minecraft-modpack-1.20.1/config/Crust/client_extra_inv_buttons.toml

453 lines
21 KiB
TOML

# crust:client_extra_inv_buttons.toml
# Options to modify the extra inventory buttons displayed. Extra inventory buttons are essentially macros that send
# commands for you. You still need adequate permission to run the commands.
# In general, you must close and reopen your inventory to see changes made to this config.
# Category: general
# Options to modify the extra inventory buttons displayed. Extra inventory buttons are essentially macros that send
# commands for you.
# You still need permission to run the commands.
# Whether extra inventory buttons are enabled. Each may still be hidden/disabled individually.
# Does not affect hotkeys (key bindings) assigned to buttons.
# <Boolean> Valid Values: { true, false }, Default: false
general.enabled = false
# If true, built-in buttons that are invalid due to temporary conditions will be grayed-out.
# <Boolean> Valid Values: { true, false }, Default: true
general.disable_invalid = true
# If true, buttons that are unusable due to permissions will not be displayed.
# <Boolean> Valid Values: { true, false }, Default: true
general.hide_unusable = true
# If true, extra inventory buttons will be hidden while the recipe book is open.
# <Boolean> Valid Values: { true, false }, Default: true
general.hide_for_recipe_book = true
# The number of buttons that can be displayed per row. The number of rows is automatically calculated.
# <Integer> Range: ≥ 0, Default: 4
general.buttons_per_row = 4
# The buttons displayed in the inventory, in the order you want them displayed. These are ordered left-to-right,
# then wrapped into rows. See below for all valid button names.
# You may assign a hotkey to any button in your options, whether or not you choose to display it.
# <Button List> Format: [ "button1", "button2", ... ], Default: [ "magnetMode", "destroyOnPointer", "toggleRain",
# "weatherStorm", "superVisionMode", "superSpeedMode", "day", "night", "noPickupMode", "godMode", "gameMode",
# "killAll", "netherPortal", "endPortal", "clearEffects", "fullHeal" ]
general.displayed_buttons = [
"magnetMode",
"destroyOnPointer",
"toggleRain",
"weatherStorm",
"superVisionMode",
"superSpeedMode",
"day",
"night",
"noPickupMode",
"godMode",
"gameMode",
"killAll",
"netherPortal",
"endPortal",
"clearEffects",
"fullHeal"
]
# Built-in buttons:
# "fullHeal", "clearEffects", "destroyOnPointer", "killAll", "netherPortal", "endPortal", "day", "night",
# "toggleDay", "weatherClear", "weatherRain", "weatherStorm", "toggleRain", "gameMode", "magnetMode", "godMode",
# "superVisionMode", "superSpeedMode", "noPickupMode"
# Custom buttons:
# "custom1", "custom2", ..., "custom16". (same as the category name).
# The anchor position for the extra inventory buttons. That is, where they should be positioned relative to the
# screen or inventory GUI.
# <Enum> Valid Values: { "screen_top", "top", "center", "bottom", "screen_bottom" }, Default: "screen_top"
general.anchor.vertical = "screen_top"
general.anchor.horizontal = "screen_left"
