ~ 1.0
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baseCurseChance = 0.01
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#Extra weights for enchantments will also reduce curse chance
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#This value determines how much curse chance to decrease per additional weight
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#Range: 0.0 ~ 1.0
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weightCurseReduction = 0.02
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#Maximum chance for items to be enchanted with curse (per rank)
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#Advanced enchanting will have 2x chance, and legendary will have 3x chance
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#Range: 0.0 ~ 1.0
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maxCurseChancePerRank = 0.15
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#Chaotic Pendant from Celestial Artifacts gives 3 extra enchantment levels, but it also gives extra weights
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#This value determines how much weight it will give to enchantments. It also helps reducing curse enchantment chance
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#Range: 0 ~ 100
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chaoticPendantWeightBonus = 10
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[Toggles]
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withering_blade = true
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upward_pick = true
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vampire_slash = true
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unstable_blade = true
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fierce_slash = true
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revenge = true
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hidden_blade = true
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misfortune_blade = true
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knight_slash = true
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fatal_blow = true
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light_armor_killer = true
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quick_step_puncture = true
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cluster_awareness = true
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quenched_blade = true
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words_of_wisdom = true
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destruction_crack = true
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suppression_blade = true
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death_blade = true
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magic_blade = true
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void_chain = true
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shadow_touch = true
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hand_of_thief = true
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void_protection = true
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abyssal_contact = true
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solid_armor = true
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flame_strike = true
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destroy_resonance = true
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frost_thorns = true
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trauma_absorption = true
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eyes_in_the_shadows = true
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have_a_nice_dream = true
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corrupt_scholar = true
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knowledge_scholar = true
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moon_blessing = true
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sun_blessing = true
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rain_and_dew_grace = true
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gift_of_thunder_god = true
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the_source_of_sin = true
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echo_effect = true
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origin_of_life = true
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life_shield = true
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turtle_assimilation = true
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celestial_shelter = true
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potion_affinity = true
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pure_body = true
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dolphin_assimilation = true
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leopard_assimilation = true
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corruption_body = true
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holy_prayer = true
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dimension_explorer = true
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fireproof_boots = true
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fleet_of_foot = true
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rabbit_assimilation = true
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parting_wish = true
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death_hatred = true
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death_pact = true
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arrow_of_traction = true
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arrow_storm = true
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explosive_arrow = true
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lightning_arrow = true
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sharp_arrow = true
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divine_projection = true
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constraints_shield = true
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holy_shield = true
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reactive_block = true
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scorching_shield = true
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sharp_halberd_tip = true
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explosive_halberd = true
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photo_dynamic = true
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accelerate_growth = true
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born_in_shadow = true
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photosynthesis = true
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destruction_curse = true
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overeating_curse = true
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curse_of_weakness = true
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powerless_curse = true
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dragging_curse = true
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curse_of_gravity = true
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curse_of_withering = true
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curse_of_illiteracy = true
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cures_of_corrosion = true
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