removed bad mods, added good mods
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config/Crust/client_config_editor.toml
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43
config/Crust/client_config_editor.toml
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# crust:client_config_editor.toml
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# In-game config editor client preferences.
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# Category: main_menu_button
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# Options to modify the in-game config editor button on the main menu.
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# Set this to false to hide the config editor button on the main menu.
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# <Boolean> Valid Values: { true, false }, Default: true
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main_menu_button.enabled = false
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# The anchor position for the config editor button. That is, where it should be positioned relative to the screen or
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# vanilla menu buttons.
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# <Enum> Valid Values: { "screen_top", "top", "center", "bottom", "screen_bottom" }, Default: "bottom"
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main_menu_button.anchor.vertical = "bottom"
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main_menu_button.anchor.horizontal = "right"
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# The position offset for the config editor button from the anchor position, in GUI pixels. Negative values move the
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# button toward the top/left, positive move it toward the bottom/right.
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# <Integer> Range: Any Value, Default: -56
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main_menu_button.offset.vertical = -56
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main_menu_button.offset.horizontal = 4
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# Category: pause_menu_button
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# Options to modify the in-game config editor button on the pause menu.
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# Set this to false to hide the in-game config editor button.
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# You may assign a hotkey to the editor in your options, whether or not you choose to display a button.
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# <Boolean> Valid Values: { true, false }, Default: true
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pause_menu_button.enabled = true
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# The anchor position for the config editor button. That is, where it should be positioned relative to the screen or
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# vanilla menu buttons.
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# <Enum> Valid Values: { "screen_top", "top", "center", "bottom", "screen_bottom" }, Default: "bottom"
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pause_menu_button.anchor.vertical = "bottom"
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pause_menu_button.anchor.horizontal = "right"
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# The position offset for the config editor button from the anchor position, in GUI pixels. Negative values move the
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# button toward the top/left, positive move it toward the bottom/right.
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# <Integer> Range: Any Value, Default: -45
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pause_menu_button.offset.vertical = -45
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pause_menu_button.offset.horizontal = 4
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452
config/Crust/client_extra_inv_buttons.toml
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452
config/Crust/client_extra_inv_buttons.toml
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# crust:client_extra_inv_buttons.toml
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# Options to modify the extra inventory buttons displayed. Extra inventory buttons are essentially macros that send
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# commands for you. You still need adequate permission to run the commands.
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# In general, you must close and reopen your inventory to see changes made to this config.
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# Category: general
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# Options to modify the extra inventory buttons displayed. Extra inventory buttons are essentially macros that send
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# commands for you.
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# You still need permission to run the commands.
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# Whether extra inventory buttons are enabled. Each may still be hidden/disabled individually.
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# Does not affect hotkeys (key bindings) assigned to buttons.
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# <Boolean> Valid Values: { true, false }, Default: false
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general.enabled = false
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# If true, built-in buttons that are invalid due to temporary conditions will be grayed-out.
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# <Boolean> Valid Values: { true, false }, Default: true
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general.disable_invalid = true
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# If true, buttons that are unusable due to permissions will not be displayed.
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# <Boolean> Valid Values: { true, false }, Default: true
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general.hide_unusable = true
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# If true, extra inventory buttons will be hidden while the recipe book is open.
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# <Boolean> Valid Values: { true, false }, Default: true
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general.hide_for_recipe_book = true
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# The number of buttons that can be displayed per row. The number of rows is automatically calculated.
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# <Integer> Range: ≥ 0, Default: 4
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general.buttons_per_row = 4
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# The buttons displayed in the inventory, in the order you want them displayed. These are ordered left-to-right,
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# then wrapped into rows. See below for all valid button names.
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# You may assign a hotkey to any button in your options, whether or not you choose to display it.
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# <Button List> Format: [ "button1", "button2", ... ], Default: [ "magnetMode", "destroyOnPointer", "toggleRain",
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# "weatherStorm", "superVisionMode", "superSpeedMode", "day", "night", "noPickupMode", "godMode", "gameMode",
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# "killAll", "netherPortal", "endPortal", "clearEffects", "fullHeal" ]
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general.displayed_buttons = [
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"magnetMode",
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"destroyOnPointer",
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"toggleRain",
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"weatherStorm",
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"superVisionMode",
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"superSpeedMode",
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"day",
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"night",
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"noPickupMode",
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"godMode",
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"gameMode",
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"killAll",
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"netherPortal",
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"endPortal",
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"clearEffects",
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"fullHeal"
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]
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# Built-in buttons:
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# "fullHeal", "clearEffects", "destroyOnPointer", "killAll", "netherPortal", "endPortal", "day", "night",
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# "toggleDay", "weatherClear", "weatherRain", "weatherStorm", "toggleRain", "gameMode", "magnetMode", "godMode",
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# "superVisionMode", "superSpeedMode", "noPickupMode"
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# Custom buttons:
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# "custom1", "custom2", ..., "custom16". (same as the category name).
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# The anchor position for the extra inventory buttons. That is, where they should be positioned relative to the
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# screen or inventory GUI.
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# <Enum> Valid Values: { "screen_top", "top", "center", "bottom", "screen_bottom" }, Default: "screen_top"
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general.anchor.vertical = "screen_top"
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general.anchor.horizontal = "screen_left"
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# The position offset for the extra inventory buttons from the anchor position, in GUI pixels. Negative values move
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# the buttons toward the top/left, positive move them toward the bottom/right.
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# <Integer> Range: Any Value, Default: 16
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general.offset.vertical = 16
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general.offset.horizontal = 16
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# Category: built_in_buttons
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# Options for built-in buttons.
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# The duration (seconds) to set the weather for when using the various built-in weather buttons. If 0, the duration
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# is decided 'naturally' by the world.
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# <Integer> Range: 0 ~ 1000000, Default: 6000
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built_in_buttons.weather.duration = 6000
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# The max range (blocks) to request for magnet mode when using the "magnetMode" button. Leaving this at a very high
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# value effectively just sets your range to the max allowed by the server.
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# <Number> Range: ≥ 0.0, Default: 3.4E38
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built_in_buttons.magnet_mode.max_range = 3.4E38
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# Whether undying mode (prevents death) should be toggled when using the "godMode" button.
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# <Boolean> Valid Values: { true, false }, Default: true
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built_in_buttons.god_mode.undying = true
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# Whether unbreaking mode (prevents item break) should be toggled when using the "godMode" button.
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# <Boolean> Valid Values: { true, false }, Default: true
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built_in_buttons.god_mode.unbreaking = true
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# The level for uneating mode (minimum food level in half-drumsticks) to request when using the "godMode" button.
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# Set this to 0 if you don't want to toggle uneating mode.
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# <Integer> Range: 0 ~ 20, Default: 7
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built_in_buttons.god_mode.uneating = 7
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# The speed multiplier to request for super-speed mode when using the "superSpeedMode" button. Setting this at a
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# very high value effectively just sets your speed to the max allowed by the server.
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# Warning: Very large speed multipliers may break the game's physics.
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# <Number> Range: ≥ 1.0, Default: 8.0
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built_in_buttons.super_speed.multiplier = 8.0
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# Category: custom1
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# Options defining the look and function of custom button #1.
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# A short description of the custom button's function.
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# <String> Default: "+5 levels"
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custom1.tooltip = "+5 levels"
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# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
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# will be rendered instead of a texture.
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# <String> Default: "xp_plus.png"
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custom1.icon = "xp_plus.png"
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# The button icon (or text) color. Pure white (the default) is effectively no tint.
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# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
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custom1.icon_color = 0xFFFFFF
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# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
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# as if you typed them into chat.
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# <Command List> Format: [ "command1", "command2", ... ], Default: [ "experience add @s 5 levels" ]
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custom1.commands = [
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"experience add @s 5 levels"
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]
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# Category: custom2
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# Options defining the look and function of custom button #2.
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# A short description of the custom button's function.
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# <String> Default: "-5 levels"
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custom2.tooltip = "-5 levels"
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# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
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# will be rendered instead of a texture.
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# <String> Default: "xp_minus.png"
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custom2.icon = "xp_minus.png"
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# The button icon (or text) color. Pure white (the default) is effectively no tint.
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# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
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custom2.icon_color = 0xFFFFFF
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# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
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# as if you typed them into chat.
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# <Command List> Format: [ "command1", "command2", ... ], Default: [ "experience add @s -5 levels" ]
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custom2.commands = [
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"experience add @s -5 levels"
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]
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# Category: custom3
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# Options defining the look and function of custom button #3.
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# A short description of the custom button's function.
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# <String> Default: "Locate woodland mansion"
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custom3.tooltip = "Locate woodland mansion"
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# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
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# will be rendered instead of a texture.
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# <String> Default: "map_mansion.png"
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custom3.icon = "map_mansion.png"
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# The button icon (or text) color. Pure white (the default) is effectively no tint.
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# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
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custom3.icon_color = 0xFFFFFF
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# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
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# as if you typed them into chat.
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# <Command List> Format: [ "command1", "command2", ... ], Default: [ "locate mansion" ]
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custom3.commands = [
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"locate mansion"
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]
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# Category: custom4
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# Options defining the look and function of custom button #4.
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# A short description of the custom button's function.
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# <String> Default: "Locate ocean monument"
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custom4.tooltip = "Locate ocean monument"
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# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
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# will be rendered instead of a texture.
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# <String> Default: "map_monument.png"
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custom4.icon = "map_monument.png"
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# The button icon (or text) color. Pure white (the default) is effectively no tint.
