453 lines
21 KiB
TOML
453 lines
21 KiB
TOML
# crust:client_extra_inv_buttons.toml
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# Options to modify the extra inventory buttons displayed. Extra inventory buttons are essentially macros that send
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# commands for you. You still need adequate permission to run the commands.
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# In general, you must close and reopen your inventory to see changes made to this config.
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# Category: general
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# Options to modify the extra inventory buttons displayed. Extra inventory buttons are essentially macros that send
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# commands for you.
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# You still need permission to run the commands.
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# Whether extra inventory buttons are enabled. Each may still be hidden/disabled individually.
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# Does not affect hotkeys (key bindings) assigned to buttons.
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# <Boolean> Valid Values: { true, false }, Default: false
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general.enabled = false
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# If true, built-in buttons that are invalid due to temporary conditions will be grayed-out.
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# <Boolean> Valid Values: { true, false }, Default: true
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general.disable_invalid = true
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# If true, buttons that are unusable due to permissions will not be displayed.
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# <Boolean> Valid Values: { true, false }, Default: true
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general.hide_unusable = true
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# If true, extra inventory buttons will be hidden while the recipe book is open.
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# <Boolean> Valid Values: { true, false }, Default: true
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general.hide_for_recipe_book = true
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# The number of buttons that can be displayed per row. The number of rows is automatically calculated.
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# <Integer> Range: ≥ 0, Default: 4
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general.buttons_per_row = 4
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# The buttons displayed in the inventory, in the order you want them displayed. These are ordered left-to-right,
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# then wrapped into rows. See below for all valid button names.
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# You may assign a hotkey to any button in your options, whether or not you choose to display it.
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# <Button List> Format: [ "button1", "button2", ... ], Default: [ "magnetMode", "destroyOnPointer", "toggleRain",
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# "weatherStorm", "superVisionMode", "superSpeedMode", "day", "night", "noPickupMode", "godMode", "gameMode",
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# "killAll", "netherPortal", "endPortal", "clearEffects", "fullHeal" ]
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general.displayed_buttons = [
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"magnetMode",
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"destroyOnPointer",
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"toggleRain",
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"weatherStorm",
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"superVisionMode",
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"superSpeedMode",
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"day",
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"night",
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"noPickupMode",
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"godMode",
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"gameMode",
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"killAll",
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"netherPortal",
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"endPortal",
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"clearEffects",
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"fullHeal"
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]
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# Built-in buttons:
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# "fullHeal", "clearEffects", "destroyOnPointer", "killAll", "netherPortal", "endPortal", "day", "night",
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# "toggleDay", "weatherClear", "weatherRain", "weatherStorm", "toggleRain", "gameMode", "magnetMode", "godMode",
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# "superVisionMode", "superSpeedMode", "noPickupMode"
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# Custom buttons:
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# "custom1", "custom2", ..., "custom16". (same as the category name).
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# The anchor position for the extra inventory buttons. That is, where they should be positioned relative to the
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# screen or inventory GUI.
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# <Enum> Valid Values: { "screen_top", "top", "center", "bottom", "screen_bottom" }, Default: "screen_top"
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general.anchor.vertical = "screen_top"
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general.anchor.horizontal = "screen_left"
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# The position offset for the extra inventory buttons from the anchor position, in GUI pixels. Negative values move
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# the buttons toward the top/left, positive move them toward the bottom/right.
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# <Integer> Range: Any Value, Default: 16
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general.offset.vertical = 16
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general.offset.horizontal = 16
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# Category: built_in_buttons
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# Options for built-in buttons.
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# The duration (seconds) to set the weather for when using the various built-in weather buttons. If 0, the duration
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# is decided 'naturally' by the world.
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# <Integer> Range: 0 ~ 1000000, Default: 6000
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built_in_buttons.weather.duration = 6000
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# The max range (blocks) to request for magnet mode when using the "magnetMode" button. Leaving this at a very high
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# value effectively just sets your range to the max allowed by the server.
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# <Number> Range: ≥ 0.0, Default: 3.4E38
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built_in_buttons.magnet_mode.max_range = 3.4E38
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# Whether undying mode (prevents death) should be toggled when using the "godMode" button.
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# <Boolean> Valid Values: { true, false }, Default: true
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built_in_buttons.god_mode.undying = true
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# Whether unbreaking mode (prevents item break) should be toggled when using the "godMode" button.