# The position offset for the extra inventory buttons from the anchor position, in GUI pixels. Negative values move
# the buttons toward the top/left, positive move them toward the bottom/right.
# <Integer> Range: Any Value, Default: 16
general.offset.vertical = 16
general.offset.horizontal = 16
# Category: built_in_buttons
# Options for built-in buttons.
# The duration (seconds) to set the weather for when using the various built-in weather buttons. If 0, the duration
# is decided 'naturally' by the world.
# <Integer> Range: 0 ~ 1000000, Default: 6000
built_in_buttons.weather.duration = 6000
# The max range (blocks) to request for magnet mode when using the "magnetMode" button. Leaving this at a very high
# value effectively just sets your range to the max allowed by the server.
# <Number> Range: ≥ 0.0, Default: 3.4E38
built_in_buttons.magnet_mode.max_range = 3.4E38
# Whether undying mode (prevents death) should be toggled when using the "godMode" button.
# <Boolean> Valid Values: { true, false }, Default: true
built_in_buttons.god_mode.undying = true
# Whether unbreaking mode (prevents item break) should be toggled when using the "godMode" button.
# <Boolean> Valid Values: { true, false }, Default: true
built_in_buttons.god_mode.unbreaking = true
# The level for uneating mode (minimum food level in half-drumsticks) to request when using the "godMode" button.
# Set this to 0 if you don't want to toggle uneating mode.
# <Integer> Range: 0 ~ 20, Default: 7
built_in_buttons.god_mode.uneating = 7
# The speed multiplier to request for super-speed mode when using the "superSpeedMode" button. Setting this at a
# very high value effectively just sets your speed to the max allowed by the server.
# Warning: Very large speed multipliers may break the game's physics.
# <Number> Range: ≥ 1.0, Default: 8.0
built_in_buttons.super_speed.multiplier = 8.0
# Category: custom1
# Options defining the look and function of custom button #1.
# A short description of the custom button's function.
# <String> Default: "+5 levels"
custom1.tooltip = "+5 levels"
# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
# will be rendered instead of a texture.
# <String> Default: "xp_plus.png"
custom1.icon = "xp_plus.png"
# The button icon (or text) color. Pure white (the default) is effectively no tint.
# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
custom1.icon_color = 0xFFFFFF
# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
# as if you typed them into chat.
# <Command List> Format: [ "command1", "command2", ... ], Default: [ "experience add @s 5 levels" ]
custom1.commands = [
"experience add @s 5 levels"
]
# Category: custom2
# Options defining the look and function of custom button #2.
# A short description of the custom button's function.
# <String> Default: "-5 levels"
custom2.tooltip = "-5 levels"
# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
# will be rendered instead of a texture.
# <String> Default: "xp_minus.png"
custom2.icon = "xp_minus.png"
# The button icon (or text) color. Pure white (the default) is effectively no tint.
# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
custom2.icon_color = 0xFFFFFF
# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
# as if you typed them into chat.
# <Command List> Format: [ "command1", "command2", ... ], Default: [ "experience add @s -5 levels" ]
custom2.commands = [
"experience add @s -5 levels"
]
# Category: custom3
# Options defining the look and function of custom button #3.
# A short description of the custom button's function.
# <String> Default: "Locate woodland mansion"
custom3.tooltip = "Locate woodland mansion"
# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
# will be rendered instead of a texture.
# <String> Default: "map_mansion.png"
custom3.icon = "map_mansion.png"
# The button icon (or text) color. Pure white (the default) is effectively no tint.
# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
custom3.icon_color = 0xFFFFFF
# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
# as if you typed them into chat.
# <Command List> Format: [ "command1", "command2", ... ], Default: [ "locate mansion" ]
custom3.commands = [
"locate mansion"
]
# Category: custom4
# Options defining the look and function of custom button #4.
# A short description of the custom button's function.
# <String> Default: "Locate ocean monument"
custom4.tooltip = "Locate ocean monument"
# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
# will be rendered instead of a texture.
# <String> Default: "map_monument.png"
custom4.icon = "map_monument.png"
# The button icon (or text) color. Pure white (the default) is effectively no tint.
# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
custom4.icon_color = 0xFFFFFF
# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
# as if you typed them into chat.
# <Command List> Format: [ "command1", "command2", ... ], Default: [ "locate monument" ]
custom4.commands = [
"locate monument"
]
# Category: custom5
# Options defining the look and function of custom button #5.
# A short description of the custom button's function.
# <String> Default: "Locate stronghold"
custom5.tooltip = "Locate stronghold"
# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
# will be rendered instead of a texture.
# <String> Default: "ender_eye.png"
custom5.icon = "ender_eye.png"
# The button icon (or text) color. Pure white (the default) is effectively no tint.
# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
custom5.icon_color = 0xFFFFFF
# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
# as if you typed them into chat.
# <Command List> Format: [ "command1", "command2", ... ], Default: [ "locate stronghold" ]
custom5.commands = [
"locate stronghold"
]