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# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
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custom4.icon_color = 0xFFFFFF
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# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
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# as if you typed them into chat.
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# <Command List> Format: [ "command1", "command2", ... ], Default: [ "locate monument" ]
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custom4.commands = [
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"locate monument"
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]
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# Category: custom5
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# Options defining the look and function of custom button #5.
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# A short description of the custom button's function.
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# <String> Default: "Locate stronghold"
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custom5.tooltip = "Locate stronghold"
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# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
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# will be rendered instead of a texture.
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# <String> Default: "ender_eye.png"
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custom5.icon = "ender_eye.png"
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# The button icon (or text) color. Pure white (the default) is effectively no tint.
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# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
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custom5.icon_color = 0xFFFFFF
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# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
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# as if you typed them into chat.
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# <Command List> Format: [ "command1", "command2", ... ], Default: [ "locate stronghold" ]
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custom5.commands = [
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"locate stronghold"
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]
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# Category: custom6
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# Options defining the look and function of custom button #6.
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# A short description of the custom button's function.
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# <String> Default: "Locate jungle biome"
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custom6.tooltip = "Locate jungle biome"
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# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
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# will be rendered instead of a texture.
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# <String> Default: "world.png"
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custom6.icon = "world.png"
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# The button icon (or text) color. Pure white (the default) is effectively no tint.
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# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
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custom6.icon_color = 0xFFFFFF
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# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
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# as if you typed them into chat.
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# <Command List> Format: [ "command1", "command2", ... ], Default: [ "locatebiome minecraft:jungle" ]
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custom6.commands = [
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"locatebiome minecraft:jungle"
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]
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# Category: custom7
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# Options defining the look and function of custom button #7.
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# A short description of the custom button's function.
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# <String> Default: "Reload data packs"
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custom7.tooltip = "Reload data packs"
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# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
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# will be rendered instead of a texture.
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# <String> Default: "crafting_table_side.png"
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custom7.icon = "crafting_table_side.png"
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# The button icon (or text) color. Pure white (the default) is effectively no tint.
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# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
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custom7.icon_color = 0xFFFFFF
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# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
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# as if you typed them into chat.
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# <Command List> Format: [ "command1", "command2", ... ], Default: [ "reload" ]
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custom7.commands = [
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"reload"
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]
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# Category: custom8
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# Options defining the look and function of custom button #8.
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# A short description of the custom button's function.
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# <String> Default: "Grant all advancements"
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custom8.tooltip = "Grant all advancements"
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# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
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# will be rendered instead of a texture.
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# <String> Default: "cake.png"
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custom8.icon = "cake.png"
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# The button icon (or text) color. Pure white (the default) is effectively no tint.
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# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
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custom8.icon_color = 0xFFFFFF
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# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
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# as if you typed them into chat.
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# <Command List> Format: [ "command1", "command2", ... ], Default: [ "advancement grant @s everything" ]
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custom8.commands = [
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"advancement grant @s everything"
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]
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# Category: custom9
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# Options defining the look and function of custom button #9.
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# A short description of the custom button's function.
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# <String> Default: "Revoke all advancements"
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custom9.tooltip = "Revoke all advancements"
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# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
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# will be rendered instead of a texture.
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# <String> Default: "cake_is_a_lie.png"
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custom9.icon = "cake_is_a_lie.png"
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# The button icon (or text) color. Pure white (the default) is effectively no tint.
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# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
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custom9.icon_color = 0xFFFFFF
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# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
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# as if you typed them into chat.
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# <Command List> Format: [ "command1", "command2", ... ], Default: [ "advancement revoke @s everything" ]
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custom9.commands = [
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"advancement revoke @s everything"
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]
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# Category: custom10
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# Options defining the look and function of custom button #10.
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# A short description of the custom button's function.
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# <String> Default: "Set spawn point"
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custom10.tooltip = "Set spawn point"
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# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
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# will be rendered instead of a texture.
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# <String> Default: "compass.png"
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custom10.icon = "compass.png"
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# The button icon (or text) color. Pure white (the default) is effectively no tint.
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# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
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custom10.icon_color = 0xFFFFFF
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# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
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# as if you typed them into chat.
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# <Command List> Format: [ "command1", "command2", ... ], Default: [ "spawnpoint" ]
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custom10.commands = [
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"spawnpoint"
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]
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# Category: custom11
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# Options defining the look and function of custom button #11.
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# A short description of the custom button's function.
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# <String> Default: "\"Respawn\""
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custom11.tooltip = "\"Respawn\""
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# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
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# will be rendered instead of a texture.
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# <String> Default: "soul.png"
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custom11.icon = "soul.png"
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# The button icon (or text) color. Pure white (the default) is effectively no tint.
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# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
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custom11.icon_color = 0xFFFFFF
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# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
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# as if you typed them into chat.
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# <Command List> Format: [ "command1", "command2", ... ], Default: [ "kill" ]
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custom11.commands = [
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"kill"
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]
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# Category: custom12
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# Options defining the look and function of custom button #12.
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# A short description of the custom button's function.
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# <String> Default: "Clear inventory"
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custom12.tooltip = "Clear inventory"
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# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
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# will be rendered instead of a texture.
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# <String> Default: "fire.png"
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custom12.icon = "fire.png"
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# The button icon (or text) color. Pure white (the default) is effectively no tint.
|
||||
# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
|
||||
custom12.icon_color = 0xFFFFFF
|
||||
# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
|
||||
# as if you typed them into chat.
|
||||
# <Command List> Format: [ "command1", "command2", ... ], Default: [ "clear" ]
|
||||
custom12.commands = [
|
||||
"clear"
|
||||
]
|
||||
|
||||
|
||||
# Category: custom13
|
||||
# Options defining the look and function of custom button #13.
|
||||
|
||||
# A short description of the custom button's function.
|
||||
# <String> Default: "Simulate chest loot"
|
||||
custom13.tooltip = "Simulate chest loot"
|
||||
# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
|
||||
# will be rendered instead of a texture.
|
||||
# <String> Default: "chest_open.png"
|
||||
custom13.icon = "chest_open.png"
|
||||
# The button icon (or text) color. Pure white (the default) is effectively no tint.
|
||||
# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
|
||||
custom13.icon_color = 0xFFFFFF
|
||||
# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
|
||||
# as if you typed them into chat.
|
||||
# <Command List> Format: [ "command1", "command2", ... ], Default: [ "clear", "loot give @s loot
|
||||
# minecraft:chests/simple_dungeon" ]
|
||||
custom13.commands = [
|
||||
"clear",
|
||||
"loot give @s loot minecraft:chests/simple_dungeon"
|
||||
]
|
||||
|
||||
|
||||
# Category: custom14
|
||||
# Options defining the look and function of custom button #14.
|
||||
|
||||
# A short description of the custom button's function.
|
||||
# <String> Default: "Simulate loot of nearest mob"
|
||||
custom14.tooltip = "Simulate loot of nearest mob"
|
||||
# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
|
||||
# will be rendered instead of a texture.
|
||||
# <String> Default: "kill.png"
|
||||
custom14.icon = "kill.png"
|
||||
# The button icon (or text) color. Pure white (the default) is effectively no tint.
|
||||
# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
|
||||
custom14.icon_color = 0xFFFFFF
|
||||
# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
|
||||
# as if you typed them into chat.
|
||||
# <Command List> Format: [ "command1", "command2", ... ], Default: [ "loot give @s kill
|
||||
# @e[limit=1,sort=nearest,type=!player]" ]
|
||||
custom14.commands = [
|
||||
"loot give @s kill @e[limit=1,sort=nearest,type=!player]"
|
||||
]
|
||||
|
||||
|
||||
# Category: custom15
|
||||
# Options defining the look and function of custom button #15.
|
||||
|
||||
# A short description of the custom button's function.
|
||||
# <String> Default: "Check attributes of nearest mob"
|
||||
custom15.tooltip = "Check attributes of nearest mob"
|
||||
# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
|
||||
# will be rendered instead of a texture.
|
||||
# <String> Default: "magnifying_glass.png"
|
||||
custom15.icon = "magnifying_glass.png"
|
||||
# The button icon (or text) color. Pure white (the default) is effectively no tint.
|
||||
# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
|
||||
custom15.icon_color = 0xFFFFFF
|
||||
# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
|
||||
# as if you typed them into chat.
|
||||
# <Command List> Format: [ "command1", "command2", ... ], Default: [ "attribute
|
||||
# @e[limit=1,sort=nearest,type=!player] minecraft:generic.max_health get", "attribute
|
||||
# @e[limit=1,sort=nearest,type=!player] minecraft:generic.armor get", "attribute
|
||||
# @e[limit=1,sort=nearest,type=!player] minecraft:generic.armor_toughness get", "attribute
|
||||
# @e[limit=1,sort=nearest,type=!player] minecraft:generic.follow_range get", "attribute
|
||||
# @e[limit=1,sort=nearest,type=!player] minecraft:generic.movement_speed get", "attribute
|
||||
# @e[limit=1,sort=nearest,type=!player] minecraft:generic.attack_damage get" ]
|
||||
custom15.commands = [
|
||||
"attribute @e[limit=1,sort=nearest,type=!player] minecraft:generic.max_health get",
|
||||
"attribute @e[limit=1,sort=nearest,type=!player] minecraft:generic.armor get",
|
||||
"attribute @e[limit=1,sort=nearest,type=!player] minecraft:generic.armor_toughness get",
|
||||
"attribute @e[limit=1,sort=nearest,type=!player] minecraft:generic.follow_range get",
|
||||
"attribute @e[limit=1,sort=nearest,type=!player] minecraft:generic.movement_speed get",
|
||||
"attribute @e[limit=1,sort=nearest,type=!player] minecraft:generic.attack_damage get"
|
||||
]