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# <Boolean> Valid Values: { true, false }, Default: true
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built_in_buttons.god_mode.unbreaking = true
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# The level for uneating mode (minimum food level in half-drumsticks) to request when using the "godMode" button.
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# Set this to 0 if you don't want to toggle uneating mode.
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# <Integer> Range: 0 ~ 20, Default: 7
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built_in_buttons.god_mode.uneating = 7
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# The speed multiplier to request for super-speed mode when using the "superSpeedMode" button. Setting this at a
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# very high value effectively just sets your speed to the max allowed by the server.
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# Warning: Very large speed multipliers may break the game's physics.
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# <Number> Range: ≥ 1.0, Default: 8.0
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built_in_buttons.super_speed.multiplier = 8.0
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# Category: custom1
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# Options defining the look and function of custom button #1.
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# A short description of the custom button's function.
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# <String> Default: "+5 levels"
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custom1.tooltip = "+5 levels"
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# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
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# will be rendered instead of a texture.
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# <String> Default: "xp_plus.png"
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custom1.icon = "xp_plus.png"
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# The button icon (or text) color. Pure white (the default) is effectively no tint.
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# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
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custom1.icon_color = 0xFFFFFF
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# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
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# as if you typed them into chat.
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# <Command List> Format: [ "command1", "command2", ... ], Default: [ "experience add @s 5 levels" ]
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custom1.commands = [
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"experience add @s 5 levels"
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]
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# Category: custom2
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# Options defining the look and function of custom button #2.
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# A short description of the custom button's function.
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# <String> Default: "-5 levels"
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custom2.tooltip = "-5 levels"
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# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
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# will be rendered instead of a texture.
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# <String> Default: "xp_minus.png"
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custom2.icon = "xp_minus.png"
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# The button icon (or text) color. Pure white (the default) is effectively no tint.
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# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
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custom2.icon_color = 0xFFFFFF
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# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
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# as if you typed them into chat.
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# <Command List> Format: [ "command1", "command2", ... ], Default: [ "experience add @s -5 levels" ]
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custom2.commands = [
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"experience add @s -5 levels"
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]
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# Category: custom3
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# Options defining the look and function of custom button #3.
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# A short description of the custom button's function.
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# <String> Default: "Locate woodland mansion"
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custom3.tooltip = "Locate woodland mansion"
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# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
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# will be rendered instead of a texture.
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# <String> Default: "map_mansion.png"
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custom3.icon = "map_mansion.png"
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# The button icon (or text) color. Pure white (the default) is effectively no tint.
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# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
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custom3.icon_color = 0xFFFFFF
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# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
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# as if you typed them into chat.
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# <Command List> Format: [ "command1", "command2", ... ], Default: [ "locate mansion" ]
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custom3.commands = [
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"locate mansion"
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]
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# Category: custom4
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# Options defining the look and function of custom button #4.
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# A short description of the custom button's function.
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# <String> Default: "Locate ocean monument"
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custom4.tooltip = "Locate ocean monument"
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# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
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# will be rendered instead of a texture.
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# <String> Default: "map_monument.png"
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custom4.icon = "map_monument.png"
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# The button icon (or text) color. Pure white (the default) is effectively no tint.
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# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
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custom4.icon_color = 0xFFFFFF
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# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
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# as if you typed them into chat.
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# <Command List> Format: [ "command1", "command2", ... ], Default: [ "locate monument" ]
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custom4.commands = [
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"locate monument"
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]
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# Category: custom5
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# Options defining the look and function of custom button #5.
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# A short description of the custom button's function.
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# <String> Default: "Locate stronghold"
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custom5.tooltip = "Locate stronghold"
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# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
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# will be rendered instead of a texture.
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# <String> Default: "ender_eye.png"
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custom5.icon = "ender_eye.png"
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# The button icon (or text) color. Pure white (the default) is effectively no tint.
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# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
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custom5.icon_color = 0xFFFFFF
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# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
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# as if you typed them into chat.
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# <Command List> Format: [ "command1", "command2", ... ], Default: [ "locate stronghold" ]
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custom5.commands = [
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"locate stronghold"
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]
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# Category: custom6
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# Options defining the look and function of custom button #6.
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# A short description of the custom button's function.
