minecraft-modpack-1.20.1/config/dragonmounts-common.toml
2025-02-10 02:01:11 +01:00

88 lines
3.8 KiB
TOML

[config]
#Allow the vanilla ender egg to be interacted with? (Hatchable)
#Useful to help with mod compatibility
allow_egg_override = true
#Should Ender Dragon Eggs replenish on the exit portal after a respawned dragon is defeated?
#Useful for multiplayer scenarios.
#NOTE: This may break with mods that add content in the end. (A big example is YUNG's better end islands)
#You should see if those mods have ways to replenish dragon eggs themselves.
replenish_eggs = false
#Should dragon eggs generate in treasure chest loot tables?
#Useful for multiplayer scenarios and offering alternative ways to obtain eggs.
#Egg chance values can be modified below. If you'd like to change the loot tables the eggs appear
#in, consider using a datapack, since the static nature of configs complicates things.
use_loot_tables = true
#Should Dragon Eggs adapt to their environments and change breeds?
update_habitats = true
#!!! THESE VALUES DO NOT TAKE EFFECT UNTIL `use_loot_tables` ABOVE IS SET TO `true` !!!
#These entries define the chance values of which a dragon egg can appear in its respective loot table.
#Due to the static nature of configs in general, DML cannot modify the chances of custom breed eggs
#outside the built-in defaults, so those should be configured to use minecraft's built in random chance conditions.
#(It is however, possible to point custom egg chances to the built-in values via the loot condition, therefore using a config chance)
[egg_loot_chances]
#The chance that a aether egg appears in chests/simple_dungeon.
#0 = Never Appears, 1 = Guaranteed
#Range: 0.0 ~ 1.0
aether_in_simple_dungeon_chance = 0.15
#The chance that a fire egg appears in chests/desert_pyramid.
#0 = Never Appears, 1 = Guaranteed
#Range: 0.0 ~ 1.0
fire_in_desert_pyramid_chance = 0.075
#The chance that a forest egg appears in chests/jungle_temple.
#0 = Never Appears, 1 = Guaranteed
#Range: 0.0 ~ 1.0
forest_in_jungle_temple_chance = 0.3
#The chance that a ghost egg appears in chests/woodland_mansion.
#0 = Never Appears, 1 = Guaranteed
#Range: 0.0 ~ 1.0
ghost_in_woodland_mansion_chance = 0.2
#The chance that a ghost egg appears in chests/abandoned_mineshaft.
#0 = Never Appears, 1 = Guaranteed
#Range: 0.0 ~ 1.0
ghost_in_abandoned_mineshaft_chance = 0.095
#The chance that a ice egg appears in chests/igloo_chest.
#0 = Never Appears, 1 = Guaranteed
#Range: 0.0 ~ 1.0
ice_in_igloo_chest_chance = 0.2
#The chance that a nether egg appears in chests/bastion_treasure.
#0 = Never Appears, 1 = Guaranteed
#Range: 0.0 ~ 1.0
nether_in_bastion_treasure_chance = 0.35
#The chance that a water egg appears in chests/buried_treasure.
#0 = Never Appears, 1 = Guaranteed
#Range: 0.0 ~ 1.0
water_in_buried_treasure_chance = 0.175
#These entries define the reproduction (breed) limits of each dragon breed.
#Due to the static nature of configs in general, DML cannot modify the reproduction limits of custom breeds
#outside the mod's built in breeds. Those should be configured in datapacks to use a direct number rather
#than point to an entry here (unless that's the goal.)
[reproduction_limits]
#-1 = No Limit, 0 = Cannot breed, 2 = Can breed only two times
#Range: > -1
aether = 2
#-1 = No Limit, 0 = Cannot breed, 2 = Can breed only two times
#Range: > -1
end = 2
#-1 = No Limit, 0 = Cannot breed, 2 = Can breed only two times
#Range: > -1
fire = 2
#-1 = No Limit, 0 = Cannot breed, 2 = Can breed only two times
#Range: > -1
forest = 2
#-1 = No Limit, 0 = Cannot breed, 2 = Can breed only two times
#Range: > -1
ghost = 2
#-1 = No Limit, 0 = Cannot breed, 2 = Can breed only two times
#Range: > -1
ice = 2
#-1 = No Limit, 0 = Cannot breed, 2 = Can breed only two times
#Range: > -1
nether = 2
#-1 = No Limit, 0 = Cannot breed, 2 = Can breed only two times
#Range: > -1
water = 2