|
||||
|
||||
|
||||
# Category: custom16
|
||||
# Options defining the look and function of custom button #16.
|
||||
|
||||
# A short description of the custom button's function.
|
||||
# <String> Default: "custom16"
|
||||
custom16.tooltip = "custom16"
|
||||
# The button icon. This is a relative path from "crust:textures/icon/". If this does not end in ".png", this string
|
||||
# will be rendered instead of a texture.
|
||||
# <String> Default: "16"
|
||||
custom16.icon = "16"
|
||||
# The button icon (or text) color. Pure white (the default) is effectively no tint.
|
||||
# <Integer> Range: 0x000000 ~ 0xFFFFFF, Default: 0xFFFFFF
|
||||
custom16.icon_color = 0xFFFFFF
|
||||
# A list of commands to execute when the custom button is pressed. These are sent to the server in the order listed,
|
||||
# as if you typed them into chat.
|
||||
# <Command List> Format: [ "command1", "command2", ... ], Default: [ "kill" ]
|
||||
custom16.commands = [
|
||||
"kill"
|
||||
]
|
139
config/Crust/default_game_rules.toml
Normal file
139
config/Crust/default_game_rules.toml
Normal file
@ -0,0 +1,139 @@
|
||||
# crust:default_game_rules.toml
|
||||
# This config allows the default game rules for world creation to be altered. Many game rules make testing easier, so
|
||||
# this is handy when you need to repeatedly generate new worlds.
|
||||
#
|
||||
# For more information on game rules, see the in-game descriptions in the 'Create New World' menu or the Minecraft
|
||||
# Wiki article (https://minecraft.fandom.com/wiki/Game_rule).
|
||||
|
||||
|
||||
# Whether this config file is enabled.
|
||||
# * Requires a GAME restart to take full effect *
|
||||
# <Boolean> Valid Values: { true, false }, Default: false
|
||||
config_enabled = false
|
||||
|
||||
|
||||
# Category: player
|
||||
# Default game rule settings for the 'player' category.
|
||||
|
||||
player.dashrule = true
|
||||
player.disable_elytra_movement_check = false
|
||||
player.do_immediate_respawn = false
|
||||
player.do_limited_crafting = false
|
||||
player.drowning_damage = true
|
||||
player.fall_damage = true
|
||||
player.fire_damage = true
|
||||
player.freeze_damage = true
|
||||
player.jaws_damage_limit = 666
|
||||
player.keep_inventory = false
|
||||
player.natural_regeneration = false
|
||||
player.players_sleeping_percentage = 100
|
||||
player.soul_stratification_effect = true
|
||||
player.spawn_radius = 10
|
||||
player.spectators_generate_chunks = true
|
||||
|
||||
|
||||
# Category: mobs
|
||||
# Default game rule settings for the 'mobs' category.
|
||||
|
||||
mobs.disable_raids = false
|
||||
mobs.disappearanceof_spirits_underthe_sun = true
|
||||
mobs.forgive_dead_players = true
|
||||
mobs.hunternibling = true
|
||||
mobs.maggots_appearance = true
|
||||
mobs.max_entity_cramming = 24
|
||||
mobs.mob_griefing = true
|
||||
mobs.sunray = true
|
||||
mobs.universal_anger = false
|
||||
mobs.zombiesina_barrel_spawn = true
|
||||
|
||||
|
||||
# Category: spawning
|
||||
# Default game rule settings for the 'spawning' category.
|
||||
|
||||
spawning.baby_skeleton_spawn = true
|
||||
spawning.baby_spider_spawn = true
|
||||
spawning.bloody_gadfly_spawn = true
|
||||
spawning.bone_imp_spawn = true
|
||||
spawning.bonescaller_spawn = true
|
||||
spawning.corpse_fish_spawn = true
|
||||
spawning.corpse_fly_spawn = true
|
||||
spawning.dark_vortex_spawn = true
|
||||
spawning.decaying_zombie_spawn = true
|
||||
spawning.decrepit_skeleton_spawn = true
|
||||
spawning.do_insomnia = true
|
||||
spawning.do_mob_spawning = true
|
||||
spawning.do_patrol_spawning = true
|
||||
spawning.do_trader_spawning = true
|
||||
spawning.do_warden_spawning = true
|
||||
spawning.door_knight_spawn = true
|
||||
spawning.dread_hound_spawn = true
|
||||
spawning.fallen_chaos_knight_spawn = true
|
||||
spawning.firelight_spawn = true
|
||||
spawning.generationof_infected_diamonds = true
|
||||
spawning.glutton_fish_spawn = true
|
||||
spawning.krampus_spawn = true
|
||||
spawning.lifestealer_spawn = true
|
||||
spawning.missionary_spawn = true
|
||||
spawning.mother_spider_spawn = true
|
||||
spawning.phantom_creeper_spawn = true
|
||||
spawning.pot_crab_spawn_chance = 17
|
||||
spawning.pot_crab_spawning = true
|
||||
spawning.restless_spirit_spawn = true
|
||||
spawning.ser_pumpkinhead_spawn = true
|
||||
spawning.skeleton_bomb_spawn = true
|
||||
spawning.skeleton_thrasher_spawn = true
|
||||
spawning.spirit_guide_spawn = true
|
||||
spawning.spirit_of_chaos_spawn = true
|
||||
spawning.theappearanceofthe_nightmare_stalker = true
|
||||
spawning.thornshell_crab_spawn = true
|
||||
spawning.thornsprig_spawn_chance = 1
|
||||
spawning.zombie_bruiser_spawn = true
|
||||
spawning.zombie_clown_spawn = true
|
||||
spawning.zombie_fisherman_spawn = true
|
||||
spawning.zombie_lumberjack_spawn = true
|
||||
|
||||
|
||||
# Category: drops
|
||||
# Default game rule settings for the 'drops' category.
|
||||
|
||||
drops.block_explosion_drop_decay = true
|
||||
drops.do_entity_drops = true
|
||||
drops.do_mob_loot = true
|
||||
drops.do_tile_drops = true
|
||||
drops.mob_explosion_drop_decay = true
|
||||
drops.tnt_explosion_drop_decay = false
|
||||
|
||||
|
||||
# Category: updates
|
||||
# Default game rule settings for the 'updates' category.
|
||||
|
||||
updates.do_daylight_cycle = true
|
||||
updates.do_fire_tick = true
|
||||
updates.do_vines_spread = true
|
||||
updates.do_weather_cycle = true
|
||||
updates.lava_source_conversion = false
|
||||
updates.random_tick_speed = 3
|
||||
updates.snow_accumulation_height = 1
|
||||
updates.tf_enforced_progression = true
|
||||
updates.water_source_conversion = true
|
||||
|
||||
|
||||
# Category: chat
|
||||
# Default game rule settings for the 'chat' category.
|
||||
|
||||
chat.announce_advancements = true
|
||||
chat.command_block_output = true
|
||||
chat.log_admin_commands = true
|
||||
chat.send_command_feedback = true
|
||||
chat.show_death_messages = true
|
||||
|
||||
|
||||
# Category: misc
|
||||
# Default game rule settings for the 'misc' category.
|
||||
|
||||
misc.brandonscore:allow_sign_editing = false
|
||||
misc.cataclysm_addon_item = true
|
||||
misc.command_modification_block_limit = 32768
|
||||
misc.global_sound_events = true
|
||||
misc.max_command_chain_length = 65536
|
||||
misc.reduced_debug_info = false
|
87
config/Crust/modes.toml
Normal file
87
config/Crust/modes.toml
Normal file
@ -0,0 +1,87 @@
|
||||
# crust:modes.toml
|
||||
# This config contains options to control the 'modes' added by Crust. Some examples of Crust modes are magnet mode,
|
||||
# super speed mode, and undying mode.
|
||||
#
|
||||
# This config is for server-side settings. Client preferences are requested by using /crustmode or Crust's extra
|
||||
# inventory buttons (client_extra_inv_buttons.toml).
|
||||
|
||||
|
||||
# Category: general
|
||||
# Options that apply to the 'modes' added by Crust, in general.
|
||||
|
||||
|
||||
# Subcategory: op_level
|
||||
# The op levels (aka permission levels) required to enable/disable Crust's various modes. You can disable any mode
|