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# <String> Default: "Locate jungle biome"
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custom6.tooltip = "Locate jungle biome"
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# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
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# will be rendered instead of a texture.
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# <String> Default: "world.png"
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custom6.icon = "world.png"
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# The button icon (or text) color. Pure white (the default) is effectively no tint.
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# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
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custom6.icon_color = 0xFFFFFF
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# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
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# as if you typed them into chat.
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# <Command List> Format: [ "command1", "command2", ... ], Default: [ "locatebiome minecraft:jungle" ]
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custom6.commands = [
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"locatebiome minecraft:jungle"
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]
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# Category: custom7
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# Options defining the look and function of custom button #7.
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# A short description of the custom button's function.
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# <String> Default: "Reload data packs"
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custom7.tooltip = "Reload data packs"
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# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
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# will be rendered instead of a texture.
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# <String> Default: "crafting_table_side.png"
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custom7.icon = "crafting_table_side.png"
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# The button icon (or text) color. Pure white (the default) is effectively no tint.
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# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
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custom7.icon_color = 0xFFFFFF
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# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
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# as if you typed them into chat.
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# <Command List> Format: [ "command1", "command2", ... ], Default: [ "reload" ]
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custom7.commands = [
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"reload"
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]
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# Category: custom8
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# Options defining the look and function of custom button #8.
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# A short description of the custom button's function.
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# <String> Default: "Grant all advancements"
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custom8.tooltip = "Grant all advancements"
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# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
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# will be rendered instead of a texture.
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# <String> Default: "cake.png"
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custom8.icon = "cake.png"
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# The button icon (or text) color. Pure white (the default) is effectively no tint.
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# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
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custom8.icon_color = 0xFFFFFF
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# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
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# as if you typed them into chat.
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# <Command List> Format: [ "command1", "command2", ... ], Default: [ "advancement grant @s everything" ]
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custom8.commands = [
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"advancement grant @s everything"
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]
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# Category: custom9
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# Options defining the look and function of custom button #9.
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# A short description of the custom button's function.
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# <String> Default: "Revoke all advancements"
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custom9.tooltip = "Revoke all advancements"
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# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
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# will be rendered instead of a texture.
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# <String> Default: "cake_is_a_lie.png"
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custom9.icon = "cake_is_a_lie.png"
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# The button icon (or text) color. Pure white (the default) is effectively no tint.
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# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
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custom9.icon_color = 0xFFFFFF
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# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
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# as if you typed them into chat.
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# <Command List> Format: [ "command1", "command2", ... ], Default: [ "advancement revoke @s everything" ]
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custom9.commands = [
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"advancement revoke @s everything"
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]
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# Category: custom10
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# Options defining the look and function of custom button #10.
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# A short description of the custom button's function.
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# <String> Default: "Set spawn point"
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custom10.tooltip = "Set spawn point"
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# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
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# will be rendered instead of a texture.
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# <String> Default: "compass.png"
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custom10.icon = "compass.png"
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# The button icon (or text) color. Pure white (the default) is effectively no tint.
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# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
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custom10.icon_color = 0xFFFFFF
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# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
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# as if you typed them into chat.
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# <Command List> Format: [ "command1", "command2", ... ], Default: [ "spawnpoint" ]
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custom10.commands = [
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"spawnpoint"
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]
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# Category: custom11
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# Options defining the look and function of custom button #11.
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# A short description of the custom button's function.
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# <String> Default: "\"Respawn\""
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custom11.tooltip = "\"Respawn\""
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# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
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# will be rendered instead of a texture.
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# <String> Default: "soul.png"
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custom11.icon = "soul.png"
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# The button icon (or text) color. Pure white (the default) is effectively no tint.
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# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
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custom11.icon_color = 0xFFFFFF
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# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
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# as if you typed them into chat.
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# <Command List> Format: [ "command1", "command2", ... ], Default: [ "kill" ]
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custom11.commands = [
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"kill"
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]
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# Category: custom12
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# Options defining the look and function of custom button #12.
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# A short description of the custom button's function.
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# <String> Default: "Clear inventory"
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custom12.tooltip = "Clear inventory"
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# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
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# will be rendered instead of a texture.
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# <String> Default: "fire.png"
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custom12.icon = "fire.png"
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# The button icon (or text) color. Pure white (the default) is effectively no tint.
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# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
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custom12.icon_color = 0xFFFFFF
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# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
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# as if you typed them into chat.
