88 lines
3.8 KiB
TOML
88 lines
3.8 KiB
TOML
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[config]
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#Allow the vanilla ender egg to be interacted with? (Hatchable)
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#Useful to help with mod compatibility
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allow_egg_override = true
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#Should Ender Dragon Eggs replenish on the exit portal after a respawned dragon is defeated?
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#Useful for multiplayer scenarios.
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#NOTE: This may break with mods that add content in the end. (A big example is YUNG's better end islands)
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#You should see if those mods have ways to replenish dragon eggs themselves.
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replenish_eggs = false
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#Should dragon eggs generate in treasure chest loot tables?
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#Useful for multiplayer scenarios and offering alternative ways to obtain eggs.
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#Egg chance values can be modified below. If you'd like to change the loot tables the eggs appear
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#in, consider using a datapack, since the static nature of configs complicates things.
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use_loot_tables = true
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#Should Dragon Eggs adapt to their environments and change breeds?
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update_habitats = true
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#!!! THESE VALUES DO NOT TAKE EFFECT UNTIL `use_loot_tables` ABOVE IS SET TO `true` !!!
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#These entries define the chance values of which a dragon egg can appear in its respective loot table.
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#Due to the static nature of configs in general, DML cannot modify the chances of custom breed eggs
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#outside the built-in defaults, so those should be configured to use minecraft's built in random chance conditions.
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#(It is however, possible to point custom egg chances to the built-in values via the loot condition, therefore using a config chance)
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[egg_loot_chances]
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#The chance that a aether egg appears in chests/simple_dungeon.
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#0 = Never Appears, 1 = Guaranteed
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#Range: 0.0 ~ 1.0
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aether_in_simple_dungeon_chance = 0.15
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#The chance that a fire egg appears in chests/desert_pyramid.
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#0 = Never Appears, 1 = Guaranteed
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#Range: 0.0 ~ 1.0
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fire_in_desert_pyramid_chance = 0.075
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#The chance that a forest egg appears in chests/jungle_temple.
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#0 = Never Appears, 1 = Guaranteed
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#Range: 0.0 ~ 1.0
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forest_in_jungle_temple_chance = 0.3
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#The chance that a ghost egg appears in chests/woodland_mansion.
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#0 = Never Appears, 1 = Guaranteed
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#Range: 0.0 ~ 1.0
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ghost_in_woodland_mansion_chance = 0.2
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#The chance that a ghost egg appears in chests/abandoned_mineshaft.
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#0 = Never Appears, 1 = Guaranteed
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#Range: 0.0 ~ 1.0
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ghost_in_abandoned_mineshaft_chance = 0.095
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#The chance that a ice egg appears in chests/igloo_chest.
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#0 = Never Appears, 1 = Guaranteed
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#Range: 0.0 ~ 1.0
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ice_in_igloo_chest_chance = 0.2
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#The chance that a nether egg appears in chests/bastion_treasure.
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#0 = Never Appears, 1 = Guaranteed
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#Range: 0.0 ~ 1.0
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nether_in_bastion_treasure_chance = 0.35
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#The chance that a water egg appears in chests/buried_treasure.
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#0 = Never Appears, 1 = Guaranteed
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#Range: 0.0 ~ 1.0
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water_in_buried_treasure_chance = 0.175
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#These entries define the reproduction (breed) limits of each dragon breed.
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#Due to the static nature of configs in general, DML cannot modify the reproduction limits of custom breeds
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#outside the mod's built in breeds. Those should be configured in datapacks to use a direct number rather
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#than point to an entry here (unless that's the goal.)
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[reproduction_limits]
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#-1 = No Limit, 0 = Cannot breed, 2 = Can breed only two times
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#Range: > -1
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aether = 2
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#-1 = No Limit, 0 = Cannot breed, 2 = Can breed only two times
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#Range: > -1
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end = 2
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#-1 = No Limit, 0 = Cannot breed, 2 = Can breed only two times
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#Range: > -1
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fire = 2
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#-1 = No Limit, 0 = Cannot breed, 2 = Can breed only two times
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#Range: > -1
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forest = 2
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#-1 = No Limit, 0 = Cannot breed, 2 = Can breed only two times
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#Range: > -1
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ghost = 2
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#-1 = No Limit, 0 = Cannot breed, 2 = Can breed only two times
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#Range: > -1
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ice = 2
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#-1 = No Limit, 0 = Cannot breed, 2 = Can breed only two times
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#Range: > -1
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nether = 2
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#-1 = No Limit, 0 = Cannot breed, 2 = Can breed only two times
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#Range: > -1
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water = 2
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