||||
# by setting this level very high (e.g., 5).
|
||||
# Vanilla op levels used are:
|
||||
# 0 - Chat/whispers, Access to limited info
|
||||
# 1 - Can bypass spawn protection
|
||||
# 2 - Can use cheats, Access to info that can be used to cheat
|
||||
# 3 - Can ban/whitelist players, 'Moderator'
|
||||
# 4 - All permissions, Server management
|
||||
# * Requires a WORLD restart to take effect *
|
||||
|
||||
# <Integer> Range: Any Value, Default: 0
|
||||
general.op_level.magnet = 0
|
||||
# <Integer> Range: Any Value, Default: 2
|
||||
general.op_level.undying = 2
|
||||
# <Integer> Range: Any Value, Default: 2
|
||||
general.op_level.unbreaking = 2
|
||||
# <Integer> Range: Any Value, Default: 2
|
||||
general.op_level.uneating = 2
|
||||
# <Integer> Range: Any Value, Default: 2
|
||||
general.op_level.super_vision = 2
|
||||
# <Integer> Range: Any Value, Default: 2
|
||||
general.op_level.super_speed = 2
|
||||
# <Integer> Range: Any Value, Default: 2
|
||||
general.op_level.destroy_on_pickup = 2
|
||||
|
||||
# Subcategory: default
|
||||
# The default settings for Crust's various modes initially applied to players. Note that these mode settings will be
|
||||
# applied regardless of op level; if the player does not have permission to enable/disable the mode, they will be
|
||||
# 'stuck' with whatever is assigned here.
|
||||
|
||||
# The maximum range (blocks) for magnet mode. If 0, magnet mode will be off by default.
|
||||
# <Number> Range: ≥ 0.0, Default: 0.0
|
||||
general.default.magnet = 0.0
|
||||
# <Boolean> Valid Values: { true, false }, Default: false
|
||||
general.default.undying = false
|
||||
# <Boolean> Valid Values: { true, false }, Default: false
|
||||
general.default.unbreaking = false
|
||||
# When dropping below this food level (half-drumsticks), uneating mode restores hunger. If 0, uneating mode will
|
||||
# be off by default.
|
||||
# <Integer> Range: 0 ~ 20, Default: 0
|
||||
general.default.uneating = 0
|
||||
# <Boolean> Valid Values: { true, false }, Default: false
|
||||
general.default.super_vision = false
|
||||
# The speed multiplier applied while sprinting. If 1, super speed mode will be off by default.
|
||||
# <Number> Range: ≥ 1.0, Default: 1.0
|
||||
general.default.super_speed = 1.0
|
||||
# <Boolean> Valid Values: { true, false }, Default: false
|
||||
general.default.destroy_on_pickup = false
|
||||
|
||||
|
||||
# Category: magnet_mode
|
||||
# Options that apply to Crust's magnet mode.
|
||||
|
||||
# The highest maximum range (blocks) allowed for magnet mode. Max range is a client preference.
|
||||
# <Number> Range: ≥ 0.0, Default: 10.0
|
||||
magnet_mode.max_range_limit = 10.0
|
||||
# The maximum speed (blocks/sec) for items pulled by magnet mode. Speed is higher the closer the item is to the
|
||||
# player, scaling down to 0 m/s at the player's max range.
|
||||
# <Number> Range: ≥ 0.0, Default: 10.0
|
||||
magnet_mode.max_speed = 10.0
|
||||
# The time delay (ticks) before freshly dropped items are pulled by magnet mode.
|
||||
# Setting this to a low value will cause items to fly around your face until their pickup delay expires. The default
|
||||
# prevents face-flying for all vanilla drops, but many drops only have a pickup delay of 10.
|
||||
# <Integer> Range: ≥ 0, Default: 40
|
||||
magnet_mode.delay = 40
|
||||
|
||||
|
||||
# Category: super_speed_mode
|
||||
# Options that apply to Crust's super-speed mode.
|
||||
|
||||
# The highest maximum speed multiplier allowed for super-speed mode. Actual speed is a client preference.
|
||||
# Warning: Very large speed multipliers might break the game's physics.
|
||||
# <Number> Range: ≥ 1.0, Default: 12.0
|
||||
super_speed_mode.speed_limit = 12.0
|
17
config/Crust/render_settings.toml
Normal file
17
config/Crust/render_settings.toml
Normal file
@ -0,0 +1,17 @@
|
||||
# crust:render_settings.toml
|
||||
# Misc. settings for in-world rendering related features.
|
||||
|
||||
|
||||
# Category: block_entity_BB_rendering
|
||||
# Options for Crust's block entity bounding box renderer.
|
||||
|
||||
# If true, block entities close to the player that support Crust's bounding box outline rendering will draw their
|
||||
# boxes if 'show entity hitboxes' is active. This is primarily a debug feature.
|
||||
# <Boolean> Valid Values: { true, false }, Default: true
|
||||
block_entity_BB_rendering.enabled = false
|
||||
|
||||
# If block entity bounding box rendering is enabled, this value determines the 'radius' in chunks around the player
|
||||
# in which Crust will look for block entities to render bounding boxes for. A value of 1 means only the chunk the
|
||||
# player is standing in. This value is also capped by the effective render distance.
|
||||
# <Integer> Range: ≥ 1, Default: 3
|
||||
block_entity_BB_rendering.distance = 3
|
116
config/NaturalAbsorption/absorption.toml
Normal file
116
config/NaturalAbsorption/absorption.toml
Normal file
@ -0,0 +1,116 @@
|
||||
# naturalabsorption:absorption.toml
|
||||
# This config contains most options for features that apply to absorption (yellow hearts).
|
||||
# Does NOT contain any armor or enchantment options - see the 'enchant_and_armor' config for those.
|
||||
# Also contains hunger options related specifically to absorption recovery.
|
||||
|
||||
|
||||
# Category: absorption
|
||||
# Options that apply to absorption (yellow hearts) from any source.
|
||||
#
|
||||
# Note: All absorption amounts are in half-hearts.
|
||||
|
||||
# The total maximum absorption a player may obtain from (almost) all sources combined.
|
||||
# This limit is ignored by potion effects. If this is set less than 0, the limit is disabled.
|
||||
# <Number> Range: Any Value, Default: -1.0
|
||||
absorption.global_maximum = -1.0
|
||||
|
||||
# Players will respawn with up to this much absorption, limited by their personal max absorption.
|
||||
# <Number> Range: ≥ 0.0, Default: 0.0
|
||||
absorption.respawn_amount = 0.0
|
||||
|
||||
# The amount of time (in ticks) a player must go without taking damage before their absorption begins
|
||||
# to recover (20 ticks = 1 second). If this is set less than 0, players will not naturally recover lost absorption.
|
||||
# <Integer> Range: ≥ -1, Default: 120
|
||||
absorption.recovery.delay = 200
|
||||
# The amount of absorption regenerated each second while recovering (in half-hearts/second).
|
||||
# <Number> Range: ≥ 0.0, Default: 2.0
|
||||
absorption.recovery.rate = 0.1
|
||||
|
||||
# Players need to have at least this much hunger (in half-drumsticks) to regenerate absorption.
|
||||
# <Integer> Range: ≥ 0, Default: 0
|
||||
absorption.recovery.hunger_required = 2
|
||||
# The amount of hunger drained for each absorption regenerated (in drumsticks/heart).
|
||||
# Players can't lose over 1/2 drumstick per game tick or more than 5 drumsticks of hunger per recovery tick.
|
||||
# <Number> Range: ≥ 0.0, Default: 0.0
|
||||
absorption.recovery.hunger_cost = 0.25
|
||||
|
||||