# Category: custom6
# Options defining the look and function of custom button #6.
# A short description of the custom button's function.
# <String> Default: "Locate jungle biome"
custom6.tooltip = "Locate jungle biome"
# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
# will be rendered instead of a texture.
# <String> Default: "world.png"
custom6.icon = "world.png"
# The button icon (or text) color. Pure white (the default) is effectively no tint.
# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
custom6.icon_color = 0xFFFFFF
# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
# as if you typed them into chat.
# <Command List> Format: [ "command1", "command2", ... ], Default: [ "locatebiome minecraft:jungle" ]
custom6.commands = [
"locatebiome minecraft:jungle"
]
# Category: custom7
# Options defining the look and function of custom button #7.
# A short description of the custom button's function.
# <String> Default: "Reload data packs"
custom7.tooltip = "Reload data packs"
# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
# will be rendered instead of a texture.
# <String> Default: "crafting_table_side.png"
custom7.icon = "crafting_table_side.png"
# The button icon (or text) color. Pure white (the default) is effectively no tint.
# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
custom7.icon_color = 0xFFFFFF
# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
# as if you typed them into chat.
# <Command List> Format: [ "command1", "command2", ... ], Default: [ "reload" ]
custom7.commands = [
"reload"
]
# Category: custom8
# Options defining the look and function of custom button #8.
# A short description of the custom button's function.
# <String> Default: "Grant all advancements"
custom8.tooltip = "Grant all advancements"
# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
# will be rendered instead of a texture.
# <String> Default: "cake.png"
custom8.icon = "cake.png"
# The button icon (or text) color. Pure white (the default) is effectively no tint.
# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
custom8.icon_color = 0xFFFFFF
# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
# as if you typed them into chat.
# <Command List> Format: [ "command1", "command2", ... ], Default: [ "advancement grant @s everything" ]
custom8.commands = [
"advancement grant @s everything"
]
# Category: custom9
# Options defining the look and function of custom button #9.
# A short description of the custom button's function.
# <String> Default: "Revoke all advancements"
custom9.tooltip = "Revoke all advancements"
# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
# will be rendered instead of a texture.
# <String> Default: "cake_is_a_lie.png"
custom9.icon = "cake_is_a_lie.png"
# The button icon (or text) color. Pure white (the default) is effectively no tint.
# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
custom9.icon_color = 0xFFFFFF
# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
# as if you typed them into chat.
# <Command List> Format: [ "command1", "command2", ... ], Default: [ "advancement revoke @s everything" ]
custom9.commands = [
"advancement revoke @s everything"
]
# Category: custom10
# Options defining the look and function of custom button #10.
# A short description of the custom button's function.
# <String> Default: "Set spawn point"
custom10.tooltip = "Set spawn point"
# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
# will be rendered instead of a texture.
# <String> Default: "compass.png"
custom10.icon = "compass.png"
# The button icon (or text) color. Pure white (the default) is effectively no tint.
# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
custom10.icon_color = 0xFFFFFF
# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
# as if you typed them into chat.
# <Command List> Format: [ "command1", "command2", ... ], Default: [ "spawnpoint" ]
custom10.commands = [
"spawnpoint"
]
# Category: custom11
# Options defining the look and function of custom button #11.
# A short description of the custom button's function.
# <String> Default: "\"Respawn\""
custom11.tooltip = "\"Respawn\""
# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
# will be rendered instead of a texture.
# <String> Default: "soul.png"
custom11.icon = "soul.png"
# The button icon (or text) color. Pure white (the default) is effectively no tint.
# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
custom11.icon_color = 0xFFFFFF
# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
# as if you typed them into chat.
# <Command List> Format: [ "command1", "command2", ... ], Default: [ "kill" ]
custom11.commands = [
"kill"
]
# Category: custom12
# Options defining the look and function of custom button #12.
# A short description of the custom button's function.
# <String> Default: "Clear inventory"
custom12.tooltip = "Clear inventory"
# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
# will be rendered instead of a texture.
# <String> Default: "fire.png"
custom12.icon = "fire.png"