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# <Command List> Format: [ "command1", "command2", ... ], Default: [ "clear" ]
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custom12.commands = [
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"clear"
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]
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# Category: custom13
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# Options defining the look and function of custom button #13.
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# A short description of the custom button's function.
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# <String> Default: "Simulate chest loot"
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custom13.tooltip = "Simulate chest loot"
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# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
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# will be rendered instead of a texture.
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# <String> Default: "chest_open.png"
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custom13.icon = "chest_open.png"
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# The button icon (or text) color. Pure white (the default) is effectively no tint.
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# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
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custom13.icon_color = 0xFFFFFF
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# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
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# as if you typed them into chat.
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# <Command List> Format: [ "command1", "command2", ... ], Default: [ "clear", "loot give @s loot
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# minecraft:chests/simple_dungeon" ]
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custom13.commands = [
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"clear",
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"loot give @s loot minecraft:chests/simple_dungeon"
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]
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# Category: custom14
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# Options defining the look and function of custom button #14.
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# A short description of the custom button's function.
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# <String> Default: "Simulate loot of nearest mob"
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custom14.tooltip = "Simulate loot of nearest mob"
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# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
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# will be rendered instead of a texture.
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# <String> Default: "kill.png"
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custom14.icon = "kill.png"
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# The button icon (or text) color. Pure white (the default) is effectively no tint.
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# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
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custom14.icon_color = 0xFFFFFF
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# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
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# as if you typed them into chat.
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# <Command List> Format: [ "command1", "command2", ... ], Default: [ "loot give @s kill
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# @e[limit=1,sort=nearest,type=!player]" ]
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custom14.commands = [
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"loot give @s kill @e[limit=1,sort=nearest,type=!player]"
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]
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# Category: custom15
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# Options defining the look and function of custom button #15.
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# A short description of the custom button's function.
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# <String> Default: "Check attributes of nearest mob"
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custom15.tooltip = "Check attributes of nearest mob"
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# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
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# will be rendered instead of a texture.
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# <String> Default: "magnifying_glass.png"
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custom15.icon = "magnifying_glass.png"
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# The button icon (or text) color. Pure white (the default) is effectively no tint.
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# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
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custom15.icon_color = 0xFFFFFF
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# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
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# as if you typed them into chat.
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# <Command List> Format: [ "command1", "command2", ... ], Default: [ "attribute
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# @e[limit=1,sort=nearest,type=!player] minecraft:generic.max_health get", "attribute
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# @e[limit=1,sort=nearest,type=!player] minecraft:generic.armor get", "attribute
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# @e[limit=1,sort=nearest,type=!player] minecraft:generic.armor_toughness get", "attribute
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# @e[limit=1,sort=nearest,type=!player] minecraft:generic.follow_range get", "attribute
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# @e[limit=1,sort=nearest,type=!player] minecraft:generic.movement_speed get", "attribute
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# @e[limit=1,sort=nearest,type=!player] minecraft:generic.attack_damage get" ]
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custom15.commands = [
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"attribute @e[limit=1,sort=nearest,type=!player] minecraft:generic.max_health get",
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"attribute @e[limit=1,sort=nearest,type=!player] minecraft:generic.armor get",
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|
"attribute @e[limit=1,sort=nearest,type=!player] minecraft:generic.armor_toughness get",
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|
"attribute @e[limit=1,sort=nearest,type=!player] minecraft:generic.follow_range get",
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|
"attribute @e[limit=1,sort=nearest,type=!player] minecraft:generic.movement_speed get",
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|
"attribute @e[limit=1,sort=nearest,type=!player] minecraft:generic.attack_damage get"
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]
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# Category: custom16
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# Options defining the look and function of custom button #16.
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# A short description of the custom button's function.
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# <String> Default: "custom16"
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custom16.tooltip = "custom16"
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# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
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# will be rendered instead of a texture.
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# <String> Default: "16"
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custom16.icon = "16"
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# The button icon (or text) color. Pure white (the default) is effectively no tint.
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|
# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
|
|
custom16.icon_color = 0xFFFFFF
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|
# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
|
|
# as if you typed them into chat.
|
|
# <Command List> Format: [ "command1", "command2", ... ], Default: [ "kill" ]
|
|
custom16.commands = [
|
|
"kill"
|
|
]
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