# If true, the mod will render the empty heart background behind absorption hearts you are missing,
|
||||
# but can regenerate back. This may not work right if another mod changes heart bar rendering, or may override
|
||||
# other mods' heart rendering (for example, Mantle's heart stacker option).
|
||||
# <Boolean> Valid Values: { true, false }, Default: true
|
||||
absorption.render_capacity_background = false
|
||||
|
||||
|
||||
# Category: natural_absorption
|
||||
# Options for natural absorption. Not to be confused with the Natural Absorption mod itself.
|
||||
# Natural absorption is one source of maximum absorption that is innate to the player - it does not
|
||||
# come from any items or potions/effects.
|
||||
# By default, each player starts with some natural absorption, gains more by crafting and consuming
|
||||
# Books of Absorption, and loses some upon death.
|
||||
#
|
||||
# Note: All absorption amounts are in half-hearts.
|
||||
|
||||
# The amount of natural absorption a new player starts with.
|
||||
# <Number> Range: ≥ 0.0, Default: 4.0
|
||||
natural_absorption.starting_absorption = 0.0
|
||||
# The maximum natural absorption a player may obtain from upgrades.
|
||||
# Does not include any other sources of max absorption (such as from potions or equipment).
|
||||
# <Number> Range: ≥ 0.0, Default: 20.0
|
||||
natural_absorption.max_absorption = 30.0
|
||||
|
||||
# The amount of maximum absorption a player loses with each death. Will not drop below the death penalty limit.
|
||||
# <Number> Range: ≥ 0.0, Default: 2.0
|
||||
natural_absorption.death_penalty = 2.0
|
||||
# A player will not drop below this much max absorption due to death penalty.
|
||||
# <Number> Range: ≥ 0.0, Default: 10.0
|
||||
natural_absorption.death_penalty_limit = 20.0
|
||||
|
||||
# The amount of maximum natural absorption gained from each upgrade.
|
||||
# Set this to 0 to disable upgrades.
|
||||
# <Number> Range: ≥ 0.0, Default: 2.0
|
||||
natural_absorption.upgrades.gain = 1.0
|
||||
|
||||
# The base number of levels required to use a Book of Absorption.
|
||||
# A negative value reduces the cost of the first upgrade(s).
|
||||
# The final level cost is rounded down to the nearest whole number and clamped between 0 and the cost limit.
|
||||
# <Number> Range: Any Value, Default: 0.0
|
||||
natural_absorption.level_cost.base = 0.0
|
||||
# The number of levels required to use a Book of Absorption for each point of natural absorption
|
||||
# the player already has.
|
||||
# <Number> Range: ≥ 0.0, Default: 2.5
|
||||
natural_absorption.level_cost.per_point = 3.0
|
||||
# The maximum number of levels that can be required to use a Book of Absorption.
|
||||
# Set this to 0 to disable level costs entirely.
|
||||
# <Integer> Range: ≥ 0, Default: 30
|
||||
natural_absorption.level_cost.limit = 45
|
||||
|
||||
# The recipe for making a Book of Absorption.
|
||||
# none - <no recipe>
|
||||
# simple - aB (book + apple, shapeless)
|
||||
# sandwich - aBa (book + 2 apples)
|
||||
# cross - a (book + 4 apples)
|
||||
# aBa
|
||||
# a
|
||||
# surround - aaa (book + 8 apples)
|
||||
# aBa
|
||||
# aaa
|
||||
# B = book & quill, a = golden apple
|
||||
# <Enum> Valid Values: { "none", "simple", "sandwich", "cross", "surround" }, Default: "cross"
|
||||
natural_absorption.upgrade_book.recipe = "cross"
|
||||
# Set to true to display current and max natural absorption on the Book of Absorption tooltip.
|
||||
# Particularly helpful if you must disable the heart background rendering.
|
||||
# <Boolean> Valid Values: { true, false }, Default: false
|
||||
natural_absorption.upgrade_book.extra_tooltip_info = false
|
||||
|
||||
# If enabled, players can use the glorious Absorption Absorbing Book to convert some of their natural
|
||||
# absorption back into an absorption book. The natural absorption lost per use is exactly one upgrade.
|
||||
# <Boolean> Valid Values: { true, false }, Default: true
|
||||
natural_absorption.downgrade_book.enabled = true
|
||||
# The percentage of the experience levels refunded when using an Absorption Absorbing Book.
|
||||
# For example, a value of 0.5 (50%) will restore half of the levels consumed by a Book of Absorption,
|
||||
# rounded down to the nearest whole number.
|
||||
# <Number> Range: 0.0 ~ 1.0, Default: 0.75
|
||||
natural_absorption.downgrade_book.level_refund = 0.75
|
||||
# If enabled, a Book of Absorption will be refunded when using an Absorption Absorbing Book.
|
||||
# <Boolean> Valid Values: { true, false }, Default: true
|
||||
natural_absorption.downgrade_book.book_refund = true
|
11
config/NaturalAbsorption/compat.toml
Normal file
11
config/NaturalAbsorption/compat.toml
Normal file
@ -0,0 +1,11 @@
|
||||
# naturalabsorption:compat.toml
|
||||
# This config contains config options for compatibility features for various supported mods.
|
||||
|
||||
|
||||
# Category: tinkers_construct
|
||||
# Compatibility options for Tinkers Construct (currently not used)
|
||||
|
||||
# Maximum absorption gained for each level of the Absorption modifier for Tinkers Construct armor.
|
||||
# By default, this matches Revitalizing's scaling (max health), but costs one Book of Absorption per level.
|
||||
# <Number> Range: ≥ 0.0, Default: 1.0
|
||||
tinkers_construct.modifier.potency_per_level = 1.0
|
95
config/NaturalAbsorption/enchant_and_armor.toml
Normal file
95
config/NaturalAbsorption/enchant_and_armor.toml
Normal file
@ -0,0 +1,95 @@
|
||||
# naturalabsorption:enchant_and_armor.toml
|
||||
# This config contains options for features that apply to the Absorption enchantment and armor.
|
||||
|
||||
|
||||
# Category: enchantment
|
||||
# Options for the Absorption enchantment added by this mod.
|
||||
|
||||
# Set this to false to disable the Absorption enchantment entirely.
|
||||
# <Boolean> Valid Values: { true, false }, Default: true
|
||||
enchantment.enabled = true
|
||||
|
||||
# The slot the Absorption enchantment is normally applicable to. Will still work on any armor piece
|
||||
# if force-applied (e.g., creative mode anvil).
|
||||
# <Enum> Valid Values: { "all", "head", "chest", "legs", "feet" }, Default: "all"
|
||||
enchantment.slot = "all"
|
||||
# If false, the Absorption enchantment will not be allowed on books.
|
||||
# <Boolean> Valid Values: { true, false }, Default: true
|
||||
enchantment.allow_on_books = true
|
||||
# If true, the Absorption enchantment will not be generated by enchanting tables.
|
||||
# <Boolean> Valid Values: { true, false }, Default: false
|
||||
enchantment.treasure_only = false
|
||||
# The rarity of the Absorption enchantment. That is, how often it appears when enchanting valid items.
|
||||
# For reference, here are vanilla protection enchantment rarities:
|
||||
# Protection - "common"
|
||||
# Fire Protection - "uncommon"
|
||||
# Feather Falling - "uncommon"
|
||||
# Blast Protection - "rare"
|
||||
# Proj Protection - "uncommon"
|
||||
# <Enum> Valid Values: { "common", "uncommon", "rare", "very_rare" }, Default: "rare"
|
||||
enchantment.rarity = "rare"