# The button icon (or text) color. Pure white (the default) is effectively no tint.
# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
custom12.icon_color = 0xFFFFFF
# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
# as if you typed them into chat.
# <Command List> Format: [ "command1", "command2", ... ], Default: [ "clear" ]
custom12.commands = [
"clear"
]
# Category: custom13
# Options defining the look and function of custom button #13.
# A short description of the custom button's function.
# <String> Default: "Simulate chest loot"
custom13.tooltip = "Simulate chest loot"
# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
# will be rendered instead of a texture.
# <String> Default: "chest_open.png"
custom13.icon = "chest_open.png"
# The button icon (or text) color. Pure white (the default) is effectively no tint.
# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
custom13.icon_color = 0xFFFFFF
# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
# as if you typed them into chat.
# <Command List> Format: [ "command1", "command2", ... ], Default: [ "clear", "loot give @s loot
# minecraft:chests/simple_dungeon" ]
custom13.commands = [
"clear",
"loot give @s loot minecraft:chests/simple_dungeon"
]
# Category: custom14
# Options defining the look and function of custom button #14.
# A short description of the custom button's function.
# <String> Default: "Simulate loot of nearest mob"
custom14.tooltip = "Simulate loot of nearest mob"
# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
# will be rendered instead of a texture.
# <String> Default: "kill.png"
custom14.icon = "kill.png"
# The button icon (or text) color. Pure white (the default) is effectively no tint.
# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
custom14.icon_color = 0xFFFFFF
# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
# as if you typed them into chat.
# <Command List> Format: [ "command1", "command2", ... ], Default: [ "loot give @s kill
# @e[limit=1,sort=nearest,type=!player]" ]
custom14.commands = [
"loot give @s kill @e[limit=1,sort=nearest,type=!player]"
]
# Category: custom15
# Options defining the look and function of custom button #15.
# A short description of the custom button's function.
# <String> Default: "Check attributes of nearest mob"
custom15.tooltip = "Check attributes of nearest mob"
# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
# will be rendered instead of a texture.
# <String> Default: "magnifying_glass.png"
custom15.icon = "magnifying_glass.png"
# The button icon (or text) color. Pure white (the default) is effectively no tint.
# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
custom15.icon_color = 0xFFFFFF
# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
# as if you typed them into chat.
# <Command List> Format: [ "command1", "command2", ... ], Default: [ "attribute
# @e[limit=1,sort=nearest,type=!player] minecraft:generic.max_health get", "attribute
# @e[limit=1,sort=nearest,type=!player] minecraft:generic.armor get", "attribute
# @e[limit=1,sort=nearest,type=!player] minecraft:generic.armor_toughness get", "attribute
# @e[limit=1,sort=nearest,type=!player] minecraft:generic.follow_range get", "attribute
# @e[limit=1,sort=nearest,type=!player] minecraft:generic.movement_speed get", "attribute
# @e[limit=1,sort=nearest,type=!player] minecraft:generic.attack_damage get" ]
custom15.commands = [
"attribute @e[limit=1,sort=nearest,type=!player] minecraft:generic.max_health get",
"attribute @e[limit=1,sort=nearest,type=!player] minecraft:generic.armor get",
"attribute @e[limit=1,sort=nearest,type=!player] minecraft:generic.armor_toughness get",
"attribute @e[limit=1,sort=nearest,type=!player] minecraft:generic.follow_range get",
"attribute @e[limit=1,sort=nearest,type=!player] minecraft:generic.movement_speed get",
"attribute @e[limit=1,sort=nearest,type=!player] minecraft:generic.attack_damage get"
]
# Category: custom16
# Options defining the look and function of custom button #16.
# A short description of the custom button's function.
# <String> Default: "custom16"
custom16.tooltip = "custom16"
# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
# will be rendered instead of a texture.
# <String> Default: "16"
custom16.icon = "16"
# The button icon (or text) color. Pure white (the default) is effectively no tint.
# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
custom16.icon_color = 0xFFFFFF
# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
# as if you typed them into chat.
# <Command List> Format: [ "command1", "command2", ... ], Default: [ "kill" ]
custom16.commands = [
"kill"
]