44 lines
1.3 KiB
TOML
44 lines
1.3 KiB
TOML
#maximum available rank (Not implemented. Don't change.)
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#Range: 5 ~ 5
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maxRank = 5
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#maximum level per rank (Not tested. Don't change)
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#Range: 1 ~ 100
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maxLevelPerRank = 4
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#level per sub stats granted (Not Tested. Don't change)
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#Range: 1 ~ 100
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levelPerSubStat = 4
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#maximum available slots for artifact pocket
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#Range: 64 ~ 1024
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storageSmall = 256
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#maximum available slots for upgraded artifact pocket
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#Range: 64 ~ 1024
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storageLarge = 512
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#exponential experience requirement per rank
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#Range: 1.0 ~ 10.0
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expConsumptionRankFactor = 2.0
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#exponential experience requirement per level
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#Range: 1.0 ~ 10.0
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expLevelFactor = 1.05
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#experience requirement for level 0 rank 1 artifact
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#Range: 1 ~ 10000
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baseExpConsumption = 100
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#experience retained for using upgraded artifact to upgrade
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#Range: 0.0 ~ 1.0
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expRetention = 0.9
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#experience available for level 0 rank 1 artifact
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#Range: 1 ~ 1000000
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baseExpConversion = 100
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#exponential experience available per rank
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#Range: 1.0 ~ 10.0
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expConversionRankFactor = 2.0
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#Enable Artifact Rank up recipe
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enableArtifactRankUpRecipe = true
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#When L2Hostility is installed, use level instead of health for drops
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#Min health requirement would still be effective
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useLevelDropForHostility = true
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#Reduce artifact drop chance by a factor
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#Stack multiplicatively with drop chance specified in datapack
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#Range: 0.0 ~ 10.0
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globalDropChanceMultiplier = 1.0
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