|
||||
|
||||
# Maximum absorption gained for having at least one level of the Absorption enchantment.
|
||||
# A negative value reduces the effect of the first level(s).
|
||||
# <Number> Range: Any Value, Default: 2.0
|
||||
enchantment.potency.base = 2.0
|
||||
# Maximum absorption gained for each level of the Absorption enchantment.
|
||||
# <Number> Range: ≥ 0.0, Default: 2.0
|
||||
enchantment.potency.per_level = 2.0
|
||||
# The absolute limit on max absorption that can be gained from Absorption enchantments on a single player.
|
||||
# <Number> Range: ≥ 0.0, Default: 20.0
|
||||
enchantment.potency.maximum = 20.0
|
||||
|
||||
# Maximum level for the Absorption enchantment.
|
||||
# Without messing with cost, it is recommended you only alter this to ± 1 default max level.
|
||||
# <Integer> Range: ≥ 0, Default: 4
|
||||
enchantment.level_maximum = 4
|
||||
# If true, all equipped Absorption enchantments are added together (like vanilla Protection enchants).
|
||||
# Otherwise, only the highest level Absorption enchantment will be counted.
|
||||
# <Boolean> Valid Values: { true, false }, Default: true
|
||||
enchantment.stacking = true
|
||||
|
||||
# Base enchantment cost and cost per additional enchantment level.
|
||||
# Without messing with max level, it is recommended you only alter these within range of vanilla costs.
|
||||
# For reference, here are vanilla protection enchantment costs:
|
||||
# Protection - 1 base + 11 per level
|
||||
# Fire Protection - 10 base + 8 per level
|
||||
# Feather Falling - 5 base + 6 per level
|
||||
# Blast Protection - 5 base + 8 per level
|
||||
# Proj Protection - 3 base + 6 per level
|
||||
# <Integer> Range: ≥ 0, Default: 3
|
||||
enchantment.cost.base = 3
|
||||
# <Integer> Range: ≥ 0, Default: 10
|
||||
enchantment.cost.per_level = 10
|
||||
|
||||
|
||||
# Category: armor
|
||||
# Options that relate to armor and the replacement of armor with absorption (yellow hearts).
|
||||
# All features in this section are disabled by default by one master toggle. Take care to go through
|
||||
# this entire category if enabled, as the default options may be considered extreme.
|
||||
|
||||
# Set this to true to enable this entire config category. Be warned, the default settings make
|
||||
# extreme changes to vanilla mechanics.
|
||||
# <Boolean> Valid Values: { true, false }, Default: false
|
||||
armor.enable_section = false
|
||||
|
||||
# If true, armor will not reduce any damage taken. Only applies to players.
|
||||
# <Boolean> Valid Values: { true, false }, Default: true
|
||||
armor.disable_armor_damage_reduction = true
|
||||
# If true, the (perhaps now much less useful) armor bar will not be rendered.
|
||||
# <Boolean> Valid Values: { true, false }, Default: true
|
||||
armor.hide_armor_bar = true
|
||||
|
||||
# The amount of maximum absorption granted for each armor point (in hearts/shirt).
|
||||
# <Number> Range: ≥ 0.0, Default: 1.0
|
||||
armor.absorption_multiplier = 1.0
|
||||
# The increase in absorption recovery rate for each point of armor (per half-shirt).
|
||||
# <Number> Range: ≥ 0.0, Default: 0.0
|
||||
armor.absorption_recovery = 0.0
|
||||
# The amount of maximum absorption granted for each armor toughness point (in hearts/shirt).
|
||||
# For reference, the maximum attainable toughness in vanilla is 12 (full netherite armor).
|
||||
# <Number> Range: ≥ 0.0, Default: 0.0
|
||||
armor.toughness_absorption_multiplier = 0.0
|
||||
# The increase in absorption recovery rate for each point of armor toughness.
|
||||
# <Number> Range: ≥ 0.0, Default: 0.05
|
||||
armor.toughness_recovery = 0.05
|
55
config/NaturalAbsorption/health.toml
Normal file
55
config/NaturalAbsorption/health.toml
Normal file
@ -0,0 +1,55 @@
|
||||
# naturalabsorption:health.toml
|
||||
# This config contains most options for features that apply to health (red hearts).
|
||||
# Does NOT contain any armor or enchantment options - see the 'armor_and_enchant' config for those.
|
||||
# Also contains hunger options related specifically to health recovery and healing from food.
|
||||
|
||||
|
||||
# Category: health
|
||||
# Options that apply to health (red hearts).
|
||||
#
|
||||
# Note: All health amounts are in half-hearts.
|
||||
|
||||
# Players will respawn with up to this much health, limited by their personal max health.
|
||||
# Set this to 0 to leave respawn health unchanged.
|
||||
# <Number> Range: ≥ 0.0, Default: 6.0
|
||||
health.respawn_amount = 0.0
|
||||
|
||||
# The maximum health a player may recover to from this mod's regeneration.
|
||||
# This limit is ignored by potion effects. If this is set less than 0, the limit is disabled.
|
||||
# <Number> Range: Any Value, Default: 6.0
|
||||
health.recovery.maximum = 10.0
|
||||
|
||||
# The amount of time (in ticks) a player must go without taking damage before their health begins
|
||||
# to recover (20 ticks = 1 second). If this is set less than 0, players will not naturally recover lost health
|
||||
# from this mod.
|
||||
# <Integer> Range: ≥ -1, Default: 40
|
||||
health.recovery.delay = 400
|
||||
# The amount of health regenerated each second while recovering (in half-hearts/second).
|
||||
# This ignores the vanilla health regeneration game rule.
|
||||
# <Number> Range: ≥ 0.0, Default: 0.25
|
||||
health.recovery.rate = 0.1
|
||||
|
||||
# Players need to have at least this much hunger (in half-drumsticks) to regenerate health.
|
||||
# <Integer> Range: ≥ 0, Default: 6
|
||||
health.recovery.hunger_required = 4
|
||||
# The amount of hunger drained for each health regenerated (in drumsticks/heart).
|
||||
# Players can't lose over 1/2 drumstick per game tick or more than 5 drumsticks of hunger per recovery tick.
|
||||
# <Number> Range: ≥ 0.0, Default: 1.0
|
||||
health.recovery.hunger_cost = 0.5
|
||||
|
||||
# The maximum health a player may heal to from eating food.
|
||||
# If this is set less than 0, the limit is disabled. Setting it to 0 effectively disables food healing.
|
||||
# <Number> Range: Any Value, Default: -1.0
|
||||
health.food_healing.maximum = -1.0
|
||||
|
||||
# The amount of health recovered for each hunger and saturation (in hearts/drumstick) granted by
|
||||
# eaten food. Health is only granted for the hunger/saturation actually restored (no gain from over-eating).
|
||||
# <Number> Range: ≥ 0.0, Default: 0.25
|
||||
health.food_healing.per_hunger = 0.1
|
||||
# <Number> Range: ≥ 0.0, Default: 0.5
|
||||
health.food_healing.per_saturation = 0.2
|
||||
|
||||
# Set to true to display nutritional value on the tooltips of food items.
|
||||
# Lists health that can be restored from eating. (See main config for hunger/saturation display.)
|
||||
# <Boolean> Valid Values: { true, false }, Default: true
|
||||
health.food_healing.extra_tooltip_info = true
|
30
config/NaturalAbsorption/main.toml
Normal file
30
config/NaturalAbsorption/main.toml
Normal file
@ -0,0 +1,30 @@
|
||||
# naturalabsorption:main.toml
|
||||
# This config contains options that apply to the mod as a whole, including some master disable
|
||||
# toggles for convenience.
|
||||
|
||||
|
||||
# Category: general
|
||||
# Options for customizing the mod as a whole.
|
||||
|
||||
# The number of ticks between this mod's logic/recovery updates (20 ticks = 1 second).
|
||||
# <Integer> Range: ≥ 1, Default: 5
|
||||
general.update_time = 5
|
||||
|
||||
# When set to true, this mod will alter the vanilla regeneration game rule "naturalRegeneration" to
|
||||
# be "false" by default when creating new worlds.
|
||||
# Regardless of this config setting, you can still create a world with vanilla health regen ON or OFF
|
||||
# by using the Game Rules button on the new world options screen or by using commands in-game.
|
||||
# <Boolean> Valid Values: { true, false }, Default: true
|
||||
general.default_regen_game_rule_disabled = true
|
||||
|
||||
# Set to true to display nutritional value on the tooltips of food items.
|
||||
# Lists hunger and saturation that can be restored from eating. (See health config for healing display.)
|
||||
# <Boolean> Valid Values: { true, false }, Default: true
|
||||
general.food.extra_tooltip_info = true
|
||||
|
||||
# If set to 'true', disables all features in this mod related to absorption (yellow hearts).
|
||||
# <Boolean> Valid Values: { true, false }, Default: false
|
||||
general.disable_absorption_features = false
|
||||
# If set to 'true', disables all features in this mod related to health (red hearts).
|
||||
# <Boolean> Valid Values: { true, false }, Default: false
|
||||
general.disable_health_features = false
|
File diff suppressed because it is too large
Load Diff
@ -1430,6 +1430,17 @@
|
||||
"value": 100
|
||||
}
|
||||
},
|
||||
"naturalabsorption:player.equipment_absorption": {
|
||||
"enabled": false,
|
||||
"min": {
|
||||
"default": 0,
|
||||
"value": 0
|
||||
},
|
||||
"max": {
|
||||
"default": 50,
|
||||
"value": 50
|
||||
}
|
||||
},
|
||||
"l2damagetracker:crit_rate": {
|
||||
"enabled": false,
|
||||
"min": {
|
||||
@ -1628,6 +1639,17 @@
|
||||
"value": 10
|
||||
}
|
||||
},
|
||||
"naturalabsorption:player.natural_absorption": {
|
||||
"enabled": false,
|
||||
"min": {
|
||||
"default": 0,
|
||||
"value": 0
|
||||
},
|
||||
"max": {
|
||||
"default": 50,
|
||||
"value": 50
|
||||
}
|
||||
},
|
||||
"attributeslib:life_steal": {
|
||||
"enabled": false,
|
||||
"min": {
|
||||
|
@ -175,7 +175,6 @@ Draconic Evolution Delight
|
||||
Dragon Mounts: Legacy
|
||||
Dragon Survival
|
||||
Dragonite Gear
|
||||
DuckensInvasion
|
||||
Easy Villagers
|
||||
Eccentric Tome
|
||||
Eidolon:Repraised
|
||||
@ -282,7 +281,6 @@ More Red
|
||||
Mowzie's Cataclysm
|
||||
Mowzie's Mobs
|
||||
MrCrayfish's Furniture Mod
|
||||
Much More - Enchants
|
||||
Multi-Piston
|
||||
Multiverse
|
||||
Mystical Agradditions
|
||||
@ -402,3 +400,5 @@ Tinkers' Construct
|
||||
Advanced Skills: Remastered
|
||||
Iron_Repair Kits
|
||||
Passive Skill Tree
|
||||
Natural Absorption
|
||||
Tom's Simple Storage Mod
|
||||
|
@ -410,3 +410,4 @@ tconstruct:part_builder
|
||||
tconstruct:severing
|
||||
tconstruct:tool_recipes
|
||||
tconstruct:worktable
|
||||
quark:influence
|
||||
|
12
config/nbtedit.toml
Normal file
12
config/nbtedit.toml
Normal file
@ -0,0 +1,12 @@
|
||||
|
||||
#General settings.
|
||||
[general]
|
||||
#Enable debug logs. Necessary if you are reporting bugs.
|
||||
debug = false
|
||||
|
||||
#Permission node levels. Like vanilla, should in 0 ~ 5 range.
|
||||
[general.permission]
|
||||
use = 2
|
||||
read_only = 1
|
||||
edit_on_player = 4
|
||||
|
14
config/toms_storage-common.toml
Normal file
14
config/toms_storage-common.toml
Normal file
@ -0,0 +1,14 @@
|
||||
#IMPORTANT NOTICE:
|
||||
#THIS IS ONLY THE COMMON CONFIG. It does not contain all the values adjustable for Tom's Simple Storage
|
||||
#The settings have been moved to toms_storage-server.toml
|
||||
#That file is PER WORLD, meaning you have to go into 'saves/<world name>/serverconfig' to adjust it. Those changes will then only apply for THAT WORLD.
|
||||
#You can then take that config file and put it in the 'defaultconfigs' folder to make it apply automatically to all NEW worlds you generate FROM THERE ON.
|
||||
#This may appear confusing to many of you, but it is a new sensible way to handle configuration, because the server configuration is synced when playing multiplayer.
|
||||
importantInfo = true
|
||||
#List of multiblock inventory blocks
|
||||
multiblockInv = [""]
|
||||
#List of mod ids whose blocks is ignored by the inventory connector
|
||||
blockedMods = [""]
|
||||
#List of block ids ignored by the inventory connector
|
||||
blockedBlocks = [""]
|
||||
|
@ -29,7 +29,7 @@
|
||||
#Prevents backpack disappearing in void, spawns floating backpack above minimum Y when player dies in void
|
||||
voidProtection = true
|
||||
#Places backpack at place where player died
|
||||
backpackDeathPlace = true
|
||||
backpackDeathPlace = false
|
||||
#Places backpack at place where player died, replacing all blocks that are breakable and do not have inventory (backpackDeathPlace must be true in order to work)
|
||||
backpackForceDeathPlace = false
|
||||
enableSleepingBagSpawnPoint = false
|
||||
|
@ -1,239 +0,0 @@
|
||||
|
||||
#All configuration items related to the core gameplay
|
||||
[gameplay]
|
||||
#Amount of initial citizens. [Default: 4, min: 1, max: 10]
|
||||
#Range: 1 ~ 10
|
||||
initialcitizenamount = 4
|
||||
#Should construction tape be placed around in-construction builds? [Default: true]
|
||||
builderplaceconstructiontape = true
|
||||
#Should players be able to place an infinite amount of supply camps/ships? [Default: false]
|
||||
allowinfinitesupplychests = false
|
||||
#Should players be allowed to abandon their colony to create a new one easily? Note: This is buggy! [Default: false]
|
||||
allowinfinitecolonies = false
|
||||
#Should colonies in other dimensions be allowed? [Default: true]
|
||||
allowotherdimcolonies = true
|
||||
#If a colony is under the initial citizen count, this changes the amount of time before a new citizen spawns. [Default: 60, min: 10, max: 600]
|
||||
#Range: 10 ~ 600
|
||||
citizenrespawninterval = 10
|
||||
#Max citizens in one colony. [Default: 250, min: 4, max: 500]
|
||||
#Range: 4 ~ 500
|
||||
maxcitizenpercolony = 50
|
||||
#Delay after each block placement (increasing it increases the delay). [Default: 15, min: 1, max: 500]
|
||||
#Range: 1 ~ 500
|
||||
builderbuildblockdelay = 15
|
||||
#Delay modifier to mine a block (decreasing it decreases the delay). [Default: 500, min: 1, max: 10000]
|
||||
#Range: 1 ~ 10000
|
||||
blockminingdelaymodifier = 500
|
||||
#Should development features be enabled (might be buggy)? [Default: false]
|
||||
enableindevelopmentfeatures = false
|
||||
#Should citizen name tags be rendered? [Default: true]
|
||||
alwaysrendernametag = true
|
||||
#Should workers work during the rain? [Default: false]
|
||||
workersalwaysworkinrain = false
|
||||
#Should players be sent entering/leaving colony notifications? [Default: true]
|
||||
sendenteringleavingmessages = true
|
||||
#Should players be allowed to change citizen names? -1 for false, 0 for certain players only, 1 for true. (To set which players can change the names, see "Special Permissions Group" below.) [Default: 1, min: -1, max: 1]
|
||||
#Range: -1 ~ 1
|
||||
allowglobalnamechanges = 1
|
||||
#Should special holiday content be displayed? [Default: true]
|
||||
holidayfeatures = true
|
||||
#Quantity of dirt per compost filling. [Default: 1, min: 0, max: 100]
|
||||
#Range: 0 ~ 100
|
||||
dirtfromcompost = 1
|
||||
#Chance for the Miner to get an ore when mining cobblestone or stone (by default, can be expanded with datapacks to other materials). This is a percentage. (To change which ores the Miner can find, see "List of Lucky Ores".) [Default: 1, min: 0, max: 100]
|
||||
#Range: 0 ~ 100
|
||||
luckyblockchance = 1
|
||||
#The minimum level a Town Hall has to be to allow teleportation to allied colonies. [Default: 3, min: 0, max: 5]
|
||||
#Range: 0 ~ 5
|
||||
minthleveltoteleport = 3
|
||||
#Suggest build tool usage when trying to place a building without the build tool. [Default: true]
|
||||
suggestbuildtoolplacement = true
|
||||
#Food consumption modifier. [Default: 1.000000, min: 0.100000, max: 100.000000]
|
||||
#Range: 0.1 ~ 100.0
|
||||
foodmodifier = 1.0
|
||||
#How common diseases are. 1 = Very common, 100 = extremely rare. [Default: 5, min: 1, max: 100]
|
||||
#Range: 1 ~ 100
|
||||
diseasemodifier = 5
|
||||
#If part of the colony is loaded by an owner/officer, should the colony be kept loaded? (Set how many chunks are loaded with the "Colony Chunk Loading Strictness" option.) [Default: false]
|
||||
forceloadcolony = false
|
||||
#Set how long chunks stay loaded after player leaves, does not persist through restarts. Default: 10min [Default: 10, min: 1, max: 1440]
|
||||
#Range: 1 ~ 1440
|
||||
loadtime = 10
|
||||
#This controls how many chunks are loaded with the "Chunk Load Colony" option. The higher this value, the fewer chunks will be loaded. (The innermost chunks will be loaded first.) 1 = load all claimed chunks. [Default: 3, min: 1, max: 15]
|
||||
#Range: 1 ~ 15
|
||||
colonyloadstrictness = 3
|
||||
#Chance to get an evil Tavern visitor that will run off with the resources you give them. This is a %. [Default: 2, min: 1, max: 100]
|
||||
#Range: 1 ~ 100
|
||||
badvisitorchance = 2
|
||||
#Max log count in one tree for the Forester to check during their tree search. [Default: 400, min: 1, max: 1000]
|
||||
#Range: 1 ~ 1000
|
||||
maxtreesize = 400
|
||||
#Disables supply camp placing restrictions, intended for skyworlds and similar [Default: false]
|
||||
nosupplyplacementrestrictions = false
|
||||
#Raiders will spawn in the sky if this is enabled [Default: false]
|
||||
skyraiders = true
|
||||
|
||||
#All configurations related to the research system
|
||||
[research]
|
||||
#Allows automatic and (near) instant completion of research for players in creative mode. If false, creative players will still be able to begin researches, but will have normal progress rates. [Default: true]
|
||||
researchcreativecompletion = true
|
||||
#Significantly increases the amount of information related to research datapacks that is logged during the world load. [Default: false]
|
||||
researchdebuglog = false
|
||||
#A list of items to charge players when undoing an already-completed research.
|
||||
researchresetcost = ["minecolonies:ancienttome:1"]
|
||||
|
||||
#All configurations related to the MineColonies commands
|
||||
[commands]
|
||||
#Should players be allowed to use the /mc rtp command? [Default: false]
|
||||
canplayerusertpcommand = false
|
||||
#Should players be allowed to use the /mc colony teleport command? [Default: false]
|
||||
canplayerusecolonytpcommand = false
|
||||
#Can players teleport to allied colonies? [Default: true]
|
||||
canplayeruseallytownhallteleport = true
|
||||
#Should players be allowed to use the /mc home command? Note: Only owners of the colony can use this command. [Default: false]
|
||||
canplayerusehometpcommand = false
|
||||
#Should players be allowed to use the /mc colony info command? [Default: true]
|
||||
canplayeruseshowcolonyinfocommand = true
|
||||
#Should players be allowed to use the /mc citizens kill command? [Default: false]
|
||||
canplayerusekillcitizenscommand = false
|
||||
#Should players be allowed to use the /mc colony addOfficer command? [Default: true]
|
||||
canplayeruseaddofficercommand = true
|
||||
#Should players be allowed to use the /mc colony delete command? [Default: true]
|
||||
canplayerusedeletecolonycommand = true
|
||||
#Amount of attempts to find a safe random teleport (with /mc rtp). [Default: 4, min: 1, max: 10]
|
||||
#Range: 1 ~ 10
|
||||
numberofattemptsforsafetp = 4
|
||||
|
||||
#All configuration related to colony claims
|
||||
[claims]
|
||||
#Maximum claim range for a colony. This is the radius, measured in chunks. [Default: 20, min: 1, max: 50]
|
||||
#Range: 1 ~ 50
|
||||
maxColonySize = 20
|
||||
#The minimum distance (in chunks) between colonies. [Default: 8, min: 1, max: 200]
|
||||
#Range: 1 ~ 200
|
||||
minColonyDistance = 8
|
||||
#Initial claim size for a colony. This is the radius, measured in chunks. [Default: 4, min: 1, max: 15]
|
||||
#Range: 1 ~ 15
|
||||
initialColonySize = 4
|
||||
#Should the min/max distance from spawn also affect colony placement? [Default: false]
|
||||
restrictcolonyplacement = false
|
||||
#Max distance (in blocks) from world spawn for a colony. [Default: 8000, min: 1000, max: 100000]
|
||||
#Range: 1000 ~ 100000
|
||||
maxdistancefromworldspawn = 8000
|
||||
#Min distance (in blocks) from world spawn for a colony. [Default: 512, min: 1, max: 1000]
|
||||
#Range: 1 ~ 1000
|
||||
mindistancefromworldspawn = 512
|
||||
#Should officers of a colony receive advancements from that colony? [Default: true]
|
||||
officersreceiveadvancements = true
|
||||
|
||||
#All configuration items related to the combat elements of MineColonies
|
||||
[combat]
|
||||
#Whether or not to spawn raiders. [Default: true]
|
||||
dobarbariansspawn = true
|
||||
#The difficulty setting for raiders. [Default: 5, min: 0, max: 10]
|
||||
#Range: 0 ~ 10
|
||||
barbarianhordedifficulty = 10
|
||||
#The max size of a raider horde. [Default: 80, min: 6, max: 400]
|
||||
#Range: 6 ~ 400
|
||||
maxBarbarianSize = 160
|
||||
#Whether or not raiders can break through obstacles [Default: true]
|
||||
dobarbariansbreakthroughwalls = true
|
||||
#The average number of nights between raids. [Default: 14, min: 1, max: 50]
|
||||
#Range: 1 ~ 50
|
||||
averagenumberofnightsbetweenraids = 7
|
||||
#The minimum number of nights between raids. [Default: 10, min: 1, max: 30]
|
||||
#Range: 1 ~ 30
|
||||
minimumnumberofnightsbetweenraids = 5
|
||||
#Should mobs attack citizens? [Default: true]
|
||||
mobattackcitizens = true
|
||||
#Whether or not raiders can break through doors. [Default: true]
|
||||
shouldraiderbreakdoors = true
|
||||
#Should citizens call Guards for help when attacked? [Default: true]
|
||||
citizencallforhelp = true
|
||||
#Attack damage multiplier for Archer Guards. [Default: 1.000000, min: 0.100000, max: 5.000000]
|
||||
#Range: 0.1 ~ 5.0
|
||||
rangerdamagemult = 1.0
|
||||
#Attack damage multiplier for Knight Guards. [Default: 1.000000, min: 0.100000, max: 5.000000]
|
||||
#Range: 0.1 ~ 5.0
|
||||
knightdamagemult = 1.0
|
||||
#Health multiplier for all Guards. [Default: 1.000000, min: 0.100000, max: 5.000000]
|
||||
#Range: 0.1 ~ 5.0
|
||||
guardhealthmult = 1.0
|
||||
#Turn on MineColonies PVP mode (colonies can be destroyed and griefed under certain conditions). [Default: false]
|
||||
pvp_mode = false
|
||||
#Days until the pirate ships despawn. [Default: 3, min: 1, max: 10]
|
||||
#Range: 1 ~ 10
|
||||
daysuntilpirateshipsdespawn = 3
|
||||
#Max Y level (height) for Raiders to spawn. [Default: 200, min: 1, max: 500]
|
||||
#Range: 1 ~ 500
|
||||
maxyforbarbarians = 250
|
||||
|
||||
#All permission configuration options
|
||||
[permissions]
|
||||
#Should colony protection be enabled? [Default: true]
|
||||
enablecolonyprotection = true
|
||||
#Set the max amount of backups kept [Default: 50, min: 3, max: 5000]
|
||||
#Range: 3 ~ 5000
|
||||
maxkeptbackups = 50
|
||||
#Independent from the colony protection, should explosions be turned off inside colonies? DAMAGE_NOTHING prevents explosions completely. DAMAGE_PLAYERS, allows explosions to damage players and hostile mobs, but not blocks or neutral or friendly mobs. DAMAGE_ENTITIES allows damage to all entities. DAMAGE_EVERYTHING allows explosions to damage entities and blocks.
|
||||
#Allowed Values: DAMAGE_NOTHING, DAMAGE_PLAYERS, DAMAGE_ENTITIES, DAMAGE_EVERYTHING
|
||||
turnoffexplosionsincolonies = "DAMAGE_ENTITIES"
|
||||
#Players who have special permissions, especially to change citizen names (see "Name Changes" above).
|
||||
specialpermgroup = ["_Raycoms_"]
|
||||
#Blocks players should be able to interact with in any colony (ex: vending machines)
|
||||
freetointeractblocks = ["dirt", "0 0 0"]
|
||||
#Seconds between each permission message (to reduce spam). [Default: 30, min: 1, max: 1000]
|
||||
#Range: 1 ~ 1000
|
||||
secondsBetweenPermissionMessages = 30
|
||||
|
||||
#All configuration related to mod compatibility
|
||||
[compatibility]
|
||||
#Items consumed by citizens in the Library.
|
||||
configliststudyitems = ["minecraft:paper;400;100", "minecraft:book;600;10"]
|
||||
#Items requested by Tavern visitors.
|
||||
configlistrecruitmentitems = ["minecraft:hay_block;3", "minecraft:book;2", "minecraft:enchanted_book;9", "minecraft:diamond;9", "minecraft:emerald;8", "minecraft:baked_potato;1", "minecraft:gold_ingot;2", "minecraft:redstone;2", "minecraft:lapis_lazuli;2", "minecraft:cake;11", "minecraft:sunflower;5", "minecraft:honeycomb;6", "minecraft:quartz;3"]
|
||||
#List of ore blocks rarely found magically by Miners (see "Ore Chance"). Includes the block and its chance, separated by exclamation marks.
|
||||
luckyores = ["minecraft:coal_ore!64", "minecraft:copper_ore!48", "minecraft:iron_ore!32", "minecraft:gold_ore!16", "minecraft:redstone_ore!8", "minecraft:lapis_ore!4", "minecraft:diamond_ore!2", "minecraft:emerald_ore!1"]
|
||||
#Forester harvest trunk size for dynamic trees: 1-8. [Default: 5, min: 1, max: 8]
|
||||
#Range: 1 ~ 8
|
||||
dynamictreeharvestsize = 5
|
||||
#Offset for the maximum durability unenchanted rod a T2 Fishing Hut can use, compared to iron tools (250). Thermal Foundation Iron requires +6. T3 huts can use unenchanted rods of any durability level, so long as they can take damage at all. Anything below -250 will only allow vanilla rods, except as allowed by T1. [Default: 6, min: -249, max: 250000]
|
||||
#Range: -249 ~ 250000
|
||||
fishingroddurabilityadjustt2 = 6
|
||||
#Offset for the maximum durability unenchanted rod a T1 Fishing Hut can use, compared to other wooden tools (59). Vanilla rods always work, but equivalents would need +6. Default value allows up to Thermal Foundation Silver Anything below -59 will only allow vanilla rods. [Default: 22, min: -58, max: 250000]
|
||||
#Range: -58 ~ 250000
|
||||
fishingroddurabilityadjustt1 = 22
|
||||
#All diseases citizens can get. The name, how common it is, and all ingredients to cure it.
|
||||
diseases = ["Influenza,100,minecraft:carrot,minecraft:potato", "Measles,10,minecraft:dandelion,minecraft:kelp,minecraft:poppy", "Smallpox,1,minecraft:honey_bottle,minecraft:golden_apple"]
|
||||
#When loading recipes, generate audit CSV files to help debug datapacks or extra mods. [Default: false]
|
||||
auditcraftingtags = false
|
||||
#Enable inventory debugging. [Default: false]
|
||||
debuginventories = false
|
||||
#Turn this on if you're using this world for blueprint building and scanning. [Default: false]
|
||||
blueprintbuildmode = false
|
||||
|
||||
#All configurations related to pathfinding
|
||||
[pathfinding]
|
||||
#Verbosity of pathfinding debug messages. [Default: 0, min: 0, max: 10]
|
||||
#Range: 0 ~ 10
|
||||
pathfindingdebugverbosity = 0
|
||||
#Minimum number of consecutive rails for citizens to use them. [Default: 8, min: 5, max: 100]
|
||||
#Range: 5 ~ 100
|
||||
minimumrailstopath = 8
|
||||
#Amount of additional threads to be used for pathfinding. [Default: 2, min: 1, max: 10]
|
||||
#Range: 1 ~ 10
|
||||
pathfindingmaxthreadcount = 2
|
||||
|
||||
#All configurations related to the request system
|
||||
[requestSystem]
|
||||
#The maximal amount of tries that the request system will perform for retryable requests. Higher increases server load. [Default: 3, min: 1, max: 10]
|
||||
#Range: 1 ~ 10
|
||||
maximalretries = 2
|
||||
#The amount of ticks between retries of the request system for retryable requests. Lower increases server load. [Default: 1200, min: 30, max: 10000]
|
||||
#Range: 30 ~ 10000
|
||||
delaybetweenretries = 1200
|
||||
#Should the request system creatively resolve (if possible) when the player is required to resolve a request? This is a debugging tool and can take a very long time to resolve a request. [Default: false]
|
||||
creativeresolve = false
|
||||
#Should players be allowed to use the /mc colony requestsystem-reset command? [Default: false]
|
||||
canplayeruseresetcommand = false
|
||||
|
39
defaultconfigs/toms_storage-server.toml
Normal file
39
defaultconfigs/toms_storage-server.toml
Normal file
@ -0,0 +1,39 @@
|
||||
#Inventory Connector Range
|
||||
#Range: 4 ~ 256
|
||||
inventoryConnectorRange = 16
|
||||
#Only Allow Trims to Connect Inventories
|
||||
onlyTrimsConnect = false
|
||||
#Inventory Cable Connector Maximum number of cables
|
||||
#Range: > 16
|
||||
invCableConnectorMaxScanSize = 2048
|
||||
#Wireless terminal reach
|
||||
#Range: 4 ~ 64
|
||||
wirelessReach = 16
|
||||
#Wireless terminal reach
|
||||
#Range: 16 ~ 512
|
||||
advWirelessRange = 64
|
||||
#Adv Wireless terminal requied beacon level for infinite range
|
||||
#Value of 0 only requires a single beacon block nearby
|
||||
#Value of -1 disables this feature entirely
|
||||
#Range: -1 ~ 4
|
||||
wirelessTermBeaconLvl = 1
|
||||
#Adv Wireless terminal requied beacon level for cross dimensional access
|
||||
#Value of 0 only requires a single beacon block nearby
|
||||
#Value of -1 disables this feature entirely
|
||||
#Range: -1 ~ 4
|
||||
wirelessTermBeaconLvlDim = 4
|
||||
#Inventory Cable Connector requied beacon level for inventory linking
|
||||
#Value of 0 only requires a single beacon block
|
||||
#Value of -1 disables this feature entirely
|
||||
#Range: -1 ~ 4
|
||||
invLinkBeaconLvl = 1
|
||||
#Inventory Cable Connector requied beacon level for cross dimensional access
|
||||
#Value of 0 only requires a single beacon block
|
||||
#Value of -1 disables this feature entirely
|
||||
#Range: -1 ~ 4
|
||||
invLinkBeaconLvlDim = 2
|
||||
#Inventory Connector duplicate finder max slot count
|
||||
#Value of 0 only disables
|
||||
#Range: > 0
|
||||
invDupScanSize = 100
|
||||
|
BIN
mods/QuarkOddities-1.20.1.jar
Normal file
BIN
mods/QuarkOddities-1.20.1.jar
Normal file
Binary file not shown.
BIN
mods/crust-1.20.1-2.4.8.jar
Normal file
BIN
mods/crust-1.20.1-2.4.8.jar
Normal file
Binary file not shown.
Binary file not shown.
BIN
mods/naturalabsorption-1.20.1-1.0.3.jar
Normal file
BIN
mods/naturalabsorption-1.20.1-1.0.3.jar
Normal file
Binary file not shown.
BIN
mods/nbtedit-forge-5.2.8.jar
Normal file
BIN
mods/nbtedit-forge-5.2.8.jar
Normal file
Binary file not shown.
BIN
mods/toms_storage-1.20-1.7.0.jar
Normal file
BIN
mods/toms_storage-1.20-1.7.0.jar
Normal file
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user